This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#!/usr/bin/env bash | |
RED='\033[0;31m' | |
GREEN='\033[0;32m' | |
YELLOW='\033[0;33m' | |
BLUE='\033[0;34m' | |
NC='\033[0m' | |
usage=" | |
A quick script to add env variables to your heroku application. Following options are required: |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
const numberToCharMap = new Map([ | |
["+", 0], | |
["", 1], | |
["a", 2], | |
["b", 2], | |
["c", 2], | |
["d", 3], | |
["e", 3], | |
["f", 3], | |
["g", 4], |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
type Ref<T> = T | |
type Factory<TModel> = () => Ref<TModel> | |
type PropertyType = 'string' | 'number' | 'boolean' | 'manyToOne' | 'oneToMany' | |
type PropertyMetadata<Type = PropertyType> = { | |
type: Type | |
default?: any | |
optional?: boolean |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
function buildEntity(entityName: string, properties: [{ name: string, type: string, columnType: string, index?: boolean }]) { | |
class DMLEntity { | |
[key: string]: any | |
constructor() { | |
for (const property of properties) { | |
this[property.name] = undefined | |
} | |
} | |
} |