Created
August 11, 2020 19:05
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End of first shift notes 8/7/20 1:42pm: | |
- leaked existence of two possible a/d challenge names | |
- first 10 rounds of casinooo-life were fucked up, and the service was logging random events | |
- fixed that, wiped the events | |
- scores were cached, so 40 minutes later, we realized and cleared the cache | |
- casinooo hashes didn't properly update, but everything was deployed | |
- casinooo pcaps are sometimes truncated. We found the issue and are fixing it. | |
- casinooo round 82 got folded into round 81 because lol | |
- i fucked up a bit on the rorschach upgrade (cosmetic) | |
- highly likely that we lost the last 5 - 10 minutes of pcaps | |
- no egress on the challenges | |
- clarify intentional self-DOS | |
- statistics: 75% or so of traffic going to stealth ports | |
- all 3 services will be live tomorrow | |
- public recap at 2pm | |
- stealth traffic will not be released during the game (will be after) | |
Before second shift notes 8/7/20 9:40pm | |
- fixed casinooo pcaps | |
- fixed small little rendering thing in the json where it wasn't properly rendering CPU ID 16 | |
- no stealth events -- working on getting you a JSON with them (for up to tick 83) | |
- lost pcaps for the last 5 - 10 mins of shift 1 | |
End of second shift notes 8/8/20 6:50am | |
- casinooo-life issues | |
- fixed a viz bug related to player timeouts | |
- rorschach issues | |
- environment inconsistency leading to keras crash and functionality-breaking patches | |
- deployment mixup leading to low resources, leading to fear crashes | |
- rhg issues | |
- race condition in token generation | |
- led to at most 3 lost flags by koreanbadass | |
- pinboooll issues | |
- multiplier was broken | |
- corner cases that could result in scores resetting if solutions weren't resubmitted | |
- until the next shift | |
- casinooo stays UP (minimum two hours, depending on what's happening) | |
- note that we announced first blood on pinboooll, but not casinooo | |
- rhg stays UP (but closing in on 600 flags) | |
- pinboooll stays UP | |
Start of third shift notes 8/8/20 2:40pm | |
- pinboooll | |
- you get one extra ball per unique crash bug, up to 4 balls | |
- remote binary is exactly the same | |
- rorschach | |
- patch failures due to memory issues were pervasive | |
- casinooo | |
- reupload to be safe | |
errata on rorschach: the deployment issues would not cause any team to leak flags that they otherwise wouldn't. Rather, the issues caused services to be nonfunctional (and unexploitable).errata on rorschach: the deployment issues would not cause any team to leak flags that they otherwise wouldn't. Rather, the issues caused services to be nonfunctional (and unexploitable). | |
End of third shift notes 8/8/20 11:52pm | |
- pinboooll | |
- earning achievements would cause score resets, but we fixed it and recalculated (see attached files) | |
- now retired - no pinboooll tomorrow | |
- rorschach | |
- stays as is - no defense recalculation | |
- tomorrow | |
- will likely release at least one service at the beginning of the game | |
- tomorrow, another security enhancement update at ~500 flags (by one team) | |
Start of fourth shift notes 8/9/20 7:50am | |
- bdooos | |
- egress allowed/required | |
- due to the evolution of this challenge, there are security features that disable s | |
ome of the lower-hanging fruit of the challenge. This is a nofix. | |
- due to game state delay, there will be a several-tick delay before the fixed KoH scores are present in the gamestate json | |
- viz will stop 4 hours pre-end (noon) | |
- will reach out to top 5 to get images, quotes, etc | |
End of game recap 8/9/20 | |
- sloootmachine | |
- sporadic stale flags in the beginning, paused game for 10 minutes to resolve | |
- bdooos | |
- stale flags prevented several rounds of scoring from A*0*E | |
- mystery problem with public files | |
- announcement mixup with flag location (only went to team interface) | |
- a team started flooding bdooos toward the end. We suspect we know who it is, and will retroactively disqualify them if they do not come forward. | |
- gameboooy | |
- log server port was incorrect, though it was not used yesterday | |
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