-
carrier_hits=0
-
battleship_hits=0
-
cruiser_hits=0
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submarine_hits=0
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destroyer_hits=0
##Setup Game
Repeat for each player
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Give player a fleet of ships containing a carrier, battleship, cruiser, submarine, and destroyer
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Place each ship in the fleet on a location on the ocean grid, either horizontally or vertically
end
To determine who goes first, generate a random integer that's either 1 or 2 and save that in a variable called active_player
if active_player==1
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active_player= "player1"
-
passive_player= "player2"
else
-
active_player= "player2"
-
passive_player= "player1"
end
puts "#{active_player} goes first"
while fleet_sunk== false
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active_player should choose a hole on the ocean grid
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if the hole that they chose is the same as a ship location
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puts "It's a hit"
-
active_player places a red peg in target_hole
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passive_player places a red peg in cruiser_hole
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ship_type= Ask passive_player what type of ship it is ("carrier", "battleship", "cruiser", "submarine" or "destroyer")
-
if ship_type="carrier"
-
number_of_holes= 5
-
carrier_hits +=1
-
if number_of_holes== carrier_hits
-
carrier_sunk=true
-
puts "You've sunk #{active_player}'s carrier!"
-
-
end
-
-
-
-
elsif ship_type= "battleship"
-
number_of_holes= 4
-
battleship_hits +=1
-
if number_of_holes== battleship_hits
-
battleship_sunk=true
-
puts "You've sunk #{active_player}'s battleship!"
-
-
end
-
-
elsif ship_type= "cruiser"
-
number_of_holes= 3
-
cruiser_hits +=1
-
if number_of_holes == cruiser_hits
-
cruiser_sunk=true
-
puts "You've sunk #{active_player}'s cruiser!"
-
-
end
-
-
elsif ship_type= "submarine"
-
number_of_holes= 3
-
submarine_hits +=1
-
if number_of_holes== submarine_hits
-
submarine_sunk=true
-
puts "You've sunk #{active_player}'s submarine!"
-
-
end
-
-
elsif ship_type= "destroyer"
-
number_of_holes= 2
-
destroyer_hits +=1
-
if number_of_holes == destroyer_hits
-
destroyer_sunk=true
-
puts "You've sunk #{active_player}'s destroyer!"
-
-
end
-
-
else
- puts "It's a miss"
- active_player puts a white peg in the location that they guessed
-
end
-
if carrier_sunk && battleship_sunk && cruiser_sunk && submarine_sunk && destroyer_sunk
-
fleet_sunk=true
-
puts "Game over " passive_player "had their fleet sunk"
-
-
end
-
if active_player was equal to player 1
- change active_player to player 2
-
else
- change active_player to player1
-
end
end