Created
October 24, 2019 07:33
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using UnityEngine.UI; | |
using UnityEngine; | |
public class NativeAndroidInUnity : MonoBehaviour | |
{ | |
public Button showToastButton; | |
public string toastText = "This is a Toast"; | |
void Start() | |
{ | |
showToastButton.onClick.AddListener(onShowToastClicked); | |
} | |
public void onShowToastClicked() | |
{ | |
#if UNITY_ANDROID | |
showAndroidToast(); | |
#else | |
Debug.Log("No Toast setup for this platform."); | |
#endif | |
} | |
private void showAndroidToast() | |
{ | |
//create a Toast class object | |
AndroidJavaClass toastClass = | |
new AndroidJavaClass("android.widget.Toast"); | |
//create an array and add params to be passed | |
object[] toastParams = new object[3]; | |
AndroidJavaClass unityActivity = | |
new AndroidJavaClass("com.unity3d.player.UnityPlayer"); | |
toastParams[0] = | |
unityActivity.GetStatic<AndroidJavaObject> | |
("currentActivity"); | |
toastParams[1] = toastText; | |
toastParams[2] = toastClass.GetStatic<int> | |
("LENGTH_LONG"); | |
//call static function of Toast class, makeText | |
AndroidJavaObject toastObject = | |
toastClass.CallStatic<AndroidJavaObject> | |
("makeText", toastParams); | |
//show toast | |
toastObject.Call("show"); | |
} | |
} | |
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