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May 16, 2018 08:43
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Tic tac toe
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#ifndef TICTACTOE_GRID_H | |
#define TICTACTOE_GRID_H | |
#define COLOR1 "\x1B[32m" | |
#define COLOR2 "\x1B[35m" | |
#define NORMAL "\x1B[0m" | |
#define GRID "\t\t+-------+-------+-------+\n" \ | |
"\t\t| | | |\n" \ | |
"\t\t| %s | %s | %s |\n" \ | |
"\t\t| 1| 2| 3|\n" \ | |
"\t\t+-------+-------+-------+\n" \ | |
"\t\t| | | |\n" \ | |
"\t\t| %s | %s | %s |\n" \ | |
"\t\t| 4| 5| 6|\n" \ | |
"\t\t+-------+-------+-------+\n" \ | |
"\t\t| | | |\n" \ | |
"\t\t| %s | %s | %s |\n" \ | |
"\t\t| 7| 8| 9|\n" \ | |
"\t\t+-------+-------+-------+\n\n" | |
#endif |
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#include <stdlib.h> | |
#include <stdio.h> | |
#include "tictactoe.h" | |
square_state_t STATE[] = {EMPTY, EMPTY, EMPTY, | |
EMPTY, EMPTY, EMPTY, | |
EMPTY, EMPTY, EMPTY}; | |
int main(int argc, char **argv) | |
{ | |
draw_game(STATE); | |
return 0; | |
} |
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#include <stdio.h> | |
#include <stdlib.h> // pour avoir system() | |
#include "tictactoe.h" | |
#include "grid.h" | |
char *square_state(square_state_t state) | |
{ | |
if (state == PLAYER1) | |
return COLOR1 "X" NORMAL; | |
else if (state == PLAYER2) | |
return COLOR2 "O" NORMAL; | |
else // EMPTY | |
return " "; // espace | |
} | |
void draw_game(square_state_t *game_state) | |
{ | |
system("clear"); // system("cls") sur windows. | |
printf(GRID, | |
square_state(game_state[0]), | |
square_state(game_state[1]), | |
square_state(game_state[2]), | |
square_state(game_state[3]), | |
square_state(game_state[4]), | |
square_state(game_state[5]), | |
square_state(game_state[6]), | |
square_state(game_state[7]), | |
square_state(game_state[8])); | |
} |
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#ifndef TICTACTOE_H | |
#define TICTACTOE_H | |
// type custom permettant de représenter | |
// l'état d'une case du morpion | |
typedef enum | |
{ | |
EMPTY = 0, | |
PLAYER1, | |
PLAYER2 | |
} square_state_t; | |
void draw_game(square_state_t *game_state); | |
#endif |
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