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Examples for "make pointers to members callable"
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// based on original paper | |
struct X{ void method(int){} }; | |
struct Y{ int val; }; | |
struct Z{ | |
void lval() & {}; | |
void rval() && {}; | |
void const_() const {}; | |
}; | |
int main(){ | |
X x; | |
X* px = &x; | |
void (X::*p_mem)(int ) = &X::method; | |
p_mem(x, 1); // equivalent to (x.*p_mem)(1) | |
p_mem(px, 1); // equivalent to ((*px).pmem)(1) | |
int (Y::*p_val) = &Y::val; | |
Y y{42}; | |
p_val(y) = 17; // equivalent to (y.*p_val) = 17; | |
p_val(&y) = 17; // same as above | |
void (Z::*lval)() & = &Z::lval; | |
void (Z::*rval)() && = &Z::rval; | |
void (Z::*const_)() const = &Z::const_; | |
Z z; | |
const Z cz; | |
lval(z); // OK | |
lval(&z); // OK | |
//lval(Z{}); // error: Z{} is not an lvalue | |
//rval(z); // error: z is not an rvalue | |
rval(Z{}); // OK | |
const_(cz); // OK | |
//lval(cz); // error: can’t call non-const member function on const object | |
} |
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// and it works with standard algorithms out of the box | |
#include <algorithm> | |
#include <iostream> | |
#include <memory> | |
#include <vector> | |
struct S{ | |
S(){static int N; val = N++;} | |
void f(){std::cout << " " << val << "\n";} | |
int val; | |
}; | |
int main(){ | |
{ | |
std::vector<S> vec(3); | |
std::for_each(vec.begin(), vec.end(), &S::f); | |
std::cout << std::count_if(vec.begin(), vec.end(), &S::val) << '\n'; | |
} | |
{ | |
S s1, s2, s3; | |
std::vector<S*> vec = {&s1, &s2, &s3}; | |
std::for_each(vec.begin(), vec.end(), &S::f); | |
std::cout << std::count_if(vec.begin(), vec.end(), &S::val) << '\n'; | |
} | |
{ | |
std::vector<std::shared_ptr<S>> vec = { std::make_shared<S>() }; | |
std::for_each(vec.begin(), vec.end(), &S::f); | |
std::cout << std::count_if(vec.begin(), vec.end(), &S::val) << '\n'; | |
} | |
} |
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// making sure it works with concepts | |
template<typename F, typename T> | |
concept bool Callable = requires(F f, T t) { | |
{ f(t) } | |
}; | |
template<typename F, typename T> | |
void call(F f, T t) requires Callable<F, T> { | |
f(t); | |
} | |
struct S{ | |
void f(){} | |
int x; | |
}; | |
void f(S s){} | |
int main(){ | |
S s; | |
S *ps; | |
struct { | |
S operator*(){static S s; return s;} | |
} x; | |
call(f, s); // sanity check | |
call(&S::f, s); | |
call(&S::x, s); | |
call(&S::f, ps); | |
call(&S::x, ps); | |
call(&S::f, x); | |
call(&S::x, x); | |
} |
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#include <cstdio> | |
struct B{virtual char method(){return 'S';}}; | |
struct D : public B{char method(){return 'D';}}; | |
int main(){ | |
B b; D d; | |
B *pb = new B; B *pd = new D; | |
auto ptr = &B::method; | |
printf("%c %c\n", (b.*ptr)(), ptr(b)); | |
printf("%c %c\n", (d.*ptr)(), ptr(d)); | |
printf("%c %c %c\n", ((*pb).*ptr)(), (pb->*ptr)(), ptr(pb)); | |
printf("%c %c %c\n", ((*pd).*ptr)(), (pd->*ptr)(), ptr(pd)); | |
auto ptr2 = &D::method; | |
//ptr2(b); // invalid | |
//ptr2(pd); // invalid | |
} |
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