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// ==UserScript== | |
// @name My Fancy New Userscript | |
// @namespace http://use.i.E.your.homepage/ | |
// @version 0.1 | |
// @description enter something useful | |
// @match https://play.google.com/apps/publish/* | |
// @require http://code.jquery.com/jquery-latest.js | |
// @copyright 2012+, You | |
// ==/UserScript== |
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diff --git a/js/bp-trello.js b/js/bp-trello.js | |
index 56612ad..c8d12ec 100644 | |
--- a/js/bp-trello.js | |
+++ b/js/bp-trello.js | |
@@ -347,8 +347,16 @@ UPDATED | |
//reset | |
bp.math.progressMax = 0; | |
bp.math.progressComplete = 0; | |
- _lists = ModelCacheCache._caches['board_'+getBoard().id]._cache.List; | |
- _cards = ModelCacheCache._caches['board_'+getBoard().id]._cache.Card; |
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%YAML 1.1 | |
%TAG !u! tag:unity3d.com,2011: | |
--- !u!13 &1 | |
InputManager: | |
m_ObjectHideFlags: 0 | |
m_Axes: | |
- serializedVersion: 3 | |
m_Name: Horizontal | |
descriptiveName: | |
descriptiveNegativeName: |
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using UnityEditor; | |
using System.Text; | |
using System.IO; | |
public static class CreateCustomEditorAction | |
{ | |
[MenuItem("Assets/Create/Custom Editor from Script", true)] | |
public static bool CreateCustomInspectorValidator() | |
{ | |
return Selection.activeObject is MonoScript; |
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Play this game by pasting the script in http://www.puzzlescript.net/editor.html |
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using UnityEditor; | |
using UnityEngine; | |
[ExecuteInEditMode] | |
public class TestEditor : MonoBehaviour | |
{ | |
public UnityEngine.Object prefab; | |
public GameObject parent; |
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using NaiveNetworkGame.Server.Components; | |
using Unity.Collections; | |
using Unity.Entities; | |
using Unity.Mathematics; | |
using Unity.Transforms; | |
namespace NaiveNetworkGame.Server.Systems | |
{ | |
[UpdateAfter(typeof(MovementActionSystem))] | |
[UpdateInGroup(typeof(ServerSimulationSystemGroup))] |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Utils.Editor | |
{ | |
public static class AssetDatabaseExt | |
{ |
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using System.Collections.Generic; | |
using System.Linq; | |
using UnityEditor; | |
using UnityEngine; | |
namespace Gemserk.Utils | |
{ | |
[CustomPropertyDrawer(typeof(OptionalFieldsAttribute))] | |
public class OptionalFieldsPropertyDrawer : PropertyDrawer | |
{ |
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using System; | |
using System.Collections.Generic; | |
using System.Linq; | |
using UnityEngine; | |
using UnityEditor; | |
using UnityEditor.SceneManagement; | |
namespace Utils.Editor | |
{ | |
public static class RefactorTools |
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