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// Available variables: | |
// - Machine | |
// - interpret | |
// - assign | |
// - send | |
// - sendParent | |
// - spawn | |
// - raise | |
// - actions | |
// - XState (all XState exports) | |
const triggerMachine = Machine( | |
{ | |
id: 'TicTacToe-game', | |
initial: 'gameOver', | |
context: { | |
whoseTurn: undefined | |
}, | |
states: { | |
gameOver: { | |
entry: ['enableStartButtons', 'disableReset'], | |
exit: ['disableStartButtons', 'enableReset'], | |
on: { | |
USER_FIRST_PRESS: { | |
target: 'gameStarted', | |
actions: 'setUsersTurn' | |
}, | |
COMPUTER_FIRST_PRESS: { | |
target: 'gameStarted', | |
actions: 'setComputersTurn' | |
} | |
} | |
}, | |
gameStarted: { | |
initial: 'getTurn', | |
states: { | |
getTurn: { | |
on: { | |
'': [ | |
{ target: 'userTurn', cond: { type: 'isUsersTurn'} }, | |
{ target: 'computerTurn', cond: {type: 'isComputersTurn'} } | |
] | |
} | |
}, | |
userTurn: { | |
entry: ['promptUserToMove'], | |
exit: [], | |
on: { | |
USER_PLAYED: 'processMove' | |
} | |
}, | |
computerTurn: { | |
on: { | |
COMPUTER_PLAYED: 'processMove' | |
} | |
}, | |
processMove: { | |
on: { | |
'': [ | |
{ target: 'win', cond: 'checkForAWin' }, | |
{ target: 'tie', cond: 'checkForATie' } | |
], | |
} | |
}, | |
win: {}, | |
tie: {}, | |
}, | |
entry: ['disableStartButtons', 'enableReset', 'clearBoard'], | |
} | |
} | |
}, | |
{ | |
actions: { | |
enableStartButtons: (context, event) => { | |
console.log('enableStartButtons...'); | |
}, | |
disableStartButtons: (context, event) => {}, | |
enableReset: (context, event) => {}, | |
disableReset: (context, event) => {}, | |
clearBoard: (context, event) => {}, | |
setUsersTurn: (context, event) => { | |
context.whoseTurn = "user" | |
console.log('turn: user') | |
}, | |
setComputersTurn: (c,e) => { | |
c.whoseTurn='computer' | |
console.info('turn: computer') | |
}, | |
promptUserToMove: (c,e) => { | |
console.info('users turn to go') | |
}, | |
} | |
}, { | |
guards: { | |
isUsersTurn: (context, event) => { | |
console.log('in isUsers Turn') | |
return context.whoseTurn === 'user'; | |
}, | |
isComputersTurn: (context, event) => { | |
return context.whoseTurn === 'computer'; | |
}, | |
checkForAWin: (context, event) => { | |
return context.whoseTurn === 'user'; | |
}, | |
checkForATie: (context, event) => { | |
return context.whoseTurn === 'computer'; | |
}, | |
} | |
} | |
); |
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