Try to incorporate the following techniques in some of the titles. Every game doesn't have to have all or any of these, but here are some side objectives.
- Procedural Generation
- Entity Component System
- Audio/Rhythm gameplay
- Sandbox
- Retro/line art
- HTML 5 Game, maybe a little three.js
An HTML5 browser game. The idea here is to learn some simple concepts for building multiplayer games.
I did an HTML5 MUD
Music based game where you're a musical note that rides a sound wave. Play around with generating a line from a music file.