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@ahadcove
Created August 17, 2017 13:23
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Socket.io Cheat Sheet
// sending to sender-client only
socket.emit('message', "this is a test");
// sending to all clients, include sender
io.emit('message', "this is a test");
// sending to all clients except sender
socket.broadcast.emit('message', "this is a test");
// sending to all clients in 'game' room(channel) except sender
socket.broadcast.to('game').emit('message', 'nice game');
// sending to all clients in 'game' room(channel), include sender
io.in('game').emit('message', 'cool game');
// sending to sender client, only if they are in 'game' room(channel)
socket.to('game').emit('message', 'enjoy the game');
// sending to all clients in namespace 'myNamespace', include sender
io.of('myNamespace').emit('message', 'gg');
// sending to individual socketid
socket.broadcast.to(socket.id).emit('message', 'for your eyes only');
// Making a room between two users
socket.join('some-unique-room-name'); // Do this for both users you want to chat with each other
socket.broadcast.to('the-unique-room-name').emit('message', 'blah'); // Send a message to the chat room.
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