Created
May 8, 2023 05:57
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function loadShader(gl, type, source) { | |
const shader = gl.createShader(type); | |
gl.shaderSource(shader, source); | |
gl.compileShader(shader); | |
if (!gl.getShaderParameter(shader, gl.COMPILE_STATUS)) { | |
alert( | |
`Terjadi kesalahan saat proses kompilasi shaders: ${gl.getShaderInfoLog( | |
shader | |
)}` | |
); | |
gl.deleteShader(shader); | |
return null; | |
} | |
return shader; | |
} | |
function initShaderProgram(gl, vsSource, fsSource) { | |
const vertexShader = loadShader(gl, gl.VERTEX_SHADER, vsSource); | |
const fragmentShader = loadShader(gl, gl.FRAGMENT_SHADER, fsSource); | |
const shaderProgram = gl.createProgram(); | |
gl.attachShader(shaderProgram, vertexShader); | |
gl.attachShader(shaderProgram, fragmentShader); | |
gl.linkProgram(shaderProgram); | |
if (!gl.getProgramParameter(shaderProgram, gl.LINK_STATUS)) { | |
alert( | |
`Tidak dapat menginisialisasi program shader: ${gl.getProgramInfoLog( | |
shaderProgram | |
)}` | |
); | |
return false; | |
} | |
gl.program = shaderProgram; | |
return true; | |
} |
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