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// This sample will guide you through elements of the F# language.
//
// *******************************************************************************************************
// To execute the code in F# Interactive, highlight a section of code and press Alt-Enter in Windows or
// Ctrl-Enter Mac, or right-click and select "Send Selection to F# Interactive".
// You can open the F# Interactive Window from the "View" menu.
// *******************************************************************************************************
//
// For more about F#, see:
// http://fsharp.org
// https://docs.microsoft.com/en-us/dotnet/articles/fsharp/
//
// To see this tutorial in documentation form, see:
// https://docs.microsoft.com/en-us/dotnet/articles/fsharp/tour
//
// To learn more about applied F# programming, use
// http://fsharp.org/guides/enterprise/
// http://fsharp.org/guides/cloud/
// http://fsharp.org/guides/web/
// http://fsharp.org/guides/data-science/
//
// F# supports three kinds of comments:
// 1. Double-slash comments. These are used in most situations.
(* 2. ML-style Block comments. These aren't used that often. *)
/// 3. Triple-slash comments. These are used for documenting functions, types, and so on.
/// They will appear as text when you hover over something which is decorated with these comments.
///
/// They also support .NET-style XML comments, which allow you to generate reference documentation,
/// and they also allow editors (such as Visual Studio) to extract information from them.
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/xml-documentation
// Open namespaces using the 'open' keyword.
//
// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/import-declarations-the-open-keyword
open System
/// Modules are the primary way to organize functions and values in F#. This module contains some
/// basic values involving basic numeric values computed in a few different ways.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/modules
module IntegersAndNumbers =
/// This is a sample integer.
let sampleInteger = 176
/// This is a sample floating point number.
let sampleDouble = 4.1
/// This computed a new number by some arithmetic. Numeric types are converted using
/// functions 'int', 'double' and so on.
let sampleInteger2 = (sampleInteger/4 + 5 - 7) * 4 + int sampleDouble
/// This is a list of the numbers from 0 to 99.
let sampleNumbers = [ 0 .. 99 ]
/// This is a list of all tuples containing all the numbers from 0 to 99 and their squares.
let sampleTableOfSquares = [ for i in 0 .. 99 -> (i, i*i) ]
// The next line prints a list that includes tuples, using '%A' for generic printing.
printfn "The table of squares from 0 to 99 is:\n%A" sampleTableOfSquares
/// Values in F# are immutable by default. They cannot be changed
/// in the course of a program's execution unless explicitly marked as mutable.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/values/index#why-immutable
module Immutability =
/// Binding a value to a name via 'let' makes it immutable.
///
/// The second line of code fails to compile because 'number' is immutable and bound.
/// Re-defining 'number' to be a different value is not allowed in F#.
let number = 2
// let number = 3
/// A mutable binding. This is required to be able to mutate the value of 'otherNumber'.
let mutable otherNumber = 2
printfn "'otherNumber' is %d" otherNumber
// When mutating a value, use '<-' to assign a new value.
//
// Note that '=' is not the same as this. '=' is used to test equality.
otherNumber <- otherNumber + 1
printfn "'otherNumber' changed to be %d" otherNumber
/// Much of F# programming consists of defining functions that transform input data to produce
/// useful results.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/functions/
module BasicFunctions =
/// You use 'let' to define a function. This one accepts an integer argument and returns an integer.
/// Parentheses are optional for function arguments, except for when you use an explicit type annotation.
let sampleFunction1 x = x*x + 3
/// Apply the function, naming the function return result using 'let'.
/// The variable type is inferred from the function return type.
let result1 = sampleFunction1 4573
// This line uses '%d' to print the result as an integer. This is type-safe.
// If 'result1' were not of type 'int', then the line would fail to compile.
printfn "The result of squaring the integer 4573 and adding 3 is %d" result1
/// When needed, annotate the type of a parameter name using '(argument:type)'. Parentheses are required.
let sampleFunction2 (x:int) = 2*x*x - x/5 + 3
let result2 = sampleFunction2 (7 + 4)
printfn "The result of applying the 1st sample function to (7 + 4) is %d" result2
/// Conditionals use if/then/elid/elif/else.
///
/// Note that F# uses whitespace indentation-aware syntax, similar to languages like Python.
let sampleFunction3 x =
if x < 100.0 then
2.0*x*x - x/5.0 + 3.0
else
2.0*x*x + x/5.0 - 37.0
let result3 = sampleFunction3 (6.5 + 4.5)
// This line uses '%f' to print the result as a float. As with '%d' above, this is type-safe.
printfn "The result of applying the 2nd sample function to (6.5 + 4.5) is %f" result3
/// Booleans are fundamental data types in F#. Here are some examples of Booleans and conditional logic.
///
/// To learn more, see:
/// https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/primitive-types
/// and
/// https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/symbol-and-operator-reference/boolean-operators
module Booleans =
/// Booleans values are 'true' and 'false'.
let boolean1 = true
let boolean2 = false
/// Operators on booleans are 'not', '&&' and '||'.
let boolean3 = not boolean1 && (boolean2 || false)
// This line uses '%b'to print a boolean value. This is type-safe.
printfn "The expression 'not boolean1 && (boolean2 || false)' is %b" boolean3
/// Strings are fundamental data types in F#. Here are some examples of Strings and basic String manipulation.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/strings
module StringManipulation =
/// Strings use double quotes.
let string1 = "Hello"
let string2 = "world"
/// Strings can also use @ to create a verbatim string literal.
/// This will ignore escape characters such as '\', '\n', '\t', etc.
let string3 = @"C:\Program Files\"
/// String literals can also use triple-quotes.
let string4 = """The computer said "hello world" when I told it to!"""
/// String concatenation is normally done with the '+' operator.
let helloWorld = string1 + " " + string2
// This line uses '%s' to print a string value. This is type-safe.
printfn "%s" helloWorld
/// Substrings use the indexer notation. This line extracts the first 7 characters as a substring.
/// Note that like many languages, Strings are zero-indexed in F#.
let substring = helloWorld.[0..6]
printfn "%s" substring
/// Tuples are simple combinations of data values into a combined value.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/tuples
module Tuples =
/// A simple tuple of integers.
let tuple1 = (1, 2, 3)
/// A function that swaps the order of two values in a tuple.
///
/// F# Type Inference will automatically generalize the function to have a generic type,
/// meaning that it will work with any type.
let swapElems (a, b) = (b, a)
printfn "The result of swapping (1, 2) is %A" (swapElems (1,2))
/// A tuple consisting of an integer, a string,
/// and a double-precision floating point number.
let tuple2 = (1, "fred", 3.1415)
printfn "tuple1: %A\ttuple2: %A" tuple1 tuple2
/// Tuples are normally objects, but they can also be represented as structs.
///
/// These interoperate completely with structs in C# and Visual Basic.NET; however,
/// struct tuples are not implicitly convertable with object tuples (often called reference tuples).
///
/// The second line below will fail to compile because of this. Uncomment it to see what happens.
let sampleStructTuple = struct (1, 2)
//let thisWillNotCompile: (int*int) = struct (1, 2)
// Although you cannot implicitly convert between struct tuples and reference tuples,
// you can explicitly convert via pattern matching, as demonstrated below.
let convertFromStructTuple (struct(a, b)) = (a, b)
let convertToStructTuple (a, b) = struct(a, b)
printfn "Struct Tuple: %A\nReference tuple made from the Struct Tuple: %A" sampleStructTuple (sampleStructTuple |> convertFromStructTuple)
/// The F# pipe operators ('|>', '<|', etc.) and F# composition operators ('>>', '<<')
/// are used extensively when processing data. These operators are themselves functions
/// which make use of Partial Application.
///
/// To learn more about these operators, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/functions/#function-composition-and-pipelining
/// To learn more about Partial Application, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/functions/#partial-application-of-arguments
module PipelinesAndComposition =
/// Squares a value.
let square x = x * x
/// Adds 1 to a value.
let addOne x = x + 1
/// Tests if an integer value is odd via modulo.
let isOdd x = x % 2 <> 0
/// A list of 5 numbers. More on lists later.
let numbers = [ 1; 2; 3; 4; 5 ]
/// Given a list of integers, it filters out the even numbers,
/// squares the resulting odds, and adds 1 to the squared odds.
let squareOddValuesAndAddOne values =
let odds = List.filter isOdd values
let squares = List.map square odds
let result = List.map addOne squares
result
printfn "processing %A through 'squareOddValuesAndAddOne' produces: %A" numbers (squareOddValuesAndAddOne numbers)
/// A shorter way to write 'squareOddValuesAndAddOne' is to nest each
/// sub-result into the function calls themselves.
///
/// This makes the function much shorter, but it's difficult to see the
/// order in which the data is processed.
let squareOddValuesAndAddOneNested values =
List.map addOne (List.map square (List.filter isOdd values))
printfn "processing %A through 'squareOddValuesAndAddOneNested' produces: %A" numbers (squareOddValuesAndAddOneNested numbers)
/// A preferred way to write 'squareOddValuesAndAddOne' is to use F# pipe operators.
/// This allows you to avoid creating intermediate results, but is much more readable
/// than nesting function calls like 'squareOddValuesAndAddOneNested'
let squareOddValuesAndAddOnePipeline values =
values
|> List.filter isOdd
|> List.map square
|> List.map addOne
printfn "processing %A through 'squareOddValuesAndAddOnePipeline' produces: %A" numbers (squareOddValuesAndAddOnePipeline numbers)
/// You can shorten 'squareOddValuesAndAddOnePipeline' by moving the second `List.map` call
/// into the first, using a Lambda Function.
///
/// Note that pipelines are also being used inside the lambda function. F# pipe operators
/// can be used for single values as well. This makes them very powerful for processing data.
let squareOddValuesAndAddOneShorterPipeline values =
values
|> List.filter isOdd
|> List.map(fun x -> x |> square |> addOne)
printfn "processing %A through 'squareOddValuesAndAddOneShorterPipeline' produces: %A" numbers (squareOddValuesAndAddOneShorterPipeline numbers)
/// Lastly, you can eliminate the need to explicitly take 'values' in as a parameter by using '>>'
/// to compose the two core operations: filtering out even numbers, then squaring and adding one.
/// Likewise, the 'fun x -> ...' bit of the lambda expression is also not needed, because 'x' is simply
/// being defined in that scope so that it can be passed to a functional pipeline. Thus, '>>' can be used
/// there as well.
///
/// The result of 'squareOddValuesAndAddOneComposition' is itself another function which takes a
/// list of integers as its input. If you execute 'squareOddValuesAndAddOneComposition' with a list
/// of integers, you'll notice that it produces the same results as previous functions.
///
/// This is using what is known as function composition. This is possible because functions in F#
/// use Partial Application and the input and output types of each data processing operation match
/// the signatures of the functions we're using.
let squareOddValuesAndAddOneComposition =
List.filter isOdd >> List.map (square >> addOne)
printfn "processing %A through 'squareOddValuesAndAddOneComposition' produces: %A" numbers (squareOddValuesAndAddOneComposition numbers)
/// Lists are ordered, immutable, singly-linked lists. They are eager in their evaluation.
///
/// This module shows various ways to generate lists and process lists with some functions
/// in the 'List' module in the F# Core Library.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/lists
module Lists =
/// Lists are defined using [ ... ]. This is an empty list.
let list1 = [ ]
/// This is a list with 3 elements. ';' is used to separate elements on the same line.
let list2 = [ 1; 2; 3 ]
/// You can also separate elements by placing them on their own lines.
let list3 = [
1
2
3
]
/// This is a list of integers from 1 to 1000
let numberList = [ 1 .. 1000 ]
/// Lists can also be generated by computations. This is a list containing
/// all the days of the year.
let daysList =
[ for month in 1 .. 12 do
for day in 1 .. System.DateTime.DaysInMonth(2017, month) do
yield System.DateTime(2012, month, day) ]
// Print the first 5 elements of 'daysList' using 'List.take'.
printfn "The first 5 days of 2017 are: %A" (daysList |> List.take 5)
/// Computations can include conditionals. This is a list containing the tuples
/// which are the coordinates of the black squares on a chess board.
let blackSquares =
[ for i in 0 .. 7 do
for j in 0 .. 7 do
if (i+j) % 2 = 1 then
yield (i, j) ]
/// Lists can be transformed using 'List.map' and other functional programming combinators.
/// This definition produces a new list by squaring the numbers in numberList, using the pipeline
/// operator to pass an argument to List.map.
let squares =
numberList
|> List.map (fun x -> x*x)
/// There are many other list combinations. The following computes the sum of the squares of the
/// numbers divisible by 3.
let sumOfSquares =
numberList
|> List.filter (fun x -> x % 3 = 0)
|> List.sumBy (fun x -> x * x)
printfn "The sum of the squares of numbers up to 1000 that are divisible by 3 is: %d" sumOfSquares
/// Arrays are fixed-size, mutable collections of elements of the same type.
///
/// Although they are similar to Lists (they support enumeration and have similar combinators for data processing),
/// they are generally faster and support fast random access. This comes at the cost of being less safe by being mutable.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/arrays
module Arrays =
/// This is The empty array. Note that the syntax is similar to that of Lists, but uses `[| ... |]` instead.
let array1 = [| |]
/// Arrays are specified using the same range of constructs as lists.
let array2 = [| "hello"; "world"; "and"; "hello"; "world"; "again" |]
/// This is an array of numbers from 1 to 1000.
let array3 = [| 1 .. 1000 |]
/// This is an array containing only the words "hello" and "world".
let array4 =
[| for word in array2 do
if word.Contains("l") then
yield word |]
/// This is an array initialized by index and containing the even numbers from 0 to 2000.
let evenNumbers = Array.init 1001 (fun n -> n * 2)
/// Sub-arrays are extracted using slicing notation.
let evenNumbersSlice = evenNumbers.[0..500]
/// You can loop over arrays and lists using 'for' loops.
for word in array4 do
printfn "word: %s" word
// You can modify the contents of an an array element by using the left arrow assignment operator.
//
// To learn more about this operator, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/values/index#mutable-variables
array2.[1] <- "WORLD!"
/// You can transform arrays using 'Array.map' and other functional programming operations.
/// The following calculates the sum of the lengths of the words that start with 'h'.
let sumOfLengthsOfWords =
array2
|> Array.filter (fun x -> x.StartsWith "h")
|> Array.sumBy (fun x -> x.Length)
printfn "The sum of the lengths of the words in Array 2 is: %d" sumOfLengthsOfWords
/// Sequences are a logical series of elements, all of the same type. These are a more general type than Lists and Arrays.
///
/// Sequences are evaluated on-demand and are re-evaluated each time they are iterated.
/// An F# sequence is an alias for a .NET System.Collections.Generic.IEnumerable<'T>.
///
/// Sequence processing functions can be applied to Lists and Arrays as well.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/sequences
module Sequences =
/// This is the empty sequence.
let seq1 = Seq.empty
/// This a sequence of values.
let seq2 = seq { yield "hello"; yield "world"; yield "and"; yield "hello"; yield "world"; yield "again" }
/// This is an on-demand sequence from 1 to 100.
let numbersSeq = seq { 1 .. 1000 }
/// This is a sequence producing the words "hello" and "world"
let seq3 =
seq { for word in seq2 do
if word.Contains("l") then
yield word }
/// This sequence producing the even numbers up to 2000.
let evenNumbers = Seq.init 1001 (fun n -> n * 2)
let rnd = System.Random()
/// This is an infinite sequence which is a random walk.
/// This example uses yield! to return each element of a subsequence.
let rec randomWalk x =
seq { yield x
yield! randomWalk (x + rnd.NextDouble() - 0.5) }
/// This example shows the first 100 elements of the random walk.
let first100ValuesOfRandomWalk =
randomWalk 5.0
|> Seq.truncate 100
|> Seq.toList
printfn "First 100 elements of a random walk: %A" first100ValuesOfRandomWalk
/// Recursive functions can call themselves. In F#, functions are only recursive
/// when declared using 'let rec'.
///
/// Recursion is the preferred way to process sequences or collections in F#.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/functions/index#recursive-functions
module RecursiveFunctions =
/// This example shows a recursive function that computes the factorial of an
/// integer. It uses 'let rec' to define a recursive function.
let rec factorial n =
if n = 0 then 1 else n * factorial (n-1)
printfn "Factorial of 6 is: %d" (factorial 6)
/// Computes the greatest common factor of two integers.
///
/// Since all of the recursive calls are tail calls,
/// the compiler will turn the function into a loop,
/// which improves performance and reduces memory consumption.
let rec greatestCommonFactor a b =
if a = 0 then b
elif a < b then greatestCommonFactor a (b - a)
else greatestCommonFactor (a - b) b
printfn "The Greatest Common Factor of 300 and 620 is %d" (greatestCommonFactor 300 620)
/// This example computes the sum of a list of integers using recursion.
let rec sumList xs =
match xs with
| [] -> 0
| y::ys -> y + sumList ys
/// This makes 'sumList' tail recursive, using a helper function with a result accumulator.
let rec private sumListTailRecHelper accumulator xs =
match xs with
| [] -> accumulator
| y::ys -> sumListTailRecHelper (accumulator+y) ys
/// This invokes the tail recursive helper function, providing '0' as a seed accumulator.
/// An approach like this is common in F#.
let sumListTailRecursive xs = sumListTailRecHelper 0 xs
let oneThroughTen = [1; 2; 3; 4; 5; 6; 7; 8; 9; 10]
printfn "The sum 1-10 is %d" (sumListTailRecursive oneThroughTen)
/// Records are an aggregate of named values, with optional members (such as methods).
/// They are immutable and have structural equality semantics.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/records
module RecordTypes =
/// This example shows how to define a new record type.
type ContactCard =
{ Name : string
Phone : string
Verified : bool }
/// This example shows how to instantiate a record type.
let contact1 =
{ Name = "Alf"
Phone = "(206) 555-0157"
Verified = false }
/// You can also do this on the same line with ';' separators.
let contactOnSameLine = { Name = "Alf"; Phone = "(206) 555-0157"; Verified = false }
/// This example shows how to use "copy-and-update" on record values. It creates
/// a new record value that is a copy of contact1, but has different values for
/// the 'Phone' and 'Verified' fields.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/copy-and-update-record-expressions
let contact2 =
{ contact1 with
Phone = "(206) 555-0112"
Verified = true }
/// This example shows how to write a function that processes a record value.
/// It converts a 'ContactCard' object to a string.
let showContactCard (c: ContactCard) =
c.Name + " Phone: " + c.Phone + (if not c.Verified then " (unverified)" else "")
printfn "Alf's Contact Card: %s" (showContactCard contact1)
/// This is an example of a Record with a member.
type ContactCardAlternate =
{ Name : string
Phone : string
Address : string
Verified : bool }
/// Members can implement object-oriented members.
member this.PrintedContactCard =
this.Name + " Phone: " + this.Phone + (if not this.Verified then " (unverified)" else "") + this.Address
let contactAlternate =
{ Name = "Alf"
Phone = "(206) 555-0157"
Verified = false
Address = "111 Alf Street" }
// Members are accessed via the '.' operator on an instantiated type.
printfn "Alf's alternate contact card is %s" contactAlternate.PrintedContactCard
/// Records can also be represented as structs via the 'Struct' attribute.
/// This is helpful in situations where the performance of structs outweighs
/// the flexibility of reference types.
[<Struct>]
type ContactCardStruct =
{ Name : string
Phone : string
Verified : bool }
/// Discriminated Unions (DU for short) are values which could be a number of named forms or cases.
/// Data stored in DUs can be one of several distinct values.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/discriminated-unions
module DiscriminatedUnions =
/// The following represents the suit of a playing card.
type Suit =
| Hearts
| Clubs
| Diamonds
| Spades
/// A Disciminated Union can also be used to represent the rank of a playing card.
type Rank =
/// Represents the rank of cards 2 .. 10
| Value of int
| Ace
| King
| Queen
| Jack
/// Discriminated Unions can also implement object-oriented members.
static member GetAllRanks() =
[ yield Ace
for i in 2 .. 10 do yield Value i
yield Jack
yield Queen
yield King ]
/// This is a record type that combines a Suit and a Rank.
/// It's common to use both Records and Disciminated Unions when representing data.
type Card = { Suit: Suit; Rank: Rank }
/// This computes a list representing all the cards in the deck.
let fullDeck =
[ for suit in [ Hearts; Diamonds; Clubs; Spades] do
for rank in Rank.GetAllRanks() do
yield { Suit=suit; Rank=rank } ]
/// This example converts a 'Card' object to a string.
let showPlayingCard (c: Card) =
let rankString =
match c.Rank with
| Ace -> "Ace"
| King -> "King"
| Queen -> "Queen"
| Jack -> "Jack"
| Value n -> string n
let suitString =
match c.Suit with
| Clubs -> "clubs"
| Diamonds -> "diamonds"
| Spades -> "spades"
| Hearts -> "hearts"
rankString + " of " + suitString
/// This example prints all the cards in a playing deck.
let printAllCards() =
for card in fullDeck do
printfn "%s" (showPlayingCard card)
// Single-case DUs are often used for domain modeling. This can buy you extra type safety
// over primitive types such as strings and ints.
//
// Single-case DUs cannot be implicitly converted to or from the type they wrap.
// For example, a function which takes in an Address cannot accept a string as that input,
// or vive/versa.
type Address = Address of string
type Name = Name of string
type SSN = SSN of int
// You can easily instantiate a single-case DU as follows.
let address = Address "111 Alf Way"
let name = Name "Alf"
let ssn = SSN 1234567890
/// When you need the value, you can unwrap the underlying value with a simple function.
let unwrapAddress (Address a) = a
let unwrapName (Name n) = n
let unwrapSSN (SSN s) = s
// Printing single-case DUs is simple with unwrapping functions.
printfn "Address: %s, Name: %s, and SSN: %d" (address |> unwrapAddress) (name |> unwrapName) (ssn |> unwrapSSN)
/// Disciminated Unions also support recursive definitions.
///
/// This represents a Binary Search Tree, with one case being the Empty tree,
/// and the other being a Node with a value and two subtrees.
type BST<'T> =
| Empty
| Node of value:'T * left: BST<'T> * right: BST<'T>
/// Check if an item exists in the binary search tree.
/// Searches recursively using Pattern Matching. Returns true if it exists; otherwise, false.
let rec exists item bst =
match bst with
| Empty -> false
| Node (x, left, right) ->
if item = x then true
elif item < x then (exists item left) // Check the left subtree.
else (exists item right) // Check the right subtree.
/// Inserts an item in the Binary Search Tree.
/// Finds the place to insert recursively using Pattern Matching, then inserts a new node.
/// If the item is already present, it does not insert anything.
let rec insert item bst =
match bst with
| Empty -> Node(item, Empty, Empty)
| Node(x, left, right) as node ->
if item = x then node // No need to insert, it already exists; return the node.
elif item < x then Node(x, insert item left, right) // Call into left subtree.
else Node(x, left, insert item right) // Call into right subtree.
/// Pattern Matching is a feature of F# that allows you to utilize Patterns,
/// which are a way to compare data with a logical structure or structures,
/// decompose data into constituent parts, or extract information from data in various ways.
/// You can then dispatch on the "shape" of a pattern via Pattern Matching.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/pattern-matching
module PatternMatching =
/// A record for a person's first and last name
type Person = {
First : string
Last : string
}
/// A Discriminated Union of 3 different kinds of employees
type Employee =
| Engineer of engineer: Person
| Manager of manager: Person * reports: List<Employee>
| Executive of executive: Person * reports: List<Employee> * assistant: Employee
/// Count everyone underneath the employee in the management hierarchy,
/// including the employee.
let rec countReports(emp : Employee) =
1 + match emp with
| Engineer(id) ->
0
| Manager(id, reports) ->
reports |> List.sumBy countReports
| Executive(id, reports, assistant) ->
(reports |> List.sumBy countReports) + countReports assistant
/// Find all managers/executives named "Dave" who do not have any reports.
/// This uses the 'function' shorthand to as a lambda expression.
let rec findDaveWithOpenPosition(emps : List<Employee>) =
emps
|> List.filter(function
| Manager({First = "Dave"}, []) -> true // [] matches an empty list.
| Executive({First = "Dave"}, [], _) -> true
| _ -> false) // '_' is a wildcard pattern that matches anything.
// This handles the "or else" case.
open System
/// You can also use the shorthand function construct for pattern matching,
/// which is useful when you're writing functions which make use of Partial Application.
let private parseHelper f = f >> function
| (true, item) -> Some item
| (false, _) -> None
let parseDateTimeOffset = parseHelper DateTimeOffset.TryParse
let result = parseDateTimeOffset "1970-01-01"
match result with
| Some dto -> printfn "It parsed!"
| None -> printfn "It didn't parse!"
// Define some more functions which parse with the helper function.
let parseInt = parseHelper Int32.TryParse
let parseDouble = parseHelper Double.TryParse
let parseTimeSpan = parseHelper TimeSpan.TryParse
// Active Patterns are another powerful construct to use with pattern matching.
// They allow you to partition input data into custom forms, decomposing them at the pattern match call site.
//
// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/active-patterns
let (|Int|_|) = parseInt
let (|Double|_|) = parseDouble
let (|Date|_|) = parseDateTimeOffset
let (|TimeSpan|_|) = parseTimeSpan
/// Pattern Matching via 'function' keyword and Active Patterns often looks like this.
let printParseResult = function
| Int x -> printfn "%d" x
| Double x -> printfn "%f" x
| Date d -> printfn "%s" (d.ToString())
| TimeSpan t -> printfn "%s" (t.ToString())
| _ -> printfn "Nothing was parse-able!"
// Call the printer with some different values to parse.
printParseResult "12"
printParseResult "12.045"
printParseResult "12/28/2016"
printParseResult "9:01PM"
printParseResult "banana!"
/// Option values are any kind of value tagged with either 'Some' or 'None'.
/// They are used extensively in F# code to represent the cases where many other
/// languages would use null references.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/options
module OptionValues =
/// First, define a zipcode defined via Single-case Discriminated Union.
type ZipCode = ZipCode of string
/// Next, define a type where the ZipCode is optionsl.
type Customer = { ZipCode: ZipCode option }
/// Next, define an interface type the represents an object to compute the shipping zone for the customer's zip code,
/// given implementations for the 'getState' and 'getShippingZone' abstract methods.
type ShippingCalculator =
abstract GetState : ZipCode -> string option
abstract GetShippingZone : string -> int
/// Next, calculate a shipping zone for a customer using a calculator instance.
/// This uses combinators in the Option module to allow a functional pipeline for
/// transforming data with Optionals.
let CustomerShippingZone (calculator: ShippingCalculator, customer: Customer) =
customer.ZipCode
|> Option.bind calculator.GetState
|> Option.map calculator.GetShippingZone
/// Units of measure are a way to annotate primitive numeric types in a type-safe way.
/// You can then perform type-safe arithmetic on these values.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/units-of-measure
module UnitsOfMeasure =
/// First, open a collection of common unit names
open Microsoft.FSharp.Data.UnitSystems.SI.UnitNames
/// Define a unitized constant
let sampleValue1 = 1600.0<meter>
/// Next, define a new unit type
[<Measure>]
type mile =
/// Conversion factor mile to meter.
static member asMeter = 1609.34<meter/mile>
/// Define a unitized constant
let sampleValue2 = 500.0<mile>
/// Compute metric-system constant
let sampleValue3 = sampleValue2 * mile.asMeter
// Values using Units of Measure can be used just like the primitive numeric type for things like printing.
printfn "After a %f race I would walk %f miles which would be %f meters" sampleValue1 sampleValue2 sampleValue3
/// Classes are a way of defining new object types in F#, and support standard Object-oriented constructs.
/// They can have a variety of members (methods, properties, events, etc.)
///
/// To learn more about Classes, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/classes
///
/// To learn more about Members, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/members
module DefiningClasses =
/// A simple two-dimensional Vector class.
///
/// The class's constructor is on the first line,
/// and takes two arguments: dx and dy, both of type 'double'.
type Vector2D(dx : double, dy : double) =
/// This internal field stores the length of the vector, computed when the
/// object is constructed
let length = sqrt (dx*dx + dy*dy)
// 'this' specifies a name for the object's self identifier.
// In instance methods, it must appear before the member name.
member this.DX = dx
member this.DY = dy
member this.Length = length
/// This member is a method. The previous members were properties.
member this.Scale(k) = Vector2D(k * this.DX, k * this.DY)
/// This is how you instantiate the Vector2D class.
let vector1 = Vector2D(3.0, 4.0)
/// Get a new scaled vector object, without modifying the original object.
let vector2 = vector1.Scale(10.0)
printfn "Length of vector1: %f\nLength of vector2: %f" vector1.Length vector2.Length
/// Generic classes allow types to be defined with respect to a set of type parameters.
/// In the following, 'T is the type parameter for the class.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/generics/
module DefiningGenericClasses =
type StateTracker<'T>(initialElement: 'T) =
/// This internal field store the states in a list.
let mutable states = [ initialElement ]
/// Add a new element to the list of states.
member this.UpdateState newState =
states <- newState :: states // use the '<-' operator to mutate the value.
/// Get the entire list of historical states.
member this.History = states
/// Get the latest state.
member this.Current = states.Head
/// An 'int' instance of the state tracker class. Note that the type parameter is inferred.
let tracker = StateTracker 10
// Add a state
tracker.UpdateState 17
/// Interfaces are object types with only 'abstract' members.
/// Object types and object expressions can implement interfaces.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/interfaces
module ImplementingInterfaces =
/// This is a type that implements IDisposable.
type ReadFile() =
let file = new System.IO.StreamReader("readme.txt")
member this.ReadLine() = file.ReadLine()
// This is the implementation of IDisposable members.
interface System.IDisposable with
member this.Dispose() = file.Close()
/// This is an object that implements IDisposable via an Object Expression
/// Unlike other languages such as C# or Java, a new type definition is not needed
/// to implement an interface.
let interfaceImplementation =
{ new System.IDisposable with
member this.Dispose() = printfn "disposed" }
/// The FSharp.Core library defines a range of parallel processing functions. Here
/// you use some functions for parallel processing over arrays.
///
/// To learn more, see: https://msdn.microsoft.com/en-us/visualfsharpdocs/conceptual/array.parallel-module-%5Bfsharp%5D
module ParallelArrayProgramming =
/// First, an array of inputs.
let oneBigArray = [| 0 .. 100000 |]
// Next, define a functions that does some CPU intensive computation.
let rec computeSomeFunction x =
if x <= 2 then 1
else computeSomeFunction (x - 1) + computeSomeFunction (x - 2)
// Next, do a parallel map over a large input array.
let computeResults() =
oneBigArray
|> Array.Parallel.map (fun x -> computeSomeFunction (x % 20))
// Next, print the results.
printfn "Parallel computation results: %A" (computeResults())
/// Events are a common idiom for .NET programming, especially with WinForms or WPF applications.
///
/// To learn more, see: https://docs.microsoft.com/en-us/dotnet/articles/fsharp/language-reference/members/events
module Events =
/// First, create instance of Event object that consists of subscription point (event.Publish) and event trigger (event.Trigger).
let simpleEvent = new Event<int>()
// Next, add handler to the event.
simpleEvent.Publish.Add(
fun x -> printfn "this is handler was added with Publish.Add: %d" x)
// Next, trigger the event.
simpleEvent.Trigger(5)
// Next, create an instance of Event that follows standard .NET convention: (sender, EventArgs).
let eventForDelegateType = new Event<EventHandler, EventArgs>()
// Next, add a handler for this new event.
eventForDelegateType.Publish.AddHandler(
EventHandler(fun _ _ -> printfn "this is handler was added with Publish.AddHandler"))
// Next, trigger this event (note that sender argument should be set).
eventForDelegateType.Trigger(null, EventArgs.Empty)
#if COMPILED
module BoilerPlateForForm =
[<System.STAThread>]
do ()
#endif
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