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from inputs import get_gamepad | |
import pygame | |
import time | |
def scale(dimension, coordinate, gamepad_max): | |
scaled = coordinate * dimension // (gamepad_max * 2) + dimension // 2 | |
return scaled if scaled > 0 else 0 | |
def display_text(text, screen, pos, font, color): | |
screen.blit(font.render(text, True, color), pos) | |
def main(): | |
Z_MAX = 10 | |
WIDTH, HIGHT = 800, 800 | |
BG_COLOR = (0, 0, 0) | |
CIRCLE_COLOR = (255, 0, 255) | |
X_AXIS_COLOR = (0, 255, 0) | |
Y_AXIS_COLOR = (255, 0, 0) | |
X_AXIS_WIDTH = 1 | |
Y_AXIS_WIDTH = 1 | |
TEXT_WIDTH = 36 | |
GAMEPAD_MAX = 32767 | |
RADIUS_SCALE_FACTOR = 3 | |
x = 0 | |
y = 0 | |
z = 1 | |
center = [x, y] | |
pygame.init() | |
screen = pygame.display.set_mode((WIDTH, HIGHT)) | |
font = pygame.font.SysFont('calibri.ttf', TEXT_WIDTH) | |
running = True | |
while running: | |
events = get_gamepad() | |
for event in events: | |
if event.ev_type == "Absolute": | |
if event.code == "ABS_X": | |
x = event.state | |
elif event.code == "ABS_Y": | |
y = event.state | |
elif event.ev_type == "Key": | |
if event.code == "BTN_SOUTH" and event.state and z != Z_MAX: | |
z += event.state | |
elif event.code == "BTN_EAST" and event.state and z != 1: | |
z -= event.state | |
elif event.code == "BTN_WEST" and event.state: | |
running = False | |
else: | |
continue | |
screen.fill(BG_COLOR) | |
x_start_pos = (center[0], -GAMEPAD_MAX) | |
x_end_pos = (center[0], GAMEPAD_MAX) | |
y_start_pos = (GAMEPAD_MAX, center[1]) | |
y_end_pos = (-GAMEPAD_MAX, center[1]) | |
center[0] = scale(WIDTH, x, GAMEPAD_MAX) | |
center[1] = scale(HIGHT, y, -GAMEPAD_MAX) | |
radius = z * RADIUS_SCALE_FACTOR | |
pygame.draw.line(screen, X_AXIS_COLOR, x_start_pos, x_end_pos, X_AXIS_WIDTH) | |
pygame.draw.line(screen, Y_AXIS_COLOR, y_start_pos, y_end_pos, Y_AXIS_WIDTH) | |
pygame.draw.circle(screen, CIRCLE_COLOR, center, radius) | |
display_text(f"X: {center[0]}", screen, (20, 20), font, X_AXIS_COLOR) | |
display_text(f"Y: {center[1]}", screen, (20, 42), font, Y_AXIS_COLOR) | |
display_text(f"Z: {z}", screen, (20, 64), font, CIRCLE_COLOR) | |
pygame.display.update() | |
pygame.quit() | |
if __name__ == "__main__": | |
main() |
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