Created
January 11, 2013 02:03
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import math | |
import pygame | |
from pygame.locals import * | |
FONT = None | |
class robot_(object): | |
def __init__(self,joystick): | |
self.joystick=joystick | |
self.robot_box = pygame.Rect((0,0),(200,200)) | |
self.robot_box.center = 400,300 | |
#debug displays | |
#wheel motor values, not in self.displays due to use in other parts than self.draw() | |
self.wheel_a = var_display('A',(50,50)) | |
self.wheel_b = var_display('B',(50,75)) | |
self.wheel_c = var_display('C',(50,100)) | |
self.wheel_d = var_display('D',(50,125)) | |
self.displays = { | |
'angle':var_display('AGL',(175,50)), | |
'magnitude':var_display('MAG',(175,75)), | |
'vx':var_display('VX',(175,100)), | |
'vy':var_display('VY',(175,125)), | |
'z':var_display('ROT',(175,150)) | |
} | |
def calculate_move_vector(self): | |
#get joystick movement and output to self.m_vector angle in radians and magnitude. | |
self.x = self.joystick.get_axis(0) | |
self.y = self.joystick.get_axis(1) | |
self.z = self.joystick.get_axis(3) | |
vx,vy = self.x,self.y #incase we need to math on these, use intermediate values | |
distance = math.hypot(vx,vy) | |
if distance >1: | |
distance = 1.0 | |
elif distance <-1: | |
distance = -1.0 | |
try: | |
angle = math.atan2(vy,vx) | |
angle = angle * -1.0 | |
if angle < 0: | |
angle = angle + (2*math.pi) | |
except Exception as e: | |
angle = math.pi/2 | |
if distance < 0.01: | |
angle = 0 | |
self.displays['angle'].set(math.degrees(angle)) | |
self.displays['magnitude'].set(distance) | |
self.displays['vx'].set(vx) | |
self.displays['vy'].set(vy) | |
self.m_vector=(angle,distance,(vx*100,vy*100)) | |
def calculate_wheel_values(self): | |
self.displays['z'].set(self.z) | |
x,y,z = self.x,self.y,self.z #save my sanity... | |
if x == 0 and y == 0: | |
y = 0.00001 #set to make sure that we fall into ONE of these calculations for rotation. | |
#Upper Left Quadrant | |
if x < 0 and y < 0: | |
if z> 0: | |
a = (-(x*x)+(y*y)+(z*z))/(-x-y+z) | |
b = (-(x*x)-(y*y)+(z*z))/(-x-y+z) | |
c = ((x*x)+(y*y)+(z*z))/(-x-y+z) | |
d = ((x*x)-(y*y)+(z*z))/(-x-y+z) | |
elif z < 0: | |
a = (-(x*x)+(y*y)-(z*z))/(-x-y-z) | |
b = (-(x*x)-(y*y)-(z*z))/(-x-y-z) | |
c = ((x*x)+(y*y)-(z*z))/(-x-y-z) | |
d = ((x*x)-(y*y)-(z*z))/(-x-y-z) | |
else: | |
a = (-(x*x)+(y*y)+(z*z))/(-x-y+z) | |
b = (-(x*x)-(y*y)+(z*z))/(-x-y+z) | |
c = ((x*x)+(y*y)+(z*z))/(-x-y+z) | |
d = ((x*x)-(y*y)+(z*z))/(-x-y+z) | |
#Upper Right Quadrant | |
elif x> 0 and y < 0: | |
if z> 0: | |
a = ((x*x)+(y*y)+(z*z)) / (x-y+z) | |
b = ((x*x)-(y*y)+(z*z)) / (x-y+z) | |
c = (-(x*x)+(y*y)+(z*z)) / (x-y+z) | |
d = (-(x*x)-(y*y)+(z*z)) / (x-y+z) | |
elif z < 0: | |
a = ((x*x)+(y*y)-(z*z)) / (x-y-z) | |
b = ((x*x)-(y*y)-(z*z)) / (x-y-z) | |
c = (-(x*x)+(y*y)-(z*z)) / (x-y-z) | |
d = (-(x*x)-(y*y)-(z*z)) / (x-y-z) | |
else: | |
a = ((x*x)+(y*y)-(z*z)) / (x-y+z) | |
b = ((x*x)-(y*y)-(z*z)) / (x-y+z) | |
c = (-(x*x)+(y*y)-(z*z)) / (x-y+z) | |
d = (-(x*x)-(y*y)-(z*z)) / (x-y+z) | |
#Back Right Quadrant | |
elif x> 0 and y> 0: | |
if z> 0: | |
a = ((x*x)-(y*y)+(z*z))/(x+y+z) | |
b = ((x*x)+(y*y)+(z*z))/(x+y+z) | |
c = (-(x*x)-(y*y)+(z*z))/(x+y+z) | |
d = (-(x*x)+(y*y)+(z*z))/(x+y+z) | |
elif z < 0: | |
a = ((x*x)-(y*y)-(z*z))/(x+y-z) | |
b = ((x*x)+(y*y)-(z*z))/(x+y-z) | |
c = (-(x*x)-(y*y)-(z*z))/(x+y-z) | |
d = (-(x*x)+(y*y)-(z*z))/(x+y-z) | |
else: | |
a = ((x*x)-(y*y)+(z*z))/(x+y+z) | |
b = ((x*x)+(y*y)+(z*z))/(x+y+z) | |
c = (-(x*x)-(y*y)+(z*z))/(x+y+z) | |
d = (-(x*x)+(y*y)+(z*z))/(x+y+z) | |
#Back Left Quadrant | |
elif x < 0 and y> 0: | |
if z> 0: | |
a = (-(x*x)-(y*y)+(z*z))/(-x+y+z) | |
b = (-(x*x)+(y*y)+(z*z))/(-x+y+z) | |
c = ((x*x)-(y*y)+(z*z))/(-x+y+z) | |
d = ((x*x)+(y*y)+(z*z))/(-x+y+z) | |
elif z < 0: | |
a = (-(x*x)-(y*y)-(z*z))/(-x+y-z) | |
b = (-(x*x)+(y*y)-(z*z))/(-x+y-z) | |
c = ((x*x)-(y*y)-(z*z))/(-x+y-z) | |
d = ((x*x)+(y*y)-(z*z))/(-x+y-z) | |
else: | |
a = (-(x*x)-(y*y)+(z*z))/(-x+y+z) | |
b = (-(x*x)+(y*y)+(z*z))/(-x+y+z) | |
c = ((x*x)-(y*y)+(z*z))/(-x+y+z) | |
d = ((x*x)+(y*y)+(z*z))/(-x+y+z) | |
#Strafe Right | |
elif x> 0 and y == 0: | |
if z> 0: | |
a = ((x*x)+(z*z))/(x+z) | |
b = ((x*x)+(z*z))/(x+z) | |
c = (-(x*x)+(z*z))/(x+z) | |
d = (-(x*x)+(z*z))/(x+z) | |
elif z < 0: | |
a = ((x*x)-(z*z))/(x-z) | |
b = ((x*x)-(z*z))/(x-z) | |
c = (-(x*x)-(z*z))/(x-z) | |
d = (-(x*x)-(z*z))/(x-z) | |
else: | |
a = ((x*x)+(z*z))/(x+z) | |
b = ((x*x)+(z*z))/(x+z) | |
c = (-(x*x)+(z*z))/(x+z) | |
d = (-(x*x)+(z*z))/(x+z) | |
#Strafe Left | |
elif x < 0 and y == 0: | |
if z> 0: | |
a = (-(x*x)+(z*z))/(-x+z) | |
b = (-(x*x)+(z*z))/(-x+z) | |
c = ((x*x)+(z*z))/(-x+z) | |
d = ((x*x)+(z*z))/(-x+z) | |
elif z < 0: | |
a = (-(x*x)-(z*z))/(-x-z) | |
b = (-(x*x)-(z*z))/(-x-z) | |
c = ((x*x)-(z*z))/(-x-z) | |
d = ((x*x)-(z*z))/(-x-z) | |
else: | |
a = (-(x*x)+(z*z))/(-x+z) | |
b = (-(x*x)+(z*z))/(-x+z) | |
c = ((x*x)+(z*z))/(-x+z) | |
d = ((x*x)+(z*z))/(-x+z) | |
#Backward | |
elif y> 0 and x == 0: | |
if z> 0: | |
a = (-(y*y)+(z*z))/(y+z) | |
b = ((y*y)+(z*z))/(y+z) | |
c = (-(y*y)+(z*z))/(y+z) | |
d = ((y*y)+(z*z))/(y+z) | |
elif z < 0: | |
a = (-(y*y)-(z*z))/(y-z) | |
b = ((y*y)-(z*z))/(y-z) | |
c = (-(y*y)-(z*z))/(y-z) | |
d = ((y*y)-(z*z))/(y-z) | |
else: | |
a = (-(y*y)+(z*z))/(y+z) | |
b = ((y*y)+(z*z))/(y+z) | |
c = (-(y*y)+(z*z))/(y+z) | |
d = ((y*y)+(z*z))/(y+z) | |
#Forward | |
elif y < 0 and x == 0: | |
if z> 0: | |
a = ((y*y)+(z*z))/(-y+z) | |
b = (-(y*y)+(z*z))/(-y+z) | |
c = ((y*y)+(z*z))/(-y+z) | |
d = (-(y*y)+(z*z))/(-y+z) | |
elif z < 0: | |
a = ((y*y)-(z*z))/(-y-z) | |
b = (-(y*y)-(z*z))/(-y-z) | |
c = ((y*y)-(z*z))/(-y-z) | |
d = (-(y*y)-(z*z))/(-y-z) | |
else: | |
a = ((y*y)-(z*z))/(-y+z) | |
b = (-(y*y)-(z*z))/(-y+z) | |
c = ((y*y)-(z*z))/(-y+z) | |
d = (-(y*y)-(z*z))/(-y+z) | |
self.wheel_a.set(a) | |
self.wheel_b.set(b) | |
self.wheel_c.set(c) | |
self.wheel_d.set(d) | |
def draw(self,screen): | |
#draw robot "base" first, layer other things over it | |
pygame.draw.rect(screen,(0,255,75),self.robot_box,2) | |
#get new movement vectors to draw | |
self.calculate_move_vector() | |
self.calculate_wheel_values() | |
pygame.draw.arc(screen, (255,255,255), self.robot_box, 0, self.m_vector[0], 1) | |
vector_end = (self.m_vector[2][0]+self.robot_box.center[0]),(self.m_vector[2][1]+self.robot_box.center[1]) | |
pygame.draw.line(screen, (255,0,0),self.robot_box.center,vector_end,1) | |
#rot line | |
rot_line_start = self.robot_box.midtop[0], self.robot_box.midtop[1]-10 #10 pixels above | |
rot_line_end = rot_line_start[0]+(self.z*100),rot_line_start[1] | |
pygame.draw.line(screen,(255,0,255),rot_line_start,rot_line_end,4) | |
self.wheel_a.draw(screen) | |
self.wheel_b.draw(screen) | |
self.wheel_c.draw(screen) | |
self.wheel_d.draw(screen) | |
for key,disp in self.displays.items(): | |
disp.draw(screen) | |
class var_display(object): | |
def __init__(self,name,cpos): | |
self.center = cpos | |
self.val = 0 | |
self.name = name | |
def set(self,val): | |
self.val = val | |
def draw(self,screen): | |
surf = FONT.render('%s:%0.3f'%(self.name,self.val),True,(255,255,255)) | |
rect = surf.get_rect() | |
rect.center = self.center | |
screen.blit(surf,rect) | |
def main(): | |
pygame.init() | |
pygame.joystick.init() | |
global FONT | |
FONT = pygame.font.SysFont("Courier", 20) | |
screen = pygame.display.set_mode((800,600),pygame.SRCALPHA) | |
clock=pygame.time.Clock() | |
j = pygame.joystick.Joystick(0) | |
j.init() | |
robot = robot_(j) | |
while True: | |
timedelta = clock.tick(30) | |
#print "fps: %0.3f"%clock.get_fps() | |
events = pygame.event.get() | |
for event in events: | |
if event.type == QUIT: | |
pygame.quit() | |
return | |
elif event.type == MOUSEBUTTONDOWN and event.button==1: | |
print event.pos | |
elif event.type == KEYDOWN: | |
if event.key == K_ESCAPE: | |
pygame.quit() | |
return | |
elif event.key == K_SPACE: | |
#clear screen | |
screen.fill((0, 0, 0)) | |
elif event.type == JOYBUTTONDOWN: | |
if event.button == 9: | |
#clear screen | |
screen.fill((0, 0, 0)) | |
elif event.button == 10: | |
#left stick | |
joy.left_stick.pos=(SIZE[0]/2,SIZE[1]/2) | |
joy.left_stick.x_spd=0.0 | |
joy.left_stick.y_spd=0.0 | |
elif event.button == 11: | |
#right stick | |
joy.right_stick.pos=(SIZE[0]/2,SIZE[1]/2) | |
joy.right_stick.x_spd=0.0 | |
joy.right_stick.y_spd=0.0 | |
elif event.button == 6: | |
#left color | |
joy.left_stick.new_color() | |
elif event.button == 7: | |
#right color | |
joy.right_stick.new_color() | |
screen.fill((0,0,0)) | |
robot.draw(screen) | |
pygame.display.flip() | |
if __name__ == '__main__': | |
main() |
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