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#!/usr/bin/python -u | |
import time | |
print """ _ | |
,' '. | |
/ \\ | |
^ | _ | ^ | |
| || / \\ || | | |
| |||.-.||| | | |
| ||| ||| | | |
| ||| ||| | | |
| ||| ||| | | |
| ||| ||| | | |
| ,' '. | | |
,'__ __`. | |
/____ | ____\\ | |
/_\\ |_|_| /_\\ | |
""" | |
import RPi.GPIO as GPIO | |
import time | |
import pygame.mixer | |
UP_STEPS = {{ STEPS }} | |
DOWN_STEPS = {{ STEPS }} | |
GPIO.setmode(GPIO.BCM) | |
enable_pin = 18 | |
coil_A_1_pin = 4 | |
coil_A_2_pin = 17 | |
coil_B_1_pin = 23 | |
coil_B_2_pin = 24 | |
coil_led = 25 | |
GPIO.setup(enable_pin, GPIO.OUT) | |
GPIO.setup(coil_A_1_pin, GPIO.OUT) | |
GPIO.setup(coil_A_2_pin, GPIO.OUT) | |
GPIO.setup(coil_B_1_pin, GPIO.OUT) | |
GPIO.setup(coil_B_2_pin, GPIO.OUT) | |
GPIO.setup(coil_led, GPIO.OUT) | |
GPIO.output(enable_pin, 1) | |
def blink(duration, frequency): | |
GPIO.output(coil_led, 1) | |
time.sleep(secs/2) | |
GPIO.output(coil_led, 0) | |
time.sleep(secs/2) | |
def backwards(steps): | |
for i in range(0, steps / 4): | |
setStep(1, 0, 1, 0) | |
setStep(0, 1, 1, 0) | |
setStep(0, 1, 0, 1) | |
setStep(1, 0, 0, 1) | |
def forwards(steps): | |
for i in range(0, steps / 4): | |
setStep(1, 0, 0, 1) | |
setStep(0, 1, 0, 1) | |
setStep(0, 1, 1, 0) | |
setStep(1, 0, 1, 0) | |
def setStep(w1, w2, w3, w4, delay=0.007): | |
time.sleep(delay) | |
GPIO.output(coil_A_1_pin, w1) | |
GPIO.output(coil_A_2_pin, w2) | |
GPIO.output(coil_B_1_pin, w3) | |
GPIO.output(coil_B_2_pin, w4) | |
pygame.mixer.init(48000,-16, 1, 1024) | |
countdown = pygame.mixer.Sound("launch.wav") | |
blast = pygame.mixer.Sound("BlastOff.wav") | |
land = pygame.mixer.Sound("Journey.wav") | |
channelA = pygame.mixer.Channel(1) | |
channelA.play(countdown) | |
# blink(11.0, 0.5) | |
time.sleep(11) | |
channelA.play(blast) | |
backwards(DOWN_STEPS) | |
channelA.fadeout(5000) | |
time.sleep(10) | |
channelA.set_volume(1.0) | |
channelA.play(land) | |
forwards(UP_STEPS) | |
GPIO.cleanup() | |
time.sleep(10) | |
channelA.fadeout(5000) |
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