View UnityTweakGUI.cs
using UnityEngine;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
///<summary>
/// A simple in-game GUI for Unity that allows tweaking of script fields
/// and properties marked with [TweakableMember]
///</summary>
View MBExecutableAlgorithm
public interface MBExecutableAlgorithm<T>
{
public void execute( T dataSet );
}
View MicroBenchmarker
import tmachine.batchprocessors.MBExecutableAlgorithm;
import java.text.DecimalFormat;
import java.util.LinkedList;
import java.util.List;
import java.util.function.Consumer;
import java.util.function.Function;
/**
* Created by adam on 29/03/16.
View ProcPhysicsSetVelocities
import java.awt.geom.Rectangle2D;
import java.util.ArrayList;
import java.util.List;
import java.util.function.Consumer;
import java.util.function.Function;
public class ProcPhysicsSetVelocities
{
View gist:42253d7bb9320bbb49bf
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
using System.Reflection;
/**
License: do whatever you want.
Questions etc: @t_machine_org
*/
View gist:3839993
@implementation UIView (swizzled)
-(void) swizzledSetNeedsDisplay
{
//if( _currentFrame != _lastDrawnFrame )
{
//[super setNeedsDisplay];
}
}
@end
View .gitignore
#########################
# .gitignore file for Xcode4 and Xcode5 Source projects
#
# Apple bugs, waiting for Apple to fix/respond:
#
# 15564624 - what does the xccheckout file in Xcode5 do? Where's the documentation?
#
# Version 2.6
# For latest version, see: http://stackoverflow.com/questions/49478/git-ignore-file-for-xcode-projects
#
View gist:3705459
##########################################
#
# c.f. http://stackoverflow.com/questions/3520977/build-fat-static-library-device-simulator-using-xcode-and-sdk-4
#
# Version 2.82
#
# Latest Change:
# - MORE tweaks to get the iOS 10+ and 9- working
# - Support iOS 10+
# - Corrected typo for iOS 1-10+ (thanks @stuikomma)