Created
October 4, 2013 16:38
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library heatequation; | |
import 'dart:html'; | |
import 'dart:async'; | |
import 'dart:collection'; | |
CanvasElement canvas; | |
CanvasRenderingContext2D context; | |
List<List<Tile>> world; | |
Timer running; | |
Vector mouse, currentTilePosition, previousTilePosition; | |
int width = 480, height = 480, FPS = 60, heatCounter = 0; | |
void main() { | |
mouse = new Vector.zero(); | |
previousTilePosition = new Vector.zero(); | |
canvas = new CanvasElement(width: width, height: height); | |
query('body').children.add(canvas); | |
context = canvas.getContext("2d"); | |
canvas | |
..onMouseMove.listen((event) => onMouseMove(event)) | |
..onMouseDown.listen((event) => onMouseDown(event)) | |
..onMouseUp.listen((event) => onMouseUp(event)) | |
..onContextMenu.listen((event) => event.preventDefault()); | |
world = new List<List<Tile>>(30); | |
for (var y = 0; y < 30; y++) { | |
world[y] = new List<Tile>(30); | |
for (var x = 0; x < 30; x++) { | |
world[y][x] = new Tile(0); | |
} | |
} | |
running = new Timer.periodic(new Duration(milliseconds: 1000 ~/ FPS), (Timer timer) => update()); | |
window.requestAnimationFrame(draw); | |
} | |
void update() { | |
heatEquation(); | |
} | |
void draw(num _) { | |
context.clearRect(0, 0, width, height); | |
for (var y = 0; y < 30; y++) { | |
for (var x = 0; x < 30; x++) { | |
// draw gray background tile | |
context | |
..fillStyle = 'rgb(125, 125, 125)' | |
..beginPath() | |
..rect(x * 16, y * 16, 16, 16) | |
..fill() | |
..lineWidth = 1 | |
..strokeStyle = '#333' | |
..stroke(); | |
// draw heat | |
if (world[x][y].heat > 0) { | |
context | |
..save() | |
..globalAlpha = world[x][y].heat //((world[x][y].heat * 10).toInt() / 10).toDouble() | |
..fillStyle = 'rgb(255, 0, 0)' | |
..beginPath() | |
..rect(x * 16, y * 16, 16, 16) | |
..fill() | |
..restore(); | |
} | |
} | |
} | |
window.requestAnimationFrame(draw); | |
} | |
void updateMouse(MouseEvent evt) { | |
mouse.x = evt.client.x - canvas.getBoundingClientRect().left; | |
mouse.y = evt.client.y - canvas.getBoundingClientRect().top; | |
currentTilePosition = getHoveredTilePosition(); | |
} | |
void onMouseMove(MouseEvent evt) { | |
updateMouse(evt); | |
setTile(evt); | |
} | |
void onMouseDown(MouseEvent evt) { | |
// prevent the mouse cursor from changing | |
evt.preventDefault(); | |
} | |
void onMouseUp(MouseEvent evt) { | |
setTile(evt); | |
} | |
void setTile(MouseEvent evt) { | |
if (evt.which == 1) { | |
world[currentTilePosition.x][currentTilePosition.y].type = 1; | |
} | |
else if (evt.which == 3) { | |
if (currentTilePosition.x != previousTilePosition.x || currentTilePosition.y != previousTilePosition.y) { | |
if (world[currentTilePosition.x][currentTilePosition.y].type != 0) | |
world[currentTilePosition.x][currentTilePosition.y].type = 0; | |
} | |
} | |
} | |
/** | |
* Main function of the heat simulation. | |
*/ | |
void heatEquation() { | |
heatCounter++; | |
if (heatCounter == 1) { | |
heatCounter = 0; | |
// reset heat sources | |
for (int y = 1; y < 29; y++) { | |
for (int x = 1; x < 29; x++) { | |
if (world[x][y].type == 1) | |
world[x][y].heat = 1.0; | |
} | |
} | |
//heat equation | |
for (int y = 1; y < 29; y++) { | |
for (int x = 1; x < 29; x++) { | |
if (world[x][y].type != 1) | |
world[x][y].heat_temp = ((world[x + 1][y ].heat + world[x - 1][y ].heat + world[x ][y + 1].heat + world[x ][y - 1].heat) * 4 + | |
world[x + 1][y - 1].heat + world[x + 1][y + 1].heat + world[x - 1][y - 1].heat + world[x - 1][y + 1].heat) / 20; | |
else | |
world[x][y].heat_temp = 1.0; | |
} | |
} | |
// clamp and copy values | |
for (int y = 0; y < 30; y++) { | |
for (int x = 0; x < 30; x++) { | |
if (world[x][y].heat_temp > 1.0) | |
world[x][y].heat_temp = 1.0; | |
if (world[x][y].heat_temp < .01) | |
world[x][y].heat_temp = 0.0; | |
world[x][y].heat = world[x][y].heat_temp; | |
} | |
} | |
} | |
} | |
Vector getHoveredTilePosition() { | |
return new Vector( | |
mouse.x ~/ 16, | |
mouse.y ~/ 16); | |
} | |
class Vector { | |
num x, y; | |
Vector(this.x, this.y); | |
Vector.zero() : x = 0, y = 0; | |
Vector operator +(Vector other) => new Vector(x + other.x, y + other.y); | |
String toString() { | |
return "$x/$y"; | |
} | |
} | |
class Tile { | |
int type; | |
double heat, heat_temp; | |
Tile(this.type) { | |
heat = 0.0; | |
heat_temp = 0.0; | |
} | |
} |
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