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@admshao
Created October 15, 2015 01:48
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GL_NVX_gpu_memory_info: AVAILABLE
GL_ATI_meminfo: UNAVAILABLE
GL_NVX_gpu_memory_info: Total Dedicated: 4194304, Total Avail: 4194304, Current Avail: 3420644
CreateDevice: Requested DX level 110, clamped to DX level 105
ERROR: HangWatchdogInternal_BeginScope() - Hang watchdog not implemented for this platform!
ERROR: HangWatchdogInternal_EndScope() - Hang watchdog not implemented for this platform!
---------------
Path ID: File Path:
ADDONS "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota_addons/"
CONTENT "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/content/dota/"
CONTENT "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/content/core/"
CONTENTADDONS "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/content/dota_addons/"
CONTENTROOT "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/content/"
DEFAULT_WRITE_PATH "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
DEFAULT_WRITE_PATH "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
EXECUTABLE_PATH "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/bin/linuxsteamrt64/"
GAME "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
GAME "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
GAME "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
GAME "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
GAMEBIN "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/linuxsteamrt64/"
GAMEBIN "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/bin/"
GAMEBIN "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/linuxsteamrt64/"
GAMEBIN "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/bin/"
GAMEROOT "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/"
MOD "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk" (vpk) /home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/pak01.vpk
MOD "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/dota/"
PLATFORM "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk" (vpk) /home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/pak01.vpk
PLATFORM "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/game/core/"
SHADER_SOURCE "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
SHADER_SOURCE "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/core/"
SHADER_SOURCE "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_addons/"
SHADER_SOURCE "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota_core/"
SHADER_SOURCE_MOD "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/dota/"
SHADER_SOURCE_ROOT "/home/shaolin/.local/share/Steam/steamapps/common/dota 2 beta/src/shaders/"
command line arguments:
-con_logfile -gl_disable_buffer_storage
Physics Console Communications is not initialized
Game supporting (2) split screen players
Sound Initialization: Finish, Sampling Rate: 44100
AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
AssociateNetMessageWithChannelCategoryAbstract: Trying to use an unregistered netchannel category!
Couldn't find custom font file 'vgui/resource/marlett.ttf'
Load a scaleform font provider?
WARNING: CDirWatcher not implemented
CEntitySystem::BuildEntityNetworking (parallel build of server) took 106.384 msecs for 611 out of 630 classes
Requesting page 1 of items
Requesting page 1 of items
CEntitySystem::BuildEntityNetworking (parallel build of client) took 109.856 msecs for 618 out of 638 classes
Failed to load inventory scratchpad information file "cfg/dota_player_scratchpad.txt"!
Checking AUTO DLC
Could not load file resource/gamemenu.res. Using empty GameMenu keyvalues.
File error loading resource header "panorama/images/textures/startup_background_logo.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_music.vsndevts_c" (Error: ERROR_FILEOPEN)
File error loading resource header "soundevents/music/deadmau5_01/soundevents_stingers.vsndevts_c" (Error: ERROR_FILEOPEN)
Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_strong.vmat!
Texture g_tNoise doesn't exist in materials/deferred_lights/ssao_med.vmat!
No valid vcs file found for shader gaussian_bloom_blur.vfx
/home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
/home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/materialsystem2/material2.cpp(849): Error creating shader gaussian_bloom_blur.vfx for material materials/dev/gaussian_bloom_blur.vmat!
config file 'cfg/game_convars.vcfg' is overriding an archived convar 'snd_ducktovolume' with value '1'. User will not be able to change this value!
SwitchToLoop levelload requested: id [1] addons []
ChangeGameUIState: DOTA_GAME_UI_STATE_INVALID -> DOTA_GAME_UI_STATE_LOADING_SCREEN
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
CSource2Surface::BCreateDeviceResources()
Idle (levelload)
Allocating new transform texture!
execing autoexec.cfg
execing autoexec.cfg
Writing configuration for slot 0
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [1] addons []
name[ 0 ] changing from 'unnamed' to '322'
SV: maxplayers set to 1
Initializing script VM...
...done
CL: Adding Prequisite CWaitForGameServerStartupPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
Got network config from CDN. Loaded revision 25 OK
SV: Spawn Server: <empty>
Network configuration revision changed 0 -> 25
CL: CWaitForGameServerStartupPrerequisite done waiting for server
CL: PS_SATISFIED CWaitForGameServerStartupPrerequisite in sequence for CGameClientConnectPrerequisite
CL: CCreateGameClientJob creating client connection to 'loopback'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: Sending connect to loopback
SV: Sending S2C_CHALLENGE [1251161376 auth 2] to loopback
CL: Received S2C_CHALLENGE [1251161376 auth 2] from loopback
CL: Sending C2S_CONNECT [42 protocol 1251161376 auth 2] to loopback
SV: Receiving C2S_CONNECT [protocol 42 1251161376 auth 2] from loopback
SV: Sending S2C_CONNECTION to loopback [addons:'']
SV: Sending S2C_CONNECTION to loopback [addons:'']
CL: Received S2C_CONNECTION from loopback [addons:'']
CL: Connected to 'loopback'
SV: Sending server info to client '322' at loopback
SV: WriteInitialSpawnGroups sending 1 groups
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "<empty>"
Players: 1 (0 bots) / 1 humans
Build: 6923
Server Number: 1
Initializing script VM...
...done
Mismatch between client C_DOTAPlayer and server CDOTAPlayer
warning: (root)::m_vecClientQuickBuyState exists only in client
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_STATE_DASHBOARD
SV: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
SV: Game started
CL: IGameSystem::LoopActivateAllSystems
Failed to load grid nav data, file 'maps/<empty>.gnv' not found!
SV: Sending full update to client 322 (reason: initial update)
ShouldClientReceiveStringTableUserData called with NULL GameRules() on table userinfo, string 0
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 33.131 KB [6 pkts], outgoing 1.084 KB [5 pkts]
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
**** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
defaultfocus=TestContainer not found within layout file for
defaultfocus=TestContainer not found within layout file for
Writing configuration for slot 0
Failed to communicate with routing cluster 'icn'.
Failed to communicate with routing cluster 'del'.
Communications with routing cluster 'icn' established.
Ping measurement complete.
Writing configuration for slot 0
ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
defaultfocus=TestContainer not found within layout file for
Writing configuration for slot 0
File error loading resource header "panorama/images/heroes/selection/npc_dota_hero_default_png.vtex_c" (Error: ERROR_FILEOPEN)
/home/buildbot/buildslave/source2_dota_rel_linuxsteamrt64/build/src/rendersystem/texturebase.cpp(1933):ResourceHandleToData( panorama/images/heroes/selection/npc_dota_hero_default_png.vtex ) failed! Falling back to error texture!
StartWatchingGame request SteamID: [A:1:3616566273:5970], watching SteamID: [I:0:0]
Received CMsgWatchGameResponse result 0.
Received CMsgWatchGameResponse result 1.
StartWatchingGame: Sending console command: connect_hltv 205.185.194.75:28042
SwitchToLoop remoteconnect requested: id [2] addons []
CL: IGameSystem::LoopDeactivateAllSystems
CL: Disconnecting from server: #GameUI_Disconnect_LoopDeactivate
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(backgrounds/dashboard_parallax_test) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/find_match_status) no such group
CL: CPhysicsGameSystem::UnloadSpawnGroupPhysics(scenes/home_button) no such group
SV: IGameSystem::LoopDeactivateAllSystems
HO: IGameSystem::LoopDeactivateAllSystems
SV: Disconnect client '322' from server(1): NETWORK_DISCONNECT_SHUTDOWN
Network socket 'client' opened on port -1
CL: Sending connect to 205.185.194.75:28042
CL: Received S2C_CHALLENGE [3944778562 auth 3] from 205.185.194.75:28042
CL: Sending C2S_CONNECT [42 protocol 3944778562 auth 3] to 205.185.194.75:28042
CL: Received S2C_CONNECTION from 205.185.194.75:28042 [addons:'']
CL: Connected to '205.185.194.75:28042'
CL: CLoopModeRemoteConnect::OnClientFrameSimulate switching to "levelload" loopmode with addons:
SwitchToLoop levelload requested: id [2] addons []
Failed to load image for cursor from resource/cursor/workshop/pw_chaos_cursors/cursor_inivisible.bmp: Couldn't open resource/cursor/workshop/pw_chaos_cursors/cursor_inivisible.bmp
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_STATE_LOADING_SCREEN
CL: CLoopModeLevelLoad::OnClientFrameSimulate switching to "game" loopmode with addons:
SwitchToLoop game requested: id [2] addons []
CL: Adding Prequisite CCreateGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CConnectGameClientPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadStartupResourcePrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CLoadSpawnGroupsPrerequisite to sequence for CGameClientConnectPrerequisite
CL: Adding Prequisite CFinalizeConnectionPrerequisite to sequence for CGameClientConnectPrerequisite
CL: CNetworkGameClient already exists for connection to '205.185.194.75:28042'
CL: PS_SATISFIED CCreateGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
CL: connection to '205.185.194.75:28042' already started
CL: PS_SATISFIED CConnectGameClientPrerequisite in sequence for CGameClientConnectPrerequisite
Game: "Dota 2"
Map: "dota"
Players: 1 (0 bots) / 64 humans
Build: 6923
Server Number: 4
Initializing script VM...
...done
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_INIT'
CL: CGameRulesGameSystem::GameInit installed game rules
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 4
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 7
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 6
File error loading resource header "materials/effects/fog_world_00.vtex_c" (Error: ERROR_FILEOPEN)
File error loading resource header "materials/effects/fow_clouds_00.vtex_c" (Error: ERROR_FILEOPEN)
Mismatch between client C_DOTAPlayer and server CDOTAPlayer
warning: (root)::m_vecClientQuickBuyState exists only in client
File error loading resource header "materials/models/props_gameplay/dota_ar_frame/dota_ar_frame.vmat_c" (Error: ERROR_FILEOPEN)
Allocating new transform texture!
File error loading resource header "models/heroes/ancient_apparition/ancient_apparition_ice_shards.vmdl_c" (Error: ERROR_FILEOPEN)
CL: PS_SATISFIED CLoadStartupResourcePrerequisite in sequence for CGameClientConnectPrerequisite
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 5
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 8
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 9
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 10
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 11
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 12
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 13
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 14
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 15
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 16
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 17
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 18
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 19
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 20
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 21
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 22
CL: CLoadSpawnGroupsPrerequisite::UnloadInitialSpawnGroup unloaded spawn group 23
CL: PS_SATISFIED CLoadSpawnGroupsPrerequisite in sequence for CGameClientConnectPrerequisite
CL: PS_SATISFIED CFinalizeConnectionPrerequisite in sequence for CGameClientConnectPrerequisite
CL: OnStatusFinished for CGameClientConnectPrerequisite
CL: CGameClientConnectPrerequisite connection succeeded
ChangeGameUIState: DOTA_GAME_UI_STATE_LOADING_SCREEN -> DOTA_GAME_UI_DOTA_INGAME
CL: IGameSystem::LoopActivateAllSystems
HO: IGameSystem::LoopActivateAllSystems
Remote Connect (205.185.194.75:28042)
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
CL: Receiving uncompressed update from server
CL: Signon traffic "client": incoming 162.556 KB [10 pkts], outgoing 17.691 KB [378 pkts]
C:Gamerules: entering state 'DOTA_GAMERULES_STATE_GAME_IN_PROGRESS'
MODELCOMBINER: Combined model models/heroes/sand_king/sand_king_c_0.vmdl in 0.514984 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/sand_king/sand_king_c_0.vmdl took 4.978052 ms
MODELCOMBINER: Combined model models/heroes/shadow_fiend/shadow_fiend_c_1.vmdl in 0.827789 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/shadow_fiend/shadow_fiend_c_1.vmdl took 3.664787 ms
MODELCOMBINER: Combined model models/heroes/windrunner/windrunner_c_2.vmdl in 0.404358 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/windrunner/windrunner_c_2.vmdl took 3.244059 ms
MODELCOMBINER: Combined model models/heroes/faceless_void/faceless_void_c_3.vmdl in 0.259399 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/faceless_void/faceless_void_c_3.vmdl took 3.649118 ms
MODELCOMBINER: Combined model models/heroes/rubick/rubick_c_4.vmdl in 0.595093 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/rubick/rubick_c_4.vmdl took 1.575092 ms
MODELCOMBINER: Combined model models/heroes/furion/furion_c_5.vmdl in 0.320435 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/furion/furion_c_5.vmdl took 4.728929 ms
MODELCOMBINER: Combined model models/heroes/meepo/meepo_c_6.vmdl in 0.469208 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/meepo/meepo_c_6.vmdl took 4.621108 ms
MODELCOMBINER: Combined model models/heroes/venomancer/venomancer_c_7.vmdl in 0.289917 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/venomancer/venomancer_c_7.vmdl took 3.222083 ms
MODELCOMBINER: Combined model models/heroes/bristleback/bristleback_c_8.vmdl in 0.514984 ms
MODELCOMBINER: Model Combiner Callbacks for models/heroes/bristleback/bristleback_c_8.vmdl took 3.811527 ms
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
**** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
**** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
defaultfocus=TestContainer not found within layout file for
Writing configuration for slot 0
Writing configuration for slot 0
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
ChangeGameUIState: DOTA_GAME_UI_DOTA_INGAME -> DOTA_GAME_UI_STATE_DASHBOARD
**** Panel MapPreview has fill-parent-flow for width, but isn't in a flowing right layout
ConVarRef dota_ignore_nonfriend_guild_invites doesn't point to an existing ConVar
defaultfocus=TestContainer not found within layout file for
Writing configuration for slot 0
Writing configuration for slot 0
ChangeGameUIState: DOTA_GAME_UI_STATE_DASHBOARD -> DOTA_GAME_UI_DOTA_INGAME
CSwapChainBase::QueuePresentAndWait() looped for 21 iterations without a present event.
CSwapChainBase::QueuePresentAndWait() looped for 22 iterations without a present event.
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