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@aclements
Created August 19, 2015 15:54
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package main
import (
"math/rand"
"sync/atomic"
"time"
)
const (
numGs = 10
numNodes = 100000 / numGs
)
var insertRate int64 = 90
func main() {
done := make(chan int)
for i := 0; i < numGs; i++ {
go worker(done)
}
<-time.After(5 * time.Second)
atomic.StoreInt64(&insertRate, 50)
<-time.After(5 * time.Second)
atomic.StoreInt64(&insertRate, 0)
for i := 0; i < numGs; i++ {
<-done
}
}
func worker(done chan<- int) {
// Create a local splay tree.
tree := &Tree{nil}
for i := 0; i < numNodes; i++ {
k := Key(rand.Float64())
tree.Insert(k, newVal())
}
for atomic.LoadInt64(&insertRate) != 0 {
if int64(rand.Intn(100)) <= insertRate {
// Perform insertion
doInsert(tree)
} else {
// Perform lookup
doLookup(tree)
}
}
done <- 1
}
func newVal() interface{} {
return new([128]*byte)
}
func doInsert(tree *Tree) {
for {
k := Key(rand.Float64())
if _, ok := tree.Find(k); !ok {
tree.Insert(k, newVal())
if gk, _, ok := tree.FindGreatestLessThan(k); ok {
tree.Remove(gk)
} else {
tree.Remove(k)
}
break
}
}
}
func doLookup(tree *Tree) {
k := Key(rand.Float64())
tree.FindGreatestLessThan(k)
}
// Derived from splay.js in the Octane benchmark suite:
// https://code.google.com/p/octane-benchmark/source/browse/trunk/splay.js
//
// Copyright 2009 the V8 project authors. All rights reserved.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
type Key float64
type Val interface{}
// A splay tree is a self-balancing binary search tree with the
// additional property that recently accessed elements are quick to
// access again. It performs basic operations such as insertion,
// look-up and removal in O(log(n)) amortized time.
type Tree struct {
root *node
}
type node struct {
k Key
v Val
left, right *node
}
var k0 Key
var v0 Val
// IsEmpty returns whether the tree is empty.
func (tree *Tree) IsEmpty() bool {
return tree.root == nil
}
// Insert inserts a node into the tree with the specified key and
// value if the tree does not already contain a node with the
// specified key. If the value is inserted, it becomes the root of the
// tree.
func (tree *Tree) Insert(k Key, v Val) {
if tree.IsEmpty() {
tree.root = &node{k: k, v: v}
return
}
// Splay on the key to move the last node on the search path
// for the key to the root of the tree.
tree.splay(k)
if tree.root.k == k {
return
}
node := &node{k: k, v: v}
if k > tree.root.k {
node.left = tree.root
node.right = tree.root.right
tree.root.right = nil
} else {
node.right = tree.root
node.left = tree.root.left
tree.root.left = nil
}
tree.root = node
}
// Remove removes a node with the specified key from the tree. If the
// tree contains a node with this key, Remove returns the node's value
// and true. If the key is not found, Remove returns the zero value
// and false.
func (tree *Tree) Remove(k Key) (Val, bool) {
if tree.IsEmpty() {
return v0, false
}
tree.splay(k)
if tree.root.k != k {
return v0, false
}
removed := tree.root
if tree.root.left == nil {
tree.root = tree.root.right
} else {
right := tree.root.right
tree.root = tree.root.left
// Splay to make sure that the new root has an empty
// right child.
tree.splay(k)
// Insert the original right child as the right child
// of the new root.
tree.root.right = right
}
return removed.v, true
}
// Find returns the value of the node having the specified key or the
// zero value and false if the tree doesn't contain a node with the
// specified key.
func (tree *Tree) Find(k Key) (Val, bool) {
if tree.IsEmpty() {
return v0, false
}
tree.splay(k)
if tree.root.k == k {
return tree.root.v, true
}
return v0, false
}
// findMax returns the node with the largest key in the subtree rooted
// at n.
func (n *node) findMax() *node {
if n == nil {
return nil
}
for n.right != nil {
n = n.right
}
return n
}
// FindGreatestLessThan returns the key/value pair having the maximum
// key value that is less than k. If no such pair exists,
// FindGreatestLessThan returns the zero key, zero value, and false.
func (tree *Tree) FindGreatestLessThan(k Key) (Key, Val, bool) {
if tree.IsEmpty() {
return k0, v0, false
}
// Splay on the key to move the node with the given key or the
// last node on the search path to the top of the tree.
tree.splay(k)
// Now the result is either the root node or the greatest node
// in the left subtree.
if tree.root.k < k {
return tree.root.k, tree.root.v, true
} else if tree.root.left != nil {
max := tree.root.left.findMax()
return max.k, max.v, true
} else {
return k0, v0, false
}
}
// KeysToSlice returns a slice of all the keys of tree's nodes.
func (tree *Tree) KeysToSlice() []Key {
out := make([]Key, 0)
var rec func(n *node)
rec = func(n *node) {
if n != nil {
rec(n.left)
out = append(out, n.k)
rec(n.right)
}
}
rec(tree.root)
return out
}
// splay moves the node with the given key to the top of the tree. If
// no node has the given key, the last node on the search path is
// moved to the top of the tree. This is the simplified top-down
// splaying algorithm from: "Self-adjusting Binary Search Trees" by
// Sleator and Tarjan.
func (tree *Tree) splay(k Key) {
// Create a dummy node. The use of the dummy node is a bit
// counter-intuitive: The right child of the dummy node will
// hold the L tree of the algorithm. The left child of the
// dummy node will hold the R tree of the algorithm. Using a
// dummy node, left and right will always be nodes and we
// avoid special cases.
dummy := new(node)
left := dummy
right := dummy
cur := tree.root
for {
if k < cur.k {
if cur.left == nil {
break
}
if k < cur.left.k {
// Rotate right
tmp := cur.left
cur.left = tmp.right
tmp.right = cur
cur = tmp
if cur.left == nil {
break
}
}
// Link right
right.left = cur
right = cur
cur = cur.left
} else if k > cur.k {
if cur.right == nil {
break
}
if k > cur.right.k {
// Rotate left
tmp := cur.right
cur.right = tmp.left
tmp.left = cur
cur = tmp
if cur.right == nil {
break
}
}
// Left left
left.right = cur
left = cur
cur = cur.right
} else {
break
}
}
// Assemble
left.right = cur.left
right.left = cur.right
cur.left = dummy.right
cur.right = dummy.left
tree.root = cur
}
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