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<body> | |
<script src="https://cdnjs.cloudflare.com/ajax/libs/matter-js/0.12.0/matter.js"></script> | |
<script> | |
const Engine = Matter.Engine | |
const Render = Matter.Render | |
const Runner = Matter.Runner | |
const MouseConstraint = Matter.MouseConstraint | |
const Mouse = Matter.Mouse | |
const World = Matter.World | |
const Body = Matter.Body | |
const Bodies = Matter.Bodies | |
const Vertices = Matter.Vertices | |
const engine = Engine.create() | |
const world = engine.world | |
const render = Render.create({ | |
element: document.body, | |
engine: engine, | |
options: { | |
width: Math.min(document.documentElement.clientWidth, 800), | |
height: Math.min(document.documentElement.clientHeight, 600), | |
showAxes: true, | |
showCollisions: true, | |
showConvexHulls: true | |
} | |
}); | |
Matter.Render.run(render) | |
const runner = Runner.create() | |
Runner.run(runner, engine) | |
const partA = Bodies.rectangle(0, 0, 50, 50, { inertia: Infinity }) | |
const partB = Bodies.rectangle(0, 50, 50, 50, { inertia: Infinity }) | |
const body = Body.create({ | |
parts: [partA, partB], | |
inertia: Infinity, | |
friction: .002, | |
restitution: 0, | |
sleepThreshold: Infinity | |
}) | |
Body.setPosition(body, { x: 400, y: 0 }) | |
setTimeout(function(){ | |
body.force.y = -.2 | |
setTimeout(function(){ | |
Body.setPosition(partB, { x: partB.position.x, y: partB.position.y + 25 }) | |
}, 100); | |
}, 3000) | |
ground = Bodies.rectangle(400, 400, 800, 20) | |
ground.isStatic = true | |
World.add(world, [body, ground]) | |
const mouse = Mouse.create(render.canvas) | |
const mouseConstraint = MouseConstraint.create(engine, { | |
mouse: mouse, | |
constraint: { | |
stiffness: 0.2, | |
render: { | |
visible: false | |
} | |
} | |
}) | |
World.add(world, mouseConstraint) | |
render.mouse = mouse | |
</script> | |
</body> |
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