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using SFML with Skia
#include <SFML/Graphics.hpp>
// include skia
#include "SkCanvas.h"
#include "SkGraphics.h"
#include "SkImageEncoder.h"
#include "SkString.h"
#include "SkTemplates.h"
#include "SkTypeface.h"
#include <iostream>
using namespace std;
int main(int argc, char **argv) {
int width = 800;
int height = 600;
// Create the main window
sf::RenderWindow window(sf::VideoMode(width, height), "SFML window");
sf::Image image;
SkAutoGraphics ag;
//Set Text To Draw
SkString text("Hello Skia");
SkPaint paint;
//Set Text ARGB Color
paint.setARGB(255, 255, 255, 255);
//Turn AntiAliasing On
paint.setAntiAlias(true);
paint.setLCDRenderText(true);
paint.setTypeface(SkTypeface::CreateFromName("sans-serif", SkTypeface::kNormal));
//Set Text Size
paint.setTextSize(SkIntToScalar(20));
SkBitmap bitmap;
bitmap.allocPixels(SkImageInfo::MakeN32Premul(width,height));
//Create Canvas
SkCanvas canvas(bitmap);
canvas.drawARGB(100, 25, 25, 25);
//Text X, Y Position Varibles
int x = 80;
int y = 60;
canvas.drawText(text.c_str(), text.size(), x, y, paint);
//Set Style and Stroke Width
paint.setStyle(SkPaint::kStroke_Style);
paint.setStrokeWidth(3);
//Draw A Rectangle
SkRect rect;
paint.setARGB(255, 0, 0, 0);
//Left, Top, Right, Bottom
rect.set(50, 100, 200, 200);
canvas.drawRoundRect(rect, 20, 20, paint);
canvas.drawOval(rect, paint);
//Draw A Line
canvas.drawLine(10, 300, 300, 300, paint);
//Draw Circle (X, Y, Size, Paint)
canvas.drawCircle(100, 400, 50, paint);
image.create(bitmap.width(), bitmap.height(), reinterpret_cast<const sf::Uint8*>(bitmap.getPixels()));
// Load a sprite to display
sf::Texture texture;
if (!texture.loadFromImage(image))
return EXIT_FAILURE;
sf::Sprite sprite(texture);
//sprite.SetPosition(100, 100);
//sprite.Resize(400, 400);
// Start the game loop
while (window.isOpen())
{
// Process events
sf::Event event;
while (window.pollEvent(event))
{
// Close window : exit
if (event.type== sf::Event::Closed)
window.close();
}
// Clear screen
window.clear();
window.draw(sprite);
// Update the window
window.display();
}
return EXIT_SUCCESS;
}
@adrian-gierakowski

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adrian-gierakowski commented Sep 30, 2014

works with SFML 2.1, and skia checked out at commit: 47c548a

@sanjuchopracool

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sanjuchopracool commented Nov 11, 2018

Does it use OpenGL for rendering ?

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