Created
August 17, 2017 13:23
-
-
Save ahadcove/b6d39fff44a6ec4658e76afe94e76a53 to your computer and use it in GitHub Desktop.
Socket.io Cheat Sheet
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
// sending to sender-client only | |
socket.emit('message', "this is a test"); | |
// sending to all clients, include sender | |
io.emit('message', "this is a test"); | |
// sending to all clients except sender | |
socket.broadcast.emit('message', "this is a test"); | |
// sending to all clients in 'game' room(channel) except sender | |
socket.broadcast.to('game').emit('message', 'nice game'); | |
// sending to all clients in 'game' room(channel), include sender | |
io.in('game').emit('message', 'cool game'); | |
// sending to sender client, only if they are in 'game' room(channel) | |
socket.to('game').emit('message', 'enjoy the game'); | |
// sending to all clients in namespace 'myNamespace', include sender | |
io.of('myNamespace').emit('message', 'gg'); | |
// sending to individual socketid | |
socket.broadcast.to(socket.id).emit('message', 'for your eyes only'); | |
// Making a room between two users | |
socket.join('some-unique-room-name'); // Do this for both users you want to chat with each other | |
socket.broadcast.to('the-unique-room-name').emit('message', 'blah'); // Send a message to the chat room. |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment