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January 11, 2017 08:16
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Add Camera Title Safe: A Blender Python operator for adding a mesh-based title-safe frame to a 3D camera. The frame's size adjusts automatically to active scene's render resolution and aspect ratio, and is independent to the 3D camera's own scale.
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# Author: Adhi Hargo (cadmus.sw@gmail.com) | |
# License: GPL v2 | |
import bpy | |
class CameraAddTitleSafe(bpy.types.Operator): | |
bl_idname = 'object.camera_add_title_safe' | |
bl_label = 'Add Camera Title Safe' | |
bl_options = {'REGISTER', 'UNDO'} | |
frame_scale = bpy.props.FloatProperty( | |
name = 'Frame Scale', | |
default = 1.0, | |
min = 0, | |
max = 1.24, | |
description = "Scale the frame against Blender's default", | |
) | |
def execute(self, context): | |
if (not context.active_object or | |
context.active_object.type != 'CAMERA'): | |
return {'CANCELLED'} | |
name_suffix = "titlesafe_frame" | |
camera = context.active_object | |
for o in camera.children: | |
if o.name.endswith(name_suffix): | |
return {'CANCELLED'} | |
frame_name = "%s_%s" % (camera.name, name_suffix) | |
frame_data = bpy.data.meshes.new(frame_name) | |
frame_data.from_pydata([(-1, -1, -1), (-1, 1, -1), | |
(1, 1, -1), (1, -1, -1), | |
(-.99, -.99, -1), (-.99, .99, -1), | |
(.99, .99, -1), (.99, -.99, -1)], | |
[(0, 1), (1, 2), (2, 3), (3, 0), | |
# (4, 5), (5, 6), (6, 7), (7, 4), | |
# (0, 4), (1, 5), (2, 6), (3, 7) | |
], | |
[# (0, 1, 5, 4), (1, 2, 6, 5), | |
# (2, 3, 7, 6), (3, 0, 4, 7) | |
]) | |
frame = bpy.data.objects.new(frame_name, object_data = frame_data) | |
context.scene.objects.link(frame) | |
frame.parent = camera | |
context.scene.update() | |
frame.layers = camera.layers | |
frame.hide_select = True | |
frame.draw_type = 'WIRE' | |
frame.lock_location = frame.lock_rotation = frame.lock_scale =\ | |
[True, True, True] | |
fcurve_driver = frame.driver_add('scale') | |
drivers = [f.driver for f in fcurve_driver] | |
for d in drivers: | |
var = d.variables.new() | |
var.name = 'rX' | |
target = var.targets[0] | |
target.id_type = 'SCENE' | |
target.id = context.scene | |
target.data_path = 'render.resolution_x' | |
var = d.variables.new() | |
var.name = 'rY' | |
target = var.targets[0] | |
target.id_type = 'SCENE' | |
target.id = context.scene | |
target.data_path = 'render.resolution_y' | |
var = d.variables.new() | |
var.name = 'arX' | |
target = var.targets[0] | |
target.id_type = 'SCENE' | |
target.id = context.scene | |
target.data_path = 'render.pixel_aspect_x' | |
var = d.variables.new() | |
var.name = 'arY' | |
target = var.targets[0] | |
target.id_type = 'SCENE' | |
target.id = context.scene | |
target.data_path = 'render.pixel_aspect_y' | |
var = d.variables.new() | |
var.name = 'scX' | |
target = var.targets[0] | |
target.id_type = 'OBJECT' | |
target.id = camera | |
target.data_path = 'scale[0]' | |
var = d.variables.new() | |
var.name = 'scY' | |
target = var.targets[0] | |
target.id_type = 'OBJECT' | |
target.id = camera | |
target.data_path = 'scale[1]' | |
var = d.variables.new() | |
var.name = 'scale_z' | |
target = var.targets[0] | |
target.id_type = 'OBJECT' | |
target.id = camera | |
target.data_path = 'scale[2]' | |
var = d.variables.new() | |
var.name = 'fl' | |
target = var.targets[0] | |
target.id_type = 'CAMERA' | |
target.id = camera.data | |
target.data_path = 'lens' | |
drivers[0].expression = '((%(fs)s if rX > rY else %(fs)s * ((rX*arX) / (rY*arY))) * (35.0/fl)) / scX' % dict(fs = .365 * self.frame_scale) | |
drivers[1].expression = '((%(fs)s if rY > rX else %(fs)s * ((rY*arY) / (rX*arX))) * (35.0/fl)) / scY' % dict(fs = .365 * self.frame_scale) | |
drivers[2].expression = '1 / scale_z' | |
camera.select = True | |
frame.select = False | |
context.scene.objects.active = camera | |
return {'FINISHED'} | |
def register(): | |
bpy.utils.register_class(CameraAddTitleSafe) | |
register() |
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I tried to run this script but nothing happened, hows the workflow?