Skip to content

Instantly share code, notes, and snippets.

@adamburmister
Created May 21, 2010 15:20
Show Gist options
  • Save adamburmister/408968 to your computer and use it in GitHub Desktop.
Save adamburmister/408968 to your computer and use it in GitHub Desktop.
Google's pacman logo
google.pacman ||
function () {
var a = true,
e = false,
g = {},
i = [1, 4, 2, 8],
l = {
0 : {
axis: 0,
increment: 0
},
1 : {
axis: 0,
increment: -1
},
2 : {
axis: 0,
increment: +1
},
4 : {
axis: 1,
increment: -1
},
8 : {
axis: 1,
increment: +1
}
},
m = [0, 7, 17, 32],
n = [{
x: 5,
y: 1,
w: 56
},
{
x: 5,
y: 4,
w: 5
},
{
x: 5,
y: 1,
h: 4
},
{
x: 9,
y: 1,
h: 12
},
{
x: 5,
y: 12,
h: 4
},
{
x: 10,
y: 12,
h: 4
},
{
x: 5,
y: 15,
w: 16
},
{
x: 5,
y: 12,
w: 31
},
{
x: 60,
y: 1,
h: 4
},
{
x: 54,
y: 1,
h: 4
},
{
x: 19,
y: 1,
h: 12
},
{
x: 19,
y: 4,
w: 26
},
{
x: 13,
y: 5,
w: 7
},
{
x: 13,
y: 5,
h: 4
},
{
x: 13,
y: 8,
w: 3
},
{
x: 56,
y: 4,
h: 9
},
{
x: 48,
y: 4,
w: 13
},
{
x: 48,
y: 1,
h: 12
},
{
x: 60,
y: 12,
h: 4
},
{
x: 44,
y: 15,
w: 17
},
{
x: 54,
y: 12,
h: 4
},
{
x: 44,
y: 12,
w: 17
},
{
x: 44,
y: 1,
h: 15
},
{
x: 41,
y: 13,
w: 4
},
{
x: 41,
y: 13,
h: 3
},
{
x: 38,
y: 13,
h: 3
},
{
x: 38,
y: 15,
w: 4
},
{
x: 35,
y: 10,
w: 10
},
{
x: 35,
y: 1,
h: 15
},
{
x: 35,
y: 13,
w: 4
},
{
x: 21,
y: 12,
h: 4
},
{
x: 24,
y: 12,
h: 4
},
{
x: 24,
y: 15,
w: 12
},
{
x: 27,
y: 4,
h: 9
},
{
x: 52,
y: 9,
w: 5
},
{
x: 56,
y: 8,
w: 10,
type: 1
},
{
x: 1,
y: 8,
w: 9,
type: 1
}],
o = [{
x: 1,
y: 8,
w: 8
},
{
x: 57,
y: 8,
w: 9
},
{
x: 44,
y: 2,
h: 10
},
{
x: 35,
y: 5,
h: 7
},
{
x: 36,
y: 4,
w: 8
},
{
x: 36,
y: 10,
w: 8
},
{
x: 39,
y: 15,
w: 2
}],
p = [{
x: 5,
y: 15
},
{
x: 5,
y: 3
},
{
x: 15,
y: 8
},
{
x: 60,
y: 3
},
{
x: 60,
y: 15
}],
q = [{
x: 2,
y: 8
},
{
x: 63,
y: 8
}],
r = {
1 : [{
x: 39.5,
y: 15,
dir: 4
},
{
x: 39.5,
y: 4,
dir: 4,
scatterX: 57,
scatterY: -4
},
{
x: 39.5,
y: 7,
dir: 2,
scatterX: 0,
scatterY: -4
},
{
x: 37.625,
y: 7,
dir: 1,
scatterX: 57,
scatterY: 20
},
{
x: 41.375,
y: 7,
dir: 1,
scatterX: 0,
scatterY: 20
}],
2 : [{
x: 40.25,
y: 15,
dir: 8
},
{
x: 38.75,
y: 15,
dir: 4
},
{
x: 39.5,
y: 4,
dir: 4,
scatterX: 57,
scatterY: -4
},
{
x: 39.5,
y: 7,
dir: 2,
scatterX: 0,
scatterY: -4
},
{
x: 37.625,
y: 7,
dir: 1,
scatterX: 57,
scatterY: 20
},
{
x: 41.375,
y: 7,
dir: 1,
scatterX: 0,
scatterY: 20
}]
},
s = [32, 312],
v = [80, 312],
w = {
0 : 0.16,
1 : 0.23,
2 : 1,
3 : 1,
4 : 2.23,
5 : 0.3,
6 : 1.9,
7 : 2.23,
8 : 1.9,
9 : 5,
10 : 1.9,
11 : 1.18,
12 : 0.3,
13 : 0.5,
14 : 1.9,
15 : 9,
16 : 10,
17 : 0.26
},
y = 0.8 * 0.4,
z = [{},
{
ghostSpeed: 0.75,
ghostTunnelSpeed: 0.4,
playerSpeed: 0.8,
dotEatingSpeed: 0.71,
ghostFrightSpeed: 0.5,
playerFrightSpeed: 0.9,
dotEatingFrightSpeed: 0.79,
elroyDotsLeftPart1: 20,
elroySpeedPart1: 0.8,
elroyDotsLeftPart2: 10,
elroySpeedPart2: 0.85,
frightTime: 6,
frightBlinkCount: 5,
fruit: 1,
fruitScore: 100,
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 20, 5, 1],
penForceTime: 4,
penLeavingLimits: [0, 0, 30, 60]
},
{
ghostSpeed: 0.85,
ghostTunnelSpeed: 0.45,
playerSpeed: 0.9,
dotEatingSpeed: 0.79,
ghostFrightSpeed: 0.55,
playerFrightSpeed: 0.95,
dotEatingFrightSpeed: 0.83,
elroyDotsLeftPart1: 30,
elroySpeedPart1: 0.9,
elroyDotsLeftPart2: 15,
elroySpeedPart2: 0.95,
frightTime: 5,
frightBlinkCount: 5,
fruit: 2,
fruitScore: 300,
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 1033, 1 / 60, 1],
penForceTime: 4,
penLeavingLimits: [0, 0, 0, 50],
cutsceneId: 1
},
{
ghostSpeed: 0.85,
ghostTunnelSpeed: 0.45,
playerSpeed: 0.9,
dotEatingSpeed: 0.79,
ghostFrightSpeed: 0.55,
playerFrightSpeed: 0.95,
dotEatingFrightSpeed: 0.83,
elroyDotsLeftPart1: 40,
elroySpeedPart1: 0.9,
elroyDotsLeftPart2: 20,
elroySpeedPart2: 0.95,
frightTime: 4,
frightBlinkCount: 5,
fruit: 3,
fruitScore: 500,
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 1033, 1 / 60, 1],
penForceTime: 4,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.85,
ghostTunnelSpeed: 0.45,
playerSpeed: 0.9,
dotEatingSpeed: 0.79,
ghostFrightSpeed: 0.55,
playerFrightSpeed: 0.95,
dotEatingFrightSpeed: 0.83,
elroyDotsLeftPart1: 40,
elroySpeedPart1: 0.9,
elroyDotsLeftPart2: 20,
elroySpeedPart2: 0.95,
frightTime: 3,
frightBlinkCount: 5,
fruit: 3,
fruitScore: 500,
ghostModeSwitchTimes: [7, 20, 7, 20, 5, 1033, 1 / 60, 1],
penForceTime: 4,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 40,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 20,
elroySpeedPart2: 1.05,
frightTime: 2,
frightBlinkCount: 5,
fruit: 4,
fruitScore: 700,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0],
cutsceneId: 2
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 50,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 25,
elroySpeedPart2: 1.05,
frightTime: 5,
frightBlinkCount: 5,
fruit: 4,
fruitScore: 700,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 50,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 25,
elroySpeedPart2: 1.05,
frightTime: 2,
frightBlinkCount: 5,
fruit: 5,
fruitScore: 1E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 50,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 25,
elroySpeedPart2: 1.05,
frightTime: 2,
frightBlinkCount: 5,
fruit: 5,
fruitScore: 1E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 60,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 30,
elroySpeedPart2: 1.05,
frightTime: 1,
frightBlinkCount: 3,
fruit: 6,
fruitScore: 2E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0],
cutsceneId: 3
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 60,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 30,
elroySpeedPart2: 1.05,
frightTime: 5,
frightBlinkCount: 5,
fruit: 6,
fruitScore: 2E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 60,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 30,
elroySpeedPart2: 1.05,
frightTime: 2,
frightBlinkCount: 5,
fruit: 7,
fruitScore: 3E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 80,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 40,
elroySpeedPart2: 1.05,
frightTime: 1,
frightBlinkCount: 3,
fruit: 7,
fruitScore: 3E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 80,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 40,
elroySpeedPart2: 1.05,
frightTime: 1,
frightBlinkCount: 3,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0],
cutsceneId: 3
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 80,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 40,
elroySpeedPart2: 1.05,
frightTime: 3,
frightBlinkCount: 5,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 100,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 50,
elroySpeedPart2: 1.05,
frightTime: 1,
frightBlinkCount: 3,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 100,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 50,
elroySpeedPart2: 1.05,
frightTime: 1,
frightBlinkCount: 3,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 100,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 50,
elroySpeedPart2: 1.05,
frightTime: 0,
frightBlinkCount: 0,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0],
cutsceneId: 3
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 100,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 50,
elroySpeedPart2: 1.05,
frightTime: 1,
frightBlinkCount: 3,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 120,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 60,
elroySpeedPart2: 1.05,
frightTime: 0,
frightBlinkCount: 0,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 1,
dotEatingSpeed: 0.87,
ghostFrightSpeed: 0.6,
playerFrightSpeed: 1,
dotEatingFrightSpeed: 0.87,
elroyDotsLeftPart1: 120,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 60,
elroySpeedPart2: 1.05,
frightTime: 0,
frightBlinkCount: 0,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
},
{
ghostSpeed: 0.95,
ghostTunnelSpeed: 0.5,
playerSpeed: 0.9,
dotEatingSpeed: 0.79,
ghostFrightSpeed: 0.75,
playerFrightSpeed: 0.9,
dotEatingFrightSpeed: 0.79,
elroyDotsLeftPart1: 120,
elroySpeedPart1: 1,
elroyDotsLeftPart2: 60,
elroySpeedPart2: 1.05,
frightTime: 0,
frightBlinkCount: 0,
fruit: 8,
fruitScore: 5E3,
ghostModeSwitchTimes: [5, 20, 5, 20, 5, 1037, 1 / 60, 1],
penForceTime: 3,
penLeavingLimits: [0, 0, 0, 0]
}],
A = {
1 : [{
x: 37.6,
y: 7,
dir: 1,
dest: 6.375,
speed: 0.48
},
{
x: 37.6,
y: 6.375,
dir: 2,
dest: 7.625,
speed: 0.48
},
{
x: 37.6,
y: 7.625,
dir: 1,
dest: 7,
speed: 0.48
}],
2 : [{
x: 39.5,
y: 7,
dir: 2,
dest: 7.625,
speed: 0.48
},
{
x: 39.5,
y: 7.625,
dir: 1,
dest: 6.375,
speed: 0.48
},
{
x: 39.5,
y: 6.375,
dir: 2,
dest: 7,
speed: 0.48
}],
3 : [{
x: 41.4,
y: 7,
dir: 1,
dest: 6.375,
speed: 0.48
},
{
x: 41.4,
y: 6.375,
dir: 2,
dest: 7.625,
speed: 0.48
},
{
x: 41.4,
y: 7.625,
dir: 1,
dest: 7,
speed: 0.48
}],
4 : [{
x: 37.6,
y: 7,
dir: 8,
dest: 39.5,
speed: y
},
{
x: 39.5,
y: 7,
dir: 1,
dest: 4,
speed: y
}],
5 : [{
x: 39.5,
y: 7,
dir: 1,
dest: 4,
speed: y
}],
6 : [{
x: 41.4,
y: 7,
dir: 4,
dest: 39.5,
speed: y
},
{
x: 39.5,
y: 7,
dir: 1,
dest: 4,
speed: y
}],
7 : [{
x: 39.5,
y: 4,
dir: 2,
dest: 7,
speed: 1.6
},
{
x: 39.5,
y: 7,
dir: 4,
dest: 37.625,
speed: 1.6
}],
8 : [{
x: 39.5,
y: 4,
dir: 2,
dest: 7,
speed: 1.6
}],
9 : [{
x: 39.5,
y: 4,
dir: 2,
dest: 7,
speed: 1.6
},
{
x: 39.5,
y: 7,
dir: 8,
dest: 41.375,
speed: 1.6
}],
10 : [{
x: 37.6,
y: 7,
dir: 8,
dest: 39.5,
speed: y
},
{
x: 39.5,
y: 7,
dir: 1,
dest: 4,
speed: y
}],
11 : [{
x: 39.5,
y: 7,
dir: 1,
dest: 4,
speed: y
}],
12 : [{
x: 41.4,
y: 7,
dir: 4,
dest: 39.5,
speed: y
},
{
x: 39.5,
y: 7,
dir: 1,
dest: 4,
speed: y
}]
},
B = {
1 : {
actors: [{
ghost: e,
x: 64,
y: 9,
id: 0
},
{
ghost: a,
x: 68.2,
y: 9,
id: 1
}],
sequence: [{
time: 5.5,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0.78 * 0.8 * 2
}]
},
{
time: 0.1,
moves: [{
dir: 4,
speed: 32
},
{
dir: 4,
speed: 0
}]
},
{
time: 9,
moves: [{
dir: 8,
speed: 0.75 * 0.8 * 2,
elId: "pcm-bpcm"
},
{
dir: 8,
speed: 0.8,
mode: 4
}]
}]
},
2 : {
actors: [{
ghost: e,
x: 64,
y: 9,
id: 0
},
{
ghost: a,
x: 70.2,
y: 9,
id: 1
},
{
ghost: a,
x: 32,
y: 9.5,
id: 2
}],
sequence: [{
time: 2.7,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0.78 * 0.8 * 2
},
{
dir: 0,
speed: 0,
elId: "pcm-stck"
}]
},
{
time: 1,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0.1 * 0.8
},
{
dir: 0,
speed: 0,
elId: "pcm-stck"
}]
},
{
time: 1.3,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0
},
{
dir: 0,
speed: 0,
elId: "pcm-stck"
}]
},
{
time: 1,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0,
elId: "pcm-ghfa"
},
{
dir: 0,
speed: 0,
elId: "pcm-stck"
}]
},
{
time: 2.5,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0,
elId: "pcm-ghfa"
},
{
dir: 0,
speed: 0,
elId: "pcm-stck"
}]
}]
},
3 : {
actors: [{
ghost: e,
x: 64,
y: 9,
id: 0
},
{
ghost: a,
x: 70.2,
y: 9,
id: 2
}],
sequence: [{
time: 5.3,
moves: [{
dir: 4,
speed: 0.75 * 0.8 * 2
},
{
dir: 4,
speed: 0.78 * 0.8 * 2,
elId: "pcm-ghin"
}]
},
{
time: 5.3,
moves: [{
dir: 4,
speed: 0
},
{
dir: 8,
speed: 0.78 * 0.8 * 2,
elId: "pcm-gbug"
}]
}]
}
},
C = [90, 45, 30],
D = C[0];
function E(b) {
this.id = b
}
E.prototype.A = function () {
var b = r[g.playerCount][this.id];
this.pos = [b.y * 8, b.x * 8];
this.posDelta = [0, 0];
this.tilePos = [b.y * 8, b.x * 8];
this.targetPos = [b.scatterY * 8, b.scatterX * 8];
this.scatterPos = [b.scatterY * 8, b.scatterX * 8];
this.lastActiveDir = this.dir = b.dir;
this.physicalSpeed = this.requestedDir = this.nextDir = 0;
this.c(0);
this.reverseDirectionsNext = this.freeToLeavePen = this.modeChangedWhileInPen = this.eatenInThisFrightMode = e;
this.l()
};
E.prototype.createElement = function () {
this.el = document.createElement("div");
this.el.className = "pcm-ac";
this.el.id = "actor" + this.id;
g.prepareElement(this.el, 0, 0);
g.playfieldEl.appendChild(this.el);
this.elPos = [0, 0];
this.elBackgroundPos = [0, 0]
};
E.prototype.a = function (b) {
var c = this.mode;
this.mode = b;
if (this.id == g.playerCount + 3 && (b == 16 || c == 16)) g.updateCruiseElroySpeed();
switch (c) {
case 32:
g.ghostExitingPenNow = e;
break;
case 8:
g.ghostEyesCount > 0 && g.ghostEyesCount--;
g.ghostEyesCount == 0 && g.playAmbientSound();
break
}
switch (b) {
case 4:
this.fullSpeed = g.levels.ghostFrightSpeed * 0.8;
this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
this.followingRoutine = e;
break;
case 1:
this.fullSpeed = g.levels.ghostSpeed * 0.8;
this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
this.followingRoutine = e;
break;
case 2:
this.targetPos = this.scatterPos;
this.fullSpeed = g.levels.ghostSpeed * 0.8;
this.tunnelSpeed = g.levels.ghostTunnelSpeed * 0.8;
this.followingRoutine = e;
break;
case 8:
this.tunnelSpeed = this.fullSpeed = 1.6;
this.targetPos = [s[0], s[1]];
this.freeToLeavePen = this.followingRoutine = e;
break;
case 16:
this.l();
this.followingRoutine = a;
this.routineMoveId = -1;
switch (this.id) {
case g.playerCount + 1 : this.routineToFollow = 2;
break;
case g.playerCount + 2 : this.routineToFollow = 1;
break;
case g.playerCount + 3 : this.routineToFollow = 3;
break
}
break;
case 32:
this.followingRoutine = a;
this.routineMoveId = -1;
switch (this.id) {
case g.playerCount + 1 : this.routineToFollow = 5;
break;
case g.playerCount + 2 : this.routineToFollow = 4;
break;
case g.playerCount + 3 : this.routineToFollow = 6;
break
}
g.ghostExitingPenNow = a;
break;
case 64:
this.followingRoutine = a;
this.routineMoveId = -1;
switch (this.id) {
case g.playerCount:
case g.playerCount + 1 : this.routineToFollow = 8;
break;
case g.playerCount + 2 : this.routineToFollow = 7;
break;
case g.playerCount + 3 : this.routineToFollow = 9;
break
}
break;
case 128:
this.followingRoutine = a;
this.routineMoveId = -1;
switch (this.id) {
case g.playerCount:
case g.playerCount + 1 : this.routineToFollow = 11;
break;
case g.playerCount + 2 : this.routineToFollow = 10;
break;
case g.playerCount + 3 : this.routineToFollow = 12;
break
}
break
}
this.d()
};
E.prototype.l = function () {
if (this.id >= g.playerCount) this.targetPlayerId = Math.floor(g.rand() * g.playerCount)
};
E.prototype.z = function (b) {
if (this.dir == g.oppositeDirections[b]) {
this.dir = b;
this.posDelta = [0, 0];
this.currentSpeed != 2 && this.c(0);
if (this.dir != 0) this.lastActiveDir = this.dir;
this.nextDir = 0
} else if (this.dir != b) if (this.dir == 0) {
if (g.playfield[this.pos[0]][this.pos[1]].allowedDir & b) this.dir = b
} else {
var c = g.playfield[this.tilePos[0]][this.tilePos[1]];
if (c && c.allowedDir & b) {
c = l[this.dir];
var d = [this.pos[0], this.pos[1]];
d[c.axis] -= c.increment;
var f = 0;
if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 1;
else {
d[c.axis] -= c.increment;
if (d[0] == this.tilePos[0] && d[1] == this.tilePos[1]) f = 2
}
if (f) {
this.dir = b;
this.pos[0] = this.tilePos[0];
this.pos[1] = this.tilePos[1];
c = l[this.dir];
this.pos[c.axis] += c.increment * f;
return
}
}
this.nextDir = b;
this.posDelta = [0, 0]
}
};
E.prototype.i = function (b) {
var c = this.tilePos,
d = l[this.dir],
f = [c[0], c[1]];
f[d.axis] += d.increment * 8;
var h = g.playfield[f[0]][f[1]];
if (b && !h.intersection) h = g.playfield[c[0]][c[1]];
if (h.intersection) switch (this.mode) {
case 2:
case 1:
case 8:
if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir];
else {
b = 99999999999;
c = 0;
for (var j in i) {
var k = i[j];
if (h.allowedDir & k && this.dir != g.oppositeDirections[k]) {
d = l[k];
var x = [f[0], f[1]];
x[d.axis] += d.increment;
d = g.getDistance(x, [this.targetPos[0], this.targetPos[1]]);
if (d < b) {
b = d;
c = k
}
}
}
if (c) this.nextDir = c
}
break;
case 4:
if ((this.dir & h.allowedDir) == 0 && h.allowedDir == g.oppositeDirections[this.dir]) this.nextDir = g.oppositeDirections[this.dir];
else {
do f = i[Math.floor(g.rand() * 4)];
while ((f & h.allowedDir) == 0 || f == g.oppositeDirections[this.dir]);
this.nextDir = f
}
break
}
};
E.prototype.p = function (b) {
g.tilesChanged = a;
if (this.reverseDirectionsNext) {
this.dir = g.oppositeDirections[this.dir];
this.nextDir = 0;
this.reverseDirectionsNext = e;
this.i(a)
}
if (!this.ghost && !g.playfield[b[0]][b[1]].path) {
this.pos[0] = this.lastGoodTilePos[0];
this.pos[1] = this.lastGoodTilePos[1];
b[0] = this.lastGoodTilePos[0];
b[1] = this.lastGoodTilePos[1];
this.dir = 0
} else this.lastGoodTilePos = [b[0], b[1]];
g.playfield[b[0]][b[1]].type == 1 && this.mode != 8 ? this.c(2) : this.c(0); ! this.ghost && g.playfield[b[0]][b[1]].dot && g.dotEaten(this.id, b);
this.tilePos[0] = b[0];
this.tilePos[1] = b[1]
};
E.prototype.t = function () {
var b = this.tilePos;
switch (this.dir) {
case 1:
var c = [b[0], b[1]],
d = [b[0] + 3.6, b[1]];
break;
case 2:
c = [b[0] - 4, b[1]];
d = [b[0], b[1]];
break;
case 4:
c = [b[0], b[1]];
d = [b[0], b[1] + 3.6];
break;
case 8:
c = [b[0], b[1] - 4];
d = [b[0], b[1]];
break
}
if (this.pos[0] >= c[0] && this.pos[0] <= d[0] && this.pos[1] >= c[1] && this.pos[1] <= d[1]) {
b = l[this.nextDir];
this.posDelta[b.axis] += b.increment
}
};
E.prototype.n = function () {
if (this.pos[0] == q[0].y * 8 && this.pos[1] == q[0].x * 8) {
this.pos[0] = q[1].y * 8;
this.pos[1] = (q[1].x - 1) * 8
} else if (this.pos[0] == q[1].y * 8 && this.pos[1] == q[1].x * 8) {
this.pos[0] = q[0].y * 8;
this.pos[1] = (q[0].x + 1) * 8
}
this.mode == 8 && this.pos[0] == s[0] && this.pos[1] == s[1] && this.a(64);
if (!this.ghost && this.pos[0] == v[0] && (this.pos[1] == v[1] || this.pos[1] == v[1] + 8)) g.eatFruit(this.id)
};
E.prototype.u = function () {
this.n();
this.ghost && this.i(e);
var b = g.playfield[this.pos[0]][this.pos[1]];
if (b.intersection) if (this.nextDir && this.nextDir & b.allowedDir) {
if (this.dir != 0) this.lastActiveDir = this.dir;
this.dir = this.nextDir;
this.nextDir = 0;
if (!this.ghost) {
this.pos[0] += this.posDelta[0];
this.pos[1] += this.posDelta[1];
this.posDelta = [0, 0]
}
} else if ((this.dir & b.allowedDir) == 0) {
if (this.dir != 0) this.lastActiveDir = this.dir;
this.nextDir = this.dir = 0;
this.c(0)
}
};
E.prototype.o = function () {
var b = this.pos[0] / 8,
c = this.pos[1] / 8,
d = [Math.round(b) * 8, Math.round(c) * 8];
if (d[0] != this.tilePos[0] || d[1] != this.tilePos[1]) this.p(d);
else {
b = [Math.floor(b) * 8, Math.floor(c) * 8];
this.pos[1] == b[1] && this.pos[0] == b[0] && this.u()
} ! this.ghost && this.nextDir && g.playfield[d[0]][d[1]].intersection && this.nextDir & g.playfield[d[0]][d[1]].allowedDir && this.t()
};
E.prototype.B = function () {
if (this.id == g.playerCount && g.dotsRemaining < g.levels.elroyDotsLeftPart1 && this.mode == 2 && (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16)) {
var b = g.actors[this.targetPlayerId];
this.targetPos = [b.tilePos[0], b.tilePos[1]]
} else if (this.ghost && this.mode == 1) {
b = g.actors[this.targetPlayerId];
switch (this.id) {
case g.playerCount:
this.targetPos = [b.tilePos[0], b.tilePos[1]];
break;
case g.playerCount + 1 : this.targetPos = [b.tilePos[0], b.tilePos[1]];
var c = l[b.dir];
this.targetPos[c.axis] += 32 * c.increment;
if (b.dir == 1) this.targetPos[1] -= 32;
break;
case g.playerCount + 2 : var d = g.actors[g.playerCount],
f = [b.tilePos[0], b.tilePos[1]];
c = l[b.dir];
f[c.axis] += 16 * c.increment;
if (b.dir == 1) f[1] -= 16;
this.targetPos[0] = f[0] * 2 - d.tilePos[0];
this.targetPos[1] = f[1] * 2 - d.tilePos[1];
break;
case g.playerCount + 3 : c = g.getDistance(b.tilePos, this.tilePos);
this.targetPos = c > 64 ? [b.tilePos[0], b.tilePos[1]] : this.scatterPos;
break
}
}
};
E.prototype.v = function () {
this.routineMoveId++;
if (this.routineMoveId == A[this.routineToFollow].length) if (this.mode == 16 && this.freeToLeavePen && !g.ghostExitingPenNow) {
this.eatenInThisFrightMode ? this.a(128) : this.a(32);
return
} else if (this.mode == 32 || this.mode == 128) {
this.pos = [s[0], s[1] + 4];
this.dir = this.modeChangedWhileInPen ? 8 : 4;
var b = g.mainGhostMode;
if (this.mode == 128 && b == 4) b = g.lastMainGhostMode;
this.a(b);
return
} else if (this.mode == 64) {
if (this.id == g.playerCount || this.freeToLeavePen) this.a(128);
else {
this.eatenInThisFrightMode = a;
this.a(16)
}
return
} else this.routineMoveId = 0;
b = A[this.routineToFollow][this.routineMoveId];
this.pos[0] = b.y * 8;
this.pos[1] = b.x * 8;
this.dir = b.dir;
this.physicalSpeed = 0;
this.speedIntervals = g.getSpeedIntervals(b.speed);
this.proceedToNextRoutineMove = e;
this.b()
};
E.prototype.m = function () {
var b = A[this.routineToFollow][this.routineMoveId];
if (b) if (this.speedIntervals[g.intervalTime]) {
var c = l[this.dir];
this.pos[c.axis] += c.increment;
switch (this.dir) {
case 1:
case 4:
if (this.pos[c.axis] < b.dest * 8) {
this.pos[c.axis] = b.dest * 8;
this.proceedToNextRoutineMove = a
}
break;
case 2:
case 8:
if (this.pos[c.axis] > b.dest * 8) {
this.pos[c.axis] = b.dest * 8;
this.proceedToNextRoutineMove = a
}
break
}
this.b()
}
};
E.prototype.j = function () {
if (this.routineMoveId == -1 || this.proceedToNextRoutineMove) this.v();
this.m()
};
E.prototype.d = function () {
switch (this.currentSpeed) {
case 0:
var b = this.id == g.playerCount && (this.mode == 2 || this.mode == 1) ? g.cruiseElroySpeed: this.fullSpeed;
break;
case 1:
b = this.dotEatingSpeed;
break;
case 2:
b = this.tunnelSpeed;
break
}
if (this.physicalSpeed != b) {
this.physicalSpeed = b;
this.speedIntervals = g.getSpeedIntervals(this.physicalSpeed)
}
};
E.prototype.c = function (b) {
this.currentSpeed = b;
this.d()
};
E.prototype.e = function () {
if (this.dir) if (this.speedIntervals[g.intervalTime]) {
var b = l[this.dir];
this.pos[b.axis] += b.increment;
this.o();
this.b()
}
};
E.prototype.move = function () {
if (g.gameplayMode == 0 || this.ghost && g.gameplayMode == 1 && (this.mode == 8 || this.mode == 64)) {
if (this.requestedDir != 0) {
this.z(this.requestedDir);
this.requestedDir = 0
}
if (this.followingRoutine) {
this.j();
this.mode == 64 && this.j()
} else {
this.e();
this.mode == 8 && this.e()
}
}
};
E.prototype.k = function () {
var b = g.getPlayfieldX(this.pos[1] + this.posDelta[1]),
c = g.getPlayfieldY(this.pos[0] + this.posDelta[0]);
if (this.elPos[0] != c || this.elPos[1] != b) {
this.elPos[0] = c;
this.elPos[1] = b;
this.el.style.left = b + "px";
this.el.style.top = c + "px"
}
};
E.prototype.s = function () {
var b = 0,
c = 0,
d = this.dir;
if (d == 0) d = this.lastActiveDir;
if (g.gameplayMode == 1 && this.id == g.playerEatingGhostId) {
b = 3;
c = 0
} else if ((g.gameplayMode == 9 || g.gameplayMode == 10) && this.id == 0) {
b = 2;
c = 0
} else if (g.gameplayMode == 4 || g.gameplayMode == 5 || g.gameplayMode == 7) {
b = this.id == 0 ? 2 : 4;
c = 0
} else if (g.gameplayMode == 3) if (this.id == g.playerDyingId) {
d = 20 - Math.floor(g.gameplayModeTime / g.timing[4] * 21);
if (this.id == 0) {
b = d - 1;
switch (b) {
case - 1 : b = 0;
break;
case 11:
b = 10;
break;
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
b = 11;
break
}
c = 12
} else switch (d) {
case 0:
case 1:
case 2:
case 6:
case 10:
b = 4;
c = 3;
break;
case 3:
case 7:
case 11:
b = 4;
c = 0;
break;
case 4:
case 8:
case 12:
case 13:
case 14:
case 15:
case 16:
case 17:
case 18:
case 19:
case 20:
b = 4;
c = 2;
break;
case 5:
case 9:
b = 4;
c = 1;
break
}
} else {
b = 3;
c = 0
} else if (this.el.id == "pcm-bpcm") {
b = 14;
c = 0;
d = Math.floor(g.globalTime * 0.2) % 4;
if (d == 3) d = 1;
c += 2 * d
} else {
switch (d) {
case 4:
c = 0;
break;
case 8:
c = 1;
break;
case 1:
c = 2;
break;
case 2:
c = 3;
break
}
if (g.gameplayMode != 2) b = Math.floor(g.globalTime * 0.3) % 4;
if (b == 3 && this.dir == 0) b = 0;
if (b == 2 && this.id == 0) b = 0;
if (b == 3) {
b = 2;
if (this.id == 0) c = 0
}
if (this.id == 1) b += 4
}
return [c, b]
};
E.prototype.r = function () {
var b = 0,
c = 0;
if (g.gameplayMode == 10 || g.gameplayMode == 4 || g.gameplayMode == 3) {
b = 3;
c = 0
} else if (g.gameplayMode == 1 && this.id == g.ghostBeingEatenId) {
switch (g.modeScoreMultiplier) {
case 2:
b = 0;
break;
case 4:
b = 1;
break;
case 8:
b = 2;
break;
case 16:
b = 3;
break
}
c = 11;
this.el.className = "pcm-ac pcm-n"
} else if (this.mode == 4 || (this.mode == 16 || this.mode == 32) && g.mainGhostMode == 4 && !this.eatenInThisFrightMode) {
b = 0;
c = 8;
if (g.frightModeTime < g.levels.frightTotalTime - g.levels.frightTime && Math.floor(g.frightModeTime / g.timing[1]) % 2 == 0) b += 2;
b += Math.floor(g.globalTime / 16) % 2
} else if (this.mode == 8 || this.mode == 64) {
c = this.nextDir;
if (!c) c = this.dir;
switch (c) {
case 4:
b = 2;
break;
case 8:
b = 3;
break;
case 1:
b = 0;
break;
case 2:
b = 1;
break
}
c = 10
} else if (this.el.id == "pcm-ghin") {
b = 6;
c = 8;
b += Math.floor(g.globalTime / 16) % 2
} else if (this.el.id == "pcm-gbug") {
b = 6;
c = 9;
c += Math.floor(g.globalTime / 16) % 2
} else if (this.el.id == "pcm-ghfa") {
b = g.cutsceneSequenceId == 3 ? 6 : 7;
c = 11
} else if (this.el.id == "pcm-stck") {
b = g.cutsceneSequenceId == 1 ? g.cutsceneTime > 60 ? 1 : g.cutsceneTime > 45 ? 2 : 3 : g.cutsceneSequenceId == 2 ? 3 : g.cutsceneSequenceId == 3 || g.cutsceneSequenceId == 4 ? 4 : 0;
c = 13
} else {
c = this.nextDir;
if (!c || g.playfield[this.tilePos[0]][this.tilePos[1]].type == 1) c = this.dir;
switch (c) {
case 4:
b = 4;
break;
case 8:
b = 6;
break;
case 1:
b = 0;
break;
case 2:
b = 2;
break
}
c = 4 + this.id - g.playerCount;
if (this.speed > 0 || g.gameplayMode != 13) b += Math.floor(g.globalTime / 16) % 2
}
return [c, b]
};
E.prototype.b = function () {
this.k();
var b = [0, 0];
b = g.gameplayMode == 8 || g.gameplayMode == 14 ? [0, 3] : this.ghost ? this.r() : this.s();
if (this.elBackgroundPos[0] != b[0] || this.elBackgroundPos[1] != b[1]) {
this.elBackgroundPos[0] = b[0];
this.elBackgroundPos[1] = b[1];
b[0] *= 16;
b[1] *= 16;
g.changeElementBkPos(this.el, b[1], b[0], a)
}
};
g.rand = function () {
var b = 4294967296,
c = 134775813;
c = c * g.randSeed + 1;
return (g.randSeed = c % b) / b
};
g.seed = function (b) {
g.randSeed = b
};
g.getDistance = function (b, c) {
return Math.sqrt((c[1] - b[1]) * (c[1] - b[1]) + (c[0] - b[0]) * (c[0] - b[0]))
};
g.getPlayfieldX = function (b) {
return b + -32
};
g.getPlayfieldY = function (b) {
return b + 0
};
g.getCorrectedSpritePos = function (b) {
return b / 8 * 10 + 2
};
g.getDotElementId = function (b, c) {
return "pcm-d" + b + "-" + c
};
g.showElementById = function (b, c) {
var d = document.getElementById(b);
if (d) d.style.visibility = c ? "visible": "hidden"
};
g.getAbsoluteElPos = function (b) {
var c = [0, 0];
do {
c[0] += b.offsetTop;
c[1] += b.offsetLeft
} while (b = b.offsetParent);
return c
};
g.prepareElement = function (b, c, d) {
c = g.getCorrectedSpritePos(parseInt(c, 10));
d = g.getCorrectedSpritePos(parseInt(d, 10));
if (g.useCss) {
b.style.backgroundImage = "url(/logos/pacman10-hp-sprite.png)";
b.style.backgroundPosition = -c + "px " + -d + "px";
b.style.backgroundRepeat = "no-repeat"
} else {
b.style.overflow = "hidden";
c = "display: block; position: relative; left: " + -c + "px; top: " + -d + "px";
b.innerHTML = '<img style="' + c + '" src="/logos/pacman10-hp-sprite.png">'
}
};
g.changeElementBkPos = function (b, c, d, f) {
if (f) {
c = g.getCorrectedSpritePos(c);
d = g.getCorrectedSpritePos(d)
}
if (g.useCss) b.style.backgroundPosition = -c + "px " + -d + "px";
else if (b.childNodes[0]) {
b.childNodes[0].style.left = -c + "px";
b.childNodes[0].style.top = -d + "px"
}
};
g.determinePlayfieldDimensions = function () {
g.playfieldWidth = 0;
g.playfieldHeight = 0;
for (var b in n) {
var c = n[b];
if (c.w) {
c = c.x + c.w - 1;
if (c > g.playfieldWidth) g.playfieldWidth = c
} else {
c = c.y + c.h - 1;
if (c > g.playfieldHeight) g.playfieldHeight = c
}
}
};
g.preparePlayfield = function () {
g.playfield = [];
for (var b = 0; b <= g.playfieldHeight + 1; b++) {
g.playfield[b * 8] = [];
for (var c = -2; c <= g.playfieldWidth + 1; c++) g.playfield[b * 8][c * 8] = {
path: 0,
dot: 0,
intersection: 0
}
}
};
g.preparePaths = function () {
for (var b in n) {
var c = n[b],
d = c.type;
if (c.w) {
for (var f = c.y * 8, h = c.x * 8; h <= (c.x + c.w - 1) * 8; h += 8) {
g.playfield[f][h].path = a;
if (g.playfield[f][h].dot == 0) {
g.playfield[f][h].dot = 1;
g.dotsRemaining++
}
g.playfield[f][h].type = !d || h != c.x * 8 && h != (c.x + c.w - 1) * 8 ? d: 0
}
g.playfield[f][c.x * 8].intersection = a;
g.playfield[f][(c.x + c.w - 1) * 8].intersection = a
} else {
h = c.x * 8;
for (f = c.y * 8; f <= (c.y + c.h - 1) * 8; f += 8) {
if (g.playfield[f][h].path) g.playfield[f][h].intersection = a;
g.playfield[f][h].path = a;
if (g.playfield[f][h].dot == 0) {
g.playfield[f][h].dot = 1;
g.dotsRemaining++
}
g.playfield[f][h].type = !d || f != c.y * 8 && f != (c.y + c.h - 1) * 8 ? d: 0
}
g.playfield[c.y * 8][h].intersection = a;
g.playfield[(c.y + c.h - 1) * 8][h].intersection = a
}
}
for (b in o) if (o[b].w) for (h = o[b].x * 8; h <= (o[b].x + o[b].w - 1) * 8; h += 8) {
g.playfield[o[b].y * 8][h].dot = 0;
g.dotsRemaining--
} else for (f = o[b].y * 8; f <= (o[b].y + o[b].h - 1) * 8; f += 8) {
g.playfield[f][o[b].x * 8].dot = 0;
g.dotsRemaining--
}
};
g.prepareAllowedDirections = function () {
for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) {
g.playfield[b][c].allowedDir = 0;
if (g.playfield[b - 8][c].path) g.playfield[b][c].allowedDir += 1;
if (g.playfield[b + 8][c].path) g.playfield[b][c].allowedDir += 2;
if (g.playfield[b][c - 8].path) g.playfield[b][c].allowedDir += 4;
if (g.playfield[b][c + 8].path) g.playfield[b][c].allowedDir += 8
}
};
g.createDotElements = function () {
for (var b = 8; b <= g.playfieldHeight * 8; b += 8) for (var c = 8; c <= g.playfieldWidth * 8; c += 8) if (g.playfield[b][c].dot) {
var d = document.createElement("div");
d.className = "pcm-d";
d.id = g.getDotElementId(b, c);
d.style.left = c + -32 + "px";
d.style.top = b + 0 + "px";
g.playfieldEl.appendChild(d)
}
};
g.createEnergizerElements = function () {
for (var b in p) {
var c = p[b],
d = g.getDotElementId(c.y * 8, c.x * 8);
document.getElementById(d).className = "pcm-e";
g.prepareElement(document.getElementById(d), 0, 144);
g.playfield[c.y * 8][c.x * 8].dot = 2
}
};
g.createFruitElement = function () {
g.fruitEl = document.createElement("div");
g.fruitEl.id = "pcm-f";
g.fruitEl.style.left = g.getPlayfieldX(v[1]) + "px";
g.fruitEl.style.top = g.getPlayfieldY(v[0]) + "px";
g.prepareElement(g.fruitEl, -32, -16);
g.playfieldEl.appendChild(g.fruitEl)
};
g.createPlayfieldElements = function () {
g.doorEl = document.createElement("div");
g.doorEl.id = "pcm-do";
g.doorEl.style.display = "none";
g.playfieldEl.appendChild(g.doorEl);
g.createDotElements();
g.createEnergizerElements();
g.createFruitElement()
};
g.createActors = function () {
g.actors = [];
for (var b = 0; b < g.playerCount + 4; b++) {
g.actors[b] = new E(b);
if (b < g.playerCount) {
g.actors[b].ghost = e;
g.actors[b].mode = 1
} else g.actors[b].ghost = a
}
};
g.restartActors = function () {
for (var b in g.actors) g.actors[b].A()
};
g.createActorElements = function () {
for (var b in g.actors) g.actors[b].createElement()
};
g.createPlayfield = function () {
g.playfieldEl = document.createElement("div");
g.playfieldEl.id = "pcm-p";
g.canvasEl.appendChild(g.playfieldEl)
};
g.resetPlayfield = function () {
g.dotsRemaining = 0;
g.dotsEaten = 0;
g.playfieldEl.innerHTML = "";
g.prepareElement(g.playfieldEl, 256, 0);
g.determinePlayfieldDimensions();
g.preparePlayfield();
g.preparePaths();
g.prepareAllowedDirections();
g.createPlayfieldElements();
g.createActorElements()
};
g.keyPressed = function (b) {
var c = e;
switch (b) {
case 37:
g.actors[0].requestedDir = 4;
c = a;
break;
case 38:
g.actors[0].requestedDir = 1;
c = a;
break;
case 39:
g.actors[0].requestedDir = 8;
c = a;
break;
case 40:
g.actors[0].requestedDir = 2;
c = a;
break;
case 65:
if (g.playerCount == 2) {
g.actors[1].requestedDir = 4;
c = a
}
break;
case 83:
if (g.playerCount == 2) {
g.actors[1].requestedDir = 2;
c = a
}
break;
case 68:
if (g.playerCount == 2) {
g.actors[1].requestedDir = 8;
c = a
}
break;
case 87:
if (g.playerCount == 2) {
g.actors[1].requestedDir = 1;
c = a
}
break
}
return c
};
g.handleKeyDown = function (b) {
if (!b) b = window.event;
if (g.keyPressed(b.keyCode)) if (b.preventDefault) b.preventDefault();
else b.returnValue = e
};
g.canvasClicked = function (b, c) {
var d = g.getAbsoluteElPos(g.canvasEl);
b -= d[1] - -32;
c -= d[0] - 0;
d = g.actors[0];
var f = g.getPlayfieldX(d.pos[1] + d.posDelta[1]) + 16,
h = g.getPlayfieldY(d.pos[0] + d.posDelta[0]) + 32,
j = Math.abs(b - f),
k = Math.abs(c - h);
if (j > 8 && k < j) d.requestedDir = b > f ? 8 : 4;
else if (k > 8 && j < k) d.requestedDir = c > h ? 2 : 1
};
g.handleClick = function (b) {
if (!b) b = window.event;
g.canvasClicked(b.clientX, b.clientY)
};
g.registerTouch = function () {
document.body.addEventListener("touchstart", g.handleTouchStart, a);
g.canvasEl.addEventListener("touchstart", g.handleTouchStart, a);
document.f && document.f.q && document.f.q.addEventListener("touchstart", g.handleTouchStart, a)
};
g.handleTouchStart = function (b) {
g.touchDX = 0;
g.touchDY = 0;
if (b.touches.length == 1) {
g.touchStartX = b.touches[0].pageX;
g.touchStartY = b.touches[0].pageY;
document.body.addEventListener("touchmove", g.handleTouchMove, a);
document.body.addEventListener("touchend", g.handleTouchEnd, a)
}
b.preventDefault();
b.stopPropagation()
};
g.handleTouchMove = function (b) {
if (b.touches.length > 1) g.cancelTouch();
else {
g.touchDX = b.touches[0].pageX - g.touchStartX;
g.touchDY = b.touches[0].pageY - g.touchStartY
}
b.preventDefault();
b.stopPropagation()
};
g.handleTouchEnd = function (b) {
if (g.touchDX == 0 && g.touchDY == 0) g.canvasClicked(g.touchStartX, g.touchStartY);
else {
var c = Math.abs(g.touchDX),
d = Math.abs(g.touchDY);
if (c < 8 && d < 8) g.canvasClicked(g.touchStartX, g.touchStartY);
else if (c > 15 && d < c * 2 / 3) g.actors[0].requestedDir = g.touchDX > 0 ? 8 : 4;
else if (d > 15 && c < d * 2 / 3) g.actors[0].requestedDir = g.touchDY > 0 ? 2 : 1
}
b.preventDefault();
b.stopPropagation();
g.cancelTouch()
};
g.cancelTouch = function () {
document.body.removeEventListener("touchmove", g.handleTouchMove, a);
document.body.removeEventListener("touchend", g.handleTouchEnd, a);
g.touchStartX = null;
g.touchStartY = null
};
g.addEventListeners = function () {
if (window.addEventListener) {
window.addEventListener("keydown", g.handleKeyDown, e);
g.canvasEl.addEventListener("click", g.handleClick, e);
g.registerTouch()
} else {
document.body.attachEvent("onkeydown", g.handleKeyDown);
g.canvasEl.attachEvent("onclick", g.handleClick)
}
};
g.startGameplay = function () {
g.score = [0, 0];
g.extraLifeAwarded = [e, e];
g.lives = 3;
g.level = 0;
g.paused = e;
g.globalTime = 0;
g.newLevel(a)
};
g.restartGameplay = function (b) {
g.seed(0);
g.frightModeTime = 0;
g.intervalTime = 0;
g.gameplayModeTime = 0;
g.fruitTime = 0;
g.ghostModeSwitchPos = 0;
g.ghostModeTime = g.levels.ghostModeSwitchTimes[0] * D;
g.ghostExitingPenNow = e;
g.ghostEyesCount = 0;
g.tilesChanged = e;
g.updateCruiseElroySpeed();
g.hideFruit();
g.resetForcePenLeaveTime();
g.restartActors();
g.updateActorPositions();
g.switchMainGhostMode(2, a);
for (var c = g.playerCount + 1; c < g.playerCount + 4; c++) g.actors[c].a(16);
g.dotEatingChannel = [0, 0];
g.dotEatingSoundPart = [1, 1];
g.clearDotEatingNow();
b ? g.changeGameplayMode(4) : g.changeGameplayMode(6)
};
g.initiateDoubleMode = function () {
if (g.playerCount != 2) {
g.stopAllAudio();
g.changeGameplayMode(12)
}
};
g.newGame = function () {
g.playerCount = 1;
g.createChrome();
g.createPlayfield();
g.createActors();
g.startGameplay()
};
g.switchToDoubleMode = function () {
g.playerCount = 2;
g.createChrome();
g.createPlayfield();
g.createActors();
g.startGameplay()
};
g.insertCoin = function () {
g.gameplayMode == 8 || g.gameplayMode == 14 ? g.newGame() : g.initiateDoubleMode()
};
g.createKillScreenElement = function (b, c, d, f, h) {
var j = document.createElement("div");
j.style.left = b + "px";
j.style.top = c + "px";
j.style.width = d + "px";
j.style.height = f + "px";
j.style.zIndex = 119;
if (h) {
j.style.background = "url(/logos/pacman10-hp-sprite.png) -" + g.killScreenTileX + "px -" + g.killScreenTileY + "px no-repeat";
g.killScreenTileY += 8
} else j.style.background = "black";
g.playfieldEl.appendChild(j)
};
g.killScreen = function () {
g.seed(0);
g.canvasEl.style.visibility = "";
g.createKillScreenElement(272, 0, 200, 80, e);
g.createKillScreenElement(280, 80, 192, 56, e);
g.killScreenTileX = 80;
g.killScreenTileY = 0;
for (var b = 280; b <= 472; b += 8) for (var c = 0; c <= 136; c += 8) {
if (g.rand() < 0.03) {
g.killScreenTileX = Math.floor(g.rand() * 25) * 10;
g.killScreenTileY = Math.floor(g.rand() * 2) * 10
}
g.createKillScreenElement(b, c, 8, 8, a)
}
g.changeGameplayMode(14)
};
g.newLevel = function (b) {
g.level++;
g.levels = g.level >= z.length ? z[z.length - 1] : z[g.level];
g.levels.frightTime = Math.round(g.levels.frightTime * D);
g.levels.frightTotalTime = g.levels.frightTime + g.timing[1] * (g.levels.frightBlinkCount * 2 - 1);
for (var c in g.actors) g.actors[c].dotCount = 0;
g.alternatePenLeavingScheme = e;
g.lostLifeOnThisLevel = e;
g.updateChrome();
g.resetPlayfield();
g.restartGameplay(b);
g.level == 256 && g.killScreen()
};
g.newLife = function () {
g.lostLifeOnThisLevel = a;
g.alternatePenLeavingScheme = a;
g.alternateDotCount = 0;
g.lives--;
g.updateChromeLives();
g.lives == -1 ? g.changeGameplayMode(8) : g.restartGameplay(e)
};
g.switchMainGhostMode = function (b, c) {
if (b == 4 && g.levels.frightTime == 0) for (var d in g.actors) {
var f = g.actors[d];
if (f.ghost) f.reverseDirectionsNext = a
} else {
f = g.mainGhostMode;
if (b == 4 && g.mainGhostMode != 4) g.lastMainGhostMode = g.mainGhostMode;
g.mainGhostMode = b;
if (b == 4 || f == 4) g.playAmbientSound();
switch (b) {
case 1:
case 2:
g.currentPlayerSpeed = g.levels.playerSpeed * 0.8;
g.currentDotEatingSpeed = g.levels.dotEatingSpeed * 0.8;
break;
case 4:
g.currentPlayerSpeed = g.levels.playerFrightSpeed * 0.8;
g.currentDotEatingSpeed = g.levels.dotEatingFrightSpeed * 0.8;
g.frightModeTime = g.levels.frightTotalTime;
g.modeScoreMultiplier = 1;
break
}
for (d in g.actors) {
f = g.actors[d];
if (f.ghost) {
if (b != 64 && !c) f.modeChangedWhileInPen = a;
if (b == 4) f.eatenInThisFrightMode = e;
if (f.mode != 8 && f.mode != 16 && f.mode != 32 && f.mode != 128 && f.mode != 64 || c) {
if (!c && f.mode != 4 && f.mode != b) f.reverseDirectionsNext = a;
f.a(b)
}
} else {
f.fullSpeed = g.currentPlayerSpeed;
f.dotEatingSpeed = g.currentDotEatingSpeed;
f.tunnelSpeed = g.currentPlayerSpeed;
f.d()
}
}
}
};
g.figureOutPenLeaving = function () {
if (g.alternatePenLeavingScheme) {
g.alternateDotCount++;
switch (g.alternateDotCount) {
case m[1]:
g.actors[g.playerCount + 1].freeToLeavePen = a;
break;
case m[2]:
g.actors[g.playerCount + 2].freeToLeavePen = a;
break;
case m[3]:
if (g.actors[g.playerCount + 3].mode == 16) g.alternatePenLeavingScheme = e;
break
}
} else if (g.actors[g.playerCount + 1].mode == 16 || g.actors[g.playerCount + 1].mode == 8) {
g.actors[g.playerCount + 1].dotCount++;
if (g.actors[g.playerCount + 1].dotCount >= g.levels.penLeavingLimits[1]) g.actors[g.playerCount + 1].freeToLeavePen = a
} else if (g.actors[g.playerCount + 2].mode == 16 || g.actors[g.playerCount + 2].mode == 8) {
g.actors[g.playerCount + 2].dotCount++;
if (g.actors[g.playerCount + 2].dotCount >= g.levels.penLeavingLimits[2]) g.actors[g.playerCount + 2].freeToLeavePen = a
} else if (g.actors[g.playerCount + 3].mode == 16 || g.actors[g.playerCount + 3].mode == 8) {
g.actors[g.playerCount + 3].dotCount++;
if (g.actors[g.playerCount + 3].dotCount >= g.levels.penLeavingLimits[3]) g.actors[g.playerCount + 3].freeToLeavePen = a
}
};
g.resetForcePenLeaveTime = function () {
g.forcePenLeaveTime = g.levels.penForceTime * D
};
g.dotEaten = function (b, c) {
g.dotsRemaining--;
g.dotsEaten++;
g.actors[b].c(1);
g.playDotEatingSound(b);
if (g.playfield[c[0]][c[1]].dot == 2) {
g.switchMainGhostMode(4, e);
g.addToScore(50, b)
} else g.addToScore(10, b);
var d = document.getElementById(g.getDotElementId(c[0], c[1]));
d.style.display = "none";
g.playfield[c[0]][c[1]].dot = 0;
g.updateCruiseElroySpeed();
g.resetForcePenLeaveTime();
g.figureOutPenLeaving();
if (g.dotsEaten == 70 || g.dotsEaten == 170) g.showFruit();
g.dotsRemaining == 0 && g.finishLevel();
g.playAmbientSound()
};
g.getFruitSprite = function (b) {
var c = b <= 4 ? 128 : 160;
b = 128 + 16 * ((b - 1) % 4);
return [c, b]
};
g.getFruitScoreSprite = function (b) {
var c = 128;
b = 16 * (b - 1);
return [c, b]
};
g.hideFruit = function () {
g.fruitShown = e;
g.changeElementBkPos(g.fruitEl, 32, 16, a)
};
g.showFruit = function () {
g.fruitShown = a;
var b = g.getFruitSprite(g.levels.fruit);
g.changeElementBkPos(g.fruitEl, b[0], b[1], a);
g.fruitTime = g.timing[15] + (g.timing[16] - g.timing[15]) * g.rand()
};
g.eatFruit = function (b) {
if (g.fruitShown) {
g.playSound("fruit", 0);
g.fruitShown = e;
var c = g.getFruitScoreSprite(g.levels.fruit);
g.changeElementBkPos(g.fruitEl, c[0], c[1], a);
g.fruitTime = g.timing[14];
g.addToScore(g.levels.fruitScore, b)
}
};
g.updateActorTargetPositions = function () {
for (var b = g.playerCount; b < g.playerCount + 4; b++) g.actors[b].B()
};
g.moveActors = function () {
for (var b in g.actors) g.actors[b].move()
};
g.ghostDies = function (b, c) {
g.playSound("eating-ghost", 0);
g.addToScore(200 * g.modeScoreMultiplier, c);
g.modeScoreMultiplier *= 2;
g.ghostBeingEatenId = b;
g.playerEatingGhostId = c;
g.changeGameplayMode(1)
};
g.playerDies = function (b) {
g.playerDyingId = b;
g.changeGameplayMode(2)
};
g.detectCollisions = function () {
g.tilesChanged = e;
for (var b = g.playerCount; b < g.playerCount + 4; b++) for (var c = 0; c < g.playerCount; c++) if (g.actors[b].tilePos[0] == g.actors[c].tilePos[0] && g.actors[b].tilePos[1] == g.actors[c].tilePos[1]) if (g.actors[b].mode == 4) {
g.ghostDies(b, c);
return
} else g.actors[b].mode != 8 && g.actors[b].mode != 16 && g.actors[b].mode != 32 && g.actors[b].mode != 128 && g.actors[b].mode != 64 && g.playerDies(c)
};
g.updateCruiseElroySpeed = function () {
var b = g.levels.ghostSpeed * 0.8;
if (!g.lostLifeOnThisLevel || g.actors[g.playerCount + 3].mode != 16) {
var c = g.levels;
if (g.dotsRemaining < c.elroyDotsLeftPart2) b = c.elroySpeedPart2 * 0.8;
else if (g.dotsRemaining < c.elroyDotsLeftPart1) b = c.elroySpeedPart1 * 0.8
}
if (b != g.cruiseElroySpeed) {
g.cruiseElroySpeed = b;
g.actors[g.playerCount].d()
}
};
g.getSpeedIntervals = function (b) {
if (!g.speedIntervals[b]) {
var c = 0,
d = 0;
g.speedIntervals[b] = [];
for (var f = 0; f < D; f++) {
c += b;
if (Math.floor(c) > d) {
g.speedIntervals[b].push(a);
d = Math.floor(c)
} else g.speedIntervals[b].push(e)
}
}
return g.speedIntervals[b]
};
g.finishLevel = function () {
g.changeGameplayMode(9)
};
g.changeGameplayMode = function (b) {
g.gameplayMode = b;
if (b != 13) for (var c = 0; c < g.playerCount + 4; c++) g.actors[c].b();
switch (b) {
case 0:
g.playAmbientSound();
break;
case 2:
g.stopAllAudio();
g.gameplayModeTime = g.timing[3];
break;
case 3:
g.playerDyingId == 0 ? g.playSound("death", 0) : g.playSound("death-double", 0);
g.gameplayModeTime = g.timing[4];
break;
case 6:
g.canvasEl.style.visibility = "hidden";
g.gameplayModeTime = g.timing[5];
break;
case 7:
g.stopAllAudio();
g.canvasEl.style.visibility = "";
g.doorEl.style.display = "block";
b = document.createElement("div");
b.id = "pcm-re";
g.prepareElement(b, 160, 0);
g.playfieldEl.appendChild(b);
g.gameplayModeTime = g.timing[6];
break;
case 4:
g.doorEl.style.display = "block";
b = document.createElement("div");
b.id = "pcm-re";
g.prepareElement(b, 160, 0);
g.playfieldEl.appendChild(b);
g.gameplayModeTime = g.timing[7];
g.stopAllAudio();
g.playerCount == 2 ? g.playSound("start-music-double", 0, a) : g.playSound("start-music", 0, a);
break;
case 5:
g.lives--;
g.updateChromeLives();
g.gameplayModeTime = g.timing[8];
break;
case 8:
case 14:
b = document.getElementById("pcm-re");
google.dom.remove(b);
g.stopAllAudio();
b = document.createElement("div");
b.id = "pcm-go";
g.prepareElement(b, 8, 152);
g.playfieldEl.appendChild(b);
g.gameplayModeTime = g.timing[9];
break;
case 9:
g.stopAllAudio();
g.gameplayModeTime = g.timing[10];
break;
case 10:
g.doorEl.style.display = "none";
g.gameplayModeTime = g.timing[11];
break;
case 11:
g.canvasEl.style.visibility = "hidden";
g.gameplayModeTime = g.timing[12];
break;
case 12:
g.playfieldEl.style.visibility = "hidden";
g.gameplayModeTime = g.timing[13];
break;
case 1:
g.gameplayModeTime = g.timing[2];
break;
case 13:
g.startCutscene();
break
}
};
g.showChrome = function (b) {
g.showElementById("pcm-sc-1-l", b);
g.showElementById("pcm-sc-2-l", b);
g.showElementById("pcm-sc-1", b);
g.showElementById("pcm-sc-2", b);
g.showElementById("pcm-li", b);
g.showElementById("pcm-so", b)
};
g.startCutscene = function () {
g.playfieldEl.style.visibility = "hidden";
g.canvasEl.style.visibility = "";
g.showChrome(e);
g.cutsceneCanvasEl = document.createElement("div");
g.cutsceneCanvasEl.id = "pcm-cc";
g.canvasEl.appendChild(g.cutsceneCanvasEl);
g.cutscene = B[g.cutsceneId];
g.cutsceneSequenceId = -1;
g.frightModeTime = g.levels.frightTotalTime;
g.cutsceneActors = [];
for (var b in g.cutscene.actors) {
var c = g.cutscene.actors[b].id;
if (c > 0) c += g.playerCount - 1;
var d = document.createElement("div");
d.className = "pcm-ac";
d.id = "actor" + c;
g.prepareElement(d, 0, 0);
c = new E(c);
c.el = d;
c.elBackgroundPos = [0, 0];
c.elPos = [0, 0];
c.pos = [g.cutscene.actors[b].y * 8, g.cutscene.actors[b].x * 8];
c.posDelta = [0, 0];
c.ghost = g.cutscene.actors[b].ghost;
g.cutsceneCanvasEl.appendChild(d);
g.cutsceneActors.push(c)
}
g.cutsceneNextSequence();
g.stopAllAudio();
g.playAmbientSound()
};
g.stopCutscene = function () {
g.playfieldEl.style.visibility = "";
google.dom.remove(g.cutsceneCanvasEl);
g.showChrome(a);
g.newLevel(e)
};
g.cutsceneNextSequence = function () {
g.cutsceneSequenceId++;
if (g.cutscene.sequence.length == g.cutsceneSequenceId) g.stopCutscene();
else {
var b = g.cutscene.sequence[g.cutsceneSequenceId];
g.cutsceneTime = b.time * D;
for (var c in g.cutsceneActors) {
var d = g.cutsceneActors[c];
d.dir = b.moves[c].dir;
d.speed = b.moves[c].speed;
if (b.moves[c].elId) d.el.id = b.moves[c].elId;
if (b.moves[c].mode) d.mode = b.moves[c].mode;
d.b()
}
}
};
g.checkCutscene = function () {
g.cutsceneTime <= 0 && g.cutsceneNextSequence()
};
g.advanceCutscene = function () {
for (var b in g.cutsceneActors) {
var c = g.cutsceneActors[b],
d = l[c.dir];
c.pos[d.axis] += d.increment * c.speed;
c.b()
}
g.cutsceneTime--
};
g.updateActorPositions = function () {
for (var b in g.actors) g.actors[b].k()
};
g.blinkEnergizers = function () {
switch (g.gameplayMode) {
case 4:
case 5:
case 6:
case 7:
case 9:
case 10:
case 11:
case 12:
g.playfieldEl.className = "";
break;
case 8:
case 14:
g.playfieldEl.className = "blk";
break;
default:
if (g.globalTime % (g.timing[0] * 2) == 0) g.playfieldEl.className = "";
else if (g.globalTime % (g.timing[0] * 2) == g.timing[0]) g.playfieldEl.className = "blk";
break
}
};
g.blinkScoreLabels = function () {
if (g.gameplayMode != 13) {
var b = "";
if (g.globalTime % (g.timing[17] * 2) == 0) b = "visible";
else if (g.globalTime % (g.timing[17] * 2) == g.timing[17]) b = "hidden";
if (b) for (var c = 0; c < g.playerCount; c++) g.scoreLabelEl[c].style.visibility = b
}
};
g.finishFrightMode = function () {
g.switchMainGhostMode(g.lastMainGhostMode, e)
};
g.handleGameplayModeTimer = function () {
if (g.gameplayModeTime) {
g.gameplayModeTime--;
switch (g.gameplayMode) {
case 2:
case 3:
for (var b = 0; b < g.playerCount + 4; b++) g.actors[b].b();
break;
case 10:
Math.floor(g.gameplayModeTime / (g.timing[11] / 8)) % 2 == 0 ? g.changeElementBkPos(g.playfieldEl, 322, 2, e) : g.changeElementBkPos(g.playfieldEl, 322, 138, e)
}
if (g.gameplayModeTime <= 0) {
g.gameplayModeTime = 0;
switch (g.gameplayMode) {
case 1:
g.changeGameplayMode(0);
g.ghostEyesCount++;
g.playAmbientSound();
g.actors[g.ghostBeingEatenId].el.className = "pcm-ac";
g.actors[g.ghostBeingEatenId].a(8);
var c = e;
for (b = g.playerCount; b < g.playerCount + 4; b++) if (g.actors[b].mode == 4 || (g.actors[b].mode == 16 || g.actors[b].mode == 128) && !g.actors[b].eatenInThisFrightMode) {
c = a;
break
}
c || g.finishFrightMode();
break;
case 2:
g.changeGameplayMode(3);
break;
case 3:
g.newLife();
break;
case 4:
g.changeGameplayMode(5);
break;
case 6:
g.changeGameplayMode(7);
break;
case 7:
case 5:
b = document.getElementById("pcm-re");
google.dom.remove(b);
g.changeGameplayMode(0);
break;
case 8:
b = document.getElementById("pcm-go");
google.dom.remove(b);
google.pacManQuery && google.pacManQuery();
break;
case 9:
g.changeGameplayMode(10);
break;
case 10:
g.changeGameplayMode(11);
break;
case 11:
if (g.levels.cutsceneId) {
g.cutsceneId = g.levels.cutsceneId;
g.changeGameplayMode(13)
} else {
g.canvasEl.style.visibility = "";
g.newLevel(e)
}
break;
case 12:
g.playfieldEl.style.visibility = "";
g.canvasEl.style.visibility = "";
g.switchToDoubleMode();
break
}
}
}
};
g.handleFruitTimer = function () {
if (g.fruitTime) {
g.fruitTime--;
g.fruitTime <= 0 && g.hideFruit()
}
};
g.handleGhostModeTimer = function () {
if (g.frightModeTime) {
g.frightModeTime--;
if (g.frightModeTime <= 0) {
g.frightModeTime = 0;
g.finishFrightMode()
}
} else if (g.ghostModeTime > 0) {
g.ghostModeTime--;
if (g.ghostModeTime <= 0) {
g.ghostModeTime = 0;
g.ghostModeSwitchPos++;
if (g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos]) {
g.ghostModeTime = g.levels.ghostModeSwitchTimes[g.ghostModeSwitchPos] * D;
switch (g.mainGhostMode) {
case 2:
g.switchMainGhostMode(1, e);
break;
case 1:
g.switchMainGhostMode(2, e);
break
}
}
}
}
};
g.handleForcePenLeaveTimer = function () {
if (g.forcePenLeaveTime) {
g.forcePenLeaveTime--;
if (g.forcePenLeaveTime <= 0) {
for (var b = 1; b <= 3; b++) if (g.actors[g.playerCount + b].mode == 16) {
g.actors[g.playerCount + b].freeToLeavePen = a;
break
}
g.resetForcePenLeaveTime()
}
}
};
g.handleTimers = function () {
if (g.gameplayMode == 0) {
g.handleForcePenLeaveTimer();
g.handleFruitTimer();
g.handleGhostModeTimer()
}
g.handleGameplayModeTimer()
};
g.tick = function () {
var b = (new Date).getTime();
g.lastTimeDelta += b - g.lastTime - g.tickInterval;
if (g.lastTimeDelta > 100) g.lastTimeDelta = 100;
if (g.canDecreaseFps && g.lastTimeDelta > 50) {
g.lastTimeSlownessCount++;
g.lastTimeSlownessCount == 20 && g.decreaseFps()
}
var c = 0;
if (g.lastTimeDelta > g.tickInterval) {
c = Math.floor(g.lastTimeDelta / g.tickInterval);
g.lastTimeDelta -= g.tickInterval * c
}
g.lastTime = b;
if (g.gameplayMode == 13) {
for (b = 0; b < g.tickMultiplier + c; b++) {
g.advanceCutscene();
g.intervalTime = (g.intervalTime + 1) % D;
g.globalTime++
}
g.checkCutscene();
g.blinkScoreLabels()
} else for (b = 0; b < g.tickMultiplier + c; b++) {
g.moveActors();
if (g.gameplayMode == 0) if (g.tilesChanged) {
g.detectCollisions();
g.updateActorTargetPositions()
}
g.globalTime++;
g.intervalTime = (g.intervalTime + 1) % D;
g.blinkEnergizers();
g.blinkScoreLabels();
g.handleTimers()
}
};
g.extraLife = function (b) {
g.playSound("extra-life", 0);
g.extraLifeAwarded[b] = a;
g.lives++;
if (g.lives > 5) g.lives = 5;
g.updateChromeLives()
};
g.addToScore = function (b, c) {
g.score[c] += b; ! g.extraLifeAwarded[c] && g.score[c] > 1E4 && g.extraLife(c);
g.updateChromeScore(c)
};
g.updateChrome = function () {
g.updateChromeLevel();
g.updateChromeLives();
for (var b = 0; b < g.playerCount; b++) g.updateChromeScore(b)
};
g.updateChromeScore = function (b) {
var c = g.score[b].toString();
if (c.length > g.scoreDigits) c = c.substr(c.length - g.scoreDigits, g.scoreDigits);
for (var d = 0; d < g.scoreDigits; d++) {
var f = document.getElementById("pcm-sc-" + (b + 1) + "-" + d),
h = c.substr(d, 1);
h ? g.changeElementBkPos(f, 8 + 8 * parseInt(h, 10), 144, a) : g.changeElementBkPos(f, 48, 0, a)
}
};
g.updateChromeLives = function () {
g.livesEl.innerHTML = "";
for (var b = 0; b < g.lives; b++) {
var c = document.createElement("div");
c.className = "pcm-lif";
g.prepareElement(c, 64, 129);
g.livesEl.appendChild(c)
}
};
g.updateChromeLevel = function () {
g.levelEl.innerHTML = "";
for (var b = g.level; b >= Math.max(g.level - 4 + 1, 1); b--) {
var c = b >= z.length ? z[z.length - 1].fruit: z[b].fruit,
d = document.createElement("div");
c = g.getFruitSprite(c);
g.prepareElement(d, c[0], c[1]);
g.levelEl.appendChild(d)
}
g.levelEl.style.marginTop = (4 - Math.min(g.level, 4)) * 16 + "px"
};
g.createChrome = function () {
g.canvasEl.innerHTML = "";
g.scoreDigits = g.playerCount == 1 ? 10 : 5;
g.scoreLabelEl = [];
g.scoreLabelEl[0] = document.createElement("div");
g.scoreLabelEl[0].id = "pcm-sc-1-l";
g.prepareElement(g.scoreLabelEl[0], 160, 56);
g.canvasEl.appendChild(g.scoreLabelEl[0]);
g.scoreEl = [];
g.scoreEl[0] = document.createElement("div");
g.scoreEl[0].id = "pcm-sc-1";
for (var b = 0; b < g.scoreDigits; b++) {
var c = document.createElement("div");
c.id = "pcm-sc-1-" + b;
c.style.top = b * 8 + "px";
c.style.left = 0;
c.style.position = "absolute";
c.style.width = "8px";
c.style.height = "8px";
g.prepareElement(c, 48, 0);
g.scoreEl[0].appendChild(c)
}
g.canvasEl.appendChild(g.scoreEl[0]);
g.livesEl = document.createElement("div");
g.livesEl.id = "pcm-li";
g.canvasEl.appendChild(g.livesEl);
g.levelEl = document.createElement("div");
g.levelEl.id = "pcm-le";
g.canvasEl.appendChild(g.levelEl);
if (g.playerCount == 2) {
g.scoreLabelEl[1] = document.createElement("div");
g.scoreLabelEl[1].id = "pcm-sc-2-l";
g.prepareElement(g.scoreLabelEl[1], 160, 64);
g.canvasEl.appendChild(g.scoreLabelEl[1]);
g.scoreEl[1] = document.createElement("div");
g.scoreEl[1].id = "pcm-sc-2";
for (b = 0; b < g.scoreDigits; b++) {
c = document.createElement("div");
c.id = "pcm-sc-2-" + b;
c.style.top = b * 8 + "px";
c.style.left = 0;
c.style.position = "absolute";
c.style.width = "8px";
c.style.height = "8px";
g.prepareElement(c, 48, 0);
g.scoreEl[1].appendChild(c)
}
g.canvasEl.appendChild(g.scoreEl[1])
}
};
g.clearDotEatingNow = function () {
g.dotEatingNow = [e, e];
g.dotEatingNext = [e, e]
};
g.playSound = function (b, c, d) {
if (! (!g.soundAvailable || !g.soundEnabled || g.paused)) {
d || g.stopSoundChannel(c);
try {
g.flashSoundPlayer.playTrack(b, c)
} catch(f) {
g.soundAvailable = e
}
}
};
g.stopSoundChannel = function (b) {
if (g.soundAvailable && g.soundEnabled) try {
g.flashSoundPlayer.stopChannel(b)
} catch(c) {
g.soundAvailable = e
}
};
g.stopAllAudio = function () {
if (g.soundAvailable && g.soundEnabled) {
try {
g.flashSoundPlayer.stopAmbientTrack()
} catch(b) {
g.soundAvailable = e
}
for (var c = 0; c < 5; c++) g.stopSoundChannel(c)
}
};
g.playDotEatingSound = function (b) {
if (g.soundAvailable && g.soundEnabled) if (g.gameplayMode == 0) if (g.dotEatingNow[b]) g.dotEatingNext[b] = a;
else {
if (b == 0) {
var c = g.dotEatingSoundPart[b] == 1 ? "eating-dot-1": "eating-dot-2";
g.playSound(c, 1 + g.dotEatingChannel[b], a);
g.dotTimer = window.setInterval(g.repeatDotEatingSoundPacMan, 150)
} else {
g.playSound("eating-dot-double", 3 + g.dotEatingChannel[b], a);
g.dotTimerMs = window.setInterval(g.repeatDotEatingSoundMsPacMan, 150)
}
g.dotEatingChannel[b] = (g.dotEatingChannel[b] + 1) % 2;
g.dotEatingSoundPart[b] = 3 - g.dotEatingSoundPart[b]
}
};
g.repeatDotEatingSound = function (b) {
g.dotEatingNow[b] = e;
if (g.dotEatingNext[b]) {
g.dotEatingNext[b] = e;
g.playDotEatingSound(b)
}
};
g.repeatDotEatingSoundPacMan = function () {
g.repeatDotEatingSound(0)
};
g.repeatDotEatingSoundMsPacMan = function () {
g.repeatDotEatingSound(1)
};
g.playAmbientSound = function () {
if (g.soundAvailable && g.soundEnabled) {
var b = 0;
if (g.gameplayMode == 0 || g.gameplayMode == 1) b = g.ghostEyesCount ? "ambient-eyes": g.mainGhostMode == 4 ? "ambient-fright": g.dotsEaten > 241 ? "ambient-4": g.dotsEaten > 207 ? "ambient-3": g.dotsEaten > 138 ? "ambient-2": "ambient-1";
else if (g.gameplayMode == 13) b = "cutscene";
if (b) try {
g.flashSoundPlayer.playAmbientTrack(b)
} catch(c) {
g.soundAvailable = e
}
}
};
g.initializeTickTimer = function () {
window.clearInterval(g.tickTimer);
g.fps = C[g.fpsChoice];
g.tickInterval = 1E3 / g.fps;
g.tickMultiplier = D / g.fps;
g.timing = {};
for (var b in w) {
var c = !g.soundEnabled && (b == 7 || b == 8) ? 1 : w[b];
g.timing[b] = Math.round(c * D)
}
g.lastTime = (new Date).getTime();
g.lastTimeDelta = 0;
g.lastTimeSlownessCount = 0;
g.tickTimer = window.setInterval(g.tick, g.tickInterval)
};
g.decreaseFps = function () {
if (g.fpsChoice < C.length - 1) {
g.fpsChoice++;
g.initializeTickTimer();
if (g.fpsChoice == C.length - 1) g.canDecreaseFps = e
}
};
g.addCss = function () {
var b = "#pcm-c { width: 554px; border-top: 25px solid black; padding-bottom: 25px; height: 136px; position: relative; background: black; outline: 0; overflow: hidden; -webkit-tap-highlight-color: rgba(0, 0, 0, 0);}#pcm-c * { position: absolute; overflow: hidden;}#pcm-p,#pcm-cc { left: 45px; width: 464px; height: 136px; z-index: 99; overflow: hidden;}#pcm-p .pcm-d { width: 2px; height: 2px; margin-left: 3px; margin-top: 3px; background: #f8b090; z-index: 100;}#pcm-p .pcm-e { width: 8px; height: 8px; z-index: 101;}#pcm-sc-1 { left: 18px; top: 16px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-sc-2 { left: 18px; top: 80px; width: 8px; height: 56px; position: absolute; overflow: hidden;}#pcm-le { position: absolute; left: 515px; top: 74px; height: 64px; width: 32px;} #pcm-le div { position: relative;}#pcm-sc-1-l { left: -2px; top: 0; width: 48px; height: 8px;}#pcm-sc-2-l { left: -2px; top: 64px; width: 48px; height: 8px;}#pcm-so { left: 7px; top: 116px; width: 12px; height: 12px; border: 8px solid black; cursor: pointer;}#pcm-li { position: absolute; left: 523px; top: 0; height: 80px; width: 16px;}#pcm-li .pcm-lif { position: relative; width: 16px; height: 12px; margin-bottom: 3px;}#pcm-p.blk .pcm-e { visibility: hidden;}#pcm-c .pcm-ac { width: 16px; height: 16px; margin-left: -4px; margin-top: -4px; z-index: 110;}#pcm-c .pcm-n { z-index: 111;}#pcm-c #pcm-stck { z-index: 109;}#pcm-c #pcm-gbug { width: 32px;}#pcm-c #pcm-bpcm { width: 32px; height: 32px; margin-left: -20px; margin-top: -20px;}#pcm-f,#pcm-le div { width: 32px; height: 16px; z-index: 105;}#pcm-f { margin-left: -8px; margin-top: -4px;}#pcm-do { width: 19px; height: 2px; left: 279px; top: 46px; overflow: hidden; position: absolute; background: #ffaaa5;}#pcm-re { width: 48px; height: 8px; z-index: 120; left: 264px; top: 80px;}#pcm-go { width: 80px; height: 8px; z-index: 120; left: 248px; top: 80px;}";
g.styleElement = document.createElement("style");
g.styleElement.type = "text/css";
if (g.styleElement.styleSheet) g.styleElement.styleSheet.cssText = b;
else g.styleElement.appendChild(document.createTextNode(b));
document.getElementsByTagName("head")[0].appendChild(g.styleElement)
};
g.createCanvasElement = function () {
g.canvasEl = document.createElement("div");
g.canvasEl.id = "pcm-c";
g.canvasEl.hideFocus = a;
document.getElementById("logo").appendChild(g.canvasEl);
g.canvasEl.tabIndex = 0;
g.canvasEl.focus()
};
g.everythingIsReady = function () {
if (!g.ready) {
g.ready = a;
var b = document.getElementById("logo-l");
google.dom.remove(b);
document.getElementById("logo").style.background = "black";
g.addCss();
g.createCanvasElement();
g.speedIntervals = [];
g.oppositeDirections = [];
g.oppositeDirections[1] = 2;
g.oppositeDirections[2] = 1;
g.oppositeDirections[4] = 8;
g.oppositeDirections[8] = 4;
g.addEventListeners();
g.fpsChoice = 0;
g.canDecreaseFps = a;
g.initializeTickTimer();
g.newGame()
}
};
g.checkIfEverythingIsReady = function () {
if (g.soundReady || g.graphicsReady) g.updateLoadingProgress(0.67);
if (g.soundReady && g.graphicsReady) {
g.updateLoadingProgress(1);
g.everythingIsReady()
}
};
g.preloadImage = function (b) {
var c = new Image,
d = google.browser.engine.IE;
if (!d) c.onload = g.imageLoaded;
c.src = b;
d && g.imageLoaded()
};
g.imageLoaded = function () {
g.graphicsReady = a;
g.checkIfEverythingIsReady()
};
g.prepareGraphics = function () {
g.graphicsReady = e;
g.preloadImage("/logos/pacman10-hp-sprite.png")
};
g.trimString = function (b) {
return b.replace(/^[\s\xa0]+|[\s\xa0]+$/g, "")
};
g.g = function (b, c) {
if (b < c) return - 1;
else if (b > c) return 1;
return 0
};
g.compareVersions = function (b, c) {
for (var d = 0, f = g.trimString(String(b)).split("."), h = g.trimString(String(c)).split("."), j = Math.max(f.length, h.length), k = 0; d == 0 && k < j; k++) {
var x = f[k] || "",
F = h[k] || "",
G = new RegExp("(\\d*)(\\D*)", "g"),
H = new RegExp("(\\d*)(\\D*)", "g");
do {
var t = G.exec(x) || ["", "", ""], u = H.exec(F) || ["", "", ""];
if (t[0].length == 0 && u[0].length == 0) break;
d = t[1].length == 0 ? 0 : parseInt(t[1], 10);
var I = u[1].length == 0 ? 0 : parseInt(u[1], 10);
d = g.g(d, I) || g.g(t[2].length == 0, u[2].length == 0) || g.g(t[2], u[2])
} while (d == 0)
}
return d
};
g.getFlashVersion = function (b) {
b = b.match(/[\d]+/g);
b.length = 3;
return b.join(".")
};
g.detectFlash = function () {
var b = e,
c = "";
if (navigator.plugins && navigator.plugins.length) {
var d = navigator.plugins["Shockwave Flash"];
if (d) {
b = a;
if (d.description) c = g.getFlashVersion(d.description)
}
if (navigator.plugins["Shockwave Flash 2.0"]) {
b = a;
c = "2.0.0.11"
}
} else if (navigator.mimeTypes && navigator.mimeTypes.length) {
if (b = (d = navigator.mimeTypes["application/x-shockwave-flash"]) && d.enabledPlugin) {
c = d.enabledPlugin.description;
c = g.getFlashVersion(c)
}
} else try {
d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.7");
b = a;
c = g.getFlashVersion(d.GetVariable("$version"))
} catch(f) {
try {
d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash.6");
b = a;
c = "6.0.21"
} catch(h) {
try {
d = new ActiveXObject("ShockwaveFlash.ShockwaveFlash");
b = a;
c = g.getFlashVersion(d.GetVariable("$version"))
} catch(j) {}
}
}
g.hasFlash = b;
g.flashVersion = c
};
g.isFlashVersion = function (b) {
return g.compareVersions(g.flashVersion, b) >= 0
};
g.prepareSound = function () {
g.soundAvailable = e;
g.soundEnabled = e;
g.soundReady = e;
g.detectFlash();
if (!g.hasFlash || !g.isFlashVersion("9.0.0.0")) {
g.soundReady = a;
g.checkIfEverythingIsReady()
} else {
g.flashIframe = document.createElement("iframe");
g.flashIframe.name = "pm-sound";
g.flashIframe.style.position = "absolute";
g.flashIframe.style.top = "-150px";
g.flashIframe.style.border = 0;
g.flashIframe.style.width = "100px";
g.flashIframe.style.height = "100px";
google.dom.append(g.flashIframe);
g.flashIframeDoc = g.flashIframe.contentDocument;
if (g.flashIframeDoc == undefined || g.flashIframeDoc == null) g.flashIframeDoc = g.flashIframe.contentWindow.document;
g.flashIframeDoc.open();
g.flashIframeDoc.write('<html><head></head><body><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=9,0,0,0" width="0" height="0" id="pacman-sound-player" type="application/x-shockwave-flash"> <param name="movie" value="logos/swf/pacman10-hp-sound.swf"> <param name="allowScriptAccess" value="always"> <object id="pacman-sound-player-2" type="application/x-shockwave-flash" data="logos/swf/pacman10-hp-sound.swf" width="0" height="0"><param name="allowScriptAccess" value="always"> </object></object></body></html>');
g.flashIframeDoc.close();
window.setTimeout(g.flashNotReady, 3E3)
}
};
g.flashNotReady = function () {
if (!g.ready) {
g.soundAvailable = e;
g.soundEnabled = e;
g.soundReady = a;
g.checkIfEverythingIsReady()
}
};
g.flashReady = function (b) {
g.flashSoundPlayer = b;
g.soundAvailable = a;
g.soundEnabled = a;
g.soundReady = a;
g.checkIfEverythingIsReady()
};
g.flashLoaded = function () {
if (g.flashIframeDoc) {
var b = g.flashIframeDoc.getElementById("pacman-sound-player");
if (b && b.playTrack) {
g.flashReady(b);
return
} else if ((b = g.flashIframeDoc.getElementById("pacman-sound-player-2")) && b.playTrack) {
g.flashReady(b);
return
}
}
g.flashNotReady()
};
g.destroy = function () {
if (google.pacman) {
g.stopAllAudio();
window.clearInterval(g.tickTimer);
window.clearInterval(g.dotTimer);
window.clearInterval(g.dotTimerMs);
google.dom.remove(g.styleElement);
google.dom.remove(g.flashIframe);
google.dom.remove(g.canvasEl);
google.pacman = undefined
}
};
g.exportFunctionCalls = function () {
google.pacman = {};
google.pacman.insertCoin = g.insertCoin;
google.pacman.flashLoaded = g.flashLoaded;
google.pacman.destroy = g.destroy
};
g.updateLoadingProgress = function (b) {
b = Math.round(b * 200);
document.getElementById("logo-b").style.width = b + "px"
};
g.init = function () {
g.ready = e;
document.getElementById("logo").title = "";
g.updateLoadingProgress(0.33);
g.exportFunctionCalls();
g.useCss = navigator.userAgent.indexOf("MSIE 5.") != -1 || navigator.userAgent.indexOf("MSIE 6.") != -1 || navigator.userAgent.indexOf("MSIE 7.") != -1 ? e: a;
g.prepareGraphics();
g.prepareSound()
};
g.init();
} ();
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment