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import core.stdc.stdio; | |
import bindbc.nanovg; | |
import bindbc.glfw; | |
import bindbc.opengl; | |
@nogc nothrow: | |
int initNanovg(){ | |
version(BindNanovg_Static){ | |
// todo: some stuff | |
}else{ | |
NanovgSupport ret = loadNanovg(); | |
if(ret == NanovgSupport.noLibrary){ | |
printf("noLibrary \n".ptr); | |
return 1; | |
} | |
} | |
return 0; | |
} | |
bool exit; | |
extern (C) void key_callback(GLFWwindow* window, int key, int scancode, int action, int mods) | |
{ | |
if (key == GLFW_KEY_ESCAPE && action == GLFW_PRESS) | |
exit = true; | |
} | |
extern (C) int main() | |
{ | |
initNanovg(); | |
exit = false; | |
GLFWSupport glfw = loadGLFW(); | |
printf("GLFW: %d", glfw); | |
if(!glfwInit()){ | |
return -1; | |
} | |
if(!glfwInit()){ | |
return -1; | |
} | |
enum glVersion = 32; | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, glVersion / 10); | |
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, glVersion % 10); | |
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE); | |
glfwWindowHint(GLFW_RESIZABLE, false); | |
glfwWindowHint(GLFW_SAMPLES, 4); | |
auto window = glfwCreateWindow(1024, 768, "D yellow rect with nanovg", null, null); | |
//writeln(window is null); | |
glfwMakeContextCurrent(window); | |
glfwSwapInterval(false); | |
glfwSetKeyCallback(window, &key_callback); | |
// You have a context, you can load opengl | |
GLSupport gl = loadOpenGL(); | |
//writeln("Opengl: ", gl); | |
auto vg = nvgCreateGL3(NVGcreateFlags.NVG_STENCIL_STROKES | NVGcreateFlags.NVG_DEBUG); | |
while(!exit) | |
{ | |
glViewport(0, 0, 1024, 768); | |
glClearColor(0.3f, 0.3f, 0.32f, 1.0f); | |
glClear(GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT|GL_STENCIL_BUFFER_BIT); | |
nvgBeginFrame(vg, 1024, 768, 1); | |
{ | |
nvgBeginPath(vg); | |
nvgFillColor(vg, nvgRGBA(255,192,0,255)); | |
nvgRect(vg, 200, 200, 300, 300); | |
nvgFill(vg); | |
} | |
nvgEndFrame(vg); | |
glfwSwapBuffers(window); | |
glfwPollEvents(); | |
} | |
nvgDeleteGL3(vg); | |
return 0; | |
} |
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