Pre-reqs:
- Have Python 3 installed. On macOS, this could be installed from homebrew or even via standard Python 3.6 downloaded installer from https://www.python.org/download. On Linux, just use your package manager.
- On macOS:
- Install XCode from the Mac App Store (or install the XCode command line utils).
- Have homebrew installed
- On Linux:
- For a full list of apt packages required, check out the example Dockerfile and copy what's installed there.
- These instructions assume you are using Ubuntu 16.04 or newer. If you are using 14.04, you can try these installation instructions instead to work around the old CMake version.
- These instructions assume you don't have an nVidia GPU and don't have Cuda and cuDNN installed and don't want GPU acceleration (since none of the current Mac models support this).
Clone the code from github:
git clone https://github.com/davisking/dlib.git
Build the main dlib library (optional if you just want to use Python):
cd dlib
mkdir build; cd build; cmake ..; cmake --build .
Build and install the Python extensions:
cd ..
python3 setup.py install
At this point, you should be able to run python3
and type import dlib
successfully.
Hi, how do we cross compile python binding libs on new MAC M1 for x86_64 ? I tried following and still got arm64.
make
cmake -DCMAKE_OSX_ARCHITECTURES=x86_64 ..
cmake --build .
python3 setup.py install
find . -name "*.so" -exec file {} ;
./build/lib.macosx-10.9-x86_64-3.9/_dlib_pybind11.cpython-39-darwin.so: Mach-O 64-bit bundle arm64
How can I build python bindings which are for x86_64 ?