Last active
February 11, 2023 06:56
-
-
Save acomminos/0546e57fc06f427ba9b1a38ca34eae10 to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#version 130 | |
uniform float opacity; | |
uniform bool invert_color; | |
uniform sampler2D tex; | |
const float cornerRadius = 10.0; | |
void main() { | |
vec4 c = texture2D(tex, gl_TexCoord[0].xy); | |
if (invert_color) | |
c = vec4(vec3(c.a, c.a, c.a) - vec3(c), c.a); | |
c *= opacity; | |
vec2 windowSize = textureSize(tex, 0); | |
vec2 windowCoords = gl_TexCoord[0].xy * windowSize; | |
vec2 cornerDistance = min(windowCoords, windowSize - windowCoords); | |
float cornerAlpha = 1.0; | |
if (max(cornerDistance.x, cornerDistance.y) <= cornerRadius) { | |
cornerAlpha = cornerRadius - distance(cornerDistance, vec2(cornerRadius, cornerRadius)); | |
} | |
c *= clamp(cornerAlpha, 0.0, 1.0); | |
gl_FragColor = c; | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment