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Defolding

Artsiom Trubchyk aglitchman

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Defolding
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@yinyin
yinyin / endian.h
Created March 13, 2012 09:51
BSD/Linux-like <endian.h> for MacOS X
#ifndef __FINK_ENDIANDEV_PKG_ENDIAN_H__
#define __FINK_ENDIANDEV_PKG_ENDIAN_H__ 1
/** compatibility header for endian.h
* This is a simple compatibility shim to convert
* BSD/Linux endian macros to the Mac OS X equivalents.
* It is public domain.
* */
#ifndef __APPLE__
@minikomi
minikomi / goserv.go
Created September 2, 2012 02:59
Simple static server in go
package main
import (
"flag"
"log"
"net/http"
"os"
)
@jgranick
jgranick / install.sh
Last active December 17, 2015 19:09
DO NOT DO THIS ANYMORE. The following script installs a 32-bit version of Neko, instead of the 64-bit version that comes with the Haxe 3 install. Your Neko install should match your OS X install, which means unless you are running an OLD system, you want the 64-bit version. OpenFL does properly support 64-bit Neko, and expects this on 64-bit sys…
#!/bin/sh
# Download Neko
curl -L http://nekovm.org/_media/neko-2.0.0-osx.tar.gz > neko-2.0.0-osx.tar.gz
# Extract and copy files to /usr/lib/neko
@skratchdot
skratchdot / gh-pages.sh
Last active December 1, 2022 16:26
Initialize gh-pages branch
# create gh-pages branch
git checkout --orphan gh-pages
git rm -rf .
touch README.md
git add README.md
git commit -m 'initial gh-pages commit'
git push origin gh-pages
# add gh-pages as submodule
git checkout master
@podgorskiy
podgorskiy / FrustumCull.h
Created July 12, 2017 10:33
Ready to use frustum culling code. Depends only on GLM. The input is only bounding box and ProjectionView matrix. Based on Inigo Quilez's code.
#include <glm/matrix.hpp>
class Frustum
{
public:
Frustum() {}
// m = ProjectionMatrix * ViewMatrix
Frustum(glm::mat4 m);
'''
Crude script to analyze which CPU features are used by a given executable/library.
Created on Jun 2, 2019
@author: SleepProgger
'''
import json
import argparse
import sys

How to setup a practically free CDN using Backblaze B2 and Cloudflare

⚠️ Note 2023-01-21
Some things have changed since I originally wrote this in 2016. I have updated a few minor details, and the advice is still broadly the same, but there are some new Cloudflare features you can (and should) take advantage of. In particular, pay attention to Trevor Stevens' comment here from 22 January 2022, and Matt Stenson's useful caching advice. In addition, Backblaze, with whom Cloudflare are a Bandwidth Alliance partner, have published their own guide detailing how to use Cloudflare's Web Workers to cache content from B2 private buckets. That is worth reading,

@atyuwen
atyuwen / opt_fsr.fxh
Last active May 17, 2024 11:09
An optimized AMD FSR implementation for Mobiles
//==============================================================================================================================
// An optimized AMD FSR's EASU implementation for Mobiles
// Based on https://github.com/GPUOpen-Effects/FidelityFX-FSR/blob/master/ffx-fsr/ffx_fsr1.h
// Details can be found: https://atyuwen.github.io/posts/optimizing-fsr/
// Distributed under the MIT License. Copyright (c) 2021 atyuwen.
// -- FsrEasuSampleH should be implemented by calling shader, like following:
// AH3 FsrEasuSampleH(AF2 p) { return MyTex.SampleLevel(LinearSampler, p, 0).xyz; }
//==============================================================================================================================
void FsrEasuL(
out AH3 pix,