This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
@echo off | |
setlocal | |
echo [Pins] Excluding VRCX and Unity (Hub + Editors) from upgrades... | |
rem -- VRCX | |
winget pin add --id VRCX.VRCX >nul 2>&1 | |
rem -- Unity 2022 (VRChat) | |
winget pin add --id Unity.Unity.2022 >nul 2>&1 |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
import json | |
# navigate to here: https://vrchat.com/api/1/Steam/transactions | |
# click save, in firefox it's automatically called transactions.json, but you have to rename if your browser doesn't save it with such name | |
# place it in the same folder/path as this python script | |
with open("transactions.json", "r", encoding="utf-8") as f: | |
data = json.load(f) | |
# Filter: isGift is True and status is not "failed" | |
filtered = [txn for txn in data if txn.get("isGift") and txn.get("status") != "failed"] |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// place this into %APPDATA%\VRCX, must be also called custom.js | |
(function () { | |
console.log("Unicode highlighter by Abbey"); | |
function highlightUnicodeCharacters() { | |
// had to add .x-user-dialog, I kinda forgot about that oops | |
const spans = document.querySelectorAll( | |
".x-user-dialog .dialog-title.el-popover__reference" | |
); |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
using UnityEditor; | |
using System.Reflection; | |
using System; | |
//https://answers.unity.com/questions/578393/clear-console-through-code-in-development-build.html | |
public static class ClearConsole{ | |
private static MethodInfo _clearConsoleMethod; | |
private static MethodInfo ClearConsoleMethod | |
{ |