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@ahmedhosny
Forked from mrivlin/CutCircularArc.json
Last active September 18, 2016 21:53
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Plethora Add-In Technical Exercise

Plethora Technical Exercise

The aim of this exercise is to test your ability to write clean, well structured code and to solve a basic problem inspired by systems we have built here at Plethora. When evaluating these challenges, we care both about the structure and correctness of your solution. Feel free to choose any imperative, object-oriented language that is freely available.

Your task is to automate quoting for parts manufactured with a 2-axis laser cutting machine. When a design is submitted by a user for laser cutting it is automatically converted to a 2D profile. This profile is the input to your system.

Profile Representation

A profile contains a set of edges, each of which derive from a type of curve. Edges adjoin to one another at vertices so that each edge has one or two vertex endpoints. Each edge and vertex element is keyed by a unique integer, id. A profile is stored in a JSON file that is organized like Schema.json.

We will consider two types of curve in this exercise: straight line segments and circular arcs. While a line segment is completely defined via its vertices, circular arcs contain the additional Center and ClockwiseFrom fields. The ClockwiseFrom field references the vertex from which the circular arc may be drawn clockwise until it reaches the other vertex of that edge.

The units for all curves is inches.

Quoting

The main considerations to be taken into account when quoting a part are material costs and machine costs.

Material costs are proportional to the area of stock used for the part with optimal stock orientation. Stock is pre cut into a rectangular shape where, to account for kerf thickness from the laser, additional padding is added to the design's bounds in each axis to define stock size.

Machine costs are proportional to the time the laser spends cutting. The laser is considered to travel in a straight line at the maximal laser cutting speed, v_max, but for a circular arc of nonzero radius, R, travels at a speed given by v_max * exp(-1/R).

Task

(1) Write code to deserialize extrusion profiles so that they can be represented in memory.

(2) Write a program that takes a profile and produces a quote. Assume:

- Padding: 0.1in

- Material Cost: $0.75/in^2

- Maximal laser cutter speed: 0.5 in/s

- Machine Time Cost: $0.07/s

(3) Keep all of your progress in a git repository and when you are done, push your repository and send an email letting us know you're done.

(4) Include a brief description of how to use your code, what you would do to improve it if you had more time and any other considerations you think are relevant. Please make sure to reference any external code or libraries used.

Examples

The provided examples are given for your convenience and testing. These examples represent a few very simple cases but expect your code to be tested with instances of more complex geometry.

Three example JSON files:

(1) Rectangle.json - a simple 3in x 5in rectangle.

Your program should output: 14.10 dollars

(2) ExtrudeCircularArc.json - a 2in x 1in rectangle with semi-circle added onto one of the 1in sides.

Your program should output: 4.47 dollars

(3) CutCircularArc.json - a 2in x 1in rectangle with semi-circle cut into one of the 1in sides.

Your program should output: 4.06 dollars

Solution Notes

quick writeup of what I've done..

How to run

Download the zip and fire up index.html in a browser that supports webGL. Upload a JSON file and it should get drawn up in the 3d viewport and have its associated cost calculations displayed. You can choose to optimize the orientation of the shape. This will rotate the shape at 1 degree intervals around the origin. At each step, the stock cost is calculated. The routine will then take the first lowest instance of stock cost and align the shape to its associated degree of rotation. Finally, the shape is moved to the center. If the new shape orientation differs from the original input, you should get a button popup informing you of that. Clicking on the button will generate a new JSON file representing the newly oriented geometry. If the shape orientation is the same as the input file, then the rotation is already optimum and you should also get a prompt informing you of that.

Quick vid [here] (https://youtu.be/NaSqrOrbfg0)

Files to look for

Gists dont allow directories so its kind of messy. The two main files where all my code is are

init.js has all the UI elements, the main function is called here. Also this file deals with generating the new json files for optimized geometry orientation.

laserJobClass.js is where the main class is defined together with its associated core functionality.

New examples added

The three examples added were already in optimum orientation, had line-to-arc connections that are tangential to the arc, and only feature one arc. I therefore created three extra input files to test the code as follows:

doubleArcRotated.json features two arcs with a general shape orientation at around 45 degrees.

multipleArcRotated.json has multiple arcs drawn with different variations of clockwise and anticlockwise directions.

multipleArcRotatedJoinedArc.json same as above but features two arcs that share the same end/start point.

Tech used

ThreeJS/WebGl for geometry display, bounding box calculations and rotations.

jquery for reading input json as well as binding UI elements.

bootstrap for UI elements.

js magic for all the rest.

Stuff I looked up:

_ self-invoking, recursive function in js.

_ downloading text files from the browser.

_ the threeJS docs..

Nice to haves

_ fitting multiple shapes onto one bed.

_ incorporating laser cutter bed size.

_ incorporating laser cutter watt power and material thickness. If multiple passes are required, then the machine cost should reflect that. Also some way of automating bed height adjustment with every pass - if machine code allows that.

_ current arc length is based on Euclidan calculation. The laser cutter machine code will eventually split the arc into many straight line segments. It would be good practice to include these into the machine time calculations to get a more accurate figure.

_ a graph visualization of stock cost on the y-axis and different rotation angles on the x-axis in an interactive d3.js manner. just another nerdy thing to have..

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fieldset[disabled] .btn-warning.focus,
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background-image: -webkit-linear-gradient(top, #fcf8e3 0%, #f8efc0 100%);
background-image: -o-linear-gradient(top, #fcf8e3 0%, #f8efc0 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#fcf8e3), to(#f8efc0));
background-image: linear-gradient(to bottom, #fcf8e3 0%, #f8efc0 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#fffcf8e3', endColorstr='#fff8efc0', GradientType=0);
background-repeat: repeat-x;
border-color: #f5e79e;
}
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background-image: -webkit-linear-gradient(top, #f2dede 0%, #e7c3c3 100%);
background-image: -o-linear-gradient(top, #f2dede 0%, #e7c3c3 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#f2dede), to(#e7c3c3));
background-image: linear-gradient(to bottom, #f2dede 0%, #e7c3c3 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#fff2dede', endColorstr='#ffe7c3c3', GradientType=0);
background-repeat: repeat-x;
border-color: #dca7a7;
}
.progress {
background-image: -webkit-linear-gradient(top, #ebebeb 0%, #f5f5f5 100%);
background-image: -o-linear-gradient(top, #ebebeb 0%, #f5f5f5 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#ebebeb), to(#f5f5f5));
background-image: linear-gradient(to bottom, #ebebeb 0%, #f5f5f5 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffebebeb', endColorstr='#fff5f5f5', GradientType=0);
background-repeat: repeat-x;
}
.progress-bar {
background-image: -webkit-linear-gradient(top, #337ab7 0%, #286090 100%);
background-image: -o-linear-gradient(top, #337ab7 0%, #286090 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#337ab7), to(#286090));
background-image: linear-gradient(to bottom, #337ab7 0%, #286090 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ff337ab7', endColorstr='#ff286090', GradientType=0);
background-repeat: repeat-x;
}
.progress-bar-success {
background-image: -webkit-linear-gradient(top, #5cb85c 0%, #449d44 100%);
background-image: -o-linear-gradient(top, #5cb85c 0%, #449d44 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#5cb85c), to(#449d44));
background-image: linear-gradient(to bottom, #5cb85c 0%, #449d44 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ff5cb85c', endColorstr='#ff449d44', GradientType=0);
background-repeat: repeat-x;
}
.progress-bar-info {
background-image: -webkit-linear-gradient(top, #5bc0de 0%, #31b0d5 100%);
background-image: -o-linear-gradient(top, #5bc0de 0%, #31b0d5 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#5bc0de), to(#31b0d5));
background-image: linear-gradient(to bottom, #5bc0de 0%, #31b0d5 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ff5bc0de', endColorstr='#ff31b0d5', GradientType=0);
background-repeat: repeat-x;
}
.progress-bar-warning {
background-image: -webkit-linear-gradient(top, #f0ad4e 0%, #ec971f 100%);
background-image: -o-linear-gradient(top, #f0ad4e 0%, #ec971f 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#f0ad4e), to(#ec971f));
background-image: linear-gradient(to bottom, #f0ad4e 0%, #ec971f 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#fff0ad4e', endColorstr='#ffec971f', GradientType=0);
background-repeat: repeat-x;
}
.progress-bar-danger {
background-image: -webkit-linear-gradient(top, #d9534f 0%, #c9302c 100%);
background-image: -o-linear-gradient(top, #d9534f 0%, #c9302c 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#d9534f), to(#c9302c));
background-image: linear-gradient(to bottom, #d9534f 0%, #c9302c 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffd9534f', endColorstr='#ffc9302c', GradientType=0);
background-repeat: repeat-x;
}
.progress-bar-striped {
background-image: -webkit-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: -o-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
}
.list-group {
border-radius: 4px;
-webkit-box-shadow: 0 1px 2px rgba(0, 0, 0, .075);
box-shadow: 0 1px 2px rgba(0, 0, 0, .075);
}
.list-group-item.active,
.list-group-item.active:hover,
.list-group-item.active:focus {
text-shadow: 0 -1px 0 #286090;
background-image: -webkit-linear-gradient(top, #337ab7 0%, #2b669a 100%);
background-image: -o-linear-gradient(top, #337ab7 0%, #2b669a 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#337ab7), to(#2b669a));
background-image: linear-gradient(to bottom, #337ab7 0%, #2b669a 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ff337ab7', endColorstr='#ff2b669a', GradientType=0);
background-repeat: repeat-x;
border-color: #2b669a;
}
.list-group-item.active .badge,
.list-group-item.active:hover .badge,
.list-group-item.active:focus .badge {
text-shadow: none;
}
.panel {
-webkit-box-shadow: 0 1px 2px rgba(0, 0, 0, .05);
box-shadow: 0 1px 2px rgba(0, 0, 0, .05);
}
.panel-default > .panel-heading {
background-image: -webkit-linear-gradient(top, #f5f5f5 0%, #e8e8e8 100%);
background-image: -o-linear-gradient(top, #f5f5f5 0%, #e8e8e8 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#f5f5f5), to(#e8e8e8));
background-image: linear-gradient(to bottom, #f5f5f5 0%, #e8e8e8 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#fff5f5f5', endColorstr='#ffe8e8e8', GradientType=0);
background-repeat: repeat-x;
}
.panel-primary > .panel-heading {
background-image: -webkit-linear-gradient(top, #337ab7 0%, #2e6da4 100%);
background-image: -o-linear-gradient(top, #337ab7 0%, #2e6da4 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#337ab7), to(#2e6da4));
background-image: linear-gradient(to bottom, #337ab7 0%, #2e6da4 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ff337ab7', endColorstr='#ff2e6da4', GradientType=0);
background-repeat: repeat-x;
}
.panel-success > .panel-heading {
background-image: -webkit-linear-gradient(top, #dff0d8 0%, #d0e9c6 100%);
background-image: -o-linear-gradient(top, #dff0d8 0%, #d0e9c6 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#dff0d8), to(#d0e9c6));
background-image: linear-gradient(to bottom, #dff0d8 0%, #d0e9c6 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffdff0d8', endColorstr='#ffd0e9c6', GradientType=0);
background-repeat: repeat-x;
}
.panel-info > .panel-heading {
background-image: -webkit-linear-gradient(top, #d9edf7 0%, #c4e3f3 100%);
background-image: -o-linear-gradient(top, #d9edf7 0%, #c4e3f3 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#d9edf7), to(#c4e3f3));
background-image: linear-gradient(to bottom, #d9edf7 0%, #c4e3f3 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffd9edf7', endColorstr='#ffc4e3f3', GradientType=0);
background-repeat: repeat-x;
}
.panel-warning > .panel-heading {
background-image: -webkit-linear-gradient(top, #fcf8e3 0%, #faf2cc 100%);
background-image: -o-linear-gradient(top, #fcf8e3 0%, #faf2cc 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#fcf8e3), to(#faf2cc));
background-image: linear-gradient(to bottom, #fcf8e3 0%, #faf2cc 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#fffcf8e3', endColorstr='#fffaf2cc', GradientType=0);
background-repeat: repeat-x;
}
.panel-danger > .panel-heading {
background-image: -webkit-linear-gradient(top, #f2dede 0%, #ebcccc 100%);
background-image: -o-linear-gradient(top, #f2dede 0%, #ebcccc 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#f2dede), to(#ebcccc));
background-image: linear-gradient(to bottom, #f2dede 0%, #ebcccc 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#fff2dede', endColorstr='#ffebcccc', GradientType=0);
background-repeat: repeat-x;
}
.well {
background-image: -webkit-linear-gradient(top, #e8e8e8 0%, #f5f5f5 100%);
background-image: -o-linear-gradient(top, #e8e8e8 0%, #f5f5f5 100%);
background-image: -webkit-gradient(linear, left top, left bottom, from(#e8e8e8), to(#f5f5f5));
background-image: linear-gradient(to bottom, #e8e8e8 0%, #f5f5f5 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#ffe8e8e8', endColorstr='#fff5f5f5', GradientType=0);
background-repeat: repeat-x;
border-color: #dcdcdc;
-webkit-box-shadow: inset 0 1px 3px rgba(0, 0, 0, .05), 0 1px 0 rgba(255, 255, 255, .1);
box-shadow: inset 0 1px 3px rgba(0, 0, 0, .05), 0 1px 0 rgba(255, 255, 255, .1);
}
/*# sourceMappingURL=bootstrap-theme.css.map */
/*!
* Bootstrap v3.3.6 (http://getbootstrap.com)
* Copyright 2011-2015 Twitter, Inc.
* Licensed under MIT (https://github.com/twbs/bootstrap/blob/master/LICENSE)
*/
/*! normalize.css v3.0.3 | MIT License | github.com/necolas/normalize.css */
html {
font-family: sans-serif;
-webkit-text-size-adjust: 100%;
-ms-text-size-adjust: 100%;
}
body {
margin: 0;
}
article,
aside,
details,
figcaption,
figure,
footer,
header,
hgroup,
main,
menu,
nav,
section,
summary {
display: block;
}
audio,
canvas,
progress,
video {
display: inline-block;
vertical-align: baseline;
}
audio:not([controls]) {
display: none;
height: 0;
}
[hidden],
template {
display: none;
}
a {
background-color: transparent;
}
a:active,
a:hover {
outline: 0;
}
abbr[title] {
border-bottom: 1px dotted;
}
b,
strong {
font-weight: bold;
}
dfn {
font-style: italic;
}
h1 {
margin: .67em 0;
font-size: 2em;
}
mark {
color: #000;
background: #ff0;
}
small {
font-size: 80%;
}
sub,
sup {
position: relative;
font-size: 75%;
line-height: 0;
vertical-align: baseline;
}
sup {
top: -.5em;
}
sub {
bottom: -.25em;
}
img {
border: 0;
}
svg:not(:root) {
overflow: hidden;
}
figure {
margin: 1em 40px;
}
hr {
height: 0;
-webkit-box-sizing: content-box;
-moz-box-sizing: content-box;
box-sizing: content-box;
}
pre {
overflow: auto;
}
code,
kbd,
pre,
samp {
font-family: monospace, monospace;
font-size: 1em;
}
button,
input,
optgroup,
select,
textarea {
margin: 0;
font: inherit;
color: inherit;
}
button {
overflow: visible;
}
button,
select {
text-transform: none;
}
button,
html input[type="button"],
input[type="reset"],
input[type="submit"] {
-webkit-appearance: button;
cursor: pointer;
}
button[disabled],
html input[disabled] {
cursor: default;
}
button::-moz-focus-inner,
input::-moz-focus-inner {
padding: 0;
border: 0;
}
input {
line-height: normal;
}
input[type="checkbox"],
input[type="radio"] {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
padding: 0;
}
input[type="number"]::-webkit-inner-spin-button,
input[type="number"]::-webkit-outer-spin-button {
height: auto;
}
input[type="search"] {
-webkit-box-sizing: content-box;
-moz-box-sizing: content-box;
box-sizing: content-box;
-webkit-appearance: textfield;
}
input[type="search"]::-webkit-search-cancel-button,
input[type="search"]::-webkit-search-decoration {
-webkit-appearance: none;
}
fieldset {
padding: .35em .625em .75em;
margin: 0 2px;
border: 1px solid #c0c0c0;
}
legend {
padding: 0;
border: 0;
}
textarea {
overflow: auto;
}
optgroup {
font-weight: bold;
}
table {
border-spacing: 0;
border-collapse: collapse;
}
td,
th {
padding: 0;
}
/*! Source: https://github.com/h5bp/html5-boilerplate/blob/master/src/css/main.css */
@media print {
*,
*:before,
*:after {
color: #000 !important;
text-shadow: none !important;
background: transparent !important;
-webkit-box-shadow: none !important;
box-shadow: none !important;
}
a,
a:visited {
text-decoration: underline;
}
a[href]:after {
content: " (" attr(href) ")";
}
abbr[title]:after {
content: " (" attr(title) ")";
}
a[href^="#"]:after,
a[href^="javascript:"]:after {
content: "";
}
pre,
blockquote {
border: 1px solid #999;
page-break-inside: avoid;
}
thead {
display: table-header-group;
}
tr,
img {
page-break-inside: avoid;
}
img {
max-width: 100% !important;
}
p,
h2,
h3 {
orphans: 3;
widows: 3;
}
h2,
h3 {
page-break-after: avoid;
}
.navbar {
display: none;
}
.btn > .caret,
.dropup > .btn > .caret {
border-top-color: #000 !important;
}
.label {
border: 1px solid #000;
}
.table {
border-collapse: collapse !important;
}
.table td,
.table th {
background-color: #fff !important;
}
.table-bordered th,
.table-bordered td {
border: 1px solid #ddd !important;
}
}
@font-face {
font-family: 'Glyphicons Halflings';
src: url('../fonts/glyphicons-halflings-regular.eot');
src: url('../fonts/glyphicons-halflings-regular.eot?#iefix') format('embedded-opentype'), url('../fonts/glyphicons-halflings-regular.woff2') format('woff2'), url('../fonts/glyphicons-halflings-regular.woff') format('woff'), url('../fonts/glyphicons-halflings-regular.ttf') format('truetype'), url('../fonts/glyphicons-halflings-regular.svg#glyphicons_halflingsregular') format('svg');
}
.glyphicon {
position: relative;
top: 1px;
display: inline-block;
font-family: 'Glyphicons Halflings';
font-style: normal;
font-weight: normal;
line-height: 1;
-webkit-font-smoothing: antialiased;
-moz-osx-font-smoothing: grayscale;
}
.glyphicon-asterisk:before {
content: "\002a";
}
.glyphicon-plus:before {
content: "\002b";
}
.glyphicon-euro:before,
.glyphicon-eur:before {
content: "\20ac";
}
.glyphicon-minus:before {
content: "\2212";
}
.glyphicon-cloud:before {
content: "\2601";
}
.glyphicon-envelope:before {
content: "\2709";
}
.glyphicon-pencil:before {
content: "\270f";
}
.glyphicon-glass:before {
content: "\e001";
}
.glyphicon-music:before {
content: "\e002";
}
.glyphicon-search:before {
content: "\e003";
}
.glyphicon-heart:before {
content: "\e005";
}
.glyphicon-star:before {
content: "\e006";
}
.glyphicon-star-empty:before {
content: "\e007";
}
.glyphicon-user:before {
content: "\e008";
}
.glyphicon-film:before {
content: "\e009";
}
.glyphicon-th-large:before {
content: "\e010";
}
.glyphicon-th:before {
content: "\e011";
}
.glyphicon-th-list:before {
content: "\e012";
}
.glyphicon-ok:before {
content: "\e013";
}
.glyphicon-remove:before {
content: "\e014";
}
.glyphicon-zoom-in:before {
content: "\e015";
}
.glyphicon-zoom-out:before {
content: "\e016";
}
.glyphicon-off:before {
content: "\e017";
}
.glyphicon-signal:before {
content: "\e018";
}
.glyphicon-cog:before {
content: "\e019";
}
.glyphicon-trash:before {
content: "\e020";
}
.glyphicon-home:before {
content: "\e021";
}
.glyphicon-file:before {
content: "\e022";
}
.glyphicon-time:before {
content: "\e023";
}
.glyphicon-road:before {
content: "\e024";
}
.glyphicon-download-alt:before {
content: "\e025";
}
.glyphicon-download:before {
content: "\e026";
}
.glyphicon-upload:before {
content: "\e027";
}
.glyphicon-inbox:before {
content: "\e028";
}
.glyphicon-play-circle:before {
content: "\e029";
}
.glyphicon-repeat:before {
content: "\e030";
}
.glyphicon-refresh:before {
content: "\e031";
}
.glyphicon-list-alt:before {
content: "\e032";
}
.glyphicon-lock:before {
content: "\e033";
}
.glyphicon-flag:before {
content: "\e034";
}
.glyphicon-headphones:before {
content: "\e035";
}
.glyphicon-volume-off:before {
content: "\e036";
}
.glyphicon-volume-down:before {
content: "\e037";
}
.glyphicon-volume-up:before {
content: "\e038";
}
.glyphicon-qrcode:before {
content: "\e039";
}
.glyphicon-barcode:before {
content: "\e040";
}
.glyphicon-tag:before {
content: "\e041";
}
.glyphicon-tags:before {
content: "\e042";
}
.glyphicon-book:before {
content: "\e043";
}
.glyphicon-bookmark:before {
content: "\e044";
}
.glyphicon-print:before {
content: "\e045";
}
.glyphicon-camera:before {
content: "\e046";
}
.glyphicon-font:before {
content: "\e047";
}
.glyphicon-bold:before {
content: "\e048";
}
.glyphicon-italic:before {
content: "\e049";
}
.glyphicon-text-height:before {
content: "\e050";
}
.glyphicon-text-width:before {
content: "\e051";
}
.glyphicon-align-left:before {
content: "\e052";
}
.glyphicon-align-center:before {
content: "\e053";
}
.glyphicon-align-right:before {
content: "\e054";
}
.glyphicon-align-justify:before {
content: "\e055";
}
.glyphicon-list:before {
content: "\e056";
}
.glyphicon-indent-left:before {
content: "\e057";
}
.glyphicon-indent-right:before {
content: "\e058";
}
.glyphicon-facetime-video:before {
content: "\e059";
}
.glyphicon-picture:before {
content: "\e060";
}
.glyphicon-map-marker:before {
content: "\e062";
}
.glyphicon-adjust:before {
content: "\e063";
}
.glyphicon-tint:before {
content: "\e064";
}
.glyphicon-edit:before {
content: "\e065";
}
.glyphicon-share:before {
content: "\e066";
}
.glyphicon-check:before {
content: "\e067";
}
.glyphicon-move:before {
content: "\e068";
}
.glyphicon-step-backward:before {
content: "\e069";
}
.glyphicon-fast-backward:before {
content: "\e070";
}
.glyphicon-backward:before {
content: "\e071";
}
.glyphicon-play:before {
content: "\e072";
}
.glyphicon-pause:before {
content: "\e073";
}
.glyphicon-stop:before {
content: "\e074";
}
.glyphicon-forward:before {
content: "\e075";
}
.glyphicon-fast-forward:before {
content: "\e076";
}
.glyphicon-step-forward:before {
content: "\e077";
}
.glyphicon-eject:before {
content: "\e078";
}
.glyphicon-chevron-left:before {
content: "\e079";
}
.glyphicon-chevron-right:before {
content: "\e080";
}
.glyphicon-plus-sign:before {
content: "\e081";
}
.glyphicon-minus-sign:before {
content: "\e082";
}
.glyphicon-remove-sign:before {
content: "\e083";
}
.glyphicon-ok-sign:before {
content: "\e084";
}
.glyphicon-question-sign:before {
content: "\e085";
}
.glyphicon-info-sign:before {
content: "\e086";
}
.glyphicon-screenshot:before {
content: "\e087";
}
.glyphicon-remove-circle:before {
content: "\e088";
}
.glyphicon-ok-circle:before {
content: "\e089";
}
.glyphicon-ban-circle:before {
content: "\e090";
}
.glyphicon-arrow-left:before {
content: "\e091";
}
.glyphicon-arrow-right:before {
content: "\e092";
}
.glyphicon-arrow-up:before {
content: "\e093";
}
.glyphicon-arrow-down:before {
content: "\e094";
}
.glyphicon-share-alt:before {
content: "\e095";
}
.glyphicon-resize-full:before {
content: "\e096";
}
.glyphicon-resize-small:before {
content: "\e097";
}
.glyphicon-exclamation-sign:before {
content: "\e101";
}
.glyphicon-gift:before {
content: "\e102";
}
.glyphicon-leaf:before {
content: "\e103";
}
.glyphicon-fire:before {
content: "\e104";
}
.glyphicon-eye-open:before {
content: "\e105";
}
.glyphicon-eye-close:before {
content: "\e106";
}
.glyphicon-warning-sign:before {
content: "\e107";
}
.glyphicon-plane:before {
content: "\e108";
}
.glyphicon-calendar:before {
content: "\e109";
}
.glyphicon-random:before {
content: "\e110";
}
.glyphicon-comment:before {
content: "\e111";
}
.glyphicon-magnet:before {
content: "\e112";
}
.glyphicon-chevron-up:before {
content: "\e113";
}
.glyphicon-chevron-down:before {
content: "\e114";
}
.glyphicon-retweet:before {
content: "\e115";
}
.glyphicon-shopping-cart:before {
content: "\e116";
}
.glyphicon-folder-close:before {
content: "\e117";
}
.glyphicon-folder-open:before {
content: "\e118";
}
.glyphicon-resize-vertical:before {
content: "\e119";
}
.glyphicon-resize-horizontal:before {
content: "\e120";
}
.glyphicon-hdd:before {
content: "\e121";
}
.glyphicon-bullhorn:before {
content: "\e122";
}
.glyphicon-bell:before {
content: "\e123";
}
.glyphicon-certificate:before {
content: "\e124";
}
.glyphicon-thumbs-up:before {
content: "\e125";
}
.glyphicon-thumbs-down:before {
content: "\e126";
}
.glyphicon-hand-right:before {
content: "\e127";
}
.glyphicon-hand-left:before {
content: "\e128";
}
.glyphicon-hand-up:before {
content: "\e129";
}
.glyphicon-hand-down:before {
content: "\e130";
}
.glyphicon-circle-arrow-right:before {
content: "\e131";
}
.glyphicon-circle-arrow-left:before {
content: "\e132";
}
.glyphicon-circle-arrow-up:before {
content: "\e133";
}
.glyphicon-circle-arrow-down:before {
content: "\e134";
}
.glyphicon-globe:before {
content: "\e135";
}
.glyphicon-wrench:before {
content: "\e136";
}
.glyphicon-tasks:before {
content: "\e137";
}
.glyphicon-filter:before {
content: "\e138";
}
.glyphicon-briefcase:before {
content: "\e139";
}
.glyphicon-fullscreen:before {
content: "\e140";
}
.glyphicon-dashboard:before {
content: "\e141";
}
.glyphicon-paperclip:before {
content: "\e142";
}
.glyphicon-heart-empty:before {
content: "\e143";
}
.glyphicon-link:before {
content: "\e144";
}
.glyphicon-phone:before {
content: "\e145";
}
.glyphicon-pushpin:before {
content: "\e146";
}
.glyphicon-usd:before {
content: "\e148";
}
.glyphicon-gbp:before {
content: "\e149";
}
.glyphicon-sort:before {
content: "\e150";
}
.glyphicon-sort-by-alphabet:before {
content: "\e151";
}
.glyphicon-sort-by-alphabet-alt:before {
content: "\e152";
}
.glyphicon-sort-by-order:before {
content: "\e153";
}
.glyphicon-sort-by-order-alt:before {
content: "\e154";
}
.glyphicon-sort-by-attributes:before {
content: "\e155";
}
.glyphicon-sort-by-attributes-alt:before {
content: "\e156";
}
.glyphicon-unchecked:before {
content: "\e157";
}
.glyphicon-expand:before {
content: "\e158";
}
.glyphicon-collapse-down:before {
content: "\e159";
}
.glyphicon-collapse-up:before {
content: "\e160";
}
.glyphicon-log-in:before {
content: "\e161";
}
.glyphicon-flash:before {
content: "\e162";
}
.glyphicon-log-out:before {
content: "\e163";
}
.glyphicon-new-window:before {
content: "\e164";
}
.glyphicon-record:before {
content: "\e165";
}
.glyphicon-save:before {
content: "\e166";
}
.glyphicon-open:before {
content: "\e167";
}
.glyphicon-saved:before {
content: "\e168";
}
.glyphicon-import:before {
content: "\e169";
}
.glyphicon-export:before {
content: "\e170";
}
.glyphicon-send:before {
content: "\e171";
}
.glyphicon-floppy-disk:before {
content: "\e172";
}
.glyphicon-floppy-saved:before {
content: "\e173";
}
.glyphicon-floppy-remove:before {
content: "\e174";
}
.glyphicon-floppy-save:before {
content: "\e175";
}
.glyphicon-floppy-open:before {
content: "\e176";
}
.glyphicon-credit-card:before {
content: "\e177";
}
.glyphicon-transfer:before {
content: "\e178";
}
.glyphicon-cutlery:before {
content: "\e179";
}
.glyphicon-header:before {
content: "\e180";
}
.glyphicon-compressed:before {
content: "\e181";
}
.glyphicon-earphone:before {
content: "\e182";
}
.glyphicon-phone-alt:before {
content: "\e183";
}
.glyphicon-tower:before {
content: "\e184";
}
.glyphicon-stats:before {
content: "\e185";
}
.glyphicon-sd-video:before {
content: "\e186";
}
.glyphicon-hd-video:before {
content: "\e187";
}
.glyphicon-subtitles:before {
content: "\e188";
}
.glyphicon-sound-stereo:before {
content: "\e189";
}
.glyphicon-sound-dolby:before {
content: "\e190";
}
.glyphicon-sound-5-1:before {
content: "\e191";
}
.glyphicon-sound-6-1:before {
content: "\e192";
}
.glyphicon-sound-7-1:before {
content: "\e193";
}
.glyphicon-copyright-mark:before {
content: "\e194";
}
.glyphicon-registration-mark:before {
content: "\e195";
}
.glyphicon-cloud-download:before {
content: "\e197";
}
.glyphicon-cloud-upload:before {
content: "\e198";
}
.glyphicon-tree-conifer:before {
content: "\e199";
}
.glyphicon-tree-deciduous:before {
content: "\e200";
}
.glyphicon-cd:before {
content: "\e201";
}
.glyphicon-save-file:before {
content: "\e202";
}
.glyphicon-open-file:before {
content: "\e203";
}
.glyphicon-level-up:before {
content: "\e204";
}
.glyphicon-copy:before {
content: "\e205";
}
.glyphicon-paste:before {
content: "\e206";
}
.glyphicon-alert:before {
content: "\e209";
}
.glyphicon-equalizer:before {
content: "\e210";
}
.glyphicon-king:before {
content: "\e211";
}
.glyphicon-queen:before {
content: "\e212";
}
.glyphicon-pawn:before {
content: "\e213";
}
.glyphicon-bishop:before {
content: "\e214";
}
.glyphicon-knight:before {
content: "\e215";
}
.glyphicon-baby-formula:before {
content: "\e216";
}
.glyphicon-tent:before {
content: "\26fa";
}
.glyphicon-blackboard:before {
content: "\e218";
}
.glyphicon-bed:before {
content: "\e219";
}
.glyphicon-apple:before {
content: "\f8ff";
}
.glyphicon-erase:before {
content: "\e221";
}
.glyphicon-hourglass:before {
content: "\231b";
}
.glyphicon-lamp:before {
content: "\e223";
}
.glyphicon-duplicate:before {
content: "\e224";
}
.glyphicon-piggy-bank:before {
content: "\e225";
}
.glyphicon-scissors:before {
content: "\e226";
}
.glyphicon-bitcoin:before {
content: "\e227";
}
.glyphicon-btc:before {
content: "\e227";
}
.glyphicon-xbt:before {
content: "\e227";
}
.glyphicon-yen:before {
content: "\00a5";
}
.glyphicon-jpy:before {
content: "\00a5";
}
.glyphicon-ruble:before {
content: "\20bd";
}
.glyphicon-rub:before {
content: "\20bd";
}
.glyphicon-scale:before {
content: "\e230";
}
.glyphicon-ice-lolly:before {
content: "\e231";
}
.glyphicon-ice-lolly-tasted:before {
content: "\e232";
}
.glyphicon-education:before {
content: "\e233";
}
.glyphicon-option-horizontal:before {
content: "\e234";
}
.glyphicon-option-vertical:before {
content: "\e235";
}
.glyphicon-menu-hamburger:before {
content: "\e236";
}
.glyphicon-modal-window:before {
content: "\e237";
}
.glyphicon-oil:before {
content: "\e238";
}
.glyphicon-grain:before {
content: "\e239";
}
.glyphicon-sunglasses:before {
content: "\e240";
}
.glyphicon-text-size:before {
content: "\e241";
}
.glyphicon-text-color:before {
content: "\e242";
}
.glyphicon-text-background:before {
content: "\e243";
}
.glyphicon-object-align-top:before {
content: "\e244";
}
.glyphicon-object-align-bottom:before {
content: "\e245";
}
.glyphicon-object-align-horizontal:before {
content: "\e246";
}
.glyphicon-object-align-left:before {
content: "\e247";
}
.glyphicon-object-align-vertical:before {
content: "\e248";
}
.glyphicon-object-align-right:before {
content: "\e249";
}
.glyphicon-triangle-right:before {
content: "\e250";
}
.glyphicon-triangle-left:before {
content: "\e251";
}
.glyphicon-triangle-bottom:before {
content: "\e252";
}
.glyphicon-triangle-top:before {
content: "\e253";
}
.glyphicon-console:before {
content: "\e254";
}
.glyphicon-superscript:before {
content: "\e255";
}
.glyphicon-subscript:before {
content: "\e256";
}
.glyphicon-menu-left:before {
content: "\e257";
}
.glyphicon-menu-right:before {
content: "\e258";
}
.glyphicon-menu-down:before {
content: "\e259";
}
.glyphicon-menu-up:before {
content: "\e260";
}
* {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
*:before,
*:after {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
html {
font-size: 10px;
-webkit-tap-highlight-color: rgba(0, 0, 0, 0);
}
body {
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
font-size: 14px;
line-height: 1.42857143;
color: #333;
background-color: #fff;
}
input,
button,
select,
textarea {
font-family: inherit;
font-size: inherit;
line-height: inherit;
}
a {
color: #337ab7;
text-decoration: none;
}
a:hover,
a:focus {
color: #23527c;
text-decoration: underline;
}
a:focus {
outline: thin dotted;
outline: 5px auto -webkit-focus-ring-color;
outline-offset: -2px;
}
figure {
margin: 0;
}
img {
vertical-align: middle;
}
.img-responsive,
.thumbnail > img,
.thumbnail a > img,
.carousel-inner > .item > img,
.carousel-inner > .item > a > img {
display: block;
max-width: 100%;
height: auto;
}
.img-rounded {
border-radius: 6px;
}
.img-thumbnail {
display: inline-block;
max-width: 100%;
height: auto;
padding: 4px;
line-height: 1.42857143;
background-color: #fff;
border: 1px solid #ddd;
border-radius: 4px;
-webkit-transition: all .2s ease-in-out;
-o-transition: all .2s ease-in-out;
transition: all .2s ease-in-out;
}
.img-circle {
border-radius: 50%;
}
hr {
margin-top: 20px;
margin-bottom: 20px;
border: 0;
border-top: 1px solid #eee;
}
.sr-only {
position: absolute;
width: 1px;
height: 1px;
padding: 0;
margin: -1px;
overflow: hidden;
clip: rect(0, 0, 0, 0);
border: 0;
}
.sr-only-focusable:active,
.sr-only-focusable:focus {
position: static;
width: auto;
height: auto;
margin: 0;
overflow: visible;
clip: auto;
}
[role="button"] {
cursor: pointer;
}
h1,
h2,
h3,
h4,
h5,
h6,
.h1,
.h2,
.h3,
.h4,
.h5,
.h6 {
font-family: inherit;
font-weight: 500;
line-height: 1.1;
color: inherit;
}
h1 small,
h2 small,
h3 small,
h4 small,
h5 small,
h6 small,
.h1 small,
.h2 small,
.h3 small,
.h4 small,
.h5 small,
.h6 small,
h1 .small,
h2 .small,
h3 .small,
h4 .small,
h5 .small,
h6 .small,
.h1 .small,
.h2 .small,
.h3 .small,
.h4 .small,
.h5 .small,
.h6 .small {
font-weight: normal;
line-height: 1;
color: #777;
}
h1,
.h1,
h2,
.h2,
h3,
.h3 {
margin-top: 20px;
margin-bottom: 10px;
}
h1 small,
.h1 small,
h2 small,
.h2 small,
h3 small,
.h3 small,
h1 .small,
.h1 .small,
h2 .small,
.h2 .small,
h3 .small,
.h3 .small {
font-size: 65%;
}
h4,
.h4,
h5,
.h5,
h6,
.h6 {
margin-top: 10px;
margin-bottom: 10px;
}
h4 small,
.h4 small,
h5 small,
.h5 small,
h6 small,
.h6 small,
h4 .small,
.h4 .small,
h5 .small,
.h5 .small,
h6 .small,
.h6 .small {
font-size: 75%;
}
h1,
.h1 {
font-size: 36px;
}
h2,
.h2 {
font-size: 30px;
}
h3,
.h3 {
font-size: 24px;
}
h4,
.h4 {
font-size: 18px;
}
h5,
.h5 {
font-size: 14px;
}
h6,
.h6 {
font-size: 12px;
}
p {
margin: 0 0 10px;
}
.lead {
margin-bottom: 20px;
font-size: 16px;
font-weight: 300;
line-height: 1.4;
}
@media (min-width: 768px) {
.lead {
font-size: 21px;
}
}
small,
.small {
font-size: 85%;
}
mark,
.mark {
padding: .2em;
background-color: #fcf8e3;
}
.text-left {
text-align: left;
}
.text-right {
text-align: right;
}
.text-center {
text-align: center;
}
.text-justify {
text-align: justify;
}
.text-nowrap {
white-space: nowrap;
}
.text-lowercase {
text-transform: lowercase;
}
.text-uppercase {
text-transform: uppercase;
}
.text-capitalize {
text-transform: capitalize;
}
.text-muted {
color: #777;
}
.text-primary {
color: #337ab7;
}
a.text-primary:hover,
a.text-primary:focus {
color: #286090;
}
.text-success {
color: #3c763d;
}
a.text-success:hover,
a.text-success:focus {
color: #2b542c;
}
.text-info {
color: #31708f;
}
a.text-info:hover,
a.text-info:focus {
color: #245269;
}
.text-warning {
color: #8a6d3b;
}
a.text-warning:hover,
a.text-warning:focus {
color: #66512c;
}
.text-danger {
color: #a94442;
}
a.text-danger:hover,
a.text-danger:focus {
color: #843534;
}
.bg-primary {
color: #fff;
background-color: #337ab7;
}
a.bg-primary:hover,
a.bg-primary:focus {
background-color: #286090;
}
.bg-success {
background-color: #dff0d8;
}
a.bg-success:hover,
a.bg-success:focus {
background-color: #c1e2b3;
}
.bg-info {
background-color: #d9edf7;
}
a.bg-info:hover,
a.bg-info:focus {
background-color: #afd9ee;
}
.bg-warning {
background-color: #fcf8e3;
}
a.bg-warning:hover,
a.bg-warning:focus {
background-color: #f7ecb5;
}
.bg-danger {
background-color: #f2dede;
}
a.bg-danger:hover,
a.bg-danger:focus {
background-color: #e4b9b9;
}
.page-header {
padding-bottom: 9px;
margin: 40px 0 20px;
border-bottom: 1px solid #eee;
}
ul,
ol {
margin-top: 0;
margin-bottom: 10px;
}
ul ul,
ol ul,
ul ol,
ol ol {
margin-bottom: 0;
}
.list-unstyled {
padding-left: 0;
list-style: none;
}
.list-inline {
padding-left: 0;
margin-left: -5px;
list-style: none;
}
.list-inline > li {
display: inline-block;
padding-right: 5px;
padding-left: 5px;
}
dl {
margin-top: 0;
margin-bottom: 20px;
}
dt,
dd {
line-height: 1.42857143;
}
dt {
font-weight: bold;
}
dd {
margin-left: 0;
}
@media (min-width: 768px) {
.dl-horizontal dt {
float: left;
width: 160px;
overflow: hidden;
clear: left;
text-align: right;
text-overflow: ellipsis;
white-space: nowrap;
}
.dl-horizontal dd {
margin-left: 180px;
}
}
abbr[title],
abbr[data-original-title] {
cursor: help;
border-bottom: 1px dotted #777;
}
.initialism {
font-size: 90%;
text-transform: uppercase;
}
blockquote {
padding: 10px 20px;
margin: 0 0 20px;
font-size: 17.5px;
border-left: 5px solid #eee;
}
blockquote p:last-child,
blockquote ul:last-child,
blockquote ol:last-child {
margin-bottom: 0;
}
blockquote footer,
blockquote small,
blockquote .small {
display: block;
font-size: 80%;
line-height: 1.42857143;
color: #777;
}
blockquote footer:before,
blockquote small:before,
blockquote .small:before {
content: '\2014 \00A0';
}
.blockquote-reverse,
blockquote.pull-right {
padding-right: 15px;
padding-left: 0;
text-align: right;
border-right: 5px solid #eee;
border-left: 0;
}
.blockquote-reverse footer:before,
blockquote.pull-right footer:before,
.blockquote-reverse small:before,
blockquote.pull-right small:before,
.blockquote-reverse .small:before,
blockquote.pull-right .small:before {
content: '';
}
.blockquote-reverse footer:after,
blockquote.pull-right footer:after,
.blockquote-reverse small:after,
blockquote.pull-right small:after,
.blockquote-reverse .small:after,
blockquote.pull-right .small:after {
content: '\00A0 \2014';
}
address {
margin-bottom: 20px;
font-style: normal;
line-height: 1.42857143;
}
code,
kbd,
pre,
samp {
font-family: Menlo, Monaco, Consolas, "Courier New", monospace;
}
code {
padding: 2px 4px;
font-size: 90%;
color: #c7254e;
background-color: #f9f2f4;
border-radius: 4px;
}
kbd {
padding: 2px 4px;
font-size: 90%;
color: #fff;
background-color: #333;
border-radius: 3px;
-webkit-box-shadow: inset 0 -1px 0 rgba(0, 0, 0, .25);
box-shadow: inset 0 -1px 0 rgba(0, 0, 0, .25);
}
kbd kbd {
padding: 0;
font-size: 100%;
font-weight: bold;
-webkit-box-shadow: none;
box-shadow: none;
}
pre {
display: block;
padding: 9.5px;
margin: 0 0 10px;
font-size: 13px;
line-height: 1.42857143;
color: #333;
word-break: break-all;
word-wrap: break-word;
background-color: #f5f5f5;
border: 1px solid #ccc;
border-radius: 4px;
}
pre code {
padding: 0;
font-size: inherit;
color: inherit;
white-space: pre-wrap;
background-color: transparent;
border-radius: 0;
}
.pre-scrollable {
max-height: 340px;
overflow-y: scroll;
}
.container {
padding-right: 15px;
padding-left: 15px;
margin-right: auto;
margin-left: auto;
}
@media (min-width: 768px) {
.container {
width: 750px;
}
}
@media (min-width: 992px) {
.container {
width: 970px;
}
}
@media (min-width: 1200px) {
.container {
width: 1170px;
}
}
.container-fluid {
padding-right: 15px;
padding-left: 15px;
margin-right: auto;
margin-left: auto;
}
.row {
margin-right: -15px;
margin-left: -15px;
}
.col-xs-1, .col-sm-1, .col-md-1, .col-lg-1, .col-xs-2, .col-sm-2, .col-md-2, .col-lg-2, .col-xs-3, .col-sm-3, .col-md-3, .col-lg-3, .col-xs-4, .col-sm-4, .col-md-4, .col-lg-4, .col-xs-5, .col-sm-5, .col-md-5, .col-lg-5, .col-xs-6, .col-sm-6, .col-md-6, .col-lg-6, .col-xs-7, .col-sm-7, .col-md-7, .col-lg-7, .col-xs-8, .col-sm-8, .col-md-8, .col-lg-8, .col-xs-9, .col-sm-9, .col-md-9, .col-lg-9, .col-xs-10, .col-sm-10, .col-md-10, .col-lg-10, .col-xs-11, .col-sm-11, .col-md-11, .col-lg-11, .col-xs-12, .col-sm-12, .col-md-12, .col-lg-12 {
position: relative;
min-height: 1px;
padding-right: 15px;
padding-left: 15px;
}
.col-xs-1, .col-xs-2, .col-xs-3, .col-xs-4, .col-xs-5, .col-xs-6, .col-xs-7, .col-xs-8, .col-xs-9, .col-xs-10, .col-xs-11, .col-xs-12 {
float: left;
}
.col-xs-12 {
width: 100%;
}
.col-xs-11 {
width: 91.66666667%;
}
.col-xs-10 {
width: 83.33333333%;
}
.col-xs-9 {
width: 75%;
}
.col-xs-8 {
width: 66.66666667%;
}
.col-xs-7 {
width: 58.33333333%;
}
.col-xs-6 {
width: 50%;
}
.col-xs-5 {
width: 41.66666667%;
}
.col-xs-4 {
width: 33.33333333%;
}
.col-xs-3 {
width: 25%;
}
.col-xs-2 {
width: 16.66666667%;
}
.col-xs-1 {
width: 8.33333333%;
}
.col-xs-pull-12 {
right: 100%;
}
.col-xs-pull-11 {
right: 91.66666667%;
}
.col-xs-pull-10 {
right: 83.33333333%;
}
.col-xs-pull-9 {
right: 75%;
}
.col-xs-pull-8 {
right: 66.66666667%;
}
.col-xs-pull-7 {
right: 58.33333333%;
}
.col-xs-pull-6 {
right: 50%;
}
.col-xs-pull-5 {
right: 41.66666667%;
}
.col-xs-pull-4 {
right: 33.33333333%;
}
.col-xs-pull-3 {
right: 25%;
}
.col-xs-pull-2 {
right: 16.66666667%;
}
.col-xs-pull-1 {
right: 8.33333333%;
}
.col-xs-pull-0 {
right: auto;
}
.col-xs-push-12 {
left: 100%;
}
.col-xs-push-11 {
left: 91.66666667%;
}
.col-xs-push-10 {
left: 83.33333333%;
}
.col-xs-push-9 {
left: 75%;
}
.col-xs-push-8 {
left: 66.66666667%;
}
.col-xs-push-7 {
left: 58.33333333%;
}
.col-xs-push-6 {
left: 50%;
}
.col-xs-push-5 {
left: 41.66666667%;
}
.col-xs-push-4 {
left: 33.33333333%;
}
.col-xs-push-3 {
left: 25%;
}
.col-xs-push-2 {
left: 16.66666667%;
}
.col-xs-push-1 {
left: 8.33333333%;
}
.col-xs-push-0 {
left: auto;
}
.col-xs-offset-12 {
margin-left: 100%;
}
.col-xs-offset-11 {
margin-left: 91.66666667%;
}
.col-xs-offset-10 {
margin-left: 83.33333333%;
}
.col-xs-offset-9 {
margin-left: 75%;
}
.col-xs-offset-8 {
margin-left: 66.66666667%;
}
.col-xs-offset-7 {
margin-left: 58.33333333%;
}
.col-xs-offset-6 {
margin-left: 50%;
}
.col-xs-offset-5 {
margin-left: 41.66666667%;
}
.col-xs-offset-4 {
margin-left: 33.33333333%;
}
.col-xs-offset-3 {
margin-left: 25%;
}
.col-xs-offset-2 {
margin-left: 16.66666667%;
}
.col-xs-offset-1 {
margin-left: 8.33333333%;
}
.col-xs-offset-0 {
margin-left: 0;
}
@media (min-width: 768px) {
.col-sm-1, .col-sm-2, .col-sm-3, .col-sm-4, .col-sm-5, .col-sm-6, .col-sm-7, .col-sm-8, .col-sm-9, .col-sm-10, .col-sm-11, .col-sm-12 {
float: left;
}
.col-sm-12 {
width: 100%;
}
.col-sm-11 {
width: 91.66666667%;
}
.col-sm-10 {
width: 83.33333333%;
}
.col-sm-9 {
width: 75%;
}
.col-sm-8 {
width: 66.66666667%;
}
.col-sm-7 {
width: 58.33333333%;
}
.col-sm-6 {
width: 50%;
}
.col-sm-5 {
width: 41.66666667%;
}
.col-sm-4 {
width: 33.33333333%;
}
.col-sm-3 {
width: 25%;
}
.col-sm-2 {
width: 16.66666667%;
}
.col-sm-1 {
width: 8.33333333%;
}
.col-sm-pull-12 {
right: 100%;
}
.col-sm-pull-11 {
right: 91.66666667%;
}
.col-sm-pull-10 {
right: 83.33333333%;
}
.col-sm-pull-9 {
right: 75%;
}
.col-sm-pull-8 {
right: 66.66666667%;
}
.col-sm-pull-7 {
right: 58.33333333%;
}
.col-sm-pull-6 {
right: 50%;
}
.col-sm-pull-5 {
right: 41.66666667%;
}
.col-sm-pull-4 {
right: 33.33333333%;
}
.col-sm-pull-3 {
right: 25%;
}
.col-sm-pull-2 {
right: 16.66666667%;
}
.col-sm-pull-1 {
right: 8.33333333%;
}
.col-sm-pull-0 {
right: auto;
}
.col-sm-push-12 {
left: 100%;
}
.col-sm-push-11 {
left: 91.66666667%;
}
.col-sm-push-10 {
left: 83.33333333%;
}
.col-sm-push-9 {
left: 75%;
}
.col-sm-push-8 {
left: 66.66666667%;
}
.col-sm-push-7 {
left: 58.33333333%;
}
.col-sm-push-6 {
left: 50%;
}
.col-sm-push-5 {
left: 41.66666667%;
}
.col-sm-push-4 {
left: 33.33333333%;
}
.col-sm-push-3 {
left: 25%;
}
.col-sm-push-2 {
left: 16.66666667%;
}
.col-sm-push-1 {
left: 8.33333333%;
}
.col-sm-push-0 {
left: auto;
}
.col-sm-offset-12 {
margin-left: 100%;
}
.col-sm-offset-11 {
margin-left: 91.66666667%;
}
.col-sm-offset-10 {
margin-left: 83.33333333%;
}
.col-sm-offset-9 {
margin-left: 75%;
}
.col-sm-offset-8 {
margin-left: 66.66666667%;
}
.col-sm-offset-7 {
margin-left: 58.33333333%;
}
.col-sm-offset-6 {
margin-left: 50%;
}
.col-sm-offset-5 {
margin-left: 41.66666667%;
}
.col-sm-offset-4 {
margin-left: 33.33333333%;
}
.col-sm-offset-3 {
margin-left: 25%;
}
.col-sm-offset-2 {
margin-left: 16.66666667%;
}
.col-sm-offset-1 {
margin-left: 8.33333333%;
}
.col-sm-offset-0 {
margin-left: 0;
}
}
@media (min-width: 992px) {
.col-md-1, .col-md-2, .col-md-3, .col-md-4, .col-md-5, .col-md-6, .col-md-7, .col-md-8, .col-md-9, .col-md-10, .col-md-11, .col-md-12 {
float: left;
}
.col-md-12 {
width: 100%;
}
.col-md-11 {
width: 91.66666667%;
}
.col-md-10 {
width: 83.33333333%;
}
.col-md-9 {
width: 75%;
}
.col-md-8 {
width: 66.66666667%;
}
.col-md-7 {
width: 58.33333333%;
}
.col-md-6 {
width: 50%;
}
.col-md-5 {
width: 41.66666667%;
}
.col-md-4 {
width: 33.33333333%;
}
.col-md-3 {
width: 25%;
}
.col-md-2 {
width: 16.66666667%;
}
.col-md-1 {
width: 8.33333333%;
}
.col-md-pull-12 {
right: 100%;
}
.col-md-pull-11 {
right: 91.66666667%;
}
.col-md-pull-10 {
right: 83.33333333%;
}
.col-md-pull-9 {
right: 75%;
}
.col-md-pull-8 {
right: 66.66666667%;
}
.col-md-pull-7 {
right: 58.33333333%;
}
.col-md-pull-6 {
right: 50%;
}
.col-md-pull-5 {
right: 41.66666667%;
}
.col-md-pull-4 {
right: 33.33333333%;
}
.col-md-pull-3 {
right: 25%;
}
.col-md-pull-2 {
right: 16.66666667%;
}
.col-md-pull-1 {
right: 8.33333333%;
}
.col-md-pull-0 {
right: auto;
}
.col-md-push-12 {
left: 100%;
}
.col-md-push-11 {
left: 91.66666667%;
}
.col-md-push-10 {
left: 83.33333333%;
}
.col-md-push-9 {
left: 75%;
}
.col-md-push-8 {
left: 66.66666667%;
}
.col-md-push-7 {
left: 58.33333333%;
}
.col-md-push-6 {
left: 50%;
}
.col-md-push-5 {
left: 41.66666667%;
}
.col-md-push-4 {
left: 33.33333333%;
}
.col-md-push-3 {
left: 25%;
}
.col-md-push-2 {
left: 16.66666667%;
}
.col-md-push-1 {
left: 8.33333333%;
}
.col-md-push-0 {
left: auto;
}
.col-md-offset-12 {
margin-left: 100%;
}
.col-md-offset-11 {
margin-left: 91.66666667%;
}
.col-md-offset-10 {
margin-left: 83.33333333%;
}
.col-md-offset-9 {
margin-left: 75%;
}
.col-md-offset-8 {
margin-left: 66.66666667%;
}
.col-md-offset-7 {
margin-left: 58.33333333%;
}
.col-md-offset-6 {
margin-left: 50%;
}
.col-md-offset-5 {
margin-left: 41.66666667%;
}
.col-md-offset-4 {
margin-left: 33.33333333%;
}
.col-md-offset-3 {
margin-left: 25%;
}
.col-md-offset-2 {
margin-left: 16.66666667%;
}
.col-md-offset-1 {
margin-left: 8.33333333%;
}
.col-md-offset-0 {
margin-left: 0;
}
}
@media (min-width: 1200px) {
.col-lg-1, .col-lg-2, .col-lg-3, .col-lg-4, .col-lg-5, .col-lg-6, .col-lg-7, .col-lg-8, .col-lg-9, .col-lg-10, .col-lg-11, .col-lg-12 {
float: left;
}
.col-lg-12 {
width: 100%;
}
.col-lg-11 {
width: 91.66666667%;
}
.col-lg-10 {
width: 83.33333333%;
}
.col-lg-9 {
width: 75%;
}
.col-lg-8 {
width: 66.66666667%;
}
.col-lg-7 {
width: 58.33333333%;
}
.col-lg-6 {
width: 50%;
}
.col-lg-5 {
width: 41.66666667%;
}
.col-lg-4 {
width: 33.33333333%;
}
.col-lg-3 {
width: 25%;
}
.col-lg-2 {
width: 16.66666667%;
}
.col-lg-1 {
width: 8.33333333%;
}
.col-lg-pull-12 {
right: 100%;
}
.col-lg-pull-11 {
right: 91.66666667%;
}
.col-lg-pull-10 {
right: 83.33333333%;
}
.col-lg-pull-9 {
right: 75%;
}
.col-lg-pull-8 {
right: 66.66666667%;
}
.col-lg-pull-7 {
right: 58.33333333%;
}
.col-lg-pull-6 {
right: 50%;
}
.col-lg-pull-5 {
right: 41.66666667%;
}
.col-lg-pull-4 {
right: 33.33333333%;
}
.col-lg-pull-3 {
right: 25%;
}
.col-lg-pull-2 {
right: 16.66666667%;
}
.col-lg-pull-1 {
right: 8.33333333%;
}
.col-lg-pull-0 {
right: auto;
}
.col-lg-push-12 {
left: 100%;
}
.col-lg-push-11 {
left: 91.66666667%;
}
.col-lg-push-10 {
left: 83.33333333%;
}
.col-lg-push-9 {
left: 75%;
}
.col-lg-push-8 {
left: 66.66666667%;
}
.col-lg-push-7 {
left: 58.33333333%;
}
.col-lg-push-6 {
left: 50%;
}
.col-lg-push-5 {
left: 41.66666667%;
}
.col-lg-push-4 {
left: 33.33333333%;
}
.col-lg-push-3 {
left: 25%;
}
.col-lg-push-2 {
left: 16.66666667%;
}
.col-lg-push-1 {
left: 8.33333333%;
}
.col-lg-push-0 {
left: auto;
}
.col-lg-offset-12 {
margin-left: 100%;
}
.col-lg-offset-11 {
margin-left: 91.66666667%;
}
.col-lg-offset-10 {
margin-left: 83.33333333%;
}
.col-lg-offset-9 {
margin-left: 75%;
}
.col-lg-offset-8 {
margin-left: 66.66666667%;
}
.col-lg-offset-7 {
margin-left: 58.33333333%;
}
.col-lg-offset-6 {
margin-left: 50%;
}
.col-lg-offset-5 {
margin-left: 41.66666667%;
}
.col-lg-offset-4 {
margin-left: 33.33333333%;
}
.col-lg-offset-3 {
margin-left: 25%;
}
.col-lg-offset-2 {
margin-left: 16.66666667%;
}
.col-lg-offset-1 {
margin-left: 8.33333333%;
}
.col-lg-offset-0 {
margin-left: 0;
}
}
table {
background-color: transparent;
}
caption {
padding-top: 8px;
padding-bottom: 8px;
color: #777;
text-align: left;
}
th {
text-align: left;
}
.table {
width: 100%;
max-width: 100%;
margin-bottom: 20px;
}
.table > thead > tr > th,
.table > tbody > tr > th,
.table > tfoot > tr > th,
.table > thead > tr > td,
.table > tbody > tr > td,
.table > tfoot > tr > td {
padding: 8px;
line-height: 1.42857143;
vertical-align: top;
border-top: 1px solid #ddd;
}
.table > thead > tr > th {
vertical-align: bottom;
border-bottom: 2px solid #ddd;
}
.table > caption + thead > tr:first-child > th,
.table > colgroup + thead > tr:first-child > th,
.table > thead:first-child > tr:first-child > th,
.table > caption + thead > tr:first-child > td,
.table > colgroup + thead > tr:first-child > td,
.table > thead:first-child > tr:first-child > td {
border-top: 0;
}
.table > tbody + tbody {
border-top: 2px solid #ddd;
}
.table .table {
background-color: #fff;
}
.table-condensed > thead > tr > th,
.table-condensed > tbody > tr > th,
.table-condensed > tfoot > tr > th,
.table-condensed > thead > tr > td,
.table-condensed > tbody > tr > td,
.table-condensed > tfoot > tr > td {
padding: 5px;
}
.table-bordered {
border: 1px solid #ddd;
}
.table-bordered > thead > tr > th,
.table-bordered > tbody > tr > th,
.table-bordered > tfoot > tr > th,
.table-bordered > thead > tr > td,
.table-bordered > tbody > tr > td,
.table-bordered > tfoot > tr > td {
border: 1px solid #ddd;
}
.table-bordered > thead > tr > th,
.table-bordered > thead > tr > td {
border-bottom-width: 2px;
}
.table-striped > tbody > tr:nth-of-type(odd) {
background-color: #f9f9f9;
}
.table-hover > tbody > tr:hover {
background-color: #f5f5f5;
}
table col[class*="col-"] {
position: static;
display: table-column;
float: none;
}
table td[class*="col-"],
table th[class*="col-"] {
position: static;
display: table-cell;
float: none;
}
.table > thead > tr > td.active,
.table > tbody > tr > td.active,
.table > tfoot > tr > td.active,
.table > thead > tr > th.active,
.table > tbody > tr > th.active,
.table > tfoot > tr > th.active,
.table > thead > tr.active > td,
.table > tbody > tr.active > td,
.table > tfoot > tr.active > td,
.table > thead > tr.active > th,
.table > tbody > tr.active > th,
.table > tfoot > tr.active > th {
background-color: #f5f5f5;
}
.table-hover > tbody > tr > td.active:hover,
.table-hover > tbody > tr > th.active:hover,
.table-hover > tbody > tr.active:hover > td,
.table-hover > tbody > tr:hover > .active,
.table-hover > tbody > tr.active:hover > th {
background-color: #e8e8e8;
}
.table > thead > tr > td.success,
.table > tbody > tr > td.success,
.table > tfoot > tr > td.success,
.table > thead > tr > th.success,
.table > tbody > tr > th.success,
.table > tfoot > tr > th.success,
.table > thead > tr.success > td,
.table > tbody > tr.success > td,
.table > tfoot > tr.success > td,
.table > thead > tr.success > th,
.table > tbody > tr.success > th,
.table > tfoot > tr.success > th {
background-color: #dff0d8;
}
.table-hover > tbody > tr > td.success:hover,
.table-hover > tbody > tr > th.success:hover,
.table-hover > tbody > tr.success:hover > td,
.table-hover > tbody > tr:hover > .success,
.table-hover > tbody > tr.success:hover > th {
background-color: #d0e9c6;
}
.table > thead > tr > td.info,
.table > tbody > tr > td.info,
.table > tfoot > tr > td.info,
.table > thead > tr > th.info,
.table > tbody > tr > th.info,
.table > tfoot > tr > th.info,
.table > thead > tr.info > td,
.table > tbody > tr.info > td,
.table > tfoot > tr.info > td,
.table > thead > tr.info > th,
.table > tbody > tr.info > th,
.table > tfoot > tr.info > th {
background-color: #d9edf7;
}
.table-hover > tbody > tr > td.info:hover,
.table-hover > tbody > tr > th.info:hover,
.table-hover > tbody > tr.info:hover > td,
.table-hover > tbody > tr:hover > .info,
.table-hover > tbody > tr.info:hover > th {
background-color: #c4e3f3;
}
.table > thead > tr > td.warning,
.table > tbody > tr > td.warning,
.table > tfoot > tr > td.warning,
.table > thead > tr > th.warning,
.table > tbody > tr > th.warning,
.table > tfoot > tr > th.warning,
.table > thead > tr.warning > td,
.table > tbody > tr.warning > td,
.table > tfoot > tr.warning > td,
.table > thead > tr.warning > th,
.table > tbody > tr.warning > th,
.table > tfoot > tr.warning > th {
background-color: #fcf8e3;
}
.table-hover > tbody > tr > td.warning:hover,
.table-hover > tbody > tr > th.warning:hover,
.table-hover > tbody > tr.warning:hover > td,
.table-hover > tbody > tr:hover > .warning,
.table-hover > tbody > tr.warning:hover > th {
background-color: #faf2cc;
}
.table > thead > tr > td.danger,
.table > tbody > tr > td.danger,
.table > tfoot > tr > td.danger,
.table > thead > tr > th.danger,
.table > tbody > tr > th.danger,
.table > tfoot > tr > th.danger,
.table > thead > tr.danger > td,
.table > tbody > tr.danger > td,
.table > tfoot > tr.danger > td,
.table > thead > tr.danger > th,
.table > tbody > tr.danger > th,
.table > tfoot > tr.danger > th {
background-color: #f2dede;
}
.table-hover > tbody > tr > td.danger:hover,
.table-hover > tbody > tr > th.danger:hover,
.table-hover > tbody > tr.danger:hover > td,
.table-hover > tbody > tr:hover > .danger,
.table-hover > tbody > tr.danger:hover > th {
background-color: #ebcccc;
}
.table-responsive {
min-height: .01%;
overflow-x: auto;
}
@media screen and (max-width: 767px) {
.table-responsive {
width: 100%;
margin-bottom: 15px;
overflow-y: hidden;
-ms-overflow-style: -ms-autohiding-scrollbar;
border: 1px solid #ddd;
}
.table-responsive > .table {
margin-bottom: 0;
}
.table-responsive > .table > thead > tr > th,
.table-responsive > .table > tbody > tr > th,
.table-responsive > .table > tfoot > tr > th,
.table-responsive > .table > thead > tr > td,
.table-responsive > .table > tbody > tr > td,
.table-responsive > .table > tfoot > tr > td {
white-space: nowrap;
}
.table-responsive > .table-bordered {
border: 0;
}
.table-responsive > .table-bordered > thead > tr > th:first-child,
.table-responsive > .table-bordered > tbody > tr > th:first-child,
.table-responsive > .table-bordered > tfoot > tr > th:first-child,
.table-responsive > .table-bordered > thead > tr > td:first-child,
.table-responsive > .table-bordered > tbody > tr > td:first-child,
.table-responsive > .table-bordered > tfoot > tr > td:first-child {
border-left: 0;
}
.table-responsive > .table-bordered > thead > tr > th:last-child,
.table-responsive > .table-bordered > tbody > tr > th:last-child,
.table-responsive > .table-bordered > tfoot > tr > th:last-child,
.table-responsive > .table-bordered > thead > tr > td:last-child,
.table-responsive > .table-bordered > tbody > tr > td:last-child,
.table-responsive > .table-bordered > tfoot > tr > td:last-child {
border-right: 0;
}
.table-responsive > .table-bordered > tbody > tr:last-child > th,
.table-responsive > .table-bordered > tfoot > tr:last-child > th,
.table-responsive > .table-bordered > tbody > tr:last-child > td,
.table-responsive > .table-bordered > tfoot > tr:last-child > td {
border-bottom: 0;
}
}
fieldset {
min-width: 0;
padding: 0;
margin: 0;
border: 0;
}
legend {
display: block;
width: 100%;
padding: 0;
margin-bottom: 20px;
font-size: 21px;
line-height: inherit;
color: #333;
border: 0;
border-bottom: 1px solid #e5e5e5;
}
label {
display: inline-block;
max-width: 100%;
margin-bottom: 5px;
font-weight: bold;
}
input[type="search"] {
-webkit-box-sizing: border-box;
-moz-box-sizing: border-box;
box-sizing: border-box;
}
input[type="radio"],
input[type="checkbox"] {
margin: 4px 0 0;
margin-top: 1px \9;
line-height: normal;
}
input[type="file"] {
display: block;
}
input[type="range"] {
display: block;
width: 100%;
}
select[multiple],
select[size] {
height: auto;
}
input[type="file"]:focus,
input[type="radio"]:focus,
input[type="checkbox"]:focus {
outline: thin dotted;
outline: 5px auto -webkit-focus-ring-color;
outline-offset: -2px;
}
output {
display: block;
padding-top: 7px;
font-size: 14px;
line-height: 1.42857143;
color: #555;
}
.form-control {
display: block;
width: 100%;
height: 34px;
padding: 6px 12px;
font-size: 14px;
line-height: 1.42857143;
color: #555;
background-color: #fff;
background-image: none;
border: 1px solid #ccc;
border-radius: 4px;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
-webkit-transition: border-color ease-in-out .15s, -webkit-box-shadow ease-in-out .15s;
-o-transition: border-color ease-in-out .15s, box-shadow ease-in-out .15s;
transition: border-color ease-in-out .15s, box-shadow ease-in-out .15s;
}
.form-control:focus {
border-color: #66afe9;
outline: 0;
-webkit-box-shadow: inset 0 1px 1px rgba(0,0,0,.075), 0 0 8px rgba(102, 175, 233, .6);
box-shadow: inset 0 1px 1px rgba(0,0,0,.075), 0 0 8px rgba(102, 175, 233, .6);
}
.form-control::-moz-placeholder {
color: #999;
opacity: 1;
}
.form-control:-ms-input-placeholder {
color: #999;
}
.form-control::-webkit-input-placeholder {
color: #999;
}
.form-control::-ms-expand {
background-color: transparent;
border: 0;
}
.form-control[disabled],
.form-control[readonly],
fieldset[disabled] .form-control {
background-color: #eee;
opacity: 1;
}
.form-control[disabled],
fieldset[disabled] .form-control {
cursor: not-allowed;
}
textarea.form-control {
height: auto;
}
input[type="search"] {
-webkit-appearance: none;
}
@media screen and (-webkit-min-device-pixel-ratio: 0) {
input[type="date"].form-control,
input[type="time"].form-control,
input[type="datetime-local"].form-control,
input[type="month"].form-control {
line-height: 34px;
}
input[type="date"].input-sm,
input[type="time"].input-sm,
input[type="datetime-local"].input-sm,
input[type="month"].input-sm,
.input-group-sm input[type="date"],
.input-group-sm input[type="time"],
.input-group-sm input[type="datetime-local"],
.input-group-sm input[type="month"] {
line-height: 30px;
}
input[type="date"].input-lg,
input[type="time"].input-lg,
input[type="datetime-local"].input-lg,
input[type="month"].input-lg,
.input-group-lg input[type="date"],
.input-group-lg input[type="time"],
.input-group-lg input[type="datetime-local"],
.input-group-lg input[type="month"] {
line-height: 46px;
}
}
.form-group {
margin-bottom: 15px;
}
.radio,
.checkbox {
position: relative;
display: block;
margin-top: 10px;
margin-bottom: 10px;
}
.radio label,
.checkbox label {
min-height: 20px;
padding-left: 20px;
margin-bottom: 0;
font-weight: normal;
cursor: pointer;
}
.radio input[type="radio"],
.radio-inline input[type="radio"],
.checkbox input[type="checkbox"],
.checkbox-inline input[type="checkbox"] {
position: absolute;
margin-top: 4px \9;
margin-left: -20px;
}
.radio + .radio,
.checkbox + .checkbox {
margin-top: -5px;
}
.radio-inline,
.checkbox-inline {
position: relative;
display: inline-block;
padding-left: 20px;
margin-bottom: 0;
font-weight: normal;
vertical-align: middle;
cursor: pointer;
}
.radio-inline + .radio-inline,
.checkbox-inline + .checkbox-inline {
margin-top: 0;
margin-left: 10px;
}
input[type="radio"][disabled],
input[type="checkbox"][disabled],
input[type="radio"].disabled,
input[type="checkbox"].disabled,
fieldset[disabled] input[type="radio"],
fieldset[disabled] input[type="checkbox"] {
cursor: not-allowed;
}
.radio-inline.disabled,
.checkbox-inline.disabled,
fieldset[disabled] .radio-inline,
fieldset[disabled] .checkbox-inline {
cursor: not-allowed;
}
.radio.disabled label,
.checkbox.disabled label,
fieldset[disabled] .radio label,
fieldset[disabled] .checkbox label {
cursor: not-allowed;
}
.form-control-static {
min-height: 34px;
padding-top: 7px;
padding-bottom: 7px;
margin-bottom: 0;
}
.form-control-static.input-lg,
.form-control-static.input-sm {
padding-right: 0;
padding-left: 0;
}
.input-sm {
height: 30px;
padding: 5px 10px;
font-size: 12px;
line-height: 1.5;
border-radius: 3px;
}
select.input-sm {
height: 30px;
line-height: 30px;
}
textarea.input-sm,
select[multiple].input-sm {
height: auto;
}
.form-group-sm .form-control {
height: 30px;
padding: 5px 10px;
font-size: 12px;
line-height: 1.5;
border-radius: 3px;
}
.form-group-sm select.form-control {
height: 30px;
line-height: 30px;
}
.form-group-sm textarea.form-control,
.form-group-sm select[multiple].form-control {
height: auto;
}
.form-group-sm .form-control-static {
height: 30px;
min-height: 32px;
padding: 6px 10px;
font-size: 12px;
line-height: 1.5;
}
.input-lg {
height: 46px;
padding: 10px 16px;
font-size: 18px;
line-height: 1.3333333;
border-radius: 6px;
}
select.input-lg {
height: 46px;
line-height: 46px;
}
textarea.input-lg,
select[multiple].input-lg {
height: auto;
}
.form-group-lg .form-control {
height: 46px;
padding: 10px 16px;
font-size: 18px;
line-height: 1.3333333;
border-radius: 6px;
}
.form-group-lg select.form-control {
height: 46px;
line-height: 46px;
}
.form-group-lg textarea.form-control,
.form-group-lg select[multiple].form-control {
height: auto;
}
.form-group-lg .form-control-static {
height: 46px;
min-height: 38px;
padding: 11px 16px;
font-size: 18px;
line-height: 1.3333333;
}
.has-feedback {
position: relative;
}
.has-feedback .form-control {
padding-right: 42.5px;
}
.form-control-feedback {
position: absolute;
top: 0;
right: 0;
z-index: 2;
display: block;
width: 34px;
height: 34px;
line-height: 34px;
text-align: center;
pointer-events: none;
}
.input-lg + .form-control-feedback,
.input-group-lg + .form-control-feedback,
.form-group-lg .form-control + .form-control-feedback {
width: 46px;
height: 46px;
line-height: 46px;
}
.input-sm + .form-control-feedback,
.input-group-sm + .form-control-feedback,
.form-group-sm .form-control + .form-control-feedback {
width: 30px;
height: 30px;
line-height: 30px;
}
.has-success .help-block,
.has-success .control-label,
.has-success .radio,
.has-success .checkbox,
.has-success .radio-inline,
.has-success .checkbox-inline,
.has-success.radio label,
.has-success.checkbox label,
.has-success.radio-inline label,
.has-success.checkbox-inline label {
color: #3c763d;
}
.has-success .form-control {
border-color: #3c763d;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
}
.has-success .form-control:focus {
border-color: #2b542c;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075), 0 0 6px #67b168;
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075), 0 0 6px #67b168;
}
.has-success .input-group-addon {
color: #3c763d;
background-color: #dff0d8;
border-color: #3c763d;
}
.has-success .form-control-feedback {
color: #3c763d;
}
.has-warning .help-block,
.has-warning .control-label,
.has-warning .radio,
.has-warning .checkbox,
.has-warning .radio-inline,
.has-warning .checkbox-inline,
.has-warning.radio label,
.has-warning.checkbox label,
.has-warning.radio-inline label,
.has-warning.checkbox-inline label {
color: #8a6d3b;
}
.has-warning .form-control {
border-color: #8a6d3b;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
}
.has-warning .form-control:focus {
border-color: #66512c;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075), 0 0 6px #c0a16b;
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075), 0 0 6px #c0a16b;
}
.has-warning .input-group-addon {
color: #8a6d3b;
background-color: #fcf8e3;
border-color: #8a6d3b;
}
.has-warning .form-control-feedback {
color: #8a6d3b;
}
.has-error .help-block,
.has-error .control-label,
.has-error .radio,
.has-error .checkbox,
.has-error .radio-inline,
.has-error .checkbox-inline,
.has-error.radio label,
.has-error.checkbox label,
.has-error.radio-inline label,
.has-error.checkbox-inline label {
color: #a94442;
}
.has-error .form-control {
border-color: #a94442;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075);
}
.has-error .form-control:focus {
border-color: #843534;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075), 0 0 6px #ce8483;
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .075), 0 0 6px #ce8483;
}
.has-error .input-group-addon {
color: #a94442;
background-color: #f2dede;
border-color: #a94442;
}
.has-error .form-control-feedback {
color: #a94442;
}
.has-feedback label ~ .form-control-feedback {
top: 25px;
}
.has-feedback label.sr-only ~ .form-control-feedback {
top: 0;
}
.help-block {
display: block;
margin-top: 5px;
margin-bottom: 10px;
color: #737373;
}
@media (min-width: 768px) {
.form-inline .form-group {
display: inline-block;
margin-bottom: 0;
vertical-align: middle;
}
.form-inline .form-control {
display: inline-block;
width: auto;
vertical-align: middle;
}
.form-inline .form-control-static {
display: inline-block;
}
.form-inline .input-group {
display: inline-table;
vertical-align: middle;
}
.form-inline .input-group .input-group-addon,
.form-inline .input-group .input-group-btn,
.form-inline .input-group .form-control {
width: auto;
}
.form-inline .input-group > .form-control {
width: 100%;
}
.form-inline .control-label {
margin-bottom: 0;
vertical-align: middle;
}
.form-inline .radio,
.form-inline .checkbox {
display: inline-block;
margin-top: 0;
margin-bottom: 0;
vertical-align: middle;
}
.form-inline .radio label,
.form-inline .checkbox label {
padding-left: 0;
}
.form-inline .radio input[type="radio"],
.form-inline .checkbox input[type="checkbox"] {
position: relative;
margin-left: 0;
}
.form-inline .has-feedback .form-control-feedback {
top: 0;
}
}
.form-horizontal .radio,
.form-horizontal .checkbox,
.form-horizontal .radio-inline,
.form-horizontal .checkbox-inline {
padding-top: 7px;
margin-top: 0;
margin-bottom: 0;
}
.form-horizontal .radio,
.form-horizontal .checkbox {
min-height: 27px;
}
.form-horizontal .form-group {
margin-right: -15px;
margin-left: -15px;
}
@media (min-width: 768px) {
.form-horizontal .control-label {
padding-top: 7px;
margin-bottom: 0;
text-align: right;
}
}
.form-horizontal .has-feedback .form-control-feedback {
right: 15px;
}
@media (min-width: 768px) {
.form-horizontal .form-group-lg .control-label {
padding-top: 11px;
font-size: 18px;
}
}
@media (min-width: 768px) {
.form-horizontal .form-group-sm .control-label {
padding-top: 6px;
font-size: 12px;
}
}
.btn {
display: inline-block;
padding: 6px 12px;
margin-bottom: 0;
font-size: 14px;
font-weight: normal;
line-height: 1.42857143;
text-align: center;
white-space: nowrap;
vertical-align: middle;
-ms-touch-action: manipulation;
touch-action: manipulation;
cursor: pointer;
-webkit-user-select: none;
-moz-user-select: none;
-ms-user-select: none;
user-select: none;
background-image: none;
border: 1px solid transparent;
border-radius: 4px;
}
.btn:focus,
.btn:active:focus,
.btn.active:focus,
.btn.focus,
.btn:active.focus,
.btn.active.focus {
outline: thin dotted;
outline: 5px auto -webkit-focus-ring-color;
outline-offset: -2px;
}
.btn:hover,
.btn:focus,
.btn.focus {
color: #333;
text-decoration: none;
}
.btn:active,
.btn.active {
background-image: none;
outline: 0;
-webkit-box-shadow: inset 0 3px 5px rgba(0, 0, 0, .125);
box-shadow: inset 0 3px 5px rgba(0, 0, 0, .125);
}
.btn.disabled,
.btn[disabled],
fieldset[disabled] .btn {
cursor: not-allowed;
filter: alpha(opacity=65);
-webkit-box-shadow: none;
box-shadow: none;
opacity: .65;
}
a.btn.disabled,
fieldset[disabled] a.btn {
pointer-events: none;
}
.btn-default {
color: #333;
background-color: #fff;
border-color: #ccc;
}
.btn-default:focus,
.btn-default.focus {
color: #333;
background-color: #e6e6e6;
border-color: #8c8c8c;
}
.btn-default:hover {
color: #333;
background-color: #e6e6e6;
border-color: #adadad;
}
.btn-default:active,
.btn-default.active,
.open > .dropdown-toggle.btn-default {
color: #333;
background-color: #e6e6e6;
border-color: #adadad;
}
.btn-default:active:hover,
.btn-default.active:hover,
.open > .dropdown-toggle.btn-default:hover,
.btn-default:active:focus,
.btn-default.active:focus,
.open > .dropdown-toggle.btn-default:focus,
.btn-default:active.focus,
.btn-default.active.focus,
.open > .dropdown-toggle.btn-default.focus {
color: #333;
background-color: #d4d4d4;
border-color: #8c8c8c;
}
.btn-default:active,
.btn-default.active,
.open > .dropdown-toggle.btn-default {
background-image: none;
}
.btn-default.disabled:hover,
.btn-default[disabled]:hover,
fieldset[disabled] .btn-default:hover,
.btn-default.disabled:focus,
.btn-default[disabled]:focus,
fieldset[disabled] .btn-default:focus,
.btn-default.disabled.focus,
.btn-default[disabled].focus,
fieldset[disabled] .btn-default.focus {
background-color: #fff;
border-color: #ccc;
}
.btn-default .badge {
color: #fff;
background-color: #333;
}
.btn-primary {
color: #fff;
background-color: #337ab7;
border-color: #2e6da4;
}
.btn-primary:focus,
.btn-primary.focus {
color: #fff;
background-color: #286090;
border-color: #122b40;
}
.btn-primary:hover {
color: #fff;
background-color: #286090;
border-color: #204d74;
}
.btn-primary:active,
.btn-primary.active,
.open > .dropdown-toggle.btn-primary {
color: #fff;
background-color: #286090;
border-color: #204d74;
}
.btn-primary:active:hover,
.btn-primary.active:hover,
.open > .dropdown-toggle.btn-primary:hover,
.btn-primary:active:focus,
.btn-primary.active:focus,
.open > .dropdown-toggle.btn-primary:focus,
.btn-primary:active.focus,
.btn-primary.active.focus,
.open > .dropdown-toggle.btn-primary.focus {
color: #fff;
background-color: #204d74;
border-color: #122b40;
}
.btn-primary:active,
.btn-primary.active,
.open > .dropdown-toggle.btn-primary {
background-image: none;
}
.btn-primary.disabled:hover,
.btn-primary[disabled]:hover,
fieldset[disabled] .btn-primary:hover,
.btn-primary.disabled:focus,
.btn-primary[disabled]:focus,
fieldset[disabled] .btn-primary:focus,
.btn-primary.disabled.focus,
.btn-primary[disabled].focus,
fieldset[disabled] .btn-primary.focus {
background-color: #337ab7;
border-color: #2e6da4;
}
.btn-primary .badge {
color: #337ab7;
background-color: #fff;
}
.btn-success {
color: #fff;
background-color: #5cb85c;
border-color: #4cae4c;
}
.btn-success:focus,
.btn-success.focus {
color: #fff;
background-color: #449d44;
border-color: #255625;
}
.btn-success:hover {
color: #fff;
background-color: #449d44;
border-color: #398439;
}
.btn-success:active,
.btn-success.active,
.open > .dropdown-toggle.btn-success {
color: #fff;
background-color: #449d44;
border-color: #398439;
}
.btn-success:active:hover,
.btn-success.active:hover,
.open > .dropdown-toggle.btn-success:hover,
.btn-success:active:focus,
.btn-success.active:focus,
.open > .dropdown-toggle.btn-success:focus,
.btn-success:active.focus,
.btn-success.active.focus,
.open > .dropdown-toggle.btn-success.focus {
color: #fff;
background-color: #398439;
border-color: #255625;
}
.btn-success:active,
.btn-success.active,
.open > .dropdown-toggle.btn-success {
background-image: none;
}
.btn-success.disabled:hover,
.btn-success[disabled]:hover,
fieldset[disabled] .btn-success:hover,
.btn-success.disabled:focus,
.btn-success[disabled]:focus,
fieldset[disabled] .btn-success:focus,
.btn-success.disabled.focus,
.btn-success[disabled].focus,
fieldset[disabled] .btn-success.focus {
background-color: #5cb85c;
border-color: #4cae4c;
}
.btn-success .badge {
color: #5cb85c;
background-color: #fff;
}
.btn-info {
color: #fff;
background-color: #5bc0de;
border-color: #46b8da;
}
.btn-info:focus,
.btn-info.focus {
color: #fff;
background-color: #31b0d5;
border-color: #1b6d85;
}
.btn-info:hover {
color: #fff;
background-color: #31b0d5;
border-color: #269abc;
}
.btn-info:active,
.btn-info.active,
.open > .dropdown-toggle.btn-info {
color: #fff;
background-color: #31b0d5;
border-color: #269abc;
}
.btn-info:active:hover,
.btn-info.active:hover,
.open > .dropdown-toggle.btn-info:hover,
.btn-info:active:focus,
.btn-info.active:focus,
.open > .dropdown-toggle.btn-info:focus,
.btn-info:active.focus,
.btn-info.active.focus,
.open > .dropdown-toggle.btn-info.focus {
color: #fff;
background-color: #269abc;
border-color: #1b6d85;
}
.btn-info:active,
.btn-info.active,
.open > .dropdown-toggle.btn-info {
background-image: none;
}
.btn-info.disabled:hover,
.btn-info[disabled]:hover,
fieldset[disabled] .btn-info:hover,
.btn-info.disabled:focus,
.btn-info[disabled]:focus,
fieldset[disabled] .btn-info:focus,
.btn-info.disabled.focus,
.btn-info[disabled].focus,
fieldset[disabled] .btn-info.focus {
background-color: #5bc0de;
border-color: #46b8da;
}
.btn-info .badge {
color: #5bc0de;
background-color: #fff;
}
.btn-warning {
color: #fff;
background-color: #f0ad4e;
border-color: #eea236;
}
.btn-warning:focus,
.btn-warning.focus {
color: #fff;
background-color: #ec971f;
border-color: #985f0d;
}
.btn-warning:hover {
color: #fff;
background-color: #ec971f;
border-color: #d58512;
}
.btn-warning:active,
.btn-warning.active,
.open > .dropdown-toggle.btn-warning {
color: #fff;
background-color: #ec971f;
border-color: #d58512;
}
.btn-warning:active:hover,
.btn-warning.active:hover,
.open > .dropdown-toggle.btn-warning:hover,
.btn-warning:active:focus,
.btn-warning.active:focus,
.open > .dropdown-toggle.btn-warning:focus,
.btn-warning:active.focus,
.btn-warning.active.focus,
.open > .dropdown-toggle.btn-warning.focus {
color: #fff;
background-color: #d58512;
border-color: #985f0d;
}
.btn-warning:active,
.btn-warning.active,
.open > .dropdown-toggle.btn-warning {
background-image: none;
}
.btn-warning.disabled:hover,
.btn-warning[disabled]:hover,
fieldset[disabled] .btn-warning:hover,
.btn-warning.disabled:focus,
.btn-warning[disabled]:focus,
fieldset[disabled] .btn-warning:focus,
.btn-warning.disabled.focus,
.btn-warning[disabled].focus,
fieldset[disabled] .btn-warning.focus {
background-color: #f0ad4e;
border-color: #eea236;
}
.btn-warning .badge {
color: #f0ad4e;
background-color: #fff;
}
.btn-danger {
color: #fff;
background-color: #d9534f;
border-color: #d43f3a;
}
.btn-danger:focus,
.btn-danger.focus {
color: #fff;
background-color: #c9302c;
border-color: #761c19;
}
.btn-danger:hover {
color: #fff;
background-color: #c9302c;
border-color: #ac2925;
}
.btn-danger:active,
.btn-danger.active,
.open > .dropdown-toggle.btn-danger {
color: #fff;
background-color: #c9302c;
border-color: #ac2925;
}
.btn-danger:active:hover,
.btn-danger.active:hover,
.open > .dropdown-toggle.btn-danger:hover,
.btn-danger:active:focus,
.btn-danger.active:focus,
.open > .dropdown-toggle.btn-danger:focus,
.btn-danger:active.focus,
.btn-danger.active.focus,
.open > .dropdown-toggle.btn-danger.focus {
color: #fff;
background-color: #ac2925;
border-color: #761c19;
}
.btn-danger:active,
.btn-danger.active,
.open > .dropdown-toggle.btn-danger {
background-image: none;
}
.btn-danger.disabled:hover,
.btn-danger[disabled]:hover,
fieldset[disabled] .btn-danger:hover,
.btn-danger.disabled:focus,
.btn-danger[disabled]:focus,
fieldset[disabled] .btn-danger:focus,
.btn-danger.disabled.focus,
.btn-danger[disabled].focus,
fieldset[disabled] .btn-danger.focus {
background-color: #d9534f;
border-color: #d43f3a;
}
.btn-danger .badge {
color: #d9534f;
background-color: #fff;
}
.btn-link {
font-weight: normal;
color: #337ab7;
border-radius: 0;
}
.btn-link,
.btn-link:active,
.btn-link.active,
.btn-link[disabled],
fieldset[disabled] .btn-link {
background-color: transparent;
-webkit-box-shadow: none;
box-shadow: none;
}
.btn-link,
.btn-link:hover,
.btn-link:focus,
.btn-link:active {
border-color: transparent;
}
.btn-link:hover,
.btn-link:focus {
color: #23527c;
text-decoration: underline;
background-color: transparent;
}
.btn-link[disabled]:hover,
fieldset[disabled] .btn-link:hover,
.btn-link[disabled]:focus,
fieldset[disabled] .btn-link:focus {
color: #777;
text-decoration: none;
}
.btn-lg,
.btn-group-lg > .btn {
padding: 10px 16px;
font-size: 18px;
line-height: 1.3333333;
border-radius: 6px;
}
.btn-sm,
.btn-group-sm > .btn {
padding: 5px 10px;
font-size: 12px;
line-height: 1.5;
border-radius: 3px;
}
.btn-xs,
.btn-group-xs > .btn {
padding: 1px 5px;
font-size: 12px;
line-height: 1.5;
border-radius: 3px;
}
.btn-block {
display: block;
width: 100%;
overflow: hidden
}
.btn-block + .btn-block {
margin-top: 5px;
}
input[type="submit"].btn-block,
input[type="reset"].btn-block,
input[type="button"].btn-block {
width: 100%;
}
.fade {
opacity: 0;
-webkit-transition: opacity .15s linear;
-o-transition: opacity .15s linear;
transition: opacity .15s linear;
}
.fade.in {
opacity: 1;
}
.collapse {
display: none;
}
.collapse.in {
display: block;
}
tr.collapse.in {
display: table-row;
}
tbody.collapse.in {
display: table-row-group;
}
.collapsing {
position: relative;
height: 0;
overflow: hidden;
-webkit-transition-timing-function: ease;
-o-transition-timing-function: ease;
transition-timing-function: ease;
-webkit-transition-duration: .35s;
-o-transition-duration: .35s;
transition-duration: .35s;
-webkit-transition-property: height, visibility;
-o-transition-property: height, visibility;
transition-property: height, visibility;
}
.caret {
display: inline-block;
width: 0;
height: 0;
margin-left: 2px;
vertical-align: middle;
border-top: 4px dashed;
border-top: 4px solid \9;
border-right: 4px solid transparent;
border-left: 4px solid transparent;
}
.dropup,
.dropdown {
position: relative;
}
.dropdown-toggle:focus {
outline: 0;
}
.dropdown-menu {
/* added */
width: 100%;
position: absolute;
top: 100%;
left: 0;
z-index: 1000;
display: none;
float: left;
min-width: 160px;
padding: 5px 0;
margin: 2px 0 0;
font-size: 14px;
text-align: left;
list-style: none;
background-color: #fff;
-webkit-background-clip: padding-box;
background-clip: padding-box;
border: 1px solid #ccc;
border: 1px solid rgba(0, 0, 0, .15);
border-radius: 4px;
-webkit-box-shadow: 0 6px 12px rgba(0, 0, 0, .175);
box-shadow: 0 6px 12px rgba(0, 0, 0, .175);
}
.dropdown-menu.pull-right {
right: 0;
left: auto;
}
.dropdown-menu .divider {
height: 1px;
margin: 9px 0;
overflow: hidden;
background-color: #e5e5e5;
}
.dropdown-menu > li > a {
display: block;
padding: 3px 20px;
clear: both;
font-weight: normal;
line-height: 1.42857143;
color: #333;
white-space: nowrap;
}
.dropdown-menu > li > a:hover,
.dropdown-menu > li > a:focus {
color: #262626;
text-decoration: none;
background-color: #f5f5f5;
}
.dropdown-menu > .active > a,
.dropdown-menu > .active > a:hover,
.dropdown-menu > .active > a:focus {
color: #fff;
text-decoration: none;
background-color: #337ab7;
outline: 0;
}
.dropdown-menu > .disabled > a,
.dropdown-menu > .disabled > a:hover,
.dropdown-menu > .disabled > a:focus {
color: #777;
}
.dropdown-menu > .disabled > a:hover,
.dropdown-menu > .disabled > a:focus {
text-decoration: none;
cursor: not-allowed;
background-color: transparent;
background-image: none;
filter: progid:DXImageTransform.Microsoft.gradient(enabled = false);
}
.open > .dropdown-menu {
display: block;
height: auto;
max-height: 200px;
overflow-x: hidden
}
.open > a {
outline: 0;
}
.dropdown-menu-right {
right: 0;
left: auto;
}
.dropdown-menu-left {
right: auto;
left: 0;
}
.dropdown-header {
display: block;
padding: 3px 20px;
font-size: 12px;
line-height: 1.42857143;
color: #777;
white-space: nowrap;
}
.dropdown-backdrop {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 990;
}
.pull-right > .dropdown-menu {
right: 0;
left: auto;
}
.dropup .caret,
.navbar-fixed-bottom .dropdown .caret {
content: "";
border-top: 0;
border-bottom: 4px dashed;
border-bottom: 4px solid \9;
}
.dropup .dropdown-menu,
.navbar-fixed-bottom .dropdown .dropdown-menu {
top: auto;
bottom: 100%;
margin-bottom: 2px;
}
@media (min-width: 768px) {
.navbar-right .dropdown-menu {
right: 0;
left: auto;
}
.navbar-right .dropdown-menu-left {
right: auto;
left: 0;
}
}
.btn-group,
.btn-group-vertical {
position: relative;
display: inline-block;
vertical-align: middle;
}
.btn-group > .btn,
.btn-group-vertical > .btn {
position: relative;
float: left;
}
.btn-group > .btn:hover,
.btn-group-vertical > .btn:hover,
.btn-group > .btn:focus,
.btn-group-vertical > .btn:focus,
.btn-group > .btn:active,
.btn-group-vertical > .btn:active,
.btn-group > .btn.active,
.btn-group-vertical > .btn.active {
z-index: 2;
}
.btn-group .btn + .btn,
.btn-group .btn + .btn-group,
.btn-group .btn-group + .btn,
.btn-group .btn-group + .btn-group {
margin-left: -1px;
}
.btn-toolbar {
margin-left: -5px;
}
.btn-toolbar .btn,
.btn-toolbar .btn-group,
.btn-toolbar .input-group {
float: left;
}
.btn-toolbar > .btn,
.btn-toolbar > .btn-group,
.btn-toolbar > .input-group {
margin-left: 5px;
}
.btn-group > .btn:not(:first-child):not(:last-child):not(.dropdown-toggle) {
border-radius: 0;
}
.btn-group > .btn:first-child {
margin-left: 0;
}
.btn-group > .btn:first-child:not(:last-child):not(.dropdown-toggle) {
border-top-right-radius: 0;
border-bottom-right-radius: 0;
}
.btn-group > .btn:last-child:not(:first-child),
.btn-group > .dropdown-toggle:not(:first-child) {
border-top-left-radius: 0;
border-bottom-left-radius: 0;
}
.btn-group > .btn-group {
float: left;
}
.btn-group > .btn-group:not(:first-child):not(:last-child) > .btn {
border-radius: 0;
}
.btn-group > .btn-group:first-child:not(:last-child) > .btn:last-child,
.btn-group > .btn-group:first-child:not(:last-child) > .dropdown-toggle {
border-top-right-radius: 0;
border-bottom-right-radius: 0;
}
.btn-group > .btn-group:last-child:not(:first-child) > .btn:first-child {
border-top-left-radius: 0;
border-bottom-left-radius: 0;
}
.btn-group .dropdown-toggle:active,
.btn-group.open .dropdown-toggle {
outline: 0;
}
.btn-group > .btn + .dropdown-toggle {
padding-right: 8px;
padding-left: 8px;
}
.btn-group > .btn-lg + .dropdown-toggle {
padding-right: 12px;
padding-left: 12px;
}
.btn-group.open .dropdown-toggle {
-webkit-box-shadow: inset 0 3px 5px rgba(0, 0, 0, .125);
box-shadow: inset 0 3px 5px rgba(0, 0, 0, .125);
}
.btn-group.open .dropdown-toggle.btn-link {
-webkit-box-shadow: none;
box-shadow: none;
}
.btn .caret {
margin-left: 0;
}
.btn-lg .caret {
border-width: 5px 5px 0;
border-bottom-width: 0;
}
.dropup .btn-lg .caret {
border-width: 0 5px 5px;
}
.btn-group-vertical > .btn,
.btn-group-vertical > .btn-group,
.btn-group-vertical > .btn-group > .btn {
display: block;
float: none;
width: 100%;
max-width: 100%;
}
.btn-group-vertical > .btn-group > .btn {
float: none;
}
.btn-group-vertical > .btn + .btn,
.btn-group-vertical > .btn + .btn-group,
.btn-group-vertical > .btn-group + .btn,
.btn-group-vertical > .btn-group + .btn-group {
margin-top: -1px;
margin-left: 0;
}
.btn-group-vertical > .btn:not(:first-child):not(:last-child) {
border-radius: 0;
}
.btn-group-vertical > .btn:first-child:not(:last-child) {
border-top-left-radius: 4px;
border-top-right-radius: 4px;
border-bottom-right-radius: 0;
border-bottom-left-radius: 0;
}
.btn-group-vertical > .btn:last-child:not(:first-child) {
border-top-left-radius: 0;
border-top-right-radius: 0;
border-bottom-right-radius: 4px;
border-bottom-left-radius: 4px;
}
.btn-group-vertical > .btn-group:not(:first-child):not(:last-child) > .btn {
border-radius: 0;
}
.btn-group-vertical > .btn-group:first-child:not(:last-child) > .btn:last-child,
.btn-group-vertical > .btn-group:first-child:not(:last-child) > .dropdown-toggle {
border-bottom-right-radius: 0;
border-bottom-left-radius: 0;
}
.btn-group-vertical > .btn-group:last-child:not(:first-child) > .btn:first-child {
border-top-left-radius: 0;
border-top-right-radius: 0;
}
.btn-group-justified {
display: table;
width: 100%;
table-layout: fixed;
border-collapse: separate;
}
.btn-group-justified > .btn,
.btn-group-justified > .btn-group {
display: table-cell;
float: none;
width: 1%;
}
.btn-group-justified > .btn-group .btn {
width: 100%;
}
.btn-group-justified > .btn-group .dropdown-menu {
left: auto;
}
[data-toggle="buttons"] > .btn input[type="radio"],
[data-toggle="buttons"] > .btn-group > .btn input[type="radio"],
[data-toggle="buttons"] > .btn input[type="checkbox"],
[data-toggle="buttons"] > .btn-group > .btn input[type="checkbox"] {
position: absolute;
clip: rect(0, 0, 0, 0);
pointer-events: none;
}
.input-group {
position: relative;
display: table;
border-collapse: separate;
}
.input-group[class*="col-"] {
float: none;
padding-right: 0;
padding-left: 0;
}
.input-group .form-control {
position: relative;
z-index: 2;
float: left;
width: 100%;
margin-bottom: 0;
}
.input-group .form-control:focus {
z-index: 3;
}
.input-group-lg > .form-control,
.input-group-lg > .input-group-addon,
.input-group-lg > .input-group-btn > .btn {
height: 46px;
padding: 10px 16px;
font-size: 18px;
line-height: 1.3333333;
border-radius: 6px;
}
select.input-group-lg > .form-control,
select.input-group-lg > .input-group-addon,
select.input-group-lg > .input-group-btn > .btn {
height: 46px;
line-height: 46px;
}
textarea.input-group-lg > .form-control,
textarea.input-group-lg > .input-group-addon,
textarea.input-group-lg > .input-group-btn > .btn,
select[multiple].input-group-lg > .form-control,
select[multiple].input-group-lg > .input-group-addon,
select[multiple].input-group-lg > .input-group-btn > .btn {
height: auto;
}
.input-group-sm > .form-control,
.input-group-sm > .input-group-addon,
.input-group-sm > .input-group-btn > .btn {
height: 30px;
padding: 5px 10px;
font-size: 12px;
line-height: 1.5;
border-radius: 3px;
}
select.input-group-sm > .form-control,
select.input-group-sm > .input-group-addon,
select.input-group-sm > .input-group-btn > .btn {
height: 30px;
line-height: 30px;
}
textarea.input-group-sm > .form-control,
textarea.input-group-sm > .input-group-addon,
textarea.input-group-sm > .input-group-btn > .btn,
select[multiple].input-group-sm > .form-control,
select[multiple].input-group-sm > .input-group-addon,
select[multiple].input-group-sm > .input-group-btn > .btn {
height: auto;
}
.input-group-addon,
.input-group-btn,
.input-group .form-control {
display: table-cell;
}
.input-group-addon:not(:first-child):not(:last-child),
.input-group-btn:not(:first-child):not(:last-child),
.input-group .form-control:not(:first-child):not(:last-child) {
border-radius: 0;
}
.input-group-addon,
.input-group-btn {
width: 1%;
white-space: nowrap;
vertical-align: middle;
}
.input-group-addon {
padding: 6px 12px;
font-size: 14px;
font-weight: normal;
line-height: 1;
color: #555;
text-align: center;
background-color: #eee;
border: 1px solid #ccc;
border-radius: 4px;
}
.input-group-addon.input-sm {
padding: 5px 10px;
font-size: 12px;
border-radius: 3px;
}
.input-group-addon.input-lg {
padding: 10px 16px;
font-size: 18px;
border-radius: 6px;
}
.input-group-addon input[type="radio"],
.input-group-addon input[type="checkbox"] {
margin-top: 0;
}
.input-group .form-control:first-child,
.input-group-addon:first-child,
.input-group-btn:first-child > .btn,
.input-group-btn:first-child > .btn-group > .btn,
.input-group-btn:first-child > .dropdown-toggle,
.input-group-btn:last-child > .btn:not(:last-child):not(.dropdown-toggle),
.input-group-btn:last-child > .btn-group:not(:last-child) > .btn {
border-top-right-radius: 0;
border-bottom-right-radius: 0;
}
.input-group-addon:first-child {
border-right: 0;
}
.input-group .form-control:last-child,
.input-group-addon:last-child,
.input-group-btn:last-child > .btn,
.input-group-btn:last-child > .btn-group > .btn,
.input-group-btn:last-child > .dropdown-toggle,
.input-group-btn:first-child > .btn:not(:first-child),
.input-group-btn:first-child > .btn-group:not(:first-child) > .btn {
border-top-left-radius: 0;
border-bottom-left-radius: 0;
}
.input-group-addon:last-child {
border-left: 0;
}
.input-group-btn {
position: relative;
font-size: 0;
white-space: nowrap;
}
.input-group-btn > .btn {
position: relative;
}
.input-group-btn > .btn + .btn {
margin-left: -1px;
}
.input-group-btn > .btn:hover,
.input-group-btn > .btn:focus,
.input-group-btn > .btn:active {
z-index: 2;
}
.input-group-btn:first-child > .btn,
.input-group-btn:first-child > .btn-group {
margin-right: -1px;
}
.input-group-btn:last-child > .btn,
.input-group-btn:last-child > .btn-group {
z-index: 2;
margin-left: -1px;
}
.nav {
padding-left: 0;
margin-bottom: 0;
list-style: none;
}
.nav > li {
position: relative;
display: block;
}
.nav > li > a {
position: relative;
display: block;
padding: 10px 15px;
}
.nav > li > a:hover,
.nav > li > a:focus {
text-decoration: none;
background-color: #eee;
}
.nav > li.disabled > a {
color: #777;
}
.nav > li.disabled > a:hover,
.nav > li.disabled > a:focus {
color: #777;
text-decoration: none;
cursor: not-allowed;
background-color: transparent;
}
.nav .open > a,
.nav .open > a:hover,
.nav .open > a:focus {
background-color: #eee;
border-color: #337ab7;
}
.nav .nav-divider {
height: 1px;
margin: 9px 0;
overflow: hidden;
background-color: #e5e5e5;
}
.nav > li > a > img {
max-width: none;
}
.nav-tabs {
border-bottom: 1px solid #ddd;
}
.nav-tabs > li {
float: left;
margin-bottom: -1px;
}
.nav-tabs > li > a {
margin-right: 2px;
line-height: 1.42857143;
border: 1px solid transparent;
border-radius: 4px 4px 0 0;
}
.nav-tabs > li > a:hover {
border-color: #eee #eee #ddd;
}
.nav-tabs > li.active > a,
.nav-tabs > li.active > a:hover,
.nav-tabs > li.active > a:focus {
color: #555;
cursor: default;
background-color: #fff;
border: 1px solid #ddd;
border-bottom-color: transparent;
}
.nav-tabs.nav-justified {
width: 100%;
border-bottom: 0;
}
.nav-tabs.nav-justified > li {
float: none;
}
.nav-tabs.nav-justified > li > a {
margin-bottom: 5px;
text-align: center;
}
.nav-tabs.nav-justified > .dropdown .dropdown-menu {
top: auto;
left: auto;
}
@media (min-width: 768px) {
.nav-tabs.nav-justified > li {
display: table-cell;
width: 1%;
}
.nav-tabs.nav-justified > li > a {
margin-bottom: 0;
}
}
.nav-tabs.nav-justified > li > a {
margin-right: 0;
border-radius: 4px;
}
.nav-tabs.nav-justified > .active > a,
.nav-tabs.nav-justified > .active > a:hover,
.nav-tabs.nav-justified > .active > a:focus {
border: 1px solid #ddd;
}
@media (min-width: 768px) {
.nav-tabs.nav-justified > li > a {
border-bottom: 1px solid #ddd;
border-radius: 4px 4px 0 0;
}
.nav-tabs.nav-justified > .active > a,
.nav-tabs.nav-justified > .active > a:hover,
.nav-tabs.nav-justified > .active > a:focus {
border-bottom-color: #fff;
}
}
.nav-pills > li {
float: left;
}
.nav-pills > li > a {
border-radius: 4px;
}
.nav-pills > li + li {
margin-left: 2px;
}
.nav-pills > li.active > a,
.nav-pills > li.active > a:hover,
.nav-pills > li.active > a:focus {
color: #fff;
background-color: #337ab7;
}
.nav-stacked > li {
float: none;
}
.nav-stacked > li + li {
margin-top: 2px;
margin-left: 0;
}
.nav-justified {
width: 100%;
}
.nav-justified > li {
float: none;
}
.nav-justified > li > a {
margin-bottom: 5px;
text-align: center;
}
.nav-justified > .dropdown .dropdown-menu {
top: auto;
left: auto;
}
@media (min-width: 768px) {
.nav-justified > li {
display: table-cell;
width: 1%;
}
.nav-justified > li > a {
margin-bottom: 0;
}
}
.nav-tabs-justified {
border-bottom: 0;
}
.nav-tabs-justified > li > a {
margin-right: 0;
border-radius: 4px;
}
.nav-tabs-justified > .active > a,
.nav-tabs-justified > .active > a:hover,
.nav-tabs-justified > .active > a:focus {
border: 1px solid #ddd;
}
@media (min-width: 768px) {
.nav-tabs-justified > li > a {
border-bottom: 1px solid #ddd;
border-radius: 4px 4px 0 0;
}
.nav-tabs-justified > .active > a,
.nav-tabs-justified > .active > a:hover,
.nav-tabs-justified > .active > a:focus {
border-bottom-color: #fff;
}
}
.tab-content > .tab-pane {
display: none;
}
.tab-content > .active {
display: block;
}
.nav-tabs .dropdown-menu {
margin-top: -1px;
border-top-left-radius: 0;
border-top-right-radius: 0;
}
.navbar {
position: relative;
min-height: 50px;
margin-bottom: 20px;
border: 1px solid transparent;
}
@media (min-width: 768px) {
.navbar {
border-radius: 4px;
}
}
@media (min-width: 768px) {
.navbar-header {
float: left;
}
}
.navbar-collapse {
padding-right: 15px;
padding-left: 15px;
overflow-x: visible;
-webkit-overflow-scrolling: touch;
border-top: 1px solid transparent;
-webkit-box-shadow: inset 0 1px 0 rgba(255, 255, 255, .1);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, .1);
}
.navbar-collapse.in {
overflow-y: auto;
}
@media (min-width: 768px) {
.navbar-collapse {
width: auto;
border-top: 0;
-webkit-box-shadow: none;
box-shadow: none;
}
.navbar-collapse.collapse {
display: block !important;
height: auto !important;
padding-bottom: 0;
overflow: visible !important;
}
.navbar-collapse.in {
overflow-y: visible;
}
.navbar-fixed-top .navbar-collapse,
.navbar-static-top .navbar-collapse,
.navbar-fixed-bottom .navbar-collapse {
padding-right: 0;
padding-left: 0;
}
}
.navbar-fixed-top .navbar-collapse,
.navbar-fixed-bottom .navbar-collapse {
max-height: 340px;
}
@media (max-device-width: 480px) and (orientation: landscape) {
.navbar-fixed-top .navbar-collapse,
.navbar-fixed-bottom .navbar-collapse {
max-height: 200px;
}
}
.container > .navbar-header,
.container-fluid > .navbar-header,
.container > .navbar-collapse,
.container-fluid > .navbar-collapse {
margin-right: -15px;
margin-left: -15px;
}
@media (min-width: 768px) {
.container > .navbar-header,
.container-fluid > .navbar-header,
.container > .navbar-collapse,
.container-fluid > .navbar-collapse {
margin-right: 0;
margin-left: 0;
}
}
.navbar-static-top {
z-index: 1000;
border-width: 0 0 1px;
}
@media (min-width: 768px) {
.navbar-static-top {
border-radius: 0;
}
}
.navbar-fixed-top,
.navbar-fixed-bottom {
position: fixed;
right: 0;
left: 0;
z-index: 1030;
}
@media (min-width: 768px) {
.navbar-fixed-top,
.navbar-fixed-bottom {
border-radius: 0;
}
}
.navbar-fixed-top {
top: 0;
border-width: 0 0 1px;
}
.navbar-fixed-bottom {
bottom: 0;
margin-bottom: 0;
border-width: 1px 0 0;
}
.navbar-brand {
float: left;
height: 50px;
padding: 15px 15px;
font-size: 18px;
line-height: 20px;
}
.navbar-brand:hover,
.navbar-brand:focus {
text-decoration: none;
}
.navbar-brand > img {
display: block;
}
@media (min-width: 768px) {
.navbar > .container .navbar-brand,
.navbar > .container-fluid .navbar-brand {
margin-left: -15px;
}
}
.navbar-toggle {
position: relative;
float: right;
padding: 9px 10px;
margin-top: 8px;
margin-right: 15px;
margin-bottom: 8px;
background-color: transparent;
background-image: none;
border: 1px solid transparent;
border-radius: 4px;
}
.navbar-toggle:focus {
outline: 0;
}
.navbar-toggle .icon-bar {
display: block;
width: 22px;
height: 2px;
border-radius: 1px;
}
.navbar-toggle .icon-bar + .icon-bar {
margin-top: 4px;
}
@media (min-width: 768px) {
.navbar-toggle {
display: none;
}
}
.navbar-nav {
margin: 7.5px -15px;
}
.navbar-nav > li > a {
padding-top: 10px;
padding-bottom: 10px;
line-height: 20px;
}
@media (max-width: 767px) {
.navbar-nav .open .dropdown-menu {
position: static;
float: none;
width: auto;
margin-top: 0;
background-color: transparent;
border: 0;
-webkit-box-shadow: none;
box-shadow: none;
}
.navbar-nav .open .dropdown-menu > li > a,
.navbar-nav .open .dropdown-menu .dropdown-header {
padding: 5px 15px 5px 25px;
}
.navbar-nav .open .dropdown-menu > li > a {
line-height: 20px;
}
.navbar-nav .open .dropdown-menu > li > a:hover,
.navbar-nav .open .dropdown-menu > li > a:focus {
background-image: none;
}
}
@media (min-width: 768px) {
.navbar-nav {
float: left;
margin: 0;
}
.navbar-nav > li {
float: left;
}
.navbar-nav > li > a {
padding-top: 15px;
padding-bottom: 15px;
}
}
.navbar-form {
padding: 10px 15px;
margin-top: 8px;
margin-right: -15px;
margin-bottom: 8px;
margin-left: -15px;
border-top: 1px solid transparent;
border-bottom: 1px solid transparent;
-webkit-box-shadow: inset 0 1px 0 rgba(255, 255, 255, .1), 0 1px 0 rgba(255, 255, 255, .1);
box-shadow: inset 0 1px 0 rgba(255, 255, 255, .1), 0 1px 0 rgba(255, 255, 255, .1);
}
@media (min-width: 768px) {
.navbar-form .form-group {
display: inline-block;
margin-bottom: 0;
vertical-align: middle;
}
.navbar-form .form-control {
display: inline-block;
width: auto;
vertical-align: middle;
}
.navbar-form .form-control-static {
display: inline-block;
}
.navbar-form .input-group {
display: inline-table;
vertical-align: middle;
}
.navbar-form .input-group .input-group-addon,
.navbar-form .input-group .input-group-btn,
.navbar-form .input-group .form-control {
width: auto;
}
.navbar-form .input-group > .form-control {
width: 100%;
}
.navbar-form .control-label {
margin-bottom: 0;
vertical-align: middle;
}
.navbar-form .radio,
.navbar-form .checkbox {
display: inline-block;
margin-top: 0;
margin-bottom: 0;
vertical-align: middle;
}
.navbar-form .radio label,
.navbar-form .checkbox label {
padding-left: 0;
}
.navbar-form .radio input[type="radio"],
.navbar-form .checkbox input[type="checkbox"] {
position: relative;
margin-left: 0;
}
.navbar-form .has-feedback .form-control-feedback {
top: 0;
}
}
@media (max-width: 767px) {
.navbar-form .form-group {
margin-bottom: 5px;
}
.navbar-form .form-group:last-child {
margin-bottom: 0;
}
}
@media (min-width: 768px) {
.navbar-form {
width: auto;
padding-top: 0;
padding-bottom: 0;
margin-right: 0;
margin-left: 0;
border: 0;
-webkit-box-shadow: none;
box-shadow: none;
}
}
.navbar-nav > li > .dropdown-menu {
margin-top: 0;
border-top-left-radius: 0;
border-top-right-radius: 0;
}
.navbar-fixed-bottom .navbar-nav > li > .dropdown-menu {
margin-bottom: 0;
border-top-left-radius: 4px;
border-top-right-radius: 4px;
border-bottom-right-radius: 0;
border-bottom-left-radius: 0;
}
.navbar-btn {
margin-top: 8px;
margin-bottom: 8px;
}
.navbar-btn.btn-sm {
margin-top: 10px;
margin-bottom: 10px;
}
.navbar-btn.btn-xs {
margin-top: 14px;
margin-bottom: 14px;
}
.navbar-text {
margin-top: 15px;
margin-bottom: 15px;
}
@media (min-width: 768px) {
.navbar-text {
float: left;
margin-right: 15px;
margin-left: 15px;
}
}
@media (min-width: 768px) {
.navbar-left {
float: left !important;
}
.navbar-right {
float: right !important;
margin-right: -15px;
}
.navbar-right ~ .navbar-right {
margin-right: 0;
}
}
.navbar-default {
background-color: #f8f8f8;
border-color: #e7e7e7;
}
.navbar-default .navbar-brand {
color: #777;
}
.navbar-default .navbar-brand:hover,
.navbar-default .navbar-brand:focus {
color: #5e5e5e;
background-color: transparent;
}
.navbar-default .navbar-text {
color: #777;
}
.navbar-default .navbar-nav > li > a {
color: #777;
}
.navbar-default .navbar-nav > li > a:hover,
.navbar-default .navbar-nav > li > a:focus {
color: #333;
background-color: transparent;
}
.navbar-default .navbar-nav > .active > a,
.navbar-default .navbar-nav > .active > a:hover,
.navbar-default .navbar-nav > .active > a:focus {
color: #555;
background-color: #e7e7e7;
}
.navbar-default .navbar-nav > .disabled > a,
.navbar-default .navbar-nav > .disabled > a:hover,
.navbar-default .navbar-nav > .disabled > a:focus {
color: #ccc;
background-color: transparent;
}
.navbar-default .navbar-toggle {
border-color: #ddd;
}
.navbar-default .navbar-toggle:hover,
.navbar-default .navbar-toggle:focus {
background-color: #ddd;
}
.navbar-default .navbar-toggle .icon-bar {
background-color: #888;
}
.navbar-default .navbar-collapse,
.navbar-default .navbar-form {
border-color: #e7e7e7;
}
.navbar-default .navbar-nav > .open > a,
.navbar-default .navbar-nav > .open > a:hover,
.navbar-default .navbar-nav > .open > a:focus {
color: #555;
background-color: #e7e7e7;
}
@media (max-width: 767px) {
.navbar-default .navbar-nav .open .dropdown-menu > li > a {
color: #777;
}
.navbar-default .navbar-nav .open .dropdown-menu > li > a:hover,
.navbar-default .navbar-nav .open .dropdown-menu > li > a:focus {
color: #333;
background-color: transparent;
}
.navbar-default .navbar-nav .open .dropdown-menu > .active > a,
.navbar-default .navbar-nav .open .dropdown-menu > .active > a:hover,
.navbar-default .navbar-nav .open .dropdown-menu > .active > a:focus {
color: #555;
background-color: #e7e7e7;
}
.navbar-default .navbar-nav .open .dropdown-menu > .disabled > a,
.navbar-default .navbar-nav .open .dropdown-menu > .disabled > a:hover,
.navbar-default .navbar-nav .open .dropdown-menu > .disabled > a:focus {
color: #ccc;
background-color: transparent;
}
}
.navbar-default .navbar-link {
color: #777;
}
.navbar-default .navbar-link:hover {
color: #333;
}
.navbar-default .btn-link {
color: #777;
}
.navbar-default .btn-link:hover,
.navbar-default .btn-link:focus {
color: #333;
}
.navbar-default .btn-link[disabled]:hover,
fieldset[disabled] .navbar-default .btn-link:hover,
.navbar-default .btn-link[disabled]:focus,
fieldset[disabled] .navbar-default .btn-link:focus {
color: #ccc;
}
.navbar-inverse {
background-color: #222;
border-color: #080808;
}
.navbar-inverse .navbar-brand {
color: #9d9d9d;
}
.navbar-inverse .navbar-brand:hover,
.navbar-inverse .navbar-brand:focus {
color: #fff;
background-color: transparent;
}
.navbar-inverse .navbar-text {
color: #9d9d9d;
}
.navbar-inverse .navbar-nav > li > a {
color: #9d9d9d;
}
.navbar-inverse .navbar-nav > li > a:hover,
.navbar-inverse .navbar-nav > li > a:focus {
color: #fff;
background-color: transparent;
}
.navbar-inverse .navbar-nav > .active > a,
.navbar-inverse .navbar-nav > .active > a:hover,
.navbar-inverse .navbar-nav > .active > a:focus {
color: #fff;
background-color: #080808;
}
.navbar-inverse .navbar-nav > .disabled > a,
.navbar-inverse .navbar-nav > .disabled > a:hover,
.navbar-inverse .navbar-nav > .disabled > a:focus {
color: #444;
background-color: transparent;
}
.navbar-inverse .navbar-toggle {
border-color: #333;
}
.navbar-inverse .navbar-toggle:hover,
.navbar-inverse .navbar-toggle:focus {
background-color: #333;
}
.navbar-inverse .navbar-toggle .icon-bar {
background-color: #fff;
}
.navbar-inverse .navbar-collapse,
.navbar-inverse .navbar-form {
border-color: #101010;
}
.navbar-inverse .navbar-nav > .open > a,
.navbar-inverse .navbar-nav > .open > a:hover,
.navbar-inverse .navbar-nav > .open > a:focus {
color: #fff;
background-color: #080808;
}
@media (max-width: 767px) {
.navbar-inverse .navbar-nav .open .dropdown-menu > .dropdown-header {
border-color: #080808;
}
.navbar-inverse .navbar-nav .open .dropdown-menu .divider {
background-color: #080808;
}
.navbar-inverse .navbar-nav .open .dropdown-menu > li > a {
color: #9d9d9d;
}
.navbar-inverse .navbar-nav .open .dropdown-menu > li > a:hover,
.navbar-inverse .navbar-nav .open .dropdown-menu > li > a:focus {
color: #fff;
background-color: transparent;
}
.navbar-inverse .navbar-nav .open .dropdown-menu > .active > a,
.navbar-inverse .navbar-nav .open .dropdown-menu > .active > a:hover,
.navbar-inverse .navbar-nav .open .dropdown-menu > .active > a:focus {
color: #fff;
background-color: #080808;
}
.navbar-inverse .navbar-nav .open .dropdown-menu > .disabled > a,
.navbar-inverse .navbar-nav .open .dropdown-menu > .disabled > a:hover,
.navbar-inverse .navbar-nav .open .dropdown-menu > .disabled > a:focus {
color: #444;
background-color: transparent;
}
}
.navbar-inverse .navbar-link {
color: #9d9d9d;
}
.navbar-inverse .navbar-link:hover {
color: #fff;
}
.navbar-inverse .btn-link {
color: #9d9d9d;
}
.navbar-inverse .btn-link:hover,
.navbar-inverse .btn-link:focus {
color: #fff;
}
.navbar-inverse .btn-link[disabled]:hover,
fieldset[disabled] .navbar-inverse .btn-link:hover,
.navbar-inverse .btn-link[disabled]:focus,
fieldset[disabled] .navbar-inverse .btn-link:focus {
color: #444;
}
.breadcrumb {
padding: 8px 15px;
margin-bottom: 20px;
list-style: none;
background-color: #f5f5f5;
border-radius: 4px;
}
.breadcrumb > li {
display: inline-block;
}
.breadcrumb > li + li:before {
padding: 0 5px;
color: #ccc;
content: "/\00a0";
}
.breadcrumb > .active {
color: #777;
}
.pagination {
display: inline-block;
padding-left: 0;
margin: 20px 0;
border-radius: 4px;
}
.pagination > li {
display: inline;
}
.pagination > li > a,
.pagination > li > span {
position: relative;
float: left;
padding: 6px 12px;
margin-left: -1px;
line-height: 1.42857143;
color: #337ab7;
text-decoration: none;
background-color: #fff;
border: 1px solid #ddd;
}
.pagination > li:first-child > a,
.pagination > li:first-child > span {
margin-left: 0;
border-top-left-radius: 4px;
border-bottom-left-radius: 4px;
}
.pagination > li:last-child > a,
.pagination > li:last-child > span {
border-top-right-radius: 4px;
border-bottom-right-radius: 4px;
}
.pagination > li > a:hover,
.pagination > li > span:hover,
.pagination > li > a:focus,
.pagination > li > span:focus {
z-index: 2;
color: #23527c;
background-color: #eee;
border-color: #ddd;
}
.pagination > .active > a,
.pagination > .active > span,
.pagination > .active > a:hover,
.pagination > .active > span:hover,
.pagination > .active > a:focus,
.pagination > .active > span:focus {
z-index: 3;
color: #fff;
cursor: default;
background-color: #337ab7;
border-color: #337ab7;
}
.pagination > .disabled > span,
.pagination > .disabled > span:hover,
.pagination > .disabled > span:focus,
.pagination > .disabled > a,
.pagination > .disabled > a:hover,
.pagination > .disabled > a:focus {
color: #777;
cursor: not-allowed;
background-color: #fff;
border-color: #ddd;
}
.pagination-lg > li > a,
.pagination-lg > li > span {
padding: 10px 16px;
font-size: 18px;
line-height: 1.3333333;
}
.pagination-lg > li:first-child > a,
.pagination-lg > li:first-child > span {
border-top-left-radius: 6px;
border-bottom-left-radius: 6px;
}
.pagination-lg > li:last-child > a,
.pagination-lg > li:last-child > span {
border-top-right-radius: 6px;
border-bottom-right-radius: 6px;
}
.pagination-sm > li > a,
.pagination-sm > li > span {
padding: 5px 10px;
font-size: 12px;
line-height: 1.5;
}
.pagination-sm > li:first-child > a,
.pagination-sm > li:first-child > span {
border-top-left-radius: 3px;
border-bottom-left-radius: 3px;
}
.pagination-sm > li:last-child > a,
.pagination-sm > li:last-child > span {
border-top-right-radius: 3px;
border-bottom-right-radius: 3px;
}
.pager {
padding-left: 0;
margin: 20px 0;
text-align: center;
list-style: none;
}
.pager li {
display: inline;
}
.pager li > a,
.pager li > span {
display: inline-block;
padding: 5px 14px;
background-color: #fff;
border: 1px solid #ddd;
border-radius: 15px;
}
.pager li > a:hover,
.pager li > a:focus {
text-decoration: none;
background-color: #eee;
}
.pager .next > a,
.pager .next > span {
float: right;
}
.pager .previous > a,
.pager .previous > span {
float: left;
}
.pager .disabled > a,
.pager .disabled > a:hover,
.pager .disabled > a:focus,
.pager .disabled > span {
color: #777;
cursor: not-allowed;
background-color: #fff;
}
.label {
display: inline;
padding: .2em .6em .3em;
font-size: 75%;
font-weight: bold;
line-height: 1;
color: #fff;
text-align: center;
white-space: nowrap;
vertical-align: baseline;
border-radius: .25em;
}
a.label:hover,
a.label:focus {
color: #fff;
text-decoration: none;
cursor: pointer;
}
.label:empty {
display: none;
}
.btn .label {
position: relative;
top: -1px;
}
.label-default {
background-color: #777;
}
.label-default[href]:hover,
.label-default[href]:focus {
background-color: #5e5e5e;
}
.label-primary {
background-color: #337ab7;
}
.label-primary[href]:hover,
.label-primary[href]:focus {
background-color: #286090;
}
.label-success {
background-color: #5cb85c;
}
.label-success[href]:hover,
.label-success[href]:focus {
background-color: #449d44;
}
.label-info {
background-color: #5bc0de;
}
.label-info[href]:hover,
.label-info[href]:focus {
background-color: #31b0d5;
}
.label-warning {
background-color: #f0ad4e;
}
.label-warning[href]:hover,
.label-warning[href]:focus {
background-color: #ec971f;
}
.label-danger {
background-color: #d9534f;
}
.label-danger[href]:hover,
.label-danger[href]:focus {
background-color: #c9302c;
}
.badge {
display: inline-block;
min-width: 10px;
padding: 3px 7px;
font-size: 12px;
font-weight: bold;
line-height: 1;
color: #fff;
text-align: center;
white-space: nowrap;
vertical-align: middle;
background-color: #777;
border-radius: 10px;
}
.badge:empty {
display: none;
}
.btn .badge {
position: relative;
top: -1px;
}
.btn-xs .badge,
.btn-group-xs > .btn .badge {
top: 0;
padding: 1px 5px;
}
a.badge:hover,
a.badge:focus {
color: #fff;
text-decoration: none;
cursor: pointer;
}
.list-group-item.active > .badge,
.nav-pills > .active > a > .badge {
color: #337ab7;
background-color: #fff;
}
.list-group-item > .badge {
float: right;
}
.list-group-item > .badge + .badge {
margin-right: 5px;
}
.nav-pills > li > a > .badge {
margin-left: 3px;
}
.jumbotron {
padding-top: 30px;
padding-bottom: 30px;
margin-bottom: 30px;
color: inherit;
background-color: #eee;
}
.jumbotron h1,
.jumbotron .h1 {
color: inherit;
}
.jumbotron p {
margin-bottom: 15px;
font-size: 21px;
font-weight: 200;
}
.jumbotron > hr {
border-top-color: #d5d5d5;
}
.container .jumbotron,
.container-fluid .jumbotron {
padding-right: 15px;
padding-left: 15px;
border-radius: 6px;
}
.jumbotron .container {
max-width: 100%;
}
@media screen and (min-width: 768px) {
.jumbotron {
padding-top: 48px;
padding-bottom: 48px;
}
.container .jumbotron,
.container-fluid .jumbotron {
padding-right: 60px;
padding-left: 60px;
}
.jumbotron h1,
.jumbotron .h1 {
font-size: 63px;
}
}
.thumbnail {
display: block;
padding: 4px;
margin-bottom: 20px;
line-height: 1.42857143;
background-color: #fff;
border: 1px solid #ddd;
border-radius: 4px;
-webkit-transition: border .2s ease-in-out;
-o-transition: border .2s ease-in-out;
transition: border .2s ease-in-out;
}
.thumbnail > img,
.thumbnail a > img {
margin-right: auto;
margin-left: auto;
}
a.thumbnail:hover,
a.thumbnail:focus,
a.thumbnail.active {
border-color: #337ab7;
}
.thumbnail .caption {
padding: 9px;
color: #333;
}
.alert {
padding: 15px;
margin-bottom: 20px;
border: 1px solid transparent;
border-radius: 4px;
}
.alert h4 {
margin-top: 0;
color: inherit;
}
.alert .alert-link {
font-weight: bold;
}
.alert > p,
.alert > ul {
margin-bottom: 0;
}
.alert > p + p {
margin-top: 5px;
}
.alert-dismissable,
.alert-dismissible {
padding-right: 35px;
}
.alert-dismissable .close,
.alert-dismissible .close {
position: relative;
top: -2px;
right: -21px;
color: inherit;
}
.alert-success {
color: #3c763d;
background-color: #dff0d8;
border-color: #d6e9c6;
}
.alert-success hr {
border-top-color: #c9e2b3;
}
.alert-success .alert-link {
color: #2b542c;
}
.alert-info {
color: #31708f;
background-color: #d9edf7;
border-color: #bce8f1;
}
.alert-info hr {
border-top-color: #a6e1ec;
}
.alert-info .alert-link {
color: #245269;
}
.alert-warning {
color: #8a6d3b;
background-color: #fcf8e3;
border-color: #faebcc;
}
.alert-warning hr {
border-top-color: #f7e1b5;
}
.alert-warning .alert-link {
color: #66512c;
}
.alert-danger {
color: #a94442;
background-color: #f2dede;
border-color: #ebccd1;
}
.alert-danger hr {
border-top-color: #e4b9c0;
}
.alert-danger .alert-link {
color: #843534;
}
@-webkit-keyframes progress-bar-stripes {
from {
background-position: 40px 0;
}
to {
background-position: 0 0;
}
}
@-o-keyframes progress-bar-stripes {
from {
background-position: 40px 0;
}
to {
background-position: 0 0;
}
}
@keyframes progress-bar-stripes {
from {
background-position: 40px 0;
}
to {
background-position: 0 0;
}
}
.progress {
height: 20px;
margin-bottom: 20px;
overflow: hidden;
background-color: #f5f5f5;
border-radius: 4px;
-webkit-box-shadow: inset 0 1px 2px rgba(0, 0, 0, .1);
box-shadow: inset 0 1px 2px rgba(0, 0, 0, .1);
}
.progress-bar {
float: left;
width: 0;
height: 100%;
font-size: 12px;
line-height: 20px;
color: #fff;
text-align: center;
background-color: #337ab7;
-webkit-box-shadow: inset 0 -1px 0 rgba(0, 0, 0, .15);
box-shadow: inset 0 -1px 0 rgba(0, 0, 0, .15);
-webkit-transition: width .6s ease;
-o-transition: width .6s ease;
transition: width .6s ease;
}
.progress-striped .progress-bar,
.progress-bar-striped {
background-image: -webkit-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: -o-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
-webkit-background-size: 40px 40px;
background-size: 40px 40px;
}
.progress.active .progress-bar,
.progress-bar.active {
-webkit-animation: progress-bar-stripes 2s linear infinite;
-o-animation: progress-bar-stripes 2s linear infinite;
animation: progress-bar-stripes 2s linear infinite;
}
.progress-bar-success {
background-color: #5cb85c;
}
.progress-striped .progress-bar-success {
background-image: -webkit-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: -o-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
}
.progress-bar-info {
background-color: #5bc0de;
}
.progress-striped .progress-bar-info {
background-image: -webkit-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: -o-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
}
.progress-bar-warning {
background-color: #f0ad4e;
}
.progress-striped .progress-bar-warning {
background-image: -webkit-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: -o-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
}
.progress-bar-danger {
background-color: #d9534f;
}
.progress-striped .progress-bar-danger {
background-image: -webkit-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: -o-linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
background-image: linear-gradient(45deg, rgba(255, 255, 255, .15) 25%, transparent 25%, transparent 50%, rgba(255, 255, 255, .15) 50%, rgba(255, 255, 255, .15) 75%, transparent 75%, transparent);
}
.media {
margin-top: 15px;
}
.media:first-child {
margin-top: 0;
}
.media,
.media-body {
overflow: hidden;
zoom: 1;
}
.media-body {
width: 10000px;
}
.media-object {
display: block;
}
.media-object.img-thumbnail {
max-width: none;
}
.media-right,
.media > .pull-right {
padding-left: 10px;
}
.media-left,
.media > .pull-left {
padding-right: 10px;
}
.media-left,
.media-right,
.media-body {
display: table-cell;
vertical-align: top;
}
.media-middle {
vertical-align: middle;
}
.media-bottom {
vertical-align: bottom;
}
.media-heading {
margin-top: 0;
margin-bottom: 5px;
}
.media-list {
padding-left: 0;
list-style: none;
}
.list-group {
padding-left: 0;
margin-bottom: 20px;
}
.list-group-item {
position: relative;
display: block;
padding: 10px 15px;
margin-bottom: -1px;
background-color: #fff;
border: 1px solid #ddd;
}
.list-group-item:first-child {
border-top-left-radius: 4px;
border-top-right-radius: 4px;
}
.list-group-item:last-child {
margin-bottom: 0;
border-bottom-right-radius: 4px;
border-bottom-left-radius: 4px;
}
a.list-group-item,
button.list-group-item {
color: #555;
}
a.list-group-item .list-group-item-heading,
button.list-group-item .list-group-item-heading {
color: #333;
}
a.list-group-item:hover,
button.list-group-item:hover,
a.list-group-item:focus,
button.list-group-item:focus {
color: #555;
text-decoration: none;
background-color: #f5f5f5;
}
button.list-group-item {
width: 100%;
text-align: left;
}
.list-group-item.disabled,
.list-group-item.disabled:hover,
.list-group-item.disabled:focus {
color: #777;
cursor: not-allowed;
background-color: #eee;
}
.list-group-item.disabled .list-group-item-heading,
.list-group-item.disabled:hover .list-group-item-heading,
.list-group-item.disabled:focus .list-group-item-heading {
color: inherit;
}
.list-group-item.disabled .list-group-item-text,
.list-group-item.disabled:hover .list-group-item-text,
.list-group-item.disabled:focus .list-group-item-text {
color: #777;
}
.list-group-item.active,
.list-group-item.active:hover,
.list-group-item.active:focus {
z-index: 2;
color: #fff;
background-color: #337ab7;
border-color: #337ab7;
}
.list-group-item.active .list-group-item-heading,
.list-group-item.active:hover .list-group-item-heading,
.list-group-item.active:focus .list-group-item-heading,
.list-group-item.active .list-group-item-heading > small,
.list-group-item.active:hover .list-group-item-heading > small,
.list-group-item.active:focus .list-group-item-heading > small,
.list-group-item.active .list-group-item-heading > .small,
.list-group-item.active:hover .list-group-item-heading > .small,
.list-group-item.active:focus .list-group-item-heading > .small {
color: inherit;
}
.list-group-item.active .list-group-item-text,
.list-group-item.active:hover .list-group-item-text,
.list-group-item.active:focus .list-group-item-text {
color: #c7ddef;
}
.list-group-item-success {
color: #3c763d;
background-color: #dff0d8;
}
a.list-group-item-success,
button.list-group-item-success {
color: #3c763d;
}
a.list-group-item-success .list-group-item-heading,
button.list-group-item-success .list-group-item-heading {
color: inherit;
}
a.list-group-item-success:hover,
button.list-group-item-success:hover,
a.list-group-item-success:focus,
button.list-group-item-success:focus {
color: #3c763d;
background-color: #d0e9c6;
}
a.list-group-item-success.active,
button.list-group-item-success.active,
a.list-group-item-success.active:hover,
button.list-group-item-success.active:hover,
a.list-group-item-success.active:focus,
button.list-group-item-success.active:focus {
color: #fff;
background-color: #3c763d;
border-color: #3c763d;
}
.list-group-item-info {
color: #31708f;
background-color: #d9edf7;
}
a.list-group-item-info,
button.list-group-item-info {
color: #31708f;
}
a.list-group-item-info .list-group-item-heading,
button.list-group-item-info .list-group-item-heading {
color: inherit;
}
a.list-group-item-info:hover,
button.list-group-item-info:hover,
a.list-group-item-info:focus,
button.list-group-item-info:focus {
color: #31708f;
background-color: #c4e3f3;
}
a.list-group-item-info.active,
button.list-group-item-info.active,
a.list-group-item-info.active:hover,
button.list-group-item-info.active:hover,
a.list-group-item-info.active:focus,
button.list-group-item-info.active:focus {
color: #fff;
background-color: #31708f;
border-color: #31708f;
}
.list-group-item-warning {
color: #8a6d3b;
background-color: #fcf8e3;
}
a.list-group-item-warning,
button.list-group-item-warning {
color: #8a6d3b;
}
a.list-group-item-warning .list-group-item-heading,
button.list-group-item-warning .list-group-item-heading {
color: inherit;
}
a.list-group-item-warning:hover,
button.list-group-item-warning:hover,
a.list-group-item-warning:focus,
button.list-group-item-warning:focus {
color: #8a6d3b;
background-color: #faf2cc;
}
a.list-group-item-warning.active,
button.list-group-item-warning.active,
a.list-group-item-warning.active:hover,
button.list-group-item-warning.active:hover,
a.list-group-item-warning.active:focus,
button.list-group-item-warning.active:focus {
color: #fff;
background-color: #8a6d3b;
border-color: #8a6d3b;
}
.list-group-item-danger {
color: #a94442;
background-color: #f2dede;
}
a.list-group-item-danger,
button.list-group-item-danger {
color: #a94442;
}
a.list-group-item-danger .list-group-item-heading,
button.list-group-item-danger .list-group-item-heading {
color: inherit;
}
a.list-group-item-danger:hover,
button.list-group-item-danger:hover,
a.list-group-item-danger:focus,
button.list-group-item-danger:focus {
color: #a94442;
background-color: #ebcccc;
}
a.list-group-item-danger.active,
button.list-group-item-danger.active,
a.list-group-item-danger.active:hover,
button.list-group-item-danger.active:hover,
a.list-group-item-danger.active:focus,
button.list-group-item-danger.active:focus {
color: #fff;
background-color: #a94442;
border-color: #a94442;
}
.list-group-item-heading {
margin-top: 0;
margin-bottom: 5px;
}
.list-group-item-text {
margin-bottom: 0;
line-height: 1.3;
}
.panel {
margin-bottom: 20px;
background-color: #fff;
border: 1px solid transparent;
border-radius: 4px;
-webkit-box-shadow: 0 1px 1px rgba(0, 0, 0, .05);
box-shadow: 0 1px 1px rgba(0, 0, 0, .05);
}
.panel-body {
padding: 15px;
}
.panel-heading {
padding: 10px 15px;
border-bottom: 1px solid transparent;
border-top-left-radius: 3px;
border-top-right-radius: 3px;
}
.panel-heading > .dropdown .dropdown-toggle {
color: inherit;
}
.panel-title {
margin-top: 0;
margin-bottom: 0;
font-size: 16px;
color: inherit;
}
.panel-title > a,
.panel-title > small,
.panel-title > .small,
.panel-title > small > a,
.panel-title > .small > a {
color: inherit;
}
.panel-footer {
padding: 10px 15px;
background-color: #f5f5f5;
border-top: 1px solid #ddd;
border-bottom-right-radius: 3px;
border-bottom-left-radius: 3px;
}
.panel > .list-group,
.panel > .panel-collapse > .list-group {
margin-bottom: 0;
}
.panel > .list-group .list-group-item,
.panel > .panel-collapse > .list-group .list-group-item {
border-width: 1px 0;
border-radius: 0;
}
.panel > .list-group:first-child .list-group-item:first-child,
.panel > .panel-collapse > .list-group:first-child .list-group-item:first-child {
border-top: 0;
border-top-left-radius: 3px;
border-top-right-radius: 3px;
}
.panel > .list-group:last-child .list-group-item:last-child,
.panel > .panel-collapse > .list-group:last-child .list-group-item:last-child {
border-bottom: 0;
border-bottom-right-radius: 3px;
border-bottom-left-radius: 3px;
}
.panel > .panel-heading + .panel-collapse > .list-group .list-group-item:first-child {
border-top-left-radius: 0;
border-top-right-radius: 0;
}
.panel-heading + .list-group .list-group-item:first-child {
border-top-width: 0;
}
.list-group + .panel-footer {
border-top-width: 0;
}
.panel > .table,
.panel > .table-responsive > .table,
.panel > .panel-collapse > .table {
margin-bottom: 0;
}
.panel > .table caption,
.panel > .table-responsive > .table caption,
.panel > .panel-collapse > .table caption {
padding-right: 15px;
padding-left: 15px;
}
.panel > .table:first-child,
.panel > .table-responsive:first-child > .table:first-child {
border-top-left-radius: 3px;
border-top-right-radius: 3px;
}
.panel > .table:first-child > thead:first-child > tr:first-child,
.panel > .table-responsive:first-child > .table:first-child > thead:first-child > tr:first-child,
.panel > .table:first-child > tbody:first-child > tr:first-child,
.panel > .table-responsive:first-child > .table:first-child > tbody:first-child > tr:first-child {
border-top-left-radius: 3px;
border-top-right-radius: 3px;
}
.panel > .table:first-child > thead:first-child > tr:first-child td:first-child,
.panel > .table-responsive:first-child > .table:first-child > thead:first-child > tr:first-child td:first-child,
.panel > .table:first-child > tbody:first-child > tr:first-child td:first-child,
.panel > .table-responsive:first-child > .table:first-child > tbody:first-child > tr:first-child td:first-child,
.panel > .table:first-child > thead:first-child > tr:first-child th:first-child,
.panel > .table-responsive:first-child > .table:first-child > thead:first-child > tr:first-child th:first-child,
.panel > .table:first-child > tbody:first-child > tr:first-child th:first-child,
.panel > .table-responsive:first-child > .table:first-child > tbody:first-child > tr:first-child th:first-child {
border-top-left-radius: 3px;
}
.panel > .table:first-child > thead:first-child > tr:first-child td:last-child,
.panel > .table-responsive:first-child > .table:first-child > thead:first-child > tr:first-child td:last-child,
.panel > .table:first-child > tbody:first-child > tr:first-child td:last-child,
.panel > .table-responsive:first-child > .table:first-child > tbody:first-child > tr:first-child td:last-child,
.panel > .table:first-child > thead:first-child > tr:first-child th:last-child,
.panel > .table-responsive:first-child > .table:first-child > thead:first-child > tr:first-child th:last-child,
.panel > .table:first-child > tbody:first-child > tr:first-child th:last-child,
.panel > .table-responsive:first-child > .table:first-child > tbody:first-child > tr:first-child th:last-child {
border-top-right-radius: 3px;
}
.panel > .table:last-child,
.panel > .table-responsive:last-child > .table:last-child {
border-bottom-right-radius: 3px;
border-bottom-left-radius: 3px;
}
.panel > .table:last-child > tbody:last-child > tr:last-child,
.panel > .table-responsive:last-child > .table:last-child > tbody:last-child > tr:last-child,
.panel > .table:last-child > tfoot:last-child > tr:last-child,
.panel > .table-responsive:last-child > .table:last-child > tfoot:last-child > tr:last-child {
border-bottom-right-radius: 3px;
border-bottom-left-radius: 3px;
}
.panel > .table:last-child > tbody:last-child > tr:last-child td:first-child,
.panel > .table-responsive:last-child > .table:last-child > tbody:last-child > tr:last-child td:first-child,
.panel > .table:last-child > tfoot:last-child > tr:last-child td:first-child,
.panel > .table-responsive:last-child > .table:last-child > tfoot:last-child > tr:last-child td:first-child,
.panel > .table:last-child > tbody:last-child > tr:last-child th:first-child,
.panel > .table-responsive:last-child > .table:last-child > tbody:last-child > tr:last-child th:first-child,
.panel > .table:last-child > tfoot:last-child > tr:last-child th:first-child,
.panel > .table-responsive:last-child > .table:last-child > tfoot:last-child > tr:last-child th:first-child {
border-bottom-left-radius: 3px;
}
.panel > .table:last-child > tbody:last-child > tr:last-child td:last-child,
.panel > .table-responsive:last-child > .table:last-child > tbody:last-child > tr:last-child td:last-child,
.panel > .table:last-child > tfoot:last-child > tr:last-child td:last-child,
.panel > .table-responsive:last-child > .table:last-child > tfoot:last-child > tr:last-child td:last-child,
.panel > .table:last-child > tbody:last-child > tr:last-child th:last-child,
.panel > .table-responsive:last-child > .table:last-child > tbody:last-child > tr:last-child th:last-child,
.panel > .table:last-child > tfoot:last-child > tr:last-child th:last-child,
.panel > .table-responsive:last-child > .table:last-child > tfoot:last-child > tr:last-child th:last-child {
border-bottom-right-radius: 3px;
}
.panel > .panel-body + .table,
.panel > .panel-body + .table-responsive,
.panel > .table + .panel-body,
.panel > .table-responsive + .panel-body {
border-top: 1px solid #ddd;
}
.panel > .table > tbody:first-child > tr:first-child th,
.panel > .table > tbody:first-child > tr:first-child td {
border-top: 0;
}
.panel > .table-bordered,
.panel > .table-responsive > .table-bordered {
border: 0;
}
.panel > .table-bordered > thead > tr > th:first-child,
.panel > .table-responsive > .table-bordered > thead > tr > th:first-child,
.panel > .table-bordered > tbody > tr > th:first-child,
.panel > .table-responsive > .table-bordered > tbody > tr > th:first-child,
.panel > .table-bordered > tfoot > tr > th:first-child,
.panel > .table-responsive > .table-bordered > tfoot > tr > th:first-child,
.panel > .table-bordered > thead > tr > td:first-child,
.panel > .table-responsive > .table-bordered > thead > tr > td:first-child,
.panel > .table-bordered > tbody > tr > td:first-child,
.panel > .table-responsive > .table-bordered > tbody > tr > td:first-child,
.panel > .table-bordered > tfoot > tr > td:first-child,
.panel > .table-responsive > .table-bordered > tfoot > tr > td:first-child {
border-left: 0;
}
.panel > .table-bordered > thead > tr > th:last-child,
.panel > .table-responsive > .table-bordered > thead > tr > th:last-child,
.panel > .table-bordered > tbody > tr > th:last-child,
.panel > .table-responsive > .table-bordered > tbody > tr > th:last-child,
.panel > .table-bordered > tfoot > tr > th:last-child,
.panel > .table-responsive > .table-bordered > tfoot > tr > th:last-child,
.panel > .table-bordered > thead > tr > td:last-child,
.panel > .table-responsive > .table-bordered > thead > tr > td:last-child,
.panel > .table-bordered > tbody > tr > td:last-child,
.panel > .table-responsive > .table-bordered > tbody > tr > td:last-child,
.panel > .table-bordered > tfoot > tr > td:last-child,
.panel > .table-responsive > .table-bordered > tfoot > tr > td:last-child {
border-right: 0;
}
.panel > .table-bordered > thead > tr:first-child > td,
.panel > .table-responsive > .table-bordered > thead > tr:first-child > td,
.panel > .table-bordered > tbody > tr:first-child > td,
.panel > .table-responsive > .table-bordered > tbody > tr:first-child > td,
.panel > .table-bordered > thead > tr:first-child > th,
.panel > .table-responsive > .table-bordered > thead > tr:first-child > th,
.panel > .table-bordered > tbody > tr:first-child > th,
.panel > .table-responsive > .table-bordered > tbody > tr:first-child > th {
border-bottom: 0;
}
.panel > .table-bordered > tbody > tr:last-child > td,
.panel > .table-responsive > .table-bordered > tbody > tr:last-child > td,
.panel > .table-bordered > tfoot > tr:last-child > td,
.panel > .table-responsive > .table-bordered > tfoot > tr:last-child > td,
.panel > .table-bordered > tbody > tr:last-child > th,
.panel > .table-responsive > .table-bordered > tbody > tr:last-child > th,
.panel > .table-bordered > tfoot > tr:last-child > th,
.panel > .table-responsive > .table-bordered > tfoot > tr:last-child > th {
border-bottom: 0;
}
.panel > .table-responsive {
margin-bottom: 0;
border: 0;
}
.panel-group {
margin-bottom: 20px;
}
.panel-group .panel {
margin-bottom: 0;
border-radius: 4px;
}
.panel-group .panel + .panel {
margin-top: 5px;
}
.panel-group .panel-heading {
border-bottom: 0;
}
.panel-group .panel-heading + .panel-collapse > .panel-body,
.panel-group .panel-heading + .panel-collapse > .list-group {
border-top: 1px solid #ddd;
}
.panel-group .panel-footer {
border-top: 0;
}
.panel-group .panel-footer + .panel-collapse .panel-body {
border-bottom: 1px solid #ddd;
}
.panel-default {
border-color: #ddd;
}
.panel-default > .panel-heading {
color: #333;
background-color: #f5f5f5;
border-color: #ddd;
}
.panel-default > .panel-heading + .panel-collapse > .panel-body {
border-top-color: #ddd;
}
.panel-default > .panel-heading .badge {
color: #f5f5f5;
background-color: #333;
}
.panel-default > .panel-footer + .panel-collapse > .panel-body {
border-bottom-color: #ddd;
}
.panel-primary {
border-color: #337ab7;
}
.panel-primary > .panel-heading {
color: #fff;
background-color: #337ab7;
border-color: #337ab7;
}
.panel-primary > .panel-heading + .panel-collapse > .panel-body {
border-top-color: #337ab7;
}
.panel-primary > .panel-heading .badge {
color: #337ab7;
background-color: #fff;
}
.panel-primary > .panel-footer + .panel-collapse > .panel-body {
border-bottom-color: #337ab7;
}
.panel-success {
border-color: #d6e9c6;
}
.panel-success > .panel-heading {
color: #3c763d;
background-color: #dff0d8;
border-color: #d6e9c6;
}
.panel-success > .panel-heading + .panel-collapse > .panel-body {
border-top-color: #d6e9c6;
}
.panel-success > .panel-heading .badge {
color: #dff0d8;
background-color: #3c763d;
}
.panel-success > .panel-footer + .panel-collapse > .panel-body {
border-bottom-color: #d6e9c6;
}
.panel-info {
border-color: #bce8f1;
}
.panel-info > .panel-heading {
color: #31708f;
background-color: #d9edf7;
border-color: #bce8f1;
}
.panel-info > .panel-heading + .panel-collapse > .panel-body {
border-top-color: #bce8f1;
}
.panel-info > .panel-heading .badge {
color: #d9edf7;
background-color: #31708f;
}
.panel-info > .panel-footer + .panel-collapse > .panel-body {
border-bottom-color: #bce8f1;
}
.panel-warning {
border-color: #faebcc;
}
.panel-warning > .panel-heading {
color: #8a6d3b;
background-color: #fcf8e3;
border-color: #faebcc;
}
.panel-warning > .panel-heading + .panel-collapse > .panel-body {
border-top-color: #faebcc;
}
.panel-warning > .panel-heading .badge {
color: #fcf8e3;
background-color: #8a6d3b;
}
.panel-warning > .panel-footer + .panel-collapse > .panel-body {
border-bottom-color: #faebcc;
}
.panel-danger {
border-color: #ebccd1;
}
.panel-danger > .panel-heading {
color: #a94442;
background-color: #f2dede;
border-color: #ebccd1;
}
.panel-danger > .panel-heading + .panel-collapse > .panel-body {
border-top-color: #ebccd1;
}
.panel-danger > .panel-heading .badge {
color: #f2dede;
background-color: #a94442;
}
.panel-danger > .panel-footer + .panel-collapse > .panel-body {
border-bottom-color: #ebccd1;
}
.embed-responsive {
position: relative;
display: block;
height: 0;
padding: 0;
overflow: hidden;
}
.embed-responsive .embed-responsive-item,
.embed-responsive iframe,
.embed-responsive embed,
.embed-responsive object,
.embed-responsive video {
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: 100%;
height: 100%;
border: 0;
}
.embed-responsive-16by9 {
padding-bottom: 56.25%;
}
.embed-responsive-4by3 {
padding-bottom: 75%;
}
.well {
min-height: 20px;
padding: 19px;
margin-bottom: 20px;
background-color: #f5f5f5;
border: 1px solid #e3e3e3;
border-radius: 4px;
-webkit-box-shadow: inset 0 1px 1px rgba(0, 0, 0, .05);
box-shadow: inset 0 1px 1px rgba(0, 0, 0, .05);
}
.well blockquote {
border-color: #ddd;
border-color: rgba(0, 0, 0, .15);
}
.well-lg {
padding: 24px;
border-radius: 6px;
}
.well-sm {
padding: 9px;
border-radius: 3px;
}
.close {
float: right;
font-size: 21px;
font-weight: bold;
line-height: 1;
color: #000;
text-shadow: 0 1px 0 #fff;
filter: alpha(opacity=20);
opacity: .2;
}
.close:hover,
.close:focus {
color: #000;
text-decoration: none;
cursor: pointer;
filter: alpha(opacity=50);
opacity: .5;
}
button.close {
-webkit-appearance: none;
padding: 0;
cursor: pointer;
background: transparent;
border: 0;
}
.modal-open {
overflow: hidden;
}
.modal {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 1050;
display: none;
overflow: hidden;
-webkit-overflow-scrolling: touch;
outline: 0;
}
.modal.fade .modal-dialog {
-webkit-transition: -webkit-transform .3s ease-out;
-o-transition: -o-transform .3s ease-out;
transition: transform .3s ease-out;
-webkit-transform: translate(0, -25%);
-ms-transform: translate(0, -25%);
-o-transform: translate(0, -25%);
transform: translate(0, -25%);
}
.modal.in .modal-dialog {
-webkit-transform: translate(0, 0);
-ms-transform: translate(0, 0);
-o-transform: translate(0, 0);
transform: translate(0, 0);
}
.modal-open .modal {
overflow-x: hidden;
overflow-y: auto;
}
.modal-dialog {
position: relative;
width: auto;
margin: 10px;
}
.modal-content {
position: relative;
background-color: #fff;
-webkit-background-clip: padding-box;
background-clip: padding-box;
border: 1px solid #999;
border: 1px solid rgba(0, 0, 0, .2);
border-radius: 6px;
outline: 0;
-webkit-box-shadow: 0 3px 9px rgba(0, 0, 0, .5);
box-shadow: 0 3px 9px rgba(0, 0, 0, .5);
}
.modal-backdrop {
position: fixed;
top: 0;
right: 0;
bottom: 0;
left: 0;
z-index: 1040;
background-color: #000;
}
.modal-backdrop.fade {
filter: alpha(opacity=0);
opacity: 0;
}
.modal-backdrop.in {
filter: alpha(opacity=50);
opacity: .5;
}
.modal-header {
padding: 15px;
border-bottom: 1px solid #e5e5e5;
}
.modal-header .close {
margin-top: -2px;
}
.modal-title {
margin: 0;
line-height: 1.42857143;
}
.modal-body {
position: relative;
padding: 15px;
}
.modal-footer {
padding: 15px;
text-align: right;
border-top: 1px solid #e5e5e5;
}
.modal-footer .btn + .btn {
margin-bottom: 0;
margin-left: 5px;
}
.modal-footer .btn-group .btn + .btn {
margin-left: -1px;
}
.modal-footer .btn-block + .btn-block {
margin-left: 0;
}
.modal-scrollbar-measure {
position: absolute;
top: -9999px;
width: 50px;
height: 50px;
overflow: scroll;
}
@media (min-width: 768px) {
.modal-dialog {
width: 600px;
margin: 30px auto;
}
.modal-content {
-webkit-box-shadow: 0 5px 15px rgba(0, 0, 0, .5);
box-shadow: 0 5px 15px rgba(0, 0, 0, .5);
}
.modal-sm {
width: 300px;
}
}
@media (min-width: 992px) {
.modal-lg {
width: 900px;
}
}
.tooltip {
position: absolute;
z-index: 1070;
display: block;
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
font-size: 12px;
font-style: normal;
font-weight: normal;
line-height: 1.42857143;
text-align: left;
text-align: start;
text-decoration: none;
text-shadow: none;
text-transform: none;
letter-spacing: normal;
word-break: normal;
word-spacing: normal;
word-wrap: normal;
white-space: normal;
filter: alpha(opacity=0);
opacity: 0;
line-break: auto;
}
.tooltip.in {
filter: alpha(opacity=90);
opacity: .9;
}
.tooltip.top {
padding: 5px 0;
margin-top: -3px;
}
.tooltip.right {
padding: 0 5px;
margin-left: 3px;
}
.tooltip.bottom {
padding: 5px 0;
margin-top: 3px;
}
.tooltip.left {
padding: 0 5px;
margin-left: -3px;
}
.tooltip-inner {
max-width: 200px;
padding: 3px 8px;
color: #fff;
text-align: center;
background-color: #000;
border-radius: 4px;
}
.tooltip-arrow {
position: absolute;
width: 0;
height: 0;
border-color: transparent;
border-style: solid;
}
.tooltip.top .tooltip-arrow {
bottom: 0;
left: 50%;
margin-left: -5px;
border-width: 5px 5px 0;
border-top-color: #000;
}
.tooltip.top-left .tooltip-arrow {
right: 5px;
bottom: 0;
margin-bottom: -5px;
border-width: 5px 5px 0;
border-top-color: #000;
}
.tooltip.top-right .tooltip-arrow {
bottom: 0;
left: 5px;
margin-bottom: -5px;
border-width: 5px 5px 0;
border-top-color: #000;
}
.tooltip.right .tooltip-arrow {
top: 50%;
left: 0;
margin-top: -5px;
border-width: 5px 5px 5px 0;
border-right-color: #000;
}
.tooltip.left .tooltip-arrow {
top: 50%;
right: 0;
margin-top: -5px;
border-width: 5px 0 5px 5px;
border-left-color: #000;
}
.tooltip.bottom .tooltip-arrow {
top: 0;
left: 50%;
margin-left: -5px;
border-width: 0 5px 5px;
border-bottom-color: #000;
}
.tooltip.bottom-left .tooltip-arrow {
top: 0;
right: 5px;
margin-top: -5px;
border-width: 0 5px 5px;
border-bottom-color: #000;
}
.tooltip.bottom-right .tooltip-arrow {
top: 0;
left: 5px;
margin-top: -5px;
border-width: 0 5px 5px;
border-bottom-color: #000;
}
.popover {
position: absolute;
top: 0;
left: 0;
z-index: 1060;
display: none;
max-width: 276px;
padding: 1px;
font-family: "Helvetica Neue", Helvetica, Arial, sans-serif;
font-size: 14px;
font-style: normal;
font-weight: normal;
line-height: 1.42857143;
text-align: left;
text-align: start;
text-decoration: none;
text-shadow: none;
text-transform: none;
letter-spacing: normal;
word-break: normal;
word-spacing: normal;
word-wrap: normal;
white-space: normal;
background-color: #fff;
-webkit-background-clip: padding-box;
background-clip: padding-box;
border: 1px solid #ccc;
border: 1px solid rgba(0, 0, 0, .2);
border-radius: 6px;
-webkit-box-shadow: 0 5px 10px rgba(0, 0, 0, .2);
box-shadow: 0 5px 10px rgba(0, 0, 0, .2);
line-break: auto;
}
.popover.top {
margin-top: -10px;
}
.popover.right {
margin-left: 10px;
}
.popover.bottom {
margin-top: 10px;
}
.popover.left {
margin-left: -10px;
}
.popover-title {
padding: 8px 14px;
margin: 0;
font-size: 14px;
background-color: #f7f7f7;
border-bottom: 1px solid #ebebeb;
border-radius: 5px 5px 0 0;
}
.popover-content {
padding: 9px 14px;
}
.popover > .arrow,
.popover > .arrow:after {
position: absolute;
display: block;
width: 0;
height: 0;
border-color: transparent;
border-style: solid;
}
.popover > .arrow {
border-width: 11px;
}
.popover > .arrow:after {
content: "";
border-width: 10px;
}
.popover.top > .arrow {
bottom: -11px;
left: 50%;
margin-left: -11px;
border-top-color: #999;
border-top-color: rgba(0, 0, 0, .25);
border-bottom-width: 0;
}
.popover.top > .arrow:after {
bottom: 1px;
margin-left: -10px;
content: " ";
border-top-color: #fff;
border-bottom-width: 0;
}
.popover.right > .arrow {
top: 50%;
left: -11px;
margin-top: -11px;
border-right-color: #999;
border-right-color: rgba(0, 0, 0, .25);
border-left-width: 0;
}
.popover.right > .arrow:after {
bottom: -10px;
left: 1px;
content: " ";
border-right-color: #fff;
border-left-width: 0;
}
.popover.bottom > .arrow {
top: -11px;
left: 50%;
margin-left: -11px;
border-top-width: 0;
border-bottom-color: #999;
border-bottom-color: rgba(0, 0, 0, .25);
}
.popover.bottom > .arrow:after {
top: 1px;
margin-left: -10px;
content: " ";
border-top-width: 0;
border-bottom-color: #fff;
}
.popover.left > .arrow {
top: 50%;
right: -11px;
margin-top: -11px;
border-right-width: 0;
border-left-color: #999;
border-left-color: rgba(0, 0, 0, .25);
}
.popover.left > .arrow:after {
right: 1px;
bottom: -10px;
content: " ";
border-right-width: 0;
border-left-color: #fff;
}
.carousel {
position: relative;
}
.carousel-inner {
position: relative;
width: 100%;
overflow: hidden;
}
.carousel-inner > .item {
position: relative;
display: none;
-webkit-transition: .6s ease-in-out left;
-o-transition: .6s ease-in-out left;
transition: .6s ease-in-out left;
}
.carousel-inner > .item > img,
.carousel-inner > .item > a > img {
line-height: 1;
}
@media all and (transform-3d), (-webkit-transform-3d) {
.carousel-inner > .item {
-webkit-transition: -webkit-transform .6s ease-in-out;
-o-transition: -o-transform .6s ease-in-out;
transition: transform .6s ease-in-out;
-webkit-backface-visibility: hidden;
backface-visibility: hidden;
-webkit-perspective: 1000px;
perspective: 1000px;
}
.carousel-inner > .item.next,
.carousel-inner > .item.active.right {
left: 0;
-webkit-transform: translate3d(100%, 0, 0);
transform: translate3d(100%, 0, 0);
}
.carousel-inner > .item.prev,
.carousel-inner > .item.active.left {
left: 0;
-webkit-transform: translate3d(-100%, 0, 0);
transform: translate3d(-100%, 0, 0);
}
.carousel-inner > .item.next.left,
.carousel-inner > .item.prev.right,
.carousel-inner > .item.active {
left: 0;
-webkit-transform: translate3d(0, 0, 0);
transform: translate3d(0, 0, 0);
}
}
.carousel-inner > .active,
.carousel-inner > .next,
.carousel-inner > .prev {
display: block;
}
.carousel-inner > .active {
left: 0;
}
.carousel-inner > .next,
.carousel-inner > .prev {
position: absolute;
top: 0;
width: 100%;
}
.carousel-inner > .next {
left: 100%;
}
.carousel-inner > .prev {
left: -100%;
}
.carousel-inner > .next.left,
.carousel-inner > .prev.right {
left: 0;
}
.carousel-inner > .active.left {
left: -100%;
}
.carousel-inner > .active.right {
left: 100%;
}
.carousel-control {
position: absolute;
top: 0;
bottom: 0;
left: 0;
width: 15%;
font-size: 20px;
color: #fff;
text-align: center;
text-shadow: 0 1px 2px rgba(0, 0, 0, .6);
background-color: rgba(0, 0, 0, 0);
filter: alpha(opacity=50);
opacity: .5;
}
.carousel-control.left {
background-image: -webkit-linear-gradient(left, rgba(0, 0, 0, .5) 0%, rgba(0, 0, 0, .0001) 100%);
background-image: -o-linear-gradient(left, rgba(0, 0, 0, .5) 0%, rgba(0, 0, 0, .0001) 100%);
background-image: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .5)), to(rgba(0, 0, 0, .0001)));
background-image: linear-gradient(to right, rgba(0, 0, 0, .5) 0%, rgba(0, 0, 0, .0001) 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#80000000', endColorstr='#00000000', GradientType=1);
background-repeat: repeat-x;
}
.carousel-control.right {
right: 0;
left: auto;
background-image: -webkit-linear-gradient(left, rgba(0, 0, 0, .0001) 0%, rgba(0, 0, 0, .5) 100%);
background-image: -o-linear-gradient(left, rgba(0, 0, 0, .0001) 0%, rgba(0, 0, 0, .5) 100%);
background-image: -webkit-gradient(linear, left top, right top, from(rgba(0, 0, 0, .0001)), to(rgba(0, 0, 0, .5)));
background-image: linear-gradient(to right, rgba(0, 0, 0, .0001) 0%, rgba(0, 0, 0, .5) 100%);
filter: progid:DXImageTransform.Microsoft.gradient(startColorstr='#00000000', endColorstr='#80000000', GradientType=1);
background-repeat: repeat-x;
}
.carousel-control:hover,
.carousel-control:focus {
color: #fff;
text-decoration: none;
filter: alpha(opacity=90);
outline: 0;
opacity: .9;
}
.carousel-control .icon-prev,
.carousel-control .icon-next,
.carousel-control .glyphicon-chevron-left,
.carousel-control .glyphicon-chevron-right {
position: absolute;
top: 50%;
z-index: 5;
display: inline-block;
margin-top: -10px;
}
.carousel-control .icon-prev,
.carousel-control .glyphicon-chevron-left {
left: 50%;
margin-left: -10px;
}
.carousel-control .icon-next,
.carousel-control .glyphicon-chevron-right {
right: 50%;
margin-right: -10px;
}
.carousel-control .icon-prev,
.carousel-control .icon-next {
width: 20px;
height: 20px;
font-family: serif;
line-height: 1;
}
.carousel-control .icon-prev:before {
content: '\2039';
}
.carousel-control .icon-next:before {
content: '\203a';
}
.carousel-indicators {
position: absolute;
bottom: 10px;
left: 50%;
z-index: 15;
width: 60%;
padding-left: 0;
margin-left: -30%;
text-align: center;
list-style: none;
}
.carousel-indicators li {
display: inline-block;
width: 10px;
height: 10px;
margin: 1px;
text-indent: -999px;
cursor: pointer;
background-color: #000 \9;
background-color: rgba(0, 0, 0, 0);
border: 1px solid #fff;
border-radius: 10px;
}
.carousel-indicators .active {
width: 12px;
height: 12px;
margin: 0;
background-color: #fff;
}
.carousel-caption {
position: absolute;
right: 15%;
bottom: 20px;
left: 15%;
z-index: 10;
padding-top: 20px;
padding-bottom: 20px;
color: #fff;
text-align: center;
text-shadow: 0 1px 2px rgba(0, 0, 0, .6);
}
.carousel-caption .btn {
text-shadow: none;
}
@media screen and (min-width: 768px) {
.carousel-control .glyphicon-chevron-left,
.carousel-control .glyphicon-chevron-right,
.carousel-control .icon-prev,
.carousel-control .icon-next {
width: 30px;
height: 30px;
margin-top: -10px;
font-size: 30px;
}
.carousel-control .glyphicon-chevron-left,
.carousel-control .icon-prev {
margin-left: -10px;
}
.carousel-control .glyphicon-chevron-right,
.carousel-control .icon-next {
margin-right: -10px;
}
.carousel-caption {
right: 20%;
left: 20%;
padding-bottom: 30px;
}
.carousel-indicators {
bottom: 20px;
}
}
.clearfix:before,
.clearfix:after,
.dl-horizontal dd:before,
.dl-horizontal dd:after,
.container:before,
.container:after,
.container-fluid:before,
.container-fluid:after,
.row:before,
.row:after,
.form-horizontal .form-group:before,
.form-horizontal .form-group:after,
.btn-toolbar:before,
.btn-toolbar:after,
.btn-group-vertical > .btn-group:before,
.btn-group-vertical > .btn-group:after,
.nav:before,
.nav:after,
.navbar:before,
.navbar:after,
.navbar-header:before,
.navbar-header:after,
.navbar-collapse:before,
.navbar-collapse:after,
.pager:before,
.pager:after,
.panel-body:before,
.panel-body:after,
.modal-header:before,
.modal-header:after,
.modal-footer:before,
.modal-footer:after {
display: table;
content: " ";
}
.clearfix:after,
.dl-horizontal dd:after,
.container:after,
.container-fluid:after,
.row:after,
.form-horizontal .form-group:after,
.btn-toolbar:after,
.btn-group-vertical > .btn-group:after,
.nav:after,
.navbar:after,
.navbar-header:after,
.navbar-collapse:after,
.pager:after,
.panel-body:after,
.modal-header:after,
.modal-footer:after {
clear: both;
}
.center-block {
display: block;
margin-right: auto;
margin-left: auto;
}
.pull-right {
float: right !important;
}
.pull-left {
float: left !important;
}
.hide {
display: none !important;
}
.show {
display: block !important;
}
.invisible {
visibility: hidden;
}
.text-hide {
font: 0/0 a;
color: transparent;
text-shadow: none;
background-color: transparent;
border: 0;
}
.hidden {
display: none !important;
}
.affix {
position: fixed;
}
@-ms-viewport {
width: device-width;
}
.visible-xs,
.visible-sm,
.visible-md,
.visible-lg {
display: none !important;
}
.visible-xs-block,
.visible-xs-inline,
.visible-xs-inline-block,
.visible-sm-block,
.visible-sm-inline,
.visible-sm-inline-block,
.visible-md-block,
.visible-md-inline,
.visible-md-inline-block,
.visible-lg-block,
.visible-lg-inline,
.visible-lg-inline-block {
display: none !important;
}
@media (max-width: 767px) {
.visible-xs {
display: block !important;
}
table.visible-xs {
display: table !important;
}
tr.visible-xs {
display: table-row !important;
}
th.visible-xs,
td.visible-xs {
display: table-cell !important;
}
}
@media (max-width: 767px) {
.visible-xs-block {
display: block !important;
}
}
@media (max-width: 767px) {
.visible-xs-inline {
display: inline !important;
}
}
@media (max-width: 767px) {
.visible-xs-inline-block {
display: inline-block !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm {
display: block !important;
}
table.visible-sm {
display: table !important;
}
tr.visible-sm {
display: table-row !important;
}
th.visible-sm,
td.visible-sm {
display: table-cell !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm-block {
display: block !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm-inline {
display: inline !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.visible-sm-inline-block {
display: inline-block !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md {
display: block !important;
}
table.visible-md {
display: table !important;
}
tr.visible-md {
display: table-row !important;
}
th.visible-md,
td.visible-md {
display: table-cell !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md-block {
display: block !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md-inline {
display: inline !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.visible-md-inline-block {
display: inline-block !important;
}
}
@media (min-width: 1200px) {
.visible-lg {
display: block !important;
}
table.visible-lg {
display: table !important;
}
tr.visible-lg {
display: table-row !important;
}
th.visible-lg,
td.visible-lg {
display: table-cell !important;
}
}
@media (min-width: 1200px) {
.visible-lg-block {
display: block !important;
}
}
@media (min-width: 1200px) {
.visible-lg-inline {
display: inline !important;
}
}
@media (min-width: 1200px) {
.visible-lg-inline-block {
display: inline-block !important;
}
}
@media (max-width: 767px) {
.hidden-xs {
display: none !important;
}
}
@media (min-width: 768px) and (max-width: 991px) {
.hidden-sm {
display: none !important;
}
}
@media (min-width: 992px) and (max-width: 1199px) {
.hidden-md {
display: none !important;
}
}
@media (min-width: 1200px) {
.hidden-lg {
display: none !important;
}
}
.visible-print {
display: none !important;
}
@media print {
.visible-print {
display: block !important;
}
table.visible-print {
display: table !important;
}
tr.visible-print {
display: table-row !important;
}
th.visible-print,
td.visible-print {
display: table-cell !important;
}
}
.visible-print-block {
display: none !important;
}
@media print {
.visible-print-block {
display: block !important;
}
}
.visible-print-inline {
display: none !important;
}
@media print {
.visible-print-inline {
display: inline !important;
}
}
.visible-print-inline-block {
display: none !important;
}
@media print {
.visible-print-inline-block {
display: inline-block !important;
}
}
@media print {
.hidden-print {
display: none !important;
}
}
/*# sourceMappingURL=bootstrap.css.map */
/*!
* bootstrap-vertical-tabs - v1.2.1
* https://dbtek.github.io/bootstrap-vertical-tabs
* 2014-11-07
* Copyright (c) 2014 İsmail Demirbilek
* License: MIT
*/
.tabs-left, .tabs-right {
border-bottom: none;
padding-top: 2px;
}
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<!DOCTYPE html>
<html lang="en">
<head>
<title>Laser cutter cost calculation / optimization utility</title>
<meta charset="utf-8">
<!-- LIB SCRIPTS -->
<script type="text/javascript" src="jquery-1.11.3.min.js"></script>
<script type="text/javascript" src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r76/three.min.js"></script>
<script type="text/javascript" src="TrackballControls.js"></script>
<!--style-->
<link rel="stylesheet" href="bootstrap.css">
<link rel="stylesheet" href="bootstrap-theme.css">
<link rel="stylesheet" href="font-awesome.min.css">
<link rel="stylesheet" href="bootstrap.vertical-tabs.css">
<link rel="stylesheet" type="text/css" href="style.css">
</head>
<body>
<nav class="navbar navbar-default navbar-static-top">
<div class="container">
<div class="navbar-header navbar-left">
<a class="navbar-brand" href=""> <strong> Laser cutter cost calculation / optimization utility </strong></a>
</nav>
<div class="container">
<!-- ROW 1 -->
<div class="row">
<!-- COLUMN 1 CONTROLS -->
<div class="col-md-4 " >
<br>
<br>
<div class="fileinput fileinput-new" data-provides="fileinput">
<input type="file" id="fileInput" />
</div>
<hr>
<label class="control-label" >Material Cost</label>
<div id="matCost"> $0 </div>
<br>
<label class="control-label" >Machine Cost</label>
<div id="machCost"> $0 </div>
<br>
<label class="control-label" >Total Cost</label>
<div id="totalCost"> $0 </div>
<br>
<hr>
<div id = "addOn">
</div>
</div> <!-- END OF COLUMN 1 -->
<!-- COLUMN 2 DATA-->
<div class="col-md-8">
<div id="container3d"></div>
</div> <!-- END OF COLUMN 2 -->
</div> <!-- END OF ROW 1 -->
</div> <!-- END OF CONTAINER -->
</body>
<!-- MY SCRIPTS -->
<script type="text/javascript" src="init.js"></script>
<script type="text/javascript" src="laserJobClass.js"></script>
</html>
//
//
// MMP""MM""YMM `7MMF' `7MMF'`7MM"""Mq. `7MM"""YMM `7MM"""YMM `7MMF'.M"""bgd
// P' MM `7 MM MM MM `MM. MM `7 MM `7 MM ,MI "Y
// MM MM MM MM ,M9 MM d MM d MM `MMb.
// MM MMmmmmmmMM MMmmdM9 MMmmMM MMmmMM MM `YMMNq.
// MM MM MM MM YM. MM Y , MM Y , MM . `MM
// MM MM MM MM `Mb. MM ,M MM ,M (O) MM Mb dM
// .JMML. .JMML. .JMML..JMML. .JMM..JMMmmmmMMM .JMMmmmmMMM Ymmm9 P"Ybmmd"
//
//
var camera, scene, renderer, rControls;
var myContainer = 'container3d'
init();
render();
function init() {
var width = $("#" + myContainer).innerWidth();
var height = $("#" + myContainer).innerHeight();
//
renderer = new THREE.WebGLRenderer( );
renderer.setPixelRatio( window.devicePixelRatio );
renderer.sortObjects = false;
renderer.setSize( width , height );
renderer.setClearColor( 0xf8f8f8);
var container = document.getElementById(myContainer);
container.appendChild( renderer.domElement );
//
camera = new THREE.PerspectiveCamera( 70, width / height, 1, 3000 );
camera.lookAt( new THREE.Vector3( 0.5, 0.5, 0.5 ) );
camera.position.set( -2, -2, 5) ;
//
scene = new THREE.Scene();
scene.add(camera)
scene.add( new THREE.AxisHelper( 0.5 ) );
//
var light = new THREE.AmbientLight( 0x404040 ); // soft white light
scene.add( light );
//
rControls = new THREE.TrackballControls( camera, renderer.domElement);
rControls.rotateSpeed = 1.0;
rControls.zoomSpeed = 1.2;
rControls.panSpeed = 0.8;
rControls.noZoom = false;
rControls.noPan = false;
rControls.staticMoving = false;
rControls.dynamicDampingFactor = 0.15;
rControls.keys = [ 65, 83, 68 ];
}
function render() {
renderer.render( scene, camera );
rControls.update();
requestAnimationFrame(render);
}
$(window).resize(function () {
var width = $("#" + myContainer).innerWidth();
var height = $("#" + myContainer).innerHeight();
camera.aspect = width/height;
camera.updateProjectionMatrix();
renderer.setSize( width, height );
});
//
//
// `7MMF'`7MN. `7MF'`7MM"""Mq.`7MMF' `7MF'MMP""MM""YMM
// MM MMN. M MM `MM. MM M P' MM `7
// MM M YMb M MM ,M9 MM M MM
// MM M `MN. M MMmmdM9 MM M MM
// MM M `MM.M MM MM M MM
// MM M YMM MM YM. ,M MM
// .JMML..JML. YM .JMML. `bmmmmd"' .JMML.
//
//
//
// VAR
//
var init = true
var myJob;
var _data;
var container = document.getElementById("addOn");
var fileName;
//
// on file loaded
//
document.getElementById('fileInput').addEventListener('change', handleFileSelect, false);
function handleFileSelect(evt) {
var files = evt.target.files;
fileName = files[0].name;
var reader = new FileReader();
reader.readAsDataURL(files[0]);
reader.onload = function(e) {
$.getJSON( e.target.result, function( data ) {
_data = data;
run(data,0);
});
}
}
//
// on optimize button clicked
//
function initOptimizeButton(){
$("#optimizeButton").click(function(){
// empty list
var stockAreaList = [];
// try out 1 degree increments from 0 to 360
var max = 360;
var i = -1;
(function next() {
if (i++ >= max) return;
setTimeout(function() {
//
run(_data, i);
stockAreaList.push(myJob.matCost);
// check if last
if(i==max){ optimizeRotation (stockAreaList); }
//
next();
}, 5);
})( );
});
}
//
// main run function when a file is loaded
//
function run(data, rotation){
//0// remove any older instances
if (!init){
scene.remove( scene.getObjectByName('myBbox'))
scene.remove( scene.getObjectByName('myShape'));
container.innerHTML = '';
}
//1// new instance of class
myJob = new laserJob(data,0.1,0.75,0.5,0.07,rotation)
//2// add objects to threeJS scene
myJob.toThreeJS(scene);
//3// get and draw boundingBoxand
myJob.getBoundingBox(scene);
//4// calculate material cost
myJob.calcMatCost();
//5// calculate machine cost
myJob.calcMachCost();
//update UI
$("#matCost").html( " $" + ( myJob.matCost.toFixed(2) ).toString() )
$("#machCost").html( " $" + ( myJob.machCost.toFixed(2) ).toString() )
$("#totalCost").html( " $" + ( myJob.matCost + myJob.machCost).toFixed(2).toString() )
container.innerHTML += '<button type="button" class="btn btn-primary-outline" id="optimizeButton">Optimize stock</button><br><br>'
initOptimizeButton();
// flag
init = false;
}
//
// return index of first lowest number
//
function optimizeRotation (list){
var index = 0;
var value = list[0];
for (var i = 1; i < list.length; i++) {
if (list[i] < value) {
value = list[i];
index = i;
}
}
// build the solution one more time with optimized rotation
run(_data, index);
if (index != 0) { myJob.rotatedFlag = true }
checkStatus(myJob.rotatedFlag);
}
//
// this will check if the stick has been optimized
//
function checkStatus(flag){
if (flag){
// move to origin
myJob.moveToOrigin();
// redraw bbox
scene.remove( scene.getObjectByName('myBbox'))
myJob.getBoundingBox(scene);
// update UI
container.innerHTML += ' <button type="button" class="btn btn-primary-outline" id="downloadButton">Shape updated, generate new JSON here ..</button><br> <br><a id="downloadlink" style="display: none">download</a> '
initDownloadButton();
}
else{
container.innerHTML += 'shape in optimum orientation already!'
}
}
//
// on download new JSON button clicked
//
function initDownloadButton(){
$("#downloadButton").click(function(){
//
var newData = _data;
var object = myJob.object3d;
object.updateMatrix();
//
//
// 1. adjust arc centers (loop through object3d)
//
for (var i = 0 ; i < myJob.object3d.children.length ; i++){
// only if its a line, it will have 2 vertices - curves will have many more depending on path generated
if (object.children[i].geometry.vertices.length == 2){
// do nothing for now
}
// if its a curve
else{
//
// 1. adjust curve centers
//
// get three points that lie on the curve
var vec1 = object.children[i].geometry.vertices[0];
vec1.applyMatrix4( object.matrixWorld );
var vec2 = object.children[i].geometry.vertices[1];
vec2.applyMatrix4( object.matrixWorld );
var vec3 = object.children[i].geometry.vertices[2];
vec3.applyMatrix4( object.matrixWorld );
// get center
var newCenter = fitCircle(vec1,vec2,vec3);
// get ID
var idx = object.children[i].name;
// change values
newData.Edges[idx].Center.X = Math.round(newCenter.x*100)/100;
newData.Edges[idx].Center.Y = Math.round(newCenter.y*100)/100;
}
}
//
// 1. adjust vertices ( loop through newData)
//
for (var key in newData.Vertices){
// make a vec of each vertex
var vec = new THREE.Vector3 (newData.Vertices[key].Position.X,newData.Vertices[key].Position.Y, 0);
vec.applyMatrix4( object.matrixWorld );
// adjust new data
newData.Vertices[key].Position.X = Math.round(vec.x*100)/100;
newData.Vertices[key].Position.Y = Math.round(vec.y*100)/100;
}
var text = JSON.stringify(newData);
downloadFile(text);
});
}
//
// function to download file
//
function downloadFile(text){
// taken from http://jsfiddle.net/uselesscode/qm5ag/
var textFile = null
var makeTextFile = function (text) {
var data = new Blob([text], {type: 'text/plain'});
if (textFile !== null) {
window.URL.revokeObjectURL(textFile);
}
textFile = window.URL.createObjectURL(data);
return textFile;
};
var link = document.getElementById('downloadlink');
link.href = makeTextFile(text);
link.style.display = 'block';
link.download = 'optimized_' + fileName;
}
//
// get center of curve given three points that lie on it.
//
function fitCircle(P1,P2,P3){
// VAR
var center = [];
// subtract point to get vectors
var v1 = new THREE.Vector3();
v1.subVectors(P2,P1);
var l1 = v1.length();
//
var v2 = new THREE.Vector3();
v2.subVectors(P3,P1);
var l2 = v2.length();
// normalize
var v1n = v1.normalize();
var temp = new THREE.Vector3();
temp.copy(v2);
var v2n = temp.normalize();
// get cross product
var nv = new THREE.Vector3();
nv.crossVectors(v1n,v2n)
// get dot product of v1n and v2n
var temp = v1n;
var dotP = temp.dot(v2n);
// orthogonalization of v2n against v1n
var temp = v2n;
temp.x = temp.x - dotP*v1n.x;
temp.y = temp.y - dotP*v1n.y;
temp.z = temp.z - dotP*v1n.z;
var v2nb = temp.normalize();
// the circle
// origin: p1
// normal vector on plane: nv
// first coordinate vector: v1n
// second coordinate vector: v2nb
var p32d = [0,0];
//
p32d[0] = p32d[0] + v2.x * v1n.x ;
p32d[0] = p32d[0] + v2.y * v1n.y ;
p32d[0] = p32d[0] + v2.z * v1n.z ;
//
p32d[1] = p32d[1] + v2.x * v2nb.x ;
p32d[1] = p32d[1] + v2.y * v2nb.y ;
p32d[1] = p32d[1] + v2.z * v2nb.z ;
//
//
var a = l1;
var b = p32d[0];
var c = p32d[1];
var t = 0.5*(a-b)/c;
var scale1 = b/2 + c*t;
var scale2 = c/2 - b*t;
// centers
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center[0] = P1.x + scale1*v1n.x + scale2*v2nb.x;
center[1] = P1.y + scale1*v1n.y + scale2*v2nb.y;
center[2] = P1.z + scale1*v1n.z + scale2*v2nb.z;
var centerV = new THREE.Vector3(center[0], center[1], center[2]);
return centerV;
}
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//
//
// .g8""8q. .g8""8q. `7MM"""Mq.
// .dP' `YM. .dP' `YM. MM `MM.
// dM' `MM dM' `MM MM ,M9
// MM MM MM MM MMmmdM9
// MM. ,MP MM. ,MP MM
// `Mb. ,dP' `Mb. ,dP' MM
// `"bmmd"' `"bmmd"' .JMML.
//
//
// data = input json
// padding
// material rate $/in2
// maximum cutting speed in/s
// machine time rate $/s
// z rotation in angles
var laserJob = function (data,padding,matRate,v_max,machRate,zRotation) {
// prior to any rotations - data = input
this.Edges = data.Edges;
this.Vertices = data.Vertices;
//
this.padding = padding;
this.matRate = matRate;
this.v_max = v_max;
this.machRate = machRate;
this.zRotation = zRotation * Math.PI / 180 ; // in radians
//
this.matCost;
this.machCost;
//
this.object3d = new THREE.Object3D();
this.object3d.name = "myShape";
//
this.boundingBox;
this.boundingBoxArea; // padding added already //
//
this.curveList = [];
//
this.rotatedFlag = false;
};
//
// read as threeJS objects - scene to add objects to
//
laserJob.prototype.toThreeJS = function(scene) {
// loop though edges
for (var key in this.Edges){
// for both lines and arcs
var verIDs = this.Edges[key].Vertices;
// ver 1 and 2
var ver1 = this.Vertices [ verIDs[0] ].Position;
var ver2 = this.Vertices [ verIDs[1] ].Position;
// construct list x1,y1, x2,y2, line/arc ID
var list = [ver1.X,ver1.Y,ver2.X,ver2.Y, verIDs[0] , verIDs[1] ];
// if line segment
if (this.Edges[key].Type == "LineSegment"){
drawLine(scene,list,this);
}
// if arc
else {
// find end point - assume first one, then check
var endID = this.Edges[key].Vertices[0]
if (this.Edges[key].ClockwiseFrom == this.Edges[key].Vertices[0] ){
endID = this.Edges[key].Vertices[1]
}
//
var start = this.Vertices [ this.Edges[key].ClockwiseFrom ] . Position ;
var end = this.Vertices [ endID ] . Position ;
//
drawArc( scene , this.Edges[key].Center , start , end , key ,this,this.Edges[key].ClockwiseFrom,endID );
}
}
// apply rotation
this.object3d.rotation.z = this.zRotation;
// now add object to scene
scene.add(this.object3d);
};
//
// get and draw bounding box
//
laserJob.prototype.getBoundingBox = function(scene) {
// get box representation
var bbox = new THREE.Box3().setFromObject( this.object3d );
// set bbox
this.boundingBox = bbox;
// add padding
this.boundingBox.max.x += this.padding;
this.boundingBox.max.y += this.padding;
//draw in scene
drawBbox(scene,bbox, this.padding);
};
//
// calculate matCost
//
laserJob.prototype.calcMatCost = function() {
var length = this.boundingBox.max.x - this.boundingBox.min.x;
var width = this.boundingBox.max.y - this.boundingBox.min.y;
var area = length * width;
this.matCost = area * this.matRate;
};
//
// calculate machCost
//
laserJob.prototype.calcMachCost = function() {
//
// LINE
//
var totalLineLength = 0;
// loop through children in object
for (var i = 0 ; i < this.object3d.children.length ; i++){
// if line
if (this.object3d.children[i].type == "Line"){
var dist = this.object3d.children[i].geometry.vertices[0].distanceTo( this.object3d.children[i].geometry.vertices[1] )
totalLineLength += dist;
}
}
// line calc
var totalLineTime = totalLineLength/this.v_max;
var totalLineCost = totalLineTime * this.machRate;
//
// ARC - assume multiple arcs @ different radii
//
var totalArcTime = 0;
//
for (var i = 0 ; i < this.curveList.length ; i++){
var arcLength = this.curveList[i].getLength();
var arcR = this.curveList[i].xRadius
var arcSpeed = this.v_max * Math.exp(-1/arcR)
var arcTime = arcLength/ arcSpeed;
totalArcTime += arcTime;
}
// arc calc
var totalArcCost = totalArcTime * this.machRate ;
// total cost
this.machCost = totalLineCost + totalArcCost;
};
//
// move to origin
//
laserJob.prototype.moveToOrigin = function() {
//make vector from bbox min to origin
var origin = new THREE.Vector3(0,0,0);
var minEdge = new THREE.Vector3(this.boundingBox.min.x - this.padding/2 ,
this.boundingBox.min.y - this.padding/2 ,
0 );
origin.sub(minEdge)
// move object
this.object3d.position.x = origin.x;
this.object3d.position.y = origin.y;
this.object3d.position.z = origin.z;
}
//
//
// MMP""MM""YMM `7MMF' `7MMF'`7MM"""Mq. `7MM"""YMM `7MM"""YMM `7MMF'.M"""bgd
// P' MM `7 MM MM MM `MM. MM `7 MM `7 MM ,MI "Y
// MM MM MM MM ,M9 MM d MM d MM `MMb.
// MM MMmmmmmmMM MMmmdM9 MMmmMM MMmmMM MM `YMMNq.
// MM MM MM MM YM. MM Y , MM Y , MM . `MM
// MM MM MM MM `Mb. MM ,M MM ,M (O) MM Mb dM
// .JMML. .JMML. .JMML..JMML. .JMM..JMMmmmmMMM .JMMmmmmMMM Ymmm9 P"Ybmmd"
//
//
//
// material VAR
//
var geoMaterial = new THREE.LineBasicMaterial({color: 0x0000ff , linewidth:5});
var bboxMaterial = new THREE.LineBasicMaterial({color: 0xff0000 , linewidth:5});
// draws three js objects (line)
// scene to add to
// list x1,y1, x2,y2,ver1ID,ver2ID
// this.object3d
function drawLine(scene,list, instance){
var geometry = new THREE.Geometry();
var ver1 = new THREE.Vector3( list[0], list[1] , 0 );
ver1.name = list[4]
var ver2 = new THREE.Vector3( list[2], list[3] , 0 );
ver2.name = list[5]
geometry.vertices.push( ver1 , ver2 );
var line = new THREE.Line( geometry, geoMaterial );
instance.object3d.add( line );
}
// draws three js objects (arc)
// scene to add to
// center point list
// x and y where the arc starts in clockwise dir
// x and y of end ver
// ID
// this
function drawArc(scene, center, start , end , ID, instance, startID, endID){
// calculate radius as distance between center and start (start always on the circle circumference)
var radius = new THREE.Vector3( start.X , start.Y , 0 ) . distanceTo ( new THREE.Vector3( center.X , center.Y , 0 ) ) ;
// calculate angles
var vec1 = new THREE.Vector3( center.X , center.Y , 0 )
//
var vec2 = new THREE.Vector3( start.X , start.Y , 0 )
var vec3 = new THREE.Vector3( end.X , end.Y , 0 )
var startAng = findAngle(vec1,vec2);
var endAng = findAngle(vec1,vec3);
var curve = new THREE.EllipseCurve(
center.X , center.Y ,
radius, radius,
startAng , endAng ,
true, // keep true to match clockwise input
0
);
instance.curveList.push(curve);
var pointList = curve.getPoints( 50 );
//
// to make full circles.
if (startAng == endAng) { pointList.push( pointList[0] ) }
// give start and end vertices ID's
pointList[0].name = startID
pointList[pointList.length - 1].name = endID
//
var path = new THREE.Path( pointList );
var geometry = path.createPointsGeometry( 50 );
var material = new THREE.LineBasicMaterial( { color : 0xff0000 } );
var ellipse = new THREE.Line( geometry, geoMaterial );
ellipse.name = ID;
instance.object3d.add( ellipse);
}
// scene to add to
// bbox
// this.padding
function drawBbox(scene,bbox,instance){
// padding is add only to once to each axis - we want to center the drawing within the stock
// use padding/2 to adjust
var geometry = new THREE.Geometry();
var adj = instance/2;
geometry.vertices.push(
new THREE.Vector3( bbox.min.x - adj , bbox.min.y - adj , 0 ),
new THREE.Vector3( bbox.min.x - adj , bbox.max.y - adj , 0 ),
new THREE.Vector3( bbox.max.x - adj , bbox.max.y - adj , 0 ),
new THREE.Vector3( bbox.max.x - adj , bbox.min.y - adj , 0 ),
new THREE.Vector3( bbox.min.x - adj , bbox.min.y - adj , 0 )
);
var line = new THREE.Line( geometry, bboxMaterial );
line.name = 'myBbox';
scene.add(line);
}
//
// find angle between center and given start/end point
//
function findAngle(center,point){
// angle in degrees
var angle = Math.atan2(point.y - center.y, point.x - center.x) * 180 / Math.PI;
// 0 to 180 ok
if (angle<=-90 && angle>-180 ){ angle = 180 - (angle*-1) + 180 ; }
if (angle<0 && angle>-90 ) { angle = 90 - (angle*-1) + 270 ; }
return angle * Math.PI / 180 ;
}
{
"Edges": {
"15": {
"Type": "CircularArc",
"Vertices": [
10,
20
],
"Center": {
"X": 10.13,
"Y": 4.31
},
"ClockwiseFrom": 10
},
"25": {
"Type": "LineSegment",
"Vertices": [
20,
30
]
},
"35": {
"Type": "CircularArc",
"Vertices": [
30,
40
],
"Center": {
"X": 11.46,
"Y": 2.42
},
"ClockwiseFrom": 40
},
"45": {
"Type": "LineSegment",
"Vertices": [
40,
50
]
},
"55": {
"Type": "CircularArc",
"Vertices": [
50,
60
],
"Center": {
"X": 11.73,
"Y": 1.14
},
"ClockwiseFrom": 50
},
"65": {
"Type": "LineSegment",
"Vertices": [
60,
70
]
},
"75": {
"Type": "CircularArc",
"Vertices": [
70,
80
],
"Center": {
"X": 10.08,
"Y": 2.25
},
"ClockwiseFrom": 70
},
"85": {
"Type": "LineSegment",
"Vertices": [
80,
90
]
},
"95": {
"Type": "CircularArc",
"Vertices": [
90,
100
],
"Center": {
"X": 9.39,
"Y":-0.13
},
"ClockwiseFrom": 90
},
"105": {
"Type": "LineSegment",
"Vertices": [
100,
110
]
},
"115": {
"Type": "CircularArc",
"Vertices": [
110,
120
],
"Center": {
"X": 8.52,
"Y": 1.58
},
"ClockwiseFrom": 120
},
"125": {
"Type": "LineSegment",
"Vertices": [
120,
10
]
}
},
"Vertices": {
"10": {
"Position": {
"X": 9.80,
"Y": 3.82
}
},
"20": {
"Position": {
"X": 10.44,
"Y": 3.80
}
},
"30": {
"Position": {
"X": 11.60,
"Y": 2.78
}
},
"40": {
"Position": {
"X": 11.79,
"Y": 2.23
}
},
"50": {
"Position": {
"X": 11.63,
"Y": 1.54
}
},
"60": {
"Position": {
"X": 11.33,
"Y": 1.02
}
},
"80": {
"Position": {
"X": 9.94,
"Y": 1.59
}
},
"70": {
"Position": {
"X": 10.52,
"Y": 1.74
}
},
"90": {
"Position": {
"X": 8.70,
"Y": -0.48
}
},
"100": {
"Position": {
"X": 8.62,
"Y": -0.08
}
},
"110": {
"Position": {
"X": 8.67,
"Y": 1.23
}
},
"120": {
"Position": {
"X": 8.52,
"Y": 1.95
}
}
}
}
{
"Edges": {
"15": {
"Type": "CircularArc",
"Vertices": [
10,
20
],
"Center": {
"X": 10.49,
"Y": 3.82
},
"ClockwiseFrom": 10
},
"35": {
"Type": "CircularArc",
"Vertices": [
20,
40
],
"Center": {
"X": 12.07,
"Y": 3.33
},
"ClockwiseFrom": 40
},
"45": {
"Type": "LineSegment",
"Vertices": [
40,
50
]
},
"55": {
"Type": "CircularArc",
"Vertices": [
50,
60
],
"Center": {
"X": 11.73,
"Y": 1.14
},
"ClockwiseFrom": 50
},
"65": {
"Type": "LineSegment",
"Vertices": [
60,
70
]
},
"75": {
"Type": "CircularArc",
"Vertices": [
70,
80
],
"Center": {
"X": 10.08,
"Y": 2.25
},
"ClockwiseFrom": 70
},
"85": {
"Type": "LineSegment",
"Vertices": [
80,
90
]
},
"95": {
"Type": "CircularArc",
"Vertices": [
90,
100
],
"Center": {
"X": 9.39,
"Y":-0.13
},
"ClockwiseFrom": 90
},
"105": {
"Type": "LineSegment",
"Vertices": [
100,
110
]
},
"115": {
"Type": "CircularArc",
"Vertices": [
110,
120
],
"Center": {
"X": 8.52,
"Y": 1.58
},
"ClockwiseFrom": 120
},
"125": {
"Type": "LineSegment",
"Vertices": [
120,
10
]
}
},
"Vertices": {
"10": {
"Position": {
"X": 9.80,
"Y": 3.82
}
},
"20": {
"Position": {
"X": 10.94,
"Y": 3.29
}
},
"40": {
"Position": {
"X": 11.79,
"Y": 2.23
}
},
"50": {
"Position": {
"X": 11.63,
"Y": 1.54
}
},
"60": {
"Position": {
"X": 11.33,
"Y": 1.02
}
},
"80": {
"Position": {
"X": 9.94,
"Y": 1.59
}
},
"70": {
"Position": {
"X": 10.52,
"Y": 1.74
}
},
"90": {
"Position": {
"X": 8.70,
"Y": -0.48
}
},
"100": {
"Position": {
"X": 8.62,
"Y": -0.08
}
},
"110": {
"Position": {
"X": 8.67,
"Y": 1.23
}
},
"120": {
"Position": {
"X": 8.52,
"Y": 1.95
}
}
}
}
{
"Edges": {
"33476626": {
"Type": "LineSegment",
"Vertices": [
32854180,
27252167
]
},
"43942917": {
"Type": "LineSegment",
"Vertices": [
27252167,
59941933
]
},
"2606490": {
"Type": "LineSegment",
"Vertices": [
59941933,
23458411
]
},
"9799115": {
"Type": "LineSegment",
"Vertices": [
23458411,
32854180
]
}
},
"Vertices": {
"32854180": {
"Position": {
"X": 0.0,
"Y": 0.0
}
},
"27252167": {
"Position": {
"X": 0.0,
"Y": 3.0
}
},
"59941933": {
"Position": {
"X": 5.0,
"Y": 3.0
}
},
"23458411": {
"Position": {
"X": 5.0,
"Y": 0.0
}
}
}
}
{
"Edges": [
id: {
"Type": "LineSegment",
"Vertices": [id],
},
id: {
"Type": "CircularArc",
"Center": {
"X": double,
"Y": double,
},
"ClockwiseFrom": id,
"Vertices": [id],
}
],
"Vertices": [
id: {
"Position": {
"X": double,
"Y": double,
}
}
]
}
html, body {
width: 100%;
height:100%;
font-family: 'Open Sans';
}
#container3d {
width: 100%;
height:400px;
cursor: crosshair;
}
#matCost, #machCost, #totalCost{
width:100px;
display: initial;
}
// File:src/Three.js
/**
* @author mrdoob / http://mrdoob.com/
*/
var THREE = { REVISION: '76' };
//
if ( typeof define === 'function' && define.amd ) {
define( 'three', THREE );
} else if ( 'undefined' !== typeof exports && 'undefined' !== typeof module ) {
module.exports = THREE;
}
//
if ( Number.EPSILON === undefined ) {
Number.EPSILON = Math.pow( 2, - 52 );
}
//
if ( Math.sign === undefined ) {
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign
Math.sign = function ( x ) {
return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x;
};
}
if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) {
// Missing in IE9-11.
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name
Object.defineProperty( Function.prototype, 'name', {
get: function () {
return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ];
}
} );
}
if ( Object.assign === undefined ) {
// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign
Object.defineProperty( Object, 'assign', {
writable: true,
configurable: true,
value: function ( target ) {
'use strict';
if ( target === undefined || target === null ) {
throw new TypeError( "Cannot convert first argument to object" );
}
var to = Object( target );
for ( var i = 1, n = arguments.length; i !== n; ++ i ) {
var nextSource = arguments[ i ];
if ( nextSource === undefined || nextSource === null ) continue;
nextSource = Object( nextSource );
var keysArray = Object.keys( nextSource );
for ( var nextIndex = 0, len = keysArray.length; nextIndex !== len; ++ nextIndex ) {
var nextKey = keysArray[ nextIndex ];
var desc = Object.getOwnPropertyDescriptor( nextSource, nextKey );
if ( desc !== undefined && desc.enumerable ) {
to[ nextKey ] = nextSource[ nextKey ];
}
}
}
return to;
}
} );
}
// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button
THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 };
// GL STATE CONSTANTS
THREE.CullFaceNone = 0;
THREE.CullFaceBack = 1;
THREE.CullFaceFront = 2;
THREE.CullFaceFrontBack = 3;
THREE.FrontFaceDirectionCW = 0;
THREE.FrontFaceDirectionCCW = 1;
// SHADOWING TYPES
THREE.BasicShadowMap = 0;
THREE.PCFShadowMap = 1;
THREE.PCFSoftShadowMap = 2;
// MATERIAL CONSTANTS
// side
THREE.FrontSide = 0;
THREE.BackSide = 1;
THREE.DoubleSide = 2;
// shading
THREE.FlatShading = 1;
THREE.SmoothShading = 2;
// colors
THREE.NoColors = 0;
THREE.FaceColors = 1;
THREE.VertexColors = 2;
// blending modes
THREE.NoBlending = 0;
THREE.NormalBlending = 1;
THREE.AdditiveBlending = 2;
THREE.SubtractiveBlending = 3;
THREE.MultiplyBlending = 4;
THREE.CustomBlending = 5;
// custom blending equations
// (numbers start from 100 not to clash with other
// mappings to OpenGL constants defined in Texture.js)
THREE.AddEquation = 100;
THREE.SubtractEquation = 101;
THREE.ReverseSubtractEquation = 102;
THREE.MinEquation = 103;
THREE.MaxEquation = 104;
// custom blending destination factors
THREE.ZeroFactor = 200;
THREE.OneFactor = 201;
THREE.SrcColorFactor = 202;
THREE.OneMinusSrcColorFactor = 203;
THREE.SrcAlphaFactor = 204;
THREE.OneMinusSrcAlphaFactor = 205;
THREE.DstAlphaFactor = 206;
THREE.OneMinusDstAlphaFactor = 207;
// custom blending source factors
//THREE.ZeroFactor = 200;
//THREE.OneFactor = 201;
//THREE.SrcAlphaFactor = 204;
//THREE.OneMinusSrcAlphaFactor = 205;
//THREE.DstAlphaFactor = 206;
//THREE.OneMinusDstAlphaFactor = 207;
THREE.DstColorFactor = 208;
THREE.OneMinusDstColorFactor = 209;
THREE.SrcAlphaSaturateFactor = 210;
// depth modes
THREE.NeverDepth = 0;
THREE.AlwaysDepth = 1;
THREE.LessDepth = 2;
THREE.LessEqualDepth = 3;
THREE.EqualDepth = 4;
THREE.GreaterEqualDepth = 5;
THREE.GreaterDepth = 6;
THREE.NotEqualDepth = 7;
// TEXTURE CONSTANTS
THREE.MultiplyOperation = 0;
THREE.MixOperation = 1;
THREE.AddOperation = 2;
// Tone Mapping modes
THREE.NoToneMapping = 0; // do not do any tone mapping, not even exposure (required for special purpose passes.)
THREE.LinearToneMapping = 1; // only apply exposure.
THREE.ReinhardToneMapping = 2;
THREE.Uncharted2ToneMapping = 3; // John Hable
THREE.CineonToneMapping = 4; // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson
// Mapping modes
THREE.UVMapping = 300;
THREE.CubeReflectionMapping = 301;
THREE.CubeRefractionMapping = 302;
THREE.EquirectangularReflectionMapping = 303;
THREE.EquirectangularRefractionMapping = 304;
THREE.SphericalReflectionMapping = 305;
THREE.CubeUVReflectionMapping = 306;
THREE.CubeUVRefractionMapping = 307;
// Wrapping modes
THREE.RepeatWrapping = 1000;
THREE.ClampToEdgeWrapping = 1001;
THREE.MirroredRepeatWrapping = 1002;
// Filters
THREE.NearestFilter = 1003;
THREE.NearestMipMapNearestFilter = 1004;
THREE.NearestMipMapLinearFilter = 1005;
THREE.LinearFilter = 1006;
THREE.LinearMipMapNearestFilter = 1007;
THREE.LinearMipMapLinearFilter = 1008;
// Data types
THREE.UnsignedByteType = 1009;
THREE.ByteType = 1010;
THREE.ShortType = 1011;
THREE.UnsignedShortType = 1012;
THREE.IntType = 1013;
THREE.UnsignedIntType = 1014;
THREE.FloatType = 1015;
THREE.HalfFloatType = 1025;
// Pixel types
//THREE.UnsignedByteType = 1009;
THREE.UnsignedShort4444Type = 1016;
THREE.UnsignedShort5551Type = 1017;
THREE.UnsignedShort565Type = 1018;
// Pixel formats
THREE.AlphaFormat = 1019;
THREE.RGBFormat = 1020;
THREE.RGBAFormat = 1021;
THREE.LuminanceFormat = 1022;
THREE.LuminanceAlphaFormat = 1023;
// THREE.RGBEFormat handled as THREE.RGBAFormat in shaders
THREE.RGBEFormat = THREE.RGBAFormat; //1024;
THREE.DepthFormat = 1026;
// DDS / ST3C Compressed texture formats
THREE.RGB_S3TC_DXT1_Format = 2001;
THREE.RGBA_S3TC_DXT1_Format = 2002;
THREE.RGBA_S3TC_DXT3_Format = 2003;
THREE.RGBA_S3TC_DXT5_Format = 2004;
// PVRTC compressed texture formats
THREE.RGB_PVRTC_4BPPV1_Format = 2100;
THREE.RGB_PVRTC_2BPPV1_Format = 2101;
THREE.RGBA_PVRTC_4BPPV1_Format = 2102;
THREE.RGBA_PVRTC_2BPPV1_Format = 2103;
// ETC compressed texture formats
THREE.RGB_ETC1_Format = 2151;
// Loop styles for AnimationAction
THREE.LoopOnce = 2200;
THREE.LoopRepeat = 2201;
THREE.LoopPingPong = 2202;
// Interpolation
THREE.InterpolateDiscrete = 2300;
THREE.InterpolateLinear = 2301;
THREE.InterpolateSmooth = 2302;
// Interpolant ending modes
THREE.ZeroCurvatureEnding = 2400;
THREE.ZeroSlopeEnding = 2401;
THREE.WrapAroundEnding = 2402;
// Triangle Draw modes
THREE.TrianglesDrawMode = 0;
THREE.TriangleStripDrawMode = 1;
THREE.TriangleFanDrawMode = 2;
// Texture Encodings
THREE.LinearEncoding = 3000; // No encoding at all.
THREE.sRGBEncoding = 3001;
THREE.GammaEncoding = 3007; // uses GAMMA_FACTOR, for backwards compatibility with WebGLRenderer.gammaInput/gammaOutput
// The following Texture Encodings are for RGB-only (no alpha) HDR light emission sources.
// These encodings should not specified as output encodings except in rare situations.
THREE.RGBEEncoding = 3002; // AKA Radiance.
THREE.LogLuvEncoding = 3003;
THREE.RGBM7Encoding = 3004;
THREE.RGBM16Encoding = 3005;
THREE.RGBDEncoding = 3006; // MaxRange is 256.
// Depth packing strategies
THREE.BasicDepthPacking = 3200; // for writing to float textures for high precision or for visualizing results in RGB buffers
THREE.RGBADepthPacking = 3201; // for packing into RGBA buffers.
// File:src/math/Color.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Color = function ( color ) {
if ( arguments.length === 3 ) {
return this.fromArray( arguments );
}
return this.set( color );
};
THREE.Color.prototype = {
constructor: THREE.Color,
r: 1, g: 1, b: 1,
set: function ( value ) {
if ( value instanceof THREE.Color ) {
this.copy( value );
} else if ( typeof value === 'number' ) {
this.setHex( value );
} else if ( typeof value === 'string' ) {
this.setStyle( value );
}
return this;
},
setScalar: function ( scalar ) {
this.r = scalar;
this.g = scalar;
this.b = scalar;
},
setHex: function ( hex ) {
hex = Math.floor( hex );
this.r = ( hex >> 16 & 255 ) / 255;
this.g = ( hex >> 8 & 255 ) / 255;
this.b = ( hex & 255 ) / 255;
return this;
},
setRGB: function ( r, g, b ) {
this.r = r;
this.g = g;
this.b = b;
return this;
},
setHSL: function () {
function hue2rgb( p, q, t ) {
if ( t < 0 ) t += 1;
if ( t > 1 ) t -= 1;
if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t;
if ( t < 1 / 2 ) return q;
if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t );
return p;
}
return function ( h, s, l ) {
// h,s,l ranges are in 0.0 - 1.0
h = THREE.Math.euclideanModulo( h, 1 );
s = THREE.Math.clamp( s, 0, 1 );
l = THREE.Math.clamp( l, 0, 1 );
if ( s === 0 ) {
this.r = this.g = this.b = l;
} else {
var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s );
var q = ( 2 * l ) - p;
this.r = hue2rgb( q, p, h + 1 / 3 );
this.g = hue2rgb( q, p, h );
this.b = hue2rgb( q, p, h - 1 / 3 );
}
return this;
};
}(),
setStyle: function ( style ) {
function handleAlpha( string ) {
if ( string === undefined ) return;
if ( parseFloat( string ) < 1 ) {
console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' );
}
}
var m;
if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) {
// rgb / hsl
var color;
var name = m[ 1 ];
var components = m[ 2 ];
switch ( name ) {
case 'rgb':
case 'rgba':
if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
// rgb(255,0,0) rgba(255,0,0,0.5)
this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255;
this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255;
this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255;
handleAlpha( color[ 5 ] );
return this;
}
if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5)
this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100;
this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100;
this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100;
handleAlpha( color[ 5 ] );
return this;
}
break;
case 'hsl':
case 'hsla':
if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) {
// hsl(120,50%,50%) hsla(120,50%,50%,0.5)
var h = parseFloat( color[ 1 ] ) / 360;
var s = parseInt( color[ 2 ], 10 ) / 100;
var l = parseInt( color[ 3 ], 10 ) / 100;
handleAlpha( color[ 5 ] );
return this.setHSL( h, s, l );
}
break;
}
} else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) {
// hex color
var hex = m[ 1 ];
var size = hex.length;
if ( size === 3 ) {
// #ff0
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255;
this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255;
this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255;
return this;
} else if ( size === 6 ) {
// #ff0000
this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255;
this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255;
this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255;
return this;
}
}
if ( style && style.length > 0 ) {
// color keywords
var hex = THREE.ColorKeywords[ style ];
if ( hex !== undefined ) {
// red
this.setHex( hex );
} else {
// unknown color
console.warn( 'THREE.Color: Unknown color ' + style );
}
}
return this;
},
clone: function () {
return new this.constructor( this.r, this.g, this.b );
},
copy: function ( color ) {
this.r = color.r;
this.g = color.g;
this.b = color.b;
return this;
},
copyGammaToLinear: function ( color, gammaFactor ) {
if ( gammaFactor === undefined ) gammaFactor = 2.0;
this.r = Math.pow( color.r, gammaFactor );
this.g = Math.pow( color.g, gammaFactor );
this.b = Math.pow( color.b, gammaFactor );
return this;
},
copyLinearToGamma: function ( color, gammaFactor ) {
if ( gammaFactor === undefined ) gammaFactor = 2.0;
var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0;
this.r = Math.pow( color.r, safeInverse );
this.g = Math.pow( color.g, safeInverse );
this.b = Math.pow( color.b, safeInverse );
return this;
},
convertGammaToLinear: function () {
var r = this.r, g = this.g, b = this.b;
this.r = r * r;
this.g = g * g;
this.b = b * b;
return this;
},
convertLinearToGamma: function () {
this.r = Math.sqrt( this.r );
this.g = Math.sqrt( this.g );
this.b = Math.sqrt( this.b );
return this;
},
getHex: function () {
return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0;
},
getHexString: function () {
return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 );
},
getHSL: function ( optionalTarget ) {
// h,s,l ranges are in 0.0 - 1.0
var hsl = optionalTarget || { h: 0, s: 0, l: 0 };
var r = this.r, g = this.g, b = this.b;
var max = Math.max( r, g, b );
var min = Math.min( r, g, b );
var hue, saturation;
var lightness = ( min + max ) / 2.0;
if ( min === max ) {
hue = 0;
saturation = 0;
} else {
var delta = max - min;
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min );
switch ( max ) {
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break;
case g: hue = ( b - r ) / delta + 2; break;
case b: hue = ( r - g ) / delta + 4; break;
}
hue /= 6;
}
hsl.h = hue;
hsl.s = saturation;
hsl.l = lightness;
return hsl;
},
getStyle: function () {
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')';
},
offsetHSL: function ( h, s, l ) {
var hsl = this.getHSL();
hsl.h += h; hsl.s += s; hsl.l += l;
this.setHSL( hsl.h, hsl.s, hsl.l );
return this;
},
add: function ( color ) {
this.r += color.r;
this.g += color.g;
this.b += color.b;
return this;
},
addColors: function ( color1, color2 ) {
this.r = color1.r + color2.r;
this.g = color1.g + color2.g;
this.b = color1.b + color2.b;
return this;
},
addScalar: function ( s ) {
this.r += s;
this.g += s;
this.b += s;
return this;
},
multiply: function ( color ) {
this.r *= color.r;
this.g *= color.g;
this.b *= color.b;
return this;
},
multiplyScalar: function ( s ) {
this.r *= s;
this.g *= s;
this.b *= s;
return this;
},
lerp: function ( color, alpha ) {
this.r += ( color.r - this.r ) * alpha;
this.g += ( color.g - this.g ) * alpha;
this.b += ( color.b - this.b ) * alpha;
return this;
},
equals: function ( c ) {
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.r = array[ offset ];
this.g = array[ offset + 1 ];
this.b = array[ offset + 2 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.r;
array[ offset + 1 ] = this.g;
array[ offset + 2 ] = this.b;
return array;
}
};
THREE.ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF,
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2,
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50,
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B,
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B,
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F,
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3,
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222,
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700,
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4,
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00,
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3,
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA,
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32,
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3,
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC,
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD,
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6,
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9,
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F,
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE,
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA,
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0,
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 };
// File:src/math/Quaternion.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
*/
THREE.Quaternion = function ( x, y, z, w ) {
this._x = x || 0;
this._y = y || 0;
this._z = z || 0;
this._w = ( w !== undefined ) ? w : 1;
};
THREE.Quaternion.prototype = {
constructor: THREE.Quaternion,
get x () {
return this._x;
},
set x ( value ) {
this._x = value;
this.onChangeCallback();
},
get y () {
return this._y;
},
set y ( value ) {
this._y = value;
this.onChangeCallback();
},
get z () {
return this._z;
},
set z ( value ) {
this._z = value;
this.onChangeCallback();
},
get w () {
return this._w;
},
set w ( value ) {
this._w = value;
this.onChangeCallback();
},
set: function ( x, y, z, w ) {
this._x = x;
this._y = y;
this._z = z;
this._w = w;
this.onChangeCallback();
return this;
},
clone: function () {
return new this.constructor( this._x, this._y, this._z, this._w );
},
copy: function ( quaternion ) {
this._x = quaternion.x;
this._y = quaternion.y;
this._z = quaternion.z;
this._w = quaternion.w;
this.onChangeCallback();
return this;
},
setFromEuler: function ( euler, update ) {
if ( euler instanceof THREE.Euler === false ) {
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
}
// http://www.mathworks.com/matlabcentral/fileexchange/
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/
// content/SpinCalc.m
var c1 = Math.cos( euler._x / 2 );
var c2 = Math.cos( euler._y / 2 );
var c3 = Math.cos( euler._z / 2 );
var s1 = Math.sin( euler._x / 2 );
var s2 = Math.sin( euler._y / 2 );
var s3 = Math.sin( euler._z / 2 );
var order = euler.order;
if ( order === 'XYZ' ) {
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
} else if ( order === 'YXZ' ) {
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
} else if ( order === 'ZXY' ) {
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
} else if ( order === 'ZYX' ) {
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
} else if ( order === 'YZX' ) {
this._x = s1 * c2 * c3 + c1 * s2 * s3;
this._y = c1 * s2 * c3 + s1 * c2 * s3;
this._z = c1 * c2 * s3 - s1 * s2 * c3;
this._w = c1 * c2 * c3 - s1 * s2 * s3;
} else if ( order === 'XZY' ) {
this._x = s1 * c2 * c3 - c1 * s2 * s3;
this._y = c1 * s2 * c3 - s1 * c2 * s3;
this._z = c1 * c2 * s3 + s1 * s2 * c3;
this._w = c1 * c2 * c3 + s1 * s2 * s3;
}
if ( update !== false ) this.onChangeCallback();
return this;
},
setFromAxisAngle: function ( axis, angle ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
// assumes axis is normalized
var halfAngle = angle / 2, s = Math.sin( halfAngle );
this._x = axis.x * s;
this._y = axis.y * s;
this._z = axis.z * s;
this._w = Math.cos( halfAngle );
this.onChangeCallback();
return this;
},
setFromRotationMatrix: function ( m ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var te = m.elements,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ],
trace = m11 + m22 + m33,
s;
if ( trace > 0 ) {
s = 0.5 / Math.sqrt( trace + 1.0 );
this._w = 0.25 / s;
this._x = ( m32 - m23 ) * s;
this._y = ( m13 - m31 ) * s;
this._z = ( m21 - m12 ) * s;
} else if ( m11 > m22 && m11 > m33 ) {
s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 );
this._w = ( m32 - m23 ) / s;
this._x = 0.25 * s;
this._y = ( m12 + m21 ) / s;
this._z = ( m13 + m31 ) / s;
} else if ( m22 > m33 ) {
s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 );
this._w = ( m13 - m31 ) / s;
this._x = ( m12 + m21 ) / s;
this._y = 0.25 * s;
this._z = ( m23 + m32 ) / s;
} else {
s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 );
this._w = ( m21 - m12 ) / s;
this._x = ( m13 + m31 ) / s;
this._y = ( m23 + m32 ) / s;
this._z = 0.25 * s;
}
this.onChangeCallback();
return this;
},
setFromUnitVectors: function () {
// http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final
// assumes direction vectors vFrom and vTo are normalized
var v1, r;
var EPS = 0.000001;
return function ( vFrom, vTo ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
r = vFrom.dot( vTo ) + 1;
if ( r < EPS ) {
r = 0;
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) {
v1.set( - vFrom.y, vFrom.x, 0 );
} else {
v1.set( 0, - vFrom.z, vFrom.y );
}
} else {
v1.crossVectors( vFrom, vTo );
}
this._x = v1.x;
this._y = v1.y;
this._z = v1.z;
this._w = r;
this.normalize();
return this;
};
}(),
inverse: function () {
this.conjugate().normalize();
return this;
},
conjugate: function () {
this._x *= - 1;
this._y *= - 1;
this._z *= - 1;
this.onChangeCallback();
return this;
},
dot: function ( v ) {
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w;
},
lengthSq: function () {
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w;
},
length: function () {
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w );
},
normalize: function () {
var l = this.length();
if ( l === 0 ) {
this._x = 0;
this._y = 0;
this._z = 0;
this._w = 1;
} else {
l = 1 / l;
this._x = this._x * l;
this._y = this._y * l;
this._z = this._z * l;
this._w = this._w * l;
}
this.onChangeCallback();
return this;
},
multiply: function ( q, p ) {
if ( p !== undefined ) {
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' );
return this.multiplyQuaternions( q, p );
}
return this.multiplyQuaternions( this, q );
},
multiplyQuaternions: function ( a, b ) {
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w;
var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w;
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
this.onChangeCallback();
return this;
},
slerp: function ( qb, t ) {
if ( t === 0 ) return this;
if ( t === 1 ) return this.copy( qb );
var x = this._x, y = this._y, z = this._z, w = this._w;
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z;
if ( cosHalfTheta < 0 ) {
this._w = - qb._w;
this._x = - qb._x;
this._y = - qb._y;
this._z = - qb._z;
cosHalfTheta = - cosHalfTheta;
} else {
this.copy( qb );
}
if ( cosHalfTheta >= 1.0 ) {
this._w = w;
this._x = x;
this._y = y;
this._z = z;
return this;
}
var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
if ( Math.abs( sinHalfTheta ) < 0.001 ) {
this._w = 0.5 * ( w + this._w );
this._x = 0.5 * ( x + this._x );
this._y = 0.5 * ( y + this._y );
this._z = 0.5 * ( z + this._z );
return this;
}
var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta );
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
this._w = ( w * ratioA + this._w * ratioB );
this._x = ( x * ratioA + this._x * ratioB );
this._y = ( y * ratioA + this._y * ratioB );
this._z = ( z * ratioA + this._z * ratioB );
this.onChangeCallback();
return this;
},
equals: function ( quaternion ) {
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this._x = array[ offset ];
this._y = array[ offset + 1 ];
this._z = array[ offset + 2 ];
this._w = array[ offset + 3 ];
this.onChangeCallback();
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._w;
return array;
},
onChange: function ( callback ) {
this.onChangeCallback = callback;
return this;
},
onChangeCallback: function () {}
};
Object.assign( THREE.Quaternion, {
slerp: function( qa, qb, qm, t ) {
return qm.copy( qa ).slerp( qb, t );
},
slerpFlat: function(
dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) {
// fuzz-free, array-based Quaternion SLERP operation
var x0 = src0[ srcOffset0 + 0 ],
y0 = src0[ srcOffset0 + 1 ],
z0 = src0[ srcOffset0 + 2 ],
w0 = src0[ srcOffset0 + 3 ],
x1 = src1[ srcOffset1 + 0 ],
y1 = src1[ srcOffset1 + 1 ],
z1 = src1[ srcOffset1 + 2 ],
w1 = src1[ srcOffset1 + 3 ];
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) {
var s = 1 - t,
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1,
dir = ( cos >= 0 ? 1 : - 1 ),
sqrSin = 1 - cos * cos;
// Skip the Slerp for tiny steps to avoid numeric problems:
if ( sqrSin > Number.EPSILON ) {
var sin = Math.sqrt( sqrSin ),
len = Math.atan2( sin, cos * dir );
s = Math.sin( s * len ) / sin;
t = Math.sin( t * len ) / sin;
}
var tDir = t * dir;
x0 = x0 * s + x1 * tDir;
y0 = y0 * s + y1 * tDir;
z0 = z0 * s + z1 * tDir;
w0 = w0 * s + w1 * tDir;
// Normalize in case we just did a lerp:
if ( s === 1 - t ) {
var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 );
x0 *= f;
y0 *= f;
z0 *= f;
w0 *= f;
}
}
dst[ dstOffset ] = x0;
dst[ dstOffset + 1 ] = y0;
dst[ dstOffset + 2 ] = z0;
dst[ dstOffset + 3 ] = w0;
}
} );
// File:src/math/Vector2.js
/**
* @author mrdoob / http://mrdoob.com/
* @author philogb / http://blog.thejit.org/
* @author egraether / http://egraether.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
*/
THREE.Vector2 = function ( x, y ) {
this.x = x || 0;
this.y = y || 0;
};
THREE.Vector2.prototype = {
constructor: THREE.Vector2,
get width() {
return this.x;
},
set width( value ) {
this.x = value;
},
get height() {
return this.y;
},
set height( value ) {
this.y = value;
},
//
set: function ( x, y ) {
this.x = x;
this.y = y;
return this;
},
setScalar: function ( scalar ) {
this.x = scalar;
this.y = scalar;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
default: throw new Error( 'index is out of range: ' + index );
}
},
clone: function () {
return new this.constructor( this.x, this.y );
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
return this;
},
addScaledVector: function ( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
return this;
},
multiply: function ( v ) {
this.x *= v.x;
this.y *= v.y;
return this;
},
multiplyScalar: function ( scalar ) {
if ( isFinite( scalar ) ) {
this.x *= scalar;
this.y *= scalar;
} else {
this.x = 0;
this.y = 0;
}
return this;
},
divide: function ( v ) {
this.x /= v.x;
this.y /= v.y;
return this;
},
divideScalar: function ( scalar ) {
return this.multiplyScalar( 1 / scalar );
},
min: function ( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
return this;
},
max: function ( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
return this;
},
clamp: function ( min, max ) {
// This function assumes min < max, if this assumption isn't true it will not operate correctly
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
return this;
},
clampScalar: function () {
var min, max;
return function clampScalar( minVal, maxVal ) {
if ( min === undefined ) {
min = new THREE.Vector2();
max = new THREE.Vector2();
}
min.set( minVal, minVal );
max.set( maxVal, maxVal );
return this.clamp( min, max );
};
}(),
clampLength: function ( min, max ) {
var length = this.length();
this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length );
return this;
},
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y;
},
lengthSq: function () {
return this.x * this.x + this.y * this.y;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y );
},
lengthManhattan: function() {
return Math.abs( this.x ) + Math.abs( this.y );
},
normalize: function () {
return this.divideScalar( this.length() );
},
angle: function () {
// computes the angle in radians with respect to the positive x-axis
var angle = Math.atan2( this.y, this.x );
if ( angle < 0 ) angle += 2 * Math.PI;
return angle;
},
distanceTo: function ( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
},
distanceToSquared: function ( v ) {
var dx = this.x - v.x, dy = this.y - v.y;
return dx * dx + dy * dy;
},
setLength: function ( length ) {
return this.multiplyScalar( length / this.length() );
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
return this;
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
return array;
},
fromAttribute: function ( attribute, index, offset ) {
if ( offset === undefined ) offset = 0;
index = index * attribute.itemSize + offset;
this.x = attribute.array[ index ];
this.y = attribute.array[ index + 1 ];
return this;
},
rotateAround: function ( center, angle ) {
var c = Math.cos( angle ), s = Math.sin( angle );
var x = this.x - center.x;
var y = this.y - center.y;
this.x = x * c - y * s + center.x;
this.y = x * s + y * c + center.y;
return this;
}
};
// File:src/math/Vector3.js
/**
* @author mrdoob / http://mrdoob.com/
* @author *kile / http://kile.stravaganza.org/
* @author philogb / http://blog.thejit.org/
* @author mikael emtinger / http://gomo.se/
* @author egraether / http://egraether.com/
* @author WestLangley / http://github.com/WestLangley
*/
THREE.Vector3 = function ( x, y, z ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
};
THREE.Vector3.prototype = {
constructor: THREE.Vector3,
set: function ( x, y, z ) {
this.x = x;
this.y = y;
this.z = z;
return this;
},
setScalar: function ( scalar ) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setZ: function ( z ) {
this.z = z;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
case 2: this.z = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
case 2: return this.z;
default: throw new Error( 'index is out of range: ' + index );
}
},
clone: function () {
return new this.constructor( this.x, this.y, this.z );
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
this.z += v.z;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
this.z += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
return this;
},
addScaledVector: function ( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
this.z -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
return this;
},
multiply: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' );
return this.multiplyVectors( v, w );
}
this.x *= v.x;
this.y *= v.y;
this.z *= v.z;
return this;
},
multiplyScalar: function ( scalar ) {
if ( isFinite( scalar ) ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
} else {
this.x = 0;
this.y = 0;
this.z = 0;
}
return this;
},
multiplyVectors: function ( a, b ) {
this.x = a.x * b.x;
this.y = a.y * b.y;
this.z = a.z * b.z;
return this;
},
applyEuler: function () {
var quaternion;
return function applyEuler( euler ) {
if ( euler instanceof THREE.Euler === false ) {
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' );
}
if ( quaternion === undefined ) quaternion = new THREE.Quaternion();
this.applyQuaternion( quaternion.setFromEuler( euler ) );
return this;
};
}(),
applyAxisAngle: function () {
var quaternion;
return function applyAxisAngle( axis, angle ) {
if ( quaternion === undefined ) quaternion = new THREE.Quaternion();
this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) );
return this;
};
}(),
applyMatrix3: function ( m ) {
var x = this.x;
var y = this.y;
var z = this.z;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z;
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z;
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z;
return this;
},
applyMatrix4: function ( m ) {
// input: THREE.Matrix4 affine matrix
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ];
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ];
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ];
return this;
},
applyProjection: function ( m ) {
// input: THREE.Matrix4 projection matrix
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d;
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d;
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d;
return this;
},
applyQuaternion: function ( q ) {
var x = this.x;
var y = this.y;
var z = this.z;
var qx = q.x;
var qy = q.y;
var qz = q.z;
var qw = q.w;
// calculate quat * vector
var ix = qw * x + qy * z - qz * y;
var iy = qw * y + qz * x - qx * z;
var iz = qw * z + qx * y - qy * x;
var iw = - qx * x - qy * y - qz * z;
// calculate result * inverse quat
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy;
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz;
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx;
return this;
},
project: function () {
var matrix;
return function project( camera ) {
if ( matrix === undefined ) matrix = new THREE.Matrix4();
matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) );
return this.applyProjection( matrix );
};
}(),
unproject: function () {
var matrix;
return function unproject( camera ) {
if ( matrix === undefined ) matrix = new THREE.Matrix4();
matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) );
return this.applyProjection( matrix );
};
}(),
transformDirection: function ( m ) {
// input: THREE.Matrix4 affine matrix
// vector interpreted as a direction
var x = this.x, y = this.y, z = this.z;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z;
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z;
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z;
this.normalize();
return this;
},
divide: function ( v ) {
this.x /= v.x;
this.y /= v.y;
this.z /= v.z;
return this;
},
divideScalar: function ( scalar ) {
return this.multiplyScalar( 1 / scalar );
},
min: function ( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
this.z = Math.min( this.z, v.z );
return this;
},
max: function ( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
this.z = Math.max( this.z, v.z );
return this;
},
clamp: function ( min, max ) {
// This function assumes min < max, if this assumption isn't true it will not operate correctly
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
return this;
},
clampScalar: function () {
var min, max;
return function clampScalar( minVal, maxVal ) {
if ( min === undefined ) {
min = new THREE.Vector3();
max = new THREE.Vector3();
}
min.set( minVal, minVal, minVal );
max.set( maxVal, maxVal, maxVal );
return this.clamp( min, max );
};
}(),
clampLength: function ( min, max ) {
var length = this.length();
this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length );
return this;
},
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
this.z = Math.floor( this.z );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
this.z = Math.ceil( this.z );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
this.z = Math.round( this.z );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
this.z = - this.z;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z;
},
lengthSq: function () {
return this.x * this.x + this.y * this.y + this.z * this.z;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z );
},
lengthManhattan: function () {
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
},
normalize: function () {
return this.divideScalar( this.length() );
},
setLength: function ( length ) {
return this.multiplyScalar( length / this.length() );
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
this.z += ( v.z - this.z ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
return this;
},
cross: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' );
return this.crossVectors( v, w );
}
var x = this.x, y = this.y, z = this.z;
this.x = y * v.z - z * v.y;
this.y = z * v.x - x * v.z;
this.z = x * v.y - y * v.x;
return this;
},
crossVectors: function ( a, b ) {
var ax = a.x, ay = a.y, az = a.z;
var bx = b.x, by = b.y, bz = b.z;
this.x = ay * bz - az * by;
this.y = az * bx - ax * bz;
this.z = ax * by - ay * bx;
return this;
},
projectOnVector: function () {
var v1, dot;
return function projectOnVector( vector ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
v1.copy( vector ).normalize();
dot = this.dot( v1 );
return this.copy( v1 ).multiplyScalar( dot );
};
}(),
projectOnPlane: function () {
var v1;
return function projectOnPlane( planeNormal ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
v1.copy( this ).projectOnVector( planeNormal );
return this.sub( v1 );
};
}(),
reflect: function () {
// reflect incident vector off plane orthogonal to normal
// normal is assumed to have unit length
var v1;
return function reflect( normal ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) );
};
}(),
angleTo: function ( v ) {
var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) );
// clamp, to handle numerical problems
return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) );
},
distanceTo: function ( v ) {
return Math.sqrt( this.distanceToSquared( v ) );
},
distanceToSquared: function ( v ) {
var dx = this.x - v.x;
var dy = this.y - v.y;
var dz = this.z - v.z;
return dx * dx + dy * dy + dz * dz;
},
setFromSpherical: function( s ) {
var sinPhiRadius = Math.sin( s.phi ) * s.radius;
this.x = sinPhiRadius * Math.sin( s.theta );
this.y = Math.cos( s.phi ) * s.radius;
this.z = sinPhiRadius * Math.cos( s.theta );
return this;
},
setFromMatrixPosition: function ( m ) {
return this.setFromMatrixColumn( m, 3 );
},
setFromMatrixScale: function ( m ) {
var sx = this.setFromMatrixColumn( m, 0 ).length();
var sy = this.setFromMatrixColumn( m, 1 ).length();
var sz = this.setFromMatrixColumn( m, 2 ).length();
this.x = sx;
this.y = sy;
this.z = sz;
return this;
},
setFromMatrixColumn: function ( m, index ) {
if ( typeof m === 'number' ) {
console.warn( 'THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).' );
m = arguments[ 1 ];
index = arguments[ 0 ];
}
return this.fromArray( m.elements, index * 4 );
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
this.z = array[ offset + 2 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
array[ offset + 2 ] = this.z;
return array;
},
fromAttribute: function ( attribute, index, offset ) {
if ( offset === undefined ) offset = 0;
index = index * attribute.itemSize + offset;
this.x = attribute.array[ index ];
this.y = attribute.array[ index + 1 ];
this.z = attribute.array[ index + 2 ];
return this;
}
};
// File:src/math/Vector4.js
/**
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author philogb / http://blog.thejit.org/
* @author mikael emtinger / http://gomo.se/
* @author egraether / http://egraether.com/
* @author WestLangley / http://github.com/WestLangley
*/
THREE.Vector4 = function ( x, y, z, w ) {
this.x = x || 0;
this.y = y || 0;
this.z = z || 0;
this.w = ( w !== undefined ) ? w : 1;
};
THREE.Vector4.prototype = {
constructor: THREE.Vector4,
set: function ( x, y, z, w ) {
this.x = x;
this.y = y;
this.z = z;
this.w = w;
return this;
},
setScalar: function ( scalar ) {
this.x = scalar;
this.y = scalar;
this.z = scalar;
this.w = scalar;
return this;
},
setX: function ( x ) {
this.x = x;
return this;
},
setY: function ( y ) {
this.y = y;
return this;
},
setZ: function ( z ) {
this.z = z;
return this;
},
setW: function ( w ) {
this.w = w;
return this;
},
setComponent: function ( index, value ) {
switch ( index ) {
case 0: this.x = value; break;
case 1: this.y = value; break;
case 2: this.z = value; break;
case 3: this.w = value; break;
default: throw new Error( 'index is out of range: ' + index );
}
},
getComponent: function ( index ) {
switch ( index ) {
case 0: return this.x;
case 1: return this.y;
case 2: return this.z;
case 3: return this.w;
default: throw new Error( 'index is out of range: ' + index );
}
},
clone: function () {
return new this.constructor( this.x, this.y, this.z, this.w );
},
copy: function ( v ) {
this.x = v.x;
this.y = v.y;
this.z = v.z;
this.w = ( v.w !== undefined ) ? v.w : 1;
return this;
},
add: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' );
return this.addVectors( v, w );
}
this.x += v.x;
this.y += v.y;
this.z += v.z;
this.w += v.w;
return this;
},
addScalar: function ( s ) {
this.x += s;
this.y += s;
this.z += s;
this.w += s;
return this;
},
addVectors: function ( a, b ) {
this.x = a.x + b.x;
this.y = a.y + b.y;
this.z = a.z + b.z;
this.w = a.w + b.w;
return this;
},
addScaledVector: function ( v, s ) {
this.x += v.x * s;
this.y += v.y * s;
this.z += v.z * s;
this.w += v.w * s;
return this;
},
sub: function ( v, w ) {
if ( w !== undefined ) {
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' );
return this.subVectors( v, w );
}
this.x -= v.x;
this.y -= v.y;
this.z -= v.z;
this.w -= v.w;
return this;
},
subScalar: function ( s ) {
this.x -= s;
this.y -= s;
this.z -= s;
this.w -= s;
return this;
},
subVectors: function ( a, b ) {
this.x = a.x - b.x;
this.y = a.y - b.y;
this.z = a.z - b.z;
this.w = a.w - b.w;
return this;
},
multiplyScalar: function ( scalar ) {
if ( isFinite( scalar ) ) {
this.x *= scalar;
this.y *= scalar;
this.z *= scalar;
this.w *= scalar;
} else {
this.x = 0;
this.y = 0;
this.z = 0;
this.w = 0;
}
return this;
},
applyMatrix4: function ( m ) {
var x = this.x;
var y = this.y;
var z = this.z;
var w = this.w;
var e = m.elements;
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w;
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w;
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w;
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w;
return this;
},
divideScalar: function ( scalar ) {
return this.multiplyScalar( 1 / scalar );
},
setAxisAngleFromQuaternion: function ( q ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm
// q is assumed to be normalized
this.w = 2 * Math.acos( q.w );
var s = Math.sqrt( 1 - q.w * q.w );
if ( s < 0.0001 ) {
this.x = 1;
this.y = 0;
this.z = 0;
} else {
this.x = q.x / s;
this.y = q.y / s;
this.z = q.z / s;
}
return this;
},
setAxisAngleFromRotationMatrix: function ( m ) {
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var angle, x, y, z, // variables for result
epsilon = 0.01, // margin to allow for rounding errors
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees
te = m.elements,
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ],
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ],
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
if ( ( Math.abs( m12 - m21 ) < epsilon ) &&
( Math.abs( m13 - m31 ) < epsilon ) &&
( Math.abs( m23 - m32 ) < epsilon ) ) {
// singularity found
// first check for identity matrix which must have +1 for all terms
// in leading diagonal and zero in other terms
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) &&
( Math.abs( m13 + m31 ) < epsilon2 ) &&
( Math.abs( m23 + m32 ) < epsilon2 ) &&
( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) {
// this singularity is identity matrix so angle = 0
this.set( 1, 0, 0, 0 );
return this; // zero angle, arbitrary axis
}
// otherwise this singularity is angle = 180
angle = Math.PI;
var xx = ( m11 + 1 ) / 2;
var yy = ( m22 + 1 ) / 2;
var zz = ( m33 + 1 ) / 2;
var xy = ( m12 + m21 ) / 4;
var xz = ( m13 + m31 ) / 4;
var yz = ( m23 + m32 ) / 4;
if ( ( xx > yy ) && ( xx > zz ) ) {
// m11 is the largest diagonal term
if ( xx < epsilon ) {
x = 0;
y = 0.707106781;
z = 0.707106781;
} else {
x = Math.sqrt( xx );
y = xy / x;
z = xz / x;
}
} else if ( yy > zz ) {
// m22 is the largest diagonal term
if ( yy < epsilon ) {
x = 0.707106781;
y = 0;
z = 0.707106781;
} else {
y = Math.sqrt( yy );
x = xy / y;
z = yz / y;
}
} else {
// m33 is the largest diagonal term so base result on this
if ( zz < epsilon ) {
x = 0.707106781;
y = 0.707106781;
z = 0;
} else {
z = Math.sqrt( zz );
x = xz / z;
y = yz / z;
}
}
this.set( x, y, z, angle );
return this; // return 180 deg rotation
}
// as we have reached here there are no singularities so we can handle normally
var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) +
( m13 - m31 ) * ( m13 - m31 ) +
( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize
if ( Math.abs( s ) < 0.001 ) s = 1;
// prevent divide by zero, should not happen if matrix is orthogonal and should be
// caught by singularity test above, but I've left it in just in case
this.x = ( m32 - m23 ) / s;
this.y = ( m13 - m31 ) / s;
this.z = ( m21 - m12 ) / s;
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 );
return this;
},
min: function ( v ) {
this.x = Math.min( this.x, v.x );
this.y = Math.min( this.y, v.y );
this.z = Math.min( this.z, v.z );
this.w = Math.min( this.w, v.w );
return this;
},
max: function ( v ) {
this.x = Math.max( this.x, v.x );
this.y = Math.max( this.y, v.y );
this.z = Math.max( this.z, v.z );
this.w = Math.max( this.w, v.w );
return this;
},
clamp: function ( min, max ) {
// This function assumes min < max, if this assumption isn't true it will not operate correctly
this.x = Math.max( min.x, Math.min( max.x, this.x ) );
this.y = Math.max( min.y, Math.min( max.y, this.y ) );
this.z = Math.max( min.z, Math.min( max.z, this.z ) );
this.w = Math.max( min.w, Math.min( max.w, this.w ) );
return this;
},
clampScalar: function () {
var min, max;
return function clampScalar( minVal, maxVal ) {
if ( min === undefined ) {
min = new THREE.Vector4();
max = new THREE.Vector4();
}
min.set( minVal, minVal, minVal, minVal );
max.set( maxVal, maxVal, maxVal, maxVal );
return this.clamp( min, max );
};
}(),
floor: function () {
this.x = Math.floor( this.x );
this.y = Math.floor( this.y );
this.z = Math.floor( this.z );
this.w = Math.floor( this.w );
return this;
},
ceil: function () {
this.x = Math.ceil( this.x );
this.y = Math.ceil( this.y );
this.z = Math.ceil( this.z );
this.w = Math.ceil( this.w );
return this;
},
round: function () {
this.x = Math.round( this.x );
this.y = Math.round( this.y );
this.z = Math.round( this.z );
this.w = Math.round( this.w );
return this;
},
roundToZero: function () {
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x );
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y );
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z );
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w );
return this;
},
negate: function () {
this.x = - this.x;
this.y = - this.y;
this.z = - this.z;
this.w = - this.w;
return this;
},
dot: function ( v ) {
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
},
lengthSq: function () {
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w;
},
length: function () {
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
},
lengthManhattan: function () {
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w );
},
normalize: function () {
return this.divideScalar( this.length() );
},
setLength: function ( length ) {
return this.multiplyScalar( length / this.length() );
},
lerp: function ( v, alpha ) {
this.x += ( v.x - this.x ) * alpha;
this.y += ( v.y - this.y ) * alpha;
this.z += ( v.z - this.z ) * alpha;
this.w += ( v.w - this.w ) * alpha;
return this;
},
lerpVectors: function ( v1, v2, alpha ) {
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 );
return this;
},
equals: function ( v ) {
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) );
},
fromArray: function ( array, offset ) {
if ( offset === undefined ) offset = 0;
this.x = array[ offset ];
this.y = array[ offset + 1 ];
this.z = array[ offset + 2 ];
this.w = array[ offset + 3 ];
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this.x;
array[ offset + 1 ] = this.y;
array[ offset + 2 ] = this.z;
array[ offset + 3 ] = this.w;
return array;
},
fromAttribute: function ( attribute, index, offset ) {
if ( offset === undefined ) offset = 0;
index = index * attribute.itemSize + offset;
this.x = attribute.array[ index ];
this.y = attribute.array[ index + 1 ];
this.z = attribute.array[ index + 2 ];
this.w = attribute.array[ index + 3 ];
return this;
}
};
// File:src/math/Euler.js
/**
* @author mrdoob / http://mrdoob.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
*/
THREE.Euler = function ( x, y, z, order ) {
this._x = x || 0;
this._y = y || 0;
this._z = z || 0;
this._order = order || THREE.Euler.DefaultOrder;
};
THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ];
THREE.Euler.DefaultOrder = 'XYZ';
THREE.Euler.prototype = {
constructor: THREE.Euler,
get x () {
return this._x;
},
set x ( value ) {
this._x = value;
this.onChangeCallback();
},
get y () {
return this._y;
},
set y ( value ) {
this._y = value;
this.onChangeCallback();
},
get z () {
return this._z;
},
set z ( value ) {
this._z = value;
this.onChangeCallback();
},
get order () {
return this._order;
},
set order ( value ) {
this._order = value;
this.onChangeCallback();
},
set: function ( x, y, z, order ) {
this._x = x;
this._y = y;
this._z = z;
this._order = order || this._order;
this.onChangeCallback();
return this;
},
clone: function () {
return new this.constructor( this._x, this._y, this._z, this._order );
},
copy: function ( euler ) {
this._x = euler._x;
this._y = euler._y;
this._z = euler._z;
this._order = euler._order;
this.onChangeCallback();
return this;
},
setFromRotationMatrix: function ( m, order, update ) {
var clamp = THREE.Math.clamp;
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
var te = m.elements;
var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ];
var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ];
var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ];
order = order || this._order;
if ( order === 'XYZ' ) {
this._y = Math.asin( clamp( m13, - 1, 1 ) );
if ( Math.abs( m13 ) < 0.99999 ) {
this._x = Math.atan2( - m23, m33 );
this._z = Math.atan2( - m12, m11 );
} else {
this._x = Math.atan2( m32, m22 );
this._z = 0;
}
} else if ( order === 'YXZ' ) {
this._x = Math.asin( - clamp( m23, - 1, 1 ) );
if ( Math.abs( m23 ) < 0.99999 ) {
this._y = Math.atan2( m13, m33 );
this._z = Math.atan2( m21, m22 );
} else {
this._y = Math.atan2( - m31, m11 );
this._z = 0;
}
} else if ( order === 'ZXY' ) {
this._x = Math.asin( clamp( m32, - 1, 1 ) );
if ( Math.abs( m32 ) < 0.99999 ) {
this._y = Math.atan2( - m31, m33 );
this._z = Math.atan2( - m12, m22 );
} else {
this._y = 0;
this._z = Math.atan2( m21, m11 );
}
} else if ( order === 'ZYX' ) {
this._y = Math.asin( - clamp( m31, - 1, 1 ) );
if ( Math.abs( m31 ) < 0.99999 ) {
this._x = Math.atan2( m32, m33 );
this._z = Math.atan2( m21, m11 );
} else {
this._x = 0;
this._z = Math.atan2( - m12, m22 );
}
} else if ( order === 'YZX' ) {
this._z = Math.asin( clamp( m21, - 1, 1 ) );
if ( Math.abs( m21 ) < 0.99999 ) {
this._x = Math.atan2( - m23, m22 );
this._y = Math.atan2( - m31, m11 );
} else {
this._x = 0;
this._y = Math.atan2( m13, m33 );
}
} else if ( order === 'XZY' ) {
this._z = Math.asin( - clamp( m12, - 1, 1 ) );
if ( Math.abs( m12 ) < 0.99999 ) {
this._x = Math.atan2( m32, m22 );
this._y = Math.atan2( m13, m11 );
} else {
this._x = Math.atan2( - m23, m33 );
this._y = 0;
}
} else {
console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order );
}
this._order = order;
if ( update !== false ) this.onChangeCallback();
return this;
},
setFromQuaternion: function () {
var matrix;
return function ( q, order, update ) {
if ( matrix === undefined ) matrix = new THREE.Matrix4();
matrix.makeRotationFromQuaternion( q );
this.setFromRotationMatrix( matrix, order, update );
return this;
};
}(),
setFromVector3: function ( v, order ) {
return this.set( v.x, v.y, v.z, order || this._order );
},
reorder: function () {
// WARNING: this discards revolution information -bhouston
var q = new THREE.Quaternion();
return function ( newOrder ) {
q.setFromEuler( this );
this.setFromQuaternion( q, newOrder );
};
}(),
equals: function ( euler ) {
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order );
},
fromArray: function ( array ) {
this._x = array[ 0 ];
this._y = array[ 1 ];
this._z = array[ 2 ];
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ];
this.onChangeCallback();
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
array[ offset ] = this._x;
array[ offset + 1 ] = this._y;
array[ offset + 2 ] = this._z;
array[ offset + 3 ] = this._order;
return array;
},
toVector3: function ( optionalResult ) {
if ( optionalResult ) {
return optionalResult.set( this._x, this._y, this._z );
} else {
return new THREE.Vector3( this._x, this._y, this._z );
}
},
onChange: function ( callback ) {
this.onChangeCallback = callback;
return this;
},
onChangeCallback: function () {}
};
// File:src/math/Line3.js
/**
* @author bhouston / http://clara.io
*/
THREE.Line3 = function ( start, end ) {
this.start = ( start !== undefined ) ? start : new THREE.Vector3();
this.end = ( end !== undefined ) ? end : new THREE.Vector3();
};
THREE.Line3.prototype = {
constructor: THREE.Line3,
set: function ( start, end ) {
this.start.copy( start );
this.end.copy( end );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( line ) {
this.start.copy( line.start );
this.end.copy( line.end );
return this;
},
center: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 );
},
delta: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.subVectors( this.end, this.start );
},
distanceSq: function () {
return this.start.distanceToSquared( this.end );
},
distance: function () {
return this.start.distanceTo( this.end );
},
at: function ( t, optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return this.delta( result ).multiplyScalar( t ).add( this.start );
},
closestPointToPointParameter: function () {
var startP = new THREE.Vector3();
var startEnd = new THREE.Vector3();
return function ( point, clampToLine ) {
startP.subVectors( point, this.start );
startEnd.subVectors( this.end, this.start );
var startEnd2 = startEnd.dot( startEnd );
var startEnd_startP = startEnd.dot( startP );
var t = startEnd_startP / startEnd2;
if ( clampToLine ) {
t = THREE.Math.clamp( t, 0, 1 );
}
return t;
};
}(),
closestPointToPoint: function ( point, clampToLine, optionalTarget ) {
var t = this.closestPointToPointParameter( point, clampToLine );
var result = optionalTarget || new THREE.Vector3();
return this.delta( result ).multiplyScalar( t ).add( this.start );
},
applyMatrix4: function ( matrix ) {
this.start.applyMatrix4( matrix );
this.end.applyMatrix4( matrix );
return this;
},
equals: function ( line ) {
return line.start.equals( this.start ) && line.end.equals( this.end );
}
};
// File:src/math/Box2.js
/**
* @author bhouston / http://clara.io
*/
THREE.Box2 = function ( min, max ) {
this.min = ( min !== undefined ) ? min : new THREE.Vector2( + Infinity, + Infinity );
this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity );
};
THREE.Box2.prototype = {
constructor: THREE.Box2,
set: function ( min, max ) {
this.min.copy( min );
this.max.copy( max );
return this;
},
setFromPoints: function ( points ) {
this.makeEmpty();
for ( var i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] );
}
return this;
},
setFromCenterAndSize: function () {
var v1 = new THREE.Vector2();
return function ( center, size ) {
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( box ) {
this.min.copy( box.min );
this.max.copy( box.max );
return this;
},
makeEmpty: function () {
this.min.x = this.min.y = + Infinity;
this.max.x = this.max.y = - Infinity;
return this;
},
isEmpty: function () {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y );
},
center: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector2();
return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
},
size: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector2();
return result.subVectors( this.max, this.min );
},
expandByPoint: function ( point ) {
this.min.min( point );
this.max.max( point );
return this;
},
expandByVector: function ( vector ) {
this.min.sub( vector );
this.max.add( vector );
return this;
},
expandByScalar: function ( scalar ) {
this.min.addScalar( - scalar );
this.max.addScalar( scalar );
return this;
},
containsPoint: function ( point ) {
if ( point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ) {
return false;
}
return true;
},
containsBox: function ( box ) {
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) {
return true;
}
return false;
},
getParameter: function ( point, optionalTarget ) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
var result = optionalTarget || new THREE.Vector2();
return result.set(
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
( point.y - this.min.y ) / ( this.max.y - this.min.y )
);
},
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
if ( box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ) {
return false;
}
return true;
},
clampPoint: function ( point, optionalTarget ) {
var result = optionalTarget || new THREE.Vector2();
return result.copy( point ).clamp( this.min, this.max );
},
distanceToPoint: function () {
var v1 = new THREE.Vector2();
return function ( point ) {
var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
};
}(),
intersect: function ( box ) {
this.min.max( box.min );
this.max.min( box.max );
return this;
},
union: function ( box ) {
this.min.min( box.min );
this.max.max( box.max );
return this;
},
translate: function ( offset ) {
this.min.add( offset );
this.max.add( offset );
return this;
},
equals: function ( box ) {
return box.min.equals( this.min ) && box.max.equals( this.max );
}
};
// File:src/math/Box3.js
/**
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*/
THREE.Box3 = function ( min, max ) {
this.min = ( min !== undefined ) ? min : new THREE.Vector3( + Infinity, + Infinity, + Infinity );
this.max = ( max !== undefined ) ? max : new THREE.Vector3( - Infinity, - Infinity, - Infinity );
};
THREE.Box3.prototype = {
constructor: THREE.Box3,
set: function ( min, max ) {
this.min.copy( min );
this.max.copy( max );
return this;
},
setFromArray: function ( array ) {
var minX = + Infinity;
var minY = + Infinity;
var minZ = + Infinity;
var maxX = - Infinity;
var maxY = - Infinity;
var maxZ = - Infinity;
for ( var i = 0, l = array.length; i < l; i += 3 ) {
var x = array[ i ];
var y = array[ i + 1 ];
var z = array[ i + 2 ];
if ( x < minX ) minX = x;
if ( y < minY ) minY = y;
if ( z < minZ ) minZ = z;
if ( x > maxX ) maxX = x;
if ( y > maxY ) maxY = y;
if ( z > maxZ ) maxZ = z;
}
this.min.set( minX, minY, minZ );
this.max.set( maxX, maxY, maxZ );
},
setFromPoints: function ( points ) {
this.makeEmpty();
for ( var i = 0, il = points.length; i < il; i ++ ) {
this.expandByPoint( points[ i ] );
}
return this;
},
setFromCenterAndSize: function () {
var v1 = new THREE.Vector3();
return function ( center, size ) {
var halfSize = v1.copy( size ).multiplyScalar( 0.5 );
this.min.copy( center ).sub( halfSize );
this.max.copy( center ).add( halfSize );
return this;
};
}(),
setFromObject: function () {
// Computes the world-axis-aligned bounding box of an object (including its children),
// accounting for both the object's, and children's, world transforms
var v1 = new THREE.Vector3();
return function ( object ) {
var scope = this;
object.updateMatrixWorld( true );
this.makeEmpty();
object.traverse( function ( node ) {
var geometry = node.geometry;
if ( geometry !== undefined ) {
if ( geometry instanceof THREE.Geometry ) {
var vertices = geometry.vertices;
for ( var i = 0, il = vertices.length; i < il; i ++ ) {
v1.copy( vertices[ i ] );
v1.applyMatrix4( node.matrixWorld );
scope.expandByPoint( v1 );
}
} else if ( geometry instanceof THREE.BufferGeometry && geometry.attributes[ 'position' ] !== undefined ) {
var positions = geometry.attributes[ 'position' ].array;
for ( var i = 0, il = positions.length; i < il; i += 3 ) {
v1.fromArray( positions, i );
v1.applyMatrix4( node.matrixWorld );
scope.expandByPoint( v1 );
}
}
}
} );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( box ) {
this.min.copy( box.min );
this.max.copy( box.max );
return this;
},
makeEmpty: function () {
this.min.x = this.min.y = this.min.z = + Infinity;
this.max.x = this.max.y = this.max.z = - Infinity;
return this;
},
isEmpty: function () {
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z );
},
center: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 );
},
size: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.subVectors( this.max, this.min );
},
expandByPoint: function ( point ) {
this.min.min( point );
this.max.max( point );
return this;
},
expandByVector: function ( vector ) {
this.min.sub( vector );
this.max.add( vector );
return this;
},
expandByScalar: function ( scalar ) {
this.min.addScalar( - scalar );
this.max.addScalar( scalar );
return this;
},
containsPoint: function ( point ) {
if ( point.x < this.min.x || point.x > this.max.x ||
point.y < this.min.y || point.y > this.max.y ||
point.z < this.min.z || point.z > this.max.z ) {
return false;
}
return true;
},
containsBox: function ( box ) {
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) &&
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) &&
( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) {
return true;
}
return false;
},
getParameter: function ( point, optionalTarget ) {
// This can potentially have a divide by zero if the box
// has a size dimension of 0.
var result = optionalTarget || new THREE.Vector3();
return result.set(
( point.x - this.min.x ) / ( this.max.x - this.min.x ),
( point.y - this.min.y ) / ( this.max.y - this.min.y ),
( point.z - this.min.z ) / ( this.max.z - this.min.z )
);
},
intersectsBox: function ( box ) {
// using 6 splitting planes to rule out intersections.
if ( box.max.x < this.min.x || box.min.x > this.max.x ||
box.max.y < this.min.y || box.min.y > this.max.y ||
box.max.z < this.min.z || box.min.z > this.max.z ) {
return false;
}
return true;
},
intersectsSphere: ( function () {
var closestPoint;
return function intersectsSphere( sphere ) {
if ( closestPoint === undefined ) closestPoint = new THREE.Vector3();
// Find the point on the AABB closest to the sphere center.
this.clampPoint( sphere.center, closestPoint );
// If that point is inside the sphere, the AABB and sphere intersect.
return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius );
};
} )(),
intersectsPlane: function ( plane ) {
// We compute the minimum and maximum dot product values. If those values
// are on the same side (back or front) of the plane, then there is no intersection.
var min, max;
if ( plane.normal.x > 0 ) {
min = plane.normal.x * this.min.x;
max = plane.normal.x * this.max.x;
} else {
min = plane.normal.x * this.max.x;
max = plane.normal.x * this.min.x;
}
if ( plane.normal.y > 0 ) {
min += plane.normal.y * this.min.y;
max += plane.normal.y * this.max.y;
} else {
min += plane.normal.y * this.max.y;
max += plane.normal.y * this.min.y;
}
if ( plane.normal.z > 0 ) {
min += plane.normal.z * this.min.z;
max += plane.normal.z * this.max.z;
} else {
min += plane.normal.z * this.max.z;
max += plane.normal.z * this.min.z;
}
return ( min <= plane.constant && max >= plane.constant );
},
clampPoint: function ( point, optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.copy( point ).clamp( this.min, this.max );
},
distanceToPoint: function () {
var v1 = new THREE.Vector3();
return function ( point ) {
var clampedPoint = v1.copy( point ).clamp( this.min, this.max );
return clampedPoint.sub( point ).length();
};
}(),
getBoundingSphere: function () {
var v1 = new THREE.Vector3();
return function ( optionalTarget ) {
var result = optionalTarget || new THREE.Sphere();
result.center = this.center();
result.radius = this.size( v1 ).length() * 0.5;
return result;
};
}(),
intersect: function ( box ) {
this.min.max( box.min );
this.max.min( box.max );
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values.
if( this.isEmpty() ) this.makeEmpty();
return this;
},
union: function ( box ) {
this.min.min( box.min );
this.max.max( box.max );
return this;
},
applyMatrix4: function () {
var points = [
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3(),
new THREE.Vector3()
];
return function ( matrix ) {
// transform of empty box is an empty box.
if( this.isEmpty() ) return this;
// NOTE: I am using a binary pattern to specify all 2^3 combinations below
points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000
points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001
points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010
points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011
points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100
points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101
points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110
points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111
this.setFromPoints( points );
return this;
};
}(),
translate: function ( offset ) {
this.min.add( offset );
this.max.add( offset );
return this;
},
equals: function ( box ) {
return box.min.equals( this.min ) && box.max.equals( this.max );
}
};
// File:src/math/Matrix3.js
/**
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author bhouston / http://clara.io
* @author tschw
*/
THREE.Matrix3 = function () {
this.elements = new Float32Array( [
1, 0, 0,
0, 1, 0,
0, 0, 1
] );
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' );
}
};
THREE.Matrix3.prototype = {
constructor: THREE.Matrix3,
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) {
var te = this.elements;
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31;
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32;
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33;
return this;
},
identity: function () {
this.set(
1, 0, 0,
0, 1, 0,
0, 0, 1
);
return this;
},
clone: function () {
return new this.constructor().fromArray( this.elements );
},
copy: function ( m ) {
var me = m.elements;
this.set(
me[ 0 ], me[ 3 ], me[ 6 ],
me[ 1 ], me[ 4 ], me[ 7 ],
me[ 2 ], me[ 5 ], me[ 8 ]
);
return this;
},
setFromMatrix4: function( m ) {
var me = m.elements;
this.set(
me[ 0 ], me[ 4 ], me[ 8 ],
me[ 1 ], me[ 5 ], me[ 9 ],
me[ 2 ], me[ 6 ], me[ 10 ]
);
return this;
},
applyToVector3Array: function () {
var v1;
return function ( array, offset, length ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
v1.fromArray( array, j );
v1.applyMatrix3( this );
v1.toArray( array, j );
}
return array;
};
}(),
applyToBuffer: function () {
var v1;
return function applyToBuffer( buffer, offset, length ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = buffer.length / buffer.itemSize;
for ( var i = 0, j = offset; i < length; i ++, j ++ ) {
v1.x = buffer.getX( j );
v1.y = buffer.getY( j );
v1.z = buffer.getZ( j );
v1.applyMatrix3( this );
buffer.setXYZ( v1.x, v1.y, v1.z );
}
return buffer;
};
}(),
multiplyScalar: function ( s ) {
var te = this.elements;
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s;
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s;
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s;
return this;
},
determinant: function () {
var te = this.elements;
var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ],
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ],
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ];
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g;
},
getInverse: function ( matrix, throwOnDegenerate ) {
if ( matrix instanceof THREE.Matrix4 ) {
console.error( "THREE.Matrix3.getInverse no longer takes a Matrix4 argument." );
}
var me = matrix.elements,
te = this.elements,
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ],
n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ],
n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ],
t11 = n33 * n22 - n32 * n23,
t12 = n32 * n13 - n33 * n12,
t13 = n23 * n12 - n22 * n13,
det = n11 * t11 + n21 * t12 + n31 * t13;
if ( det === 0 ) {
var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0";
if ( throwOnDegenerate || false ) {
throw new Error( msg );
} else {
console.warn( msg );
}
return this.identity();
}
te[ 0 ] = t11;
te[ 1 ] = n31 * n23 - n33 * n21;
te[ 2 ] = n32 * n21 - n31 * n22;
te[ 3 ] = t12;
te[ 4 ] = n33 * n11 - n31 * n13;
te[ 5 ] = n31 * n12 - n32 * n11;
te[ 6 ] = t13;
te[ 7 ] = n21 * n13 - n23 * n11;
te[ 8 ] = n22 * n11 - n21 * n12;
return this.multiplyScalar( 1 / det );
},
transpose: function () {
var tmp, m = this.elements;
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp;
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp;
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp;
return this;
},
flattenToArrayOffset: function ( array, offset ) {
console.warn( "THREE.Matrix3: .flattenToArrayOffset is deprecated " +
"- just use .toArray instead." );
return this.toArray( array, offset );
},
getNormalMatrix: function ( matrix4 ) {
return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose();
},
transposeIntoArray: function ( r ) {
var m = this.elements;
r[ 0 ] = m[ 0 ];
r[ 1 ] = m[ 3 ];
r[ 2 ] = m[ 6 ];
r[ 3 ] = m[ 1 ];
r[ 4 ] = m[ 4 ];
r[ 5 ] = m[ 7 ];
r[ 6 ] = m[ 2 ];
r[ 7 ] = m[ 5 ];
r[ 8 ] = m[ 8 ];
return this;
},
fromArray: function ( array ) {
this.elements.set( array );
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
var te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
return array;
}
};
// File:src/math/Matrix4.js
/**
* @author mrdoob / http://mrdoob.com/
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author philogb / http://blog.thejit.org/
* @author jordi_ros / http://plattsoft.com
* @author D1plo1d / http://github.com/D1plo1d
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author timknip / http://www.floorplanner.com/
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*/
THREE.Matrix4 = function () {
this.elements = new Float32Array( [
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
] );
if ( arguments.length > 0 ) {
console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' );
}
};
THREE.Matrix4.prototype = {
constructor: THREE.Matrix4,
set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
var te = this.elements;
te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14;
te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24;
te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34;
te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44;
return this;
},
identity: function () {
this.set(
1, 0, 0, 0,
0, 1, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
return this;
},
clone: function () {
return new THREE.Matrix4().fromArray( this.elements );
},
copy: function ( m ) {
this.elements.set( m.elements );
return this;
},
copyPosition: function ( m ) {
var te = this.elements;
var me = m.elements;
te[ 12 ] = me[ 12 ];
te[ 13 ] = me[ 13 ];
te[ 14 ] = me[ 14 ];
return this;
},
extractBasis: function ( xAxis, yAxis, zAxis ) {
xAxis.setFromMatrixColumn( this, 0 );
yAxis.setFromMatrixColumn( this, 1 );
zAxis.setFromMatrixColumn( this, 2 );
return this;
},
makeBasis: function ( xAxis, yAxis, zAxis ) {
this.set(
xAxis.x, yAxis.x, zAxis.x, 0,
xAxis.y, yAxis.y, zAxis.y, 0,
xAxis.z, yAxis.z, zAxis.z, 0,
0, 0, 0, 1
);
return this;
},
extractRotation: function () {
var v1;
return function ( m ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
var te = this.elements;
var me = m.elements;
var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length();
var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length();
var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length();
te[ 0 ] = me[ 0 ] * scaleX;
te[ 1 ] = me[ 1 ] * scaleX;
te[ 2 ] = me[ 2 ] * scaleX;
te[ 4 ] = me[ 4 ] * scaleY;
te[ 5 ] = me[ 5 ] * scaleY;
te[ 6 ] = me[ 6 ] * scaleY;
te[ 8 ] = me[ 8 ] * scaleZ;
te[ 9 ] = me[ 9 ] * scaleZ;
te[ 10 ] = me[ 10 ] * scaleZ;
return this;
};
}(),
makeRotationFromEuler: function ( euler ) {
if ( euler instanceof THREE.Euler === false ) {
console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' );
}
var te = this.elements;
var x = euler.x, y = euler.y, z = euler.z;
var a = Math.cos( x ), b = Math.sin( x );
var c = Math.cos( y ), d = Math.sin( y );
var e = Math.cos( z ), f = Math.sin( z );
if ( euler.order === 'XYZ' ) {
var ae = a * e, af = a * f, be = b * e, bf = b * f;
te[ 0 ] = c * e;
te[ 4 ] = - c * f;
te[ 8 ] = d;
te[ 1 ] = af + be * d;
te[ 5 ] = ae - bf * d;
te[ 9 ] = - b * c;
te[ 2 ] = bf - ae * d;
te[ 6 ] = be + af * d;
te[ 10 ] = a * c;
} else if ( euler.order === 'YXZ' ) {
var ce = c * e, cf = c * f, de = d * e, df = d * f;
te[ 0 ] = ce + df * b;
te[ 4 ] = de * b - cf;
te[ 8 ] = a * d;
te[ 1 ] = a * f;
te[ 5 ] = a * e;
te[ 9 ] = - b;
te[ 2 ] = cf * b - de;
te[ 6 ] = df + ce * b;
te[ 10 ] = a * c;
} else if ( euler.order === 'ZXY' ) {
var ce = c * e, cf = c * f, de = d * e, df = d * f;
te[ 0 ] = ce - df * b;
te[ 4 ] = - a * f;
te[ 8 ] = de + cf * b;
te[ 1 ] = cf + de * b;
te[ 5 ] = a * e;
te[ 9 ] = df - ce * b;
te[ 2 ] = - a * d;
te[ 6 ] = b;
te[ 10 ] = a * c;
} else if ( euler.order === 'ZYX' ) {
var ae = a * e, af = a * f, be = b * e, bf = b * f;
te[ 0 ] = c * e;
te[ 4 ] = be * d - af;
te[ 8 ] = ae * d + bf;
te[ 1 ] = c * f;
te[ 5 ] = bf * d + ae;
te[ 9 ] = af * d - be;
te[ 2 ] = - d;
te[ 6 ] = b * c;
te[ 10 ] = a * c;
} else if ( euler.order === 'YZX' ) {
var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te[ 0 ] = c * e;
te[ 4 ] = bd - ac * f;
te[ 8 ] = bc * f + ad;
te[ 1 ] = f;
te[ 5 ] = a * e;
te[ 9 ] = - b * e;
te[ 2 ] = - d * e;
te[ 6 ] = ad * f + bc;
te[ 10 ] = ac - bd * f;
} else if ( euler.order === 'XZY' ) {
var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
te[ 0 ] = c * e;
te[ 4 ] = - f;
te[ 8 ] = d * e;
te[ 1 ] = ac * f + bd;
te[ 5 ] = a * e;
te[ 9 ] = ad * f - bc;
te[ 2 ] = bc * f - ad;
te[ 6 ] = b * e;
te[ 10 ] = bd * f + ac;
}
// last column
te[ 3 ] = 0;
te[ 7 ] = 0;
te[ 11 ] = 0;
// bottom row
te[ 12 ] = 0;
te[ 13 ] = 0;
te[ 14 ] = 0;
te[ 15 ] = 1;
return this;
},
makeRotationFromQuaternion: function ( q ) {
var te = this.elements;
var x = q.x, y = q.y, z = q.z, w = q.w;
var x2 = x + x, y2 = y + y, z2 = z + z;
var xx = x * x2, xy = x * y2, xz = x * z2;
var yy = y * y2, yz = y * z2, zz = z * z2;
var wx = w * x2, wy = w * y2, wz = w * z2;
te[ 0 ] = 1 - ( yy + zz );
te[ 4 ] = xy - wz;
te[ 8 ] = xz + wy;
te[ 1 ] = xy + wz;
te[ 5 ] = 1 - ( xx + zz );
te[ 9 ] = yz - wx;
te[ 2 ] = xz - wy;
te[ 6 ] = yz + wx;
te[ 10 ] = 1 - ( xx + yy );
// last column
te[ 3 ] = 0;
te[ 7 ] = 0;
te[ 11 ] = 0;
// bottom row
te[ 12 ] = 0;
te[ 13 ] = 0;
te[ 14 ] = 0;
te[ 15 ] = 1;
return this;
},
lookAt: function () {
var x, y, z;
return function ( eye, target, up ) {
if ( x === undefined ) x = new THREE.Vector3();
if ( y === undefined ) y = new THREE.Vector3();
if ( z === undefined ) z = new THREE.Vector3();
var te = this.elements;
z.subVectors( eye, target ).normalize();
if ( z.lengthSq() === 0 ) {
z.z = 1;
}
x.crossVectors( up, z ).normalize();
if ( x.lengthSq() === 0 ) {
z.x += 0.0001;
x.crossVectors( up, z ).normalize();
}
y.crossVectors( z, x );
te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x;
te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y;
te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z;
return this;
};
}(),
multiply: function ( m, n ) {
if ( n !== undefined ) {
console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' );
return this.multiplyMatrices( m, n );
}
return this.multiplyMatrices( this, m );
},
premultiply: function ( m ) {
return this.multiplyMatrices( m, this );
},
multiplyMatrices: function ( a, b ) {
var ae = a.elements;
var be = b.elements;
var te = this.elements;
var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ];
var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ];
var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ];
var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ];
var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ];
var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ];
var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ];
var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ];
te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
return this;
},
multiplyToArray: function ( a, b, r ) {
var te = this.elements;
this.multiplyMatrices( a, b );
r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ];
r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ];
r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ];
r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ];
return this;
},
multiplyScalar: function ( s ) {
var te = this.elements;
te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s;
te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s;
te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s;
te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s;
return this;
},
applyToVector3Array: function () {
var v1;
return function ( array, offset, length ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = array.length;
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) {
v1.fromArray( array, j );
v1.applyMatrix4( this );
v1.toArray( array, j );
}
return array;
};
}(),
applyToBuffer: function () {
var v1;
return function applyToBuffer( buffer, offset, length ) {
if ( v1 === undefined ) v1 = new THREE.Vector3();
if ( offset === undefined ) offset = 0;
if ( length === undefined ) length = buffer.length / buffer.itemSize;
for ( var i = 0, j = offset; i < length; i ++, j ++ ) {
v1.x = buffer.getX( j );
v1.y = buffer.getY( j );
v1.z = buffer.getZ( j );
v1.applyMatrix4( this );
buffer.setXYZ( v1.x, v1.y, v1.z );
}
return buffer;
};
}(),
determinant: function () {
var te = this.elements;
var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ];
var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ];
var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ];
var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ];
//TODO: make this more efficient
//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
return (
n41 * (
+ n14 * n23 * n32
- n13 * n24 * n32
- n14 * n22 * n33
+ n12 * n24 * n33
+ n13 * n22 * n34
- n12 * n23 * n34
) +
n42 * (
+ n11 * n23 * n34
- n11 * n24 * n33
+ n14 * n21 * n33
- n13 * n21 * n34
+ n13 * n24 * n31
- n14 * n23 * n31
) +
n43 * (
+ n11 * n24 * n32
- n11 * n22 * n34
- n14 * n21 * n32
+ n12 * n21 * n34
+ n14 * n22 * n31
- n12 * n24 * n31
) +
n44 * (
- n13 * n22 * n31
- n11 * n23 * n32
+ n11 * n22 * n33
+ n13 * n21 * n32
- n12 * n21 * n33
+ n12 * n23 * n31
)
);
},
transpose: function () {
var te = this.elements;
var tmp;
tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp;
tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp;
tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp;
tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp;
tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp;
tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp;
return this;
},
flattenToArrayOffset: function ( array, offset ) {
console.warn( "THREE.Matrix3: .flattenToArrayOffset is deprecated " +
"- just use .toArray instead." );
return this.toArray( array, offset );
},
getPosition: function () {
var v1;
return function () {
if ( v1 === undefined ) v1 = new THREE.Vector3();
console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' );
return v1.setFromMatrixColumn( this, 3 );
};
}(),
setPosition: function ( v ) {
var te = this.elements;
te[ 12 ] = v.x;
te[ 13 ] = v.y;
te[ 14 ] = v.z;
return this;
},
getInverse: function ( m, throwOnDegenerate ) {
// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
var te = this.elements,
me = m.elements,
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ],
n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ],
n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ],
n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ],
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44,
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44,
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44,
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34;
var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14;
if ( det === 0 ) {
var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0";
if ( throwOnDegenerate || false ) {
throw new Error( msg );
} else {
console.warn( msg );
}
return this.identity();
}
te[ 0 ] = t11;
te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44;
te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44;
te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43;
te[ 4 ] = t12;
te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44;
te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44;
te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43;
te[ 8 ] = t13;
te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44;
te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44;
te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43;
te[ 12 ] = t14;
te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34;
te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34;
te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33;
return this.multiplyScalar( 1 / det );
},
scale: function ( v ) {
var te = this.elements;
var x = v.x, y = v.y, z = v.z;
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z;
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z;
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z;
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z;
return this;
},
getMaxScaleOnAxis: function () {
var te = this.elements;
var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ];
var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ];
var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ];
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) );
},
makeTranslation: function ( x, y, z ) {
this.set(
1, 0, 0, x,
0, 1, 0, y,
0, 0, 1, z,
0, 0, 0, 1
);
return this;
},
makeRotationX: function ( theta ) {
var c = Math.cos( theta ), s = Math.sin( theta );
this.set(
1, 0, 0, 0,
0, c, - s, 0,
0, s, c, 0,
0, 0, 0, 1
);
return this;
},
makeRotationY: function ( theta ) {
var c = Math.cos( theta ), s = Math.sin( theta );
this.set(
c, 0, s, 0,
0, 1, 0, 0,
- s, 0, c, 0,
0, 0, 0, 1
);
return this;
},
makeRotationZ: function ( theta ) {
var c = Math.cos( theta ), s = Math.sin( theta );
this.set(
c, - s, 0, 0,
s, c, 0, 0,
0, 0, 1, 0,
0, 0, 0, 1
);
return this;
},
makeRotationAxis: function ( axis, angle ) {
// Based on http://www.gamedev.net/reference/articles/article1199.asp
var c = Math.cos( angle );
var s = Math.sin( angle );
var t = 1 - c;
var x = axis.x, y = axis.y, z = axis.z;
var tx = t * x, ty = t * y;
this.set(
tx * x + c, tx * y - s * z, tx * z + s * y, 0,
tx * y + s * z, ty * y + c, ty * z - s * x, 0,
tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
0, 0, 0, 1
);
return this;
},
makeScale: function ( x, y, z ) {
this.set(
x, 0, 0, 0,
0, y, 0, 0,
0, 0, z, 0,
0, 0, 0, 1
);
return this;
},
compose: function ( position, quaternion, scale ) {
this.makeRotationFromQuaternion( quaternion );
this.scale( scale );
this.setPosition( position );
return this;
},
decompose: function () {
var vector, matrix;
return function ( position, quaternion, scale ) {
if ( vector === undefined ) vector = new THREE.Vector3();
if ( matrix === undefined ) matrix = new THREE.Matrix4();
var te = this.elements;
var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length();
var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length();
var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length();
// if determine is negative, we need to invert one scale
var det = this.determinant();
if ( det < 0 ) {
sx = - sx;
}
position.x = te[ 12 ];
position.y = te[ 13 ];
position.z = te[ 14 ];
// scale the rotation part
matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy()
var invSX = 1 / sx;
var invSY = 1 / sy;
var invSZ = 1 / sz;
matrix.elements[ 0 ] *= invSX;
matrix.elements[ 1 ] *= invSX;
matrix.elements[ 2 ] *= invSX;
matrix.elements[ 4 ] *= invSY;
matrix.elements[ 5 ] *= invSY;
matrix.elements[ 6 ] *= invSY;
matrix.elements[ 8 ] *= invSZ;
matrix.elements[ 9 ] *= invSZ;
matrix.elements[ 10 ] *= invSZ;
quaternion.setFromRotationMatrix( matrix );
scale.x = sx;
scale.y = sy;
scale.z = sz;
return this;
};
}(),
makeFrustum: function ( left, right, bottom, top, near, far ) {
var te = this.elements;
var x = 2 * near / ( right - left );
var y = 2 * near / ( top - bottom );
var a = ( right + left ) / ( right - left );
var b = ( top + bottom ) / ( top - bottom );
var c = - ( far + near ) / ( far - near );
var d = - 2 * far * near / ( far - near );
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0;
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0;
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d;
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0;
return this;
},
makePerspective: function ( fov, aspect, near, far ) {
var ymax = near * Math.tan( THREE.Math.DEG2RAD * fov * 0.5 );
var ymin = - ymax;
var xmin = ymin * aspect;
var xmax = ymax * aspect;
return this.makeFrustum( xmin, xmax, ymin, ymax, near, far );
},
makeOrthographic: function ( left, right, top, bottom, near, far ) {
var te = this.elements;
var w = 1.0 / ( right - left );
var h = 1.0 / ( top - bottom );
var p = 1.0 / ( far - near );
var x = ( right + left ) * w;
var y = ( top + bottom ) * h;
var z = ( far + near ) * p;
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x;
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y;
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z;
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1;
return this;
},
equals: function ( matrix ) {
var te = this.elements;
var me = matrix.elements;
for ( var i = 0; i < 16; i ++ ) {
if ( te[ i ] !== me[ i ] ) return false;
}
return true;
},
fromArray: function ( array ) {
this.elements.set( array );
return this;
},
toArray: function ( array, offset ) {
if ( array === undefined ) array = [];
if ( offset === undefined ) offset = 0;
var te = this.elements;
array[ offset ] = te[ 0 ];
array[ offset + 1 ] = te[ 1 ];
array[ offset + 2 ] = te[ 2 ];
array[ offset + 3 ] = te[ 3 ];
array[ offset + 4 ] = te[ 4 ];
array[ offset + 5 ] = te[ 5 ];
array[ offset + 6 ] = te[ 6 ];
array[ offset + 7 ] = te[ 7 ];
array[ offset + 8 ] = te[ 8 ];
array[ offset + 9 ] = te[ 9 ];
array[ offset + 10 ] = te[ 10 ];
array[ offset + 11 ] = te[ 11 ];
array[ offset + 12 ] = te[ 12 ];
array[ offset + 13 ] = te[ 13 ];
array[ offset + 14 ] = te[ 14 ];
array[ offset + 15 ] = te[ 15 ];
return array;
}
};
// File:src/math/Ray.js
/**
* @author bhouston / http://clara.io
*/
THREE.Ray = function ( origin, direction ) {
this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3();
this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3();
};
THREE.Ray.prototype = {
constructor: THREE.Ray,
set: function ( origin, direction ) {
this.origin.copy( origin );
this.direction.copy( direction );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( ray ) {
this.origin.copy( ray.origin );
this.direction.copy( ray.direction );
return this;
},
at: function ( t, optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.copy( this.direction ).multiplyScalar( t ).add( this.origin );
},
lookAt: function ( v ) {
this.direction.copy( v ).sub( this.origin ).normalize();
},
recast: function () {
var v1 = new THREE.Vector3();
return function ( t ) {
this.origin.copy( this.at( t, v1 ) );
return this;
};
}(),
closestPointToPoint: function ( point, optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
result.subVectors( point, this.origin );
var directionDistance = result.dot( this.direction );
if ( directionDistance < 0 ) {
return result.copy( this.origin );
}
return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
},
distanceToPoint: function ( point ) {
return Math.sqrt( this.distanceSqToPoint( point ) );
},
distanceSqToPoint: function () {
var v1 = new THREE.Vector3();
return function ( point ) {
var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction );
// point behind the ray
if ( directionDistance < 0 ) {
return this.origin.distanceToSquared( point );
}
v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin );
return v1.distanceToSquared( point );
};
}(),
distanceSqToSegment: function () {
var segCenter = new THREE.Vector3();
var segDir = new THREE.Vector3();
var diff = new THREE.Vector3();
return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) {
// from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp
// It returns the min distance between the ray and the segment
// defined by v0 and v1
// It can also set two optional targets :
// - The closest point on the ray
// - The closest point on the segment
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 );
segDir.copy( v1 ).sub( v0 ).normalize();
diff.copy( this.origin ).sub( segCenter );
var segExtent = v0.distanceTo( v1 ) * 0.5;
var a01 = - this.direction.dot( segDir );
var b0 = diff.dot( this.direction );
var b1 = - diff.dot( segDir );
var c = diff.lengthSq();
var det = Math.abs( 1 - a01 * a01 );
var s0, s1, sqrDist, extDet;
if ( det > 0 ) {
// The ray and segment are not parallel.
s0 = a01 * b1 - b0;
s1 = a01 * b0 - b1;
extDet = segExtent * det;
if ( s0 >= 0 ) {
if ( s1 >= - extDet ) {
if ( s1 <= extDet ) {
// region 0
// Minimum at interior points of ray and segment.
var invDet = 1 / det;
s0 *= invDet;
s1 *= invDet;
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c;
} else {
// region 1
s1 = segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
// region 5
s1 = - segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
} else {
if ( s1 <= - extDet ) {
// region 4
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
} else if ( s1 <= extDet ) {
// region 3
s0 = 0;
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = s1 * ( s1 + 2 * b1 ) + c;
} else {
// region 2
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) );
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
}
} else {
// Ray and segment are parallel.
s1 = ( a01 > 0 ) ? - segExtent : segExtent;
s0 = Math.max( 0, - ( a01 * s1 + b0 ) );
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c;
}
if ( optionalPointOnRay ) {
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin );
}
if ( optionalPointOnSegment ) {
optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter );
}
return sqrDist;
};
}(),
intersectSphere: function () {
var v1 = new THREE.Vector3();
return function ( sphere, optionalTarget ) {
v1.subVectors( sphere.center, this.origin );
var tca = v1.dot( this.direction );
var d2 = v1.dot( v1 ) - tca * tca;
var radius2 = sphere.radius * sphere.radius;
if ( d2 > radius2 ) return null;
var thc = Math.sqrt( radius2 - d2 );
// t0 = first intersect point - entrance on front of sphere
var t0 = tca - thc;
// t1 = second intersect point - exit point on back of sphere
var t1 = tca + thc;
// test to see if both t0 and t1 are behind the ray - if so, return null
if ( t0 < 0 && t1 < 0 ) return null;
// test to see if t0 is behind the ray:
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1,
// in order to always return an intersect point that is in front of the ray.
if ( t0 < 0 ) return this.at( t1, optionalTarget );
// else t0 is in front of the ray, so return the first collision point scaled by t0
return this.at( t0, optionalTarget );
};
}(),
intersectsSphere: function ( sphere ) {
return this.distanceToPoint( sphere.center ) <= sphere.radius;
},
distanceToPlane: function ( plane ) {
var denominator = plane.normal.dot( this.direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( plane.distanceToPoint( this.origin ) === 0 ) {
return 0;
}
// Null is preferable to undefined since undefined means.... it is undefined
return null;
}
var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator;
// Return if the ray never intersects the plane
return t >= 0 ? t : null;
},
intersectPlane: function ( plane, optionalTarget ) {
var t = this.distanceToPlane( plane );
if ( t === null ) {
return null;
}
return this.at( t, optionalTarget );
},
intersectsPlane: function ( plane ) {
// check if the ray lies on the plane first
var distToPoint = plane.distanceToPoint( this.origin );
if ( distToPoint === 0 ) {
return true;
}
var denominator = plane.normal.dot( this.direction );
if ( denominator * distToPoint < 0 ) {
return true;
}
// ray origin is behind the plane (and is pointing behind it)
return false;
},
intersectBox: function ( box, optionalTarget ) {
var tmin, tmax, tymin, tymax, tzmin, tzmax;
var invdirx = 1 / this.direction.x,
invdiry = 1 / this.direction.y,
invdirz = 1 / this.direction.z;
var origin = this.origin;
if ( invdirx >= 0 ) {
tmin = ( box.min.x - origin.x ) * invdirx;
tmax = ( box.max.x - origin.x ) * invdirx;
} else {
tmin = ( box.max.x - origin.x ) * invdirx;
tmax = ( box.min.x - origin.x ) * invdirx;
}
if ( invdiry >= 0 ) {
tymin = ( box.min.y - origin.y ) * invdiry;
tymax = ( box.max.y - origin.y ) * invdiry;
} else {
tymin = ( box.max.y - origin.y ) * invdiry;
tymax = ( box.min.y - origin.y ) * invdiry;
}
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null;
// These lines also handle the case where tmin or tmax is NaN
// (result of 0 * Infinity). x !== x returns true if x is NaN
if ( tymin > tmin || tmin !== tmin ) tmin = tymin;
if ( tymax < tmax || tmax !== tmax ) tmax = tymax;
if ( invdirz >= 0 ) {
tzmin = ( box.min.z - origin.z ) * invdirz;
tzmax = ( box.max.z - origin.z ) * invdirz;
} else {
tzmin = ( box.max.z - origin.z ) * invdirz;
tzmax = ( box.min.z - origin.z ) * invdirz;
}
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null;
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin;
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax;
//return point closest to the ray (positive side)
if ( tmax < 0 ) return null;
return this.at( tmin >= 0 ? tmin : tmax, optionalTarget );
},
intersectsBox: ( function () {
var v = new THREE.Vector3();
return function ( box ) {
return this.intersectBox( box, v ) !== null;
};
} )(),
intersectTriangle: function () {
// Compute the offset origin, edges, and normal.
var diff = new THREE.Vector3();
var edge1 = new THREE.Vector3();
var edge2 = new THREE.Vector3();
var normal = new THREE.Vector3();
return function ( a, b, c, backfaceCulling, optionalTarget ) {
// from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp
edge1.subVectors( b, a );
edge2.subVectors( c, a );
normal.crossVectors( edge1, edge2 );
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction,
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2))
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q))
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N)
var DdN = this.direction.dot( normal );
var sign;
if ( DdN > 0 ) {
if ( backfaceCulling ) return null;
sign = 1;
} else if ( DdN < 0 ) {
sign = - 1;
DdN = - DdN;
} else {
return null;
}
diff.subVectors( this.origin, a );
var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) );
// b1 < 0, no intersection
if ( DdQxE2 < 0 ) {
return null;
}
var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) );
// b2 < 0, no intersection
if ( DdE1xQ < 0 ) {
return null;
}
// b1+b2 > 1, no intersection
if ( DdQxE2 + DdE1xQ > DdN ) {
return null;
}
// Line intersects triangle, check if ray does.
var QdN = - sign * diff.dot( normal );
// t < 0, no intersection
if ( QdN < 0 ) {
return null;
}
// Ray intersects triangle.
return this.at( QdN / DdN, optionalTarget );
};
}(),
applyMatrix4: function ( matrix4 ) {
this.direction.add( this.origin ).applyMatrix4( matrix4 );
this.origin.applyMatrix4( matrix4 );
this.direction.sub( this.origin );
this.direction.normalize();
return this;
},
equals: function ( ray ) {
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction );
}
};
// File:src/math/Sphere.js
/**
* @author bhouston / http://clara.io
* @author mrdoob / http://mrdoob.com/
*/
THREE.Sphere = function ( center, radius ) {
this.center = ( center !== undefined ) ? center : new THREE.Vector3();
this.radius = ( radius !== undefined ) ? radius : 0;
};
THREE.Sphere.prototype = {
constructor: THREE.Sphere,
set: function ( center, radius ) {
this.center.copy( center );
this.radius = radius;
return this;
},
setFromPoints: function () {
var box = new THREE.Box3();
return function ( points, optionalCenter ) {
var center = this.center;
if ( optionalCenter !== undefined ) {
center.copy( optionalCenter );
} else {
box.setFromPoints( points ).center( center );
}
var maxRadiusSq = 0;
for ( var i = 0, il = points.length; i < il; i ++ ) {
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) );
}
this.radius = Math.sqrt( maxRadiusSq );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( sphere ) {
this.center.copy( sphere.center );
this.radius = sphere.radius;
return this;
},
empty: function () {
return ( this.radius <= 0 );
},
containsPoint: function ( point ) {
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) );
},
distanceToPoint: function ( point ) {
return ( point.distanceTo( this.center ) - this.radius );
},
intersectsSphere: function ( sphere ) {
var radiusSum = this.radius + sphere.radius;
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum );
},
intersectsBox: function ( box ) {
return box.intersectsSphere( this );
},
intersectsPlane: function ( plane ) {
// We use the following equation to compute the signed distance from
// the center of the sphere to the plane.
//
// distance = q * n - d
//
// If this distance is greater than the radius of the sphere,
// then there is no intersection.
return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius;
},
clampPoint: function ( point, optionalTarget ) {
var deltaLengthSq = this.center.distanceToSquared( point );
var result = optionalTarget || new THREE.Vector3();
result.copy( point );
if ( deltaLengthSq > ( this.radius * this.radius ) ) {
result.sub( this.center ).normalize();
result.multiplyScalar( this.radius ).add( this.center );
}
return result;
},
getBoundingBox: function ( optionalTarget ) {
var box = optionalTarget || new THREE.Box3();
box.set( this.center, this.center );
box.expandByScalar( this.radius );
return box;
},
applyMatrix4: function ( matrix ) {
this.center.applyMatrix4( matrix );
this.radius = this.radius * matrix.getMaxScaleOnAxis();
return this;
},
translate: function ( offset ) {
this.center.add( offset );
return this;
},
equals: function ( sphere ) {
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius );
}
};
// File:src/math/Frustum.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author bhouston / http://clara.io
*/
THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) {
this.planes = [
( p0 !== undefined ) ? p0 : new THREE.Plane(),
( p1 !== undefined ) ? p1 : new THREE.Plane(),
( p2 !== undefined ) ? p2 : new THREE.Plane(),
( p3 !== undefined ) ? p3 : new THREE.Plane(),
( p4 !== undefined ) ? p4 : new THREE.Plane(),
( p5 !== undefined ) ? p5 : new THREE.Plane()
];
};
THREE.Frustum.prototype = {
constructor: THREE.Frustum,
set: function ( p0, p1, p2, p3, p4, p5 ) {
var planes = this.planes;
planes[ 0 ].copy( p0 );
planes[ 1 ].copy( p1 );
planes[ 2 ].copy( p2 );
planes[ 3 ].copy( p3 );
planes[ 4 ].copy( p4 );
planes[ 5 ].copy( p5 );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( frustum ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
planes[ i ].copy( frustum.planes[ i ] );
}
return this;
},
setFromMatrix: function ( m ) {
var planes = this.planes;
var me = m.elements;
var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ];
var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ];
var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ];
var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ];
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize();
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize();
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize();
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize();
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize();
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize();
return this;
},
intersectsObject: function () {
var sphere = new THREE.Sphere();
return function ( object ) {
var geometry = object.geometry;
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( object.matrixWorld );
return this.intersectsSphere( sphere );
};
}(),
intersectsSphere: function ( sphere ) {
var planes = this.planes;
var center = sphere.center;
var negRadius = - sphere.radius;
for ( var i = 0; i < 6; i ++ ) {
var distance = planes[ i ].distanceToPoint( center );
if ( distance < negRadius ) {
return false;
}
}
return true;
},
intersectsBox: function () {
var p1 = new THREE.Vector3(),
p2 = new THREE.Vector3();
return function ( box ) {
var planes = this.planes;
for ( var i = 0; i < 6 ; i ++ ) {
var plane = planes[ i ];
p1.x = plane.normal.x > 0 ? box.min.x : box.max.x;
p2.x = plane.normal.x > 0 ? box.max.x : box.min.x;
p1.y = plane.normal.y > 0 ? box.min.y : box.max.y;
p2.y = plane.normal.y > 0 ? box.max.y : box.min.y;
p1.z = plane.normal.z > 0 ? box.min.z : box.max.z;
p2.z = plane.normal.z > 0 ? box.max.z : box.min.z;
var d1 = plane.distanceToPoint( p1 );
var d2 = plane.distanceToPoint( p2 );
// if both outside plane, no intersection
if ( d1 < 0 && d2 < 0 ) {
return false;
}
}
return true;
};
}(),
containsPoint: function ( point ) {
var planes = this.planes;
for ( var i = 0; i < 6; i ++ ) {
if ( planes[ i ].distanceToPoint( point ) < 0 ) {
return false;
}
}
return true;
}
};
// File:src/math/Plane.js
/**
* @author bhouston / http://clara.io
*/
THREE.Plane = function ( normal, constant ) {
this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 );
this.constant = ( constant !== undefined ) ? constant : 0;
};
THREE.Plane.prototype = {
constructor: THREE.Plane,
set: function ( normal, constant ) {
this.normal.copy( normal );
this.constant = constant;
return this;
},
setComponents: function ( x, y, z, w ) {
this.normal.set( x, y, z );
this.constant = w;
return this;
},
setFromNormalAndCoplanarPoint: function ( normal, point ) {
this.normal.copy( normal );
this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized
return this;
},
setFromCoplanarPoints: function () {
var v1 = new THREE.Vector3();
var v2 = new THREE.Vector3();
return function ( a, b, c ) {
var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize();
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)?
this.setFromNormalAndCoplanarPoint( normal, a );
return this;
};
}(),
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( plane ) {
this.normal.copy( plane.normal );
this.constant = plane.constant;
return this;
},
normalize: function () {
// Note: will lead to a divide by zero if the plane is invalid.
var inverseNormalLength = 1.0 / this.normal.length();
this.normal.multiplyScalar( inverseNormalLength );
this.constant *= inverseNormalLength;
return this;
},
negate: function () {
this.constant *= - 1;
this.normal.negate();
return this;
},
distanceToPoint: function ( point ) {
return this.normal.dot( point ) + this.constant;
},
distanceToSphere: function ( sphere ) {
return this.distanceToPoint( sphere.center ) - sphere.radius;
},
projectPoint: function ( point, optionalTarget ) {
return this.orthoPoint( point, optionalTarget ).sub( point ).negate();
},
orthoPoint: function ( point, optionalTarget ) {
var perpendicularMagnitude = this.distanceToPoint( point );
var result = optionalTarget || new THREE.Vector3();
return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude );
},
intersectLine: function () {
var v1 = new THREE.Vector3();
return function ( line, optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
var direction = line.delta( v1 );
var denominator = this.normal.dot( direction );
if ( denominator === 0 ) {
// line is coplanar, return origin
if ( this.distanceToPoint( line.start ) === 0 ) {
return result.copy( line.start );
}
// Unsure if this is the correct method to handle this case.
return undefined;
}
var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator;
if ( t < 0 || t > 1 ) {
return undefined;
}
return result.copy( direction ).multiplyScalar( t ).add( line.start );
};
}(),
intersectsLine: function ( line ) {
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it.
var startSign = this.distanceToPoint( line.start );
var endSign = this.distanceToPoint( line.end );
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 );
},
intersectsBox: function ( box ) {
return box.intersectsPlane( this );
},
intersectsSphere: function ( sphere ) {
return sphere.intersectsPlane( this );
},
coplanarPoint: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.copy( this.normal ).multiplyScalar( - this.constant );
},
applyMatrix4: function () {
var v1 = new THREE.Vector3();
var m1 = new THREE.Matrix3();
return function ( matrix, optionalNormalMatrix ) {
var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix );
// transform normal based on theory here:
// http://www.songho.ca/opengl/gl_normaltransform.html
var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix );
var normal = this.normal.applyMatrix3( normalMatrix ).normalize();
// recalculate constant (like in setFromNormalAndCoplanarPoint)
this.constant = - referencePoint.dot( normal );
return this;
};
}(),
translate: function ( offset ) {
this.constant = this.constant - offset.dot( this.normal );
return this;
},
equals: function ( plane ) {
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant );
}
};
// File:src/math/Spherical.js
/**
* @author bhouston / http://clara.io
* @author WestLangley / http://github.com/WestLangley
*
* Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system
*
* The poles (phi) are at the positive and negative y axis.
* The equator starts at positive z.
*/
THREE.Spherical = function ( radius, phi, theta ) {
this.radius = ( radius !== undefined ) ? radius : 1.0;
this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole
this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere
return this;
};
THREE.Spherical.prototype = {
constructor: THREE.Spherical,
set: function ( radius, phi, theta ) {
this.radius = radius;
this.phi = phi;
this.theta = theta;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( other ) {
this.radius.copy( other.radius );
this.phi.copy( other.phi );
this.theta.copy( other.theta );
return this;
},
// restrict phi to be betwee EPS and PI-EPS
makeSafe: function() {
var EPS = 0.000001;
this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) );
},
setFromVector3: function( vec3 ) {
this.radius = vec3.length();
if ( this.radius === 0 ) {
this.theta = 0;
this.phi = 0;
} else {
this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis
this.phi = Math.acos( THREE.Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle
}
return this;
},
};
// File:src/math/Math.js
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
THREE.Math = {
DEG2RAD: Math.PI / 180,
RAD2DEG: 180 / Math.PI,
generateUUID: function () {
// http://www.broofa.com/Tools/Math.uuid.htm
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' );
var uuid = new Array( 36 );
var rnd = 0, r;
return function () {
for ( var i = 0; i < 36; i ++ ) {
if ( i === 8 || i === 13 || i === 18 || i === 23 ) {
uuid[ i ] = '-';
} else if ( i === 14 ) {
uuid[ i ] = '4';
} else {
if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0;
r = rnd & 0xf;
rnd = rnd >> 4;
uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ];
}
}
return uuid.join( '' );
};
}(),
clamp: function ( value, min, max ) {
return Math.max( min, Math.min( max, value ) );
},
// compute euclidian modulo of m % n
// https://en.wikipedia.org/wiki/Modulo_operation
euclideanModulo: function ( n, m ) {
return ( ( n % m ) + m ) % m;
},
// Linear mapping from range <a1, a2> to range <b1, b2>
mapLinear: function ( x, a1, a2, b1, b2 ) {
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
},
// http://en.wikipedia.org/wiki/Smoothstep
smoothstep: function ( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * ( 3 - 2 * x );
},
smootherstep: function ( x, min, max ) {
if ( x <= min ) return 0;
if ( x >= max ) return 1;
x = ( x - min ) / ( max - min );
return x * x * x * ( x * ( x * 6 - 15 ) + 10 );
},
random16: function () {
console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' );
return Math.random();
},
// Random integer from <low, high> interval
randInt: function ( low, high ) {
return low + Math.floor( Math.random() * ( high - low + 1 ) );
},
// Random float from <low, high> interval
randFloat: function ( low, high ) {
return low + Math.random() * ( high - low );
},
// Random float from <-range/2, range/2> interval
randFloatSpread: function ( range ) {
return range * ( 0.5 - Math.random() );
},
degToRad: function ( degrees ) {
return degrees * THREE.Math.DEG2RAD;
},
radToDeg: function ( radians ) {
return radians * THREE.Math.RAD2DEG;
},
isPowerOfTwo: function ( value ) {
return ( value & ( value - 1 ) ) === 0 && value !== 0;
},
nearestPowerOfTwo: function ( value ) {
return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) );
},
nextPowerOfTwo: function ( value ) {
value --;
value |= value >> 1;
value |= value >> 2;
value |= value >> 4;
value |= value >> 8;
value |= value >> 16;
value ++;
return value;
}
};
// File:src/math/Spline.js
/**
* Spline from Tween.js, slightly optimized (and trashed)
* http://sole.github.com/tween.js/examples/05_spline.html
*
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Spline = function ( points ) {
this.points = points;
var c = [], v3 = { x: 0, y: 0, z: 0 },
point, intPoint, weight, w2, w3,
pa, pb, pc, pd;
this.initFromArray = function ( a ) {
this.points = [];
for ( var i = 0; i < a.length; i ++ ) {
this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] };
}
};
this.getPoint = function ( k ) {
point = ( this.points.length - 1 ) * k;
intPoint = Math.floor( point );
weight = point - intPoint;
c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1;
c[ 1 ] = intPoint;
c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1;
c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2;
pa = this.points[ c[ 0 ] ];
pb = this.points[ c[ 1 ] ];
pc = this.points[ c[ 2 ] ];
pd = this.points[ c[ 3 ] ];
w2 = weight * weight;
w3 = weight * w2;
v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 );
v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 );
v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 );
return v3;
};
this.getControlPointsArray = function () {
var i, p, l = this.points.length,
coords = [];
for ( i = 0; i < l; i ++ ) {
p = this.points[ i ];
coords[ i ] = [ p.x, p.y, p.z ];
}
return coords;
};
// approximate length by summing linear segments
this.getLength = function ( nSubDivisions ) {
var i, index, nSamples, position,
point = 0, intPoint = 0, oldIntPoint = 0,
oldPosition = new THREE.Vector3(),
tmpVec = new THREE.Vector3(),
chunkLengths = [],
totalLength = 0;
// first point has 0 length
chunkLengths[ 0 ] = 0;
if ( ! nSubDivisions ) nSubDivisions = 100;
nSamples = this.points.length * nSubDivisions;
oldPosition.copy( this.points[ 0 ] );
for ( i = 1; i < nSamples; i ++ ) {
index = i / nSamples;
position = this.getPoint( index );
tmpVec.copy( position );
totalLength += tmpVec.distanceTo( oldPosition );
oldPosition.copy( position );
point = ( this.points.length - 1 ) * index;
intPoint = Math.floor( point );
if ( intPoint !== oldIntPoint ) {
chunkLengths[ intPoint ] = totalLength;
oldIntPoint = intPoint;
}
}
// last point ends with total length
chunkLengths[ chunkLengths.length ] = totalLength;
return { chunks: chunkLengths, total: totalLength };
};
this.reparametrizeByArcLength = function ( samplingCoef ) {
var i, j,
index, indexCurrent, indexNext,
realDistance,
sampling, position,
newpoints = [],
tmpVec = new THREE.Vector3(),
sl = this.getLength();
newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() );
for ( i = 1; i < this.points.length; i ++ ) {
//tmpVec.copy( this.points[ i - 1 ] );
//linearDistance = tmpVec.distanceTo( this.points[ i ] );
realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ];
sampling = Math.ceil( samplingCoef * realDistance / sl.total );
indexCurrent = ( i - 1 ) / ( this.points.length - 1 );
indexNext = i / ( this.points.length - 1 );
for ( j = 1; j < sampling - 1; j ++ ) {
index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent );
position = this.getPoint( index );
newpoints.push( tmpVec.copy( position ).clone() );
}
newpoints.push( tmpVec.copy( this.points[ i ] ).clone() );
}
this.points = newpoints;
};
// Catmull-Rom
function interpolate( p0, p1, p2, p3, t, t2, t3 ) {
var v0 = ( p2 - p0 ) * 0.5,
v1 = ( p3 - p1 ) * 0.5;
return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1;
}
};
// File:src/math/Triangle.js
/**
* @author bhouston / http://clara.io
* @author mrdoob / http://mrdoob.com/
*/
THREE.Triangle = function ( a, b, c ) {
this.a = ( a !== undefined ) ? a : new THREE.Vector3();
this.b = ( b !== undefined ) ? b : new THREE.Vector3();
this.c = ( c !== undefined ) ? c : new THREE.Vector3();
};
THREE.Triangle.normal = function () {
var v0 = new THREE.Vector3();
return function ( a, b, c, optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
result.subVectors( c, b );
v0.subVectors( a, b );
result.cross( v0 );
var resultLengthSq = result.lengthSq();
if ( resultLengthSq > 0 ) {
return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) );
}
return result.set( 0, 0, 0 );
};
}();
// static/instance method to calculate barycentric coordinates
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html
THREE.Triangle.barycoordFromPoint = function () {
var v0 = new THREE.Vector3();
var v1 = new THREE.Vector3();
var v2 = new THREE.Vector3();
return function ( point, a, b, c, optionalTarget ) {
v0.subVectors( c, a );
v1.subVectors( b, a );
v2.subVectors( point, a );
var dot00 = v0.dot( v0 );
var dot01 = v0.dot( v1 );
var dot02 = v0.dot( v2 );
var dot11 = v1.dot( v1 );
var dot12 = v1.dot( v2 );
var denom = ( dot00 * dot11 - dot01 * dot01 );
var result = optionalTarget || new THREE.Vector3();
// collinear or singular triangle
if ( denom === 0 ) {
// arbitrary location outside of triangle?
// not sure if this is the best idea, maybe should be returning undefined
return result.set( - 2, - 1, - 1 );
}
var invDenom = 1 / denom;
var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
// barycentric coordinates must always sum to 1
return result.set( 1 - u - v, v, u );
};
}();
THREE.Triangle.containsPoint = function () {
var v1 = new THREE.Vector3();
return function ( point, a, b, c ) {
var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 );
return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 );
};
}();
THREE.Triangle.prototype = {
constructor: THREE.Triangle,
set: function ( a, b, c ) {
this.a.copy( a );
this.b.copy( b );
this.c.copy( c );
return this;
},
setFromPointsAndIndices: function ( points, i0, i1, i2 ) {
this.a.copy( points[ i0 ] );
this.b.copy( points[ i1 ] );
this.c.copy( points[ i2 ] );
return this;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( triangle ) {
this.a.copy( triangle.a );
this.b.copy( triangle.b );
this.c.copy( triangle.c );
return this;
},
area: function () {
var v0 = new THREE.Vector3();
var v1 = new THREE.Vector3();
return function () {
v0.subVectors( this.c, this.b );
v1.subVectors( this.a, this.b );
return v0.cross( v1 ).length() * 0.5;
};
}(),
midpoint: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 );
},
normal: function ( optionalTarget ) {
return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget );
},
plane: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Plane();
return result.setFromCoplanarPoints( this.a, this.b, this.c );
},
barycoordFromPoint: function ( point, optionalTarget ) {
return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget );
},
containsPoint: function ( point ) {
return THREE.Triangle.containsPoint( point, this.a, this.b, this.c );
},
closestPointToPoint: function () {
var plane, edgeList, projectedPoint, closestPoint;
return function closestPointToPoint( point, optionalTarget ) {
if ( plane === undefined ) {
plane = new THREE.Plane();
edgeList = [ new THREE.Line3(), new THREE.Line3(), new THREE.Line3() ];
projectedPoint = new THREE.Vector3();
closestPoint = new THREE.Vector3();
}
var result = optionalTarget || new THREE.Vector3();
var minDistance = Infinity;
// project the point onto the plane of the triangle
plane.setFromCoplanarPoints( this.a, this.b, this.c );
plane.projectPoint( point, projectedPoint );
// check if the projection lies within the triangle
if( this.containsPoint( projectedPoint ) === true ) {
// if so, this is the closest point
result.copy( projectedPoint );
} else {
// if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices
edgeList[ 0 ].set( this.a, this.b );
edgeList[ 1 ].set( this.b, this.c );
edgeList[ 2 ].set( this.c, this.a );
for( var i = 0; i < edgeList.length; i ++ ) {
edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint );
var distance = projectedPoint.distanceToSquared( closestPoint );
if( distance < minDistance ) {
minDistance = distance;
result.copy( closestPoint );
}
}
}
return result;
};
}(),
equals: function ( triangle ) {
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c );
}
};
// File:src/math/Interpolant.js
/**
* Abstract base class of interpolants over parametric samples.
*
* The parameter domain is one dimensional, typically the time or a path
* along a curve defined by the data.
*
* The sample values can have any dimensionality and derived classes may
* apply special interpretations to the data.
*
* This class provides the interval seek in a Template Method, deferring
* the actual interpolation to derived classes.
*
* Time complexity is O(1) for linear access crossing at most two points
* and O(log N) for random access, where N is the number of positions.
*
* References:
*
* http://www.oodesign.com/template-method-pattern.html
*
* @author tschw
*/
THREE.Interpolant = function(
parameterPositions, sampleValues, sampleSize, resultBuffer ) {
this.parameterPositions = parameterPositions;
this._cachedIndex = 0;
this.resultBuffer = resultBuffer !== undefined ?
resultBuffer : new sampleValues.constructor( sampleSize );
this.sampleValues = sampleValues;
this.valueSize = sampleSize;
};
THREE.Interpolant.prototype = {
constructor: THREE.Interpolant,
evaluate: function( t ) {
var pp = this.parameterPositions,
i1 = this._cachedIndex,
t1 = pp[ i1 ],
t0 = pp[ i1 - 1 ];
validate_interval: {
seek: {
var right;
linear_scan: {
//- See http://jsperf.com/comparison-to-undefined/3
//- slower code:
//-
//- if ( t >= t1 || t1 === undefined ) {
forward_scan: if ( ! ( t < t1 ) ) {
for ( var giveUpAt = i1 + 2; ;) {
if ( t1 === undefined ) {
if ( t < t0 ) break forward_scan;
// after end
i1 = pp.length;
this._cachedIndex = i1;
return this.afterEnd_( i1 - 1, t, t0 );
}
if ( i1 === giveUpAt ) break; // this loop
t0 = t1;
t1 = pp[ ++ i1 ];
if ( t < t1 ) {
// we have arrived at the sought interval
break seek;
}
}
// prepare binary search on the right side of the index
right = pp.length;
break linear_scan;
}
//- slower code:
//- if ( t < t0 || t0 === undefined ) {
if ( ! ( t >= t0 ) ) {
// looping?
var t1global = pp[ 1 ];
if ( t < t1global ) {
i1 = 2; // + 1, using the scan for the details
t0 = t1global;
}
// linear reverse scan
for ( var giveUpAt = i1 - 2; ;) {
if ( t0 === undefined ) {
// before start
this._cachedIndex = 0;
return this.beforeStart_( 0, t, t1 );
}
if ( i1 === giveUpAt ) break; // this loop
t1 = t0;
t0 = pp[ -- i1 - 1 ];
if ( t >= t0 ) {
// we have arrived at the sought interval
break seek;
}
}
// prepare binary search on the left side of the index
right = i1;
i1 = 0;
break linear_scan;
}
// the interval is valid
break validate_interval;
} // linear scan
// binary search
while ( i1 < right ) {
var mid = ( i1 + right ) >>> 1;
if ( t < pp[ mid ] ) {
right = mid;
} else {
i1 = mid + 1;
}
}
t1 = pp[ i1 ];
t0 = pp[ i1 - 1 ];
// check boundary cases, again
if ( t0 === undefined ) {
this._cachedIndex = 0;
return this.beforeStart_( 0, t, t1 );
}
if ( t1 === undefined ) {
i1 = pp.length;
this._cachedIndex = i1;
return this.afterEnd_( i1 - 1, t0, t );
}
} // seek
this._cachedIndex = i1;
this.intervalChanged_( i1, t0, t1 );
} // validate_interval
return this.interpolate_( i1, t0, t, t1 );
},
settings: null, // optional, subclass-specific settings structure
// Note: The indirection allows central control of many interpolants.
// --- Protected interface
DefaultSettings_: {},
getSettings_: function() {
return this.settings || this.DefaultSettings_;
},
copySampleValue_: function( index ) {
// copies a sample value to the result buffer
var result = this.resultBuffer,
values = this.sampleValues,
stride = this.valueSize,
offset = index * stride;
for ( var i = 0; i !== stride; ++ i ) {
result[ i ] = values[ offset + i ];
}
return result;
},
// Template methods for derived classes:
interpolate_: function( i1, t0, t, t1 ) {
throw new Error( "call to abstract method" );
// implementations shall return this.resultBuffer
},
intervalChanged_: function( i1, t0, t1 ) {
// empty
}
};
Object.assign( THREE.Interpolant.prototype, {
beforeStart_: //( 0, t, t0 ), returns this.resultBuffer
THREE.Interpolant.prototype.copySampleValue_,
afterEnd_: //( N-1, tN-1, t ), returns this.resultBuffer
THREE.Interpolant.prototype.copySampleValue_
} );
// File:src/math/interpolants/CubicInterpolant.js
/**
* Fast and simple cubic spline interpolant.
*
* It was derived from a Hermitian construction setting the first derivative
* at each sample position to the linear slope between neighboring positions
* over their parameter interval.
*
* @author tschw
*/
THREE.CubicInterpolant = function(
parameterPositions, sampleValues, sampleSize, resultBuffer ) {
THREE.Interpolant.call(
this, parameterPositions, sampleValues, sampleSize, resultBuffer );
this._weightPrev = -0;
this._offsetPrev = -0;
this._weightNext = -0;
this._offsetNext = -0;
};
THREE.CubicInterpolant.prototype =
Object.assign( Object.create( THREE.Interpolant.prototype ), {
constructor: THREE.CubicInterpolant,
DefaultSettings_: {
endingStart: THREE.ZeroCurvatureEnding,
endingEnd: THREE.ZeroCurvatureEnding
},
intervalChanged_: function( i1, t0, t1 ) {
var pp = this.parameterPositions,
iPrev = i1 - 2,
iNext = i1 + 1,
tPrev = pp[ iPrev ],
tNext = pp[ iNext ];
if ( tPrev === undefined ) {
switch ( this.getSettings_().endingStart ) {
case THREE.ZeroSlopeEnding:
// f'(t0) = 0
iPrev = i1;
tPrev = 2 * t0 - t1;
break;
case THREE.WrapAroundEnding:
// use the other end of the curve
iPrev = pp.length - 2;
tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ];
break;
default: // ZeroCurvatureEnding
// f''(t0) = 0 a.k.a. Natural Spline
iPrev = i1;
tPrev = t1;
}
}
if ( tNext === undefined ) {
switch ( this.getSettings_().endingEnd ) {
case THREE.ZeroSlopeEnding:
// f'(tN) = 0
iNext = i1;
tNext = 2 * t1 - t0;
break;
case THREE.WrapAroundEnding:
// use the other end of the curve
iNext = 1;
tNext = t1 + pp[ 1 ] - pp[ 0 ];
break;
default: // ZeroCurvatureEnding
// f''(tN) = 0, a.k.a. Natural Spline
iNext = i1 - 1;
tNext = t0;
}
}
var halfDt = ( t1 - t0 ) * 0.5,
stride = this.valueSize;
this._weightPrev = halfDt / ( t0 - tPrev );
this._weightNext = halfDt / ( tNext - t1 );
this._offsetPrev = iPrev * stride;
this._offsetNext = iNext * stride;
},
interpolate_: function( i1, t0, t, t1 ) {
var result = this.resultBuffer,
values = this.sampleValues,
stride = this.valueSize,
o1 = i1 * stride, o0 = o1 - stride,
oP = this._offsetPrev, oN = this._offsetNext,
wP = this._weightPrev, wN = this._weightNext,
p = ( t - t0 ) / ( t1 - t0 ),
pp = p * p,
ppp = pp * p;
// evaluate polynomials
var sP = - wP * ppp + 2 * wP * pp - wP * p;
var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1;
var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p;
var sN = wN * ppp - wN * pp;
// combine data linearly
for ( var i = 0; i !== stride; ++ i ) {
result[ i ] =
sP * values[ oP + i ] +
s0 * values[ o0 + i ] +
s1 * values[ o1 + i ] +
sN * values[ oN + i ];
}
return result;
}
} );
// File:src/math/interpolants/DiscreteInterpolant.js
/**
*
* Interpolant that evaluates to the sample value at the position preceeding
* the parameter.
*
* @author tschw
*/
THREE.DiscreteInterpolant = function(
parameterPositions, sampleValues, sampleSize, resultBuffer ) {
THREE.Interpolant.call(
this, parameterPositions, sampleValues, sampleSize, resultBuffer );
};
THREE.DiscreteInterpolant.prototype =
Object.assign( Object.create( THREE.Interpolant.prototype ), {
constructor: THREE.DiscreteInterpolant,
interpolate_: function( i1, t0, t, t1 ) {
return this.copySampleValue_( i1 - 1 );
}
} );
// File:src/math/interpolants/LinearInterpolant.js
/**
* @author tschw
*/
THREE.LinearInterpolant = function(
parameterPositions, sampleValues, sampleSize, resultBuffer ) {
THREE.Interpolant.call(
this, parameterPositions, sampleValues, sampleSize, resultBuffer );
};
THREE.LinearInterpolant.prototype =
Object.assign( Object.create( THREE.Interpolant.prototype ), {
constructor: THREE.LinearInterpolant,
interpolate_: function( i1, t0, t, t1 ) {
var result = this.resultBuffer,
values = this.sampleValues,
stride = this.valueSize,
offset1 = i1 * stride,
offset0 = offset1 - stride,
weight1 = ( t - t0 ) / ( t1 - t0 ),
weight0 = 1 - weight1;
for ( var i = 0; i !== stride; ++ i ) {
result[ i ] =
values[ offset0 + i ] * weight0 +
values[ offset1 + i ] * weight1;
}
return result;
}
} );
// File:src/math/interpolants/QuaternionLinearInterpolant.js
/**
* Spherical linear unit quaternion interpolant.
*
* @author tschw
*/
THREE.QuaternionLinearInterpolant = function(
parameterPositions, sampleValues, sampleSize, resultBuffer ) {
THREE.Interpolant.call(
this, parameterPositions, sampleValues, sampleSize, resultBuffer );
};
THREE.QuaternionLinearInterpolant.prototype =
Object.assign( Object.create( THREE.Interpolant.prototype ), {
constructor: THREE.QuaternionLinearInterpolant,
interpolate_: function( i1, t0, t, t1 ) {
var result = this.resultBuffer,
values = this.sampleValues,
stride = this.valueSize,
offset = i1 * stride,
alpha = ( t - t0 ) / ( t1 - t0 );
for ( var end = offset + stride; offset !== end; offset += 4 ) {
THREE.Quaternion.slerpFlat( result, 0,
values, offset - stride, values, offset, alpha );
}
return result;
}
} );
// File:src/core/Clock.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.Clock = function ( autoStart ) {
this.autoStart = ( autoStart !== undefined ) ? autoStart : true;
this.startTime = 0;
this.oldTime = 0;
this.elapsedTime = 0;
this.running = false;
};
THREE.Clock.prototype = {
constructor: THREE.Clock,
start: function () {
this.startTime = ( performance || Date ).now();
this.oldTime = this.startTime;
this.running = true;
},
stop: function () {
this.getElapsedTime();
this.running = false;
},
getElapsedTime: function () {
this.getDelta();
return this.elapsedTime;
},
getDelta: function () {
var diff = 0;
if ( this.autoStart && ! this.running ) {
this.start();
}
if ( this.running ) {
var newTime = ( performance || Date ).now();
diff = ( newTime - this.oldTime ) / 1000;
this.oldTime = newTime;
this.elapsedTime += diff;
}
return diff;
}
};
// File:src/core/EventDispatcher.js
/**
* https://github.com/mrdoob/eventdispatcher.js/
*/
THREE.EventDispatcher = function () {};
THREE.EventDispatcher.prototype = {
constructor: THREE.EventDispatcher,
apply: function ( object ) {
object.addEventListener = THREE.EventDispatcher.prototype.addEventListener;
object.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener;
object.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener;
object.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent;
},
addEventListener: function ( type, listener ) {
if ( this._listeners === undefined ) this._listeners = {};
var listeners = this._listeners;
if ( listeners[ type ] === undefined ) {
listeners[ type ] = [];
}
if ( listeners[ type ].indexOf( listener ) === - 1 ) {
listeners[ type ].push( listener );
}
},
hasEventListener: function ( type, listener ) {
if ( this._listeners === undefined ) return false;
var listeners = this._listeners;
if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) {
return true;
}
return false;
},
removeEventListener: function ( type, listener ) {
if ( this._listeners === undefined ) return;
var listeners = this._listeners;
var listenerArray = listeners[ type ];
if ( listenerArray !== undefined ) {
var index = listenerArray.indexOf( listener );
if ( index !== - 1 ) {
listenerArray.splice( index, 1 );
}
}
},
dispatchEvent: function ( event ) {
if ( this._listeners === undefined ) return;
var listeners = this._listeners;
var listenerArray = listeners[ event.type ];
if ( listenerArray !== undefined ) {
event.target = this;
var array = [];
var length = listenerArray.length;
for ( var i = 0; i < length; i ++ ) {
array[ i ] = listenerArray[ i ];
}
for ( var i = 0; i < length; i ++ ) {
array[ i ].call( this, event );
}
}
}
};
// File:src/core/Layers.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Layers = function () {
this.mask = 1;
};
THREE.Layers.prototype = {
constructor: THREE.Layers,
set: function ( channel ) {
this.mask = 1 << channel;
},
enable: function ( channel ) {
this.mask |= 1 << channel;
},
toggle: function ( channel ) {
this.mask ^= 1 << channel;
},
disable: function ( channel ) {
this.mask &= ~ ( 1 << channel );
},
test: function ( layers ) {
return ( this.mask & layers.mask ) !== 0;
}
};
// File:src/core/Raycaster.js
/**
* @author mrdoob / http://mrdoob.com/
* @author bhouston / http://clara.io/
* @author stephomi / http://stephaneginier.com/
*/
( function ( THREE ) {
THREE.Raycaster = function ( origin, direction, near, far ) {
this.ray = new THREE.Ray( origin, direction );
// direction is assumed to be normalized (for accurate distance calculations)
this.near = near || 0;
this.far = far || Infinity;
this.params = {
Mesh: {},
Line: {},
LOD: {},
Points: { threshold: 1 },
Sprite: {}
};
Object.defineProperties( this.params, {
PointCloud: {
get: function () {
console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' );
return this.Points;
}
}
} );
};
function ascSort( a, b ) {
return a.distance - b.distance;
}
function intersectObject( object, raycaster, intersects, recursive ) {
if ( object.visible === false ) return;
object.raycast( raycaster, intersects );
if ( recursive === true ) {
var children = object.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
intersectObject( children[ i ], raycaster, intersects, true );
}
}
}
//
THREE.Raycaster.prototype = {
constructor: THREE.Raycaster,
linePrecision: 1,
set: function ( origin, direction ) {
// direction is assumed to be normalized (for accurate distance calculations)
this.ray.set( origin, direction );
},
setFromCamera: function ( coords, camera ) {
if ( camera instanceof THREE.PerspectiveCamera ) {
this.ray.origin.setFromMatrixPosition( camera.matrixWorld );
this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize();
} else if ( camera instanceof THREE.OrthographicCamera ) {
this.ray.origin.set( coords.x, coords.y, - 1 ).unproject( camera );
this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld );
} else {
console.error( 'THREE.Raycaster: Unsupported camera type.' );
}
},
intersectObject: function ( object, recursive ) {
var intersects = [];
intersectObject( object, this, intersects, recursive );
intersects.sort( ascSort );
return intersects;
},
intersectObjects: function ( objects, recursive ) {
var intersects = [];
if ( Array.isArray( objects ) === false ) {
console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' );
return intersects;
}
for ( var i = 0, l = objects.length; i < l; i ++ ) {
intersectObject( objects[ i ], this, intersects, recursive );
}
intersects.sort( ascSort );
return intersects;
}
};
}( THREE ) );
// File:src/core/Object3D.js
/**
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author WestLangley / http://github.com/WestLangley
* @author elephantatwork / www.elephantatwork.ch
*/
THREE.Object3D = function () {
Object.defineProperty( this, 'id', { value: THREE.Object3DIdCount ++ } );
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.type = 'Object3D';
this.parent = null;
this.children = [];
this.up = THREE.Object3D.DefaultUp.clone();
var position = new THREE.Vector3();
var rotation = new THREE.Euler();
var quaternion = new THREE.Quaternion();
var scale = new THREE.Vector3( 1, 1, 1 );
function onRotationChange() {
quaternion.setFromEuler( rotation, false );
}
function onQuaternionChange() {
rotation.setFromQuaternion( quaternion, undefined, false );
}
rotation.onChange( onRotationChange );
quaternion.onChange( onQuaternionChange );
Object.defineProperties( this, {
position: {
enumerable: true,
value: position
},
rotation: {
enumerable: true,
value: rotation
},
quaternion: {
enumerable: true,
value: quaternion
},
scale: {
enumerable: true,
value: scale
},
modelViewMatrix: {
value: new THREE.Matrix4()
},
normalMatrix: {
value: new THREE.Matrix3()
}
} );
this.rotationAutoUpdate = true;
this.matrix = new THREE.Matrix4();
this.matrixWorld = new THREE.Matrix4();
this.matrixAutoUpdate = THREE.Object3D.DefaultMatrixAutoUpdate;
this.matrixWorldNeedsUpdate = false;
this.layers = new THREE.Layers();
this.visible = true;
this.castShadow = false;
this.receiveShadow = false;
this.frustumCulled = true;
this.renderOrder = 0;
this.userData = {};
};
THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 );
THREE.Object3D.DefaultMatrixAutoUpdate = true;
THREE.Object3D.prototype = {
constructor: THREE.Object3D,
applyMatrix: function ( matrix ) {
this.matrix.multiplyMatrices( matrix, this.matrix );
this.matrix.decompose( this.position, this.quaternion, this.scale );
},
setRotationFromAxisAngle: function ( axis, angle ) {
// assumes axis is normalized
this.quaternion.setFromAxisAngle( axis, angle );
},
setRotationFromEuler: function ( euler ) {
this.quaternion.setFromEuler( euler, true );
},
setRotationFromMatrix: function ( m ) {
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled)
this.quaternion.setFromRotationMatrix( m );
},
setRotationFromQuaternion: function ( q ) {
// assumes q is normalized
this.quaternion.copy( q );
},
rotateOnAxis: function () {
// rotate object on axis in object space
// axis is assumed to be normalized
var q1 = new THREE.Quaternion();
return function ( axis, angle ) {
q1.setFromAxisAngle( axis, angle );
this.quaternion.multiply( q1 );
return this;
};
}(),
rotateX: function () {
var v1 = new THREE.Vector3( 1, 0, 0 );
return function ( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
rotateY: function () {
var v1 = new THREE.Vector3( 0, 1, 0 );
return function ( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
rotateZ: function () {
var v1 = new THREE.Vector3( 0, 0, 1 );
return function ( angle ) {
return this.rotateOnAxis( v1, angle );
};
}(),
translateOnAxis: function () {
// translate object by distance along axis in object space
// axis is assumed to be normalized
var v1 = new THREE.Vector3();
return function ( axis, distance ) {
v1.copy( axis ).applyQuaternion( this.quaternion );
this.position.add( v1.multiplyScalar( distance ) );
return this;
};
}(),
translateX: function () {
var v1 = new THREE.Vector3( 1, 0, 0 );
return function ( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
translateY: function () {
var v1 = new THREE.Vector3( 0, 1, 0 );
return function ( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
translateZ: function () {
var v1 = new THREE.Vector3( 0, 0, 1 );
return function ( distance ) {
return this.translateOnAxis( v1, distance );
};
}(),
localToWorld: function ( vector ) {
return vector.applyMatrix4( this.matrixWorld );
},
worldToLocal: function () {
var m1 = new THREE.Matrix4();
return function ( vector ) {
return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) );
};
}(),
lookAt: function () {
// This routine does not support objects with rotated and/or translated parent(s)
var m1 = new THREE.Matrix4();
return function ( vector ) {
m1.lookAt( vector, this.position, this.up );
this.quaternion.setFromRotationMatrix( m1 );
};
}(),
add: function ( object ) {
if ( arguments.length > 1 ) {
for ( var i = 0; i < arguments.length; i ++ ) {
this.add( arguments[ i ] );
}
return this;
}
if ( object === this ) {
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object );
return this;
}
if ( object instanceof THREE.Object3D ) {
if ( object.parent !== null ) {
object.parent.remove( object );
}
object.parent = this;
object.dispatchEvent( { type: 'added' } );
this.children.push( object );
} else {
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object );
}
return this;
},
remove: function ( object ) {
if ( arguments.length > 1 ) {
for ( var i = 0; i < arguments.length; i ++ ) {
this.remove( arguments[ i ] );
}
}
var index = this.children.indexOf( object );
if ( index !== - 1 ) {
object.parent = null;
object.dispatchEvent( { type: 'removed' } );
this.children.splice( index, 1 );
}
},
getObjectById: function ( id ) {
return this.getObjectByProperty( 'id', id );
},
getObjectByName: function ( name ) {
return this.getObjectByProperty( 'name', name );
},
getObjectByProperty: function ( name, value ) {
if ( this[ name ] === value ) return this;
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
var child = this.children[ i ];
var object = child.getObjectByProperty( name, value );
if ( object !== undefined ) {
return object;
}
}
return undefined;
},
getWorldPosition: function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
this.updateMatrixWorld( true );
return result.setFromMatrixPosition( this.matrixWorld );
},
getWorldQuaternion: function () {
var position = new THREE.Vector3();
var scale = new THREE.Vector3();
return function ( optionalTarget ) {
var result = optionalTarget || new THREE.Quaternion();
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, result, scale );
return result;
};
}(),
getWorldRotation: function () {
var quaternion = new THREE.Quaternion();
return function ( optionalTarget ) {
var result = optionalTarget || new THREE.Euler();
this.getWorldQuaternion( quaternion );
return result.setFromQuaternion( quaternion, this.rotation.order, false );
};
}(),
getWorldScale: function () {
var position = new THREE.Vector3();
var quaternion = new THREE.Quaternion();
return function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
this.updateMatrixWorld( true );
this.matrixWorld.decompose( position, quaternion, result );
return result;
};
}(),
getWorldDirection: function () {
var quaternion = new THREE.Quaternion();
return function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
this.getWorldQuaternion( quaternion );
return result.set( 0, 0, 1 ).applyQuaternion( quaternion );
};
}(),
raycast: function () {},
traverse: function ( callback ) {
callback( this );
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverse( callback );
}
},
traverseVisible: function ( callback ) {
if ( this.visible === false ) return;
callback( this );
var children = this.children;
for ( var i = 0, l = children.length; i < l; i ++ ) {
children[ i ].traverseVisible( callback );
}
},
traverseAncestors: function ( callback ) {
var parent = this.parent;
if ( parent !== null ) {
callback( parent );
parent.traverseAncestors( callback );
}
},
updateMatrix: function () {
this.matrix.compose( this.position, this.quaternion, this.scale );
this.matrixWorldNeedsUpdate = true;
},
updateMatrixWorld: function ( force ) {
if ( this.matrixAutoUpdate === true ) this.updateMatrix();
if ( this.matrixWorldNeedsUpdate === true || force === true ) {
if ( this.parent === null ) {
this.matrixWorld.copy( this.matrix );
} else {
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix );
}
this.matrixWorldNeedsUpdate = false;
force = true;
}
// update children
for ( var i = 0, l = this.children.length; i < l; i ++ ) {
this.children[ i ].updateMatrixWorld( force );
}
},
toJSON: function ( meta ) {
// meta is '' when called from JSON.stringify
var isRootObject = ( meta === undefined || meta === '' );
var output = {};
// meta is a hash used to collect geometries, materials.
// not providing it implies that this is the root object
// being serialized.
if ( isRootObject ) {
// initialize meta obj
meta = {
geometries: {},
materials: {},
textures: {},
images: {}
};
output.metadata = {
version: 4.4,
type: 'Object',
generator: 'Object3D.toJSON'
};
}
// standard Object3D serialization
var object = {};
object.uuid = this.uuid;
object.type = this.type;
if ( this.name !== '' ) object.name = this.name;
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData;
if ( this.castShadow === true ) object.castShadow = true;
if ( this.receiveShadow === true ) object.receiveShadow = true;
if ( this.visible === false ) object.visible = false;
object.matrix = this.matrix.toArray();
//
if ( this.geometry !== undefined ) {
if ( meta.geometries[ this.geometry.uuid ] === undefined ) {
meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON( meta );
}
object.geometry = this.geometry.uuid;
}
if ( this.material !== undefined ) {
if ( meta.materials[ this.material.uuid ] === undefined ) {
meta.materials[ this.material.uuid ] = this.material.toJSON( meta );
}
object.material = this.material.uuid;
}
//
if ( this.children.length > 0 ) {
object.children = [];
for ( var i = 0; i < this.children.length; i ++ ) {
object.children.push( this.children[ i ].toJSON( meta ).object );
}
}
if ( isRootObject ) {
var geometries = extractFromCache( meta.geometries );
var materials = extractFromCache( meta.materials );
var textures = extractFromCache( meta.textures );
var images = extractFromCache( meta.images );
if ( geometries.length > 0 ) output.geometries = geometries;
if ( materials.length > 0 ) output.materials = materials;
if ( textures.length > 0 ) output.textures = textures;
if ( images.length > 0 ) output.images = images;
}
output.object = object;
return output;
// extract data from the cache hash
// remove metadata on each item
// and return as array
function extractFromCache ( cache ) {
var values = [];
for ( var key in cache ) {
var data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
},
clone: function ( recursive ) {
return new this.constructor().copy( this, recursive );
},
copy: function ( source, recursive ) {
if ( recursive === undefined ) recursive = true;
this.name = source.name;
this.up.copy( source.up );
this.position.copy( source.position );
this.quaternion.copy( source.quaternion );
this.scale.copy( source.scale );
this.rotationAutoUpdate = source.rotationAutoUpdate;
this.matrix.copy( source.matrix );
this.matrixWorld.copy( source.matrixWorld );
this.matrixAutoUpdate = source.matrixAutoUpdate;
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate;
this.visible = source.visible;
this.castShadow = source.castShadow;
this.receiveShadow = source.receiveShadow;
this.frustumCulled = source.frustumCulled;
this.renderOrder = source.renderOrder;
this.userData = JSON.parse( JSON.stringify( source.userData ) );
if ( recursive === true ) {
for ( var i = 0; i < source.children.length; i ++ ) {
var child = source.children[ i ];
this.add( child.clone() );
}
}
return this;
}
};
THREE.EventDispatcher.prototype.apply( THREE.Object3D.prototype );
THREE.Object3DIdCount = 0;
// File:src/core/Face3.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
this.a = a;
this.b = b;
this.c = c;
this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
this.vertexNormals = Array.isArray( normal ) ? normal : [];
this.color = color instanceof THREE.Color ? color : new THREE.Color();
this.vertexColors = Array.isArray( color ) ? color : [];
this.materialIndex = materialIndex !== undefined ? materialIndex : 0;
};
THREE.Face3.prototype = {
constructor: THREE.Face3,
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.a = source.a;
this.b = source.b;
this.c = source.c;
this.normal.copy( source.normal );
this.color.copy( source.color );
this.materialIndex = source.materialIndex;
for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) {
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone();
}
for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) {
this.vertexColors[ i ] = source.vertexColors[ i ].clone();
}
return this;
}
};
// File:src/core/BufferAttribute.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.BufferAttribute = function ( array, itemSize, normalized ) {
this.uuid = THREE.Math.generateUUID();
this.array = array;
this.itemSize = itemSize;
this.dynamic = false;
this.updateRange = { offset: 0, count: - 1 };
this.version = 0;
this.normalized = normalized === true;
};
THREE.BufferAttribute.prototype = {
constructor: THREE.BufferAttribute,
get count() {
return this.array.length / this.itemSize;
},
set needsUpdate( value ) {
if ( value === true ) this.version ++;
},
setDynamic: function ( value ) {
this.dynamic = value;
return this;
},
copy: function ( source ) {
this.array = new source.array.constructor( source.array );
this.itemSize = source.itemSize;
this.dynamic = source.dynamic;
return this;
},
copyAt: function ( index1, attribute, index2 ) {
index1 *= this.itemSize;
index2 *= attribute.itemSize;
for ( var i = 0, l = this.itemSize; i < l; i ++ ) {
this.array[ index1 + i ] = attribute.array[ index2 + i ];
}
return this;
},
copyArray: function ( array ) {
this.array.set( array );
return this;
},
copyColorsArray: function ( colors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = colors.length; i < l; i ++ ) {
var color = colors[ i ];
if ( color === undefined ) {
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i );
color = new THREE.Color();
}
array[ offset ++ ] = color.r;
array[ offset ++ ] = color.g;
array[ offset ++ ] = color.b;
}
return this;
},
copyIndicesArray: function ( indices ) {
var array = this.array, offset = 0;
for ( var i = 0, l = indices.length; i < l; i ++ ) {
var index = indices[ i ];
array[ offset ++ ] = index.a;
array[ offset ++ ] = index.b;
array[ offset ++ ] = index.c;
}
return this;
},
copyVector2sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i );
vector = new THREE.Vector2();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
}
return this;
},
copyVector3sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i );
vector = new THREE.Vector3();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
}
return this;
},
copyVector4sArray: function ( vectors ) {
var array = this.array, offset = 0;
for ( var i = 0, l = vectors.length; i < l; i ++ ) {
var vector = vectors[ i ];
if ( vector === undefined ) {
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i );
vector = new THREE.Vector4();
}
array[ offset ++ ] = vector.x;
array[ offset ++ ] = vector.y;
array[ offset ++ ] = vector.z;
array[ offset ++ ] = vector.w;
}
return this;
},
set: function ( value, offset ) {
if ( offset === undefined ) offset = 0;
this.array.set( value, offset );
return this;
},
getX: function ( index ) {
return this.array[ index * this.itemSize ];
},
setX: function ( index, x ) {
this.array[ index * this.itemSize ] = x;
return this;
},
getY: function ( index ) {
return this.array[ index * this.itemSize + 1 ];
},
setY: function ( index, y ) {
this.array[ index * this.itemSize + 1 ] = y;
return this;
},
getZ: function ( index ) {
return this.array[ index * this.itemSize + 2 ];
},
setZ: function ( index, z ) {
this.array[ index * this.itemSize + 2 ] = z;
return this;
},
getW: function ( index ) {
return this.array[ index * this.itemSize + 3 ];
},
setW: function ( index, w ) {
this.array[ index * this.itemSize + 3 ] = w;
return this;
},
setXY: function ( index, x, y ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
return this;
},
setXYZ: function ( index, x, y, z ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
return this;
},
setXYZW: function ( index, x, y, z, w ) {
index *= this.itemSize;
this.array[ index + 0 ] = x;
this.array[ index + 1 ] = y;
this.array[ index + 2 ] = z;
this.array[ index + 3 ] = w;
return this;
},
clone: function () {
return new this.constructor().copy( this );
}
};
//
THREE.Int8Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Int8Array( array ), itemSize );
};
THREE.Uint8Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Uint8Array( array ), itemSize );
};
THREE.Uint8ClampedAttribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Uint8ClampedArray( array ), itemSize );
};
THREE.Int16Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Int16Array( array ), itemSize );
};
THREE.Uint16Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Uint16Array( array ), itemSize );
};
THREE.Int32Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Int32Array( array ), itemSize );
};
THREE.Uint32Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Uint32Array( array ), itemSize );
};
THREE.Float32Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Float32Array( array ), itemSize );
};
THREE.Float64Attribute = function ( array, itemSize ) {
return new THREE.BufferAttribute( new Float64Array( array ), itemSize );
};
// Deprecated
THREE.DynamicBufferAttribute = function ( array, itemSize ) {
console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' );
return new THREE.BufferAttribute( array, itemSize ).setDynamic( true );
};
// File:src/core/InstancedBufferAttribute.js
/**
* @author benaadams / https://twitter.com/ben_a_adams
*/
THREE.InstancedBufferAttribute = function ( array, itemSize, meshPerAttribute ) {
THREE.BufferAttribute.call( this, array, itemSize );
this.meshPerAttribute = meshPerAttribute || 1;
};
THREE.InstancedBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype );
THREE.InstancedBufferAttribute.prototype.constructor = THREE.InstancedBufferAttribute;
THREE.InstancedBufferAttribute.prototype.copy = function ( source ) {
THREE.BufferAttribute.prototype.copy.call( this, source );
this.meshPerAttribute = source.meshPerAttribute;
return this;
};
// File:src/core/InterleavedBuffer.js
/**
* @author benaadams / https://twitter.com/ben_a_adams
*/
THREE.InterleavedBuffer = function ( array, stride ) {
this.uuid = THREE.Math.generateUUID();
this.array = array;
this.stride = stride;
this.dynamic = false;
this.updateRange = { offset: 0, count: - 1 };
this.version = 0;
};
THREE.InterleavedBuffer.prototype = {
constructor: THREE.InterleavedBuffer,
get length () {
return this.array.length;
},
get count () {
return this.array.length / this.stride;
},
set needsUpdate( value ) {
if ( value === true ) this.version ++;
},
setDynamic: function ( value ) {
this.dynamic = value;
return this;
},
copy: function ( source ) {
this.array = new source.array.constructor( source.array );
this.stride = source.stride;
this.dynamic = source.dynamic;
return this;
},
copyAt: function ( index1, attribute, index2 ) {
index1 *= this.stride;
index2 *= attribute.stride;
for ( var i = 0, l = this.stride; i < l; i ++ ) {
this.array[ index1 + i ] = attribute.array[ index2 + i ];
}
return this;
},
set: function ( value, offset ) {
if ( offset === undefined ) offset = 0;
this.array.set( value, offset );
return this;
},
clone: function () {
return new this.constructor().copy( this );
}
};
// File:src/core/InstancedInterleavedBuffer.js
/**
* @author benaadams / https://twitter.com/ben_a_adams
*/
THREE.InstancedInterleavedBuffer = function ( array, stride, meshPerAttribute ) {
THREE.InterleavedBuffer.call( this, array, stride );
this.meshPerAttribute = meshPerAttribute || 1;
};
THREE.InstancedInterleavedBuffer.prototype = Object.create( THREE.InterleavedBuffer.prototype );
THREE.InstancedInterleavedBuffer.prototype.constructor = THREE.InstancedInterleavedBuffer;
THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) {
THREE.InterleavedBuffer.prototype.copy.call( this, source );
this.meshPerAttribute = source.meshPerAttribute;
return this;
};
// File:src/core/InterleavedBufferAttribute.js
/**
* @author benaadams / https://twitter.com/ben_a_adams
*/
THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) {
this.uuid = THREE.Math.generateUUID();
this.data = interleavedBuffer;
this.itemSize = itemSize;
this.offset = offset;
};
THREE.InterleavedBufferAttribute.prototype = {
constructor: THREE.InterleavedBufferAttribute,
get length() {
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' );
return this.array.length;
},
get count() {
return this.data.count;
},
setX: function ( index, x ) {
this.data.array[ index * this.data.stride + this.offset ] = x;
return this;
},
setY: function ( index, y ) {
this.data.array[ index * this.data.stride + this.offset + 1 ] = y;
return this;
},
setZ: function ( index, z ) {
this.data.array[ index * this.data.stride + this.offset + 2 ] = z;
return this;
},
setW: function ( index, w ) {
this.data.array[ index * this.data.stride + this.offset + 3 ] = w;
return this;
},
getX: function ( index ) {
return this.data.array[ index * this.data.stride + this.offset ];
},
getY: function ( index ) {
return this.data.array[ index * this.data.stride + this.offset + 1 ];
},
getZ: function ( index ) {
return this.data.array[ index * this.data.stride + this.offset + 2 ];
},
getW: function ( index ) {
return this.data.array[ index * this.data.stride + this.offset + 3 ];
},
setXY: function ( index, x, y ) {
index = index * this.data.stride + this.offset;
this.data.array[ index + 0 ] = x;
this.data.array[ index + 1 ] = y;
return this;
},
setXYZ: function ( index, x, y, z ) {
index = index * this.data.stride + this.offset;
this.data.array[ index + 0 ] = x;
this.data.array[ index + 1 ] = y;
this.data.array[ index + 2 ] = z;
return this;
},
setXYZW: function ( index, x, y, z, w ) {
index = index * this.data.stride + this.offset;
this.data.array[ index + 0 ] = x;
this.data.array[ index + 1 ] = y;
this.data.array[ index + 2 ] = z;
this.data.array[ index + 3 ] = w;
return this;
}
};
// File:src/core/Geometry.js
/**
* @author mrdoob / http://mrdoob.com/
* @author kile / http://kile.stravaganza.org/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author bhouston / http://clara.io
*/
THREE.Geometry = function () {
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } );
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.type = 'Geometry';
this.vertices = [];
this.colors = [];
this.faces = [];
this.faceVertexUvs = [ [] ];
this.morphTargets = [];
this.morphNormals = [];
this.skinWeights = [];
this.skinIndices = [];
this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// update flags
this.verticesNeedUpdate = false;
this.elementsNeedUpdate = false;
this.uvsNeedUpdate = false;
this.normalsNeedUpdate = false;
this.colorsNeedUpdate = false;
this.lineDistancesNeedUpdate = false;
this.groupsNeedUpdate = false;
};
THREE.Geometry.prototype = {
constructor: THREE.Geometry,
applyMatrix: function ( matrix ) {
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
var vertex = this.vertices[ i ];
vertex.applyMatrix4( matrix );
}
for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
var face = this.faces[ i ];
face.normal.applyMatrix3( normalMatrix ).normalize();
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize();
}
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
this.verticesNeedUpdate = true;
this.normalsNeedUpdate = true;
return this;
},
rotateX: function () {
// rotate geometry around world x-axis
var m1;
return function rotateX( angle ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeRotationX( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateY: function () {
// rotate geometry around world y-axis
var m1;
return function rotateY( angle ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeRotationY( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateZ: function () {
// rotate geometry around world z-axis
var m1;
return function rotateZ( angle ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
return this;
};
}(),
translate: function () {
// translate geometry
var m1;
return function translate( x, y, z ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
scale: function () {
// scale geometry
var m1;
return function scale( x, y, z ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
lookAt: function () {
var obj;
return function lookAt( vector ) {
if ( obj === undefined ) obj = new THREE.Object3D();
obj.lookAt( vector );
obj.updateMatrix();
this.applyMatrix( obj.matrix );
};
}(),
fromBufferGeometry: function ( geometry ) {
var scope = this;
var indices = geometry.index !== null ? geometry.index.array : undefined;
var attributes = geometry.attributes;
var positions = attributes.position.array;
var normals = attributes.normal !== undefined ? attributes.normal.array : undefined;
var colors = attributes.color !== undefined ? attributes.color.array : undefined;
var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined;
var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined;
if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = [];
var tempNormals = [];
var tempUVs = [];
var tempUVs2 = [];
for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) {
scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) );
if ( normals !== undefined ) {
tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) );
}
if ( colors !== undefined ) {
scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) );
}
if ( uvs !== undefined ) {
tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) );
}
if ( uvs2 !== undefined ) {
tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) );
}
}
function addFace( a, b, c, materialIndex ) {
var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : [];
var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : [];
var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors, materialIndex );
scope.faces.push( face );
if ( uvs !== undefined ) {
scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] );
}
if ( uvs2 !== undefined ) {
scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] );
}
}
if ( indices !== undefined ) {
var groups = geometry.groups;
if ( groups.length > 0 ) {
for ( var i = 0; i < groups.length; i ++ ) {
var group = groups[ i ];
var start = group.start;
var count = group.count;
for ( var j = start, jl = start + count; j < jl; j += 3 ) {
addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex );
}
}
} else {
for ( var i = 0; i < indices.length; i += 3 ) {
addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] );
}
}
} else {
for ( var i = 0; i < positions.length / 3; i += 3 ) {
addFace( i, i + 1, i + 2 );
}
}
this.computeFaceNormals();
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
return this;
},
center: function () {
this.computeBoundingBox();
var offset = this.boundingBox.center().negate();
this.translate( offset.x, offset.y, offset.z );
return offset;
},
normalize: function () {
this.computeBoundingSphere();
var center = this.boundingSphere.center;
var radius = this.boundingSphere.radius;
var s = radius === 0 ? 1 : 1.0 / radius;
var matrix = new THREE.Matrix4();
matrix.set(
s, 0, 0, - s * center.x,
0, s, 0, - s * center.y,
0, 0, s, - s * center.z,
0, 0, 0, 1
);
this.applyMatrix( matrix );
return this;
},
computeFaceNormals: function () {
var cb = new THREE.Vector3(), ab = new THREE.Vector3();
for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) {
var face = this.faces[ f ];
var vA = this.vertices[ face.a ];
var vB = this.vertices[ face.b ];
var vC = this.vertices[ face.c ];
cb.subVectors( vC, vB );
ab.subVectors( vA, vB );
cb.cross( ab );
cb.normalize();
face.normal.copy( cb );
}
},
computeVertexNormals: function ( areaWeighted ) {
if ( areaWeighted === undefined ) areaWeighted = true;
var v, vl, f, fl, face, vertices;
vertices = new Array( this.vertices.length );
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
vertices[ v ] = new THREE.Vector3();
}
if ( areaWeighted ) {
// vertex normals weighted by triangle areas
// http://www.iquilezles.org/www/articles/normals/normals.htm
var vA, vB, vC;
var cb = new THREE.Vector3(), ab = new THREE.Vector3();
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
vA = this.vertices[ face.a ];
vB = this.vertices[ face.b ];
vC = this.vertices[ face.c ];
cb.subVectors( vC, vB );
ab.subVectors( vA, vB );
cb.cross( ab );
vertices[ face.a ].add( cb );
vertices[ face.b ].add( cb );
vertices[ face.c ].add( cb );
}
} else {
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
vertices[ face.a ].add( face.normal );
vertices[ face.b ].add( face.normal );
vertices[ face.c ].add( face.normal );
}
}
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
vertices[ v ].normalize();
}
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
vertexNormals[ 0 ].copy( vertices[ face.a ] );
vertexNormals[ 1 ].copy( vertices[ face.b ] );
vertexNormals[ 2 ].copy( vertices[ face.c ] );
} else {
vertexNormals[ 0 ] = vertices[ face.a ].clone();
vertexNormals[ 1 ] = vertices[ face.b ].clone();
vertexNormals[ 2 ] = vertices[ face.c ].clone();
}
}
if ( this.faces.length > 0 ) {
this.normalsNeedUpdate = true;
}
},
computeMorphNormals: function () {
var i, il, f, fl, face;
// save original normals
// - create temp variables on first access
// otherwise just copy (for faster repeated calls)
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
if ( ! face.__originalFaceNormal ) {
face.__originalFaceNormal = face.normal.clone();
} else {
face.__originalFaceNormal.copy( face.normal );
}
if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
if ( ! face.__originalVertexNormals[ i ] ) {
face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
} else {
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
}
}
}
// use temp geometry to compute face and vertex normals for each morph
var tmpGeo = new THREE.Geometry();
tmpGeo.faces = this.faces;
for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
// create on first access
if ( ! this.morphNormals[ i ] ) {
this.morphNormals[ i ] = {};
this.morphNormals[ i ].faceNormals = [];
this.morphNormals[ i ].vertexNormals = [];
var dstNormalsFace = this.morphNormals[ i ].faceNormals;
var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
var faceNormal, vertexNormals;
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
faceNormal = new THREE.Vector3();
vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
dstNormalsFace.push( faceNormal );
dstNormalsVertex.push( vertexNormals );
}
}
var morphNormals = this.morphNormals[ i ];
// set vertices to morph target
tmpGeo.vertices = this.morphTargets[ i ].vertices;
// compute morph normals
tmpGeo.computeFaceNormals();
tmpGeo.computeVertexNormals();
// store morph normals
var faceNormal, vertexNormals;
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
faceNormal = morphNormals.faceNormals[ f ];
vertexNormals = morphNormals.vertexNormals[ f ];
faceNormal.copy( face.normal );
vertexNormals.a.copy( face.vertexNormals[ 0 ] );
vertexNormals.b.copy( face.vertexNormals[ 1 ] );
vertexNormals.c.copy( face.vertexNormals[ 2 ] );
}
}
// restore original normals
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
face = this.faces[ f ];
face.normal = face.__originalFaceNormal;
face.vertexNormals = face.__originalVertexNormals;
}
},
computeTangents: function () {
console.warn( 'THREE.Geometry: .computeTangents() has been removed.' );
},
computeLineDistances: function () {
var d = 0;
var vertices = this.vertices;
for ( var i = 0, il = vertices.length; i < il; i ++ ) {
if ( i > 0 ) {
d += vertices[ i ].distanceTo( vertices[ i - 1 ] );
}
this.lineDistances[ i ] = d;
}
},
computeBoundingBox: function () {
if ( this.boundingBox === null ) {
this.boundingBox = new THREE.Box3();
}
this.boundingBox.setFromPoints( this.vertices );
},
computeBoundingSphere: function () {
if ( this.boundingSphere === null ) {
this.boundingSphere = new THREE.Sphere();
}
this.boundingSphere.setFromPoints( this.vertices );
},
merge: function ( geometry, matrix, materialIndexOffset ) {
if ( geometry instanceof THREE.Geometry === false ) {
console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry );
return;
}
var normalMatrix,
vertexOffset = this.vertices.length,
vertices1 = this.vertices,
vertices2 = geometry.vertices,
faces1 = this.faces,
faces2 = geometry.faces,
uvs1 = this.faceVertexUvs[ 0 ],
uvs2 = geometry.faceVertexUvs[ 0 ];
if ( materialIndexOffset === undefined ) materialIndexOffset = 0;
if ( matrix !== undefined ) {
normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
}
// vertices
for ( var i = 0, il = vertices2.length; i < il; i ++ ) {
var vertex = vertices2[ i ];
var vertexCopy = vertex.clone();
if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix );
vertices1.push( vertexCopy );
}
// faces
for ( i = 0, il = faces2.length; i < il; i ++ ) {
var face = faces2[ i ], faceCopy, normal, color,
faceVertexNormals = face.vertexNormals,
faceVertexColors = face.vertexColors;
faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset );
faceCopy.normal.copy( face.normal );
if ( normalMatrix !== undefined ) {
faceCopy.normal.applyMatrix3( normalMatrix ).normalize();
}
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) {
normal = faceVertexNormals[ j ].clone();
if ( normalMatrix !== undefined ) {
normal.applyMatrix3( normalMatrix ).normalize();
}
faceCopy.vertexNormals.push( normal );
}
faceCopy.color.copy( face.color );
for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) {
color = faceVertexColors[ j ];
faceCopy.vertexColors.push( color.clone() );
}
faceCopy.materialIndex = face.materialIndex + materialIndexOffset;
faces1.push( faceCopy );
}
// uvs
for ( i = 0, il = uvs2.length; i < il; i ++ ) {
var uv = uvs2[ i ], uvCopy = [];
if ( uv === undefined ) {
continue;
}
for ( var j = 0, jl = uv.length; j < jl; j ++ ) {
uvCopy.push( uv[ j ].clone() );
}
uvs1.push( uvCopy );
}
},
mergeMesh: function ( mesh ) {
if ( mesh instanceof THREE.Mesh === false ) {
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh );
return;
}
mesh.matrixAutoUpdate && mesh.updateMatrix();
this.merge( mesh.geometry, mesh.matrix );
},
/*
* Checks for duplicate vertices with hashmap.
* Duplicated vertices are removed
* and faces' vertices are updated.
*/
mergeVertices: function () {
var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique)
var unique = [], changes = [];
var v, key;
var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001
var precision = Math.pow( 10, precisionPoints );
var i, il, face;
var indices, j, jl;
for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
v = this.vertices[ i ];
key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision );
if ( verticesMap[ key ] === undefined ) {
verticesMap[ key ] = i;
unique.push( this.vertices[ i ] );
changes[ i ] = unique.length - 1;
} else {
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
changes[ i ] = changes[ verticesMap[ key ] ];
}
}
// if faces are completely degenerate after merging vertices, we
// have to remove them from the geometry.
var faceIndicesToRemove = [];
for ( i = 0, il = this.faces.length; i < il; i ++ ) {
face = this.faces[ i ];
face.a = changes[ face.a ];
face.b = changes[ face.b ];
face.c = changes[ face.c ];
indices = [ face.a, face.b, face.c ];
var dupIndex = - 1;
// if any duplicate vertices are found in a Face3
// we have to remove the face as nothing can be saved
for ( var n = 0; n < 3; n ++ ) {
if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) {
dupIndex = n;
faceIndicesToRemove.push( i );
break;
}
}
}
for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) {
var idx = faceIndicesToRemove[ i ];
this.faces.splice( idx, 1 );
for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) {
this.faceVertexUvs[ j ].splice( idx, 1 );
}
}
// Use unique set of vertices
var diff = this.vertices.length - unique.length;
this.vertices = unique;
return diff;
},
sortFacesByMaterialIndex: function () {
var faces = this.faces;
var length = faces.length;
// tag faces
for ( var i = 0; i < length; i ++ ) {
faces[ i ]._id = i;
}
// sort faces
function materialIndexSort( a, b ) {
return a.materialIndex - b.materialIndex;
}
faces.sort( materialIndexSort );
// sort uvs
var uvs1 = this.faceVertexUvs[ 0 ];
var uvs2 = this.faceVertexUvs[ 1 ];
var newUvs1, newUvs2;
if ( uvs1 && uvs1.length === length ) newUvs1 = [];
if ( uvs2 && uvs2.length === length ) newUvs2 = [];
for ( var i = 0; i < length; i ++ ) {
var id = faces[ i ]._id;
if ( newUvs1 ) newUvs1.push( uvs1[ id ] );
if ( newUvs2 ) newUvs2.push( uvs2[ id ] );
}
if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1;
if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2;
},
toJSON: function () {
var data = {
metadata: {
version: 4.4,
type: 'Geometry',
generator: 'Geometry.toJSON'
}
};
// standard Geometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.parameters !== undefined ) {
var parameters = this.parameters;
for ( var key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
var vertices = [];
for ( var i = 0; i < this.vertices.length; i ++ ) {
var vertex = this.vertices[ i ];
vertices.push( vertex.x, vertex.y, vertex.z );
}
var faces = [];
var normals = [];
var normalsHash = {};
var colors = [];
var colorsHash = {};
var uvs = [];
var uvsHash = {};
for ( var i = 0; i < this.faces.length; i ++ ) {
var face = this.faces[ i ];
var hasMaterial = true;
var hasFaceUv = false; // deprecated
var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined;
var hasFaceNormal = face.normal.length() > 0;
var hasFaceVertexNormal = face.vertexNormals.length > 0;
var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1;
var hasFaceVertexColor = face.vertexColors.length > 0;
var faceType = 0;
faceType = setBit( faceType, 0, 0 ); // isQuad
faceType = setBit( faceType, 1, hasMaterial );
faceType = setBit( faceType, 2, hasFaceUv );
faceType = setBit( faceType, 3, hasFaceVertexUv );
faceType = setBit( faceType, 4, hasFaceNormal );
faceType = setBit( faceType, 5, hasFaceVertexNormal );
faceType = setBit( faceType, 6, hasFaceColor );
faceType = setBit( faceType, 7, hasFaceVertexColor );
faces.push( faceType );
faces.push( face.a, face.b, face.c );
faces.push( face.materialIndex );
if ( hasFaceVertexUv ) {
var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ];
faces.push(
getUvIndex( faceVertexUvs[ 0 ] ),
getUvIndex( faceVertexUvs[ 1 ] ),
getUvIndex( faceVertexUvs[ 2 ] )
);
}
if ( hasFaceNormal ) {
faces.push( getNormalIndex( face.normal ) );
}
if ( hasFaceVertexNormal ) {
var vertexNormals = face.vertexNormals;
faces.push(
getNormalIndex( vertexNormals[ 0 ] ),
getNormalIndex( vertexNormals[ 1 ] ),
getNormalIndex( vertexNormals[ 2 ] )
);
}
if ( hasFaceColor ) {
faces.push( getColorIndex( face.color ) );
}
if ( hasFaceVertexColor ) {
var vertexColors = face.vertexColors;
faces.push(
getColorIndex( vertexColors[ 0 ] ),
getColorIndex( vertexColors[ 1 ] ),
getColorIndex( vertexColors[ 2 ] )
);
}
}
function setBit( value, position, enabled ) {
return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) );
}
function getNormalIndex( normal ) {
var hash = normal.x.toString() + normal.y.toString() + normal.z.toString();
if ( normalsHash[ hash ] !== undefined ) {
return normalsHash[ hash ];
}
normalsHash[ hash ] = normals.length / 3;
normals.push( normal.x, normal.y, normal.z );
return normalsHash[ hash ];
}
function getColorIndex( color ) {
var hash = color.r.toString() + color.g.toString() + color.b.toString();
if ( colorsHash[ hash ] !== undefined ) {
return colorsHash[ hash ];
}
colorsHash[ hash ] = colors.length;
colors.push( color.getHex() );
return colorsHash[ hash ];
}
function getUvIndex( uv ) {
var hash = uv.x.toString() + uv.y.toString();
if ( uvsHash[ hash ] !== undefined ) {
return uvsHash[ hash ];
}
uvsHash[ hash ] = uvs.length / 2;
uvs.push( uv.x, uv.y );
return uvsHash[ hash ];
}
data.data = {};
data.data.vertices = vertices;
data.data.normals = normals;
if ( colors.length > 0 ) data.data.colors = colors;
if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility
data.data.faces = faces;
return data;
},
clone: function () {
/*
// Handle primitives
var parameters = this.parameters;
if ( parameters !== undefined ) {
var values = [];
for ( var key in parameters ) {
values.push( parameters[ key ] );
}
var geometry = Object.create( this.constructor.prototype );
this.constructor.apply( geometry, values );
return geometry;
}
return new this.constructor().copy( this );
*/
return new THREE.Geometry().copy( this );
},
copy: function ( source ) {
this.vertices = [];
this.faces = [];
this.faceVertexUvs = [ [] ];
var vertices = source.vertices;
for ( var i = 0, il = vertices.length; i < il; i ++ ) {
this.vertices.push( vertices[ i ].clone() );
}
var faces = source.faces;
for ( var i = 0, il = faces.length; i < il; i ++ ) {
this.faces.push( faces[ i ].clone() );
}
for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) {
var faceVertexUvs = source.faceVertexUvs[ i ];
if ( this.faceVertexUvs[ i ] === undefined ) {
this.faceVertexUvs[ i ] = [];
}
for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) {
var uvs = faceVertexUvs[ j ], uvsCopy = [];
for ( var k = 0, kl = uvs.length; k < kl; k ++ ) {
var uv = uvs[ k ];
uvsCopy.push( uv.clone() );
}
this.faceVertexUvs[ i ].push( uvsCopy );
}
}
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
};
THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype );
THREE.GeometryIdCount = 0;
// File:src/core/DirectGeometry.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.DirectGeometry = function () {
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } );
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.type = 'DirectGeometry';
this.indices = [];
this.vertices = [];
this.normals = [];
this.colors = [];
this.uvs = [];
this.uvs2 = [];
this.groups = [];
this.morphTargets = {};
this.skinWeights = [];
this.skinIndices = [];
// this.lineDistances = [];
this.boundingBox = null;
this.boundingSphere = null;
// update flags
this.verticesNeedUpdate = false;
this.normalsNeedUpdate = false;
this.colorsNeedUpdate = false;
this.uvsNeedUpdate = false;
this.groupsNeedUpdate = false;
};
THREE.DirectGeometry.prototype = {
constructor: THREE.DirectGeometry,
computeBoundingBox: THREE.Geometry.prototype.computeBoundingBox,
computeBoundingSphere: THREE.Geometry.prototype.computeBoundingSphere,
computeFaceNormals: function () {
console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' );
},
computeVertexNormals: function () {
console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' );
},
computeGroups: function ( geometry ) {
var group;
var groups = [];
var materialIndex;
var faces = geometry.faces;
for ( var i = 0; i < faces.length; i ++ ) {
var face = faces[ i ];
// materials
if ( face.materialIndex !== materialIndex ) {
materialIndex = face.materialIndex;
if ( group !== undefined ) {
group.count = ( i * 3 ) - group.start;
groups.push( group );
}
group = {
start: i * 3,
materialIndex: materialIndex
};
}
}
if ( group !== undefined ) {
group.count = ( i * 3 ) - group.start;
groups.push( group );
}
this.groups = groups;
},
fromGeometry: function ( geometry ) {
var faces = geometry.faces;
var vertices = geometry.vertices;
var faceVertexUvs = geometry.faceVertexUvs;
var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0;
var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0;
// morphs
var morphTargets = geometry.morphTargets;
var morphTargetsLength = morphTargets.length;
var morphTargetsPosition;
if ( morphTargetsLength > 0 ) {
morphTargetsPosition = [];
for ( var i = 0; i < morphTargetsLength; i ++ ) {
morphTargetsPosition[ i ] = [];
}
this.morphTargets.position = morphTargetsPosition;
}
var morphNormals = geometry.morphNormals;
var morphNormalsLength = morphNormals.length;
var morphTargetsNormal;
if ( morphNormalsLength > 0 ) {
morphTargetsNormal = [];
for ( var i = 0; i < morphNormalsLength; i ++ ) {
morphTargetsNormal[ i ] = [];
}
this.morphTargets.normal = morphTargetsNormal;
}
// skins
var skinIndices = geometry.skinIndices;
var skinWeights = geometry.skinWeights;
var hasSkinIndices = skinIndices.length === vertices.length;
var hasSkinWeights = skinWeights.length === vertices.length;
//
for ( var i = 0; i < faces.length; i ++ ) {
var face = faces[ i ];
this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] );
var vertexNormals = face.vertexNormals;
if ( vertexNormals.length === 3 ) {
this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] );
} else {
var normal = face.normal;
this.normals.push( normal, normal, normal );
}
var vertexColors = face.vertexColors;
if ( vertexColors.length === 3 ) {
this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] );
} else {
var color = face.color;
this.colors.push( color, color, color );
}
if ( hasFaceVertexUv === true ) {
var vertexUvs = faceVertexUvs[ 0 ][ i ];
if ( vertexUvs !== undefined ) {
this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
} else {
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i );
this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() );
}
}
if ( hasFaceVertexUv2 === true ) {
var vertexUvs = faceVertexUvs[ 1 ][ i ];
if ( vertexUvs !== undefined ) {
this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] );
} else {
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i );
this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() );
}
}
// morphs
for ( var j = 0; j < morphTargetsLength; j ++ ) {
var morphTarget = morphTargets[ j ].vertices;
morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] );
}
for ( var j = 0; j < morphNormalsLength; j ++ ) {
var morphNormal = morphNormals[ j ].vertexNormals[ i ];
morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c );
}
// skins
if ( hasSkinIndices ) {
this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] );
}
if ( hasSkinWeights ) {
this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] );
}
}
this.computeGroups( geometry );
this.verticesNeedUpdate = geometry.verticesNeedUpdate;
this.normalsNeedUpdate = geometry.normalsNeedUpdate;
this.colorsNeedUpdate = geometry.colorsNeedUpdate;
this.uvsNeedUpdate = geometry.uvsNeedUpdate;
this.groupsNeedUpdate = geometry.groupsNeedUpdate;
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
};
THREE.EventDispatcher.prototype.apply( THREE.DirectGeometry.prototype );
// File:src/core/BufferGeometry.js
/**
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
THREE.BufferGeometry = function () {
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } );
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.type = 'BufferGeometry';
this.index = null;
this.attributes = {};
this.morphAttributes = {};
this.groups = [];
this.boundingBox = null;
this.boundingSphere = null;
this.drawRange = { start: 0, count: Infinity };
};
THREE.BufferGeometry.prototype = {
constructor: THREE.BufferGeometry,
getIndex: function () {
return this.index;
},
setIndex: function ( index ) {
this.index = index;
},
addAttribute: function ( name, attribute ) {
if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) {
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' );
this.addAttribute( name, new THREE.BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) );
return;
}
if ( name === 'index' ) {
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' );
this.setIndex( attribute );
return;
}
this.attributes[ name ] = attribute;
return this;
},
getAttribute: function ( name ) {
return this.attributes[ name ];
},
removeAttribute: function ( name ) {
delete this.attributes[ name ];
return this;
},
addGroup: function ( start, count, materialIndex ) {
this.groups.push( {
start: start,
count: count,
materialIndex: materialIndex !== undefined ? materialIndex : 0
} );
},
clearGroups: function () {
this.groups = [];
},
setDrawRange: function ( start, count ) {
this.drawRange.start = start;
this.drawRange.count = count;
},
applyMatrix: function ( matrix ) {
var position = this.attributes.position;
if ( position !== undefined ) {
matrix.applyToVector3Array( position.array );
position.needsUpdate = true;
}
var normal = this.attributes.normal;
if ( normal !== undefined ) {
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix );
normalMatrix.applyToVector3Array( normal.array );
normal.needsUpdate = true;
}
if ( this.boundingBox !== null ) {
this.computeBoundingBox();
}
if ( this.boundingSphere !== null ) {
this.computeBoundingSphere();
}
return this;
},
rotateX: function () {
// rotate geometry around world x-axis
var m1;
return function rotateX( angle ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeRotationX( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateY: function () {
// rotate geometry around world y-axis
var m1;
return function rotateY( angle ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeRotationY( angle );
this.applyMatrix( m1 );
return this;
};
}(),
rotateZ: function () {
// rotate geometry around world z-axis
var m1;
return function rotateZ( angle ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeRotationZ( angle );
this.applyMatrix( m1 );
return this;
};
}(),
translate: function () {
// translate geometry
var m1;
return function translate( x, y, z ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeTranslation( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
scale: function () {
// scale geometry
var m1;
return function scale( x, y, z ) {
if ( m1 === undefined ) m1 = new THREE.Matrix4();
m1.makeScale( x, y, z );
this.applyMatrix( m1 );
return this;
};
}(),
lookAt: function () {
var obj;
return function lookAt( vector ) {
if ( obj === undefined ) obj = new THREE.Object3D();
obj.lookAt( vector );
obj.updateMatrix();
this.applyMatrix( obj.matrix );
};
}(),
center: function () {
this.computeBoundingBox();
var offset = this.boundingBox.center().negate();
this.translate( offset.x, offset.y, offset.z );
return offset;
},
setFromObject: function ( object ) {
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this );
var geometry = object.geometry;
if ( object instanceof THREE.Points || object instanceof THREE.Line ) {
var positions = new THREE.Float32Attribute( geometry.vertices.length * 3, 3 );
var colors = new THREE.Float32Attribute( geometry.colors.length * 3, 3 );
this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) );
this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) );
if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) {
var lineDistances = new THREE.Float32Attribute( geometry.lineDistances.length, 1 );
this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) );
}
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
} else if ( object instanceof THREE.Mesh ) {
if ( geometry instanceof THREE.Geometry ) {
this.fromGeometry( geometry );
}
}
return this;
},
updateFromObject: function ( object ) {
var geometry = object.geometry;
if ( object instanceof THREE.Mesh ) {
var direct = geometry.__directGeometry;
if ( direct === undefined ) {
return this.fromGeometry( geometry );
}
direct.verticesNeedUpdate = geometry.verticesNeedUpdate;
direct.normalsNeedUpdate = geometry.normalsNeedUpdate;
direct.colorsNeedUpdate = geometry.colorsNeedUpdate;
direct.uvsNeedUpdate = geometry.uvsNeedUpdate;
direct.groupsNeedUpdate = geometry.groupsNeedUpdate;
geometry.verticesNeedUpdate = false;
geometry.normalsNeedUpdate = false;
geometry.colorsNeedUpdate = false;
geometry.uvsNeedUpdate = false;
geometry.groupsNeedUpdate = false;
geometry = direct;
}
if ( geometry.verticesNeedUpdate === true ) {
var attribute = this.attributes.position;
if ( attribute !== undefined ) {
attribute.copyVector3sArray( geometry.vertices );
attribute.needsUpdate = true;
}
geometry.verticesNeedUpdate = false;
}
if ( geometry.normalsNeedUpdate === true ) {
var attribute = this.attributes.normal;
if ( attribute !== undefined ) {
attribute.copyVector3sArray( geometry.normals );
attribute.needsUpdate = true;
}
geometry.normalsNeedUpdate = false;
}
if ( geometry.colorsNeedUpdate === true ) {
var attribute = this.attributes.color;
if ( attribute !== undefined ) {
attribute.copyColorsArray( geometry.colors );
attribute.needsUpdate = true;
}
geometry.colorsNeedUpdate = false;
}
if ( geometry.uvsNeedUpdate ) {
var attribute = this.attributes.uv;
if ( attribute !== undefined ) {
attribute.copyVector2sArray( geometry.uvs );
attribute.needsUpdate = true;
}
geometry.uvsNeedUpdate = false;
}
if ( geometry.lineDistancesNeedUpdate ) {
var attribute = this.attributes.lineDistance;
if ( attribute !== undefined ) {
attribute.copyArray( geometry.lineDistances );
attribute.needsUpdate = true;
}
geometry.lineDistancesNeedUpdate = false;
}
if ( geometry.groupsNeedUpdate ) {
geometry.computeGroups( object.geometry );
this.groups = geometry.groups;
geometry.groupsNeedUpdate = false;
}
return this;
},
fromGeometry: function ( geometry ) {
geometry.__directGeometry = new THREE.DirectGeometry().fromGeometry( geometry );
return this.fromDirectGeometry( geometry.__directGeometry );
},
fromDirectGeometry: function ( geometry ) {
var positions = new Float32Array( geometry.vertices.length * 3 );
this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) );
if ( geometry.normals.length > 0 ) {
var normals = new Float32Array( geometry.normals.length * 3 );
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) );
}
if ( geometry.colors.length > 0 ) {
var colors = new Float32Array( geometry.colors.length * 3 );
this.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) );
}
if ( geometry.uvs.length > 0 ) {
var uvs = new Float32Array( geometry.uvs.length * 2 );
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) );
}
if ( geometry.uvs2.length > 0 ) {
var uvs2 = new Float32Array( geometry.uvs2.length * 2 );
this.addAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) );
}
if ( geometry.indices.length > 0 ) {
var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array;
var indices = new TypeArray( geometry.indices.length * 3 );
this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) );
}
// groups
this.groups = geometry.groups;
// morphs
for ( var name in geometry.morphTargets ) {
var array = [];
var morphTargets = geometry.morphTargets[ name ];
for ( var i = 0, l = morphTargets.length; i < l; i ++ ) {
var morphTarget = morphTargets[ i ];
var attribute = new THREE.Float32Attribute( morphTarget.length * 3, 3 );
array.push( attribute.copyVector3sArray( morphTarget ) );
}
this.morphAttributes[ name ] = array;
}
// skinning
if ( geometry.skinIndices.length > 0 ) {
var skinIndices = new THREE.Float32Attribute( geometry.skinIndices.length * 4, 4 );
this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) );
}
if ( geometry.skinWeights.length > 0 ) {
var skinWeights = new THREE.Float32Attribute( geometry.skinWeights.length * 4, 4 );
this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) );
}
//
if ( geometry.boundingSphere !== null ) {
this.boundingSphere = geometry.boundingSphere.clone();
}
if ( geometry.boundingBox !== null ) {
this.boundingBox = geometry.boundingBox.clone();
}
return this;
},
computeBoundingBox: function () {
if ( this.boundingBox === null ) {
this.boundingBox = new THREE.Box3();
}
var positions = this.attributes.position.array;
if ( positions !== undefined ) {
this.boundingBox.setFromArray( positions );
} else {
this.boundingBox.makeEmpty();
}
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this );
}
},
computeBoundingSphere: function () {
var box = new THREE.Box3();
var vector = new THREE.Vector3();
return function () {
if ( this.boundingSphere === null ) {
this.boundingSphere = new THREE.Sphere();
}
var positions = this.attributes.position.array;
if ( positions ) {
var center = this.boundingSphere.center;
box.setFromArray( positions );
box.center( center );
// hoping to find a boundingSphere with a radius smaller than the
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case
var maxRadiusSq = 0;
for ( var i = 0, il = positions.length; i < il; i += 3 ) {
vector.fromArray( positions, i );
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) );
}
this.boundingSphere.radius = Math.sqrt( maxRadiusSq );
if ( isNaN( this.boundingSphere.radius ) ) {
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this );
}
}
};
}(),
computeFaceNormals: function () {
// backwards compatibility
},
computeVertexNormals: function () {
var index = this.index;
var attributes = this.attributes;
var groups = this.groups;
if ( attributes.position ) {
var positions = attributes.position.array;
if ( attributes.normal === undefined ) {
this.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( positions.length ), 3 ) );
} else {
// reset existing normals to zero
var array = attributes.normal.array;
for ( var i = 0, il = array.length; i < il; i ++ ) {
array[ i ] = 0;
}
}
var normals = attributes.normal.array;
var vA, vB, vC,
pA = new THREE.Vector3(),
pB = new THREE.Vector3(),
pC = new THREE.Vector3(),
cb = new THREE.Vector3(),
ab = new THREE.Vector3();
// indexed elements
if ( index ) {
var indices = index.array;
if ( groups.length === 0 ) {
this.addGroup( 0, indices.length );
}
for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
var group = groups[ j ];
var start = group.start;
var count = group.count;
for ( var i = start, il = start + count; i < il; i += 3 ) {
vA = indices[ i + 0 ] * 3;
vB = indices[ i + 1 ] * 3;
vC = indices[ i + 2 ] * 3;
pA.fromArray( positions, vA );
pB.fromArray( positions, vB );
pC.fromArray( positions, vC );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normals[ vA ] += cb.x;
normals[ vA + 1 ] += cb.y;
normals[ vA + 2 ] += cb.z;
normals[ vB ] += cb.x;
normals[ vB + 1 ] += cb.y;
normals[ vB + 2 ] += cb.z;
normals[ vC ] += cb.x;
normals[ vC + 1 ] += cb.y;
normals[ vC + 2 ] += cb.z;
}
}
} else {
// non-indexed elements (unconnected triangle soup)
for ( var i = 0, il = positions.length; i < il; i += 9 ) {
pA.fromArray( positions, i );
pB.fromArray( positions, i + 3 );
pC.fromArray( positions, i + 6 );
cb.subVectors( pC, pB );
ab.subVectors( pA, pB );
cb.cross( ab );
normals[ i ] = cb.x;
normals[ i + 1 ] = cb.y;
normals[ i + 2 ] = cb.z;
normals[ i + 3 ] = cb.x;
normals[ i + 4 ] = cb.y;
normals[ i + 5 ] = cb.z;
normals[ i + 6 ] = cb.x;
normals[ i + 7 ] = cb.y;
normals[ i + 8 ] = cb.z;
}
}
this.normalizeNormals();
attributes.normal.needsUpdate = true;
}
},
merge: function ( geometry, offset ) {
if ( geometry instanceof THREE.BufferGeometry === false ) {
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry );
return;
}
if ( offset === undefined ) offset = 0;
var attributes = this.attributes;
for ( var key in attributes ) {
if ( geometry.attributes[ key ] === undefined ) continue;
var attribute1 = attributes[ key ];
var attributeArray1 = attribute1.array;
var attribute2 = geometry.attributes[ key ];
var attributeArray2 = attribute2.array;
var attributeSize = attribute2.itemSize;
for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) {
attributeArray1[ j ] = attributeArray2[ i ];
}
}
return this;
},
normalizeNormals: function () {
var normals = this.attributes.normal.array;
var x, y, z, n;
for ( var i = 0, il = normals.length; i < il; i += 3 ) {
x = normals[ i ];
y = normals[ i + 1 ];
z = normals[ i + 2 ];
n = 1.0 / Math.sqrt( x * x + y * y + z * z );
normals[ i ] *= n;
normals[ i + 1 ] *= n;
normals[ i + 2 ] *= n;
}
},
toNonIndexed: function () {
if ( this.index === null ) {
console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' );
return this;
}
var geometry2 = new THREE.BufferGeometry();
var indices = this.index.array;
var attributes = this.attributes;
for ( var name in attributes ) {
var attribute = attributes[ name ];
var array = attribute.array;
var itemSize = attribute.itemSize;
var array2 = new array.constructor( indices.length * itemSize );
var index = 0, index2 = 0;
for ( var i = 0, l = indices.length; i < l; i ++ ) {
index = indices[ i ] * itemSize;
for ( var j = 0; j < itemSize; j ++ ) {
array2[ index2 ++ ] = array[ index ++ ];
}
}
geometry2.addAttribute( name, new THREE.BufferAttribute( array2, itemSize ) );
}
return geometry2;
},
toJSON: function () {
var data = {
metadata: {
version: 4.4,
type: 'BufferGeometry',
generator: 'BufferGeometry.toJSON'
}
};
// standard BufferGeometry serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.parameters !== undefined ) {
var parameters = this.parameters;
for ( var key in parameters ) {
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ];
}
return data;
}
data.data = { attributes: {} };
var index = this.index;
if ( index !== null ) {
var array = Array.prototype.slice.call( index.array );
data.data.index = {
type: index.array.constructor.name,
array: array
};
}
var attributes = this.attributes;
for ( var key in attributes ) {
var attribute = attributes[ key ];
var array = Array.prototype.slice.call( attribute.array );
data.data.attributes[ key ] = {
itemSize: attribute.itemSize,
type: attribute.array.constructor.name,
array: array,
normalized: attribute.normalized
};
}
var groups = this.groups;
if ( groups.length > 0 ) {
data.data.groups = JSON.parse( JSON.stringify( groups ) );
}
var boundingSphere = this.boundingSphere;
if ( boundingSphere !== null ) {
data.data.boundingSphere = {
center: boundingSphere.center.toArray(),
radius: boundingSphere.radius
};
}
return data;
},
clone: function () {
/*
// Handle primitives
var parameters = this.parameters;
if ( parameters !== undefined ) {
var values = [];
for ( var key in parameters ) {
values.push( parameters[ key ] );
}
var geometry = Object.create( this.constructor.prototype );
this.constructor.apply( geometry, values );
return geometry;
}
return new this.constructor().copy( this );
*/
return new THREE.BufferGeometry().copy( this );
},
copy: function ( source ) {
var index = source.index;
if ( index !== null ) {
this.setIndex( index.clone() );
}
var attributes = source.attributes;
for ( var name in attributes ) {
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
}
var groups = source.groups;
for ( var i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
this.addGroup( group.start, group.count, group.materialIndex );
}
return this;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
};
THREE.EventDispatcher.prototype.apply( THREE.BufferGeometry.prototype );
THREE.BufferGeometry.MaxIndex = 65535;
// File:src/core/InstancedBufferGeometry.js
/**
* @author benaadams / https://twitter.com/ben_a_adams
*/
THREE.InstancedBufferGeometry = function () {
THREE.BufferGeometry.call( this );
this.type = 'InstancedBufferGeometry';
this.maxInstancedCount = undefined;
};
THREE.InstancedBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype );
THREE.InstancedBufferGeometry.prototype.constructor = THREE.InstancedBufferGeometry;
THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, instances ) {
this.groups.push( {
start: start,
count: count,
instances: instances
} );
};
THREE.InstancedBufferGeometry.prototype.copy = function ( source ) {
var index = source.index;
if ( index !== null ) {
this.setIndex( index.clone() );
}
var attributes = source.attributes;
for ( var name in attributes ) {
var attribute = attributes[ name ];
this.addAttribute( name, attribute.clone() );
}
var groups = source.groups;
for ( var i = 0, l = groups.length; i < l; i ++ ) {
var group = groups[ i ];
this.addGroup( group.start, group.count, group.instances );
}
return this;
};
THREE.EventDispatcher.prototype.apply( THREE.InstancedBufferGeometry.prototype );
// File:src/core/Uniform.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Uniform = function ( value ) {
if ( typeof value === 'string' ) {
console.warn( 'THREE.Uniform: Type parameter is no longer needed.' );
value = arguments[ 1 ];
}
this.value = value;
this.dynamic = false;
};
THREE.Uniform.prototype = {
constructor: THREE.Uniform,
onUpdate: function ( callback ) {
this.dynamic = true;
this.onUpdateCallback = callback;
return this;
}
};
// File:src/animation/AnimationClip.js
/**
*
* Reusable set of Tracks that represent an animation.
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
*/
THREE.AnimationClip = function ( name, duration, tracks ) {
this.name = name || THREE.Math.generateUUID();
this.tracks = tracks;
this.duration = ( duration !== undefined ) ? duration : -1;
// this means it should figure out its duration by scanning the tracks
if ( this.duration < 0 ) {
this.resetDuration();
}
// maybe only do these on demand, as doing them here could potentially slow down loading
// but leaving these here during development as this ensures a lot of testing of these functions
this.trim();
this.optimize();
};
THREE.AnimationClip.prototype = {
constructor: THREE.AnimationClip,
resetDuration: function() {
var tracks = this.tracks,
duration = 0;
for ( var i = 0, n = tracks.length; i !== n; ++ i ) {
var track = this.tracks[ i ];
duration = Math.max(
duration, track.times[ track.times.length - 1 ] );
}
this.duration = duration;
},
trim: function() {
for ( var i = 0; i < this.tracks.length; i ++ ) {
this.tracks[ i ].trim( 0, this.duration );
}
return this;
},
optimize: function() {
for ( var i = 0; i < this.tracks.length; i ++ ) {
this.tracks[ i ].optimize();
}
return this;
}
};
// Static methods:
Object.assign( THREE.AnimationClip, {
parse: function( json ) {
var tracks = [],
jsonTracks = json.tracks,
frameTime = 1.0 / ( json.fps || 1.0 );
for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
tracks.push( THREE.KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) );
}
return new THREE.AnimationClip( json.name, json.duration, tracks );
},
toJSON: function( clip ) {
var tracks = [],
clipTracks = clip.tracks;
var json = {
'name': clip.name,
'duration': clip.duration,
'tracks': tracks
};
for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
tracks.push( THREE.KeyframeTrack.toJSON( clipTracks[ i ] ) );
}
return json;
},
CreateFromMorphTargetSequence: function( name, morphTargetSequence, fps, noLoop ) {
var numMorphTargets = morphTargetSequence.length;
var tracks = [];
for ( var i = 0; i < numMorphTargets; i ++ ) {
var times = [];
var values = [];
times.push(
( i + numMorphTargets - 1 ) % numMorphTargets,
i,
( i + 1 ) % numMorphTargets );
values.push( 0, 1, 0 );
var order = THREE.AnimationUtils.getKeyframeOrder( times );
times = THREE.AnimationUtils.sortedArray( times, 1, order );
values = THREE.AnimationUtils.sortedArray( values, 1, order );
// if there is a key at the first frame, duplicate it as the
// last frame as well for perfect loop.
if ( ! noLoop && times[ 0 ] === 0 ) {
times.push( numMorphTargets );
values.push( values[ 0 ] );
}
tracks.push(
new THREE.NumberKeyframeTrack(
'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
times, values
).scale( 1.0 / fps ) );
}
return new THREE.AnimationClip( name, -1, tracks );
},
findByName: function( clipArray, name ) {
for ( var i = 0; i < clipArray.length; i ++ ) {
if ( clipArray[ i ].name === name ) {
return clipArray[ i ];
}
}
return null;
},
CreateClipsFromMorphTargetSequences: function( morphTargets, fps, noLoop ) {
var animationToMorphTargets = {};
// tested with https://regex101.com/ on trick sequences
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059
var pattern = /^([\w-]*?)([\d]+)$/;
// sort morph target names into animation groups based
// patterns like Walk_001, Walk_002, Run_001, Run_002
for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
var morphTarget = morphTargets[ i ];
var parts = morphTarget.name.match( pattern );
if ( parts && parts.length > 1 ) {
var name = parts[ 1 ];
var animationMorphTargets = animationToMorphTargets[ name ];
if ( ! animationMorphTargets ) {
animationToMorphTargets[ name ] = animationMorphTargets = [];
}
animationMorphTargets.push( morphTarget );
}
}
var clips = [];
for ( var name in animationToMorphTargets ) {
clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) );
}
return clips;
},
// parse the animation.hierarchy format
parseAnimation: function( animation, bones, nodeName ) {
if ( ! animation ) {
console.error( " no animation in JSONLoader data" );
return null;
}
var addNonemptyTrack = function(
trackType, trackName, animationKeys, propertyName, destTracks ) {
// only return track if there are actually keys.
if ( animationKeys.length !== 0 ) {
var times = [];
var values = [];
THREE.AnimationUtils.flattenJSON(
animationKeys, times, values, propertyName );
// empty keys are filtered out, so check again
if ( times.length !== 0 ) {
destTracks.push( new trackType( trackName, times, values ) );
}
}
};
var tracks = [];
var clipName = animation.name || 'default';
// automatic length determination in AnimationClip.
var duration = animation.length || -1;
var fps = animation.fps || 30;
var hierarchyTracks = animation.hierarchy || [];
for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
var animationKeys = hierarchyTracks[ h ].keys;
// skip empty tracks
if ( ! animationKeys || animationKeys.length == 0 ) continue;
// process morph targets in a way exactly compatible
// with AnimationHandler.init( animation )
if ( animationKeys[0].morphTargets ) {
// figure out all morph targets used in this track
var morphTargetNames = {};
for ( var k = 0; k < animationKeys.length; k ++ ) {
if ( animationKeys[k].morphTargets ) {
for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) {
morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1;
}
}
}
// create a track for each morph target with all zero
// morphTargetInfluences except for the keys in which
// the morphTarget is named.
for ( var morphTargetName in morphTargetNames ) {
var times = [];
var values = [];
for ( var m = 0;
m !== animationKeys[k].morphTargets.length; ++ m ) {
var animationKey = animationKeys[k];
times.push( animationKey.time );
values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 )
}
tracks.push( new THREE.NumberKeyframeTrack(
'.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
}
duration = morphTargetNames.length * ( fps || 1.0 );
} else {
// ...assume skeletal animation
var boneName = '.bones[' + bones[ h ].name + ']';
addNonemptyTrack(
THREE.VectorKeyframeTrack, boneName + '.position',
animationKeys, 'pos', tracks );
addNonemptyTrack(
THREE.QuaternionKeyframeTrack, boneName + '.quaternion',
animationKeys, 'rot', tracks );
addNonemptyTrack(
THREE.VectorKeyframeTrack, boneName + '.scale',
animationKeys, 'scl', tracks );
}
}
if ( tracks.length === 0 ) {
return null;
}
var clip = new THREE.AnimationClip( clipName, duration, tracks );
return clip;
}
} );
// File:src/animation/AnimationMixer.js
/**
*
* Player for AnimationClips.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.AnimationMixer = function( root ) {
this._root = root;
this._initMemoryManager();
this._accuIndex = 0;
this.time = 0;
this.timeScale = 1.0;
};
THREE.AnimationMixer.prototype = {
constructor: THREE.AnimationMixer,
// return an action for a clip optionally using a custom root target
// object (this method allocates a lot of dynamic memory in case a
// previously unknown clip/root combination is specified)
clipAction: function( clip, optionalRoot ) {
var root = optionalRoot || this._root,
rootUuid = root.uuid,
clipName = ( typeof clip === 'string' ) ? clip : clip.name,
clipObject = ( clip !== clipName ) ? clip : null,
actionsForClip = this._actionsByClip[ clipName ],
prototypeAction;
if ( actionsForClip !== undefined ) {
var existingAction =
actionsForClip.actionByRoot[ rootUuid ];
if ( existingAction !== undefined ) {
return existingAction;
}
// we know the clip, so we don't have to parse all
// the bindings again but can just copy
prototypeAction = actionsForClip.knownActions[ 0 ];
// also, take the clip from the prototype action
clipObject = prototypeAction._clip;
if ( clip !== clipName && clip !== clipObject ) {
throw new Error(
"Different clips with the same name detected!" );
}
}
// clip must be known when specified via string
if ( clipObject === null ) return null;
// allocate all resources required to run it
var newAction = new THREE.
AnimationMixer._Action( this, clipObject, optionalRoot );
this._bindAction( newAction, prototypeAction );
// and make the action known to the memory manager
this._addInactiveAction( newAction, clipName, rootUuid );
return newAction;
},
// get an existing action
existingAction: function( clip, optionalRoot ) {
var root = optionalRoot || this._root,
rootUuid = root.uuid,
clipName = ( typeof clip === 'string' ) ? clip : clip.name,
actionsForClip = this._actionsByClip[ clipName ];
if ( actionsForClip !== undefined ) {
return actionsForClip.actionByRoot[ rootUuid ] || null;
}
return null;
},
// deactivates all previously scheduled actions
stopAllAction: function() {
var actions = this._actions,
nActions = this._nActiveActions,
bindings = this._bindings,
nBindings = this._nActiveBindings;
this._nActiveActions = 0;
this._nActiveBindings = 0;
for ( var i = 0; i !== nActions; ++ i ) {
actions[ i ].reset();
}
for ( var i = 0; i !== nBindings; ++ i ) {
bindings[ i ].useCount = 0;
}
return this;
},
// advance the time and update apply the animation
update: function( deltaTime ) {
deltaTime *= this.timeScale;
var actions = this._actions,
nActions = this._nActiveActions,
time = this.time += deltaTime,
timeDirection = Math.sign( deltaTime ),
accuIndex = this._accuIndex ^= 1;
// run active actions
for ( var i = 0; i !== nActions; ++ i ) {
var action = actions[ i ];
if ( action.enabled ) {
action._update( time, deltaTime, timeDirection, accuIndex );
}
}
// update scene graph
var bindings = this._bindings,
nBindings = this._nActiveBindings;
for ( var i = 0; i !== nBindings; ++ i ) {
bindings[ i ].apply( accuIndex );
}
return this;
},
// return this mixer's root target object
getRoot: function() {
return this._root;
},
// free all resources specific to a particular clip
uncacheClip: function( clip ) {
var actions = this._actions,
clipName = clip.name,
actionsByClip = this._actionsByClip,
actionsForClip = actionsByClip[ clipName ];
if ( actionsForClip !== undefined ) {
// note: just calling _removeInactiveAction would mess up the
// iteration state and also require updating the state we can
// just throw away
var actionsToRemove = actionsForClip.knownActions;
for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) {
var action = actionsToRemove[ i ];
this._deactivateAction( action );
var cacheIndex = action._cacheIndex,
lastInactiveAction = actions[ actions.length - 1 ];
action._cacheIndex = null;
action._byClipCacheIndex = null;
lastInactiveAction._cacheIndex = cacheIndex;
actions[ cacheIndex ] = lastInactiveAction;
actions.pop();
this._removeInactiveBindingsForAction( action );
}
delete actionsByClip[ clipName ];
}
},
// free all resources specific to a particular root target object
uncacheRoot: function( root ) {
var rootUuid = root.uuid,
actionsByClip = this._actionsByClip;
for ( var clipName in actionsByClip ) {
var actionByRoot = actionsByClip[ clipName ].actionByRoot,
action = actionByRoot[ rootUuid ];
if ( action !== undefined ) {
this._deactivateAction( action );
this._removeInactiveAction( action );
}
}
var bindingsByRoot = this._bindingsByRootAndName,
bindingByName = bindingsByRoot[ rootUuid ];
if ( bindingByName !== undefined ) {
for ( var trackName in bindingByName ) {
var binding = bindingByName[ trackName ];
binding.restoreOriginalState();
this._removeInactiveBinding( binding );
}
}
},
// remove a targeted clip from the cache
uncacheAction: function( clip, optionalRoot ) {
var action = this.existingAction( clip, optionalRoot );
if ( action !== null ) {
this._deactivateAction( action );
this._removeInactiveAction( action );
}
}
};
THREE.EventDispatcher.prototype.apply( THREE.AnimationMixer.prototype );
THREE.AnimationMixer._Action =
function( mixer, clip, localRoot ) {
this._mixer = mixer;
this._clip = clip;
this._localRoot = localRoot || null;
var tracks = clip.tracks,
nTracks = tracks.length,
interpolants = new Array( nTracks );
var interpolantSettings = {
endingStart: THREE.ZeroCurvatureEnding,
endingEnd: THREE.ZeroCurvatureEnding
};
for ( var i = 0; i !== nTracks; ++ i ) {
var interpolant = tracks[ i ].createInterpolant( null );
interpolants[ i ] = interpolant;
interpolant.settings = interpolantSettings
}
this._interpolantSettings = interpolantSettings;
this._interpolants = interpolants; // bound by the mixer
// inside: PropertyMixer (managed by the mixer)
this._propertyBindings = new Array( nTracks );
this._cacheIndex = null; // for the memory manager
this._byClipCacheIndex = null; // for the memory manager
this._timeScaleInterpolant = null;
this._weightInterpolant = null;
this.loop = THREE.LoopRepeat;
this._loopCount = -1;
// global mixer time when the action is to be started
// it's set back to 'null' upon start of the action
this._startTime = null;
// scaled local time of the action
// gets clamped or wrapped to 0..clip.duration according to loop
this.time = 0;
this.timeScale = 1;
this._effectiveTimeScale = 1;
this.weight = 1;
this._effectiveWeight = 1;
this.repetitions = Infinity; // no. of repetitions when looping
this.paused = false; // false -> zero effective time scale
this.enabled = true; // true -> zero effective weight
this.clampWhenFinished = false; // keep feeding the last frame?
this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate
this.zeroSlopeAtEnd = true; // clips for start, loop and end
};
THREE.AnimationMixer._Action.prototype = {
constructor: THREE.AnimationMixer._Action,
// State & Scheduling
play: function() {
this._mixer._activateAction( this );
return this;
},
stop: function() {
this._mixer._deactivateAction( this );
return this.reset();
},
reset: function() {
this.paused = false;
this.enabled = true;
this.time = 0; // restart clip
this._loopCount = -1; // forget previous loops
this._startTime = null; // forget scheduling
return this.stopFading().stopWarping();
},
isRunning: function() {
var start = this._startTime;
return this.enabled && ! this.paused && this.timeScale !== 0 &&
this._startTime === null && this._mixer._isActiveAction( this )
},
// return true when play has been called
isScheduled: function() {
return this._mixer._isActiveAction( this );
},
startAt: function( time ) {
this._startTime = time;
return this;
},
setLoop: function( mode, repetitions ) {
this.loop = mode;
this.repetitions = repetitions;
return this;
},
// Weight
// set the weight stopping any scheduled fading
// although .enabled = false yields an effective weight of zero, this
// method does *not* change .enabled, because it would be confusing
setEffectiveWeight: function( weight ) {
this.weight = weight;
// note: same logic as when updated at runtime
this._effectiveWeight = this.enabled ? weight : 0;
return this.stopFading();
},
// return the weight considering fading and .enabled
getEffectiveWeight: function() {
return this._effectiveWeight;
},
fadeIn: function( duration ) {
return this._scheduleFading( duration, 0, 1 );
},
fadeOut: function( duration ) {
return this._scheduleFading( duration, 1, 0 );
},
crossFadeFrom: function( fadeOutAction, duration, warp ) {
var mixer = this._mixer;
fadeOutAction.fadeOut( duration );
this.fadeIn( duration );
if( warp ) {
var fadeInDuration = this._clip.duration,
fadeOutDuration = fadeOutAction._clip.duration,
startEndRatio = fadeOutDuration / fadeInDuration,
endStartRatio = fadeInDuration / fadeOutDuration;
fadeOutAction.warp( 1.0, startEndRatio, duration );
this.warp( endStartRatio, 1.0, duration );
}
return this;
},
crossFadeTo: function( fadeInAction, duration, warp ) {
return fadeInAction.crossFadeFrom( this, duration, warp );
},
stopFading: function() {
var weightInterpolant = this._weightInterpolant;
if ( weightInterpolant !== null ) {
this._weightInterpolant = null;
this._mixer._takeBackControlInterpolant( weightInterpolant );
}
return this;
},
// Time Scale Control
// set the weight stopping any scheduled warping
// although .paused = true yields an effective time scale of zero, this
// method does *not* change .paused, because it would be confusing
setEffectiveTimeScale: function( timeScale ) {
this.timeScale = timeScale;
this._effectiveTimeScale = this.paused ? 0 :timeScale;
return this.stopWarping();
},
// return the time scale considering warping and .paused
getEffectiveTimeScale: function() {
return this._effectiveTimeScale;
},
setDuration: function( duration ) {
this.timeScale = this._clip.duration / duration;
return this.stopWarping();
},
syncWith: function( action ) {
this.time = action.time;
this.timeScale = action.timeScale;
return this.stopWarping();
},
halt: function( duration ) {
return this.warp( this._currentTimeScale, 0, duration );
},
warp: function( startTimeScale, endTimeScale, duration ) {
var mixer = this._mixer, now = mixer.time,
interpolant = this._timeScaleInterpolant,
timeScale = this.timeScale;
if ( interpolant === null ) {
interpolant = mixer._lendControlInterpolant(),
this._timeScaleInterpolant = interpolant;
}
var times = interpolant.parameterPositions,
values = interpolant.sampleValues;
times[ 0 ] = now;
times[ 1 ] = now + duration;
values[ 0 ] = startTimeScale / timeScale;
values[ 1 ] = endTimeScale / timeScale;
return this;
},
stopWarping: function() {
var timeScaleInterpolant = this._timeScaleInterpolant;
if ( timeScaleInterpolant !== null ) {
this._timeScaleInterpolant = null;
this._mixer._takeBackControlInterpolant( timeScaleInterpolant );
}
return this;
},
// Object Accessors
getMixer: function() {
return this._mixer;
},
getClip: function() {
return this._clip;
},
getRoot: function() {
return this._localRoot || this._mixer._root;
},
// Interna
_update: function( time, deltaTime, timeDirection, accuIndex ) {
// called by the mixer
var startTime = this._startTime;
if ( startTime !== null ) {
// check for scheduled start of action
var timeRunning = ( time - startTime ) * timeDirection;
if ( timeRunning < 0 || timeDirection === 0 ) {
return; // yet to come / don't decide when delta = 0
}
// start
this._startTime = null; // unschedule
deltaTime = timeDirection * timeRunning;
}
// apply time scale and advance time
deltaTime *= this._updateTimeScale( time );
var clipTime = this._updateTime( deltaTime );
// note: _updateTime may disable the action resulting in
// an effective weight of 0
var weight = this._updateWeight( time );
if ( weight > 0 ) {
var interpolants = this._interpolants;
var propertyMixers = this._propertyBindings;
for ( var j = 0, m = interpolants.length; j !== m; ++ j ) {
interpolants[ j ].evaluate( clipTime );
propertyMixers[ j ].accumulate( accuIndex, weight );
}
}
},
_updateWeight: function( time ) {
var weight = 0;
if ( this.enabled ) {
weight = this.weight;
var interpolant = this._weightInterpolant;
if ( interpolant !== null ) {
var interpolantValue = interpolant.evaluate( time )[ 0 ];
weight *= interpolantValue;
if ( time > interpolant.parameterPositions[ 1 ] ) {
this.stopFading();
if ( interpolantValue === 0 ) {
// faded out, disable
this.enabled = false;
}
}
}
}
this._effectiveWeight = weight;
return weight;
},
_updateTimeScale: function( time ) {
var timeScale = 0;
if ( ! this.paused ) {
timeScale = this.timeScale;
var interpolant = this._timeScaleInterpolant;
if ( interpolant !== null ) {
var interpolantValue = interpolant.evaluate( time )[ 0 ];
timeScale *= interpolantValue;
if ( time > interpolant.parameterPositions[ 1 ] ) {
this.stopWarping();
if ( timeScale === 0 ) {
// motion has halted, pause
this.pause = true;
} else {
// warp done - apply final time scale
this.timeScale = timeScale;
}
}
}
}
this._effectiveTimeScale = timeScale;
return timeScale;
},
_updateTime: function( deltaTime ) {
var time = this.time + deltaTime;
if ( deltaTime === 0 ) return time;
var duration = this._clip.duration,
loop = this.loop,
loopCount = this._loopCount,
pingPong = false;
switch ( loop ) {
case THREE.LoopOnce:
if ( loopCount === -1 ) {
// just started
this.loopCount = 0;
this._setEndings( true, true, false );
}
if ( time >= duration ) {
time = duration;
} else if ( time < 0 ) {
time = 0;
} else break;
// reached the end
if ( this.clampWhenFinished ) this.pause = true;
else this.enabled = false;
this._mixer.dispatchEvent( {
type: 'finished', action: this,
direction: deltaTime < 0 ? -1 : 1
} );
break;
case THREE.LoopPingPong:
pingPong = true;
case THREE.LoopRepeat:
if ( loopCount === -1 ) {
// just started
if ( deltaTime > 0 ) {
loopCount = 0;
this._setEndings(
true, this.repetitions === 0, pingPong );
} else {
// when looping in reverse direction, the initial
// transition through zero counts as a repetition,
// so leave loopCount at -1
this._setEndings(
this.repetitions === 0, true, pingPong );
}
}
if ( time >= duration || time < 0 ) {
// wrap around
var loopDelta = Math.floor( time / duration ); // signed
time -= duration * loopDelta;
loopCount += Math.abs( loopDelta );
var pending = this.repetitions - loopCount;
if ( pending < 0 ) {
// stop (switch state, clamp time, fire event)
if ( this.clampWhenFinished ) this.paused = true;
else this.enabled = false;
time = deltaTime > 0 ? duration : 0;
this._mixer.dispatchEvent( {
type: 'finished', action: this,
direction: deltaTime > 0 ? 1 : -1
} );
break;
} else if ( pending === 0 ) {
// transition to last round
var atStart = deltaTime < 0;
this._setEndings( atStart, ! atStart, pingPong );
} else {
this._setEndings( false, false, pingPong );
}
this._loopCount = loopCount;
this._mixer.dispatchEvent( {
type: 'loop', action: this, loopDelta: loopDelta
} );
}
if ( loop === THREE.LoopPingPong && ( loopCount & 1 ) === 1 ) {
// invert time for the "pong round"
this.time = time;
return duration - time;
}
break;
}
this.time = time;
return time;
},
_setEndings: function( atStart, atEnd, pingPong ) {
var settings = this._interpolantSettings;
if ( pingPong ) {
settings.endingStart = THREE.ZeroSlopeEnding;
settings.endingEnd = THREE.ZeroSlopeEnding;
} else {
// assuming for LoopOnce atStart == atEnd == true
if ( atStart ) {
settings.endingStart = this.zeroSlopeAtStart ?
THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding;
} else {
settings.endingStart = THREE.WrapAroundEnding;
}
if ( atEnd ) {
settings.endingEnd = this.zeroSlopeAtEnd ?
THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding;
} else {
settings.endingEnd = THREE.WrapAroundEnding;
}
}
},
_scheduleFading: function( duration, weightNow, weightThen ) {
var mixer = this._mixer, now = mixer.time,
interpolant = this._weightInterpolant;
if ( interpolant === null ) {
interpolant = mixer._lendControlInterpolant(),
this._weightInterpolant = interpolant;
}
var times = interpolant.parameterPositions,
values = interpolant.sampleValues;
times[ 0 ] = now; values[ 0 ] = weightNow;
times[ 1 ] = now + duration; values[ 1 ] = weightThen;
return this;
}
};
// Implementation details:
Object.assign( THREE.AnimationMixer.prototype, {
_bindAction: function( action, prototypeAction ) {
var root = action._localRoot || this._root,
tracks = action._clip.tracks,
nTracks = tracks.length,
bindings = action._propertyBindings,
interpolants = action._interpolants,
rootUuid = root.uuid,
bindingsByRoot = this._bindingsByRootAndName,
bindingsByName = bindingsByRoot[ rootUuid ];
if ( bindingsByName === undefined ) {
bindingsByName = {};
bindingsByRoot[ rootUuid ] = bindingsByName;
}
for ( var i = 0; i !== nTracks; ++ i ) {
var track = tracks[ i ],
trackName = track.name,
binding = bindingsByName[ trackName ];
if ( binding !== undefined ) {
bindings[ i ] = binding;
} else {
binding = bindings[ i ];
if ( binding !== undefined ) {
// existing binding, make sure the cache knows
if ( binding._cacheIndex === null ) {
++ binding.referenceCount;
this._addInactiveBinding( binding, rootUuid, trackName );
}
continue;
}
var path = prototypeAction && prototypeAction.
_propertyBindings[ i ].binding.parsedPath;
binding = new THREE.PropertyMixer(
THREE.PropertyBinding.create( root, trackName, path ),
track.ValueTypeName, track.getValueSize() );
++ binding.referenceCount;
this._addInactiveBinding( binding, rootUuid, trackName );
bindings[ i ] = binding;
}
interpolants[ i ].resultBuffer = binding.buffer;
}
},
_activateAction: function( action ) {
if ( ! this._isActiveAction( action ) ) {
if ( action._cacheIndex === null ) {
// this action has been forgotten by the cache, but the user
// appears to be still using it -> rebind
var rootUuid = ( action._localRoot || this._root ).uuid,
clipName = action._clip.name,
actionsForClip = this._actionsByClip[ clipName ];
this._bindAction( action,
actionsForClip && actionsForClip.knownActions[ 0 ] );
this._addInactiveAction( action, clipName, rootUuid );
}
var bindings = action._propertyBindings;
// increment reference counts / sort out state
for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
var binding = bindings[ i ];
if ( binding.useCount ++ === 0 ) {
this._lendBinding( binding );
binding.saveOriginalState();
}
}
this._lendAction( action );
}
},
_deactivateAction: function( action ) {
if ( this._isActiveAction( action ) ) {
var bindings = action._propertyBindings;
// decrement reference counts / sort out state
for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
var binding = bindings[ i ];
if ( -- binding.useCount === 0 ) {
binding.restoreOriginalState();
this._takeBackBinding( binding );
}
}
this._takeBackAction( action );
}
},
// Memory manager
_initMemoryManager: function() {
this._actions = []; // 'nActiveActions' followed by inactive ones
this._nActiveActions = 0;
this._actionsByClip = {};
// inside:
// {
// knownActions: Array< _Action > - used as prototypes
// actionByRoot: _Action - lookup
// }
this._bindings = []; // 'nActiveBindings' followed by inactive ones
this._nActiveBindings = 0;
this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer >
this._controlInterpolants = []; // same game as above
this._nActiveControlInterpolants = 0;
var scope = this;
this.stats = {
actions: {
get total() { return scope._actions.length; },
get inUse() { return scope._nActiveActions; }
},
bindings: {
get total() { return scope._bindings.length; },
get inUse() { return scope._nActiveBindings; }
},
controlInterpolants: {
get total() { return scope._controlInterpolants.length; },
get inUse() { return scope._nActiveControlInterpolants; }
}
};
},
// Memory management for _Action objects
_isActiveAction: function( action ) {
var index = action._cacheIndex;
return index !== null && index < this._nActiveActions;
},
_addInactiveAction: function( action, clipName, rootUuid ) {
var actions = this._actions,
actionsByClip = this._actionsByClip,
actionsForClip = actionsByClip[ clipName ];
if ( actionsForClip === undefined ) {
actionsForClip = {
knownActions: [ action ],
actionByRoot: {}
};
action._byClipCacheIndex = 0;
actionsByClip[ clipName ] = actionsForClip;
} else {
var knownActions = actionsForClip.knownActions;
action._byClipCacheIndex = knownActions.length;
knownActions.push( action );
}
action._cacheIndex = actions.length;
actions.push( action );
actionsForClip.actionByRoot[ rootUuid ] = action;
},
_removeInactiveAction: function( action ) {
var actions = this._actions,
lastInactiveAction = actions[ actions.length - 1 ],
cacheIndex = action._cacheIndex;
lastInactiveAction._cacheIndex = cacheIndex;
actions[ cacheIndex ] = lastInactiveAction;
actions.pop();
action._cacheIndex = null;
var clipName = action._clip.name,
actionsByClip = this._actionsByClip,
actionsForClip = actionsByClip[ clipName ],
knownActionsForClip = actionsForClip.knownActions,
lastKnownAction =
knownActionsForClip[ knownActionsForClip.length - 1 ],
byClipCacheIndex = action._byClipCacheIndex;
lastKnownAction._byClipCacheIndex = byClipCacheIndex;
knownActionsForClip[ byClipCacheIndex ] = lastKnownAction;
knownActionsForClip.pop();
action._byClipCacheIndex = null;
var actionByRoot = actionsForClip.actionByRoot,
rootUuid = ( actions._localRoot || this._root ).uuid;
delete actionByRoot[ rootUuid ];
if ( knownActionsForClip.length === 0 ) {
delete actionsByClip[ clipName ];
}
this._removeInactiveBindingsForAction( action );
},
_removeInactiveBindingsForAction: function( action ) {
var bindings = action._propertyBindings;
for ( var i = 0, n = bindings.length; i !== n; ++ i ) {
var binding = bindings[ i ];
if ( -- binding.referenceCount === 0 ) {
this._removeInactiveBinding( binding );
}
}
},
_lendAction: function( action ) {
// [ active actions | inactive actions ]
// [ active actions >| inactive actions ]
// s a
// <-swap->
// a s
var actions = this._actions,
prevIndex = action._cacheIndex,
lastActiveIndex = this._nActiveActions ++,
firstInactiveAction = actions[ lastActiveIndex ];
action._cacheIndex = lastActiveIndex;
actions[ lastActiveIndex ] = action;
firstInactiveAction._cacheIndex = prevIndex;
actions[ prevIndex ] = firstInactiveAction;
},
_takeBackAction: function( action ) {
// [ active actions | inactive actions ]
// [ active actions |< inactive actions ]
// a s
// <-swap->
// s a
var actions = this._actions,
prevIndex = action._cacheIndex,
firstInactiveIndex = -- this._nActiveActions,
lastActiveAction = actions[ firstInactiveIndex ];
action._cacheIndex = firstInactiveIndex;
actions[ firstInactiveIndex ] = action;
lastActiveAction._cacheIndex = prevIndex;
actions[ prevIndex ] = lastActiveAction;
},
// Memory management for PropertyMixer objects
_addInactiveBinding: function( binding, rootUuid, trackName ) {
var bindingsByRoot = this._bindingsByRootAndName,
bindingByName = bindingsByRoot[ rootUuid ],
bindings = this._bindings;
if ( bindingByName === undefined ) {
bindingByName = {};
bindingsByRoot[ rootUuid ] = bindingByName;
}
bindingByName[ trackName ] = binding;
binding._cacheIndex = bindings.length;
bindings.push( binding );
},
_removeInactiveBinding: function( binding ) {
var bindings = this._bindings,
propBinding = binding.binding,
rootUuid = propBinding.rootNode.uuid,
trackName = propBinding.path,
bindingsByRoot = this._bindingsByRootAndName,
bindingByName = bindingsByRoot[ rootUuid ],
lastInactiveBinding = bindings[ bindings.length - 1 ],
cacheIndex = binding._cacheIndex;
lastInactiveBinding._cacheIndex = cacheIndex;
bindings[ cacheIndex ] = lastInactiveBinding;
bindings.pop();
delete bindingByName[ trackName ];
remove_empty_map: {
for ( var _ in bindingByName ) break remove_empty_map;
delete bindingsByRoot[ rootUuid ];
}
},
_lendBinding: function( binding ) {
var bindings = this._bindings,
prevIndex = binding._cacheIndex,
lastActiveIndex = this._nActiveBindings ++,
firstInactiveBinding = bindings[ lastActiveIndex ];
binding._cacheIndex = lastActiveIndex;
bindings[ lastActiveIndex ] = binding;
firstInactiveBinding._cacheIndex = prevIndex;
bindings[ prevIndex ] = firstInactiveBinding;
},
_takeBackBinding: function( binding ) {
var bindings = this._bindings,
prevIndex = binding._cacheIndex,
firstInactiveIndex = -- this._nActiveBindings,
lastActiveBinding = bindings[ firstInactiveIndex ];
binding._cacheIndex = firstInactiveIndex;
bindings[ firstInactiveIndex ] = binding;
lastActiveBinding._cacheIndex = prevIndex;
bindings[ prevIndex ] = lastActiveBinding;
},
// Memory management of Interpolants for weight and time scale
_lendControlInterpolant: function() {
var interpolants = this._controlInterpolants,
lastActiveIndex = this._nActiveControlInterpolants ++,
interpolant = interpolants[ lastActiveIndex ];
if ( interpolant === undefined ) {
interpolant = new THREE.LinearInterpolant(
new Float32Array( 2 ), new Float32Array( 2 ),
1, this._controlInterpolantsResultBuffer );
interpolant.__cacheIndex = lastActiveIndex;
interpolants[ lastActiveIndex ] = interpolant;
}
return interpolant;
},
_takeBackControlInterpolant: function( interpolant ) {
var interpolants = this._controlInterpolants,
prevIndex = interpolant.__cacheIndex,
firstInactiveIndex = -- this._nActiveControlInterpolants,
lastActiveInterpolant = interpolants[ firstInactiveIndex ];
interpolant.__cacheIndex = firstInactiveIndex;
interpolants[ firstInactiveIndex ] = interpolant;
lastActiveInterpolant.__cacheIndex = prevIndex;
interpolants[ prevIndex ] = lastActiveInterpolant;
},
_controlInterpolantsResultBuffer: new Float32Array( 1 )
} );
// File:src/animation/AnimationObjectGroup.js
/**
*
* A group of objects that receives a shared animation state.
*
* Usage:
*
* - Add objects you would otherwise pass as 'root' to the
* constructor or the .clipAction method of AnimationMixer.
*
* - Instead pass this object as 'root'.
*
* - You can also add and remove objects later when the mixer
* is running.
*
* Note:
*
* Objects of this class appear as one object to the mixer,
* so cache control of the individual objects must be done
* on the group.
*
* Limitation:
*
* - The animated properties must be compatible among the
* all objects in the group.
*
* - A single property can either be controlled through a
* target group or directly, but not both.
*
* @author tschw
*/
THREE.AnimationObjectGroup = function( var_args ) {
this.uuid = THREE.Math.generateUUID();
// cached objects followed by the active ones
this._objects = Array.prototype.slice.call( arguments );
this.nCachedObjects_ = 0; // threshold
// note: read by PropertyBinding.Composite
var indices = {};
this._indicesByUUID = indices; // for bookkeeping
for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
indices[ arguments[ i ].uuid ] = i;
}
this._paths = []; // inside: string
this._parsedPaths = []; // inside: { we don't care, here }
this._bindings = []; // inside: Array< PropertyBinding >
this._bindingsIndicesByPath = {}; // inside: indices in these arrays
var scope = this;
this.stats = {
objects: {
get total() { return scope._objects.length; },
get inUse() { return this.total - scope.nCachedObjects_; }
},
get bindingsPerObject() { return scope._bindings.length; }
};
};
THREE.AnimationObjectGroup.prototype = {
constructor: THREE.AnimationObjectGroup,
add: function( var_args ) {
var objects = this._objects,
nObjects = objects.length,
nCachedObjects = this.nCachedObjects_,
indicesByUUID = this._indicesByUUID,
paths = this._paths,
parsedPaths = this._parsedPaths,
bindings = this._bindings,
nBindings = bindings.length;
for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
var object = arguments[ i ],
uuid = object.uuid,
index = indicesByUUID[ uuid ];
if ( index === undefined ) {
// unknown object -> add it to the ACTIVE region
index = nObjects ++;
indicesByUUID[ uuid ] = index;
objects.push( object );
// accounting is done, now do the same for all bindings
for ( var j = 0, m = nBindings; j !== m; ++ j ) {
bindings[ j ].push(
new THREE.PropertyBinding(
object, paths[ j ], parsedPaths[ j ] ) );
}
} else if ( index < nCachedObjects ) {
var knownObject = objects[ index ];
// move existing object to the ACTIVE region
var firstActiveIndex = -- nCachedObjects,
lastCachedObject = objects[ firstActiveIndex ];
indicesByUUID[ lastCachedObject.uuid ] = index;
objects[ index ] = lastCachedObject;
indicesByUUID[ uuid ] = firstActiveIndex;
objects[ firstActiveIndex ] = object;
// accounting is done, now do the same for all bindings
for ( var j = 0, m = nBindings; j !== m; ++ j ) {
var bindingsForPath = bindings[ j ],
lastCached = bindingsForPath[ firstActiveIndex ],
binding = bindingsForPath[ index ];
bindingsForPath[ index ] = lastCached;
if ( binding === undefined ) {
// since we do not bother to create new bindings
// for objects that are cached, the binding may
// or may not exist
binding = new THREE.PropertyBinding(
object, paths[ j ], parsedPaths[ j ] );
}
bindingsForPath[ firstActiveIndex ] = binding;
}
} else if ( objects[ index ] !== knownObject) {
console.error( "Different objects with the same UUID " +
"detected. Clean the caches or recreate your " +
"infrastructure when reloading scenes..." );
} // else the object is already where we want it to be
} // for arguments
this.nCachedObjects_ = nCachedObjects;
},
remove: function( var_args ) {
var objects = this._objects,
nObjects = objects.length,
nCachedObjects = this.nCachedObjects_,
indicesByUUID = this._indicesByUUID,
bindings = this._bindings,
nBindings = bindings.length;
for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
var object = arguments[ i ],
uuid = object.uuid,
index = indicesByUUID[ uuid ];
if ( index !== undefined && index >= nCachedObjects ) {
// move existing object into the CACHED region
var lastCachedIndex = nCachedObjects ++,
firstActiveObject = objects[ lastCachedIndex ];
indicesByUUID[ firstActiveObject.uuid ] = index;
objects[ index ] = firstActiveObject;
indicesByUUID[ uuid ] = lastCachedIndex;
objects[ lastCachedIndex ] = object;
// accounting is done, now do the same for all bindings
for ( var j = 0, m = nBindings; j !== m; ++ j ) {
var bindingsForPath = bindings[ j ],
firstActive = bindingsForPath[ lastCachedIndex ],
binding = bindingsForPath[ index ];
bindingsForPath[ index ] = firstActive;
bindingsForPath[ lastCachedIndex ] = binding;
}
}
} // for arguments
this.nCachedObjects_ = nCachedObjects;
},
// remove & forget
uncache: function( var_args ) {
var objects = this._objects,
nObjects = objects.length,
nCachedObjects = this.nCachedObjects_,
indicesByUUID = this._indicesByUUID,
bindings = this._bindings,
nBindings = bindings.length;
for ( var i = 0, n = arguments.length; i !== n; ++ i ) {
var object = arguments[ i ],
uuid = object.uuid,
index = indicesByUUID[ uuid ];
if ( index !== undefined ) {
delete indicesByUUID[ uuid ];
if ( index < nCachedObjects ) {
// object is cached, shrink the CACHED region
var firstActiveIndex = -- nCachedObjects,
lastCachedObject = objects[ firstActiveIndex ],
lastIndex = -- nObjects,
lastObject = objects[ lastIndex ];
// last cached object takes this object's place
indicesByUUID[ lastCachedObject.uuid ] = index;
objects[ index ] = lastCachedObject;
// last object goes to the activated slot and pop
indicesByUUID[ lastObject.uuid ] = firstActiveIndex;
objects[ firstActiveIndex ] = lastObject;
objects.pop();
// accounting is done, now do the same for all bindings
for ( var j = 0, m = nBindings; j !== m; ++ j ) {
var bindingsForPath = bindings[ j ],
lastCached = bindingsForPath[ firstActiveIndex ],
last = bindingsForPath[ lastIndex ];
bindingsForPath[ index ] = lastCached;
bindingsForPath[ firstActiveIndex ] = last;
bindingsForPath.pop();
}
} else {
// object is active, just swap with the last and pop
var lastIndex = -- nObjects,
lastObject = objects[ lastIndex ];
indicesByUUID[ lastObject.uuid ] = index;
objects[ index ] = lastObject;
objects.pop();
// accounting is done, now do the same for all bindings
for ( var j = 0, m = nBindings; j !== m; ++ j ) {
var bindingsForPath = bindings[ j ];
bindingsForPath[ index ] = bindingsForPath[ lastIndex ];
bindingsForPath.pop();
}
} // cached or active
} // if object is known
} // for arguments
this.nCachedObjects_ = nCachedObjects;
},
// Internal interface used by befriended PropertyBinding.Composite:
subscribe_: function( path, parsedPath ) {
// returns an array of bindings for the given path that is changed
// according to the contained objects in the group
var indicesByPath = this._bindingsIndicesByPath,
index = indicesByPath[ path ],
bindings = this._bindings;
if ( index !== undefined ) return bindings[ index ];
var paths = this._paths,
parsedPaths = this._parsedPaths,
objects = this._objects,
nObjects = objects.length,
nCachedObjects = this.nCachedObjects_,
bindingsForPath = new Array( nObjects );
index = bindings.length;
indicesByPath[ path ] = index;
paths.push( path );
parsedPaths.push( parsedPath );
bindings.push( bindingsForPath );
for ( var i = nCachedObjects,
n = objects.length; i !== n; ++ i ) {
var object = objects[ i ];
bindingsForPath[ i ] =
new THREE.PropertyBinding( object, path, parsedPath );
}
return bindingsForPath;
},
unsubscribe_: function( path ) {
// tells the group to forget about a property path and no longer
// update the array previously obtained with 'subscribe_'
var indicesByPath = this._bindingsIndicesByPath,
index = indicesByPath[ path ];
if ( index !== undefined ) {
var paths = this._paths,
parsedPaths = this._parsedPaths,
bindings = this._bindings,
lastBindingsIndex = bindings.length - 1,
lastBindings = bindings[ lastBindingsIndex ],
lastBindingsPath = path[ lastBindingsIndex ];
indicesByPath[ lastBindingsPath ] = index;
bindings[ index ] = lastBindings;
bindings.pop();
parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ];
parsedPaths.pop();
paths[ index ] = paths[ lastBindingsIndex ];
paths.pop();
}
}
};
// File:src/animation/AnimationUtils.js
/**
* @author tschw
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
*/
THREE.AnimationUtils = {
// same as Array.prototype.slice, but also works on typed arrays
arraySlice: function( array, from, to ) {
if ( THREE.AnimationUtils.isTypedArray( array ) ) {
return new array.constructor( array.subarray( from, to ) );
}
return array.slice( from, to );
},
// converts an array to a specific type
convertArray: function( array, type, forceClone ) {
if ( ! array || // let 'undefined' and 'null' pass
! forceClone && array.constructor === type ) return array;
if ( typeof type.BYTES_PER_ELEMENT === 'number' ) {
return new type( array ); // create typed array
}
return Array.prototype.slice.call( array ); // create Array
},
isTypedArray: function( object ) {
return ArrayBuffer.isView( object ) &&
! ( object instanceof DataView );
},
// returns an array by which times and values can be sorted
getKeyframeOrder: function( times ) {
function compareTime( i, j ) {
return times[ i ] - times[ j ];
}
var n = times.length;
var result = new Array( n );
for ( var i = 0; i !== n; ++ i ) result[ i ] = i;
result.sort( compareTime );
return result;
},
// uses the array previously returned by 'getKeyframeOrder' to sort data
sortedArray: function( values, stride, order ) {
var nValues = values.length;
var result = new values.constructor( nValues );
for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) {
var srcOffset = order[ i ] * stride;
for ( var j = 0; j !== stride; ++ j ) {
result[ dstOffset ++ ] = values[ srcOffset + j ];
}
}
return result;
},
// function for parsing AOS keyframe formats
flattenJSON: function( jsonKeys, times, values, valuePropertyName ) {
var i = 1, key = jsonKeys[ 0 ];
while ( key !== undefined && key[ valuePropertyName ] === undefined ) {
key = jsonKeys[ i ++ ];
}
if ( key === undefined ) return; // no data
var value = key[ valuePropertyName ];
if ( value === undefined ) return; // no data
if ( Array.isArray( value ) ) {
do {
value = key[ valuePropertyName ];
if ( value !== undefined ) {
times.push( key.time );
values.push.apply( values, value ); // push all elements
}
key = jsonKeys[ i ++ ];
} while ( key !== undefined );
} else if ( value.toArray !== undefined ) {
// ...assume THREE.Math-ish
do {
value = key[ valuePropertyName ];
if ( value !== undefined ) {
times.push( key.time );
value.toArray( values, values.length );
}
key = jsonKeys[ i ++ ];
} while ( key !== undefined );
} else {
// otherwise push as-is
do {
value = key[ valuePropertyName ];
if ( value !== undefined ) {
times.push( key.time );
values.push( value );
}
key = jsonKeys[ i ++ ];
} while ( key !== undefined );
}
}
};
// File:src/animation/KeyframeTrack.js
/**
*
* A timed sequence of keyframes for a specific property.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.KeyframeTrack = function ( name, times, values, interpolation ) {
if( name === undefined ) throw new Error( "track name is undefined" );
if( times === undefined || times.length === 0 ) {
throw new Error( "no keyframes in track named " + name );
}
this.name = name;
this.times = THREE.AnimationUtils.convertArray( times, this.TimeBufferType );
this.values = THREE.AnimationUtils.convertArray( values, this.ValueBufferType );
this.setInterpolation( interpolation || this.DefaultInterpolation );
this.validate();
this.optimize();
};
THREE.KeyframeTrack.prototype = {
constructor: THREE.KeyframeTrack,
TimeBufferType: Float32Array,
ValueBufferType: Float32Array,
DefaultInterpolation: THREE.InterpolateLinear,
InterpolantFactoryMethodDiscrete: function( result ) {
return new THREE.DiscreteInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodLinear: function( result ) {
return new THREE.LinearInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodSmooth: function( result ) {
return new THREE.CubicInterpolant(
this.times, this.values, this.getValueSize(), result );
},
setInterpolation: function( interpolation ) {
var factoryMethod = undefined;
switch ( interpolation ) {
case THREE.InterpolateDiscrete:
factoryMethod = this.InterpolantFactoryMethodDiscrete;
break;
case THREE.InterpolateLinear:
factoryMethod = this.InterpolantFactoryMethodLinear;
break;
case THREE.InterpolateSmooth:
factoryMethod = this.InterpolantFactoryMethodSmooth;
break;
}
if ( factoryMethod === undefined ) {
var message = "unsupported interpolation for " +
this.ValueTypeName + " keyframe track named " + this.name;
if ( this.createInterpolant === undefined ) {
// fall back to default, unless the default itself is messed up
if ( interpolation !== this.DefaultInterpolation ) {
this.setInterpolation( this.DefaultInterpolation );
} else {
throw new Error( message ); // fatal, in this case
}
}
console.warn( message );
return;
}
this.createInterpolant = factoryMethod;
},
getInterpolation: function() {
switch ( this.createInterpolant ) {
case this.InterpolantFactoryMethodDiscrete:
return THREE.InterpolateDiscrete;
case this.InterpolantFactoryMethodLinear:
return THREE.InterpolateLinear;
case this.InterpolantFactoryMethodSmooth:
return THREE.InterpolateSmooth;
}
},
getValueSize: function() {
return this.values.length / this.times.length;
},
// move all keyframes either forwards or backwards in time
shift: function( timeOffset ) {
if( timeOffset !== 0.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] += timeOffset;
}
}
return this;
},
// scale all keyframe times by a factor (useful for frame <-> seconds conversions)
scale: function( timeScale ) {
if( timeScale !== 1.0 ) {
var times = this.times;
for( var i = 0, n = times.length; i !== n; ++ i ) {
times[ i ] *= timeScale;
}
}
return this;
},
// removes keyframes before and after animation without changing any values within the range [startTime, endTime].
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values
trim: function( startTime, endTime ) {
var times = this.times,
nKeys = times.length,
from = 0,
to = nKeys - 1;
while ( from !== nKeys && times[ from ] < startTime ) ++ from;
while ( to !== -1 && times[ to ] > endTime ) -- to;
++ to; // inclusive -> exclusive bound
if( from !== 0 || to !== nKeys ) {
// empty tracks are forbidden, so keep at least one keyframe
if ( from >= to ) to = Math.max( to , 1 ), from = to - 1;
var stride = this.getValueSize();
this.times = THREE.AnimationUtils.arraySlice( times, from, to );
this.values = THREE.AnimationUtils.
arraySlice( this.values, from * stride, to * stride );
}
return this;
},
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable
validate: function() {
var valid = true;
var valueSize = this.getValueSize();
if ( valueSize - Math.floor( valueSize ) !== 0 ) {
console.error( "invalid value size in track", this );
valid = false;
}
var times = this.times,
values = this.values,
nKeys = times.length;
if( nKeys === 0 ) {
console.error( "track is empty", this );
valid = false;
}
var prevTime = null;
for( var i = 0; i !== nKeys; i ++ ) {
var currTime = times[ i ];
if ( typeof currTime === 'number' && isNaN( currTime ) ) {
console.error( "time is not a valid number", this, i, currTime );
valid = false;
break;
}
if( prevTime !== null && prevTime > currTime ) {
console.error( "out of order keys", this, i, currTime, prevTime );
valid = false;
break;
}
prevTime = currTime;
}
if ( values !== undefined ) {
if ( THREE.AnimationUtils.isTypedArray( values ) ) {
for ( var i = 0, n = values.length; i !== n; ++ i ) {
var value = values[ i ];
if ( isNaN( value ) ) {
console.error( "value is not a valid number", this, i, value );
valid = false;
break;
}
}
}
}
return valid;
},
// removes equivalent sequential keys as common in morph target sequences
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0)
optimize: function() {
var times = this.times,
values = this.values,
stride = this.getValueSize(),
writeIndex = 1;
for( var i = 1, n = times.length - 1; i <= n; ++ i ) {
var keep = false;
var time = times[ i ];
var timeNext = times[ i + 1 ];
// remove adjacent keyframes scheduled at the same time
if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) {
// remove unnecessary keyframes same as their neighbors
var offset = i * stride,
offsetP = offset - stride,
offsetN = offset + stride;
for ( var j = 0; j !== stride; ++ j ) {
var value = values[ offset + j ];
if ( value !== values[ offsetP + j ] ||
value !== values[ offsetN + j ] ) {
keep = true;
break;
}
}
}
// in-place compaction
if ( keep ) {
if ( i !== writeIndex ) {
times[ writeIndex ] = times[ i ];
var readOffset = i * stride,
writeOffset = writeIndex * stride;
for ( var j = 0; j !== stride; ++ j ) {
values[ writeOffset + j ] = values[ readOffset + j ];
}
}
++ writeIndex;
}
}
if ( writeIndex !== times.length ) {
this.times = THREE.AnimationUtils.arraySlice( times, 0, writeIndex );
this.values = THREE.AnimationUtils.arraySlice( values, 0, writeIndex * stride );
}
return this;
}
};
// Static methods:
Object.assign( THREE.KeyframeTrack, {
// Serialization (in static context, because of constructor invocation
// and automatic invocation of .toJSON):
parse: function( json ) {
if( json.type === undefined ) {
throw new Error( "track type undefined, can not parse" );
}
var trackType = THREE.KeyframeTrack._getTrackTypeForValueTypeName( json.type );
if ( json.times === undefined ) {
console.warn( "legacy JSON format detected, converting" );
var times = [], values = [];
THREE.AnimationUtils.flattenJSON( json.keys, times, values, 'value' );
json.times = times;
json.values = values;
}
// derived classes can define a static parse method
if ( trackType.parse !== undefined ) {
return trackType.parse( json );
} else {
// by default, we asssume a constructor compatible with the base
return new trackType(
json.name, json.times, json.values, json.interpolation );
}
},
toJSON: function( track ) {
var trackType = track.constructor;
var json;
// derived classes can define a static toJSON method
if ( trackType.toJSON !== undefined ) {
json = trackType.toJSON( track );
} else {
// by default, we assume the data can be serialized as-is
json = {
'name': track.name,
'times': THREE.AnimationUtils.convertArray( track.times, Array ),
'values': THREE.AnimationUtils.convertArray( track.values, Array )
};
var interpolation = track.getInterpolation();
if ( interpolation !== track.DefaultInterpolation ) {
json.interpolation = interpolation;
}
}
json.type = track.ValueTypeName; // mandatory
return json;
},
_getTrackTypeForValueTypeName: function( typeName ) {
switch( typeName.toLowerCase() ) {
case "scalar":
case "double":
case "float":
case "number":
case "integer":
return THREE.NumberKeyframeTrack;
case "vector":
case "vector2":
case "vector3":
case "vector4":
return THREE.VectorKeyframeTrack;
case "color":
return THREE.ColorKeyframeTrack;
case "quaternion":
return THREE.QuaternionKeyframeTrack;
case "bool":
case "boolean":
return THREE.BooleanKeyframeTrack;
case "string":
return THREE.StringKeyframeTrack;
};
throw new Error( "Unsupported typeName: " + typeName );
}
} );
// File:src/animation/PropertyBinding.js
/**
*
* A reference to a real property in the scene graph.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.PropertyBinding = function ( rootNode, path, parsedPath ) {
this.path = path;
this.parsedPath = parsedPath ||
THREE.PropertyBinding.parseTrackName( path );
this.node = THREE.PropertyBinding.findNode(
rootNode, this.parsedPath.nodeName ) || rootNode;
this.rootNode = rootNode;
};
THREE.PropertyBinding.prototype = {
constructor: THREE.PropertyBinding,
getValue: function getValue_unbound( targetArray, offset ) {
this.bind();
this.getValue( targetArray, offset );
// Note: This class uses a State pattern on a per-method basis:
// 'bind' sets 'this.getValue' / 'setValue' and shadows the
// prototype version of these methods with one that represents
// the bound state. When the property is not found, the methods
// become no-ops.
},
setValue: function getValue_unbound( sourceArray, offset ) {
this.bind();
this.setValue( sourceArray, offset );
},
// create getter / setter pair for a property in the scene graph
bind: function() {
var targetObject = this.node,
parsedPath = this.parsedPath,
objectName = parsedPath.objectName,
propertyName = parsedPath.propertyName,
propertyIndex = parsedPath.propertyIndex;
if ( ! targetObject ) {
targetObject = THREE.PropertyBinding.findNode(
this.rootNode, parsedPath.nodeName ) || this.rootNode;
this.node = targetObject;
}
// set fail state so we can just 'return' on error
this.getValue = this._getValue_unavailable;
this.setValue = this._setValue_unavailable;
// ensure there is a value node
if ( ! targetObject ) {
console.error( " trying to update node for track: " + this.path + " but it wasn't found." );
return;
}
if( objectName ) {
var objectIndex = parsedPath.objectIndex;
// special cases were we need to reach deeper into the hierarchy to get the face materials....
switch ( objectName ) {
case 'materials':
if( ! targetObject.material ) {
console.error( ' can not bind to material as node does not have a material', this );
return;
}
if( ! targetObject.material.materials ) {
console.error( ' can not bind to material.materials as node.material does not have a materials array', this );
return;
}
targetObject = targetObject.material.materials;
break;
case 'bones':
if( ! targetObject.skeleton ) {
console.error( ' can not bind to bones as node does not have a skeleton', this );
return;
}
// potential future optimization: skip this if propertyIndex is already an integer
// and convert the integer string to a true integer.
targetObject = targetObject.skeleton.bones;
// support resolving morphTarget names into indices.
for ( var i = 0; i < targetObject.length; i ++ ) {
if ( targetObject[i].name === objectIndex ) {
objectIndex = i;
break;
}
}
break;
default:
if ( targetObject[ objectName ] === undefined ) {
console.error( ' can not bind to objectName of node, undefined', this );
return;
}
targetObject = targetObject[ objectName ];
}
if ( objectIndex !== undefined ) {
if( targetObject[ objectIndex ] === undefined ) {
console.error( " trying to bind to objectIndex of objectName, but is undefined:", this, targetObject );
return;
}
targetObject = targetObject[ objectIndex ];
}
}
// resolve property
var nodeProperty = targetObject[ propertyName ];
if ( ! nodeProperty ) {
var nodeName = parsedPath.nodeName;
console.error( " trying to update property for track: " + nodeName +
'.' + propertyName + " but it wasn't found.", targetObject );
return;
}
// determine versioning scheme
var versioning = this.Versioning.None;
if ( targetObject.needsUpdate !== undefined ) { // material
versioning = this.Versioning.NeedsUpdate;
this.targetObject = targetObject;
} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform
versioning = this.Versioning.MatrixWorldNeedsUpdate;
this.targetObject = targetObject;
}
// determine how the property gets bound
var bindingType = this.BindingType.Direct;
if ( propertyIndex !== undefined ) {
// access a sub element of the property array (only primitives are supported right now)
if ( propertyName === "morphTargetInfluences" ) {
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer.
// support resolving morphTarget names into indices.
if ( ! targetObject.geometry ) {
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry', this );
return;
}
if ( ! targetObject.geometry.morphTargets ) {
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this );
return;
}
for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) {
if ( targetObject.geometry.morphTargets[i].name === propertyIndex ) {
propertyIndex = i;
break;
}
}
}
bindingType = this.BindingType.ArrayElement;
this.resolvedProperty = nodeProperty;
this.propertyIndex = propertyIndex;
} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) {
// must use copy for Object3D.Euler/Quaternion
bindingType = this.BindingType.HasFromToArray;
this.resolvedProperty = nodeProperty;
} else if ( nodeProperty.length !== undefined ) {
bindingType = this.BindingType.EntireArray;
this.resolvedProperty = nodeProperty;
} else {
this.propertyName = propertyName;
}
// select getter / setter
this.getValue = this.GetterByBindingType[ bindingType ];
this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ];
},
unbind: function() {
this.node = null;
// back to the prototype version of getValue / setValue
// note: avoiding to mutate the shape of 'this' via 'delete'
this.getValue = this._getValue_unbound;
this.setValue = this._setValue_unbound;
}
};
Object.assign( THREE.PropertyBinding.prototype, { // prototype, continued
// these are used to "bind" a nonexistent property
_getValue_unavailable: function() {},
_setValue_unavailable: function() {},
// initial state of these methods that calls 'bind'
_getValue_unbound: THREE.PropertyBinding.prototype.getValue,
_setValue_unbound: THREE.PropertyBinding.prototype.setValue,
BindingType: {
Direct: 0,
EntireArray: 1,
ArrayElement: 2,
HasFromToArray: 3
},
Versioning: {
None: 0,
NeedsUpdate: 1,
MatrixWorldNeedsUpdate: 2
},
GetterByBindingType: [
function getValue_direct( buffer, offset ) {
buffer[ offset ] = this.node[ this.propertyName ];
},
function getValue_array( buffer, offset ) {
var source = this.resolvedProperty;
for ( var i = 0, n = source.length; i !== n; ++ i ) {
buffer[ offset ++ ] = source[ i ];
}
},
function getValue_arrayElement( buffer, offset ) {
buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ];
},
function getValue_toArray( buffer, offset ) {
this.resolvedProperty.toArray( buffer, offset );
}
],
SetterByBindingTypeAndVersioning: [
[
// Direct
function setValue_direct( buffer, offset ) {
this.node[ this.propertyName ] = buffer[ offset ];
},
function setValue_direct_setNeedsUpdate( buffer, offset ) {
this.node[ this.propertyName ] = buffer[ offset ];
this.targetObject.needsUpdate = true;
},
function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) {
this.node[ this.propertyName ] = buffer[ offset ];
this.targetObject.matrixWorldNeedsUpdate = true;
}
], [
// EntireArray
function setValue_array( buffer, offset ) {
var dest = this.resolvedProperty;
for ( var i = 0, n = dest.length; i !== n; ++ i ) {
dest[ i ] = buffer[ offset ++ ];
}
},
function setValue_array_setNeedsUpdate( buffer, offset ) {
var dest = this.resolvedProperty;
for ( var i = 0, n = dest.length; i !== n; ++ i ) {
dest[ i ] = buffer[ offset ++ ];
}
this.targetObject.needsUpdate = true;
},
function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) {
var dest = this.resolvedProperty;
for ( var i = 0, n = dest.length; i !== n; ++ i ) {
dest[ i ] = buffer[ offset ++ ];
}
this.targetObject.matrixWorldNeedsUpdate = true;
}
], [
// ArrayElement
function setValue_arrayElement( buffer, offset ) {
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
},
function setValue_arrayElement_setNeedsUpdate( buffer, offset ) {
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
this.targetObject.needsUpdate = true;
},
function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) {
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ];
this.targetObject.matrixWorldNeedsUpdate = true;
}
], [
// HasToFromArray
function setValue_fromArray( buffer, offset ) {
this.resolvedProperty.fromArray( buffer, offset );
},
function setValue_fromArray_setNeedsUpdate( buffer, offset ) {
this.resolvedProperty.fromArray( buffer, offset );
this.targetObject.needsUpdate = true;
},
function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) {
this.resolvedProperty.fromArray( buffer, offset );
this.targetObject.matrixWorldNeedsUpdate = true;
}
]
]
} );
THREE.PropertyBinding.Composite =
function( targetGroup, path, optionalParsedPath ) {
var parsedPath = optionalParsedPath ||
THREE.PropertyBinding.parseTrackName( path );
this._targetGroup = targetGroup;
this._bindings = targetGroup.subscribe_( path, parsedPath );
};
THREE.PropertyBinding.Composite.prototype = {
constructor: THREE.PropertyBinding.Composite,
getValue: function( array, offset ) {
this.bind(); // bind all binding
var firstValidIndex = this._targetGroup.nCachedObjects_,
binding = this._bindings[ firstValidIndex ];
// and only call .getValue on the first
if ( binding !== undefined ) binding.getValue( array, offset );
},
setValue: function( array, offset ) {
var bindings = this._bindings;
for ( var i = this._targetGroup.nCachedObjects_,
n = bindings.length; i !== n; ++ i ) {
bindings[ i ].setValue( array, offset );
}
},
bind: function() {
var bindings = this._bindings;
for ( var i = this._targetGroup.nCachedObjects_,
n = bindings.length; i !== n; ++ i ) {
bindings[ i ].bind();
}
},
unbind: function() {
var bindings = this._bindings;
for ( var i = this._targetGroup.nCachedObjects_,
n = bindings.length; i !== n; ++ i ) {
bindings[ i ].unbind();
}
}
};
THREE.PropertyBinding.create = function( root, path, parsedPath ) {
if ( ! ( root instanceof THREE.AnimationObjectGroup ) ) {
return new THREE.PropertyBinding( root, path, parsedPath );
} else {
return new THREE.PropertyBinding.Composite( root, path, parsedPath );
}
};
THREE.PropertyBinding.parseTrackName = function( trackName ) {
// matches strings in the form of:
// nodeName.property
// nodeName.property[accessor]
// nodeName.material.property[accessor]
// uuid.property[accessor]
// uuid.objectName[objectIndex].propertyName[propertyIndex]
// parentName/nodeName.property
// parentName/parentName/nodeName.property[index]
// .bone[Armature.DEF_cog].position
// created and tested via https://regex101.com/#javascript
var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_.:\- ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/;
var matches = re.exec(trackName);
if( ! matches ) {
throw new Error( "cannot parse trackName at all: " + trackName );
}
if (matches.index === re.lastIndex) {
re.lastIndex++;
}
var results = {
// directoryName: matches[1], // (tschw) currently unused
nodeName: matches[3], // allowed to be null, specified root node.
objectName: matches[5],
objectIndex: matches[7],
propertyName: matches[9],
propertyIndex: matches[11] // allowed to be null, specifies that the whole property is set.
};
if( results.propertyName === null || results.propertyName.length === 0 ) {
throw new Error( "can not parse propertyName from trackName: " + trackName );
}
return results;
};
THREE.PropertyBinding.findNode = function( root, nodeName ) {
if( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) {
return root;
}
// search into skeleton bones.
if( root.skeleton ) {
var searchSkeleton = function( skeleton ) {
for( var i = 0; i < skeleton.bones.length; i ++ ) {
var bone = skeleton.bones[i];
if( bone.name === nodeName ) {
return bone;
}
}
return null;
};
var bone = searchSkeleton( root.skeleton );
if( bone ) {
return bone;
}
}
// search into node subtree.
if( root.children ) {
var searchNodeSubtree = function( children ) {
for( var i = 0; i < children.length; i ++ ) {
var childNode = children[i];
if( childNode.name === nodeName || childNode.uuid === nodeName ) {
return childNode;
}
var result = searchNodeSubtree( childNode.children );
if( result ) return result;
}
return null;
};
var subTreeNode = searchNodeSubtree( root.children );
if( subTreeNode ) {
return subTreeNode;
}
}
return null;
}
// File:src/animation/PropertyMixer.js
/**
*
* Buffered scene graph property that allows weighted accumulation.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.PropertyMixer = function ( binding, typeName, valueSize ) {
this.binding = binding;
this.valueSize = valueSize;
var bufferType = Float64Array,
mixFunction;
switch ( typeName ) {
case 'quaternion': mixFunction = this._slerp; break;
case 'string':
case 'bool':
bufferType = Array, mixFunction = this._select; break;
default: mixFunction = this._lerp;
}
this.buffer = new bufferType( valueSize * 4 );
// layout: [ incoming | accu0 | accu1 | orig ]
//
// interpolators can use .buffer as their .result
// the data then goes to 'incoming'
//
// 'accu0' and 'accu1' are used frame-interleaved for
// the cumulative result and are compared to detect
// changes
//
// 'orig' stores the original state of the property
this._mixBufferRegion = mixFunction;
this.cumulativeWeight = 0;
this.useCount = 0;
this.referenceCount = 0;
};
THREE.PropertyMixer.prototype = {
constructor: THREE.PropertyMixer,
// accumulate data in the 'incoming' region into 'accu<i>'
accumulate: function( accuIndex, weight ) {
// note: happily accumulating nothing when weight = 0, the caller knows
// the weight and shouldn't have made the call in the first place
var buffer = this.buffer,
stride = this.valueSize,
offset = accuIndex * stride + stride,
currentWeight = this.cumulativeWeight;
if ( currentWeight === 0 ) {
// accuN := incoming * weight
for ( var i = 0; i !== stride; ++ i ) {
buffer[ offset + i ] = buffer[ i ];
}
currentWeight = weight;
} else {
// accuN := accuN + incoming * weight
currentWeight += weight;
var mix = weight / currentWeight;
this._mixBufferRegion( buffer, offset, 0, mix, stride );
}
this.cumulativeWeight = currentWeight;
},
// apply the state of 'accu<i>' to the binding when accus differ
apply: function( accuIndex ) {
var stride = this.valueSize,
buffer = this.buffer,
offset = accuIndex * stride + stride,
weight = this.cumulativeWeight,
binding = this.binding;
this.cumulativeWeight = 0;
if ( weight < 1 ) {
// accuN := accuN + original * ( 1 - cumulativeWeight )
var originalValueOffset = stride * 3;
this._mixBufferRegion(
buffer, offset, originalValueOffset, 1 - weight, stride );
}
for ( var i = stride, e = stride + stride; i !== e; ++ i ) {
if ( buffer[ i ] !== buffer[ i + stride ] ) {
// value has changed -> update scene graph
binding.setValue( buffer, offset );
break;
}
}
},
// remember the state of the bound property and copy it to both accus
saveOriginalState: function() {
var binding = this.binding;
var buffer = this.buffer,
stride = this.valueSize,
originalValueOffset = stride * 3;
binding.getValue( buffer, originalValueOffset );
// accu[0..1] := orig -- initially detect changes against the original
for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) {
buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ];
}
this.cumulativeWeight = 0;
},
// apply the state previously taken via 'saveOriginalState' to the binding
restoreOriginalState: function() {
var originalValueOffset = this.valueSize * 3;
this.binding.setValue( this.buffer, originalValueOffset );
},
// mix functions
_select: function( buffer, dstOffset, srcOffset, t, stride ) {
if ( t >= 0.5 ) {
for ( var i = 0; i !== stride; ++ i ) {
buffer[ dstOffset + i ] = buffer[ srcOffset + i ];
}
}
},
_slerp: function( buffer, dstOffset, srcOffset, t, stride ) {
THREE.Quaternion.slerpFlat( buffer, dstOffset,
buffer, dstOffset, buffer, srcOffset, t );
},
_lerp: function( buffer, dstOffset, srcOffset, t, stride ) {
var s = 1 - t;
for ( var i = 0; i !== stride; ++ i ) {
var j = dstOffset + i;
buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t;
}
}
};
// File:src/animation/tracks/BooleanKeyframeTrack.js
/**
*
* A Track of Boolean keyframe values.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.BooleanKeyframeTrack = function ( name, times, values ) {
THREE.KeyframeTrack.call( this, name, times, values );
};
THREE.BooleanKeyframeTrack.prototype =
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), {
constructor: THREE.BooleanKeyframeTrack,
ValueTypeName: 'bool',
ValueBufferType: Array,
DefaultInterpolation: THREE.InterpolateDiscrete,
InterpolantFactoryMethodLinear: undefined,
InterpolantFactoryMethodSmooth: undefined
// Note: Actually this track could have a optimized / compressed
// representation of a single value and a custom interpolant that
// computes "firstValue ^ isOdd( index )".
} );
// File:src/animation/tracks/ColorKeyframeTrack.js
/**
*
* A Track of keyframe values that represent color.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.ColorKeyframeTrack = function ( name, times, values, interpolation ) {
THREE.KeyframeTrack.call( this, name, times, values, interpolation );
};
THREE.ColorKeyframeTrack.prototype =
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), {
constructor: THREE.ColorKeyframeTrack,
ValueTypeName: 'color'
// ValueBufferType is inherited
// DefaultInterpolation is inherited
// Note: Very basic implementation and nothing special yet.
// However, this is the place for color space parameterization.
} );
// File:src/animation/tracks/NumberKeyframeTrack.js
/**
*
* A Track of numeric keyframe values.
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.NumberKeyframeTrack = function ( name, times, values, interpolation ) {
THREE.KeyframeTrack.call( this, name, times, values, interpolation );
};
THREE.NumberKeyframeTrack.prototype =
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), {
constructor: THREE.NumberKeyframeTrack,
ValueTypeName: 'number',
// ValueBufferType is inherited
// DefaultInterpolation is inherited
} );
// File:src/animation/tracks/QuaternionKeyframeTrack.js
/**
*
* A Track of quaternion keyframe values.
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.QuaternionKeyframeTrack = function ( name, times, values, interpolation ) {
THREE.KeyframeTrack.call( this, name, times, values, interpolation );
};
THREE.QuaternionKeyframeTrack.prototype =
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), {
constructor: THREE.QuaternionKeyframeTrack,
ValueTypeName: 'quaternion',
// ValueBufferType is inherited
DefaultInterpolation: THREE.InterpolateLinear,
InterpolantFactoryMethodLinear: function( result ) {
return new THREE.QuaternionLinearInterpolant(
this.times, this.values, this.getValueSize(), result );
},
InterpolantFactoryMethodSmooth: undefined // not yet implemented
} );
// File:src/animation/tracks/StringKeyframeTrack.js
/**
*
* A Track that interpolates Strings
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.StringKeyframeTrack = function ( name, times, values, interpolation ) {
THREE.KeyframeTrack.call( this, name, times, values, interpolation );
};
THREE.StringKeyframeTrack.prototype =
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), {
constructor: THREE.StringKeyframeTrack,
ValueTypeName: 'string',
ValueBufferType: Array,
DefaultInterpolation: THREE.InterpolateDiscrete,
InterpolantFactoryMethodLinear: undefined,
InterpolantFactoryMethodSmooth: undefined
} );
// File:src/animation/tracks/VectorKeyframeTrack.js
/**
*
* A Track of vectored keyframe values.
*
*
* @author Ben Houston / http://clara.io/
* @author David Sarno / http://lighthaus.us/
* @author tschw
*/
THREE.VectorKeyframeTrack = function ( name, times, values, interpolation ) {
THREE.KeyframeTrack.call( this, name, times, values, interpolation );
};
THREE.VectorKeyframeTrack.prototype =
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), {
constructor: THREE.VectorKeyframeTrack,
ValueTypeName: 'vector'
// ValueBufferType is inherited
// DefaultInterpolation is inherited
} );
// File:src/audio/Audio.js
/**
* @author mrdoob / http://mrdoob.com/
* @author Reece Aaron Lecrivain / http://reecenotes.com/
*/
THREE.Audio = function ( listener ) {
THREE.Object3D.call( this );
this.type = 'Audio';
this.context = listener.context;
this.source = this.context.createBufferSource();
this.source.onended = this.onEnded.bind( this );
this.gain = this.context.createGain();
this.gain.connect( listener.getInput() );
this.autoplay = false;
this.startTime = 0;
this.playbackRate = 1;
this.isPlaying = false;
this.hasPlaybackControl = true;
this.sourceType = 'empty';
this.filter = null;
};
THREE.Audio.prototype = Object.create( THREE.Object3D.prototype );
THREE.Audio.prototype.constructor = THREE.Audio;
THREE.Audio.prototype.getOutput = function () {
return this.gain;
};
THREE.Audio.prototype.setNodeSource = function ( audioNode ) {
this.hasPlaybackControl = false;
this.sourceType = 'audioNode';
this.source = audioNode;
this.connect();
return this;
};
THREE.Audio.prototype.setBuffer = function ( audioBuffer ) {
var scope = this;
scope.source.buffer = audioBuffer;
scope.sourceType = 'buffer';
if ( scope.autoplay ) scope.play();
return this;
};
THREE.Audio.prototype.play = function () {
if ( this.isPlaying === true ) {
console.warn( 'THREE.Audio: Audio is already playing.' );
return;
}
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
var source = this.context.createBufferSource();
source.buffer = this.source.buffer;
source.loop = this.source.loop;
source.onended = this.source.onended;
source.start( 0, this.startTime );
source.playbackRate.value = this.playbackRate;
this.isPlaying = true;
this.source = source;
this.connect();
};
THREE.Audio.prototype.pause = function () {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this.source.stop();
this.startTime = this.context.currentTime;
};
THREE.Audio.prototype.stop = function () {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this.source.stop();
this.startTime = 0;
};
THREE.Audio.prototype.connect = function () {
if ( this.filter !== null ) {
this.source.connect( this.filter );
this.filter.connect( this.getOutput() );
} else {
this.source.connect( this.getOutput() );
}
};
THREE.Audio.prototype.disconnect = function () {
if ( this.filter !== null ) {
this.source.disconnect( this.filter );
this.filter.disconnect( this.getOutput() );
} else {
this.source.disconnect( this.getOutput() );
}
};
THREE.Audio.prototype.getFilter = function () {
return this.filter;
};
THREE.Audio.prototype.setFilter = function ( value ) {
if ( value === undefined ) value = null;
if ( this.isPlaying === true ) {
this.disconnect();
this.filter = value;
this.connect();
} else {
this.filter = value;
}
};
THREE.Audio.prototype.setPlaybackRate = function ( value ) {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this.playbackRate = value;
if ( this.isPlaying === true ) {
this.source.playbackRate.value = this.playbackRate;
}
};
THREE.Audio.prototype.getPlaybackRate = function () {
return this.playbackRate;
};
THREE.Audio.prototype.onEnded = function () {
this.isPlaying = false;
};
THREE.Audio.prototype.setLoop = function ( value ) {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return;
}
this.source.loop = value;
};
THREE.Audio.prototype.getLoop = function () {
if ( this.hasPlaybackControl === false ) {
console.warn( 'THREE.Audio: this Audio has no playback control.' );
return false;
}
return this.source.loop;
};
THREE.Audio.prototype.setVolume = function ( value ) {
this.gain.gain.value = value;
};
THREE.Audio.prototype.getVolume = function () {
return this.gain.gain.value;
};
// File:src/audio/AudioAnalyser.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.AudioAnalyser = function ( audio, fftSize ) {
this.analyser = audio.context.createAnalyser();
this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048;
this.data = new Uint8Array( this.analyser.frequencyBinCount );
audio.getOutput().connect( this.analyser );
};
THREE.AudioAnalyser.prototype = {
constructor: THREE.AudioAnalyser,
getData: function () {
this.analyser.getByteFrequencyData( this.data );
return this.data;
}
};
// File:src/audio/AudioContext.js
/**
* @author mrdoob / http://mrdoob.com/
*/
Object.defineProperty( THREE, 'AudioContext', {
get: ( function () {
var context;
return function () {
if ( context === undefined ) {
context = new ( window.AudioContext || window.webkitAudioContext )();
}
return context;
};
} )()
} );
// File:src/audio/PositionalAudio.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.PositionalAudio = function ( listener ) {
THREE.Audio.call( this, listener );
this.panner = this.context.createPanner();
this.panner.connect( this.gain );
};
THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype );
THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio;
THREE.PositionalAudio.prototype.getOutput = function () {
return this.panner;
};
THREE.PositionalAudio.prototype.setRefDistance = function ( value ) {
this.panner.refDistance = value;
};
THREE.PositionalAudio.prototype.getRefDistance = function () {
return this.panner.refDistance;
};
THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) {
this.panner.rolloffFactor = value;
};
THREE.PositionalAudio.prototype.getRolloffFactor = function () {
return this.panner.rolloffFactor;
};
THREE.PositionalAudio.prototype.setDistanceModel = function ( value ) {
this.panner.distanceModel = value;
};
THREE.PositionalAudio.prototype.getDistanceModel = function () {
return this.panner.distanceModel;
};
THREE.PositionalAudio.prototype.setMaxDistance = function ( value ) {
this.panner.maxDistance = value;
};
THREE.PositionalAudio.prototype.getMaxDistance = function () {
return this.panner.maxDistance;
};
THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () {
var position = new THREE.Vector3();
return function updateMatrixWorld( force ) {
THREE.Object3D.prototype.updateMatrixWorld.call( this, force );
position.setFromMatrixPosition( this.matrixWorld );
this.panner.setPosition( position.x, position.y, position.z );
};
} )();
// File:src/audio/AudioListener.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.AudioListener = function () {
THREE.Object3D.call( this );
this.type = 'AudioListener';
this.context = THREE.AudioContext;
this.gain = this.context.createGain();
this.gain.connect( this.context.destination );
this.filter = null;
};
THREE.AudioListener.prototype = Object.create( THREE.Object3D.prototype );
THREE.AudioListener.prototype.constructor = THREE.AudioListener;
THREE.AudioListener.prototype.getInput = function () {
return this.gain;
};
THREE.AudioListener.prototype.removeFilter = function ( ) {
if ( this.filter !== null ) {
this.gain.disconnect( this.filter );
this.filter.disconnect( this.context.destination );
this.gain.connect( this.context.destination );
this.filter = null;
}
};
THREE.AudioListener.prototype.setFilter = function ( value ) {
if ( this.filter !== null ) {
this.gain.disconnect( this.filter );
this.filter.disconnect( this.context.destination );
} else {
this.gain.disconnect( this.context.destination );
}
this.filter = value;
this.gain.connect( this.filter );
this.filter.connect( this.context.destination );
};
THREE.AudioListener.prototype.getFilter = function () {
return this.filter;
};
THREE.AudioListener.prototype.setMasterVolume = function ( value ) {
this.gain.gain.value = value;
};
THREE.AudioListener.prototype.getMasterVolume = function () {
return this.gain.gain.value;
};
THREE.AudioListener.prototype.updateMatrixWorld = ( function () {
var position = new THREE.Vector3();
var quaternion = new THREE.Quaternion();
var scale = new THREE.Vector3();
var orientation = new THREE.Vector3();
return function updateMatrixWorld( force ) {
THREE.Object3D.prototype.updateMatrixWorld.call( this, force );
var listener = this.context.listener;
var up = this.up;
this.matrixWorld.decompose( position, quaternion, scale );
orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion );
listener.setPosition( position.x, position.y, position.z );
listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z );
};
} )();
// File:src/cameras/Camera.js
/**
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
* @author WestLangley / http://github.com/WestLangley
*/
THREE.Camera = function () {
THREE.Object3D.call( this );
this.type = 'Camera';
this.matrixWorldInverse = new THREE.Matrix4();
this.projectionMatrix = new THREE.Matrix4();
};
THREE.Camera.prototype = Object.create( THREE.Object3D.prototype );
THREE.Camera.prototype.constructor = THREE.Camera;
THREE.Camera.prototype.getWorldDirection = function () {
var quaternion = new THREE.Quaternion();
return function ( optionalTarget ) {
var result = optionalTarget || new THREE.Vector3();
this.getWorldQuaternion( quaternion );
return result.set( 0, 0, - 1 ).applyQuaternion( quaternion );
};
}();
THREE.Camera.prototype.lookAt = function () {
// This routine does not support cameras with rotated and/or translated parent(s)
var m1 = new THREE.Matrix4();
return function ( vector ) {
m1.lookAt( this.position, vector, this.up );
this.quaternion.setFromRotationMatrix( m1 );
};
}();
THREE.Camera.prototype.clone = function () {
return new this.constructor().copy( this );
};
THREE.Camera.prototype.copy = function ( source ) {
THREE.Object3D.prototype.copy.call( this, source );
this.matrixWorldInverse.copy( source.matrixWorldInverse );
this.projectionMatrix.copy( source.projectionMatrix );
return this;
};
// File:src/cameras/CubeCamera.js
/**
* Camera for rendering cube maps
* - renders scene into axis-aligned cube
*
* @author alteredq / http://alteredqualia.com/
*/
THREE.CubeCamera = function ( near, far, cubeResolution ) {
THREE.Object3D.call( this );
this.type = 'CubeCamera';
var fov = 90, aspect = 1;
var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far );
cameraPX.up.set( 0, - 1, 0 );
cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) );
this.add( cameraPX );
var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far );
cameraNX.up.set( 0, - 1, 0 );
cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) );
this.add( cameraNX );
var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far );
cameraPY.up.set( 0, 0, 1 );
cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) );
this.add( cameraPY );
var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far );
cameraNY.up.set( 0, 0, - 1 );
cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) );
this.add( cameraNY );
var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far );
cameraPZ.up.set( 0, - 1, 0 );
cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) );
this.add( cameraPZ );
var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far );
cameraNZ.up.set( 0, - 1, 0 );
cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) );
this.add( cameraNZ );
var options = { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter };
this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, options );
this.updateCubeMap = function ( renderer, scene ) {
if ( this.parent === null ) this.updateMatrixWorld();
var renderTarget = this.renderTarget;
var generateMipmaps = renderTarget.texture.generateMipmaps;
renderTarget.texture.generateMipmaps = false;
renderTarget.activeCubeFace = 0;
renderer.render( scene, cameraPX, renderTarget );
renderTarget.activeCubeFace = 1;
renderer.render( scene, cameraNX, renderTarget );
renderTarget.activeCubeFace = 2;
renderer.render( scene, cameraPY, renderTarget );
renderTarget.activeCubeFace = 3;
renderer.render( scene, cameraNY, renderTarget );
renderTarget.activeCubeFace = 4;
renderer.render( scene, cameraPZ, renderTarget );
renderTarget.texture.generateMipmaps = generateMipmaps;
renderTarget.activeCubeFace = 5;
renderer.render( scene, cameraNZ, renderTarget );
renderer.setRenderTarget( null );
};
};
THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype );
THREE.CubeCamera.prototype.constructor = THREE.CubeCamera;
// File:src/cameras/OrthographicCamera.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
THREE.Camera.call( this );
this.type = 'OrthographicCamera';
this.zoom = 1;
this.left = left;
this.right = right;
this.top = top;
this.bottom = bottom;
this.near = ( near !== undefined ) ? near : 0.1;
this.far = ( far !== undefined ) ? far : 2000;
this.updateProjectionMatrix();
};
THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype );
THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera;
THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () {
var dx = ( this.right - this.left ) / ( 2 * this.zoom );
var dy = ( this.top - this.bottom ) / ( 2 * this.zoom );
var cx = ( this.right + this.left ) / 2;
var cy = ( this.top + this.bottom ) / 2;
this.projectionMatrix.makeOrthographic( cx - dx, cx + dx, cy + dy, cy - dy, this.near, this.far );
};
THREE.OrthographicCamera.prototype.copy = function ( source ) {
THREE.Camera.prototype.copy.call( this, source );
this.left = source.left;
this.right = source.right;
this.top = source.top;
this.bottom = source.bottom;
this.near = source.near;
this.far = source.far;
this.zoom = source.zoom;
return this;
};
THREE.OrthographicCamera.prototype.toJSON = function ( meta ) {
var data = THREE.Object3D.prototype.toJSON.call( this, meta );
data.object.zoom = this.zoom;
data.object.left = this.left;
data.object.right = this.right;
data.object.top = this.top;
data.object.bottom = this.bottom;
data.object.near = this.near;
data.object.far = this.far;
return data;
};
// File:src/cameras/PerspectiveCamera.js
/**
* @author mrdoob / http://mrdoob.com/
* @author greggman / http://games.greggman.com/
* @author zz85 / http://www.lab4games.net/zz85/blog
* @author tschw
*/
THREE.PerspectiveCamera = function( fov, aspect, near, far ) {
THREE.Camera.call( this );
this.type = 'PerspectiveCamera';
this.fov = fov !== undefined ? fov : 50;
this.zoom = 1;
this.near = near !== undefined ? near : 0.1;
this.far = far !== undefined ? far : 2000;
this.focus = 10;
this.aspect = aspect !== undefined ? aspect : 1;
this.view = null;
this.filmGauge = 35; // width of the film (default in millimeters)
this.filmOffset = 0; // horizontal film offset (same unit as gauge)
this.updateProjectionMatrix();
};
THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype );
THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera;
/**
* Sets the FOV by focal length (DEPRECATED).
*
* Optionally also sets .filmGauge, otherwise uses it. See .setFocalLength.
*/
THREE.PerspectiveCamera.prototype.setLens = function( focalLength, filmGauge ) {
console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " +
"Use .setFocalLength and .filmGauge for a photographic setup." );
if ( filmGauge !== undefined ) this.filmGauge = filmGauge;
this.setFocalLength( focalLength );
};
/**
* Sets the FOV by focal length in respect to the current .filmGauge.
*
* The default film gauge is 35, so that the focal length can be specified for
* a 35mm (full frame) camera.
*
* Values for focal length and film gauge must have the same unit.
*/
THREE.PerspectiveCamera.prototype.setFocalLength = function( focalLength ) {
// see http://www.bobatkins.com/photography/technical/field_of_view.html
var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength;
this.fov = THREE.Math.RAD2DEG * 2 * Math.atan( vExtentSlope );
this.updateProjectionMatrix();
};
/**
* Calculates the focal length from the current .fov and .filmGauge.
*/
THREE.PerspectiveCamera.prototype.getFocalLength = function() {
var vExtentSlope = Math.tan( THREE.Math.DEG2RAD * 0.5 * this.fov );
return 0.5 * this.getFilmHeight() / vExtentSlope;
};
THREE.PerspectiveCamera.prototype.getEffectiveFOV = function() {
return THREE.Math.RAD2DEG * 2 * Math.atan(
Math.tan( THREE.Math.DEG2RAD * 0.5 * this.fov ) / this.zoom );
};
THREE.PerspectiveCamera.prototype.getFilmWidth = function() {
// film not completely covered in portrait format (aspect < 1)
return this.filmGauge * Math.min( this.aspect, 1 );
};
THREE.PerspectiveCamera.prototype.getFilmHeight = function() {
// film not completely covered in landscape format (aspect > 1)
return this.filmGauge / Math.max( this.aspect, 1 );
};
/**
* Sets an offset in a larger frustum. This is useful for multi-window or
* multi-monitor/multi-machine setups.
*
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and
* the monitors are in grid like this
*
* +---+---+---+
* | A | B | C |
* +---+---+---+
* | D | E | F |
* +---+---+---+
*
* then for each monitor you would call it like this
*
* var w = 1920;
* var h = 1080;
* var fullWidth = w * 3;
* var fullHeight = h * 2;
*
* --A--
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
* --B--
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
* --C--
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
* --D--
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
* --E--
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
* --F--
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
*
* Note there is no reason monitors have to be the same size or in a grid.
*/
THREE.PerspectiveCamera.prototype.setViewOffset = function( fullWidth, fullHeight, x, y, width, height ) {
this.aspect = fullWidth / fullHeight;
this.view = {
fullWidth: fullWidth,
fullHeight: fullHeight,
offsetX: x,
offsetY: y,
width: width,
height: height
};
this.updateProjectionMatrix();
};
THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() {
var near = this.near,
top = near * Math.tan(
THREE.Math.DEG2RAD * 0.5 * this.fov ) / this.zoom,
height = 2 * top,
width = this.aspect * height,
left = - 0.5 * width,
view = this.view;
if ( view !== null ) {
var fullWidth = view.fullWidth,
fullHeight = view.fullHeight;
left += view.offsetX * width / fullWidth;
top -= view.offsetY * height / fullHeight;
width *= view.width / fullWidth;
height *= view.height / fullHeight;
}
var skew = this.filmOffset;
if ( skew !== 0 ) left += near * skew / this.getFilmWidth();
this.projectionMatrix.makeFrustum(
left, left + width, top - height, top, near, this.far );
};
THREE.PerspectiveCamera.prototype.copy = function( source ) {
THREE.Camera.prototype.copy.call( this, source );
this.fov = source.fov;
this.zoom = source.zoom;
this.near = source.near;
this.far = source.far;
this.focus = source.focus;
this.aspect = source.aspect;
this.view = source.view === null ? null : Object.assign( {}, source.view );
this.filmGauge = source.filmGauge;
this.filmOffset = source.filmOffset;
return this;
};
THREE.PerspectiveCamera.prototype.toJSON = function( meta ) {
var data = THREE.Object3D.prototype.toJSON.call( this, meta );
data.object.fov = this.fov;
data.object.zoom = this.zoom;
data.object.near = this.near;
data.object.far = this.far;
data.object.focus = this.focus;
data.object.aspect = this.aspect;
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view );
data.object.filmGauge = this.filmGauge;
data.object.filmOffset = this.filmOffset;
return data;
};
// File:src/cameras/StereoCamera.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.StereoCamera = function () {
this.type = 'StereoCamera';
this.aspect = 1;
this.cameraL = new THREE.PerspectiveCamera();
this.cameraL.layers.enable( 1 );
this.cameraL.matrixAutoUpdate = false;
this.cameraR = new THREE.PerspectiveCamera();
this.cameraR.layers.enable( 2 );
this.cameraR.matrixAutoUpdate = false;
};
THREE.StereoCamera.prototype = {
constructor: THREE.StereoCamera,
update: ( function () {
var focus, fov, aspect, near, far;
var eyeRight = new THREE.Matrix4();
var eyeLeft = new THREE.Matrix4();
return function update ( camera ) {
var needsUpdate = focus !== camera.focus || fov !== camera.fov ||
aspect !== camera.aspect * this.aspect || near !== camera.near ||
far !== camera.far;
if ( needsUpdate ) {
focus = camera.focus;
fov = camera.fov;
aspect = camera.aspect * this.aspect;
near = camera.near;
far = camera.far;
// Off-axis stereoscopic effect based on
// http://paulbourke.net/stereographics/stereorender/
var projectionMatrix = camera.projectionMatrix.clone();
var eyeSep = 0.064 / 2;
var eyeSepOnProjection = eyeSep * near / focus;
var ymax = near * Math.tan( THREE.Math.DEG2RAD * fov * 0.5 );
var xmin, xmax;
// translate xOffset
eyeLeft.elements[ 12 ] = - eyeSep;
eyeRight.elements[ 12 ] = eyeSep;
// for left eye
xmin = - ymax * aspect + eyeSepOnProjection;
xmax = ymax * aspect + eyeSepOnProjection;
projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
this.cameraL.projectionMatrix.copy( projectionMatrix );
// for right eye
xmin = - ymax * aspect - eyeSepOnProjection;
xmax = ymax * aspect - eyeSepOnProjection;
projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin );
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin );
this.cameraR.projectionMatrix.copy( projectionMatrix );
}
this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft );
this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight );
};
} )()
};
// File:src/lights/Light.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Light = function ( color, intensity ) {
THREE.Object3D.call( this );
this.type = 'Light';
this.color = new THREE.Color( color );
this.intensity = intensity !== undefined ? intensity : 1;
this.receiveShadow = undefined;
};
THREE.Light.prototype = Object.create( THREE.Object3D.prototype );
THREE.Light.prototype.constructor = THREE.Light;
THREE.Light.prototype.copy = function ( source ) {
THREE.Object3D.prototype.copy.call( this, source );
this.color.copy( source.color );
this.intensity = source.intensity;
return this;
};
THREE.Light.prototype.toJSON = function ( meta ) {
var data = THREE.Object3D.prototype.toJSON.call( this, meta );
data.object.color = this.color.getHex();
data.object.intensity = this.intensity;
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex();
if ( this.distance !== undefined ) data.object.distance = this.distance;
if ( this.angle !== undefined ) data.object.angle = this.angle;
if ( this.decay !== undefined ) data.object.decay = this.decay;
if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra;
return data;
};
// File:src/lights/LightShadow.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.LightShadow = function ( camera ) {
this.camera = camera;
this.bias = 0;
this.radius = 1;
this.mapSize = new THREE.Vector2( 512, 512 );
this.map = null;
this.matrix = new THREE.Matrix4();
};
THREE.LightShadow.prototype = {
constructor: THREE.LightShadow,
copy: function ( source ) {
this.camera = source.camera.clone();
this.bias = source.bias;
this.radius = source.radius;
this.mapSize.copy( source.mapSize );
return this;
},
clone: function () {
return new this.constructor().copy( this );
}
};
// File:src/lights/AmbientLight.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.AmbientLight = function ( color, intensity ) {
THREE.Light.call( this, color, intensity );
this.type = 'AmbientLight';
this.castShadow = undefined;
};
THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype );
THREE.AmbientLight.prototype.constructor = THREE.AmbientLight;
// File:src/lights/DirectionalLight.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.DirectionalLight = function ( color, intensity ) {
THREE.Light.call( this, color, intensity );
this.type = 'DirectionalLight';
this.position.set( 0, 1, 0 );
this.updateMatrix();
this.target = new THREE.Object3D();
this.shadow = new THREE.DirectionalLightShadow();
};
THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype );
THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;
THREE.DirectionalLight.prototype.copy = function ( source ) {
THREE.Light.prototype.copy.call( this, source );
this.target = source.target.clone();
this.shadow = source.shadow.clone();
return this;
};
// File:src/lights/DirectionalLightShadow.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.DirectionalLightShadow = function ( light ) {
THREE.LightShadow.call( this, new THREE.OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) );
};
THREE.DirectionalLightShadow.prototype = Object.create( THREE.LightShadow.prototype );
THREE.DirectionalLightShadow.prototype.constructor = THREE.DirectionalLightShadow;
// File:src/lights/HemisphereLight.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) {
THREE.Light.call( this, skyColor, intensity );
this.type = 'HemisphereLight';
this.castShadow = undefined;
this.position.set( 0, 1, 0 );
this.updateMatrix();
this.groundColor = new THREE.Color( groundColor );
};
THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype );
THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight;
THREE.HemisphereLight.prototype.copy = function ( source ) {
THREE.Light.prototype.copy.call( this, source );
this.groundColor.copy( source.groundColor );
return this;
};
// File:src/lights/PointLight.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.PointLight = function ( color, intensity, distance, decay ) {
THREE.Light.call( this, color, intensity );
this.type = 'PointLight';
this.distance = ( distance !== undefined ) ? distance : 0;
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 90, 1, 0.5, 500 ) );
};
THREE.PointLight.prototype = Object.create( THREE.Light.prototype );
THREE.PointLight.prototype.constructor = THREE.PointLight;
Object.defineProperty( THREE.PointLight.prototype, "power", {
get: function () {
// intensity = power per solid angle.
// ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
return this.intensity * 4 * Math.PI;
},
set: function ( power ) {
// intensity = power per solid angle.
// ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
this.intensity = power / ( 4 * Math.PI );
}
} );
THREE.PointLight.prototype.copy = function ( source ) {
THREE.Light.prototype.copy.call( this, source );
this.distance = source.distance;
this.decay = source.decay;
this.shadow = source.shadow.clone();
return this;
};
// File:src/lights/SpotLight.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.SpotLight = function ( color, intensity, distance, angle, penumbra, decay ) {
THREE.Light.call( this, color, intensity );
this.type = 'SpotLight';
this.position.set( 0, 1, 0 );
this.updateMatrix();
this.target = new THREE.Object3D();
this.distance = ( distance !== undefined ) ? distance : 0;
this.angle = ( angle !== undefined ) ? angle : Math.PI / 3;
this.penumbra = ( penumbra !== undefined ) ? penumbra : 0;
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2.
this.shadow = new THREE.SpotLightShadow();
};
THREE.SpotLight.prototype = Object.create( THREE.Light.prototype );
THREE.SpotLight.prototype.constructor = THREE.SpotLight;
Object.defineProperty( THREE.SpotLight.prototype, "power", {
get: function () {
// intensity = power per solid angle.
// ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
return this.intensity * Math.PI;
},
set: function ( power ) {
// intensity = power per solid angle.
// ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf
this.intensity = power / Math.PI;
}
} );
THREE.SpotLight.prototype.copy = function ( source ) {
THREE.Light.prototype.copy.call( this, source );
this.distance = source.distance;
this.angle = source.angle;
this.penumbra = source.penumbra;
this.decay = source.decay;
this.target = source.target.clone();
this.shadow = source.shadow.clone();
return this;
};
// File:src/lights/SpotLightShadow.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.SpotLightShadow = function () {
THREE.LightShadow.call( this, new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) );
};
THREE.SpotLightShadow.prototype = Object.create( THREE.LightShadow.prototype );
THREE.SpotLightShadow.prototype.constructor = THREE.SpotLightShadow;
THREE.SpotLightShadow.prototype.update = function ( light ) {
var fov = THREE.Math.RAD2DEG * 2 * light.angle;
var aspect = this.mapSize.width / this.mapSize.height;
var far = light.distance || 500;
var camera = this.camera;
if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) {
camera.fov = fov;
camera.aspect = aspect;
camera.far = far;
camera.updateProjectionMatrix();
}
};
// File:src/loaders/AudioLoader.js
/**
* @author Reece Aaron Lecrivain / http://reecenotes.com/
*/
THREE.AudioLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.AudioLoader.prototype = {
constructor: THREE.AudioLoader,
load: function ( url, onLoad, onProgress, onError ) {
var loader = new THREE.XHRLoader( this.manager );
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
var context = THREE.AudioContext;
context.decodeAudioData( buffer, function ( audioBuffer ) {
onLoad( audioBuffer );
} );
}, onProgress, onError );
}
};
// File:src/loaders/Cache.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Cache = {
enabled: false,
files: {},
add: function ( key, file ) {
if ( this.enabled === false ) return;
// console.log( 'THREE.Cache', 'Adding key:', key );
this.files[ key ] = file;
},
get: function ( key ) {
if ( this.enabled === false ) return;
// console.log( 'THREE.Cache', 'Checking key:', key );
return this.files[ key ];
},
remove: function ( key ) {
delete this.files[ key ];
},
clear: function () {
this.files = {};
}
};
// File:src/loaders/Loader.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.Loader = function () {
this.onLoadStart = function () {};
this.onLoadProgress = function () {};
this.onLoadComplete = function () {};
};
THREE.Loader.prototype = {
constructor: THREE.Loader,
crossOrigin: undefined,
extractUrlBase: function ( url ) {
var parts = url.split( '/' );
if ( parts.length === 1 ) return './';
parts.pop();
return parts.join( '/' ) + '/';
},
initMaterials: function ( materials, texturePath, crossOrigin ) {
var array = [];
for ( var i = 0; i < materials.length; ++ i ) {
array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin );
}
return array;
},
createMaterial: ( function () {
var color, textureLoader, materialLoader;
return function ( m, texturePath, crossOrigin ) {
if ( color === undefined ) color = new THREE.Color();
if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader();
if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader();
// convert from old material format
var textures = {};
function loadTexture( path, repeat, offset, wrap, anisotropy ) {
var fullPath = texturePath + path;
var loader = THREE.Loader.Handlers.get( fullPath );
var texture;
if ( loader !== null ) {
texture = loader.load( fullPath );
} else {
textureLoader.setCrossOrigin( crossOrigin );
texture = textureLoader.load( fullPath );
}
if ( repeat !== undefined ) {
texture.repeat.fromArray( repeat );
if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping;
if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping;
}
if ( offset !== undefined ) {
texture.offset.fromArray( offset );
}
if ( wrap !== undefined ) {
if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping;
if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping;
if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping;
if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping;
}
if ( anisotropy !== undefined ) {
texture.anisotropy = anisotropy;
}
var uuid = THREE.Math.generateUUID();
textures[ uuid ] = texture;
return uuid;
}
//
var json = {
uuid: THREE.Math.generateUUID(),
type: 'MeshLambertMaterial'
};
for ( var name in m ) {
var value = m[ name ];
switch ( name ) {
case 'DbgColor':
case 'DbgIndex':
case 'opticalDensity':
case 'illumination':
break;
case 'DbgName':
json.name = value;
break;
case 'blending':
json.blending = THREE[ value ];
break;
case 'colorAmbient':
case 'mapAmbient':
console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' );
break;
case 'colorDiffuse':
json.color = color.fromArray( value ).getHex();
break;
case 'colorSpecular':
json.specular = color.fromArray( value ).getHex();
break;
case 'colorEmissive':
json.emissive = color.fromArray( value ).getHex();
break;
case 'specularCoef':
json.shininess = value;
break;
case 'shading':
if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial';
if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial';
break;
case 'mapDiffuse':
json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy );
break;
case 'mapDiffuseRepeat':
case 'mapDiffuseOffset':
case 'mapDiffuseWrap':
case 'mapDiffuseAnisotropy':
break;
case 'mapLight':
json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy );
break;
case 'mapLightRepeat':
case 'mapLightOffset':
case 'mapLightWrap':
case 'mapLightAnisotropy':
break;
case 'mapAO':
json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy );
break;
case 'mapAORepeat':
case 'mapAOOffset':
case 'mapAOWrap':
case 'mapAOAnisotropy':
break;
case 'mapBump':
json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy );
break;
case 'mapBumpScale':
json.bumpScale = value;
break;
case 'mapBumpRepeat':
case 'mapBumpOffset':
case 'mapBumpWrap':
case 'mapBumpAnisotropy':
break;
case 'mapNormal':
json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy );
break;
case 'mapNormalFactor':
json.normalScale = [ value, value ];
break;
case 'mapNormalRepeat':
case 'mapNormalOffset':
case 'mapNormalWrap':
case 'mapNormalAnisotropy':
break;
case 'mapSpecular':
json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy );
break;
case 'mapSpecularRepeat':
case 'mapSpecularOffset':
case 'mapSpecularWrap':
case 'mapSpecularAnisotropy':
break;
case 'mapAlpha':
json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy );
break;
case 'mapAlphaRepeat':
case 'mapAlphaOffset':
case 'mapAlphaWrap':
case 'mapAlphaAnisotropy':
break;
case 'flipSided':
json.side = THREE.BackSide;
break;
case 'doubleSided':
json.side = THREE.DoubleSide;
break;
case 'transparency':
console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' );
json.opacity = value;
break;
case 'depthTest':
case 'depthWrite':
case 'colorWrite':
case 'opacity':
case 'reflectivity':
case 'transparent':
case 'visible':
case 'wireframe':
json[ name ] = value;
break;
case 'vertexColors':
if ( value === true ) json.vertexColors = THREE.VertexColors;
if ( value === 'face' ) json.vertexColors = THREE.FaceColors;
break;
default:
console.error( 'THREE.Loader.createMaterial: Unsupported', name, value );
break;
}
}
if ( json.type === 'MeshBasicMaterial' ) delete json.emissive;
if ( json.type !== 'MeshPhongMaterial' ) delete json.specular;
if ( json.opacity < 1 ) json.transparent = true;
materialLoader.setTextures( textures );
return materialLoader.parse( json );
};
} )()
};
THREE.Loader.Handlers = {
handlers: [],
add: function ( regex, loader ) {
this.handlers.push( regex, loader );
},
get: function ( file ) {
var handlers = this.handlers;
for ( var i = 0, l = handlers.length; i < l; i += 2 ) {
var regex = handlers[ i ];
var loader = handlers[ i + 1 ];
if ( regex.test( file ) ) {
return loader;
}
}
return null;
}
};
// File:src/loaders/XHRLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.XHRLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.XHRLoader.prototype = {
constructor: THREE.XHRLoader,
load: function ( url, onLoad, onProgress, onError ) {
if ( this.path !== undefined ) url = this.path + url;
var scope = this;
var cached = THREE.Cache.get( url );
if ( cached !== undefined ) {
if ( onLoad ) {
setTimeout( function () {
onLoad( cached );
}, 0 );
}
return cached;
}
var request = new XMLHttpRequest();
request.overrideMimeType( 'text/plain' );
request.open( 'GET', url, true );
request.addEventListener( 'load', function ( event ) {
var response = event.target.response;
THREE.Cache.add( url, response );
if ( this.status === 200 ) {
if ( onLoad ) onLoad( response );
scope.manager.itemEnd( url );
} else if ( this.status === 0 ) {
// Some browsers return HTTP Status 0 when using non-http protocol
// e.g. 'file://' or 'data://'. Handle as success.
console.warn( 'THREE.XHRLoader: HTTP Status 0 received.' );
if ( onLoad ) onLoad( response );
scope.manager.itemEnd( url );
} else {
if ( onError ) onError( event );
scope.manager.itemError( url );
}
}, false );
if ( onProgress !== undefined ) {
request.addEventListener( 'progress', function ( event ) {
onProgress( event );
}, false );
}
request.addEventListener( 'error', function ( event ) {
if ( onError ) onError( event );
scope.manager.itemError( url );
}, false );
if ( this.responseType !== undefined ) request.responseType = this.responseType;
if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials;
request.send( null );
scope.manager.itemStart( url );
return request;
},
setPath: function ( value ) {
this.path = value;
},
setResponseType: function ( value ) {
this.responseType = value;
},
setWithCredentials: function ( value ) {
this.withCredentials = value;
}
};
// File:src/loaders/FontLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.FontLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.FontLoader.prototype = {
constructor: THREE.FontLoader,
load: function ( url, onLoad, onProgress, onError ) {
var loader = new THREE.XHRLoader( this.manager );
loader.load( url, function ( text ) {
onLoad( new THREE.Font( JSON.parse( text.substring( 65, text.length - 2 ) ) ) );
}, onProgress, onError );
}
};
// File:src/loaders/ImageLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.ImageLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.ImageLoader.prototype = {
constructor: THREE.ImageLoader,
load: function ( url, onLoad, onProgress, onError ) {
if ( this.path !== undefined ) url = this.path + url;
var scope = this;
var cached = THREE.Cache.get( url );
if ( cached !== undefined ) {
scope.manager.itemStart( url );
if ( onLoad ) {
setTimeout( function () {
onLoad( cached );
scope.manager.itemEnd( url );
}, 0 );
} else {
scope.manager.itemEnd( url );
}
return cached;
}
var image = document.createElement( 'img' );
image.addEventListener( 'load', function ( event ) {
THREE.Cache.add( url, this );
if ( onLoad ) onLoad( this );
scope.manager.itemEnd( url );
}, false );
if ( onProgress !== undefined ) {
image.addEventListener( 'progress', function ( event ) {
onProgress( event );
}, false );
}
image.addEventListener( 'error', function ( event ) {
if ( onError ) onError( event );
scope.manager.itemError( url );
}, false );
if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin;
scope.manager.itemStart( url );
image.src = url;
return image;
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setPath: function ( value ) {
this.path = value;
}
};
// File:src/loaders/JSONLoader.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.JSONLoader = function ( manager ) {
if ( typeof manager === 'boolean' ) {
console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' );
manager = undefined;
}
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.withCredentials = false;
};
THREE.JSONLoader.prototype = {
constructor: THREE.JSONLoader,
// Deprecated
get statusDomElement () {
if ( this._statusDomElement === undefined ) {
this._statusDomElement = document.createElement( 'div' );
}
console.warn( 'THREE.JSONLoader: .statusDomElement has been removed.' );
return this._statusDomElement;
},
load: function( url, onLoad, onProgress, onError ) {
var scope = this;
var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : THREE.Loader.prototype.extractUrlBase( url );
var loader = new THREE.XHRLoader( this.manager );
loader.setWithCredentials( this.withCredentials );
loader.load( url, function ( text ) {
var json = JSON.parse( text );
var metadata = json.metadata;
if ( metadata !== undefined ) {
var type = metadata.type;
if ( type !== undefined ) {
if ( type.toLowerCase() === 'object' ) {
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' );
return;
}
if ( type.toLowerCase() === 'scene' ) {
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' );
return;
}
}
}
var object = scope.parse( json, texturePath );
onLoad( object.geometry, object.materials );
}, onProgress, onError );
},
setTexturePath: function ( value ) {
this.texturePath = value;
},
parse: function ( json, texturePath ) {
var geometry = new THREE.Geometry(),
scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0;
parseModel( scale );
parseSkin();
parseMorphing( scale );
parseAnimations();
geometry.computeFaceNormals();
geometry.computeBoundingSphere();
function parseModel( scale ) {
function isBitSet( value, position ) {
return value & ( 1 << position );
}
var i, j, fi,
offset, zLength,
colorIndex, normalIndex, uvIndex, materialIndex,
type,
isQuad,
hasMaterial,
hasFaceVertexUv,
hasFaceNormal, hasFaceVertexNormal,
hasFaceColor, hasFaceVertexColor,
vertex, face, faceA, faceB, hex, normal,
uvLayer, uv, u, v,
faces = json.faces,
vertices = json.vertices,
normals = json.normals,
colors = json.colors,
nUvLayers = 0;
if ( json.uvs !== undefined ) {
// disregard empty arrays
for ( i = 0; i < json.uvs.length; i ++ ) {
if ( json.uvs[ i ].length ) nUvLayers ++;
}
for ( i = 0; i < nUvLayers; i ++ ) {
geometry.faceVertexUvs[ i ] = [];
}
}
offset = 0;
zLength = vertices.length;
while ( offset < zLength ) {
vertex = new THREE.Vector3();
vertex.x = vertices[ offset ++ ] * scale;
vertex.y = vertices[ offset ++ ] * scale;
vertex.z = vertices[ offset ++ ] * scale;
geometry.vertices.push( vertex );
}
offset = 0;
zLength = faces.length;
while ( offset < zLength ) {
type = faces[ offset ++ ];
isQuad = isBitSet( type, 0 );
hasMaterial = isBitSet( type, 1 );
hasFaceVertexUv = isBitSet( type, 3 );
hasFaceNormal = isBitSet( type, 4 );
hasFaceVertexNormal = isBitSet( type, 5 );
hasFaceColor = isBitSet( type, 6 );
hasFaceVertexColor = isBitSet( type, 7 );
// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor);
if ( isQuad ) {
faceA = new THREE.Face3();
faceA.a = faces[ offset ];
faceA.b = faces[ offset + 1 ];
faceA.c = faces[ offset + 3 ];
faceB = new THREE.Face3();
faceB.a = faces[ offset + 1 ];
faceB.b = faces[ offset + 2 ];
faceB.c = faces[ offset + 3 ];
offset += 4;
if ( hasMaterial ) {
materialIndex = faces[ offset ++ ];
faceA.materialIndex = materialIndex;
faceB.materialIndex = materialIndex;
}
// to get face <=> uv index correspondence
fi = geometry.faces.length;
if ( hasFaceVertexUv ) {
for ( i = 0; i < nUvLayers; i ++ ) {
uvLayer = json.uvs[ i ];
geometry.faceVertexUvs[ i ][ fi ] = [];
geometry.faceVertexUvs[ i ][ fi + 1 ] = [];
for ( j = 0; j < 4; j ++ ) {
uvIndex = faces[ offset ++ ];
u = uvLayer[ uvIndex * 2 ];
v = uvLayer[ uvIndex * 2 + 1 ];
uv = new THREE.Vector2( u, v );
if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv );
if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv );
}
}
}
if ( hasFaceNormal ) {
normalIndex = faces[ offset ++ ] * 3;
faceA.normal.set(
normals[ normalIndex ++ ],
normals[ normalIndex ++ ],
normals[ normalIndex ]
);
faceB.normal.copy( faceA.normal );
}
if ( hasFaceVertexNormal ) {
for ( i = 0; i < 4; i ++ ) {
normalIndex = faces[ offset ++ ] * 3;
normal = new THREE.Vector3(
normals[ normalIndex ++ ],
normals[ normalIndex ++ ],
normals[ normalIndex ]
);
if ( i !== 2 ) faceA.vertexNormals.push( normal );
if ( i !== 0 ) faceB.vertexNormals.push( normal );
}
}
if ( hasFaceColor ) {
colorIndex = faces[ offset ++ ];
hex = colors[ colorIndex ];
faceA.color.setHex( hex );
faceB.color.setHex( hex );
}
if ( hasFaceVertexColor ) {
for ( i = 0; i < 4; i ++ ) {
colorIndex = faces[ offset ++ ];
hex = colors[ colorIndex ];
if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) );
if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) );
}
}
geometry.faces.push( faceA );
geometry.faces.push( faceB );
} else {
face = new THREE.Face3();
face.a = faces[ offset ++ ];
face.b = faces[ offset ++ ];
face.c = faces[ offset ++ ];
if ( hasMaterial ) {
materialIndex = faces[ offset ++ ];
face.materialIndex = materialIndex;
}
// to get face <=> uv index correspondence
fi = geometry.faces.length;
if ( hasFaceVertexUv ) {
for ( i = 0; i < nUvLayers; i ++ ) {
uvLayer = json.uvs[ i ];
geometry.faceVertexUvs[ i ][ fi ] = [];
for ( j = 0; j < 3; j ++ ) {
uvIndex = faces[ offset ++ ];
u = uvLayer[ uvIndex * 2 ];
v = uvLayer[ uvIndex * 2 + 1 ];
uv = new THREE.Vector2( u, v );
geometry.faceVertexUvs[ i ][ fi ].push( uv );
}
}
}
if ( hasFaceNormal ) {
normalIndex = faces[ offset ++ ] * 3;
face.normal.set(
normals[ normalIndex ++ ],
normals[ normalIndex ++ ],
normals[ normalIndex ]
);
}
if ( hasFaceVertexNormal ) {
for ( i = 0; i < 3; i ++ ) {
normalIndex = faces[ offset ++ ] * 3;
normal = new THREE.Vector3(
normals[ normalIndex ++ ],
normals[ normalIndex ++ ],
normals[ normalIndex ]
);
face.vertexNormals.push( normal );
}
}
if ( hasFaceColor ) {
colorIndex = faces[ offset ++ ];
face.color.setHex( colors[ colorIndex ] );
}
if ( hasFaceVertexColor ) {
for ( i = 0; i < 3; i ++ ) {
colorIndex = faces[ offset ++ ];
face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) );
}
}
geometry.faces.push( face );
}
}
};
function parseSkin() {
var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2;
if ( json.skinWeights ) {
for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) {
var x = json.skinWeights[ i ];
var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0;
var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0;
var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0;
geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) );
}
}
if ( json.skinIndices ) {
for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) {
var a = json.skinIndices[ i ];
var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0;
var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0;
var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0;
geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) );
}
}
geometry.bones = json.bones;
if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) {
console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' +
geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' );
}
};
function parseMorphing( scale ) {
if ( json.morphTargets !== undefined ) {
for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) {
geometry.morphTargets[ i ] = {};
geometry.morphTargets[ i ].name = json.morphTargets[ i ].name;
geometry.morphTargets[ i ].vertices = [];
var dstVertices = geometry.morphTargets[ i ].vertices;
var srcVertices = json.morphTargets[ i ].vertices;
for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) {
var vertex = new THREE.Vector3();
vertex.x = srcVertices[ v ] * scale;
vertex.y = srcVertices[ v + 1 ] * scale;
vertex.z = srcVertices[ v + 2 ] * scale;
dstVertices.push( vertex );
}
}
}
if ( json.morphColors !== undefined && json.morphColors.length > 0 ) {
console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' );
var faces = geometry.faces;
var morphColors = json.morphColors[ 0 ].colors;
for ( var i = 0, l = faces.length; i < l; i ++ ) {
faces[ i ].color.fromArray( morphColors, i * 3 );
}
}
}
function parseAnimations() {
var outputAnimations = [];
// parse old style Bone/Hierarchy animations
var animations = [];
if ( json.animation !== undefined ) {
animations.push( json.animation );
}
if ( json.animations !== undefined ) {
if ( json.animations.length ) {
animations = animations.concat( json.animations );
} else {
animations.push( json.animations );
}
}
for ( var i = 0; i < animations.length; i ++ ) {
var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones );
if ( clip ) outputAnimations.push( clip );
}
// parse implicit morph animations
if ( geometry.morphTargets ) {
// TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary.
var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 );
outputAnimations = outputAnimations.concat( morphAnimationClips );
}
if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations;
};
if ( json.materials === undefined || json.materials.length === 0 ) {
return { geometry: geometry };
} else {
var materials = THREE.Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin );
return { geometry: geometry, materials: materials };
}
}
};
// File:src/loaders/LoadingManager.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.LoadingManager = function ( onLoad, onProgress, onError ) {
var scope = this;
var isLoading = false, itemsLoaded = 0, itemsTotal = 0;
this.onStart = undefined;
this.onLoad = onLoad;
this.onProgress = onProgress;
this.onError = onError;
this.itemStart = function ( url ) {
itemsTotal ++;
if ( isLoading === false ) {
if ( scope.onStart !== undefined ) {
scope.onStart( url, itemsLoaded, itemsTotal );
}
}
isLoading = true;
};
this.itemEnd = function ( url ) {
itemsLoaded ++;
if ( scope.onProgress !== undefined ) {
scope.onProgress( url, itemsLoaded, itemsTotal );
}
if ( itemsLoaded === itemsTotal ) {
isLoading = false;
if ( scope.onLoad !== undefined ) {
scope.onLoad();
}
}
};
this.itemError = function ( url ) {
if ( scope.onError !== undefined ) {
scope.onError( url );
}
};
};
THREE.DefaultLoadingManager = new THREE.LoadingManager();
// File:src/loaders/BufferGeometryLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.BufferGeometryLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.BufferGeometryLoader.prototype = {
constructor: THREE.BufferGeometryLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.XHRLoader( scope.manager );
loader.load( url, function ( text ) {
onLoad( scope.parse( JSON.parse( text ) ) );
}, onProgress, onError );
},
parse: function ( json ) {
var geometry = new THREE.BufferGeometry();
var index = json.data.index;
var TYPED_ARRAYS = {
'Int8Array': Int8Array,
'Uint8Array': Uint8Array,
'Uint8ClampedArray': Uint8ClampedArray,
'Int16Array': Int16Array,
'Uint16Array': Uint16Array,
'Int32Array': Int32Array,
'Uint32Array': Uint32Array,
'Float32Array': Float32Array,
'Float64Array': Float64Array
};
if ( index !== undefined ) {
var typedArray = new TYPED_ARRAYS[ index.type ]( index.array );
geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) );
}
var attributes = json.data.attributes;
for ( var key in attributes ) {
var attribute = attributes[ key ];
var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array );
geometry.addAttribute( key, new THREE.BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) );
}
var groups = json.data.groups || json.data.drawcalls || json.data.offsets;
if ( groups !== undefined ) {
for ( var i = 0, n = groups.length; i !== n; ++ i ) {
var group = groups[ i ];
geometry.addGroup( group.start, group.count, group.materialIndex );
}
}
var boundingSphere = json.data.boundingSphere;
if ( boundingSphere !== undefined ) {
var center = new THREE.Vector3();
if ( boundingSphere.center !== undefined ) {
center.fromArray( boundingSphere.center );
}
geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius );
}
return geometry;
}
};
// File:src/loaders/MaterialLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.MaterialLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.textures = {};
};
THREE.MaterialLoader.prototype = {
constructor: THREE.MaterialLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var loader = new THREE.XHRLoader( scope.manager );
loader.load( url, function ( text ) {
onLoad( scope.parse( JSON.parse( text ) ) );
}, onProgress, onError );
},
setTextures: function ( value ) {
this.textures = value;
},
getTexture: function ( name ) {
var textures = this.textures;
if ( textures[ name ] === undefined ) {
console.warn( 'THREE.MaterialLoader: Undefined texture', name );
}
return textures[ name ];
},
parse: function ( json ) {
var material = new THREE[ json.type ];
if ( json.uuid !== undefined ) material.uuid = json.uuid;
if ( json.name !== undefined ) material.name = json.name;
if ( json.color !== undefined ) material.color.setHex( json.color );
if ( json.roughness !== undefined ) material.roughness = json.roughness;
if ( json.metalness !== undefined ) material.metalness = json.metalness;
if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive );
if ( json.specular !== undefined ) material.specular.setHex( json.specular );
if ( json.shininess !== undefined ) material.shininess = json.shininess;
if ( json.uniforms !== undefined ) material.uniforms = json.uniforms;
if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader;
if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader;
if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors;
if ( json.shading !== undefined ) material.shading = json.shading;
if ( json.blending !== undefined ) material.blending = json.blending;
if ( json.side !== undefined ) material.side = json.side;
if ( json.opacity !== undefined ) material.opacity = json.opacity;
if ( json.transparent !== undefined ) material.transparent = json.transparent;
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest;
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest;
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite;
if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite;
if ( json.wireframe !== undefined ) material.wireframe = json.wireframe;
if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth;
// for PointsMaterial
if ( json.size !== undefined ) material.size = json.size;
if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation;
// maps
if ( json.map !== undefined ) material.map = this.getTexture( json.map );
if ( json.alphaMap !== undefined ) {
material.alphaMap = this.getTexture( json.alphaMap );
material.transparent = true;
}
if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap );
if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale;
if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap );
if ( json.normalScale !== undefined ) {
var normalScale = json.normalScale;
if ( Array.isArray( normalScale ) === false ) {
// Blender exporter used to export a scalar. See #7459
normalScale = [ normalScale, normalScale ];
}
material.normalScale = new THREE.Vector2().fromArray( normalScale );
}
if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap );
if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale;
if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias;
if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap );
if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap );
if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap );
if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity;
if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap );
if ( json.envMap !== undefined ) {
material.envMap = this.getTexture( json.envMap );
material.combine = THREE.MultiplyOperation;
}
if ( json.reflectivity ) material.reflectivity = json.reflectivity;
if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap );
if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity;
if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap );
if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity;
// MultiMaterial
if ( json.materials !== undefined ) {
for ( var i = 0, l = json.materials.length; i < l; i ++ ) {
material.materials.push( this.parse( json.materials[ i ] ) );
}
}
return material;
}
};
// File:src/loaders/ObjectLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.ObjectLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
this.texturePath = '';
};
THREE.ObjectLoader.prototype = {
constructor: THREE.ObjectLoader,
load: function ( url, onLoad, onProgress, onError ) {
if ( this.texturePath === '' ) {
this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 );
}
var scope = this;
var loader = new THREE.XHRLoader( scope.manager );
loader.load( url, function ( text ) {
scope.parse( JSON.parse( text ), onLoad );
}, onProgress, onError );
},
setTexturePath: function ( value ) {
this.texturePath = value;
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
parse: function ( json, onLoad ) {
var geometries = this.parseGeometries( json.geometries );
var images = this.parseImages( json.images, function () {
if ( onLoad !== undefined ) onLoad( object );
} );
var textures = this.parseTextures( json.textures, images );
var materials = this.parseMaterials( json.materials, textures );
var object = this.parseObject( json.object, geometries, materials );
if ( json.animations ) {
object.animations = this.parseAnimations( json.animations );
}
if ( json.images === undefined || json.images.length === 0 ) {
if ( onLoad !== undefined ) onLoad( object );
}
return object;
},
parseGeometries: function ( json ) {
var geometries = {};
if ( json !== undefined ) {
var geometryLoader = new THREE.JSONLoader();
var bufferGeometryLoader = new THREE.BufferGeometryLoader();
for ( var i = 0, l = json.length; i < l; i ++ ) {
var geometry;
var data = json[ i ];
switch ( data.type ) {
case 'PlaneGeometry':
case 'PlaneBufferGeometry':
geometry = new THREE[ data.type ](
data.width,
data.height,
data.widthSegments,
data.heightSegments
);
break;
case 'BoxGeometry':
case 'BoxBufferGeometry':
case 'CubeGeometry': // backwards compatible
geometry = new THREE[ data.type ](
data.width,
data.height,
data.depth,
data.widthSegments,
data.heightSegments,
data.depthSegments
);
break;
case 'CircleGeometry':
case 'CircleBufferGeometry':
geometry = new THREE[ data.type ](
data.radius,
data.segments,
data.thetaStart,
data.thetaLength
);
break;
case 'CylinderGeometry':
case 'CylinderBufferGeometry':
geometry = new THREE[ data.type ](
data.radiusTop,
data.radiusBottom,
data.height,
data.radialSegments,
data.heightSegments,
data.openEnded,
data.thetaStart,
data.thetaLength
);
break;
case 'SphereGeometry':
case 'SphereBufferGeometry':
geometry = new THREE[ data.type ](
data.radius,
data.widthSegments,
data.heightSegments,
data.phiStart,
data.phiLength,
data.thetaStart,
data.thetaLength
);
break;
case 'DodecahedronGeometry':
geometry = new THREE.DodecahedronGeometry(
data.radius,
data.detail
);
break;
case 'IcosahedronGeometry':
geometry = new THREE.IcosahedronGeometry(
data.radius,
data.detail
);
break;
case 'OctahedronGeometry':
geometry = new THREE.OctahedronGeometry(
data.radius,
data.detail
);
break;
case 'TetrahedronGeometry':
geometry = new THREE.TetrahedronGeometry(
data.radius,
data.detail
);
break;
case 'RingGeometry':
case 'RingBufferGeometry':
geometry = new THREE[ data.type ](
data.innerRadius,
data.outerRadius,
data.thetaSegments,
data.phiSegments,
data.thetaStart,
data.thetaLength
);
break;
case 'TorusGeometry':
case 'TorusBufferGeometry':
geometry = new THREE[ data.type ](
data.radius,
data.tube,
data.radialSegments,
data.tubularSegments,
data.arc
);
break;
case 'TorusKnotGeometry':
case 'TorusKnotBufferGeometry':
geometry = new THREE[ data.type ](
data.radius,
data.tube,
data.tubularSegments,
data.radialSegments,
data.p,
data.q
);
break;
case 'LatheGeometry':
case 'LatheBufferGeometry':
geometry = new THREE[ data.type ](
data.points,
data.segments,
data.phiStart,
data.phiLength
);
break;
case 'BufferGeometry':
geometry = bufferGeometryLoader.parse( data );
break;
case 'Geometry':
geometry = geometryLoader.parse( data.data, this.texturePath ).geometry;
break;
default:
console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' );
continue;
}
geometry.uuid = data.uuid;
if ( data.name !== undefined ) geometry.name = data.name;
geometries[ data.uuid ] = geometry;
}
}
return geometries;
},
parseMaterials: function ( json, textures ) {
var materials = {};
if ( json !== undefined ) {
var loader = new THREE.MaterialLoader();
loader.setTextures( textures );
for ( var i = 0, l = json.length; i < l; i ++ ) {
var material = loader.parse( json[ i ] );
materials[ material.uuid ] = material;
}
}
return materials;
},
parseAnimations: function ( json ) {
var animations = [];
for ( var i = 0; i < json.length; i ++ ) {
var clip = THREE.AnimationClip.parse( json[ i ] );
animations.push( clip );
}
return animations;
},
parseImages: function ( json, onLoad ) {
var scope = this;
var images = {};
function loadImage( url ) {
scope.manager.itemStart( url );
return loader.load( url, function () {
scope.manager.itemEnd( url );
} );
}
if ( json !== undefined && json.length > 0 ) {
var manager = new THREE.LoadingManager( onLoad );
var loader = new THREE.ImageLoader( manager );
loader.setCrossOrigin( this.crossOrigin );
for ( var i = 0, l = json.length; i < l; i ++ ) {
var image = json[ i ];
var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url;
images[ image.uuid ] = loadImage( path );
}
}
return images;
},
parseTextures: function ( json, images ) {
function parseConstant( value ) {
if ( typeof( value ) === 'number' ) return value;
console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value );
return THREE[ value ];
}
var textures = {};
if ( json !== undefined ) {
for ( var i = 0, l = json.length; i < l; i ++ ) {
var data = json[ i ];
if ( data.image === undefined ) {
console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid );
}
if ( images[ data.image ] === undefined ) {
console.warn( 'THREE.ObjectLoader: Undefined image', data.image );
}
var texture = new THREE.Texture( images[ data.image ] );
texture.needsUpdate = true;
texture.uuid = data.uuid;
if ( data.name !== undefined ) texture.name = data.name;
if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping );
if ( data.offset !== undefined ) texture.offset = new THREE.Vector2( data.offset[ 0 ], data.offset[ 1 ] );
if ( data.repeat !== undefined ) texture.repeat = new THREE.Vector2( data.repeat[ 0 ], data.repeat[ 1 ] );
if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter );
if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter );
if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy;
if ( Array.isArray( data.wrap ) ) {
texture.wrapS = parseConstant( data.wrap[ 0 ] );
texture.wrapT = parseConstant( data.wrap[ 1 ] );
}
textures[ data.uuid ] = texture;
}
}
return textures;
},
parseObject: function () {
var matrix = new THREE.Matrix4();
return function ( data, geometries, materials ) {
var object;
function getGeometry( name ) {
if ( geometries[ name ] === undefined ) {
console.warn( 'THREE.ObjectLoader: Undefined geometry', name );
}
return geometries[ name ];
}
function getMaterial( name ) {
if ( name === undefined ) return undefined;
if ( materials[ name ] === undefined ) {
console.warn( 'THREE.ObjectLoader: Undefined material', name );
}
return materials[ name ];
}
switch ( data.type ) {
case 'Scene':
object = new THREE.Scene();
break;
case 'PerspectiveCamera':
object = new THREE.PerspectiveCamera(
data.fov, data.aspect, data.near, data.far );
if ( data.focus !== undefined ) object.focus = data.focus;
if ( data.zoom !== undefined ) object.zoom = data.zoom;
if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge;
if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset;
if ( data.view !== undefined ) object.view = Object.assign( {}, data.view );
break;
case 'OrthographicCamera':
object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
break;
case 'AmbientLight':
object = new THREE.AmbientLight( data.color, data.intensity );
break;
case 'DirectionalLight':
object = new THREE.DirectionalLight( data.color, data.intensity );
break;
case 'PointLight':
object = new THREE.PointLight( data.color, data.intensity, data.distance, data.decay );
break;
case 'SpotLight':
object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay );
break;
case 'HemisphereLight':
object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity );
break;
case 'Mesh':
var geometry = getGeometry( data.geometry );
var material = getMaterial( data.material );
if ( geometry.bones && geometry.bones.length > 0 ) {
object = new THREE.SkinnedMesh( geometry, material );
} else {
object = new THREE.Mesh( geometry, material );
}
break;
case 'LOD':
object = new THREE.LOD();
break;
case 'Line':
object = new THREE.Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode );
break;
case 'PointCloud':
case 'Points':
object = new THREE.Points( getGeometry( data.geometry ), getMaterial( data.material ) );
break;
case 'Sprite':
object = new THREE.Sprite( getMaterial( data.material ) );
break;
case 'Group':
object = new THREE.Group();
break;
default:
object = new THREE.Object3D();
}
object.uuid = data.uuid;
if ( data.name !== undefined ) object.name = data.name;
if ( data.matrix !== undefined ) {
matrix.fromArray( data.matrix );
matrix.decompose( object.position, object.quaternion, object.scale );
} else {
if ( data.position !== undefined ) object.position.fromArray( data.position );
if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation );
if ( data.scale !== undefined ) object.scale.fromArray( data.scale );
}
if ( data.castShadow !== undefined ) object.castShadow = data.castShadow;
if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow;
if ( data.visible !== undefined ) object.visible = data.visible;
if ( data.userData !== undefined ) object.userData = data.userData;
if ( data.children !== undefined ) {
for ( var child in data.children ) {
object.add( this.parseObject( data.children[ child ], geometries, materials ) );
}
}
if ( data.type === 'LOD' ) {
var levels = data.levels;
for ( var l = 0; l < levels.length; l ++ ) {
var level = levels[ l ];
var child = object.getObjectByProperty( 'uuid', level.object );
if ( child !== undefined ) {
object.addLevel( child, level.distance );
}
}
}
return object;
};
}()
};
// File:src/loaders/TextureLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.TextureLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.TextureLoader.prototype = {
constructor: THREE.TextureLoader,
load: function ( url, onLoad, onProgress, onError ) {
var texture = new THREE.Texture();
var loader = new THREE.ImageLoader( this.manager );
loader.setCrossOrigin( this.crossOrigin );
loader.setPath( this.path );
loader.load( url, function ( image ) {
texture.image = image;
texture.needsUpdate = true;
if ( onLoad !== undefined ) {
onLoad( texture );
}
}, onProgress, onError );
return texture;
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setPath: function ( value ) {
this.path = value;
}
};
// File:src/loaders/CubeTextureLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.CubeTextureLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
};
THREE.CubeTextureLoader.prototype = {
constructor: THREE.CubeTextureLoader,
load: function ( urls, onLoad, onProgress, onError ) {
var texture = new THREE.CubeTexture();
var loader = new THREE.ImageLoader( this.manager );
loader.setCrossOrigin( this.crossOrigin );
loader.setPath( this.path );
var loaded = 0;
function loadTexture( i ) {
loader.load( urls[ i ], function ( image ) {
texture.images[ i ] = image;
loaded ++;
if ( loaded === 6 ) {
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, undefined, onError );
}
for ( var i = 0; i < urls.length; ++ i ) {
loadTexture( i );
}
return texture;
},
setCrossOrigin: function ( value ) {
this.crossOrigin = value;
},
setPath: function ( value ) {
this.path = value;
}
};
// File:src/loaders/BinaryTextureLoader.js
/**
* @author Nikos M. / https://github.com/foo123/
*
* Abstract Base class to load generic binary textures formats (rgbe, hdr, ...)
*/
THREE.DataTextureLoader = THREE.BinaryTextureLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
// override in sub classes
this._parser = null;
};
THREE.BinaryTextureLoader.prototype = {
constructor: THREE.BinaryTextureLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var texture = new THREE.DataTexture();
var loader = new THREE.XHRLoader( this.manager );
loader.setResponseType( 'arraybuffer' );
loader.load( url, function ( buffer ) {
var texData = scope._parser( buffer );
if ( ! texData ) return;
if ( undefined !== texData.image ) {
texture.image = texData.image;
} else if ( undefined !== texData.data ) {
texture.image.width = texData.width;
texture.image.height = texData.height;
texture.image.data = texData.data;
}
texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : THREE.ClampToEdgeWrapping;
texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : THREE.ClampToEdgeWrapping;
texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : THREE.LinearFilter;
texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : THREE.LinearMipMapLinearFilter;
texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1;
if ( undefined !== texData.format ) {
texture.format = texData.format;
}
if ( undefined !== texData.type ) {
texture.type = texData.type;
}
if ( undefined !== texData.mipmaps ) {
texture.mipmaps = texData.mipmaps;
}
if ( 1 === texData.mipmapCount ) {
texture.minFilter = THREE.LinearFilter;
}
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture, texData );
}, onProgress, onError );
return texture;
}
};
// File:src/loaders/CompressedTextureLoader.js
/**
* @author mrdoob / http://mrdoob.com/
*
* Abstract Base class to block based textures loader (dds, pvr, ...)
*/
THREE.CompressedTextureLoader = function ( manager ) {
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
// override in sub classes
this._parser = null;
};
THREE.CompressedTextureLoader.prototype = {
constructor: THREE.CompressedTextureLoader,
load: function ( url, onLoad, onProgress, onError ) {
var scope = this;
var images = [];
var texture = new THREE.CompressedTexture();
texture.image = images;
var loader = new THREE.XHRLoader( this.manager );
loader.setPath( this.path );
loader.setResponseType( 'arraybuffer' );
function loadTexture( i ) {
loader.load( url[ i ], function ( buffer ) {
var texDatas = scope._parser( buffer, true );
images[ i ] = {
width: texDatas.width,
height: texDatas.height,
format: texDatas.format,
mipmaps: texDatas.mipmaps
};
loaded += 1;
if ( loaded === 6 ) {
if ( texDatas.mipmapCount === 1 )
texture.minFilter = THREE.LinearFilter;
texture.format = texDatas.format;
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}
}, onProgress, onError );
}
if ( Array.isArray( url ) ) {
var loaded = 0;
for ( var i = 0, il = url.length; i < il; ++ i ) {
loadTexture( i );
}
} else {
// compressed cubemap texture stored in a single DDS file
loader.load( url, function ( buffer ) {
var texDatas = scope._parser( buffer, true );
if ( texDatas.isCubemap ) {
var faces = texDatas.mipmaps.length / texDatas.mipmapCount;
for ( var f = 0; f < faces; f ++ ) {
images[ f ] = { mipmaps : [] };
for ( var i = 0; i < texDatas.mipmapCount; i ++ ) {
images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] );
images[ f ].format = texDatas.format;
images[ f ].width = texDatas.width;
images[ f ].height = texDatas.height;
}
}
} else {
texture.image.width = texDatas.width;
texture.image.height = texDatas.height;
texture.mipmaps = texDatas.mipmaps;
}
if ( texDatas.mipmapCount === 1 ) {
texture.minFilter = THREE.LinearFilter;
}
texture.format = texDatas.format;
texture.needsUpdate = true;
if ( onLoad ) onLoad( texture );
}, onProgress, onError );
}
return texture;
},
setPath: function ( value ) {
this.path = value;
}
};
// File:src/materials/Material.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Material = function () {
Object.defineProperty( this, 'id', { value: THREE.MaterialIdCount ++ } );
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.type = 'Material';
this.side = THREE.FrontSide;
this.opacity = 1;
this.transparent = false;
this.blending = THREE.NormalBlending;
this.blendSrc = THREE.SrcAlphaFactor;
this.blendDst = THREE.OneMinusSrcAlphaFactor;
this.blendEquation = THREE.AddEquation;
this.blendSrcAlpha = null;
this.blendDstAlpha = null;
this.blendEquationAlpha = null;
this.depthFunc = THREE.LessEqualDepth;
this.depthTest = true;
this.depthWrite = true;
this.clippingPlanes = null;
this.clipShadows = false;
this.colorWrite = true;
this.precision = null; // override the renderer's default precision for this material
this.polygonOffset = false;
this.polygonOffsetFactor = 0;
this.polygonOffsetUnits = 0;
this.alphaTest = 0;
this.premultipliedAlpha = false;
this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer
this.visible = true;
this._needsUpdate = true;
};
THREE.Material.prototype = {
constructor: THREE.Material,
get needsUpdate () {
return this._needsUpdate;
},
set needsUpdate ( value ) {
if ( value === true ) this.update();
this._needsUpdate = value;
},
setValues: function ( values ) {
if ( values === undefined ) return;
for ( var key in values ) {
var newValue = values[ key ];
if ( newValue === undefined ) {
console.warn( "THREE.Material: '" + key + "' parameter is undefined." );
continue;
}
var currentValue = this[ key ];
if ( currentValue === undefined ) {
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." );
continue;
}
if ( currentValue instanceof THREE.Color ) {
currentValue.set( newValue );
} else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) {
currentValue.copy( newValue );
} else if ( key === 'overdraw' ) {
// ensure overdraw is backwards-compatible with legacy boolean type
this[ key ] = Number( newValue );
} else {
this[ key ] = newValue;
}
}
},
toJSON: function ( meta ) {
var isRoot = meta === undefined;
if ( isRoot ) {
meta = {
textures: {},
images: {}
};
}
var data = {
metadata: {
version: 4.4,
type: 'Material',
generator: 'Material.toJSON'
}
};
// standard Material serialization
data.uuid = this.uuid;
data.type = this.type;
if ( this.name !== '' ) data.name = this.name;
if ( this.color instanceof THREE.Color ) data.color = this.color.getHex();
if ( this.roughness !== 0.5 ) data.roughness = this.roughness;
if ( this.metalness !== 0.5 ) data.metalness = this.metalness;
if ( this.emissive instanceof THREE.Color ) data.emissive = this.emissive.getHex();
if ( this.specular instanceof THREE.Color ) data.specular = this.specular.getHex();
if ( this.shininess !== undefined ) data.shininess = this.shininess;
if ( this.map instanceof THREE.Texture ) data.map = this.map.toJSON( meta ).uuid;
if ( this.alphaMap instanceof THREE.Texture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid;
if ( this.lightMap instanceof THREE.Texture ) data.lightMap = this.lightMap.toJSON( meta ).uuid;
if ( this.bumpMap instanceof THREE.Texture ) {
data.bumpMap = this.bumpMap.toJSON( meta ).uuid;
data.bumpScale = this.bumpScale;
}
if ( this.normalMap instanceof THREE.Texture ) {
data.normalMap = this.normalMap.toJSON( meta ).uuid;
data.normalScale = this.normalScale.toArray();
}
if ( this.displacementMap instanceof THREE.Texture ) {
data.displacementMap = this.displacementMap.toJSON( meta ).uuid;
data.displacementScale = this.displacementScale;
data.displacementBias = this.displacementBias;
}
if ( this.roughnessMap instanceof THREE.Texture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid;
if ( this.metalnessMap instanceof THREE.Texture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid;
if ( this.emissiveMap instanceof THREE.Texture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid;
if ( this.specularMap instanceof THREE.Texture ) data.specularMap = this.specularMap.toJSON( meta ).uuid;
if ( this.envMap instanceof THREE.Texture ) {
data.envMap = this.envMap.toJSON( meta ).uuid;
data.reflectivity = this.reflectivity; // Scale behind envMap
}
if ( this.size !== undefined ) data.size = this.size;
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
if ( this.vertexColors !== undefined && this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors;
if ( this.shading !== undefined && this.shading !== THREE.SmoothShading ) data.shading = this.shading;
if ( this.blending !== undefined && this.blending !== THREE.NormalBlending ) data.blending = this.blending;
if ( this.side !== undefined && this.side !== THREE.FrontSide ) data.side = this.side;
if ( this.opacity < 1 ) data.opacity = this.opacity;
if ( this.transparent === true ) data.transparent = this.transparent;
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
if ( this.wireframe === true ) data.wireframe = this.wireframe;
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
// TODO: Copied from Object3D.toJSON
function extractFromCache ( cache ) {
var values = [];
for ( var key in cache ) {
var data = cache[ key ];
delete data.metadata;
values.push( data );
}
return values;
}
if ( isRoot ) {
var textures = extractFromCache( meta.textures );
var images = extractFromCache( meta.images );
if ( textures.length > 0 ) data.textures = textures;
if ( images.length > 0 ) data.images = images;
}
return data;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.name = source.name;
this.side = source.side;
this.opacity = source.opacity;
this.transparent = source.transparent;
this.blending = source.blending;
this.blendSrc = source.blendSrc;
this.blendDst = source.blendDst;
this.blendEquation = source.blendEquation;
this.blendSrcAlpha = source.blendSrcAlpha;
this.blendDstAlpha = source.blendDstAlpha;
this.blendEquationAlpha = source.blendEquationAlpha;
this.depthFunc = source.depthFunc;
this.depthTest = source.depthTest;
this.depthWrite = source.depthWrite;
this.colorWrite = source.colorWrite;
this.precision = source.precision;
this.polygonOffset = source.polygonOffset;
this.polygonOffsetFactor = source.polygonOffsetFactor;
this.polygonOffsetUnits = source.polygonOffsetUnits;
this.alphaTest = source.alphaTest;
this.premultipliedAlpha = source.premultipliedAlpha;
this.overdraw = source.overdraw;
this.visible = source.visible;
this.clipShadows = source.clipShadows;
var srcPlanes = source.clippingPlanes,
dstPlanes = null;
if ( srcPlanes !== null ) {
var n = srcPlanes.length;
dstPlanes = new Array( n );
for ( var i = 0; i !== n; ++ i )
dstPlanes[ i ] = srcPlanes[ i ].clone();
}
this.clippingPlanes = dstPlanes;
return this;
},
update: function () {
this.dispatchEvent( { type: 'update' } );
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
}
};
THREE.EventDispatcher.prototype.apply( THREE.Material.prototype );
THREE.MaterialIdCount = 0;
// File:src/materials/LineBasicMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
*
* linewidth: <float>,
* linecap: "round",
* linejoin: "round",
*
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* vertexColors: <bool>
*
* fog: <bool>
* }
*/
THREE.LineBasicMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'LineBasicMaterial';
this.color = new THREE.Color( 0xffffff );
this.linewidth = 1;
this.linecap = 'round';
this.linejoin = 'round';
this.blending = THREE.NormalBlending;
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;
THREE.LineBasicMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.linewidth = source.linewidth;
this.linecap = source.linecap;
this.linejoin = source.linejoin;
this.vertexColors = source.vertexColors;
this.fog = source.fog;
return this;
};
// File:src/materials/LineDashedMaterial.js
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
*
* linewidth: <float>,
*
* scale: <float>,
* dashSize: <float>,
* gapSize: <float>,
*
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* vertexColors: THREE.NoColors / THREE.FaceColors / THREE.VertexColors
*
* fog: <bool>
* }
*/
THREE.LineDashedMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'LineDashedMaterial';
this.color = new THREE.Color( 0xffffff );
this.linewidth = 1;
this.scale = 1;
this.dashSize = 3;
this.gapSize = 1;
this.blending = THREE.NormalBlending;
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.LineDashedMaterial.prototype.constructor = THREE.LineDashedMaterial;
THREE.LineDashedMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.linewidth = source.linewidth;
this.scale = source.scale;
this.dashSize = source.dashSize;
this.gapSize = source.gapSize;
this.vertexColors = source.vertexColors;
this.fog = source.fog;
return this;
};
// File:src/materials/MeshBasicMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
* map: new THREE.Texture( <Image> ),
*
* aoMap: new THREE.Texture( <Image> ),
* aoMapIntensity: <float>
*
* specularMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
* refractionRatio: <float>,
*
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
*
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
*
* skinning: <bool>,
* morphTargets: <bool>,
*
* fog: <bool>
* }
*/
THREE.MeshBasicMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'MeshBasicMaterial';
this.color = new THREE.Color( 0xffffff ); // emissive
this.map = null;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.fog = true;
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.vertexColors = THREE.NoColors;
this.skinning = false;
this.morphTargets = false;
this.setValues( parameters );
};
THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;
THREE.MeshBasicMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.shading = source.shading;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.vertexColors = source.vertexColors;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
return this;
};
// File:src/materials/MeshDepthMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author bhouston / https://clara.io
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
*
* opacity: <float>,
*
* map: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* displacementMap: new THREE.Texture( <Image> ),
* displacementScale: <float>,
* displacementBias: <float>,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>
* }
*/
THREE.MeshDepthMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'MeshDepthMaterial';
this.depthPacking = THREE.BasicDepthPacking;
this.skinning = false;
this.morphTargets = false;
this.map = null;
this.alphaMap = null;
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.setValues( parameters );
};
THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;
THREE.MeshDepthMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.depthPacking = source.depthPacking;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.map = source.map;
this.alphaMap = source.alphaMap;
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
return this;
};
// File:src/materials/MeshLambertMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
*
* map: new THREE.Texture( <Image> ),
*
* lightMap: new THREE.Texture( <Image> ),
* lightMapIntensity: <float>
*
* aoMap: new THREE.Texture( <Image> ),
* aoMapIntensity: <float>
*
* emissive: <hex>,
* emissiveIntensity: <float>
* emissiveMap: new THREE.Texture( <Image> ),
*
* specularMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
* refractionRatio: <float>,
*
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
*
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* }
*/
THREE.MeshLambertMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'MeshLambertMaterial';
this.color = new THREE.Color( 0xffffff ); // diffuse
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.emissive = new THREE.Color( 0x000000 );
this.emissiveIntensity = 1.0;
this.emissiveMap = null;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.fog = true;
this.blending = THREE.NormalBlending;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.vertexColors = THREE.NoColors;
this.skinning = false;
this.morphTargets = false;
this.morphNormals = false;
this.setValues( parameters );
};
THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;
THREE.MeshLambertMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.emissive.copy( source.emissive );
this.emissiveMap = source.emissiveMap;
this.emissiveIntensity = source.emissiveIntensity;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.vertexColors = source.vertexColors;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
return this;
};
// File:src/materials/MeshNormalMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
*
* parameters = {
* opacity: <float>,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>
* }
*/
THREE.MeshNormalMaterial = function ( parameters ) {
THREE.Material.call( this, parameters );
this.type = 'MeshNormalMaterial';
this.wireframe = false;
this.wireframeLinewidth = 1;
this.morphTargets = false;
this.setValues( parameters );
};
THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;
THREE.MeshNormalMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
return this;
};
// File:src/materials/MeshPhongMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* specular: <hex>,
* shininess: <float>,
* opacity: <float>,
*
* map: new THREE.Texture( <Image> ),
*
* lightMap: new THREE.Texture( <Image> ),
* lightMapIntensity: <float>
*
* aoMap: new THREE.Texture( <Image> ),
* aoMapIntensity: <float>
*
* emissive: <hex>,
* emissiveIntensity: <float>
* emissiveMap: new THREE.Texture( <Image> ),
*
* bumpMap: new THREE.Texture( <Image> ),
* bumpScale: <float>,
*
* normalMap: new THREE.Texture( <Image> ),
* normalScale: <Vector2>,
*
* displacementMap: new THREE.Texture( <Image> ),
* displacementScale: <float>,
* displacementBias: <float>,
*
* specularMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
* combine: THREE.Multiply,
* reflectivity: <float>,
* refractionRatio: <float>,
*
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
*
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* }
*/
THREE.MeshPhongMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'MeshPhongMaterial';
this.color = new THREE.Color( 0xffffff ); // diffuse
this.specular = new THREE.Color( 0x111111 );
this.shininess = 30;
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.emissive = new THREE.Color( 0x000000 );
this.emissiveIntensity = 1.0;
this.emissiveMap = null;
this.bumpMap = null;
this.bumpScale = 1;
this.normalMap = null;
this.normalScale = new THREE.Vector2( 1, 1 );
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.specularMap = null;
this.alphaMap = null;
this.envMap = null;
this.combine = THREE.MultiplyOperation;
this.reflectivity = 1;
this.refractionRatio = 0.98;
this.fog = true;
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.vertexColors = THREE.NoColors;
this.skinning = false;
this.morphTargets = false;
this.morphNormals = false;
this.setValues( parameters );
};
THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;
THREE.MeshPhongMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.specular.copy( source.specular );
this.shininess = source.shininess;
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.emissive.copy( source.emissive );
this.emissiveMap = source.emissiveMap;
this.emissiveIntensity = source.emissiveIntensity;
this.bumpMap = source.bumpMap;
this.bumpScale = source.bumpScale;
this.normalMap = source.normalMap;
this.normalScale.copy( source.normalScale );
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
this.specularMap = source.specularMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.combine = source.combine;
this.reflectivity = source.reflectivity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.shading = source.shading;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.vertexColors = source.vertexColors;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
return this;
};
// File:src/materials/MeshStandardMaterial.js
/**
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
* color: <hex>,
* roughness: <float>,
* metalness: <float>,
* opacity: <float>,
*
* map: new THREE.Texture( <Image> ),
*
* lightMap: new THREE.Texture( <Image> ),
* lightMapIntensity: <float>
*
* aoMap: new THREE.Texture( <Image> ),
* aoMapIntensity: <float>
*
* emissive: <hex>,
* emissiveIntensity: <float>
* emissiveMap: new THREE.Texture( <Image> ),
*
* bumpMap: new THREE.Texture( <Image> ),
* bumpScale: <float>,
*
* normalMap: new THREE.Texture( <Image> ),
* normalScale: <Vector2>,
*
* displacementMap: new THREE.Texture( <Image> ),
* displacementScale: <float>,
* displacementBias: <float>,
*
* roughnessMap: new THREE.Texture( <Image> ),
*
* metalnessMap: new THREE.Texture( <Image> ),
*
* alphaMap: new THREE.Texture( <Image> ),
*
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ),
* envMapIntensity: <float>
*
* refractionRatio: <float>,
*
* shading: THREE.SmoothShading,
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
*
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* }
*/
THREE.MeshStandardMaterial = function ( parameters ) {
THREE.Material.call( this );
this.defines = { 'STANDARD': '' };
this.type = 'MeshStandardMaterial';
this.color = new THREE.Color( 0xffffff ); // diffuse
this.roughness = 0.5;
this.metalness = 0.5;
this.map = null;
this.lightMap = null;
this.lightMapIntensity = 1.0;
this.aoMap = null;
this.aoMapIntensity = 1.0;
this.emissive = new THREE.Color( 0x000000 );
this.emissiveIntensity = 1.0;
this.emissiveMap = null;
this.bumpMap = null;
this.bumpScale = 1;
this.normalMap = null;
this.normalScale = new THREE.Vector2( 1, 1 );
this.displacementMap = null;
this.displacementScale = 1;
this.displacementBias = 0;
this.roughnessMap = null;
this.metalnessMap = null;
this.alphaMap = null;
this.envMap = null;
this.envMapIntensity = 1.0;
this.refractionRatio = 0.98;
this.fog = true;
this.shading = THREE.SmoothShading;
this.blending = THREE.NormalBlending;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.wireframeLinecap = 'round';
this.wireframeLinejoin = 'round';
this.vertexColors = THREE.NoColors;
this.skinning = false;
this.morphTargets = false;
this.morphNormals = false;
this.setValues( parameters );
};
THREE.MeshStandardMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.MeshStandardMaterial.prototype.constructor = THREE.MeshStandardMaterial;
THREE.MeshStandardMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.defines = { 'STANDARD': '' };
this.color.copy( source.color );
this.roughness = source.roughness;
this.metalness = source.metalness;
this.map = source.map;
this.lightMap = source.lightMap;
this.lightMapIntensity = source.lightMapIntensity;
this.aoMap = source.aoMap;
this.aoMapIntensity = source.aoMapIntensity;
this.emissive.copy( source.emissive );
this.emissiveMap = source.emissiveMap;
this.emissiveIntensity = source.emissiveIntensity;
this.bumpMap = source.bumpMap;
this.bumpScale = source.bumpScale;
this.normalMap = source.normalMap;
this.normalScale.copy( source.normalScale );
this.displacementMap = source.displacementMap;
this.displacementScale = source.displacementScale;
this.displacementBias = source.displacementBias;
this.roughnessMap = source.roughnessMap;
this.metalnessMap = source.metalnessMap;
this.alphaMap = source.alphaMap;
this.envMap = source.envMap;
this.envMapIntensity = source.envMapIntensity;
this.refractionRatio = source.refractionRatio;
this.fog = source.fog;
this.shading = source.shading;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.wireframeLinecap = source.wireframeLinecap;
this.wireframeLinejoin = source.wireframeLinejoin;
this.vertexColors = source.vertexColors;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
return this;
};
// File:src/materials/MeshPhysicalMaterial.js
/**
* @author WestLangley / http://github.com/WestLangley
*
* parameters = {
* reflectivity: <float>
* }
*/
THREE.MeshPhysicalMaterial = function ( parameters ) {
THREE.MeshStandardMaterial.call( this );
this.defines = { 'PHYSICAL': '' };
this.type = 'MeshPhysicalMaterial';
this.reflectivity = 0.5; // maps to F0 = 0.04
this.setValues( parameters );
};
THREE.MeshPhysicalMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype );
THREE.MeshPhysicalMaterial.prototype.constructor = THREE.MeshPhysicalMaterial;
THREE.MeshPhysicalMaterial.prototype.copy = function ( source ) {
THREE.MeshStandardMaterial.prototype.copy.call( this, source );
this.defines = { 'PHYSICAL': '' };
this.reflectivity = source.reflectivity;
return this;
};
// File:src/materials/MultiMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.MultiMaterial = function ( materials ) {
this.uuid = THREE.Math.generateUUID();
this.type = 'MultiMaterial';
this.materials = materials instanceof Array ? materials : [];
this.visible = true;
};
THREE.MultiMaterial.prototype = {
constructor: THREE.MultiMaterial,
toJSON: function ( meta ) {
var output = {
metadata: {
version: 4.2,
type: 'material',
generator: 'MaterialExporter'
},
uuid: this.uuid,
type: this.type,
materials: []
};
var materials = this.materials;
for ( var i = 0, l = materials.length; i < l; i ++ ) {
var material = materials[ i ].toJSON( meta );
delete material.metadata;
output.materials.push( material );
}
output.visible = this.visible;
return output;
},
clone: function () {
var material = new this.constructor();
for ( var i = 0; i < this.materials.length; i ++ ) {
material.materials.push( this.materials[ i ].clone() );
}
material.visible = this.visible;
return material;
}
};
// File:src/materials/PointsMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
* map: new THREE.Texture( <Image> ),
*
* size: <float>,
* sizeAttenuation: <bool>,
*
* blending: THREE.NormalBlending,
* depthTest: <bool>,
* depthWrite: <bool>,
*
* vertexColors: <bool>,
*
* fog: <bool>
* }
*/
THREE.PointsMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'PointsMaterial';
this.color = new THREE.Color( 0xffffff );
this.map = null;
this.size = 1;
this.sizeAttenuation = true;
this.blending = THREE.NormalBlending;
this.vertexColors = THREE.NoColors;
this.fog = true;
this.setValues( parameters );
};
THREE.PointsMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.PointsMaterial.prototype.constructor = THREE.PointsMaterial;
THREE.PointsMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.size = source.size;
this.sizeAttenuation = source.sizeAttenuation;
this.vertexColors = source.vertexColors;
this.fog = source.fog;
return this;
};
// File:src/materials/ShaderMaterial.js
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* defines: { "label" : "value" },
* uniforms: { "parameter1": { type: "1f", value: 1.0 }, "parameter2": { type: "1i" value2: 2 } },
*
* fragmentShader: <string>,
* vertexShader: <string>,
*
* shading: THREE.SmoothShading,
*
* wireframe: <boolean>,
* wireframeLinewidth: <float>,
*
* lights: <bool>,
*
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
*
* skinning: <bool>,
* morphTargets: <bool>,
* morphNormals: <bool>,
*
* fog: <bool>
* }
*/
THREE.ShaderMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'ShaderMaterial';
this.defines = {};
this.uniforms = {};
this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}';
this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}';
this.shading = THREE.SmoothShading;
this.linewidth = 1;
this.wireframe = false;
this.wireframeLinewidth = 1;
this.fog = false; // set to use scene fog
this.lights = false; // set to use scene lights
this.clipping = false; // set to use user-defined clipping planes
this.vertexColors = THREE.NoColors; // set to use "color" attribute stream
this.skinning = false; // set to use skinning attribute streams
this.morphTargets = false; // set to use morph targets
this.morphNormals = false; // set to use morph normals
this.extensions = {
derivatives: false, // set to use derivatives
fragDepth: false, // set to use fragment depth values
drawBuffers: false, // set to use draw buffers
shaderTextureLOD: false // set to use shader texture LOD
};
// When rendered geometry doesn't include these attributes but the material does,
// use these default values in WebGL. This avoids errors when buffer data is missing.
this.defaultAttributeValues = {
'color': [ 1, 1, 1 ],
'uv': [ 0, 0 ],
'uv2': [ 0, 0 ]
};
this.index0AttributeName = undefined;
if ( parameters !== undefined ) {
if ( parameters.attributes !== undefined ) {
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' );
}
this.setValues( parameters );
}
};
THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial;
THREE.ShaderMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.fragmentShader = source.fragmentShader;
this.vertexShader = source.vertexShader;
this.uniforms = THREE.UniformsUtils.clone( source.uniforms );
this.defines = source.defines;
this.shading = source.shading;
this.wireframe = source.wireframe;
this.wireframeLinewidth = source.wireframeLinewidth;
this.fog = source.fog;
this.lights = source.lights;
this.clipping = source.clipping;
this.vertexColors = source.vertexColors;
this.skinning = source.skinning;
this.morphTargets = source.morphTargets;
this.morphNormals = source.morphNormals;
this.extensions = source.extensions;
return this;
};
THREE.ShaderMaterial.prototype.toJSON = function ( meta ) {
var data = THREE.Material.prototype.toJSON.call( this, meta );
data.uniforms = this.uniforms;
data.vertexShader = this.vertexShader;
data.fragmentShader = this.fragmentShader;
return data;
};
// File:src/materials/RawShaderMaterial.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.RawShaderMaterial = function ( parameters ) {
THREE.ShaderMaterial.call( this, parameters );
this.type = 'RawShaderMaterial';
};
THREE.RawShaderMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
THREE.RawShaderMaterial.prototype.constructor = THREE.RawShaderMaterial;
// File:src/materials/SpriteMaterial.js
/**
* @author alteredq / http://alteredqualia.com/
*
* parameters = {
* color: <hex>,
* opacity: <float>,
* map: new THREE.Texture( <Image> ),
*
* uvOffset: new THREE.Vector2(),
* uvScale: new THREE.Vector2(),
*
* fog: <bool>
* }
*/
THREE.SpriteMaterial = function ( parameters ) {
THREE.Material.call( this );
this.type = 'SpriteMaterial';
this.color = new THREE.Color( 0xffffff );
this.map = null;
this.rotation = 0;
this.fog = false;
// set parameters
this.setValues( parameters );
};
THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype );
THREE.SpriteMaterial.prototype.constructor = THREE.SpriteMaterial;
THREE.SpriteMaterial.prototype.copy = function ( source ) {
THREE.Material.prototype.copy.call( this, source );
this.color.copy( source.color );
this.map = source.map;
this.rotation = source.rotation;
this.fog = source.fog;
return this;
};
// File:src/textures/Texture.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author szimek / https://github.com/szimek/
*/
THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
Object.defineProperty( this, 'id', { value: THREE.TextureIdCount ++ } );
this.uuid = THREE.Math.generateUUID();
this.name = '';
this.sourceFile = '';
this.image = image !== undefined ? image : THREE.Texture.DEFAULT_IMAGE;
this.mipmaps = [];
this.mapping = mapping !== undefined ? mapping : THREE.Texture.DEFAULT_MAPPING;
this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping;
this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping;
this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
this.anisotropy = anisotropy !== undefined ? anisotropy : 1;
this.format = format !== undefined ? format : THREE.RGBAFormat;
this.type = type !== undefined ? type : THREE.UnsignedByteType;
this.offset = new THREE.Vector2( 0, 0 );
this.repeat = new THREE.Vector2( 1, 1 );
this.generateMipmaps = true;
this.premultiplyAlpha = false;
this.flipY = true;
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml)
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap.
//
// Also changing the encoding after already used by a Material will not automatically make the Material
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile.
this.encoding = encoding !== undefined ? encoding : THREE.LinearEncoding;
this.version = 0;
this.onUpdate = null;
};
THREE.Texture.DEFAULT_IMAGE = undefined;
THREE.Texture.DEFAULT_MAPPING = THREE.UVMapping;
THREE.Texture.prototype = {
constructor: THREE.Texture,
set needsUpdate ( value ) {
if ( value === true ) this.version ++;
},
clone: function () {
return new this.constructor().copy( this );
},
copy: function ( source ) {
this.image = source.image;
this.mipmaps = source.mipmaps.slice( 0 );
this.mapping = source.mapping;
this.wrapS = source.wrapS;
this.wrapT = source.wrapT;
this.magFilter = source.magFilter;
this.minFilter = source.minFilter;
this.anisotropy = source.anisotropy;
this.format = source.format;
this.type = source.type;
this.offset.copy( source.offset );
this.repeat.copy( source.repeat );
this.generateMipmaps = source.generateMipmaps;
this.premultiplyAlpha = source.premultiplyAlpha;
this.flipY = source.flipY;
this.unpackAlignment = source.unpackAlignment;
this.encoding = source.encoding;
return this;
},
toJSON: function ( meta ) {
if ( meta.textures[ this.uuid ] !== undefined ) {
return meta.textures[ this.uuid ];
}
function getDataURL( image ) {
var canvas;
if ( image.toDataURL !== undefined ) {
canvas = image;
} else {
canvas = document.createElement( 'canvas' );
canvas.width = image.width;
canvas.height = image.height;
canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height );
}
if ( canvas.width > 2048 || canvas.height > 2048 ) {
return canvas.toDataURL( 'image/jpeg', 0.6 );
} else {
return canvas.toDataURL( 'image/png' );
}
}
var output = {
metadata: {
version: 4.4,
type: 'Texture',
generator: 'Texture.toJSON'
},
uuid: this.uuid,
name: this.name,
mapping: this.mapping,
repeat: [ this.repeat.x, this.repeat.y ],
offset: [ this.offset.x, this.offset.y ],
wrap: [ this.wrapS, this.wrapT ],
minFilter: this.minFilter,
magFilter: this.magFilter,
anisotropy: this.anisotropy
};
if ( this.image !== undefined ) {
// TODO: Move to THREE.Image
var image = this.image;
if ( image.uuid === undefined ) {
image.uuid = THREE.Math.generateUUID(); // UGH
}
if ( meta.images[ image.uuid ] === undefined ) {
meta.images[ image.uuid ] = {
uuid: image.uuid,
url: getDataURL( image )
};
}
output.image = image.uuid;
}
meta.textures[ this.uuid ] = output;
return output;
},
dispose: function () {
this.dispatchEvent( { type: 'dispose' } );
},
transformUv: function ( uv ) {
if ( this.mapping !== THREE.UVMapping ) return;
uv.multiply( this.repeat );
uv.add( this.offset );
if ( uv.x < 0 || uv.x > 1 ) {
switch ( this.wrapS ) {
case THREE.RepeatWrapping:
uv.x = uv.x - Math.floor( uv.x );
break;
case THREE.ClampToEdgeWrapping:
uv.x = uv.x < 0 ? 0 : 1;
break;
case THREE.MirroredRepeatWrapping:
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) {
uv.x = Math.ceil( uv.x ) - uv.x;
} else {
uv.x = uv.x - Math.floor( uv.x );
}
break;
}
}
if ( uv.y < 0 || uv.y > 1 ) {
switch ( this.wrapT ) {
case THREE.RepeatWrapping:
uv.y = uv.y - Math.floor( uv.y );
break;
case THREE.ClampToEdgeWrapping:
uv.y = uv.y < 0 ? 0 : 1;
break;
case THREE.MirroredRepeatWrapping:
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) {
uv.y = Math.ceil( uv.y ) - uv.y;
} else {
uv.y = uv.y - Math.floor( uv.y );
}
break;
}
}
if ( this.flipY ) {
uv.y = 1 - uv.y;
}
}
};
THREE.EventDispatcher.prototype.apply( THREE.Texture.prototype );
THREE.TextureIdCount = 0;
// File:src/textures/DepthTexture.js
/**
* @author Matt DesLauriers / @mattdesl
*/
THREE.DepthTexture = function ( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) {
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, THREE.DepthFormat, type, anisotropy );
this.image = { width: width, height: height };
this.type = type !== undefined ? type : THREE.UnsignedShortType;
this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter;
this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter;
this.flipY = false;
this.generateMipmaps = false;
};
THREE.DepthTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.DepthTexture.prototype.constructor = THREE.DepthTexture;
// File:src/textures/CanvasTexture.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.CanvasTexture = function ( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
THREE.Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.needsUpdate = true;
};
THREE.CanvasTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.CanvasTexture.prototype.constructor = THREE.CanvasTexture;
// File:src/textures/CubeTexture.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) {
images = images !== undefined ? images : [];
mapping = mapping !== undefined ? mapping : THREE.CubeReflectionMapping;
THREE.Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
this.flipY = false;
};
THREE.CubeTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.CubeTexture.prototype.constructor = THREE.CubeTexture;
Object.defineProperty( THREE.CubeTexture.prototype, 'images', {
get: function () {
return this.image;
},
set: function ( value ) {
this.image = value;
}
} );
// File:src/textures/CompressedTexture.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
this.image = { width: width, height: height };
this.mipmaps = mipmaps;
// no flipping for cube textures
// (also flipping doesn't work for compressed textures )
this.flipY = false;
// can't generate mipmaps for compressed textures
// mips must be embedded in DDS files
this.generateMipmaps = false;
};
THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture;
// File:src/textures/DataTexture.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) {
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding );
this.image = { data: data, width: width, height: height };
this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter;
this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter;
this.flipY = false;
this.generateMipmaps = false;
};
THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.DataTexture.prototype.constructor = THREE.DataTexture;
// File:src/textures/VideoTexture.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) {
THREE.Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy );
this.generateMipmaps = false;
var scope = this;
function update() {
requestAnimationFrame( update );
if ( video.readyState >= video.HAVE_CURRENT_DATA ) {
scope.needsUpdate = true;
}
}
update();
};
THREE.VideoTexture.prototype = Object.create( THREE.Texture.prototype );
THREE.VideoTexture.prototype.constructor = THREE.VideoTexture;
// File:src/objects/Group.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Group = function () {
THREE.Object3D.call( this );
this.type = 'Group';
};
THREE.Group.prototype = Object.create( THREE.Object3D.prototype );
THREE.Group.prototype.constructor = THREE.Group;
// File:src/objects/Points.js
/**
* @author alteredq / http://alteredqualia.com/
*/
THREE.Points = function ( geometry, material ) {
THREE.Object3D.call( this );
this.type = 'Points';
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry();
this.material = material !== undefined ? material : new THREE.PointsMaterial( { color: Math.random() * 0xffffff } );
};
THREE.Points.prototype = Object.create( THREE.Object3D.prototype );
THREE.Points.prototype.constructor = THREE.Points;
THREE.Points.prototype.raycast = ( function () {
var inverseMatrix = new THREE.Matrix4();
var ray = new THREE.Ray();
var sphere = new THREE.Sphere();
return function raycast( raycaster, intersects ) {
var object = this;
var geometry = this.geometry;
var matrixWorld = this.matrixWorld;
var threshold = raycaster.params.Points.threshold;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 );
var localThresholdSq = localThreshold * localThreshold;
var position = new THREE.Vector3();
function testPoint( point, index ) {
var rayPointDistanceSq = ray.distanceSqToPoint( point );
if ( rayPointDistanceSq < localThresholdSq ) {
var intersectPoint = ray.closestPointToPoint( point );
intersectPoint.applyMatrix4( matrixWorld );
var distance = raycaster.ray.origin.distanceTo( intersectPoint );
if ( distance < raycaster.near || distance > raycaster.far ) return;
intersects.push( {
distance: distance,
distanceToRay: Math.sqrt( rayPointDistanceSq ),
point: intersectPoint.clone(),
index: index,
face: null,
object: object
} );
}
}
if ( geometry instanceof THREE.BufferGeometry ) {
var index = geometry.index;
var attributes = geometry.attributes;
var positions = attributes.position.array;
if ( index !== null ) {
var indices = index.array;
for ( var i = 0, il = indices.length; i < il; i ++ ) {
var a = indices[ i ];
position.fromArray( positions, a * 3 );
testPoint( position, a );
}
} else {
for ( var i = 0, l = positions.length / 3; i < l; i ++ ) {
position.fromArray( positions, i * 3 );
testPoint( position, i );
}
}
} else {
var vertices = geometry.vertices;
for ( var i = 0, l = vertices.length; i < l; i ++ ) {
testPoint( vertices[ i ], i );
}
}
};
}() );
THREE.Points.prototype.clone = function () {
return new this.constructor( this.geometry, this.material ).copy( this );
};
// File:src/objects/Line.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Line = function ( geometry, material, mode ) {
if ( mode === 1 ) {
console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' );
return new THREE.LineSegments( geometry, material );
}
THREE.Object3D.call( this );
this.type = 'Line';
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry();
this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
};
THREE.Line.prototype = Object.create( THREE.Object3D.prototype );
THREE.Line.prototype.constructor = THREE.Line;
THREE.Line.prototype.raycast = ( function () {
var inverseMatrix = new THREE.Matrix4();
var ray = new THREE.Ray();
var sphere = new THREE.Sphere();
return function raycast( raycaster, intersects ) {
var precision = raycaster.linePrecision;
var precisionSq = precision * precision;
var geometry = this.geometry;
var matrixWorld = this.matrixWorld;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
var vStart = new THREE.Vector3();
var vEnd = new THREE.Vector3();
var interSegment = new THREE.Vector3();
var interRay = new THREE.Vector3();
var step = this instanceof THREE.LineSegments ? 2 : 1;
if ( geometry instanceof THREE.BufferGeometry ) {
var index = geometry.index;
var attributes = geometry.attributes;
var positions = attributes.position.array;
if ( index !== null ) {
var indices = index.array;
for ( var i = 0, l = indices.length - 1; i < l; i += step ) {
var a = indices[ i ];
var b = indices[ i + 1 ];
vStart.fromArray( positions, a * 3 );
vEnd.fromArray( positions, b * 3 );
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
if ( distSq > precisionSq ) continue;
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
var distance = raycaster.ray.origin.distanceTo( interRay );
if ( distance < raycaster.near || distance > raycaster.far ) continue;
intersects.push( {
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
index: i,
face: null,
faceIndex: null,
object: this
} );
}
} else {
for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) {
vStart.fromArray( positions, 3 * i );
vEnd.fromArray( positions, 3 * i + 3 );
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment );
if ( distSq > precisionSq ) continue;
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
var distance = raycaster.ray.origin.distanceTo( interRay );
if ( distance < raycaster.near || distance > raycaster.far ) continue;
intersects.push( {
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
index: i,
face: null,
faceIndex: null,
object: this
} );
}
}
} else if ( geometry instanceof THREE.Geometry ) {
var vertices = geometry.vertices;
var nbVertices = vertices.length;
for ( var i = 0; i < nbVertices - 1; i += step ) {
var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment );
if ( distSq > precisionSq ) continue;
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation
var distance = raycaster.ray.origin.distanceTo( interRay );
if ( distance < raycaster.near || distance > raycaster.far ) continue;
intersects.push( {
distance: distance,
// What do we want? intersection point on the ray or on the segment??
// point: raycaster.ray.at( distance ),
point: interSegment.clone().applyMatrix4( this.matrixWorld ),
index: i,
face: null,
faceIndex: null,
object: this
} );
}
}
};
}() );
THREE.Line.prototype.clone = function () {
return new this.constructor( this.geometry, this.material ).copy( this );
};
// DEPRECATED
THREE.LineStrip = 0;
THREE.LinePieces = 1;
// File:src/objects/LineSegments.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.LineSegments = function ( geometry, material ) {
THREE.Line.call( this, geometry, material );
this.type = 'LineSegments';
};
THREE.LineSegments.prototype = Object.create( THREE.Line.prototype );
THREE.LineSegments.prototype.constructor = THREE.LineSegments;
// File:src/objects/Mesh.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author mikael emtinger / http://gomo.se/
* @author jonobr1 / http://jonobr1.com/
*/
THREE.Mesh = function ( geometry, material ) {
THREE.Object3D.call( this );
this.type = 'Mesh';
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry();
this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } );
this.drawMode = THREE.TrianglesDrawMode;
this.updateMorphTargets();
};
THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype );
THREE.Mesh.prototype.constructor = THREE.Mesh;
THREE.Mesh.prototype.setDrawMode = function ( value ) {
this.drawMode = value;
};
THREE.Mesh.prototype.updateMorphTargets = function () {
if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) {
this.morphTargetBase = - 1;
this.morphTargetInfluences = [];
this.morphTargetDictionary = {};
for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) {
this.morphTargetInfluences.push( 0 );
this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m;
}
}
};
THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) {
if ( this.morphTargetDictionary[ name ] !== undefined ) {
return this.morphTargetDictionary[ name ];
}
console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' );
return 0;
};
THREE.Mesh.prototype.raycast = ( function () {
var inverseMatrix = new THREE.Matrix4();
var ray = new THREE.Ray();
var sphere = new THREE.Sphere();
var vA = new THREE.Vector3();
var vB = new THREE.Vector3();
var vC = new THREE.Vector3();
var tempA = new THREE.Vector3();
var tempB = new THREE.Vector3();
var tempC = new THREE.Vector3();
var uvA = new THREE.Vector2();
var uvB = new THREE.Vector2();
var uvC = new THREE.Vector2();
var barycoord = new THREE.Vector3();
var intersectionPoint = new THREE.Vector3();
var intersectionPointWorld = new THREE.Vector3();
function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) {
THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord );
uv1.multiplyScalar( barycoord.x );
uv2.multiplyScalar( barycoord.y );
uv3.multiplyScalar( barycoord.z );
uv1.add( uv2 ).add( uv3 );
return uv1.clone();
}
function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) {
var intersect;
var material = object.material;
if ( material.side === THREE.BackSide ) {
intersect = ray.intersectTriangle( pC, pB, pA, true, point );
} else {
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point );
}
if ( intersect === null ) return null;
intersectionPointWorld.copy( point );
intersectionPointWorld.applyMatrix4( object.matrixWorld );
var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld );
if ( distance < raycaster.near || distance > raycaster.far ) return null;
return {
distance: distance,
point: intersectionPointWorld.clone(),
object: object
};
}
function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) {
vA.fromArray( positions, a * 3 );
vB.fromArray( positions, b * 3 );
vC.fromArray( positions, c * 3 );
var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint );
if ( intersection ) {
if ( uvs ) {
uvA.fromArray( uvs, a * 2 );
uvB.fromArray( uvs, b * 2 );
uvC.fromArray( uvs, c * 2 );
intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC );
}
intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) );
intersection.faceIndex = a;
}
return intersection;
}
return function raycast( raycaster, intersects ) {
var geometry = this.geometry;
var material = this.material;
var matrixWorld = this.matrixWorld;
if ( material === undefined ) return;
// Checking boundingSphere distance to ray
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere();
sphere.copy( geometry.boundingSphere );
sphere.applyMatrix4( matrixWorld );
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return;
//
inverseMatrix.getInverse( matrixWorld );
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix );
// Check boundingBox before continuing
if ( geometry.boundingBox !== null ) {
if ( ray.intersectsBox( geometry.boundingBox ) === false ) return;
}
var uvs, intersection;
if ( geometry instanceof THREE.BufferGeometry ) {
var a, b, c;
var index = geometry.index;
var attributes = geometry.attributes;
var positions = attributes.position.array;
if ( attributes.uv !== undefined ) {
uvs = attributes.uv.array;
}
if ( index !== null ) {
var indices = index.array;
for ( var i = 0, l = indices.length; i < l; i += 3 ) {
a = indices[ i ];
b = indices[ i + 1 ];
c = indices[ i + 2 ];
intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
if ( intersection ) {
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics
intersects.push( intersection );
}
}
} else {
for ( var i = 0, l = positions.length; i < l; i += 9 ) {
a = i / 3;
b = a + 1;
c = a + 2;
intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c );
if ( intersection ) {
intersection.index = a; // triangle number in positions buffer semantics
intersects.push( intersection );
}
}
}
} else if ( geometry instanceof THREE.Geometry ) {
var fvA, fvB, fvC;
var isFaceMaterial = material instanceof THREE.MultiMaterial;
var materials = isFaceMaterial === true ? material.materials : null;
var vertices = geometry.vertices;
var faces = geometry.faces;
var faceVertexUvs = geometry.faceVertexUvs[ 0 ];
if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs;
for ( var f = 0, fl = faces.length; f < fl; f ++ ) {
var face = faces[ f ];
var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material;
if ( faceMaterial === undefined ) continue;
fvA = vertices[ face.a ];
fvB = vertices[ face.b ];
fvC = vertices[ face.c ];
if ( faceMaterial.morphTargets === true ) {
var morphTargets = geometry.morphTargets;
var morphInfluences = this.morphTargetInfluences;
vA.set( 0, 0, 0 );
vB.set( 0, 0, 0 );
vC.set( 0, 0, 0 );
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) {
var influence = morphInfluences[ t ];
if ( influence === 0 ) continue;
var targets = morphTargets[ t ].vertices;
vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence );
vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence );
vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence );
}
vA.add( fvA );
vB.add( fvB );
vC.add( fvC );
fvA = vA;
fvB = vB;
fvC = vC;
}
intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint );
if ( intersection ) {
if ( uvs ) {
var uvs_f = uvs[ f ];
uvA.copy( uvs_f[ 0 ] );
uvB.copy( uvs_f[ 1 ] );
uvC.copy( uvs_f[ 2 ] );
intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC );
}
intersection.face = face;
intersection.faceIndex = f;
intersects.push( intersection );
}
}
}
};
}() );
THREE.Mesh.prototype.clone = function () {
return new this.constructor( this.geometry, this.material ).copy( this );
};
// File:src/objects/Bone.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author ikerr / http://verold.com
*/
THREE.Bone = function ( skin ) {
THREE.Object3D.call( this );
this.type = 'Bone';
this.skin = skin;
};
THREE.Bone.prototype = Object.create( THREE.Object3D.prototype );
THREE.Bone.prototype.constructor = THREE.Bone;
THREE.Bone.prototype.copy = function ( source ) {
THREE.Object3D.prototype.copy.call( this, source );
this.skin = source.skin;
return this;
};
// File:src/objects/Skeleton.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author michael guerrero / http://realitymeltdown.com
* @author ikerr / http://verold.com
*/
THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) {
this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true;
this.identityMatrix = new THREE.Matrix4();
// copy the bone array
bones = bones || [];
this.bones = bones.slice( 0 );
// create a bone texture or an array of floats
if ( this.useVertexTexture ) {
// layout (1 matrix = 4 pixels)
// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4)
// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8)
// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16)
// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32)
// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64)
var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix
size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) );
size = Math.max( size, 4 );
this.boneTextureWidth = size;
this.boneTextureHeight = size;
this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel
this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType );
} else {
this.boneMatrices = new Float32Array( 16 * this.bones.length );
}
// use the supplied bone inverses or calculate the inverses
if ( boneInverses === undefined ) {
this.calculateInverses();
} else {
if ( this.bones.length === boneInverses.length ) {
this.boneInverses = boneInverses.slice( 0 );
} else {
console.warn( 'THREE.Skeleton bonInverses is the wrong length.' );
this.boneInverses = [];
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) {
this.boneInverses.push( new THREE.Matrix4() );
}
}
}
};
THREE.Skeleton.prototype.calculateInverses = function () {
this.boneInverses = [];
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) {
var inverse = new THREE.Matrix4();
if ( this.bones[ b ] ) {
inverse.getInverse( this.bones[ b ].matrixWorld );
}
this.boneInverses.push( inverse );
}
};
THREE.Skeleton.prototype.pose = function () {
var bone;
// recover the bind-time world matrices
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) {
bone = this.bones[ b ];
if ( bone ) {
bone.matrixWorld.getInverse( this.boneInverses[ b ] );
}
}
// compute the local matrices, positions, rotations and scales
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) {
bone = this.bones[ b ];
if ( bone ) {
if ( bone.parent ) {
bone.matrix.getInverse( bone.parent.matrixWorld );
bone.matrix.multiply( bone.matrixWorld );
} else {
bone.matrix.copy( bone.matrixWorld );
}
bone.matrix.decompose( bone.position, bone.quaternion, bone.scale );
}
}
};
THREE.Skeleton.prototype.update = ( function () {
var offsetMatrix = new THREE.Matrix4();
return function update() {
// flatten bone matrices to array
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) {
// compute the offset between the current and the original transform
var matrix = this.bones[ b ] ? this.bones[ b ].matrixWorld : this.identityMatrix;
offsetMatrix.multiplyMatrices( matrix, this.boneInverses[ b ] );
offsetMatrix.toArray( this.boneMatrices, b * 16 );
}
if ( this.useVertexTexture ) {
this.boneTexture.needsUpdate = true;
}
};
} )();
THREE.Skeleton.prototype.clone = function () {
return new THREE.Skeleton( this.bones, this.boneInverses, this.useVertexTexture );
};
// File:src/objects/SkinnedMesh.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author ikerr / http://verold.com
*/
THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) {
THREE.Mesh.call( this, geometry, material );
this.type = 'SkinnedMesh';
this.bindMode = "attached";
this.bindMatrix = new THREE.Matrix4();
this.bindMatrixInverse = new THREE.Matrix4();
// init bones
// TODO: remove bone creation as there is no reason (other than
// convenience) for THREE.SkinnedMesh to do this.
var bones = [];
if ( this.geometry && this.geometry.bones !== undefined ) {
var bone, gbone;
for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) {
gbone = this.geometry.bones[ b ];
bone = new THREE.Bone( this );
bones.push( bone );
bone.name = gbone.name;
bone.position.fromArray( gbone.pos );
bone.quaternion.fromArray( gbone.rotq );
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl );
}
for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) {
gbone = this.geometry.bones[ b ];
if ( gbone.parent !== - 1 && gbone.parent !== null &&
bones[ gbone.parent ] !== undefined ) {
bones[ gbone.parent ].add( bones[ b ] );
} else {
this.add( bones[ b ] );
}
}
}
this.normalizeSkinWeights();
this.updateMatrixWorld( true );
this.bind( new THREE.Skeleton( bones, undefined, useVertexTexture ), this.matrixWorld );
};
THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype );
THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh;
THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) {
this.skeleton = skeleton;
if ( bindMatrix === undefined ) {
this.updateMatrixWorld( true );
this.skeleton.calculateInverses();
bindMatrix = this.matrixWorld;
}
this.bindMatrix.copy( bindMatrix );
this.bindMatrixInverse.getInverse( bindMatrix );
};
THREE.SkinnedMesh.prototype.pose = function () {
this.skeleton.pose();
};
THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () {
if ( this.geometry instanceof THREE.Geometry ) {
for ( var i = 0; i < this.geometry.skinWeights.length; i ++ ) {
var sw = this.geometry.skinWeights[ i ];
var scale = 1.0 / sw.lengthManhattan();
if ( scale !== Infinity ) {
sw.multiplyScalar( scale );
} else {
sw.set( 1, 0, 0, 0 ); // do something reasonable
}
}
} else if ( this.geometry instanceof THREE.BufferGeometry ) {
var vec = new THREE.Vector4();
var skinWeight = this.geometry.attributes.skinWeight;
for ( var i = 0; i < skinWeight.count; i ++ ) {
vec.x = skinWeight.getX( i );
vec.y = skinWeight.getY( i );
vec.z = skinWeight.getZ( i );
vec.w = skinWeight.getW( i );
var scale = 1.0 / vec.lengthManhattan();
if ( scale !== Infinity ) {
vec.multiplyScalar( scale );
} else {
vec.set( 1, 0, 0, 0 ); // do something reasonable
}
skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w );
}
}
};
THREE.SkinnedMesh.prototype.updateMatrixWorld = function( force ) {
THREE.Mesh.prototype.updateMatrixWorld.call( this, true );
if ( this.bindMode === "attached" ) {
this.bindMatrixInverse.getInverse( this.matrixWorld );
} else if ( this.bindMode === "detached" ) {
this.bindMatrixInverse.getInverse( this.bindMatrix );
} else {
console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode );
}
};
THREE.SkinnedMesh.prototype.clone = function() {
return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this );
};
// File:src/objects/LOD.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
*/
THREE.LOD = function () {
THREE.Object3D.call( this );
this.type = 'LOD';
Object.defineProperties( this, {
levels: {
enumerable: true,
value: []
}
} );
};
THREE.LOD.prototype = Object.create( THREE.Object3D.prototype );
THREE.LOD.prototype.constructor = THREE.LOD;
THREE.LOD.prototype.addLevel = function ( object, distance ) {
if ( distance === undefined ) distance = 0;
distance = Math.abs( distance );
var levels = this.levels;
for ( var l = 0; l < levels.length; l ++ ) {
if ( distance < levels[ l ].distance ) {
break;
}
}
levels.splice( l, 0, { distance: distance, object: object } );
this.add( object );
};
THREE.LOD.prototype.getObjectForDistance = function ( distance ) {
var levels = this.levels;
for ( var i = 1, l = levels.length; i < l; i ++ ) {
if ( distance < levels[ i ].distance ) {
break;
}
}
return levels[ i - 1 ].object;
};
THREE.LOD.prototype.raycast = ( function () {
var matrixPosition = new THREE.Vector3();
return function raycast( raycaster, intersects ) {
matrixPosition.setFromMatrixPosition( this.matrixWorld );
var distance = raycaster.ray.origin.distanceTo( matrixPosition );
this.getObjectForDistance( distance ).raycast( raycaster, intersects );
};
}() );
THREE.LOD.prototype.update = function () {
var v1 = new THREE.Vector3();
var v2 = new THREE.Vector3();
return function update( camera ) {
var levels = this.levels;
if ( levels.length > 1 ) {
v1.setFromMatrixPosition( camera.matrixWorld );
v2.setFromMatrixPosition( this.matrixWorld );
var distance = v1.distanceTo( v2 );
levels[ 0 ].object.visible = true;
for ( var i = 1, l = levels.length; i < l; i ++ ) {
if ( distance >= levels[ i ].distance ) {
levels[ i - 1 ].object.visible = false;
levels[ i ].object.visible = true;
} else {
break;
}
}
for ( ; i < l; i ++ ) {
levels[ i ].object.visible = false;
}
}
};
}();
THREE.LOD.prototype.copy = function ( source ) {
THREE.Object3D.prototype.copy.call( this, source, false );
var levels = source.levels;
for ( var i = 0, l = levels.length; i < l; i ++ ) {
var level = levels[ i ];
this.addLevel( level.object.clone(), level.distance );
}
return this;
};
THREE.LOD.prototype.toJSON = function ( meta ) {
var data = THREE.Object3D.prototype.toJSON.call( this, meta );
data.object.levels = [];
var levels = this.levels;
for ( var i = 0, l = levels.length; i < l; i ++ ) {
var level = levels[ i ];
data.object.levels.push( {
object: level.object.uuid,
distance: level.distance
} );
}
return data;
};
// File:src/objects/Sprite.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Sprite = ( function () {
var indices = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] );
var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0, - 0.5, 0.5, 0 ] );
var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] );
var geometry = new THREE.BufferGeometry();
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) );
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) );
geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) );
return function Sprite( material ) {
THREE.Object3D.call( this );
this.type = 'Sprite';
this.geometry = geometry;
this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial();
};
} )();
THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype );
THREE.Sprite.prototype.constructor = THREE.Sprite;
THREE.Sprite.prototype.raycast = ( function () {
var matrixPosition = new THREE.Vector3();
return function raycast( raycaster, intersects ) {
matrixPosition.setFromMatrixPosition( this.matrixWorld );
var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition );
var guessSizeSq = this.scale.x * this.scale.y / 4;
if ( distanceSq > guessSizeSq ) {
return;
}
intersects.push( {
distance: Math.sqrt( distanceSq ),
point: this.position,
face: null,
object: this
} );
};
}() );
THREE.Sprite.prototype.clone = function () {
return new this.constructor( this.material ).copy( this );
};
// Backwards compatibility
THREE.Particle = THREE.Sprite;
// File:src/objects/LensFlare.js
/**
* @author mikael emtinger / http://gomo.se/
* @author alteredq / http://alteredqualia.com/
*/
THREE.LensFlare = function ( texture, size, distance, blending, color ) {
THREE.Object3D.call( this );
this.lensFlares = [];
this.positionScreen = new THREE.Vector3();
this.customUpdateCallback = undefined;
if ( texture !== undefined ) {
this.add( texture, size, distance, blending, color );
}
};
THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype );
THREE.LensFlare.prototype.constructor = THREE.LensFlare;
/*
* Add: adds another flare
*/
THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) {
if ( size === undefined ) size = - 1;
if ( distance === undefined ) distance = 0;
if ( opacity === undefined ) opacity = 1;
if ( color === undefined ) color = new THREE.Color( 0xffffff );
if ( blending === undefined ) blending = THREE.NormalBlending;
distance = Math.min( distance, Math.max( 0, distance ) );
this.lensFlares.push( {
texture: texture, // THREE.Texture
size: size, // size in pixels (-1 = use texture.width)
distance: distance, // distance (0-1) from light source (0=at light source)
x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back
scale: 1, // scale
rotation: 0, // rotation
opacity: opacity, // opacity
color: color, // color
blending: blending // blending
} );
};
/*
* Update lens flares update positions on all flares based on the screen position
* Set myLensFlare.customUpdateCallback to alter the flares in your project specific way.
*/
THREE.LensFlare.prototype.updateLensFlares = function () {
var f, fl = this.lensFlares.length;
var flare;
var vecX = - this.positionScreen.x * 2;
var vecY = - this.positionScreen.y * 2;
for ( f = 0; f < fl; f ++ ) {
flare = this.lensFlares[ f ];
flare.x = this.positionScreen.x + vecX * flare.distance;
flare.y = this.positionScreen.y + vecY * flare.distance;
flare.wantedRotation = flare.x * Math.PI * 0.25;
flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25;
}
};
THREE.LensFlare.prototype.copy = function ( source ) {
THREE.Object3D.prototype.copy.call( this, source );
this.positionScreen.copy( source.positionScreen );
this.customUpdateCallback = source.customUpdateCallback;
for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) {
this.lensFlares.push( source.lensFlares[ i ] );
}
return this;
};
// File:src/scenes/Scene.js
/**
* @author mrdoob / http://mrdoob.com/
*/
THREE.Scene = function () {
THREE.Object3D.call( this );
this.type = 'Scene';
this.fog = null;
this.overrideMaterial = null;
this.autoUpdate = true; // checked by the renderer
};
THREE.Scene.prototype = Object.create( THREE.Object3D.prototype );
THREE.Scene.prototype.constructor = THREE.Scene;
THREE.Scene.prototype.copy = function ( source, recursive ) {
THREE.Object3D.prototype.copy.call( this, source, recursive );
if ( source.fog !== null ) this.fog = source.fog.clone();
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone();
this.autoUpdate = source.autoUpdate;
this.matrixAutoUpdate = source.matrixAutoUpdate;
return this;
};
// File:src/scenes/Fog.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.Fog = function ( color, near, far ) {
this.name = '';
this.color = new THREE.Color( color );
this.near = ( near !== undefined ) ? near : 1;
this.far = ( far !== undefined ) ? far : 1000;
};
THREE.Fog.prototype.clone = function () {
return new THREE.Fog( this.color.getHex(), this.near, this.far );
};
// File:src/scenes/FogExp2.js
/**
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
*/
THREE.FogExp2 = function ( color, density ) {
this.name = '';
this.color = new THREE.Color( color );
this.density = ( density !== undefined ) ? density : 0.00025;
};
THREE.FogExp2.prototype.clone = function () {
return new THREE.FogExp2( this.color.getHex(), this.density );
};
// File:src/renderers/shaders/ShaderChunk.js
THREE.ShaderChunk = {};
// File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl
THREE.ShaderChunk[ 'alphamap_fragment' ] = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl
THREE.ShaderChunk[ 'alphamap_pars_fragment' ] = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl
THREE.ShaderChunk[ 'alphatest_fragment' ] = "#ifdef ALPHATEST\n if ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/aomap_fragment.glsl
THREE.ShaderChunk[ 'aomap_fragment' ] = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_ENVMAP ) && defined( PHYSICAL )\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl
THREE.ShaderChunk[ 'aomap_pars_fragment' ] = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif";
// File:src/renderers/shaders/ShaderChunk/begin_vertex.glsl
THREE.ShaderChunk[ 'begin_vertex' ] = "\nvec3 transformed = vec3( position );\n";
// File:src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl
THREE.ShaderChunk[ 'beginnormal_vertex' ] = "\nvec3 objectNormal = vec3( normal );\n";
// File:src/renderers/shaders/ShaderChunk/bsdfs.glsl
THREE.ShaderChunk[ 'bsdfs' ] = "bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n return any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n if( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n float maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n return distanceFalloff * maxDistanceCutoffFactor;\n#else\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n }\n return 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n return 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n return specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n return sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n";
// File:src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl
THREE.ShaderChunk[ 'bumpmap_pars_fragment' ] = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n vec3 vSigmaX = dFdx( surf_pos );\n vec3 vSigmaY = dFdy( surf_pos );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 );\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl
THREE.ShaderChunk[ 'clipping_planes_fragment' ] = "#if NUM_CLIPPING_PLANES > 0\n for ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n vec4 plane = clippingPlanes[ i ];\n if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n }\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl
THREE.ShaderChunk[ 'clipping_planes_pars_fragment' ] = "#if NUM_CLIPPING_PLANES > 0\n #if ! defined( PHYSICAL ) && ! defined( PHONG )\n varying vec3 vViewPosition;\n #endif\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl
THREE.ShaderChunk[ 'clipping_planes_pars_vertex' ] = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n varying vec3 vViewPosition;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl
THREE.ShaderChunk[ 'clipping_planes_vertex' ] = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n vViewPosition = - mvPosition.xyz;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/color_fragment.glsl
THREE.ShaderChunk[ 'color_fragment' ] = "#ifdef USE_COLOR\n diffuseColor.rgb *= vColor;\n#endif";
// File:src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl
THREE.ShaderChunk[ 'color_pars_fragment' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl
THREE.ShaderChunk[ 'color_pars_vertex' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif";
// File:src/renderers/shaders/ShaderChunk/color_vertex.glsl
THREE.ShaderChunk[ 'color_vertex' ] = "#ifdef USE_COLOR\n vColor.xyz = color.xyz;\n#endif";
// File:src/renderers/shaders/ShaderChunk/common.glsl
THREE.ShaderChunk[ 'common' ] = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n}\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n float distance = dot( planeNormal, point - pointOnPlane );\n return - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n";
// File:src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl
THREE.ShaderChunk[ 'cube_uv_reflection_fragment' ] = "#ifdef ENVMAP_TYPE_CUBE_UV\nconst float cubeUV_textureSize = 1024.0;\nint getFaceFromDirection(vec3 direction) {\n vec3 absDirection = abs(direction);\n int face = -1;\n if( absDirection.x > absDirection.z ) {\n if(absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0 : 3;\n else\n face = direction.y > 0.0 ? 1 : 4;\n }\n else {\n if(absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2 : 5;\n else\n face = direction.y > 0.0 ? 1 : 4;\n }\n return face;\n}\nfloat cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;\nfloat cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n float scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n float dxRoughness = dFdx(roughness);\n float dyRoughness = dFdy(roughness);\n vec3 dx = dFdx( vec * scale * dxRoughness );\n vec3 dy = dFdy( vec * scale * dyRoughness );\n float d = max( dot( dx, dx ), dot( dy, dy ) );\n d = clamp(d, 1.0, cubeUV_rangeClamp);\n float mipLevel = 0.5 * log2(d);\n return vec2(floor(mipLevel), fract(mipLevel));\n}\nfloat cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;\nconst float cubeUV_rcpTextureSize = 1.0 / cubeUV_textureSize;\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n float a = 16.0 * cubeUV_rcpTextureSize;\n vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n float powScale = exp2_packed.x * exp2_packed.y;\n float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n bool bRes = mipLevel == 0.0;\n scale = bRes && (scale < a) ? a : scale;\n vec3 r;\n vec2 offset;\n int face = getFaceFromDirection(direction);\n float rcpPowScale = 1.0 / powScale;\n if( face == 0) {\n r = vec3(direction.x, -direction.z, direction.y);\n offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 1) {\n r = vec3(direction.y, direction.x, direction.z);\n offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 2) {\n r = vec3(direction.z, direction.x, direction.y);\n offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 3) {\n r = vec3(direction.x, direction.z, direction.y);\n offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n else if( face == 4) {\n r = vec3(direction.y, direction.x, -direction.z);\n offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n else {\n r = vec3(direction.z, -direction.x, direction.y);\n offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n r = normalize(r);\n float texelOffset = 0.5 * cubeUV_rcpTextureSize;\n vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n vec2 base = offset + vec2( texelOffset );\n return base + s * ( scale - 2.0 * texelOffset );\n}\nfloat cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n float roughnessVal = roughness* cubeUV_maxLods3;\n float r1 = floor(roughnessVal);\n float r2 = r1 + 1.0;\n float t = fract(roughnessVal);\n vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n float s = mipInfo.y;\n float level0 = mipInfo.x;\n float level1 = level0 + 1.0;\n level1 = level1 > 5.0 ? 5.0 : level1;\n level0 += min( floor( s + 0.5 ), 5.0 );\n vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n vec4 result = mix(color10, color20, t);\n return vec4(result.rgb, 1.0);\n}\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl
THREE.ShaderChunk[ 'defaultnormal_vertex' ] = "#ifdef FLIP_SIDED\n objectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n";
// File:src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl
THREE.ShaderChunk[ 'displacementmap_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl
THREE.ShaderChunk[ 'displacementmap_pars_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl
THREE.ShaderChunk[ 'emissivemap_fragment' ] = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl
THREE.ShaderChunk[ 'emissivemap_pars_fragment' ] = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl
THREE.ShaderChunk[ 'encodings_pars_fragment' ] = "\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n float maxComponent = max( max( value.r, value.g ), value.b );\n float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n M = ceil( M * 255.0 ) / 255.0;\n return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float D = max( maxRange / maxRGB, 1.0 );\n D = min( floor( D ) / 255.0, 1.0 );\n return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n vec4 vResult;\n vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n vResult.w = fract(Le);\n vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n float Le = value.z * 255.0 + value.w;\n vec3 Xp_Y_XYZp;\n Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n return vec4( max(vRGB, 0.0), 1.0 );\n}\n";
// File:src/renderers/shaders/ShaderChunk/encodings_fragment.glsl
THREE.ShaderChunk[ 'encodings_fragment' ] = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n";
// File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl
THREE.ShaderChunk[ 'envmap_fragment' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToVertex, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #endif\n envColor = envMapTexelToLinear( envColor );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl
THREE.ShaderChunk[ 'envmap_pars_fragment' ] = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n uniform float reflectivity;\n uniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n #if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n varying vec3 vWorldPosition;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n uniform float flipEnvMap;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl
THREE.ShaderChunk[ 'envmap_pars_vertex' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/envmap_vertex.glsl
THREE.ShaderChunk[ 'envmap_vertex' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/fog_fragment.glsl
THREE.ShaderChunk[ 'fog_fragment' ] = "#ifdef USE_FOG\n #ifdef USE_LOGDEPTHBUF_EXT\n float depth = gl_FragDepthEXT / gl_FragCoord.w;\n #else\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n #endif\n #ifdef FOG_EXP2\n float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl
THREE.ShaderChunk[ 'fog_pars_fragment' ] = "#ifdef USE_FOG\n uniform vec3 fogColor;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif";
// File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl
THREE.ShaderChunk[ 'lightmap_fragment' ] = "#ifdef USE_LIGHTMAP\n reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl
THREE.ShaderChunk[ 'lightmap_pars_fragment' ] = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif";
// File:src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl
THREE.ShaderChunk[ 'lights_lambert_vertex' ] = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n vLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n #ifdef DOUBLE_SIDED\n vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n #endif\n }\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/lights_pars.glsl
THREE.ShaderChunk[ 'lights_pars' ] = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n directLight.color = directionalLight.color;\n directLight.direction = directionalLight.direction;\n directLight.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = pointLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n if ( testLightInRange( lightDistance, pointLight.distance ) ) {\n directLight.color = pointLight.color;\n directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = spotLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n float angleCos = dot( directLight.direction, spotLight.direction );\n if ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n directLight.color = spotLight.color;\n directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n float dotNL = dot( geometry.normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n }\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n #else\n vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n vec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n #else\n vec4 envMapColor = vec4( 0.0 );\n #endif\n return PI * envMapColor.rgb * envMapIntensity;\n }\n float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n float maxMIPLevelScalar = float( maxMIPLevel );\n float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n }\n vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n #else\n vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n vec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #endif\n return envMapColor.rgb * envMapIntensity;\n }\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl
THREE.ShaderChunk[ 'lights_phong_fragment' ] = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n";
// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl
THREE.ShaderChunk[ 'lights_phong_pars_fragment' ] = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material ) (0)\n";
// File:src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl
THREE.ShaderChunk[ 'lights_physical_fragment' ] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.16 * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl
THREE.ShaderChunk[ 'lights_physical_pars_fragment' ] = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float specularRoughness;\n vec3 specularColor;\n #ifndef STANDARD\n #endif\n};\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n";
// File:src/renderers/shaders/ShaderChunk/lights_template.glsl
THREE.ShaderChunk[ 'lights_template' ] = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointDirectLightIrradiance( pointLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotDirectLightIrradiance( spotLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #ifdef USE_LIGHTMAP\n vec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n lightMapIrradiance *= PI;\n #endif\n irradiance += lightMapIrradiance;\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n }\n #endif\n #if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n irradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n #endif\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n RE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl
THREE.ShaderChunk[ 'logdepthbuf_fragment' ] = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif";
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl
THREE.ShaderChunk[ 'logdepthbuf_pars_fragment' ] = "#ifdef USE_LOGDEPTHBUF\n uniform float logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl
THREE.ShaderChunk[ 'logdepthbuf_pars_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n uniform float logDepthBufFC;\n#endif";
// File:src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl
THREE.ShaderChunk[ 'logdepthbuf_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n #else\n gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/map_fragment.glsl
THREE.ShaderChunk[ 'map_fragment' ] = "#ifdef USE_MAP\n vec4 texelColor = texture2D( map, vUv );\n texelColor = mapTexelToLinear( texelColor );\n diffuseColor *= texelColor;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl
THREE.ShaderChunk[ 'map_pars_fragment' ] = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl
THREE.ShaderChunk[ 'map_particle_fragment' ] = "#ifdef USE_MAP\n vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n diffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl
THREE.ShaderChunk[ 'map_particle_pars_fragment' ] = "#ifdef USE_MAP\n uniform vec4 offsetRepeat;\n uniform sampler2D map;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl
THREE.ShaderChunk[ 'metalnessmap_fragment' ] = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.r;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl
THREE.ShaderChunk[ 'metalnessmap_pars_fragment' ] = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif";
// File:src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl
THREE.ShaderChunk[ 'morphnormal_vertex' ] = "#ifdef USE_MORPHNORMALS\n objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl
THREE.ShaderChunk[ 'morphtarget_pars_vertex' ] = "#ifdef USE_MORPHTARGETS\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n#endif";
// File:src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl
THREE.ShaderChunk[ 'morphtarget_vertex' ] = "#ifdef USE_MORPHTARGETS\n transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/normal_fragment.glsl
THREE.ShaderChunk[ 'normal_fragment' ] = "#ifdef FLAT_SHADED\n vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n #endif\n#endif\n#ifdef USE_NORMALMAP\n normal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl
THREE.ShaderChunk[ 'normalmap_pars_fragment' ] = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n vec3 S = normalize( q0 * st1.t - q1 * st0.t );\n vec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n vec3 N = normalize( surf_norm );\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy = normalScale * mapN.xy;\n mat3 tsn = mat3( S, T, N );\n return normalize( tsn * mapN );\n }\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/packing.glsl
THREE.ShaderChunk[ 'packing' ] = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 1.0 - 2.0 * rgb.xyz;\n}\nvec4 packDepthToRGBA( const in float value ) {\n const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n vec4 res = mod( value * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n res -= res.xxyz * bit_mask;\n return res;\n}\nfloat unpackRGBAToDepth( const in vec4 rgba ) {\n const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n return dot( rgba, bitSh );\n}\nfloat viewZToOrthoDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat OrthoDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n";
// File:src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl
THREE.ShaderChunk[ 'premultiplied_alpha_fragment' ] = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/project_vertex.glsl
THREE.ShaderChunk[ 'project_vertex' ] = "#ifdef USE_SKINNING\n vec4 mvPosition = modelViewMatrix * skinned;\n#else\n vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n";
// File:src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl
THREE.ShaderChunk[ 'roughnessmap_fragment' ] = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.r;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl
THREE.ShaderChunk[ 'roughnessmap_pars_fragment' ] = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif";
// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl
THREE.ShaderChunk[ 'shadowmap_pars_fragment' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n const vec2 offset = vec2( 0.0, 1.0 );\n vec2 texelSize = vec2( 1.0 ) / size;\n vec2 centroidUV = floor( uv * size + 0.5 ) / size;\n float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n vec2 f = fract( uv * size + 0.5 );\n float a = mix( lb, lt, f.y );\n float b = mix( rb, rt, f.y );\n float c = mix( a, b, f.x );\n return c;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n bool frustumTest = all( frustumTestVec );\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return 1.0;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl
THREE.ShaderChunk[ 'shadowmap_pars_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl
THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n }\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl
THREE.ShaderChunk[ 'shadowmask_pars_fragment' ] = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #endif\n return shadow;\n}\n";
// File:src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl
THREE.ShaderChunk[ 'skinbase_vertex' ] = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif";
// File:src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl
THREE.ShaderChunk[ 'skinning_pars_vertex' ] = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n #ifdef BONE_TEXTURE\n uniform sampler2D boneTexture;\n uniform int boneTextureWidth;\n uniform int boneTextureHeight;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureWidth ) );\n float y = floor( j / float( boneTextureWidth ) );\n float dx = 1.0 / float( boneTextureWidth );\n float dy = 1.0 / float( boneTextureHeight );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n #else\n uniform mat4 boneMatrices[ MAX_BONES ];\n mat4 getBoneMatrix( const in float i ) {\n mat4 bone = boneMatrices[ int(i) ];\n return bone;\n }\n #endif\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/skinning_vertex.glsl
THREE.ShaderChunk[ 'skinning_vertex' ] = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n skinned = bindMatrixInverse * skinned;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl
THREE.ShaderChunk[ 'skinnormal_vertex' ] = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl
THREE.ShaderChunk[ 'specularmap_fragment' ] = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif";
// File:src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl
THREE.ShaderChunk[ 'specularmap_pars_fragment' ] = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif";
// File:src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl
THREE.ShaderChunk[ 'tonemapping_fragment' ] = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl
THREE.ShaderChunk[ 'tonemapping_pars_fragment' ] = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n";
// File:src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl
THREE.ShaderChunk[ 'uv2_pars_fragment' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif";
// File:src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl
THREE.ShaderChunk[ 'uv2_pars_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n#endif";
// File:src/renderers/shaders/ShaderChunk/uv2_vertex.glsl
THREE.ShaderChunk[ 'uv2_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = uv2;\n#endif";
// File:src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl
THREE.ShaderChunk[ 'uv_pars_fragment' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n#endif";
// File:src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl
THREE.ShaderChunk[ 'uv_pars_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n#endif\n";
// File:src/renderers/shaders/ShaderChunk/uv_vertex.glsl
THREE.ShaderChunk[ 'uv_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif";
// File:src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl
THREE.ShaderChunk[ 'worldpos_vertex' ] = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n #ifdef USE_SKINNING\n vec4 worldPosition = modelMatrix * skinned;\n #else\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #endif\n#endif\n";
// File:src/renderers/shaders/UniformsUtils.js
/**
* Uniform Utilities
*/
THREE.UniformsUtils = {
merge: function ( uniforms ) {
var merged = {};
for ( var u = 0; u < uniforms.length; u ++ ) {
var tmp = this.clone( uniforms[ u ] );
for ( var p in tmp ) {
merged[ p ] = tmp[ p ];
}
}
return merged;
},
clone: function ( uniforms_src ) {
var uniforms_dst = {};
for ( var u in uniforms_src ) {
uniforms_dst[ u ] = {};
for ( var p in uniforms_src[ u ] ) {
var parameter_src = uniforms_src[ u ][ p ];
if ( parameter_src instanceof THREE.Color ||
parameter_src instanceof THREE.Vector2 ||
parameter_src instanceof THREE.Vector3 ||
parameter_src instanceof THREE.Vector4 ||
parameter_src instanceof THREE.Matrix3 ||
parameter_src instanceof THREE.Matrix4 ||
parameter_src instanceof THREE.Texture ) {
uniforms_dst[ u ][ p ] = parameter_src.clone();
} else if ( Array.isArray( parameter_src ) ) {
uniforms_dst[ u ][ p ] = parameter_src.slice();
} else {
uniforms_dst[ u ][ p ] = parameter_src;
}
}
}
return uniforms_dst;
}
};
// File:src/renderers/shaders/UniformsLib.js
/**
* Uniforms library for shared webgl shaders
*/
THREE.UniformsLib = {
common: {
"diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) },
"opacity": { type: "1f", value: 1.0 },
"map": { type: "t", value: null },
"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) },
"specularMap": { type: "t", value: null },
"alphaMap": { type: "t", value: null },
"envMap": { type: "t", value: null },
"flipEnvMap": { type: "1f", value: - 1 },
"reflectivity": { type: "1f", value: 1.0 },
"refractionRatio": { type: "1f", value: 0.98 }
},
aomap: {
"aoMap": { type: "t", value: null },
"aoMapIntensity": { type: "1f", value: 1 }
},
lightmap: {
"lightMap": { type: "t", value: null },
"lightMapIntensity": { type: "1f", value: 1 }
},
emissivemap: {
"emissiveMap": { type: "t", value: null }
},
bumpmap: {
"bumpMap": { type: "t", value: null },
"bumpScale": { type: "1f", value: 1 }
},
normalmap: {
"normalMap": { type: "t", value: null },
"normalScale": { type: "v2", value: new THREE.Vector2( 1, 1 ) }
},
displacementmap: {
"displacementMap": { type: "t", value: null },
"displacementScale": { type: "1f", value: 1 },
"displacementBias": { type: "1f", value: 0 }
},
roughnessmap: {
"roughnessMap": { type: "t", value: null }
},
metalnessmap: {
"metalnessMap": { type: "t", value: null }
},
fog: {
"fogDensity": { type: "1f", value: 0.00025 },
"fogNear": { type: "1f", value: 1 },
"fogFar": { type: "1f", value: 2000 },
"fogColor": { type: "c", value: new THREE.Color( 0xffffff ) }
},
lights: {
"ambientLightColor": { type: "3fv", value: [] },
"directionalLights": { type: "sa", value: [], properties: {
"direction": { type: "v3" },
"color": { type: "c" },
"shadow": { type: "1i" },
"shadowBias": { type: "1f" },
"shadowRadius": { type: "1f" },
"shadowMapSize": { type: "v2" }
} },
"directionalShadowMap": { type: "tv", value: [] },
"directionalShadowMatrix": { type: "m4v", value: [] },
"spotLights": { type: "sa", value: [], properties: {
"color": { type: "c" },
"position": { type: "v3" },
"direction": { type: "v3" },
"distance": { type: "1f" },
"coneCos": { type: "1f" },
"penumbraCos": { type: "1f" },
"decay": { type: "1f" },
"shadow": { type: "1i" },
"shadowBias": { type: "1f" },
"shadowRadius": { type: "1f" },
"shadowMapSize": { type: "v2" }
} },
"spotShadowMap": { type: "tv", value: [] },
"spotShadowMatrix": { type: "m4v", value: [] },
"pointLights": { type: "sa", value: [], properties: {
"color": { type: "c" },
"position": { type: "v3" },
"decay": { type: "1f" },
"distance": { type: "1f" },
"shadow": { type: "1i" },
"shadowBias": { type: "1f" },
"shadowRadius": { type: "1f" },
"shadowMapSize": { type: "v2" }
} },
"pointShadowMap": { type: "tv", value: [] },
"pointShadowMatrix": { type: "m4v", value: [] },
"hemisphereLights": { type: "sa", value: [], properties: {
"direction": { type: "v3" },
"skyColor": { type: "c" },
"groundColor": { type: "c" }
} }
},
points: {
"diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) },
"opacity": { type: "1f", value: 1.0 },
"size": { type: "1f", value: 1.0 },
"scale": { type: "1f", value: 1.0 },
"map": { type: "t", value: null },
"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }
}
};
// File:src/renderers/shaders/ShaderLib/cube_frag.glsl
THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n #include <logdepthbuf_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/cube_vert.glsl
THREE.ShaderChunk[ 'cube_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/depth_frag.glsl
THREE.ShaderChunk[ 'depth_frag' ] = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( 1.0 );\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <logdepthbuf_fragment>\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n #endif\n}\n";
// File:src/renderers/shaders/ShaderLib/depth_vert.glsl
THREE.ShaderChunk[ 'depth_vert' ] = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <skinbase_vertex>\n #include <begin_vertex>\n #include <displacementmap_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/distanceRGBA_frag.glsl
THREE.ShaderChunk[ 'distanceRGBA_frag' ] = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n #include <clipping_planes_fragment>\n gl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n";
// File:src/renderers/shaders/ShaderLib/distanceRGBA_vert.glsl
THREE.ShaderChunk[ 'distanceRGBA_vert' ] = "varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <skinbase_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition;\n}\n";
// File:src/renderers/shaders/ShaderLib/equirect_frag.glsl
THREE.ShaderChunk[ 'equirect_frag' ] = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 direction = normalize( vWorldPosition );\n vec2 sampleUV;\n sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <logdepthbuf_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/equirect_vert.glsl
THREE.ShaderChunk[ 'equirect_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/linedashed_frag.glsl
THREE.ShaderChunk[ 'linedashed_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/linedashed_vert.glsl
THREE.ShaderChunk[ 'linedashed_vert' ] = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <color_vertex>\n vLineDistance = scale * lineDistance;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshbasic_frag.glsl
THREE.ShaderChunk[ 'meshbasic_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight;\n reflectedLight.directDiffuse = vec3( 0.0 );\n reflectedLight.directSpecular = vec3( 0.0 );\n reflectedLight.indirectDiffuse = diffuseColor.rgb;\n reflectedLight.indirectSpecular = vec3( 0.0 );\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshbasic_vert.glsl
THREE.ShaderChunk[ 'meshbasic_vert' ] = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <skinbase_vertex>\n #ifdef USE_ENVMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n #include <envmap_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshlambert_frag.glsl
THREE.ShaderChunk[ 'meshlambert_frag' ] = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <emissivemap_fragment>\n reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n #include <lightmap_fragment>\n reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n #ifdef DOUBLE_SIDED\n reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n #else\n reflectedLight.directDiffuse = vLightFront;\n #endif\n reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshlambert_vert.glsl
THREE.ShaderChunk[ 'meshlambert_vert' ] = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <lights_lambert_vertex>\n #include <shadowmap_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshphong_frag.glsl
THREE.ShaderChunk[ 'meshphong_frag' ] = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_template>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshphong_vert.glsl
THREE.ShaderChunk[ 'meshphong_vert' ] = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include <begin_vertex>\n #include <displacementmap_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshphysical_frag.glsl
THREE.ShaderChunk[ 'meshphysical_frag' ] = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_template>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/meshphysical_vert.glsl
THREE.ShaderChunk[ 'meshphysical_vert' ] = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include <begin_vertex>\n #include <displacementmap_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/normal_frag.glsl
THREE.ShaderChunk[ 'normal_frag' ] = "uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <packing>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n #include <logdepthbuf_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/normal_vert.glsl
THREE.ShaderChunk[ 'normal_vert' ] = "varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vNormal = normalize( normalMatrix * normal );\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib/points_frag.glsl
THREE.ShaderChunk[ 'points_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n";
// File:src/renderers/shaders/ShaderLib/points_vert.glsl
THREE.ShaderChunk[ 'points_vert' ] = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <color_vertex>\n #include <begin_vertex>\n #include <project_vertex>\n #ifdef USE_SIZEATTENUATION\n gl_PointSize = size * ( scale / - mvPosition.z );\n #else\n gl_PointSize = size;\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n}\n";
// File:src/renderers/shaders/ShaderLib.js
/**
* Webgl Shader Library for three.js
*
* @author alteredq / http://alteredqualia.com/
* @author mrdoob / http://mrdoob.com/
* @author mikael emtinger / http://gomo.se/
*/
THREE.ShaderLib = {
'basic': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'common' ],
THREE.UniformsLib[ 'aomap' ],
THREE.UniformsLib[ 'fog' ]
] ),
vertexShader: THREE.ShaderChunk[ 'meshbasic_vert' ],
fragmentShader: THREE.ShaderChunk[ 'meshbasic_frag' ]
},
'lambert': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'common' ],
THREE.UniformsLib[ 'aomap' ],
THREE.UniformsLib[ 'lightmap' ],
THREE.UniformsLib[ 'emissivemap' ],
THREE.UniformsLib[ 'fog' ],
THREE.UniformsLib[ 'lights' ],
{
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }
}
] ),
vertexShader: THREE.ShaderChunk[ 'meshlambert_vert' ],
fragmentShader: THREE.ShaderChunk[ 'meshlambert_frag' ]
},
'phong': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'common' ],
THREE.UniformsLib[ 'aomap' ],
THREE.UniformsLib[ 'lightmap' ],
THREE.UniformsLib[ 'emissivemap' ],
THREE.UniformsLib[ 'bumpmap' ],
THREE.UniformsLib[ 'normalmap' ],
THREE.UniformsLib[ 'displacementmap' ],
THREE.UniformsLib[ 'fog' ],
THREE.UniformsLib[ 'lights' ],
{
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
"specular" : { type: "c", value: new THREE.Color( 0x111111 ) },
"shininess": { type: "1f", value: 30 }
}
] ),
vertexShader: THREE.ShaderChunk[ 'meshphong_vert' ],
fragmentShader: THREE.ShaderChunk[ 'meshphong_frag' ]
},
'standard': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'common' ],
THREE.UniformsLib[ 'aomap' ],
THREE.UniformsLib[ 'lightmap' ],
THREE.UniformsLib[ 'emissivemap' ],
THREE.UniformsLib[ 'bumpmap' ],
THREE.UniformsLib[ 'normalmap' ],
THREE.UniformsLib[ 'displacementmap' ],
THREE.UniformsLib[ 'roughnessmap' ],
THREE.UniformsLib[ 'metalnessmap' ],
THREE.UniformsLib[ 'fog' ],
THREE.UniformsLib[ 'lights' ],
{
"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) },
"roughness": { type: "1f", value: 0.5 },
"metalness": { type: "1f", value: 0 },
"envMapIntensity" : { type: "1f", value: 1 } // temporary
}
] ),
vertexShader: THREE.ShaderChunk[ 'meshphysical_vert' ],
fragmentShader: THREE.ShaderChunk[ 'meshphysical_frag' ]
},
'points': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'points' ],
THREE.UniformsLib[ 'fog' ]
] ),
vertexShader: THREE.ShaderChunk[ 'points_vert' ],
fragmentShader: THREE.ShaderChunk[ 'points_frag' ]
},
'dashed': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'common' ],
THREE.UniformsLib[ 'fog' ],
{
"scale" : { type: "1f", value: 1 },
"dashSize" : { type: "1f", value: 1 },
"totalSize": { type: "1f", value: 2 }
}
] ),
vertexShader: THREE.ShaderChunk[ 'linedashed_vert' ],
fragmentShader: THREE.ShaderChunk[ 'linedashed_frag' ]
},
'depth': {
uniforms: THREE.UniformsUtils.merge( [
THREE.UniformsLib[ 'common' ],
THREE.UniformsLib[ 'displacementmap' ]
] ),
vertexShader: THREE.ShaderChunk[ 'depth_vert' ],
fragmentShader: THREE.ShaderChunk[ 'depth_frag' ]
},
'normal': {
uniforms: {
"opacity" : { type: "1f", value: 1.0 }
},
vertexShader: THREE.ShaderChunk[ 'normal_vert' ],
fragmentShader: THREE.ShaderChunk[ 'normal_frag' ]
},
/* -------------------------------------------------------------------------
// Cube map shader
------------------------------------------------------------------------- */
'cube': {
uniforms: {
"tCube": { type: "t", value: null },
"tFlip": { type: "1f", value: - 1 }
},
vertexShader: THREE.ShaderChunk[ 'cube_vert' ],
fragmentShader: THREE.ShaderChunk[ 'cube_frag' ]
},
/* -------------------------------------------------------------------------
// Cube map shader
------------------------------------------------------------------------- */
'equirect': {
uniforms: {
"tEquirect": { type: "t", value: null },
"tFlip": { type: "1f", value: - 1 }
},
vertexShader: THREE.ShaderChunk[ 'equirect_vert' ],
fragmentShader: THREE.ShaderChunk[ 'equirect_frag' ]
},
'distanceRGBA': {
uniforms: {
"lightPos": { type: "v3", value: new THREE.Vector3() }
},
vertexShader: THREE.ShaderChunk[ 'distanceRGBA_vert' ],
fragmentShader: THREE.ShaderChunk[ 'distanceRGBA_frag' ]
}
};
THREE.ShaderLib[ 'physical' ] = {
uniforms: THREE.UniformsUtils.merge( [
THREE.ShaderLib[ 'standard' ].uniforms,
{
// future
}
] ),
vertexShader: THREE.ShaderChunk[ 'meshphysical_vert' ],
fragmentShader: THREE.ShaderChunk[ 'meshphysical_frag' ]
};
// File:src/renderers/WebGLRenderer.js
/**
* @author supereggbert / http://www.paulbrunt.co.uk/
* @author mrdoob / http://mrdoob.com/
* @author alteredq / http://alteredqualia.com/
* @author szimek / https://github.com/szimek/
* @author tschw
*/
THREE.WebGLRenderer = function ( parameters ) {
console.log( 'THREE.WebGLRenderer', THREE.REVISION );
parameters = parameters || {};
var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
_context = parameters.context !== undefined ? parameters.context : null,
_alpha = parameters.alpha !== undefined ? parameters.alpha : false,
_depth = parameters.depth !== undefined ? parameters.depth : true,
_stencil = parameters.stencil !== undefined ? parameters.stencil : true,
_antialias = parameters.antialias !== undefined ? parameters.antialias : false,
_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true,
_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false;
var lights = [];
var opaqueObjects = [];
var opaqueObjectsLastIndex = - 1;
var transparentObjects = [];
var transparentObjectsLastIndex = - 1;
var morphInfluences = new Float32Array( 8 );
var sprites = [];
var lensFlares = [];
// public properties
this.domElement = _canvas;
this.context = null;
// clearing
this.autoClear = true;
this.autoClearColor = true;
this.autoClearDepth = true;
this.autoClearStencil = true;
// scene graph
this.sortObjects = true;
// user-defined clipping
this.clippingPlanes = [];
this.localClippingEnabled = false;
// physically based shading
this.gammaFactor = 2.0; // for backwards compatibility
this.gammaInput = false;
this.gammaOutput = false;
// physical lights
this.physicallyCorrectLights = false;
// tone mapping
this.toneMapping = THREE.LinearToneMapping;
this.toneMappingExposure = 1.0;
this.toneMappingWhitePoint = 1.0;
// morphs
this.maxMorphTargets = 8;
this.maxMorphNormals = 4;
// flags
this.autoScaleCubemaps = true;
// internal properties
var _this = this,
// internal state cache
_currentProgram = null,
_currentRenderTarget = null,
_currentFramebuffer = null,
_currentMaterialId = - 1,
_currentGeometryProgram = '',
_currentCamera = null,
_currentScissor = new THREE.Vector4(),
_currentScissorTest = null,
_currentViewport = new THREE.Vector4(),
//
_usedTextureUnits = 0,
//
_clearColor = new THREE.Color( 0x000000 ),
_clearAlpha = 0,
_width = _canvas.width,
_height = _canvas.height,
_pixelRatio = 1,
_scissor = new THREE.Vector4( 0, 0, _width, _height ),
_scissorTest = false,
_viewport = new THREE.Vector4( 0, 0, _width, _height ),
// frustum
_frustum = new THREE.Frustum(),
// clipping
_clippingEnabled = false,
_localClippingEnabled = false,
_clipRenderingShadows = false,
_numClippingPlanes = 0,
_clippingPlanesUniform = {
type: '4fv', value: null, needsUpdate: false },
_globalClippingState = null,
_numGlobalClippingPlanes = 0,
_matrix3 = new THREE.Matrix3(),
_sphere = new THREE.Sphere(),
_plane = new THREE.Plane(),
// camera matrices cache
_projScreenMatrix = new THREE.Matrix4(),
_vector3 = new THREE.Vector3(),
// light arrays cache
_lights = {
hash: '',
ambient: [ 0, 0, 0 ],
directional: [],
directionalShadowMap: [],
directionalShadowMatrix: [],
spot: [],
spotShadowMap: [],
spotShadowMatrix: [],
point: [],
pointShadowMap: [],
pointShadowMatrix: [],
hemi: [],
shadows: []
},
// info
_infoMemory = {
geometries: 0,
textures: 0
},
_infoRender = {
calls: 0,
vertices: 0,
faces: 0,
points: 0
};
this.info = {
render: _infoRender,
memory: _infoMemory,
programs: null
};
// initialize
var _gl;
try {
var attributes = {
alpha: _alpha,
depth: _depth,
stencil: _stencil,
antialias: _antialias,
premultipliedAlpha: _premultipliedAlpha,
preserveDrawingBuffer: _preserveDrawingBuffer
};
_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes );
if ( _gl === null ) {
if ( _canvas.getContext( 'webgl' ) !== null ) {
throw 'Error creating WebGL context with your selected attributes.';
} else {
throw 'Error creating WebGL context.';
}
}
// Some experimental-webgl implementations do not have getShaderPrecisionFormat
if ( _gl.getShaderPrecisionFormat === undefined ) {
_gl.getShaderPrecisionFormat = function () {
return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 };
};
}
_canvas.addEventListener( 'webglcontextlost', onContextLost, false );
} catch ( error ) {
console.error( 'THREE.WebGLRenderer: ' + error );
}
var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext);
var exten
/**
* @author Eberhard Graether / http://egraether.com/
* @author Mark Lundin / http://mark-lundin.com
*/
THREE.TrackballControls = function ( object, domElement ) {
var _this = this;
var STATE = { NONE: -1, ROTATE: 0, ZOOM: 1, PAN: 2, TOUCH_ROTATE: 3, TOUCH_ZOOM_PAN: 4 };
this.object = object;
this.domElement = ( domElement !== undefined ) ? domElement : document;
// API
this.enabled = true;
this.screen = { left: 0, top: 0, width: 0, height: 0 };
this.rotateSpeed = 1.0;
this.zoomSpeed = 1.2;
this.panSpeed = 0.3;
this.noRotate = false;
this.noZoom = false;
this.noPan = false;
this.noRoll = false;
this.staticMoving = false;
this.dynamicDampingFactor = 0.2;
this.minDistance = 0;
this.maxDistance = Infinity;
this.keys = [ 65 /*A*/, 83 /*S*/, 68 /*D*/ ];
// internals
this.target = new THREE.Vector3();
var EPS = 0.000001;
var lastPosition = new THREE.Vector3();
var _state = STATE.NONE,
_prevState = STATE.NONE,
_eye = new THREE.Vector3(),
_rotateStart = new THREE.Vector3(),
_rotateEnd = new THREE.Vector3(),
_zoomStart = new THREE.Vector2(),
_zoomEnd = new THREE.Vector2(),
_touchZoomDistanceStart = 0,
_touchZoomDistanceEnd = 0,
_panStart = new THREE.Vector2(),
_panEnd = new THREE.Vector2();
// for reset
this.target0 = this.target.clone();
this.position0 = this.object.position.clone();
this.up0 = this.object.up.clone();
// events
var changeEvent = { type: 'change' };
var startEvent = { type: 'start'};
var endEvent = { type: 'end'};
// methods
this.handleResize = function () {
if ( this.domElement === document ) {
this.screen.left = 0;
this.screen.top = 0;
this.screen.width = window.innerWidth;
this.screen.height = window.innerHeight;
} else {
var box = this.domElement.getBoundingClientRect();
// adjustments come from similar code in the jquery offset() function
var d = this.domElement.ownerDocument.documentElement;
this.screen.left = box.left + window.pageXOffset - d.clientLeft;
this.screen.top = box.top + window.pageYOffset - d.clientTop;
this.screen.width = box.width;
this.screen.height = box.height;
}
};
this.handleEvent = function ( event ) {
if ( typeof this[ event.type ] == 'function' ) {
this[ event.type ]( event );
}
};
var getMouseOnScreen = ( function () {
var vector = new THREE.Vector2();
return function ( pageX, pageY ) {
vector.set(
( pageX - _this.screen.left ) / _this.screen.width,
( pageY - _this.screen.top ) / _this.screen.height
);
return vector;
};
}() );
var getMouseProjectionOnBall = ( function () {
var vector = new THREE.Vector3();
var objectUp = new THREE.Vector3();
var mouseOnBall = new THREE.Vector3();
return function ( pageX, pageY ) {
mouseOnBall.set(
( pageX - _this.screen.width * 0.5 - _this.screen.left ) / (_this.screen.width*.5),
( _this.screen.height * 0.5 + _this.screen.top - pageY ) / (_this.screen.height*.5),
0.0
);
var length = mouseOnBall.length();
if ( _this.noRoll ) {
if ( length < Math.SQRT1_2 ) {
mouseOnBall.z = Math.sqrt( 1.0 - length*length );
} else {
mouseOnBall.z = .5 / length;
}
} else if ( length > 1.0 ) {
mouseOnBall.normalize();
} else {
mouseOnBall.z = Math.sqrt( 1.0 - length * length );
}
_eye.copy( _this.object.position ).sub( _this.target );
vector.copy( _this.object.up ).setLength( mouseOnBall.y )
vector.add( objectUp.copy( _this.object.up ).cross( _eye ).setLength( mouseOnBall.x ) );
vector.add( _eye.setLength( mouseOnBall.z ) );
return vector;
};
}() );
this.rotateCamera = (function(){
var axis = new THREE.Vector3(),
quaternion = new THREE.Quaternion();
return function () {
var angle = Math.acos( _rotateStart.dot( _rotateEnd ) / _rotateStart.length() / _rotateEnd.length() );
if ( angle ) {
axis.crossVectors( _rotateStart, _rotateEnd ).normalize();
angle *= _this.rotateSpeed;
quaternion.setFromAxisAngle( axis, -angle );
_eye.applyQuaternion( quaternion );
_this.object.up.applyQuaternion( quaternion );
_rotateEnd.applyQuaternion( quaternion );
if ( _this.staticMoving ) {
_rotateStart.copy( _rotateEnd );
} else {
quaternion.setFromAxisAngle( axis, angle * ( _this.dynamicDampingFactor - 1.0 ) );
_rotateStart.applyQuaternion( quaternion );
}
}
}
}());
this.zoomCamera = function () {
if ( _state === STATE.TOUCH_ZOOM_PAN ) {
var factor = _touchZoomDistanceStart / _touchZoomDistanceEnd;
_touchZoomDistanceStart = _touchZoomDistanceEnd;
_eye.multiplyScalar( factor );
} else {
var factor = 1.0 + ( _zoomEnd.y - _zoomStart.y ) * _this.zoomSpeed;
if ( factor !== 1.0 && factor > 0.0 ) {
_eye.multiplyScalar( factor );
if ( _this.staticMoving ) {
_zoomStart.copy( _zoomEnd );
} else {
_zoomStart.y += ( _zoomEnd.y - _zoomStart.y ) * this.dynamicDampingFactor;
}
}
}
};
this.panCamera = (function(){
var mouseChange = new THREE.Vector2(),
objectUp = new THREE.Vector3(),
pan = new THREE.Vector3();
return function () {
mouseChange.copy( _panEnd ).sub( _panStart );
if ( mouseChange.lengthSq() ) {
mouseChange.multiplyScalar( _eye.length() * _this.panSpeed );
pan.copy( _eye ).cross( _this.object.up ).setLength( mouseChange.x );
pan.add( objectUp.copy( _this.object.up ).setLength( mouseChange.y ) );
_this.object.position.add( pan );
_this.target.add( pan );
if ( _this.staticMoving ) {
_panStart.copy( _panEnd );
} else {
_panStart.add( mouseChange.subVectors( _panEnd, _panStart ).multiplyScalar( _this.dynamicDampingFactor ) );
}
}
}
}());
this.checkDistances = function () {
if ( !_this.noZoom || !_this.noPan ) {
if ( _eye.lengthSq() > _this.maxDistance * _this.maxDistance ) {
_this.object.position.addVectors( _this.target, _eye.setLength( _this.maxDistance ) );
}
if ( _eye.lengthSq() < _this.minDistance * _this.minDistance ) {
_this.object.position.addVectors( _this.target, _eye.setLength( _this.minDistance ) );
}
}
};
this.update = function () {
_eye.subVectors( _this.object.position, _this.target );
if ( !_this.noRotate ) {
_this.rotateCamera();
}
if ( !_this.noZoom ) {
_this.zoomCamera();
}
if ( !_this.noPan ) {
_this.panCamera();
}
_this.object.position.addVectors( _this.target, _eye );
_this.checkDistances();
_this.object.lookAt( _this.target );
if ( lastPosition.distanceToSquared( _this.object.position ) > EPS ) {
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
}
};
this.reset = function () {
_state = STATE.NONE;
_prevState = STATE.NONE;
_this.target.copy( _this.target0 );
_this.object.position.copy( _this.position0 );
_this.object.up.copy( _this.up0 );
_eye.subVectors( _this.object.position, _this.target );
_this.object.lookAt( _this.target );
_this.dispatchEvent( changeEvent );
lastPosition.copy( _this.object.position );
};
// listeners
function keydown( event ) {
if ( _this.enabled === false ) return;
window.removeEventListener( 'keydown', keydown );
_prevState = _state;
if ( _state !== STATE.NONE ) {
return;
} else if ( event.keyCode === _this.keys[ STATE.ROTATE ] && !_this.noRotate ) {
_state = STATE.ROTATE;
} else if ( event.keyCode === _this.keys[ STATE.ZOOM ] && !_this.noZoom ) {
_state = STATE.ZOOM;
} else if ( event.keyCode === _this.keys[ STATE.PAN ] && !_this.noPan ) {
_state = STATE.PAN;
}
}
function keyup( event ) {
if ( _this.enabled === false ) return;
_state = _prevState;
window.addEventListener( 'keydown', keydown, false );
}
function mousedown( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.NONE ) {
_state = event.button;
}
if ( _state === STATE.ROTATE && !_this.noRotate ) {
_rotateStart.copy( getMouseProjectionOnBall( event.pageX, event.pageY ) );
_rotateEnd.copy( _rotateStart );
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
_zoomStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
_zoomEnd.copy(_zoomStart);
} else if ( _state === STATE.PAN && !_this.noPan ) {
_panStart.copy( getMouseOnScreen( event.pageX, event.pageY ) );
_panEnd.copy(_panStart)
}
document.addEventListener( 'mousemove', mousemove, false );
document.addEventListener( 'mouseup', mouseup, false );
_this.dispatchEvent( startEvent );
}
function mousemove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
if ( _state === STATE.ROTATE && !_this.noRotate ) {
_rotateEnd.copy( getMouseProjectionOnBall( event.pageX, event.pageY ) );
} else if ( _state === STATE.ZOOM && !_this.noZoom ) {
_zoomEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );
} else if ( _state === STATE.PAN && !_this.noPan ) {
_panEnd.copy( getMouseOnScreen( event.pageX, event.pageY ) );
}
}
function mouseup( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
_state = STATE.NONE;
document.removeEventListener( 'mousemove', mousemove );
document.removeEventListener( 'mouseup', mouseup );
_this.dispatchEvent( endEvent );
}
function mousewheel( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
var delta = 0;
if ( event.wheelDelta ) { // WebKit / Opera / Explorer 9
delta = event.wheelDelta / 40;
} else if ( event.detail ) { // Firefox
delta = - event.detail / 3;
}
_zoomStart.y += delta * 0.01;
_this.dispatchEvent( startEvent );
_this.dispatchEvent( endEvent );
}
function touchstart( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 1:
_state = STATE.TOUCH_ROTATE;
_rotateStart.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
_rotateEnd.copy( _rotateStart );
break;
case 2:
_state = STATE.TOUCH_ZOOM_PAN;
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = _touchZoomDistanceStart = Math.sqrt( dx * dx + dy * dy );
var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
_panStart.copy( getMouseOnScreen( x, y ) );
_panEnd.copy( _panStart );
break;
default:
_state = STATE.NONE;
}
_this.dispatchEvent( startEvent );
}
function touchmove( event ) {
if ( _this.enabled === false ) return;
event.preventDefault();
event.stopPropagation();
switch ( event.touches.length ) {
case 1:
_rotateEnd.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
break;
case 2:
var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
_touchZoomDistanceEnd = Math.sqrt( dx * dx + dy * dy );
var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
_panEnd.copy( getMouseOnScreen( x, y ) );
break;
default:
_state = STATE.NONE;
}
}
function touchend( event ) {
if ( _this.enabled === false ) return;
switch ( event.touches.length ) {
case 1:
_rotateEnd.copy( getMouseProjectionOnBall( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY ) );
_rotateStart.copy( _rotateEnd );
break;
case 2:
_touchZoomDistanceStart = _touchZoomDistanceEnd = 0;
var x = ( event.touches[ 0 ].pageX + event.touches[ 1 ].pageX ) / 2;
var y = ( event.touches[ 0 ].pageY + event.touches[ 1 ].pageY ) / 2;
_panEnd.copy( getMouseOnScreen( x, y ) );
_panStart.copy( _panEnd );
break;
}
_state = STATE.NONE;
_this.dispatchEvent( endEvent );
}
this.domElement.addEventListener( 'contextmenu', function ( event ) { event.preventDefault(); }, false );
this.domElement.addEventListener( 'mousedown', mousedown, false );
this.domElement.addEventListener( 'mousewheel', mousewheel, false );
this.domElement.addEventListener( 'DOMMouseScroll', mousewheel, false ); // firefox
this.domElement.addEventListener( 'touchstart', touchstart, false );
this.domElement.addEventListener( 'touchend', touchend, false );
this.domElement.addEventListener( 'touchmove', touchmove, false );
window.addEventListener( 'keydown', keydown, false );
window.addEventListener( 'keyup', keyup, false );
this.handleResize();
// force an update at start
this.update();
};
THREE.TrackballControls.prototype = Object.create( THREE.EventDispatcher.prototype );
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