using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using UnityEngine.UI; // UI部品を使用するために必要 | |
public class GameDirector : MonoBehaviour { | |
GameObject car; | |
GameObject flag; | |
GameObject distance; | |
// Use this for initialization | |
void Start () { | |
this.car = GameObject.Find ("car"); // このように記載することでプロジェクト内のcarオブジェクトを見つけることができる | |
this.flag = GameObject.Find("flag"); | |
this.distance = GameObject.Find("Distance"); | |
} | |
// Update is called once per frame | |
void Update () { | |
float length = this.flag.transform.position.x - this.car.transform.position.x; | |
this.distance.GetComponent<Text> ().text = "ゴールまで" + length.ToString ("F2") + "m"; | |
} | |
} |
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