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// File:src/Three.js |
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/** |
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* @author mrdoob / http://mrdoob.com/ |
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*/ |
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var THREE = { REVISION: '76' }; |
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// |
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if ( typeof define === 'function' && define.amd ) { |
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define( 'three', THREE ); |
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} else if ( 'undefined' !== typeof exports && 'undefined' !== typeof module ) { |
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module.exports = THREE; |
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} |
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// |
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if ( Number.EPSILON === undefined ) { |
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Number.EPSILON = Math.pow( 2, - 52 ); |
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} |
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// |
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if ( Math.sign === undefined ) { |
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// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Math/sign |
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Math.sign = function ( x ) { |
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return ( x < 0 ) ? - 1 : ( x > 0 ) ? 1 : + x; |
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}; |
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} |
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if ( Function.prototype.name === undefined && Object.defineProperty !== undefined ) { |
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// Missing in IE9-11. |
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// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Function/name |
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Object.defineProperty( Function.prototype, 'name', { |
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get: function () { |
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return this.toString().match( /^\s*function\s*(\S*)\s*\(/ )[ 1 ]; |
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} |
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} ); |
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} |
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if ( Object.assign === undefined ) { |
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// https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/assign |
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Object.defineProperty( Object, 'assign', { |
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writable: true, |
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configurable: true, |
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value: function ( target ) { |
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'use strict'; |
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if ( target === undefined || target === null ) { |
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throw new TypeError( "Cannot convert first argument to object" ); |
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} |
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var to = Object( target ); |
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for ( var i = 1, n = arguments.length; i !== n; ++ i ) { |
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var nextSource = arguments[ i ]; |
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if ( nextSource === undefined || nextSource === null ) continue; |
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nextSource = Object( nextSource ); |
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var keysArray = Object.keys( nextSource ); |
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for ( var nextIndex = 0, len = keysArray.length; nextIndex !== len; ++ nextIndex ) { |
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var nextKey = keysArray[ nextIndex ]; |
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var desc = Object.getOwnPropertyDescriptor( nextSource, nextKey ); |
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if ( desc !== undefined && desc.enumerable ) { |
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to[ nextKey ] = nextSource[ nextKey ]; |
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} |
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} |
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} |
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return to; |
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} |
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} ); |
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} |
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// https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent.button |
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THREE.MOUSE = { LEFT: 0, MIDDLE: 1, RIGHT: 2 }; |
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// GL STATE CONSTANTS |
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THREE.CullFaceNone = 0; |
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THREE.CullFaceBack = 1; |
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THREE.CullFaceFront = 2; |
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THREE.CullFaceFrontBack = 3; |
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THREE.FrontFaceDirectionCW = 0; |
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THREE.FrontFaceDirectionCCW = 1; |
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// SHADOWING TYPES |
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THREE.BasicShadowMap = 0; |
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THREE.PCFShadowMap = 1; |
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THREE.PCFSoftShadowMap = 2; |
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// MATERIAL CONSTANTS |
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// side |
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THREE.FrontSide = 0; |
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THREE.BackSide = 1; |
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THREE.DoubleSide = 2; |
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// shading |
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THREE.FlatShading = 1; |
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THREE.SmoothShading = 2; |
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// colors |
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THREE.NoColors = 0; |
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THREE.FaceColors = 1; |
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THREE.VertexColors = 2; |
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// blending modes |
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THREE.NoBlending = 0; |
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THREE.NormalBlending = 1; |
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THREE.AdditiveBlending = 2; |
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THREE.SubtractiveBlending = 3; |
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THREE.MultiplyBlending = 4; |
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THREE.CustomBlending = 5; |
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// custom blending equations |
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// (numbers start from 100 not to clash with other |
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// mappings to OpenGL constants defined in Texture.js) |
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THREE.AddEquation = 100; |
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THREE.SubtractEquation = 101; |
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THREE.ReverseSubtractEquation = 102; |
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THREE.MinEquation = 103; |
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THREE.MaxEquation = 104; |
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// custom blending destination factors |
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THREE.ZeroFactor = 200; |
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THREE.OneFactor = 201; |
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THREE.SrcColorFactor = 202; |
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THREE.OneMinusSrcColorFactor = 203; |
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THREE.SrcAlphaFactor = 204; |
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THREE.OneMinusSrcAlphaFactor = 205; |
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THREE.DstAlphaFactor = 206; |
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THREE.OneMinusDstAlphaFactor = 207; |
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// custom blending source factors |
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//THREE.ZeroFactor = 200; |
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//THREE.OneFactor = 201; |
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//THREE.SrcAlphaFactor = 204; |
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//THREE.OneMinusSrcAlphaFactor = 205; |
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//THREE.DstAlphaFactor = 206; |
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//THREE.OneMinusDstAlphaFactor = 207; |
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THREE.DstColorFactor = 208; |
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THREE.OneMinusDstColorFactor = 209; |
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THREE.SrcAlphaSaturateFactor = 210; |
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// depth modes |
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THREE.NeverDepth = 0; |
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THREE.AlwaysDepth = 1; |
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THREE.LessDepth = 2; |
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THREE.LessEqualDepth = 3; |
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THREE.EqualDepth = 4; |
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THREE.GreaterEqualDepth = 5; |
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THREE.GreaterDepth = 6; |
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THREE.NotEqualDepth = 7; |
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// TEXTURE CONSTANTS |
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THREE.MultiplyOperation = 0; |
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THREE.MixOperation = 1; |
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THREE.AddOperation = 2; |
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// Tone Mapping modes |
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THREE.NoToneMapping = 0; // do not do any tone mapping, not even exposure (required for special purpose passes.) |
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THREE.LinearToneMapping = 1; // only apply exposure. |
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THREE.ReinhardToneMapping = 2; |
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THREE.Uncharted2ToneMapping = 3; // John Hable |
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THREE.CineonToneMapping = 4; // optimized filmic operator by Jim Hejl and Richard Burgess-Dawson |
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// Mapping modes |
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THREE.UVMapping = 300; |
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THREE.CubeReflectionMapping = 301; |
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THREE.CubeRefractionMapping = 302; |
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THREE.EquirectangularReflectionMapping = 303; |
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THREE.EquirectangularRefractionMapping = 304; |
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THREE.SphericalReflectionMapping = 305; |
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THREE.CubeUVReflectionMapping = 306; |
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THREE.CubeUVRefractionMapping = 307; |
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// Wrapping modes |
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THREE.RepeatWrapping = 1000; |
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THREE.ClampToEdgeWrapping = 1001; |
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THREE.MirroredRepeatWrapping = 1002; |
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// Filters |
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THREE.NearestFilter = 1003; |
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THREE.NearestMipMapNearestFilter = 1004; |
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THREE.NearestMipMapLinearFilter = 1005; |
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THREE.LinearFilter = 1006; |
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THREE.LinearMipMapNearestFilter = 1007; |
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THREE.LinearMipMapLinearFilter = 1008; |
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// Data types |
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THREE.UnsignedByteType = 1009; |
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THREE.ByteType = 1010; |
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THREE.ShortType = 1011; |
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THREE.UnsignedShortType = 1012; |
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THREE.IntType = 1013; |
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THREE.UnsignedIntType = 1014; |
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THREE.FloatType = 1015; |
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THREE.HalfFloatType = 1025; |
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// Pixel types |
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//THREE.UnsignedByteType = 1009; |
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THREE.UnsignedShort4444Type = 1016; |
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THREE.UnsignedShort5551Type = 1017; |
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THREE.UnsignedShort565Type = 1018; |
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// Pixel formats |
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THREE.AlphaFormat = 1019; |
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THREE.RGBFormat = 1020; |
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THREE.RGBAFormat = 1021; |
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THREE.LuminanceFormat = 1022; |
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THREE.LuminanceAlphaFormat = 1023; |
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// THREE.RGBEFormat handled as THREE.RGBAFormat in shaders |
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THREE.RGBEFormat = THREE.RGBAFormat; //1024; |
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THREE.DepthFormat = 1026; |
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// DDS / ST3C Compressed texture formats |
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THREE.RGB_S3TC_DXT1_Format = 2001; |
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THREE.RGBA_S3TC_DXT1_Format = 2002; |
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THREE.RGBA_S3TC_DXT3_Format = 2003; |
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THREE.RGBA_S3TC_DXT5_Format = 2004; |
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// PVRTC compressed texture formats |
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THREE.RGB_PVRTC_4BPPV1_Format = 2100; |
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THREE.RGB_PVRTC_2BPPV1_Format = 2101; |
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THREE.RGBA_PVRTC_4BPPV1_Format = 2102; |
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THREE.RGBA_PVRTC_2BPPV1_Format = 2103; |
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// ETC compressed texture formats |
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THREE.RGB_ETC1_Format = 2151; |
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// Loop styles for AnimationAction |
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THREE.LoopOnce = 2200; |
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THREE.LoopRepeat = 2201; |
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THREE.LoopPingPong = 2202; |
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// Interpolation |
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THREE.InterpolateDiscrete = 2300; |
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THREE.InterpolateLinear = 2301; |
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THREE.InterpolateSmooth = 2302; |
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// Interpolant ending modes |
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THREE.ZeroCurvatureEnding = 2400; |
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THREE.ZeroSlopeEnding = 2401; |
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THREE.WrapAroundEnding = 2402; |
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// Triangle Draw modes |
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THREE.TrianglesDrawMode = 0; |
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THREE.TriangleStripDrawMode = 1; |
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THREE.TriangleFanDrawMode = 2; |
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// Texture Encodings |
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THREE.LinearEncoding = 3000; // No encoding at all. |
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THREE.sRGBEncoding = 3001; |
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THREE.GammaEncoding = 3007; // uses GAMMA_FACTOR, for backwards compatibility with WebGLRenderer.gammaInput/gammaOutput |
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// The following Texture Encodings are for RGB-only (no alpha) HDR light emission sources. |
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// These encodings should not specified as output encodings except in rare situations. |
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THREE.RGBEEncoding = 3002; // AKA Radiance. |
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THREE.LogLuvEncoding = 3003; |
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THREE.RGBM7Encoding = 3004; |
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THREE.RGBM16Encoding = 3005; |
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THREE.RGBDEncoding = 3006; // MaxRange is 256. |
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// Depth packing strategies |
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THREE.BasicDepthPacking = 3200; // for writing to float textures for high precision or for visualizing results in RGB buffers |
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THREE.RGBADepthPacking = 3201; // for packing into RGBA buffers. |
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// File:src/math/Color.js |
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/** |
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* @author mrdoob / http://mrdoob.com/ |
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*/ |
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THREE.Color = function ( color ) { |
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if ( arguments.length === 3 ) { |
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return this.fromArray( arguments ); |
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} |
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return this.set( color ); |
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}; |
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THREE.Color.prototype = { |
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constructor: THREE.Color, |
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r: 1, g: 1, b: 1, |
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set: function ( value ) { |
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if ( value instanceof THREE.Color ) { |
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this.copy( value ); |
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} else if ( typeof value === 'number' ) { |
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this.setHex( value ); |
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} else if ( typeof value === 'string' ) { |
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this.setStyle( value ); |
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} |
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return this; |
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}, |
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setScalar: function ( scalar ) { |
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this.r = scalar; |
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this.g = scalar; |
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this.b = scalar; |
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}, |
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setHex: function ( hex ) { |
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hex = Math.floor( hex ); |
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this.r = ( hex >> 16 & 255 ) / 255; |
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this.g = ( hex >> 8 & 255 ) / 255; |
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this.b = ( hex & 255 ) / 255; |
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return this; |
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}, |
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setRGB: function ( r, g, b ) { |
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this.r = r; |
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this.g = g; |
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this.b = b; |
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return this; |
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}, |
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setHSL: function () { |
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function hue2rgb( p, q, t ) { |
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if ( t < 0 ) t += 1; |
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if ( t > 1 ) t -= 1; |
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if ( t < 1 / 6 ) return p + ( q - p ) * 6 * t; |
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if ( t < 1 / 2 ) return q; |
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if ( t < 2 / 3 ) return p + ( q - p ) * 6 * ( 2 / 3 - t ); |
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return p; |
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} |
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return function ( h, s, l ) { |
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// h,s,l ranges are in 0.0 - 1.0 |
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h = THREE.Math.euclideanModulo( h, 1 ); |
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s = THREE.Math.clamp( s, 0, 1 ); |
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l = THREE.Math.clamp( l, 0, 1 ); |
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if ( s === 0 ) { |
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this.r = this.g = this.b = l; |
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} else { |
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var p = l <= 0.5 ? l * ( 1 + s ) : l + s - ( l * s ); |
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var q = ( 2 * l ) - p; |
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this.r = hue2rgb( q, p, h + 1 / 3 ); |
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this.g = hue2rgb( q, p, h ); |
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this.b = hue2rgb( q, p, h - 1 / 3 ); |
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} |
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return this; |
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}; |
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}(), |
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setStyle: function ( style ) { |
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function handleAlpha( string ) { |
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if ( string === undefined ) return; |
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if ( parseFloat( string ) < 1 ) { |
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console.warn( 'THREE.Color: Alpha component of ' + style + ' will be ignored.' ); |
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} |
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} |
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var m; |
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if ( m = /^((?:rgb|hsl)a?)\(\s*([^\)]*)\)/.exec( style ) ) { |
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// rgb / hsl |
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var color; |
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var name = m[ 1 ]; |
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var components = m[ 2 ]; |
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switch ( name ) { |
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case 'rgb': |
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case 'rgba': |
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if ( color = /^(\d+)\s*,\s*(\d+)\s*,\s*(\d+)\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { |
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// rgb(255,0,0) rgba(255,0,0,0.5) |
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this.r = Math.min( 255, parseInt( color[ 1 ], 10 ) ) / 255; |
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this.g = Math.min( 255, parseInt( color[ 2 ], 10 ) ) / 255; |
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this.b = Math.min( 255, parseInt( color[ 3 ], 10 ) ) / 255; |
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handleAlpha( color[ 5 ] ); |
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return this; |
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} |
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if ( color = /^(\d+)\%\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { |
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// rgb(100%,0%,0%) rgba(100%,0%,0%,0.5) |
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this.r = Math.min( 100, parseInt( color[ 1 ], 10 ) ) / 100; |
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this.g = Math.min( 100, parseInt( color[ 2 ], 10 ) ) / 100; |
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this.b = Math.min( 100, parseInt( color[ 3 ], 10 ) ) / 100; |
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handleAlpha( color[ 5 ] ); |
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return this; |
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} |
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break; |
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case 'hsl': |
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case 'hsla': |
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if ( color = /^([0-9]*\.?[0-9]+)\s*,\s*(\d+)\%\s*,\s*(\d+)\%\s*(,\s*([0-9]*\.?[0-9]+)\s*)?$/.exec( components ) ) { |
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// hsl(120,50%,50%) hsla(120,50%,50%,0.5) |
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var h = parseFloat( color[ 1 ] ) / 360; |
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var s = parseInt( color[ 2 ], 10 ) / 100; |
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var l = parseInt( color[ 3 ], 10 ) / 100; |
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handleAlpha( color[ 5 ] ); |
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return this.setHSL( h, s, l ); |
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} |
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break; |
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} |
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} else if ( m = /^\#([A-Fa-f0-9]+)$/.exec( style ) ) { |
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// hex color |
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var hex = m[ 1 ]; |
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var size = hex.length; |
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if ( size === 3 ) { |
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// #ff0 |
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this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 0 ), 16 ) / 255; |
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this.g = parseInt( hex.charAt( 1 ) + hex.charAt( 1 ), 16 ) / 255; |
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this.b = parseInt( hex.charAt( 2 ) + hex.charAt( 2 ), 16 ) / 255; |
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return this; |
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} else if ( size === 6 ) { |
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// #ff0000 |
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this.r = parseInt( hex.charAt( 0 ) + hex.charAt( 1 ), 16 ) / 255; |
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this.g = parseInt( hex.charAt( 2 ) + hex.charAt( 3 ), 16 ) / 255; |
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this.b = parseInt( hex.charAt( 4 ) + hex.charAt( 5 ), 16 ) / 255; |
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return this; |
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} |
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} |
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if ( style && style.length > 0 ) { |
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// color keywords |
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var hex = THREE.ColorKeywords[ style ]; |
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if ( hex !== undefined ) { |
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// red |
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this.setHex( hex ); |
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} else { |
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// unknown color |
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console.warn( 'THREE.Color: Unknown color ' + style ); |
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} |
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} |
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return this; |
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}, |
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clone: function () { |
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return new this.constructor( this.r, this.g, this.b ); |
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}, |
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copy: function ( color ) { |
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this.r = color.r; |
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this.g = color.g; |
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this.b = color.b; |
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return this; |
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}, |
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copyGammaToLinear: function ( color, gammaFactor ) { |
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if ( gammaFactor === undefined ) gammaFactor = 2.0; |
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this.r = Math.pow( color.r, gammaFactor ); |
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this.g = Math.pow( color.g, gammaFactor ); |
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this.b = Math.pow( color.b, gammaFactor ); |
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return this; |
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}, |
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copyLinearToGamma: function ( color, gammaFactor ) { |
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if ( gammaFactor === undefined ) gammaFactor = 2.0; |
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var safeInverse = ( gammaFactor > 0 ) ? ( 1.0 / gammaFactor ) : 1.0; |
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this.r = Math.pow( color.r, safeInverse ); |
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this.g = Math.pow( color.g, safeInverse ); |
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this.b = Math.pow( color.b, safeInverse ); |
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return this; |
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}, |
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convertGammaToLinear: function () { |
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var r = this.r, g = this.g, b = this.b; |
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this.r = r * r; |
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this.g = g * g; |
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this.b = b * b; |
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return this; |
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}, |
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convertLinearToGamma: function () { |
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this.r = Math.sqrt( this.r ); |
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this.g = Math.sqrt( this.g ); |
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this.b = Math.sqrt( this.b ); |
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return this; |
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}, |
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getHex: function () { |
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return ( this.r * 255 ) << 16 ^ ( this.g * 255 ) << 8 ^ ( this.b * 255 ) << 0; |
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}, |
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getHexString: function () { |
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return ( '000000' + this.getHex().toString( 16 ) ).slice( - 6 ); |
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}, |
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getHSL: function ( optionalTarget ) { |
|
|
|
// h,s,l ranges are in 0.0 - 1.0 |
|
|
|
var hsl = optionalTarget || { h: 0, s: 0, l: 0 }; |
|
|
|
var r = this.r, g = this.g, b = this.b; |
|
|
|
var max = Math.max( r, g, b ); |
|
var min = Math.min( r, g, b ); |
|
|
|
var hue, saturation; |
|
var lightness = ( min + max ) / 2.0; |
|
|
|
if ( min === max ) { |
|
|
|
hue = 0; |
|
saturation = 0; |
|
|
|
} else { |
|
|
|
var delta = max - min; |
|
|
|
saturation = lightness <= 0.5 ? delta / ( max + min ) : delta / ( 2 - max - min ); |
|
|
|
switch ( max ) { |
|
|
|
case r: hue = ( g - b ) / delta + ( g < b ? 6 : 0 ); break; |
|
case g: hue = ( b - r ) / delta + 2; break; |
|
case b: hue = ( r - g ) / delta + 4; break; |
|
|
|
} |
|
|
|
hue /= 6; |
|
|
|
} |
|
|
|
hsl.h = hue; |
|
hsl.s = saturation; |
|
hsl.l = lightness; |
|
|
|
return hsl; |
|
|
|
}, |
|
|
|
getStyle: function () { |
|
|
|
return 'rgb(' + ( ( this.r * 255 ) | 0 ) + ',' + ( ( this.g * 255 ) | 0 ) + ',' + ( ( this.b * 255 ) | 0 ) + ')'; |
|
|
|
}, |
|
|
|
offsetHSL: function ( h, s, l ) { |
|
|
|
var hsl = this.getHSL(); |
|
|
|
hsl.h += h; hsl.s += s; hsl.l += l; |
|
|
|
this.setHSL( hsl.h, hsl.s, hsl.l ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
add: function ( color ) { |
|
|
|
this.r += color.r; |
|
this.g += color.g; |
|
this.b += color.b; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addColors: function ( color1, color2 ) { |
|
|
|
this.r = color1.r + color2.r; |
|
this.g = color1.g + color2.g; |
|
this.b = color1.b + color2.b; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScalar: function ( s ) { |
|
|
|
this.r += s; |
|
this.g += s; |
|
this.b += s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiply: function ( color ) { |
|
|
|
this.r *= color.r; |
|
this.g *= color.g; |
|
this.b *= color.b; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiplyScalar: function ( s ) { |
|
|
|
this.r *= s; |
|
this.g *= s; |
|
this.b *= s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
lerp: function ( color, alpha ) { |
|
|
|
this.r += ( color.r - this.r ) * alpha; |
|
this.g += ( color.g - this.g ) * alpha; |
|
this.b += ( color.b - this.b ) * alpha; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( c ) { |
|
|
|
return ( c.r === this.r ) && ( c.g === this.g ) && ( c.b === this.b ); |
|
|
|
}, |
|
|
|
fromArray: function ( array, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this.r = array[ offset ]; |
|
this.g = array[ offset + 1 ]; |
|
this.b = array[ offset + 2 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
array[ offset ] = this.r; |
|
array[ offset + 1 ] = this.g; |
|
array[ offset + 2 ] = this.b; |
|
|
|
return array; |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.ColorKeywords = { 'aliceblue': 0xF0F8FF, 'antiquewhite': 0xFAEBD7, 'aqua': 0x00FFFF, 'aquamarine': 0x7FFFD4, 'azure': 0xF0FFFF, |
|
'beige': 0xF5F5DC, 'bisque': 0xFFE4C4, 'black': 0x000000, 'blanchedalmond': 0xFFEBCD, 'blue': 0x0000FF, 'blueviolet': 0x8A2BE2, |
|
'brown': 0xA52A2A, 'burlywood': 0xDEB887, 'cadetblue': 0x5F9EA0, 'chartreuse': 0x7FFF00, 'chocolate': 0xD2691E, 'coral': 0xFF7F50, |
|
'cornflowerblue': 0x6495ED, 'cornsilk': 0xFFF8DC, 'crimson': 0xDC143C, 'cyan': 0x00FFFF, 'darkblue': 0x00008B, 'darkcyan': 0x008B8B, |
|
'darkgoldenrod': 0xB8860B, 'darkgray': 0xA9A9A9, 'darkgreen': 0x006400, 'darkgrey': 0xA9A9A9, 'darkkhaki': 0xBDB76B, 'darkmagenta': 0x8B008B, |
|
'darkolivegreen': 0x556B2F, 'darkorange': 0xFF8C00, 'darkorchid': 0x9932CC, 'darkred': 0x8B0000, 'darksalmon': 0xE9967A, 'darkseagreen': 0x8FBC8F, |
|
'darkslateblue': 0x483D8B, 'darkslategray': 0x2F4F4F, 'darkslategrey': 0x2F4F4F, 'darkturquoise': 0x00CED1, 'darkviolet': 0x9400D3, |
|
'deeppink': 0xFF1493, 'deepskyblue': 0x00BFFF, 'dimgray': 0x696969, 'dimgrey': 0x696969, 'dodgerblue': 0x1E90FF, 'firebrick': 0xB22222, |
|
'floralwhite': 0xFFFAF0, 'forestgreen': 0x228B22, 'fuchsia': 0xFF00FF, 'gainsboro': 0xDCDCDC, 'ghostwhite': 0xF8F8FF, 'gold': 0xFFD700, |
|
'goldenrod': 0xDAA520, 'gray': 0x808080, 'green': 0x008000, 'greenyellow': 0xADFF2F, 'grey': 0x808080, 'honeydew': 0xF0FFF0, 'hotpink': 0xFF69B4, |
|
'indianred': 0xCD5C5C, 'indigo': 0x4B0082, 'ivory': 0xFFFFF0, 'khaki': 0xF0E68C, 'lavender': 0xE6E6FA, 'lavenderblush': 0xFFF0F5, 'lawngreen': 0x7CFC00, |
|
'lemonchiffon': 0xFFFACD, 'lightblue': 0xADD8E6, 'lightcoral': 0xF08080, 'lightcyan': 0xE0FFFF, 'lightgoldenrodyellow': 0xFAFAD2, 'lightgray': 0xD3D3D3, |
|
'lightgreen': 0x90EE90, 'lightgrey': 0xD3D3D3, 'lightpink': 0xFFB6C1, 'lightsalmon': 0xFFA07A, 'lightseagreen': 0x20B2AA, 'lightskyblue': 0x87CEFA, |
|
'lightslategray': 0x778899, 'lightslategrey': 0x778899, 'lightsteelblue': 0xB0C4DE, 'lightyellow': 0xFFFFE0, 'lime': 0x00FF00, 'limegreen': 0x32CD32, |
|
'linen': 0xFAF0E6, 'magenta': 0xFF00FF, 'maroon': 0x800000, 'mediumaquamarine': 0x66CDAA, 'mediumblue': 0x0000CD, 'mediumorchid': 0xBA55D3, |
|
'mediumpurple': 0x9370DB, 'mediumseagreen': 0x3CB371, 'mediumslateblue': 0x7B68EE, 'mediumspringgreen': 0x00FA9A, 'mediumturquoise': 0x48D1CC, |
|
'mediumvioletred': 0xC71585, 'midnightblue': 0x191970, 'mintcream': 0xF5FFFA, 'mistyrose': 0xFFE4E1, 'moccasin': 0xFFE4B5, 'navajowhite': 0xFFDEAD, |
|
'navy': 0x000080, 'oldlace': 0xFDF5E6, 'olive': 0x808000, 'olivedrab': 0x6B8E23, 'orange': 0xFFA500, 'orangered': 0xFF4500, 'orchid': 0xDA70D6, |
|
'palegoldenrod': 0xEEE8AA, 'palegreen': 0x98FB98, 'paleturquoise': 0xAFEEEE, 'palevioletred': 0xDB7093, 'papayawhip': 0xFFEFD5, 'peachpuff': 0xFFDAB9, |
|
'peru': 0xCD853F, 'pink': 0xFFC0CB, 'plum': 0xDDA0DD, 'powderblue': 0xB0E0E6, 'purple': 0x800080, 'red': 0xFF0000, 'rosybrown': 0xBC8F8F, |
|
'royalblue': 0x4169E1, 'saddlebrown': 0x8B4513, 'salmon': 0xFA8072, 'sandybrown': 0xF4A460, 'seagreen': 0x2E8B57, 'seashell': 0xFFF5EE, |
|
'sienna': 0xA0522D, 'silver': 0xC0C0C0, 'skyblue': 0x87CEEB, 'slateblue': 0x6A5ACD, 'slategray': 0x708090, 'slategrey': 0x708090, 'snow': 0xFFFAFA, |
|
'springgreen': 0x00FF7F, 'steelblue': 0x4682B4, 'tan': 0xD2B48C, 'teal': 0x008080, 'thistle': 0xD8BFD8, 'tomato': 0xFF6347, 'turquoise': 0x40E0D0, |
|
'violet': 0xEE82EE, 'wheat': 0xF5DEB3, 'white': 0xFFFFFF, 'whitesmoke': 0xF5F5F5, 'yellow': 0xFFFF00, 'yellowgreen': 0x9ACD32 }; |
|
|
|
// File:src/math/Quaternion.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Quaternion = function ( x, y, z, w ) { |
|
|
|
this._x = x || 0; |
|
this._y = y || 0; |
|
this._z = z || 0; |
|
this._w = ( w !== undefined ) ? w : 1; |
|
|
|
}; |
|
|
|
THREE.Quaternion.prototype = { |
|
|
|
constructor: THREE.Quaternion, |
|
|
|
get x () { |
|
|
|
return this._x; |
|
|
|
}, |
|
|
|
set x ( value ) { |
|
|
|
this._x = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
get y () { |
|
|
|
return this._y; |
|
|
|
}, |
|
|
|
set y ( value ) { |
|
|
|
this._y = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
get z () { |
|
|
|
return this._z; |
|
|
|
}, |
|
|
|
set z ( value ) { |
|
|
|
this._z = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
get w () { |
|
|
|
return this._w; |
|
|
|
}, |
|
|
|
set w ( value ) { |
|
|
|
this._w = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
set: function ( x, y, z, w ) { |
|
|
|
this._x = x; |
|
this._y = y; |
|
this._z = z; |
|
this._w = w; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor( this._x, this._y, this._z, this._w ); |
|
|
|
}, |
|
|
|
copy: function ( quaternion ) { |
|
|
|
this._x = quaternion.x; |
|
this._y = quaternion.y; |
|
this._z = quaternion.z; |
|
this._w = quaternion.w; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromEuler: function ( euler, update ) { |
|
|
|
if ( euler instanceof THREE.Euler === false ) { |
|
|
|
throw new Error( 'THREE.Quaternion: .setFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); |
|
|
|
} |
|
|
|
// http://www.mathworks.com/matlabcentral/fileexchange/ |
|
// 20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/ |
|
// content/SpinCalc.m |
|
|
|
var c1 = Math.cos( euler._x / 2 ); |
|
var c2 = Math.cos( euler._y / 2 ); |
|
var c3 = Math.cos( euler._z / 2 ); |
|
var s1 = Math.sin( euler._x / 2 ); |
|
var s2 = Math.sin( euler._y / 2 ); |
|
var s3 = Math.sin( euler._z / 2 ); |
|
|
|
var order = euler.order; |
|
|
|
if ( order === 'XYZ' ) { |
|
|
|
this._x = s1 * c2 * c3 + c1 * s2 * s3; |
|
this._y = c1 * s2 * c3 - s1 * c2 * s3; |
|
this._z = c1 * c2 * s3 + s1 * s2 * c3; |
|
this._w = c1 * c2 * c3 - s1 * s2 * s3; |
|
|
|
} else if ( order === 'YXZ' ) { |
|
|
|
this._x = s1 * c2 * c3 + c1 * s2 * s3; |
|
this._y = c1 * s2 * c3 - s1 * c2 * s3; |
|
this._z = c1 * c2 * s3 - s1 * s2 * c3; |
|
this._w = c1 * c2 * c3 + s1 * s2 * s3; |
|
|
|
} else if ( order === 'ZXY' ) { |
|
|
|
this._x = s1 * c2 * c3 - c1 * s2 * s3; |
|
this._y = c1 * s2 * c3 + s1 * c2 * s3; |
|
this._z = c1 * c2 * s3 + s1 * s2 * c3; |
|
this._w = c1 * c2 * c3 - s1 * s2 * s3; |
|
|
|
} else if ( order === 'ZYX' ) { |
|
|
|
this._x = s1 * c2 * c3 - c1 * s2 * s3; |
|
this._y = c1 * s2 * c3 + s1 * c2 * s3; |
|
this._z = c1 * c2 * s3 - s1 * s2 * c3; |
|
this._w = c1 * c2 * c3 + s1 * s2 * s3; |
|
|
|
} else if ( order === 'YZX' ) { |
|
|
|
this._x = s1 * c2 * c3 + c1 * s2 * s3; |
|
this._y = c1 * s2 * c3 + s1 * c2 * s3; |
|
this._z = c1 * c2 * s3 - s1 * s2 * c3; |
|
this._w = c1 * c2 * c3 - s1 * s2 * s3; |
|
|
|
} else if ( order === 'XZY' ) { |
|
|
|
this._x = s1 * c2 * c3 - c1 * s2 * s3; |
|
this._y = c1 * s2 * c3 - s1 * c2 * s3; |
|
this._z = c1 * c2 * s3 + s1 * s2 * c3; |
|
this._w = c1 * c2 * c3 + s1 * s2 * s3; |
|
|
|
} |
|
|
|
if ( update !== false ) this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromAxisAngle: function ( axis, angle ) { |
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm |
|
|
|
// assumes axis is normalized |
|
|
|
var halfAngle = angle / 2, s = Math.sin( halfAngle ); |
|
|
|
this._x = axis.x * s; |
|
this._y = axis.y * s; |
|
this._z = axis.z * s; |
|
this._w = Math.cos( halfAngle ); |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromRotationMatrix: function ( m ) { |
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm |
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) |
|
|
|
var te = m.elements, |
|
|
|
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], |
|
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], |
|
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ], |
|
|
|
trace = m11 + m22 + m33, |
|
s; |
|
|
|
if ( trace > 0 ) { |
|
|
|
s = 0.5 / Math.sqrt( trace + 1.0 ); |
|
|
|
this._w = 0.25 / s; |
|
this._x = ( m32 - m23 ) * s; |
|
this._y = ( m13 - m31 ) * s; |
|
this._z = ( m21 - m12 ) * s; |
|
|
|
} else if ( m11 > m22 && m11 > m33 ) { |
|
|
|
s = 2.0 * Math.sqrt( 1.0 + m11 - m22 - m33 ); |
|
|
|
this._w = ( m32 - m23 ) / s; |
|
this._x = 0.25 * s; |
|
this._y = ( m12 + m21 ) / s; |
|
this._z = ( m13 + m31 ) / s; |
|
|
|
} else if ( m22 > m33 ) { |
|
|
|
s = 2.0 * Math.sqrt( 1.0 + m22 - m11 - m33 ); |
|
|
|
this._w = ( m13 - m31 ) / s; |
|
this._x = ( m12 + m21 ) / s; |
|
this._y = 0.25 * s; |
|
this._z = ( m23 + m32 ) / s; |
|
|
|
} else { |
|
|
|
s = 2.0 * Math.sqrt( 1.0 + m33 - m11 - m22 ); |
|
|
|
this._w = ( m21 - m12 ) / s; |
|
this._x = ( m13 + m31 ) / s; |
|
this._y = ( m23 + m32 ) / s; |
|
this._z = 0.25 * s; |
|
|
|
} |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromUnitVectors: function () { |
|
|
|
// http://lolengine.net/blog/2014/02/24/quaternion-from-two-vectors-final |
|
|
|
// assumes direction vectors vFrom and vTo are normalized |
|
|
|
var v1, r; |
|
|
|
var EPS = 0.000001; |
|
|
|
return function ( vFrom, vTo ) { |
|
|
|
if ( v1 === undefined ) v1 = new THREE.Vector3(); |
|
|
|
r = vFrom.dot( vTo ) + 1; |
|
|
|
if ( r < EPS ) { |
|
|
|
r = 0; |
|
|
|
if ( Math.abs( vFrom.x ) > Math.abs( vFrom.z ) ) { |
|
|
|
v1.set( - vFrom.y, vFrom.x, 0 ); |
|
|
|
} else { |
|
|
|
v1.set( 0, - vFrom.z, vFrom.y ); |
|
|
|
} |
|
|
|
} else { |
|
|
|
v1.crossVectors( vFrom, vTo ); |
|
|
|
} |
|
|
|
this._x = v1.x; |
|
this._y = v1.y; |
|
this._z = v1.z; |
|
this._w = r; |
|
|
|
this.normalize(); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
inverse: function () { |
|
|
|
this.conjugate().normalize(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
conjugate: function () { |
|
|
|
this._x *= - 1; |
|
this._y *= - 1; |
|
this._z *= - 1; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dot: function ( v ) { |
|
|
|
return this._x * v._x + this._y * v._y + this._z * v._z + this._w * v._w; |
|
|
|
}, |
|
|
|
lengthSq: function () { |
|
|
|
return this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w; |
|
|
|
}, |
|
|
|
length: function () { |
|
|
|
return Math.sqrt( this._x * this._x + this._y * this._y + this._z * this._z + this._w * this._w ); |
|
|
|
}, |
|
|
|
normalize: function () { |
|
|
|
var l = this.length(); |
|
|
|
if ( l === 0 ) { |
|
|
|
this._x = 0; |
|
this._y = 0; |
|
this._z = 0; |
|
this._w = 1; |
|
|
|
} else { |
|
|
|
l = 1 / l; |
|
|
|
this._x = this._x * l; |
|
this._y = this._y * l; |
|
this._z = this._z * l; |
|
this._w = this._w * l; |
|
|
|
} |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiply: function ( q, p ) { |
|
|
|
if ( p !== undefined ) { |
|
|
|
console.warn( 'THREE.Quaternion: .multiply() now only accepts one argument. Use .multiplyQuaternions( a, b ) instead.' ); |
|
return this.multiplyQuaternions( q, p ); |
|
|
|
} |
|
|
|
return this.multiplyQuaternions( this, q ); |
|
|
|
}, |
|
|
|
multiplyQuaternions: function ( a, b ) { |
|
|
|
// from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm |
|
|
|
var qax = a._x, qay = a._y, qaz = a._z, qaw = a._w; |
|
var qbx = b._x, qby = b._y, qbz = b._z, qbw = b._w; |
|
|
|
this._x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby; |
|
this._y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz; |
|
this._z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx; |
|
this._w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
slerp: function ( qb, t ) { |
|
|
|
if ( t === 0 ) return this; |
|
if ( t === 1 ) return this.copy( qb ); |
|
|
|
var x = this._x, y = this._y, z = this._z, w = this._w; |
|
|
|
// http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/ |
|
|
|
var cosHalfTheta = w * qb._w + x * qb._x + y * qb._y + z * qb._z; |
|
|
|
if ( cosHalfTheta < 0 ) { |
|
|
|
this._w = - qb._w; |
|
this._x = - qb._x; |
|
this._y = - qb._y; |
|
this._z = - qb._z; |
|
|
|
cosHalfTheta = - cosHalfTheta; |
|
|
|
} else { |
|
|
|
this.copy( qb ); |
|
|
|
} |
|
|
|
if ( cosHalfTheta >= 1.0 ) { |
|
|
|
this._w = w; |
|
this._x = x; |
|
this._y = y; |
|
this._z = z; |
|
|
|
return this; |
|
|
|
} |
|
|
|
var sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta ); |
|
|
|
if ( Math.abs( sinHalfTheta ) < 0.001 ) { |
|
|
|
this._w = 0.5 * ( w + this._w ); |
|
this._x = 0.5 * ( x + this._x ); |
|
this._y = 0.5 * ( y + this._y ); |
|
this._z = 0.5 * ( z + this._z ); |
|
|
|
return this; |
|
|
|
} |
|
|
|
var halfTheta = Math.atan2( sinHalfTheta, cosHalfTheta ); |
|
var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta, |
|
ratioB = Math.sin( t * halfTheta ) / sinHalfTheta; |
|
|
|
this._w = ( w * ratioA + this._w * ratioB ); |
|
this._x = ( x * ratioA + this._x * ratioB ); |
|
this._y = ( y * ratioA + this._y * ratioB ); |
|
this._z = ( z * ratioA + this._z * ratioB ); |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( quaternion ) { |
|
|
|
return ( quaternion._x === this._x ) && ( quaternion._y === this._y ) && ( quaternion._z === this._z ) && ( quaternion._w === this._w ); |
|
|
|
}, |
|
|
|
fromArray: function ( array, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this._x = array[ offset ]; |
|
this._y = array[ offset + 1 ]; |
|
this._z = array[ offset + 2 ]; |
|
this._w = array[ offset + 3 ]; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
array[ offset ] = this._x; |
|
array[ offset + 1 ] = this._y; |
|
array[ offset + 2 ] = this._z; |
|
array[ offset + 3 ] = this._w; |
|
|
|
return array; |
|
|
|
}, |
|
|
|
onChange: function ( callback ) { |
|
|
|
this.onChangeCallback = callback; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
onChangeCallback: function () {} |
|
|
|
}; |
|
|
|
Object.assign( THREE.Quaternion, { |
|
|
|
slerp: function( qa, qb, qm, t ) { |
|
|
|
return qm.copy( qa ).slerp( qb, t ); |
|
|
|
}, |
|
|
|
slerpFlat: function( |
|
dst, dstOffset, src0, srcOffset0, src1, srcOffset1, t ) { |
|
|
|
// fuzz-free, array-based Quaternion SLERP operation |
|
|
|
var x0 = src0[ srcOffset0 + 0 ], |
|
y0 = src0[ srcOffset0 + 1 ], |
|
z0 = src0[ srcOffset0 + 2 ], |
|
w0 = src0[ srcOffset0 + 3 ], |
|
|
|
x1 = src1[ srcOffset1 + 0 ], |
|
y1 = src1[ srcOffset1 + 1 ], |
|
z1 = src1[ srcOffset1 + 2 ], |
|
w1 = src1[ srcOffset1 + 3 ]; |
|
|
|
if ( w0 !== w1 || x0 !== x1 || y0 !== y1 || z0 !== z1 ) { |
|
|
|
var s = 1 - t, |
|
|
|
cos = x0 * x1 + y0 * y1 + z0 * z1 + w0 * w1, |
|
|
|
dir = ( cos >= 0 ? 1 : - 1 ), |
|
sqrSin = 1 - cos * cos; |
|
|
|
// Skip the Slerp for tiny steps to avoid numeric problems: |
|
if ( sqrSin > Number.EPSILON ) { |
|
|
|
var sin = Math.sqrt( sqrSin ), |
|
len = Math.atan2( sin, cos * dir ); |
|
|
|
s = Math.sin( s * len ) / sin; |
|
t = Math.sin( t * len ) / sin; |
|
|
|
} |
|
|
|
var tDir = t * dir; |
|
|
|
x0 = x0 * s + x1 * tDir; |
|
y0 = y0 * s + y1 * tDir; |
|
z0 = z0 * s + z1 * tDir; |
|
w0 = w0 * s + w1 * tDir; |
|
|
|
// Normalize in case we just did a lerp: |
|
if ( s === 1 - t ) { |
|
|
|
var f = 1 / Math.sqrt( x0 * x0 + y0 * y0 + z0 * z0 + w0 * w0 ); |
|
|
|
x0 *= f; |
|
y0 *= f; |
|
z0 *= f; |
|
w0 *= f; |
|
|
|
} |
|
|
|
} |
|
|
|
dst[ dstOffset ] = x0; |
|
dst[ dstOffset + 1 ] = y0; |
|
dst[ dstOffset + 2 ] = z0; |
|
dst[ dstOffset + 3 ] = w0; |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/math/Vector2.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author philogb / http://blog.thejit.org/ |
|
* @author egraether / http://egraether.com/ |
|
* @author zz85 / http://www.lab4games.net/zz85/blog |
|
*/ |
|
|
|
THREE.Vector2 = function ( x, y ) { |
|
|
|
this.x = x || 0; |
|
this.y = y || 0; |
|
|
|
}; |
|
|
|
THREE.Vector2.prototype = { |
|
|
|
constructor: THREE.Vector2, |
|
|
|
get width() { |
|
|
|
return this.x; |
|
|
|
}, |
|
|
|
set width( value ) { |
|
|
|
this.x = value; |
|
|
|
}, |
|
|
|
get height() { |
|
|
|
return this.y; |
|
|
|
}, |
|
|
|
set height( value ) { |
|
|
|
this.y = value; |
|
|
|
}, |
|
|
|
// |
|
|
|
set: function ( x, y ) { |
|
|
|
this.x = x; |
|
this.y = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setScalar: function ( scalar ) { |
|
|
|
this.x = scalar; |
|
this.y = scalar; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setX: function ( x ) { |
|
|
|
this.x = x; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setY: function ( y ) { |
|
|
|
this.y = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setComponent: function ( index, value ) { |
|
|
|
switch ( index ) { |
|
|
|
case 0: this.x = value; break; |
|
case 1: this.y = value; break; |
|
default: throw new Error( 'index is out of range: ' + index ); |
|
|
|
} |
|
|
|
}, |
|
|
|
getComponent: function ( index ) { |
|
|
|
switch ( index ) { |
|
|
|
case 0: return this.x; |
|
case 1: return this.y; |
|
default: throw new Error( 'index is out of range: ' + index ); |
|
|
|
} |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor( this.x, this.y ); |
|
|
|
}, |
|
|
|
copy: function ( v ) { |
|
|
|
this.x = v.x; |
|
this.y = v.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
add: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector2: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); |
|
return this.addVectors( v, w ); |
|
|
|
} |
|
|
|
this.x += v.x; |
|
this.y += v.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScalar: function ( s ) { |
|
|
|
this.x += s; |
|
this.y += s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addVectors: function ( a, b ) { |
|
|
|
this.x = a.x + b.x; |
|
this.y = a.y + b.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScaledVector: function ( v, s ) { |
|
|
|
this.x += v.x * s; |
|
this.y += v.y * s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
sub: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector2: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); |
|
return this.subVectors( v, w ); |
|
|
|
} |
|
|
|
this.x -= v.x; |
|
this.y -= v.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
subScalar: function ( s ) { |
|
|
|
this.x -= s; |
|
this.y -= s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
subVectors: function ( a, b ) { |
|
|
|
this.x = a.x - b.x; |
|
this.y = a.y - b.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiply: function ( v ) { |
|
|
|
this.x *= v.x; |
|
this.y *= v.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiplyScalar: function ( scalar ) { |
|
|
|
if ( isFinite( scalar ) ) { |
|
|
|
this.x *= scalar; |
|
this.y *= scalar; |
|
|
|
} else { |
|
|
|
this.x = 0; |
|
this.y = 0; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
divide: function ( v ) { |
|
|
|
this.x /= v.x; |
|
this.y /= v.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
divideScalar: function ( scalar ) { |
|
|
|
return this.multiplyScalar( 1 / scalar ); |
|
|
|
}, |
|
|
|
min: function ( v ) { |
|
|
|
this.x = Math.min( this.x, v.x ); |
|
this.y = Math.min( this.y, v.y ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
max: function ( v ) { |
|
|
|
this.x = Math.max( this.x, v.x ); |
|
this.y = Math.max( this.y, v.y ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clamp: function ( min, max ) { |
|
|
|
// This function assumes min < max, if this assumption isn't true it will not operate correctly |
|
|
|
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); |
|
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clampScalar: function () { |
|
|
|
var min, max; |
|
|
|
return function clampScalar( minVal, maxVal ) { |
|
|
|
if ( min === undefined ) { |
|
|
|
min = new THREE.Vector2(); |
|
max = new THREE.Vector2(); |
|
|
|
} |
|
|
|
min.set( minVal, minVal ); |
|
max.set( maxVal, maxVal ); |
|
|
|
return this.clamp( min, max ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clampLength: function ( min, max ) { |
|
|
|
var length = this.length(); |
|
|
|
this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
floor: function () { |
|
|
|
this.x = Math.floor( this.x ); |
|
this.y = Math.floor( this.y ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
ceil: function () { |
|
|
|
this.x = Math.ceil( this.x ); |
|
this.y = Math.ceil( this.y ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
round: function () { |
|
|
|
this.x = Math.round( this.x ); |
|
this.y = Math.round( this.y ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
roundToZero: function () { |
|
|
|
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); |
|
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
negate: function () { |
|
|
|
this.x = - this.x; |
|
this.y = - this.y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dot: function ( v ) { |
|
|
|
return this.x * v.x + this.y * v.y; |
|
|
|
}, |
|
|
|
lengthSq: function () { |
|
|
|
return this.x * this.x + this.y * this.y; |
|
|
|
}, |
|
|
|
length: function () { |
|
|
|
return Math.sqrt( this.x * this.x + this.y * this.y ); |
|
|
|
}, |
|
|
|
lengthManhattan: function() { |
|
|
|
return Math.abs( this.x ) + Math.abs( this.y ); |
|
|
|
}, |
|
|
|
normalize: function () { |
|
|
|
return this.divideScalar( this.length() ); |
|
|
|
}, |
|
|
|
angle: function () { |
|
|
|
// computes the angle in radians with respect to the positive x-axis |
|
|
|
var angle = Math.atan2( this.y, this.x ); |
|
|
|
if ( angle < 0 ) angle += 2 * Math.PI; |
|
|
|
return angle; |
|
|
|
}, |
|
|
|
distanceTo: function ( v ) { |
|
|
|
return Math.sqrt( this.distanceToSquared( v ) ); |
|
|
|
}, |
|
|
|
distanceToSquared: function ( v ) { |
|
|
|
var dx = this.x - v.x, dy = this.y - v.y; |
|
return dx * dx + dy * dy; |
|
|
|
}, |
|
|
|
setLength: function ( length ) { |
|
|
|
return this.multiplyScalar( length / this.length() ); |
|
|
|
}, |
|
|
|
lerp: function ( v, alpha ) { |
|
|
|
this.x += ( v.x - this.x ) * alpha; |
|
this.y += ( v.y - this.y ) * alpha; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
lerpVectors: function ( v1, v2, alpha ) { |
|
|
|
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( v ) { |
|
|
|
return ( ( v.x === this.x ) && ( v.y === this.y ) ); |
|
|
|
}, |
|
|
|
fromArray: function ( array, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this.x = array[ offset ]; |
|
this.y = array[ offset + 1 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
array[ offset ] = this.x; |
|
array[ offset + 1 ] = this.y; |
|
|
|
return array; |
|
|
|
}, |
|
|
|
fromAttribute: function ( attribute, index, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
index = index * attribute.itemSize + offset; |
|
|
|
this.x = attribute.array[ index ]; |
|
this.y = attribute.array[ index + 1 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
rotateAround: function ( center, angle ) { |
|
|
|
var c = Math.cos( angle ), s = Math.sin( angle ); |
|
|
|
var x = this.x - center.x; |
|
var y = this.y - center.y; |
|
|
|
this.x = x * c - y * s + center.x; |
|
this.y = x * s + y * c + center.y; |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Vector3.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author *kile / http://kile.stravaganza.org/ |
|
* @author philogb / http://blog.thejit.org/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author egraether / http://egraether.com/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
*/ |
|
|
|
THREE.Vector3 = function ( x, y, z ) { |
|
|
|
this.x = x || 0; |
|
this.y = y || 0; |
|
this.z = z || 0; |
|
|
|
}; |
|
|
|
THREE.Vector3.prototype = { |
|
|
|
constructor: THREE.Vector3, |
|
|
|
set: function ( x, y, z ) { |
|
|
|
this.x = x; |
|
this.y = y; |
|
this.z = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setScalar: function ( scalar ) { |
|
|
|
this.x = scalar; |
|
this.y = scalar; |
|
this.z = scalar; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setX: function ( x ) { |
|
|
|
this.x = x; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setY: function ( y ) { |
|
|
|
this.y = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setZ: function ( z ) { |
|
|
|
this.z = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setComponent: function ( index, value ) { |
|
|
|
switch ( index ) { |
|
|
|
case 0: this.x = value; break; |
|
case 1: this.y = value; break; |
|
case 2: this.z = value; break; |
|
default: throw new Error( 'index is out of range: ' + index ); |
|
|
|
} |
|
|
|
}, |
|
|
|
getComponent: function ( index ) { |
|
|
|
switch ( index ) { |
|
|
|
case 0: return this.x; |
|
case 1: return this.y; |
|
case 2: return this.z; |
|
default: throw new Error( 'index is out of range: ' + index ); |
|
|
|
} |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor( this.x, this.y, this.z ); |
|
|
|
}, |
|
|
|
copy: function ( v ) { |
|
|
|
this.x = v.x; |
|
this.y = v.y; |
|
this.z = v.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
add: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector3: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); |
|
return this.addVectors( v, w ); |
|
|
|
} |
|
|
|
this.x += v.x; |
|
this.y += v.y; |
|
this.z += v.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScalar: function ( s ) { |
|
|
|
this.x += s; |
|
this.y += s; |
|
this.z += s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addVectors: function ( a, b ) { |
|
|
|
this.x = a.x + b.x; |
|
this.y = a.y + b.y; |
|
this.z = a.z + b.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScaledVector: function ( v, s ) { |
|
|
|
this.x += v.x * s; |
|
this.y += v.y * s; |
|
this.z += v.z * s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
sub: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector3: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); |
|
return this.subVectors( v, w ); |
|
|
|
} |
|
|
|
this.x -= v.x; |
|
this.y -= v.y; |
|
this.z -= v.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
subScalar: function ( s ) { |
|
|
|
this.x -= s; |
|
this.y -= s; |
|
this.z -= s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
subVectors: function ( a, b ) { |
|
|
|
this.x = a.x - b.x; |
|
this.y = a.y - b.y; |
|
this.z = a.z - b.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiply: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector3: .multiply() now only accepts one argument. Use .multiplyVectors( a, b ) instead.' ); |
|
return this.multiplyVectors( v, w ); |
|
|
|
} |
|
|
|
this.x *= v.x; |
|
this.y *= v.y; |
|
this.z *= v.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiplyScalar: function ( scalar ) { |
|
|
|
if ( isFinite( scalar ) ) { |
|
|
|
this.x *= scalar; |
|
this.y *= scalar; |
|
this.z *= scalar; |
|
|
|
} else { |
|
|
|
this.x = 0; |
|
this.y = 0; |
|
this.z = 0; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiplyVectors: function ( a, b ) { |
|
|
|
this.x = a.x * b.x; |
|
this.y = a.y * b.y; |
|
this.z = a.z * b.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyEuler: function () { |
|
|
|
var quaternion; |
|
|
|
return function applyEuler( euler ) { |
|
|
|
if ( euler instanceof THREE.Euler === false ) { |
|
|
|
console.error( 'THREE.Vector3: .applyEuler() now expects an Euler rotation rather than a Vector3 and order.' ); |
|
|
|
} |
|
|
|
if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); |
|
|
|
this.applyQuaternion( quaternion.setFromEuler( euler ) ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
applyAxisAngle: function () { |
|
|
|
var quaternion; |
|
|
|
return function applyAxisAngle( axis, angle ) { |
|
|
|
if ( quaternion === undefined ) quaternion = new THREE.Quaternion(); |
|
|
|
this.applyQuaternion( quaternion.setFromAxisAngle( axis, angle ) ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
applyMatrix3: function ( m ) { |
|
|
|
var x = this.x; |
|
var y = this.y; |
|
var z = this.z; |
|
|
|
var e = m.elements; |
|
|
|
this.x = e[ 0 ] * x + e[ 3 ] * y + e[ 6 ] * z; |
|
this.y = e[ 1 ] * x + e[ 4 ] * y + e[ 7 ] * z; |
|
this.z = e[ 2 ] * x + e[ 5 ] * y + e[ 8 ] * z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyMatrix4: function ( m ) { |
|
|
|
// input: THREE.Matrix4 affine matrix |
|
|
|
var x = this.x, y = this.y, z = this.z; |
|
|
|
var e = m.elements; |
|
|
|
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ]; |
|
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ]; |
|
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyProjection: function ( m ) { |
|
|
|
// input: THREE.Matrix4 projection matrix |
|
|
|
var x = this.x, y = this.y, z = this.z; |
|
|
|
var e = m.elements; |
|
var d = 1 / ( e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] ); // perspective divide |
|
|
|
this.x = ( e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] ) * d; |
|
this.y = ( e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] ) * d; |
|
this.z = ( e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] ) * d; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyQuaternion: function ( q ) { |
|
|
|
var x = this.x; |
|
var y = this.y; |
|
var z = this.z; |
|
|
|
var qx = q.x; |
|
var qy = q.y; |
|
var qz = q.z; |
|
var qw = q.w; |
|
|
|
// calculate quat * vector |
|
|
|
var ix = qw * x + qy * z - qz * y; |
|
var iy = qw * y + qz * x - qx * z; |
|
var iz = qw * z + qx * y - qy * x; |
|
var iw = - qx * x - qy * y - qz * z; |
|
|
|
// calculate result * inverse quat |
|
|
|
this.x = ix * qw + iw * - qx + iy * - qz - iz * - qy; |
|
this.y = iy * qw + iw * - qy + iz * - qx - ix * - qz; |
|
this.z = iz * qw + iw * - qz + ix * - qy - iy * - qx; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
project: function () { |
|
|
|
var matrix; |
|
|
|
return function project( camera ) { |
|
|
|
if ( matrix === undefined ) matrix = new THREE.Matrix4(); |
|
|
|
matrix.multiplyMatrices( camera.projectionMatrix, matrix.getInverse( camera.matrixWorld ) ); |
|
return this.applyProjection( matrix ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
unproject: function () { |
|
|
|
var matrix; |
|
|
|
return function unproject( camera ) { |
|
|
|
if ( matrix === undefined ) matrix = new THREE.Matrix4(); |
|
|
|
matrix.multiplyMatrices( camera.matrixWorld, matrix.getInverse( camera.projectionMatrix ) ); |
|
return this.applyProjection( matrix ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
transformDirection: function ( m ) { |
|
|
|
// input: THREE.Matrix4 affine matrix |
|
// vector interpreted as a direction |
|
|
|
var x = this.x, y = this.y, z = this.z; |
|
|
|
var e = m.elements; |
|
|
|
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z; |
|
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z; |
|
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z; |
|
|
|
this.normalize(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
divide: function ( v ) { |
|
|
|
this.x /= v.x; |
|
this.y /= v.y; |
|
this.z /= v.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
divideScalar: function ( scalar ) { |
|
|
|
return this.multiplyScalar( 1 / scalar ); |
|
|
|
}, |
|
|
|
min: function ( v ) { |
|
|
|
this.x = Math.min( this.x, v.x ); |
|
this.y = Math.min( this.y, v.y ); |
|
this.z = Math.min( this.z, v.z ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
max: function ( v ) { |
|
|
|
this.x = Math.max( this.x, v.x ); |
|
this.y = Math.max( this.y, v.y ); |
|
this.z = Math.max( this.z, v.z ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clamp: function ( min, max ) { |
|
|
|
// This function assumes min < max, if this assumption isn't true it will not operate correctly |
|
|
|
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); |
|
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); |
|
this.z = Math.max( min.z, Math.min( max.z, this.z ) ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clampScalar: function () { |
|
|
|
var min, max; |
|
|
|
return function clampScalar( minVal, maxVal ) { |
|
|
|
if ( min === undefined ) { |
|
|
|
min = new THREE.Vector3(); |
|
max = new THREE.Vector3(); |
|
|
|
} |
|
|
|
min.set( minVal, minVal, minVal ); |
|
max.set( maxVal, maxVal, maxVal ); |
|
|
|
return this.clamp( min, max ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clampLength: function ( min, max ) { |
|
|
|
var length = this.length(); |
|
|
|
this.multiplyScalar( Math.max( min, Math.min( max, length ) ) / length ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
floor: function () { |
|
|
|
this.x = Math.floor( this.x ); |
|
this.y = Math.floor( this.y ); |
|
this.z = Math.floor( this.z ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
ceil: function () { |
|
|
|
this.x = Math.ceil( this.x ); |
|
this.y = Math.ceil( this.y ); |
|
this.z = Math.ceil( this.z ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
round: function () { |
|
|
|
this.x = Math.round( this.x ); |
|
this.y = Math.round( this.y ); |
|
this.z = Math.round( this.z ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
roundToZero: function () { |
|
|
|
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); |
|
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); |
|
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
negate: function () { |
|
|
|
this.x = - this.x; |
|
this.y = - this.y; |
|
this.z = - this.z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dot: function ( v ) { |
|
|
|
return this.x * v.x + this.y * v.y + this.z * v.z; |
|
|
|
}, |
|
|
|
lengthSq: function () { |
|
|
|
return this.x * this.x + this.y * this.y + this.z * this.z; |
|
|
|
}, |
|
|
|
length: function () { |
|
|
|
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z ); |
|
|
|
}, |
|
|
|
lengthManhattan: function () { |
|
|
|
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ); |
|
|
|
}, |
|
|
|
normalize: function () { |
|
|
|
return this.divideScalar( this.length() ); |
|
|
|
}, |
|
|
|
setLength: function ( length ) { |
|
|
|
return this.multiplyScalar( length / this.length() ); |
|
|
|
}, |
|
|
|
lerp: function ( v, alpha ) { |
|
|
|
this.x += ( v.x - this.x ) * alpha; |
|
this.y += ( v.y - this.y ) * alpha; |
|
this.z += ( v.z - this.z ) * alpha; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
lerpVectors: function ( v1, v2, alpha ) { |
|
|
|
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
cross: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector3: .cross() now only accepts one argument. Use .crossVectors( a, b ) instead.' ); |
|
return this.crossVectors( v, w ); |
|
|
|
} |
|
|
|
var x = this.x, y = this.y, z = this.z; |
|
|
|
this.x = y * v.z - z * v.y; |
|
this.y = z * v.x - x * v.z; |
|
this.z = x * v.y - y * v.x; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
crossVectors: function ( a, b ) { |
|
|
|
var ax = a.x, ay = a.y, az = a.z; |
|
var bx = b.x, by = b.y, bz = b.z; |
|
|
|
this.x = ay * bz - az * by; |
|
this.y = az * bx - ax * bz; |
|
this.z = ax * by - ay * bx; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
projectOnVector: function () { |
|
|
|
var v1, dot; |
|
|
|
return function projectOnVector( vector ) { |
|
|
|
if ( v1 === undefined ) v1 = new THREE.Vector3(); |
|
|
|
v1.copy( vector ).normalize(); |
|
|
|
dot = this.dot( v1 ); |
|
|
|
return this.copy( v1 ).multiplyScalar( dot ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
projectOnPlane: function () { |
|
|
|
var v1; |
|
|
|
return function projectOnPlane( planeNormal ) { |
|
|
|
if ( v1 === undefined ) v1 = new THREE.Vector3(); |
|
|
|
v1.copy( this ).projectOnVector( planeNormal ); |
|
|
|
return this.sub( v1 ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
reflect: function () { |
|
|
|
// reflect incident vector off plane orthogonal to normal |
|
// normal is assumed to have unit length |
|
|
|
var v1; |
|
|
|
return function reflect( normal ) { |
|
|
|
if ( v1 === undefined ) v1 = new THREE.Vector3(); |
|
|
|
return this.sub( v1.copy( normal ).multiplyScalar( 2 * this.dot( normal ) ) ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
angleTo: function ( v ) { |
|
|
|
var theta = this.dot( v ) / ( Math.sqrt( this.lengthSq() * v.lengthSq() ) ); |
|
|
|
// clamp, to handle numerical problems |
|
|
|
return Math.acos( THREE.Math.clamp( theta, - 1, 1 ) ); |
|
|
|
}, |
|
|
|
distanceTo: function ( v ) { |
|
|
|
return Math.sqrt( this.distanceToSquared( v ) ); |
|
|
|
}, |
|
|
|
distanceToSquared: function ( v ) { |
|
|
|
var dx = this.x - v.x; |
|
var dy = this.y - v.y; |
|
var dz = this.z - v.z; |
|
|
|
return dx * dx + dy * dy + dz * dz; |
|
|
|
}, |
|
|
|
setFromSpherical: function( s ) { |
|
|
|
var sinPhiRadius = Math.sin( s.phi ) * s.radius; |
|
|
|
this.x = sinPhiRadius * Math.sin( s.theta ); |
|
this.y = Math.cos( s.phi ) * s.radius; |
|
this.z = sinPhiRadius * Math.cos( s.theta ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromMatrixPosition: function ( m ) { |
|
|
|
return this.setFromMatrixColumn( m, 3 ); |
|
|
|
}, |
|
|
|
setFromMatrixScale: function ( m ) { |
|
|
|
var sx = this.setFromMatrixColumn( m, 0 ).length(); |
|
var sy = this.setFromMatrixColumn( m, 1 ).length(); |
|
var sz = this.setFromMatrixColumn( m, 2 ).length(); |
|
|
|
this.x = sx; |
|
this.y = sy; |
|
this.z = sz; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromMatrixColumn: function ( m, index ) { |
|
|
|
if ( typeof m === 'number' ) { |
|
|
|
console.warn( 'THREE.Vector3: setFromMatrixColumn now expects ( matrix, index ).' ); |
|
|
|
m = arguments[ 1 ]; |
|
index = arguments[ 0 ]; |
|
|
|
} |
|
|
|
return this.fromArray( m.elements, index * 4 ); |
|
|
|
}, |
|
|
|
equals: function ( v ) { |
|
|
|
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) ); |
|
|
|
}, |
|
|
|
fromArray: function ( array, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this.x = array[ offset ]; |
|
this.y = array[ offset + 1 ]; |
|
this.z = array[ offset + 2 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
array[ offset ] = this.x; |
|
array[ offset + 1 ] = this.y; |
|
array[ offset + 2 ] = this.z; |
|
|
|
return array; |
|
|
|
}, |
|
|
|
fromAttribute: function ( attribute, index, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
index = index * attribute.itemSize + offset; |
|
|
|
this.x = attribute.array[ index ]; |
|
this.y = attribute.array[ index + 1 ]; |
|
this.z = attribute.array[ index + 2 ]; |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Vector4.js |
|
|
|
/** |
|
* @author supereggbert / http://www.paulbrunt.co.uk/ |
|
* @author philogb / http://blog.thejit.org/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author egraether / http://egraether.com/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
*/ |
|
|
|
THREE.Vector4 = function ( x, y, z, w ) { |
|
|
|
this.x = x || 0; |
|
this.y = y || 0; |
|
this.z = z || 0; |
|
this.w = ( w !== undefined ) ? w : 1; |
|
|
|
}; |
|
|
|
THREE.Vector4.prototype = { |
|
|
|
constructor: THREE.Vector4, |
|
|
|
set: function ( x, y, z, w ) { |
|
|
|
this.x = x; |
|
this.y = y; |
|
this.z = z; |
|
this.w = w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setScalar: function ( scalar ) { |
|
|
|
this.x = scalar; |
|
this.y = scalar; |
|
this.z = scalar; |
|
this.w = scalar; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setX: function ( x ) { |
|
|
|
this.x = x; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setY: function ( y ) { |
|
|
|
this.y = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setZ: function ( z ) { |
|
|
|
this.z = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setW: function ( w ) { |
|
|
|
this.w = w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setComponent: function ( index, value ) { |
|
|
|
switch ( index ) { |
|
|
|
case 0: this.x = value; break; |
|
case 1: this.y = value; break; |
|
case 2: this.z = value; break; |
|
case 3: this.w = value; break; |
|
default: throw new Error( 'index is out of range: ' + index ); |
|
|
|
} |
|
|
|
}, |
|
|
|
getComponent: function ( index ) { |
|
|
|
switch ( index ) { |
|
|
|
case 0: return this.x; |
|
case 1: return this.y; |
|
case 2: return this.z; |
|
case 3: return this.w; |
|
default: throw new Error( 'index is out of range: ' + index ); |
|
|
|
} |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor( this.x, this.y, this.z, this.w ); |
|
|
|
}, |
|
|
|
copy: function ( v ) { |
|
|
|
this.x = v.x; |
|
this.y = v.y; |
|
this.z = v.z; |
|
this.w = ( v.w !== undefined ) ? v.w : 1; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
add: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector4: .add() now only accepts one argument. Use .addVectors( a, b ) instead.' ); |
|
return this.addVectors( v, w ); |
|
|
|
} |
|
|
|
this.x += v.x; |
|
this.y += v.y; |
|
this.z += v.z; |
|
this.w += v.w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScalar: function ( s ) { |
|
|
|
this.x += s; |
|
this.y += s; |
|
this.z += s; |
|
this.w += s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addVectors: function ( a, b ) { |
|
|
|
this.x = a.x + b.x; |
|
this.y = a.y + b.y; |
|
this.z = a.z + b.z; |
|
this.w = a.w + b.w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addScaledVector: function ( v, s ) { |
|
|
|
this.x += v.x * s; |
|
this.y += v.y * s; |
|
this.z += v.z * s; |
|
this.w += v.w * s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
sub: function ( v, w ) { |
|
|
|
if ( w !== undefined ) { |
|
|
|
console.warn( 'THREE.Vector4: .sub() now only accepts one argument. Use .subVectors( a, b ) instead.' ); |
|
return this.subVectors( v, w ); |
|
|
|
} |
|
|
|
this.x -= v.x; |
|
this.y -= v.y; |
|
this.z -= v.z; |
|
this.w -= v.w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
subScalar: function ( s ) { |
|
|
|
this.x -= s; |
|
this.y -= s; |
|
this.z -= s; |
|
this.w -= s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
subVectors: function ( a, b ) { |
|
|
|
this.x = a.x - b.x; |
|
this.y = a.y - b.y; |
|
this.z = a.z - b.z; |
|
this.w = a.w - b.w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
multiplyScalar: function ( scalar ) { |
|
|
|
if ( isFinite( scalar ) ) { |
|
|
|
this.x *= scalar; |
|
this.y *= scalar; |
|
this.z *= scalar; |
|
this.w *= scalar; |
|
|
|
} else { |
|
|
|
this.x = 0; |
|
this.y = 0; |
|
this.z = 0; |
|
this.w = 0; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyMatrix4: function ( m ) { |
|
|
|
var x = this.x; |
|
var y = this.y; |
|
var z = this.z; |
|
var w = this.w; |
|
|
|
var e = m.elements; |
|
|
|
this.x = e[ 0 ] * x + e[ 4 ] * y + e[ 8 ] * z + e[ 12 ] * w; |
|
this.y = e[ 1 ] * x + e[ 5 ] * y + e[ 9 ] * z + e[ 13 ] * w; |
|
this.z = e[ 2 ] * x + e[ 6 ] * y + e[ 10 ] * z + e[ 14 ] * w; |
|
this.w = e[ 3 ] * x + e[ 7 ] * y + e[ 11 ] * z + e[ 15 ] * w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
divideScalar: function ( scalar ) { |
|
|
|
return this.multiplyScalar( 1 / scalar ); |
|
|
|
}, |
|
|
|
setAxisAngleFromQuaternion: function ( q ) { |
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToAngle/index.htm |
|
|
|
// q is assumed to be normalized |
|
|
|
this.w = 2 * Math.acos( q.w ); |
|
|
|
var s = Math.sqrt( 1 - q.w * q.w ); |
|
|
|
if ( s < 0.0001 ) { |
|
|
|
this.x = 1; |
|
this.y = 0; |
|
this.z = 0; |
|
|
|
} else { |
|
|
|
this.x = q.x / s; |
|
this.y = q.y / s; |
|
this.z = q.z / s; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setAxisAngleFromRotationMatrix: function ( m ) { |
|
|
|
// http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToAngle/index.htm |
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) |
|
|
|
var angle, x, y, z, // variables for result |
|
epsilon = 0.01, // margin to allow for rounding errors |
|
epsilon2 = 0.1, // margin to distinguish between 0 and 180 degrees |
|
|
|
te = m.elements, |
|
|
|
m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ], |
|
m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ], |
|
m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; |
|
|
|
if ( ( Math.abs( m12 - m21 ) < epsilon ) && |
|
( Math.abs( m13 - m31 ) < epsilon ) && |
|
( Math.abs( m23 - m32 ) < epsilon ) ) { |
|
|
|
// singularity found |
|
// first check for identity matrix which must have +1 for all terms |
|
// in leading diagonal and zero in other terms |
|
|
|
if ( ( Math.abs( m12 + m21 ) < epsilon2 ) && |
|
( Math.abs( m13 + m31 ) < epsilon2 ) && |
|
( Math.abs( m23 + m32 ) < epsilon2 ) && |
|
( Math.abs( m11 + m22 + m33 - 3 ) < epsilon2 ) ) { |
|
|
|
// this singularity is identity matrix so angle = 0 |
|
|
|
this.set( 1, 0, 0, 0 ); |
|
|
|
return this; // zero angle, arbitrary axis |
|
|
|
} |
|
|
|
// otherwise this singularity is angle = 180 |
|
|
|
angle = Math.PI; |
|
|
|
var xx = ( m11 + 1 ) / 2; |
|
var yy = ( m22 + 1 ) / 2; |
|
var zz = ( m33 + 1 ) / 2; |
|
var xy = ( m12 + m21 ) / 4; |
|
var xz = ( m13 + m31 ) / 4; |
|
var yz = ( m23 + m32 ) / 4; |
|
|
|
if ( ( xx > yy ) && ( xx > zz ) ) { |
|
|
|
// m11 is the largest diagonal term |
|
|
|
if ( xx < epsilon ) { |
|
|
|
x = 0; |
|
y = 0.707106781; |
|
z = 0.707106781; |
|
|
|
} else { |
|
|
|
x = Math.sqrt( xx ); |
|
y = xy / x; |
|
z = xz / x; |
|
|
|
} |
|
|
|
} else if ( yy > zz ) { |
|
|
|
// m22 is the largest diagonal term |
|
|
|
if ( yy < epsilon ) { |
|
|
|
x = 0.707106781; |
|
y = 0; |
|
z = 0.707106781; |
|
|
|
} else { |
|
|
|
y = Math.sqrt( yy ); |
|
x = xy / y; |
|
z = yz / y; |
|
|
|
} |
|
|
|
} else { |
|
|
|
// m33 is the largest diagonal term so base result on this |
|
|
|
if ( zz < epsilon ) { |
|
|
|
x = 0.707106781; |
|
y = 0.707106781; |
|
z = 0; |
|
|
|
} else { |
|
|
|
z = Math.sqrt( zz ); |
|
x = xz / z; |
|
y = yz / z; |
|
|
|
} |
|
|
|
} |
|
|
|
this.set( x, y, z, angle ); |
|
|
|
return this; // return 180 deg rotation |
|
|
|
} |
|
|
|
// as we have reached here there are no singularities so we can handle normally |
|
|
|
var s = Math.sqrt( ( m32 - m23 ) * ( m32 - m23 ) + |
|
( m13 - m31 ) * ( m13 - m31 ) + |
|
( m21 - m12 ) * ( m21 - m12 ) ); // used to normalize |
|
|
|
if ( Math.abs( s ) < 0.001 ) s = 1; |
|
|
|
// prevent divide by zero, should not happen if matrix is orthogonal and should be |
|
// caught by singularity test above, but I've left it in just in case |
|
|
|
this.x = ( m32 - m23 ) / s; |
|
this.y = ( m13 - m31 ) / s; |
|
this.z = ( m21 - m12 ) / s; |
|
this.w = Math.acos( ( m11 + m22 + m33 - 1 ) / 2 ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
min: function ( v ) { |
|
|
|
this.x = Math.min( this.x, v.x ); |
|
this.y = Math.min( this.y, v.y ); |
|
this.z = Math.min( this.z, v.z ); |
|
this.w = Math.min( this.w, v.w ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
max: function ( v ) { |
|
|
|
this.x = Math.max( this.x, v.x ); |
|
this.y = Math.max( this.y, v.y ); |
|
this.z = Math.max( this.z, v.z ); |
|
this.w = Math.max( this.w, v.w ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clamp: function ( min, max ) { |
|
|
|
// This function assumes min < max, if this assumption isn't true it will not operate correctly |
|
|
|
this.x = Math.max( min.x, Math.min( max.x, this.x ) ); |
|
this.y = Math.max( min.y, Math.min( max.y, this.y ) ); |
|
this.z = Math.max( min.z, Math.min( max.z, this.z ) ); |
|
this.w = Math.max( min.w, Math.min( max.w, this.w ) ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clampScalar: function () { |
|
|
|
var min, max; |
|
|
|
return function clampScalar( minVal, maxVal ) { |
|
|
|
if ( min === undefined ) { |
|
|
|
min = new THREE.Vector4(); |
|
max = new THREE.Vector4(); |
|
|
|
} |
|
|
|
min.set( minVal, minVal, minVal, minVal ); |
|
max.set( maxVal, maxVal, maxVal, maxVal ); |
|
|
|
return this.clamp( min, max ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
floor: function () { |
|
|
|
this.x = Math.floor( this.x ); |
|
this.y = Math.floor( this.y ); |
|
this.z = Math.floor( this.z ); |
|
this.w = Math.floor( this.w ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
ceil: function () { |
|
|
|
this.x = Math.ceil( this.x ); |
|
this.y = Math.ceil( this.y ); |
|
this.z = Math.ceil( this.z ); |
|
this.w = Math.ceil( this.w ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
round: function () { |
|
|
|
this.x = Math.round( this.x ); |
|
this.y = Math.round( this.y ); |
|
this.z = Math.round( this.z ); |
|
this.w = Math.round( this.w ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
roundToZero: function () { |
|
|
|
this.x = ( this.x < 0 ) ? Math.ceil( this.x ) : Math.floor( this.x ); |
|
this.y = ( this.y < 0 ) ? Math.ceil( this.y ) : Math.floor( this.y ); |
|
this.z = ( this.z < 0 ) ? Math.ceil( this.z ) : Math.floor( this.z ); |
|
this.w = ( this.w < 0 ) ? Math.ceil( this.w ) : Math.floor( this.w ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
negate: function () { |
|
|
|
this.x = - this.x; |
|
this.y = - this.y; |
|
this.z = - this.z; |
|
this.w = - this.w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dot: function ( v ) { |
|
|
|
return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w; |
|
|
|
}, |
|
|
|
lengthSq: function () { |
|
|
|
return this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w; |
|
|
|
}, |
|
|
|
length: function () { |
|
|
|
return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w ); |
|
|
|
}, |
|
|
|
lengthManhattan: function () { |
|
|
|
return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z ) + Math.abs( this.w ); |
|
|
|
}, |
|
|
|
normalize: function () { |
|
|
|
return this.divideScalar( this.length() ); |
|
|
|
}, |
|
|
|
setLength: function ( length ) { |
|
|
|
return this.multiplyScalar( length / this.length() ); |
|
|
|
}, |
|
|
|
lerp: function ( v, alpha ) { |
|
|
|
this.x += ( v.x - this.x ) * alpha; |
|
this.y += ( v.y - this.y ) * alpha; |
|
this.z += ( v.z - this.z ) * alpha; |
|
this.w += ( v.w - this.w ) * alpha; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
lerpVectors: function ( v1, v2, alpha ) { |
|
|
|
this.subVectors( v2, v1 ).multiplyScalar( alpha ).add( v1 ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( v ) { |
|
|
|
return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) && ( v.w === this.w ) ); |
|
|
|
}, |
|
|
|
fromArray: function ( array, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this.x = array[ offset ]; |
|
this.y = array[ offset + 1 ]; |
|
this.z = array[ offset + 2 ]; |
|
this.w = array[ offset + 3 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
array[ offset ] = this.x; |
|
array[ offset + 1 ] = this.y; |
|
array[ offset + 2 ] = this.z; |
|
array[ offset + 3 ] = this.w; |
|
|
|
return array; |
|
|
|
}, |
|
|
|
fromAttribute: function ( attribute, index, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
index = index * attribute.itemSize + offset; |
|
|
|
this.x = attribute.array[ index ]; |
|
this.y = attribute.array[ index + 1 ]; |
|
this.z = attribute.array[ index + 2 ]; |
|
this.w = attribute.array[ index + 3 ]; |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Euler.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Euler = function ( x, y, z, order ) { |
|
|
|
this._x = x || 0; |
|
this._y = y || 0; |
|
this._z = z || 0; |
|
this._order = order || THREE.Euler.DefaultOrder; |
|
|
|
}; |
|
|
|
THREE.Euler.RotationOrders = [ 'XYZ', 'YZX', 'ZXY', 'XZY', 'YXZ', 'ZYX' ]; |
|
|
|
THREE.Euler.DefaultOrder = 'XYZ'; |
|
|
|
THREE.Euler.prototype = { |
|
|
|
constructor: THREE.Euler, |
|
|
|
get x () { |
|
|
|
return this._x; |
|
|
|
}, |
|
|
|
set x ( value ) { |
|
|
|
this._x = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
get y () { |
|
|
|
return this._y; |
|
|
|
}, |
|
|
|
set y ( value ) { |
|
|
|
this._y = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
get z () { |
|
|
|
return this._z; |
|
|
|
}, |
|
|
|
set z ( value ) { |
|
|
|
this._z = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
get order () { |
|
|
|
return this._order; |
|
|
|
}, |
|
|
|
set order ( value ) { |
|
|
|
this._order = value; |
|
this.onChangeCallback(); |
|
|
|
}, |
|
|
|
set: function ( x, y, z, order ) { |
|
|
|
this._x = x; |
|
this._y = y; |
|
this._z = z; |
|
this._order = order || this._order; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor( this._x, this._y, this._z, this._order ); |
|
|
|
}, |
|
|
|
copy: function ( euler ) { |
|
|
|
this._x = euler._x; |
|
this._y = euler._y; |
|
this._z = euler._z; |
|
this._order = euler._order; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromRotationMatrix: function ( m, order, update ) { |
|
|
|
var clamp = THREE.Math.clamp; |
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) |
|
|
|
var te = m.elements; |
|
var m11 = te[ 0 ], m12 = te[ 4 ], m13 = te[ 8 ]; |
|
var m21 = te[ 1 ], m22 = te[ 5 ], m23 = te[ 9 ]; |
|
var m31 = te[ 2 ], m32 = te[ 6 ], m33 = te[ 10 ]; |
|
|
|
order = order || this._order; |
|
|
|
if ( order === 'XYZ' ) { |
|
|
|
this._y = Math.asin( clamp( m13, - 1, 1 ) ); |
|
|
|
if ( Math.abs( m13 ) < 0.99999 ) { |
|
|
|
this._x = Math.atan2( - m23, m33 ); |
|
this._z = Math.atan2( - m12, m11 ); |
|
|
|
} else { |
|
|
|
this._x = Math.atan2( m32, m22 ); |
|
this._z = 0; |
|
|
|
} |
|
|
|
} else if ( order === 'YXZ' ) { |
|
|
|
this._x = Math.asin( - clamp( m23, - 1, 1 ) ); |
|
|
|
if ( Math.abs( m23 ) < 0.99999 ) { |
|
|
|
this._y = Math.atan2( m13, m33 ); |
|
this._z = Math.atan2( m21, m22 ); |
|
|
|
} else { |
|
|
|
this._y = Math.atan2( - m31, m11 ); |
|
this._z = 0; |
|
|
|
} |
|
|
|
} else if ( order === 'ZXY' ) { |
|
|
|
this._x = Math.asin( clamp( m32, - 1, 1 ) ); |
|
|
|
if ( Math.abs( m32 ) < 0.99999 ) { |
|
|
|
this._y = Math.atan2( - m31, m33 ); |
|
this._z = Math.atan2( - m12, m22 ); |
|
|
|
} else { |
|
|
|
this._y = 0; |
|
this._z = Math.atan2( m21, m11 ); |
|
|
|
} |
|
|
|
} else if ( order === 'ZYX' ) { |
|
|
|
this._y = Math.asin( - clamp( m31, - 1, 1 ) ); |
|
|
|
if ( Math.abs( m31 ) < 0.99999 ) { |
|
|
|
this._x = Math.atan2( m32, m33 ); |
|
this._z = Math.atan2( m21, m11 ); |
|
|
|
} else { |
|
|
|
this._x = 0; |
|
this._z = Math.atan2( - m12, m22 ); |
|
|
|
} |
|
|
|
} else if ( order === 'YZX' ) { |
|
|
|
this._z = Math.asin( clamp( m21, - 1, 1 ) ); |
|
|
|
if ( Math.abs( m21 ) < 0.99999 ) { |
|
|
|
this._x = Math.atan2( - m23, m22 ); |
|
this._y = Math.atan2( - m31, m11 ); |
|
|
|
} else { |
|
|
|
this._x = 0; |
|
this._y = Math.atan2( m13, m33 ); |
|
|
|
} |
|
|
|
} else if ( order === 'XZY' ) { |
|
|
|
this._z = Math.asin( - clamp( m12, - 1, 1 ) ); |
|
|
|
if ( Math.abs( m12 ) < 0.99999 ) { |
|
|
|
this._x = Math.atan2( m32, m22 ); |
|
this._y = Math.atan2( m13, m11 ); |
|
|
|
} else { |
|
|
|
this._x = Math.atan2( - m23, m33 ); |
|
this._y = 0; |
|
|
|
} |
|
|
|
} else { |
|
|
|
console.warn( 'THREE.Euler: .setFromRotationMatrix() given unsupported order: ' + order ); |
|
|
|
} |
|
|
|
this._order = order; |
|
|
|
if ( update !== false ) this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromQuaternion: function () { |
|
|
|
var matrix; |
|
|
|
return function ( q, order, update ) { |
|
|
|
if ( matrix === undefined ) matrix = new THREE.Matrix4(); |
|
matrix.makeRotationFromQuaternion( q ); |
|
this.setFromRotationMatrix( matrix, order, update ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
setFromVector3: function ( v, order ) { |
|
|
|
return this.set( v.x, v.y, v.z, order || this._order ); |
|
|
|
}, |
|
|
|
reorder: function () { |
|
|
|
// WARNING: this discards revolution information -bhouston |
|
|
|
var q = new THREE.Quaternion(); |
|
|
|
return function ( newOrder ) { |
|
|
|
q.setFromEuler( this ); |
|
this.setFromQuaternion( q, newOrder ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
equals: function ( euler ) { |
|
|
|
return ( euler._x === this._x ) && ( euler._y === this._y ) && ( euler._z === this._z ) && ( euler._order === this._order ); |
|
|
|
}, |
|
|
|
fromArray: function ( array ) { |
|
|
|
this._x = array[ 0 ]; |
|
this._y = array[ 1 ]; |
|
this._z = array[ 2 ]; |
|
if ( array[ 3 ] !== undefined ) this._order = array[ 3 ]; |
|
|
|
this.onChangeCallback(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
array[ offset ] = this._x; |
|
array[ offset + 1 ] = this._y; |
|
array[ offset + 2 ] = this._z; |
|
array[ offset + 3 ] = this._order; |
|
|
|
return array; |
|
|
|
}, |
|
|
|
toVector3: function ( optionalResult ) { |
|
|
|
if ( optionalResult ) { |
|
|
|
return optionalResult.set( this._x, this._y, this._z ); |
|
|
|
} else { |
|
|
|
return new THREE.Vector3( this._x, this._y, this._z ); |
|
|
|
} |
|
|
|
}, |
|
|
|
onChange: function ( callback ) { |
|
|
|
this.onChangeCallback = callback; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
onChangeCallback: function () {} |
|
|
|
}; |
|
|
|
// File:src/math/Line3.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Line3 = function ( start, end ) { |
|
|
|
this.start = ( start !== undefined ) ? start : new THREE.Vector3(); |
|
this.end = ( end !== undefined ) ? end : new THREE.Vector3(); |
|
|
|
}; |
|
|
|
THREE.Line3.prototype = { |
|
|
|
constructor: THREE.Line3, |
|
|
|
set: function ( start, end ) { |
|
|
|
this.start.copy( start ); |
|
this.end.copy( end ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( line ) { |
|
|
|
this.start.copy( line.start ); |
|
this.end.copy( line.end ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
center: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.addVectors( this.start, this.end ).multiplyScalar( 0.5 ); |
|
|
|
}, |
|
|
|
delta: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.subVectors( this.end, this.start ); |
|
|
|
}, |
|
|
|
distanceSq: function () { |
|
|
|
return this.start.distanceToSquared( this.end ); |
|
|
|
}, |
|
|
|
distance: function () { |
|
|
|
return this.start.distanceTo( this.end ); |
|
|
|
}, |
|
|
|
at: function ( t, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
return this.delta( result ).multiplyScalar( t ).add( this.start ); |
|
|
|
}, |
|
|
|
closestPointToPointParameter: function () { |
|
|
|
var startP = new THREE.Vector3(); |
|
var startEnd = new THREE.Vector3(); |
|
|
|
return function ( point, clampToLine ) { |
|
|
|
startP.subVectors( point, this.start ); |
|
startEnd.subVectors( this.end, this.start ); |
|
|
|
var startEnd2 = startEnd.dot( startEnd ); |
|
var startEnd_startP = startEnd.dot( startP ); |
|
|
|
var t = startEnd_startP / startEnd2; |
|
|
|
if ( clampToLine ) { |
|
|
|
t = THREE.Math.clamp( t, 0, 1 ); |
|
|
|
} |
|
|
|
return t; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
closestPointToPoint: function ( point, clampToLine, optionalTarget ) { |
|
|
|
var t = this.closestPointToPointParameter( point, clampToLine ); |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
return this.delta( result ).multiplyScalar( t ).add( this.start ); |
|
|
|
}, |
|
|
|
applyMatrix4: function ( matrix ) { |
|
|
|
this.start.applyMatrix4( matrix ); |
|
this.end.applyMatrix4( matrix ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( line ) { |
|
|
|
return line.start.equals( this.start ) && line.end.equals( this.end ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Box2.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Box2 = function ( min, max ) { |
|
|
|
this.min = ( min !== undefined ) ? min : new THREE.Vector2( + Infinity, + Infinity ); |
|
this.max = ( max !== undefined ) ? max : new THREE.Vector2( - Infinity, - Infinity ); |
|
|
|
}; |
|
|
|
THREE.Box2.prototype = { |
|
|
|
constructor: THREE.Box2, |
|
|
|
set: function ( min, max ) { |
|
|
|
this.min.copy( min ); |
|
this.max.copy( max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromPoints: function ( points ) { |
|
|
|
this.makeEmpty(); |
|
|
|
for ( var i = 0, il = points.length; i < il; i ++ ) { |
|
|
|
this.expandByPoint( points[ i ] ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromCenterAndSize: function () { |
|
|
|
var v1 = new THREE.Vector2(); |
|
|
|
return function ( center, size ) { |
|
|
|
var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); |
|
this.min.copy( center ).sub( halfSize ); |
|
this.max.copy( center ).add( halfSize ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( box ) { |
|
|
|
this.min.copy( box.min ); |
|
this.max.copy( box.max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeEmpty: function () { |
|
|
|
this.min.x = this.min.y = + Infinity; |
|
this.max.x = this.max.y = - Infinity; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
isEmpty: function () { |
|
|
|
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes |
|
|
|
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ); |
|
|
|
}, |
|
|
|
center: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector2(); |
|
return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); |
|
|
|
}, |
|
|
|
size: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector2(); |
|
return result.subVectors( this.max, this.min ); |
|
|
|
}, |
|
|
|
expandByPoint: function ( point ) { |
|
|
|
this.min.min( point ); |
|
this.max.max( point ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
expandByVector: function ( vector ) { |
|
|
|
this.min.sub( vector ); |
|
this.max.add( vector ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
expandByScalar: function ( scalar ) { |
|
|
|
this.min.addScalar( - scalar ); |
|
this.max.addScalar( scalar ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
containsPoint: function ( point ) { |
|
|
|
if ( point.x < this.min.x || point.x > this.max.x || |
|
point.y < this.min.y || point.y > this.max.y ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
return true; |
|
|
|
}, |
|
|
|
containsBox: function ( box ) { |
|
|
|
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && |
|
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) ) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
return false; |
|
|
|
}, |
|
|
|
getParameter: function ( point, optionalTarget ) { |
|
|
|
// This can potentially have a divide by zero if the box |
|
// has a size dimension of 0. |
|
|
|
var result = optionalTarget || new THREE.Vector2(); |
|
|
|
return result.set( |
|
( point.x - this.min.x ) / ( this.max.x - this.min.x ), |
|
( point.y - this.min.y ) / ( this.max.y - this.min.y ) |
|
); |
|
|
|
}, |
|
|
|
intersectsBox: function ( box ) { |
|
|
|
// using 6 splitting planes to rule out intersections. |
|
|
|
if ( box.max.x < this.min.x || box.min.x > this.max.x || |
|
box.max.y < this.min.y || box.min.y > this.max.y ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
return true; |
|
|
|
}, |
|
|
|
clampPoint: function ( point, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector2(); |
|
return result.copy( point ).clamp( this.min, this.max ); |
|
|
|
}, |
|
|
|
distanceToPoint: function () { |
|
|
|
var v1 = new THREE.Vector2(); |
|
|
|
return function ( point ) { |
|
|
|
var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); |
|
return clampedPoint.sub( point ).length(); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
intersect: function ( box ) { |
|
|
|
this.min.max( box.min ); |
|
this.max.min( box.max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
union: function ( box ) { |
|
|
|
this.min.min( box.min ); |
|
this.max.max( box.max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
translate: function ( offset ) { |
|
|
|
this.min.add( offset ); |
|
this.max.add( offset ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( box ) { |
|
|
|
return box.min.equals( this.min ) && box.max.equals( this.max ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Box3.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
* @author WestLangley / http://github.com/WestLangley |
|
*/ |
|
|
|
THREE.Box3 = function ( min, max ) { |
|
|
|
this.min = ( min !== undefined ) ? min : new THREE.Vector3( + Infinity, + Infinity, + Infinity ); |
|
this.max = ( max !== undefined ) ? max : new THREE.Vector3( - Infinity, - Infinity, - Infinity ); |
|
|
|
}; |
|
|
|
THREE.Box3.prototype = { |
|
|
|
constructor: THREE.Box3, |
|
|
|
set: function ( min, max ) { |
|
|
|
this.min.copy( min ); |
|
this.max.copy( max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromArray: function ( array ) { |
|
|
|
var minX = + Infinity; |
|
var minY = + Infinity; |
|
var minZ = + Infinity; |
|
|
|
var maxX = - Infinity; |
|
var maxY = - Infinity; |
|
var maxZ = - Infinity; |
|
|
|
for ( var i = 0, l = array.length; i < l; i += 3 ) { |
|
|
|
var x = array[ i ]; |
|
var y = array[ i + 1 ]; |
|
var z = array[ i + 2 ]; |
|
|
|
if ( x < minX ) minX = x; |
|
if ( y < minY ) minY = y; |
|
if ( z < minZ ) minZ = z; |
|
|
|
if ( x > maxX ) maxX = x; |
|
if ( y > maxY ) maxY = y; |
|
if ( z > maxZ ) maxZ = z; |
|
|
|
} |
|
|
|
this.min.set( minX, minY, minZ ); |
|
this.max.set( maxX, maxY, maxZ ); |
|
|
|
}, |
|
|
|
setFromPoints: function ( points ) { |
|
|
|
this.makeEmpty(); |
|
|
|
for ( var i = 0, il = points.length; i < il; i ++ ) { |
|
|
|
this.expandByPoint( points[ i ] ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromCenterAndSize: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( center, size ) { |
|
|
|
var halfSize = v1.copy( size ).multiplyScalar( 0.5 ); |
|
|
|
this.min.copy( center ).sub( halfSize ); |
|
this.max.copy( center ).add( halfSize ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
setFromObject: function () { |
|
|
|
// Computes the world-axis-aligned bounding box of an object (including its children), |
|
// accounting for both the object's, and children's, world transforms |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( object ) { |
|
|
|
var scope = this; |
|
|
|
object.updateMatrixWorld( true ); |
|
|
|
this.makeEmpty(); |
|
|
|
object.traverse( function ( node ) { |
|
|
|
var geometry = node.geometry; |
|
|
|
if ( geometry !== undefined ) { |
|
|
|
if ( geometry instanceof THREE.Geometry ) { |
|
|
|
var vertices = geometry.vertices; |
|
|
|
for ( var i = 0, il = vertices.length; i < il; i ++ ) { |
|
|
|
v1.copy( vertices[ i ] ); |
|
v1.applyMatrix4( node.matrixWorld ); |
|
|
|
scope.expandByPoint( v1 ); |
|
|
|
} |
|
|
|
} else if ( geometry instanceof THREE.BufferGeometry && geometry.attributes[ 'position' ] !== undefined ) { |
|
|
|
var positions = geometry.attributes[ 'position' ].array; |
|
|
|
for ( var i = 0, il = positions.length; i < il; i += 3 ) { |
|
|
|
v1.fromArray( positions, i ); |
|
v1.applyMatrix4( node.matrixWorld ); |
|
|
|
scope.expandByPoint( v1 ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( box ) { |
|
|
|
this.min.copy( box.min ); |
|
this.max.copy( box.max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeEmpty: function () { |
|
|
|
this.min.x = this.min.y = this.min.z = + Infinity; |
|
this.max.x = this.max.y = this.max.z = - Infinity; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
isEmpty: function () { |
|
|
|
// this is a more robust check for empty than ( volume <= 0 ) because volume can get positive with two negative axes |
|
|
|
return ( this.max.x < this.min.x ) || ( this.max.y < this.min.y ) || ( this.max.z < this.min.z ); |
|
|
|
}, |
|
|
|
center: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.addVectors( this.min, this.max ).multiplyScalar( 0.5 ); |
|
|
|
}, |
|
|
|
size: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.subVectors( this.max, this.min ); |
|
|
|
}, |
|
|
|
expandByPoint: function ( point ) { |
|
|
|
this.min.min( point ); |
|
this.max.max( point ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
expandByVector: function ( vector ) { |
|
|
|
this.min.sub( vector ); |
|
this.max.add( vector ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
expandByScalar: function ( scalar ) { |
|
|
|
this.min.addScalar( - scalar ); |
|
this.max.addScalar( scalar ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
containsPoint: function ( point ) { |
|
|
|
if ( point.x < this.min.x || point.x > this.max.x || |
|
point.y < this.min.y || point.y > this.max.y || |
|
point.z < this.min.z || point.z > this.max.z ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
return true; |
|
|
|
}, |
|
|
|
containsBox: function ( box ) { |
|
|
|
if ( ( this.min.x <= box.min.x ) && ( box.max.x <= this.max.x ) && |
|
( this.min.y <= box.min.y ) && ( box.max.y <= this.max.y ) && |
|
( this.min.z <= box.min.z ) && ( box.max.z <= this.max.z ) ) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
return false; |
|
|
|
}, |
|
|
|
getParameter: function ( point, optionalTarget ) { |
|
|
|
// This can potentially have a divide by zero if the box |
|
// has a size dimension of 0. |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
return result.set( |
|
( point.x - this.min.x ) / ( this.max.x - this.min.x ), |
|
( point.y - this.min.y ) / ( this.max.y - this.min.y ), |
|
( point.z - this.min.z ) / ( this.max.z - this.min.z ) |
|
); |
|
|
|
}, |
|
|
|
intersectsBox: function ( box ) { |
|
|
|
// using 6 splitting planes to rule out intersections. |
|
|
|
if ( box.max.x < this.min.x || box.min.x > this.max.x || |
|
box.max.y < this.min.y || box.min.y > this.max.y || |
|
box.max.z < this.min.z || box.min.z > this.max.z ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
return true; |
|
|
|
}, |
|
|
|
intersectsSphere: ( function () { |
|
|
|
var closestPoint; |
|
|
|
return function intersectsSphere( sphere ) { |
|
|
|
if ( closestPoint === undefined ) closestPoint = new THREE.Vector3(); |
|
|
|
// Find the point on the AABB closest to the sphere center. |
|
this.clampPoint( sphere.center, closestPoint ); |
|
|
|
// If that point is inside the sphere, the AABB and sphere intersect. |
|
return closestPoint.distanceToSquared( sphere.center ) <= ( sphere.radius * sphere.radius ); |
|
|
|
}; |
|
|
|
} )(), |
|
|
|
intersectsPlane: function ( plane ) { |
|
|
|
// We compute the minimum and maximum dot product values. If those values |
|
// are on the same side (back or front) of the plane, then there is no intersection. |
|
|
|
var min, max; |
|
|
|
if ( plane.normal.x > 0 ) { |
|
|
|
min = plane.normal.x * this.min.x; |
|
max = plane.normal.x * this.max.x; |
|
|
|
} else { |
|
|
|
min = plane.normal.x * this.max.x; |
|
max = plane.normal.x * this.min.x; |
|
|
|
} |
|
|
|
if ( plane.normal.y > 0 ) { |
|
|
|
min += plane.normal.y * this.min.y; |
|
max += plane.normal.y * this.max.y; |
|
|
|
} else { |
|
|
|
min += plane.normal.y * this.max.y; |
|
max += plane.normal.y * this.min.y; |
|
|
|
} |
|
|
|
if ( plane.normal.z > 0 ) { |
|
|
|
min += plane.normal.z * this.min.z; |
|
max += plane.normal.z * this.max.z; |
|
|
|
} else { |
|
|
|
min += plane.normal.z * this.max.z; |
|
max += plane.normal.z * this.min.z; |
|
|
|
} |
|
|
|
return ( min <= plane.constant && max >= plane.constant ); |
|
|
|
}, |
|
|
|
clampPoint: function ( point, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.copy( point ).clamp( this.min, this.max ); |
|
|
|
}, |
|
|
|
distanceToPoint: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( point ) { |
|
|
|
var clampedPoint = v1.copy( point ).clamp( this.min, this.max ); |
|
return clampedPoint.sub( point ).length(); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
getBoundingSphere: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Sphere(); |
|
|
|
result.center = this.center(); |
|
result.radius = this.size( v1 ).length() * 0.5; |
|
|
|
return result; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
intersect: function ( box ) { |
|
|
|
this.min.max( box.min ); |
|
this.max.min( box.max ); |
|
|
|
// ensure that if there is no overlap, the result is fully empty, not slightly empty with non-inf/+inf values that will cause subsequence intersects to erroneously return valid values. |
|
if( this.isEmpty() ) this.makeEmpty(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
union: function ( box ) { |
|
|
|
this.min.min( box.min ); |
|
this.max.max( box.max ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyMatrix4: function () { |
|
|
|
var points = [ |
|
new THREE.Vector3(), |
|
new THREE.Vector3(), |
|
new THREE.Vector3(), |
|
new THREE.Vector3(), |
|
new THREE.Vector3(), |
|
new THREE.Vector3(), |
|
new THREE.Vector3(), |
|
new THREE.Vector3() |
|
]; |
|
|
|
return function ( matrix ) { |
|
|
|
// transform of empty box is an empty box. |
|
if( this.isEmpty() ) return this; |
|
|
|
// NOTE: I am using a binary pattern to specify all 2^3 combinations below |
|
points[ 0 ].set( this.min.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 000 |
|
points[ 1 ].set( this.min.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 001 |
|
points[ 2 ].set( this.min.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 010 |
|
points[ 3 ].set( this.min.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 011 |
|
points[ 4 ].set( this.max.x, this.min.y, this.min.z ).applyMatrix4( matrix ); // 100 |
|
points[ 5 ].set( this.max.x, this.min.y, this.max.z ).applyMatrix4( matrix ); // 101 |
|
points[ 6 ].set( this.max.x, this.max.y, this.min.z ).applyMatrix4( matrix ); // 110 |
|
points[ 7 ].set( this.max.x, this.max.y, this.max.z ).applyMatrix4( matrix ); // 111 |
|
|
|
this.setFromPoints( points ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translate: function ( offset ) { |
|
|
|
this.min.add( offset ); |
|
this.max.add( offset ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( box ) { |
|
|
|
return box.min.equals( this.min ) && box.max.equals( this.max ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Matrix3.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
* @author bhouston / http://clara.io |
|
* @author tschw |
|
*/ |
|
|
|
THREE.Matrix3 = function () { |
|
|
|
this.elements = new Float32Array( [ |
|
|
|
1, 0, 0, |
|
0, 1, 0, |
|
0, 0, 1 |
|
|
|
] ); |
|
|
|
if ( arguments.length > 0 ) { |
|
|
|
console.error( 'THREE.Matrix3: the constructor no longer reads arguments. use .set() instead.' ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Matrix3.prototype = { |
|
|
|
constructor: THREE.Matrix3, |
|
|
|
set: function ( n11, n12, n13, n21, n22, n23, n31, n32, n33 ) { |
|
|
|
var te = this.elements; |
|
|
|
te[ 0 ] = n11; te[ 1 ] = n21; te[ 2 ] = n31; |
|
te[ 3 ] = n12; te[ 4 ] = n22; te[ 5 ] = n32; |
|
te[ 6 ] = n13; te[ 7 ] = n23; te[ 8 ] = n33; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
identity: function () { |
|
|
|
this.set( |
|
|
|
1, 0, 0, |
|
0, 1, 0, |
|
0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().fromArray( this.elements ); |
|
|
|
}, |
|
|
|
copy: function ( m ) { |
|
|
|
var me = m.elements; |
|
|
|
this.set( |
|
|
|
me[ 0 ], me[ 3 ], me[ 6 ], |
|
me[ 1 ], me[ 4 ], me[ 7 ], |
|
me[ 2 ], me[ 5 ], me[ 8 ] |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromMatrix4: function( m ) { |
|
|
|
var me = m.elements; |
|
|
|
this.set( |
|
|
|
me[ 0 ], me[ 4 ], me[ 8 ], |
|
me[ 1 ], me[ 5 ], me[ 9 ], |
|
me[ 2 ], me[ 6 ], me[ 10 ] |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
applyToVector3Array: function () { |
|
|
|
var v1; |
|
|
|
return function ( array, offset, length ) { |
|
|
|
if ( v1 === undefined ) v1 = new THREE.Vector3(); |
|
if ( offset === undefined ) offset = 0; |
|
if ( length === undefined ) length = array.length; |
|
|
|
for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { |
|
|
|
v1.fromArray( array, j ); |
|
v1.applyMatrix3( this ); |
|
v1.toArray( array, j ); |
|
|
|
} |
|
|
|
return array; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
applyToBuffer: function () { |
|
|
|
var v1; |
|
|
|
return function applyToBuffer( buffer, offset, length ) { |
|
|
|
if ( v1 === undefined ) v1 = new THREE.Vector3(); |
|
if ( offset === undefined ) offset = 0; |
|
if ( length === undefined ) length = buffer.length / buffer.itemSize; |
|
|
|
for ( var i = 0, j = offset; i < length; i ++, j ++ ) { |
|
|
|
v1.x = buffer.getX( j ); |
|
v1.y = buffer.getY( j ); |
|
v1.z = buffer.getZ( j ); |
|
|
|
v1.applyMatrix3( this ); |
|
|
|
buffer.setXYZ( v1.x, v1.y, v1.z ); |
|
|
|
} |
|
|
|
return buffer; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
multiplyScalar: function ( s ) { |
|
|
|
var te = this.elements; |
|
|
|
te[ 0 ] *= s; te[ 3 ] *= s; te[ 6 ] *= s; |
|
te[ 1 ] *= s; te[ 4 ] *= s; te[ 7 ] *= s; |
|
te[ 2 ] *= s; te[ 5 ] *= s; te[ 8 ] *= s; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
determinant: function () { |
|
|
|
var te = this.elements; |
|
|
|
var a = te[ 0 ], b = te[ 1 ], c = te[ 2 ], |
|
d = te[ 3 ], e = te[ 4 ], f = te[ 5 ], |
|
g = te[ 6 ], h = te[ 7 ], i = te[ 8 ]; |
|
|
|
return a * e * i - a * f * h - b * d * i + b * f * g + c * d * h - c * e * g; |
|
|
|
}, |
|
|
|
getInverse: function ( matrix, throwOnDegenerate ) { |
|
|
|
if ( matrix instanceof THREE.Matrix4 ) { |
|
|
|
console.error( "THREE.Matrix3.getInverse no longer takes a Matrix4 argument." ); |
|
|
|
} |
|
|
|
var me = matrix.elements, |
|
te = this.elements, |
|
|
|
n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], |
|
n12 = me[ 3 ], n22 = me[ 4 ], n32 = me[ 5 ], |
|
n13 = me[ 6 ], n23 = me[ 7 ], n33 = me[ 8 ], |
|
|
|
t11 = n33 * n22 - n32 * n23, |
|
t12 = n32 * n13 - n33 * n12, |
|
t13 = n23 * n12 - n22 * n13, |
|
|
|
det = n11 * t11 + n21 * t12 + n31 * t13; |
|
|
|
if ( det === 0 ) { |
|
|
|
var msg = "THREE.Matrix3.getInverse(): can't invert matrix, determinant is 0"; |
|
|
|
if ( throwOnDegenerate || false ) { |
|
|
|
throw new Error( msg ); |
|
|
|
} else { |
|
|
|
console.warn( msg ); |
|
|
|
} |
|
|
|
return this.identity(); |
|
} |
|
|
|
te[ 0 ] = t11; |
|
te[ 1 ] = n31 * n23 - n33 * n21; |
|
te[ 2 ] = n32 * n21 - n31 * n22; |
|
|
|
te[ 3 ] = t12; |
|
te[ 4 ] = n33 * n11 - n31 * n13; |
|
te[ 5 ] = n31 * n12 - n32 * n11; |
|
|
|
te[ 6 ] = t13; |
|
te[ 7 ] = n21 * n13 - n23 * n11; |
|
te[ 8 ] = n22 * n11 - n21 * n12; |
|
|
|
return this.multiplyScalar( 1 / det ); |
|
|
|
}, |
|
|
|
transpose: function () { |
|
|
|
var tmp, m = this.elements; |
|
|
|
tmp = m[ 1 ]; m[ 1 ] = m[ 3 ]; m[ 3 ] = tmp; |
|
tmp = m[ 2 ]; m[ 2 ] = m[ 6 ]; m[ 6 ] = tmp; |
|
tmp = m[ 5 ]; m[ 5 ] = m[ 7 ]; m[ 7 ] = tmp; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
flattenToArrayOffset: function ( array, offset ) { |
|
|
|
console.warn( "THREE.Matrix3: .flattenToArrayOffset is deprecated " + |
|
"- just use .toArray instead." ); |
|
|
|
return this.toArray( array, offset ); |
|
|
|
}, |
|
|
|
getNormalMatrix: function ( matrix4 ) { |
|
|
|
return this.setFromMatrix4( matrix4 ).getInverse( this ).transpose(); |
|
|
|
}, |
|
|
|
transposeIntoArray: function ( r ) { |
|
|
|
var m = this.elements; |
|
|
|
r[ 0 ] = m[ 0 ]; |
|
r[ 1 ] = m[ 3 ]; |
|
r[ 2 ] = m[ 6 ]; |
|
r[ 3 ] = m[ 1 ]; |
|
r[ 4 ] = m[ 4 ]; |
|
r[ 5 ] = m[ 7 ]; |
|
r[ 6 ] = m[ 2 ]; |
|
r[ 7 ] = m[ 5 ]; |
|
r[ 8 ] = m[ 8 ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
fromArray: function ( array ) { |
|
|
|
this.elements.set( array ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
var te = this.elements; |
|
|
|
array[ offset ] = te[ 0 ]; |
|
array[ offset + 1 ] = te[ 1 ]; |
|
array[ offset + 2 ] = te[ 2 ]; |
|
|
|
array[ offset + 3 ] = te[ 3 ]; |
|
array[ offset + 4 ] = te[ 4 ]; |
|
array[ offset + 5 ] = te[ 5 ]; |
|
|
|
array[ offset + 6 ] = te[ 6 ]; |
|
array[ offset + 7 ] = te[ 7 ]; |
|
array[ offset + 8 ] = te[ 8 ]; |
|
|
|
return array; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Matrix4.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author supereggbert / http://www.paulbrunt.co.uk/ |
|
* @author philogb / http://blog.thejit.org/ |
|
* @author jordi_ros / http://plattsoft.com |
|
* @author D1plo1d / http://github.com/D1plo1d |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author timknip / http://www.floorplanner.com/ |
|
* @author bhouston / http://clara.io |
|
* @author WestLangley / http://github.com/WestLangley |
|
*/ |
|
|
|
THREE.Matrix4 = function () { |
|
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this.elements = new Float32Array( [ |
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1, 0, 0, 0, |
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0, 1, 0, 0, |
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0, 0, 1, 0, |
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0, 0, 0, 1 |
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] ); |
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if ( arguments.length > 0 ) { |
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console.error( 'THREE.Matrix4: the constructor no longer reads arguments. use .set() instead.' ); |
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} |
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}; |
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THREE.Matrix4.prototype = { |
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constructor: THREE.Matrix4, |
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set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) { |
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var te = this.elements; |
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te[ 0 ] = n11; te[ 4 ] = n12; te[ 8 ] = n13; te[ 12 ] = n14; |
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te[ 1 ] = n21; te[ 5 ] = n22; te[ 9 ] = n23; te[ 13 ] = n24; |
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te[ 2 ] = n31; te[ 6 ] = n32; te[ 10 ] = n33; te[ 14 ] = n34; |
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te[ 3 ] = n41; te[ 7 ] = n42; te[ 11 ] = n43; te[ 15 ] = n44; |
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return this; |
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}, |
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identity: function () { |
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this.set( |
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1, 0, 0, 0, |
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0, 1, 0, 0, |
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0, 0, 1, 0, |
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0, 0, 0, 1 |
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); |
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return this; |
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}, |
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clone: function () { |
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return new THREE.Matrix4().fromArray( this.elements ); |
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}, |
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copy: function ( m ) { |
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this.elements.set( m.elements ); |
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return this; |
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}, |
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copyPosition: function ( m ) { |
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var te = this.elements; |
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var me = m.elements; |
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te[ 12 ] = me[ 12 ]; |
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te[ 13 ] = me[ 13 ]; |
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te[ 14 ] = me[ 14 ]; |
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return this; |
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}, |
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extractBasis: function ( xAxis, yAxis, zAxis ) { |
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xAxis.setFromMatrixColumn( this, 0 ); |
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yAxis.setFromMatrixColumn( this, 1 ); |
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zAxis.setFromMatrixColumn( this, 2 ); |
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return this; |
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}, |
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makeBasis: function ( xAxis, yAxis, zAxis ) { |
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this.set( |
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xAxis.x, yAxis.x, zAxis.x, 0, |
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xAxis.y, yAxis.y, zAxis.y, 0, |
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xAxis.z, yAxis.z, zAxis.z, 0, |
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0, 0, 0, 1 |
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); |
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return this; |
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}, |
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extractRotation: function () { |
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var v1; |
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return function ( m ) { |
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if ( v1 === undefined ) v1 = new THREE.Vector3(); |
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var te = this.elements; |
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var me = m.elements; |
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var scaleX = 1 / v1.setFromMatrixColumn( m, 0 ).length(); |
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var scaleY = 1 / v1.setFromMatrixColumn( m, 1 ).length(); |
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var scaleZ = 1 / v1.setFromMatrixColumn( m, 2 ).length(); |
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te[ 0 ] = me[ 0 ] * scaleX; |
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te[ 1 ] = me[ 1 ] * scaleX; |
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te[ 2 ] = me[ 2 ] * scaleX; |
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te[ 4 ] = me[ 4 ] * scaleY; |
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te[ 5 ] = me[ 5 ] * scaleY; |
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te[ 6 ] = me[ 6 ] * scaleY; |
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te[ 8 ] = me[ 8 ] * scaleZ; |
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te[ 9 ] = me[ 9 ] * scaleZ; |
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te[ 10 ] = me[ 10 ] * scaleZ; |
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return this; |
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}; |
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}(), |
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makeRotationFromEuler: function ( euler ) { |
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if ( euler instanceof THREE.Euler === false ) { |
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console.error( 'THREE.Matrix: .makeRotationFromEuler() now expects a Euler rotation rather than a Vector3 and order.' ); |
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} |
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var te = this.elements; |
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var x = euler.x, y = euler.y, z = euler.z; |
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var a = Math.cos( x ), b = Math.sin( x ); |
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var c = Math.cos( y ), d = Math.sin( y ); |
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var e = Math.cos( z ), f = Math.sin( z ); |
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if ( euler.order === 'XYZ' ) { |
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var ae = a * e, af = a * f, be = b * e, bf = b * f; |
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te[ 0 ] = c * e; |
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te[ 4 ] = - c * f; |
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te[ 8 ] = d; |
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te[ 1 ] = af + be * d; |
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te[ 5 ] = ae - bf * d; |
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te[ 9 ] = - b * c; |
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te[ 2 ] = bf - ae * d; |
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te[ 6 ] = be + af * d; |
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te[ 10 ] = a * c; |
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} else if ( euler.order === 'YXZ' ) { |
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var ce = c * e, cf = c * f, de = d * e, df = d * f; |
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te[ 0 ] = ce + df * b; |
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te[ 4 ] = de * b - cf; |
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te[ 8 ] = a * d; |
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te[ 1 ] = a * f; |
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te[ 5 ] = a * e; |
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te[ 9 ] = - b; |
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te[ 2 ] = cf * b - de; |
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te[ 6 ] = df + ce * b; |
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te[ 10 ] = a * c; |
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} else if ( euler.order === 'ZXY' ) { |
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var ce = c * e, cf = c * f, de = d * e, df = d * f; |
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te[ 0 ] = ce - df * b; |
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te[ 4 ] = - a * f; |
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te[ 8 ] = de + cf * b; |
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te[ 1 ] = cf + de * b; |
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te[ 5 ] = a * e; |
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te[ 9 ] = df - ce * b; |
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te[ 2 ] = - a * d; |
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te[ 6 ] = b; |
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te[ 10 ] = a * c; |
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} else if ( euler.order === 'ZYX' ) { |
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var ae = a * e, af = a * f, be = b * e, bf = b * f; |
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te[ 0 ] = c * e; |
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te[ 4 ] = be * d - af; |
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te[ 8 ] = ae * d + bf; |
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te[ 1 ] = c * f; |
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te[ 5 ] = bf * d + ae; |
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te[ 9 ] = af * d - be; |
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te[ 2 ] = - d; |
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te[ 6 ] = b * c; |
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te[ 10 ] = a * c; |
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} else if ( euler.order === 'YZX' ) { |
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var ac = a * c, ad = a * d, bc = b * c, bd = b * d; |
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te[ 0 ] = c * e; |
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te[ 4 ] = bd - ac * f; |
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te[ 8 ] = bc * f + ad; |
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te[ 1 ] = f; |
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te[ 5 ] = a * e; |
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te[ 9 ] = - b * e; |
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te[ 2 ] = - d * e; |
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te[ 6 ] = ad * f + bc; |
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te[ 10 ] = ac - bd * f; |
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} else if ( euler.order === 'XZY' ) { |
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var ac = a * c, ad = a * d, bc = b * c, bd = b * d; |
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te[ 0 ] = c * e; |
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te[ 4 ] = - f; |
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te[ 8 ] = d * e; |
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te[ 1 ] = ac * f + bd; |
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te[ 5 ] = a * e; |
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te[ 9 ] = ad * f - bc; |
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te[ 2 ] = bc * f - ad; |
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te[ 6 ] = b * e; |
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te[ 10 ] = bd * f + ac; |
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} |
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// last column |
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te[ 3 ] = 0; |
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te[ 7 ] = 0; |
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te[ 11 ] = 0; |
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// bottom row |
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te[ 12 ] = 0; |
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te[ 13 ] = 0; |
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te[ 14 ] = 0; |
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te[ 15 ] = 1; |
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return this; |
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}, |
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makeRotationFromQuaternion: function ( q ) { |
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var te = this.elements; |
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var x = q.x, y = q.y, z = q.z, w = q.w; |
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var x2 = x + x, y2 = y + y, z2 = z + z; |
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var xx = x * x2, xy = x * y2, xz = x * z2; |
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var yy = y * y2, yz = y * z2, zz = z * z2; |
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var wx = w * x2, wy = w * y2, wz = w * z2; |
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te[ 0 ] = 1 - ( yy + zz ); |
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te[ 4 ] = xy - wz; |
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te[ 8 ] = xz + wy; |
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te[ 1 ] = xy + wz; |
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te[ 5 ] = 1 - ( xx + zz ); |
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te[ 9 ] = yz - wx; |
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te[ 2 ] = xz - wy; |
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te[ 6 ] = yz + wx; |
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te[ 10 ] = 1 - ( xx + yy ); |
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// last column |
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te[ 3 ] = 0; |
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te[ 7 ] = 0; |
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te[ 11 ] = 0; |
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// bottom row |
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te[ 12 ] = 0; |
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te[ 13 ] = 0; |
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te[ 14 ] = 0; |
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te[ 15 ] = 1; |
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return this; |
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}, |
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lookAt: function () { |
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var x, y, z; |
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return function ( eye, target, up ) { |
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if ( x === undefined ) x = new THREE.Vector3(); |
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if ( y === undefined ) y = new THREE.Vector3(); |
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if ( z === undefined ) z = new THREE.Vector3(); |
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var te = this.elements; |
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z.subVectors( eye, target ).normalize(); |
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if ( z.lengthSq() === 0 ) { |
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z.z = 1; |
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} |
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x.crossVectors( up, z ).normalize(); |
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if ( x.lengthSq() === 0 ) { |
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z.x += 0.0001; |
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x.crossVectors( up, z ).normalize(); |
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} |
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y.crossVectors( z, x ); |
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te[ 0 ] = x.x; te[ 4 ] = y.x; te[ 8 ] = z.x; |
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te[ 1 ] = x.y; te[ 5 ] = y.y; te[ 9 ] = z.y; |
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te[ 2 ] = x.z; te[ 6 ] = y.z; te[ 10 ] = z.z; |
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return this; |
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}; |
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}(), |
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multiply: function ( m, n ) { |
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if ( n !== undefined ) { |
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console.warn( 'THREE.Matrix4: .multiply() now only accepts one argument. Use .multiplyMatrices( a, b ) instead.' ); |
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return this.multiplyMatrices( m, n ); |
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} |
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return this.multiplyMatrices( this, m ); |
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}, |
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premultiply: function ( m ) { |
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return this.multiplyMatrices( m, this ); |
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}, |
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multiplyMatrices: function ( a, b ) { |
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var ae = a.elements; |
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var be = b.elements; |
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var te = this.elements; |
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var a11 = ae[ 0 ], a12 = ae[ 4 ], a13 = ae[ 8 ], a14 = ae[ 12 ]; |
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var a21 = ae[ 1 ], a22 = ae[ 5 ], a23 = ae[ 9 ], a24 = ae[ 13 ]; |
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var a31 = ae[ 2 ], a32 = ae[ 6 ], a33 = ae[ 10 ], a34 = ae[ 14 ]; |
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var a41 = ae[ 3 ], a42 = ae[ 7 ], a43 = ae[ 11 ], a44 = ae[ 15 ]; |
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var b11 = be[ 0 ], b12 = be[ 4 ], b13 = be[ 8 ], b14 = be[ 12 ]; |
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var b21 = be[ 1 ], b22 = be[ 5 ], b23 = be[ 9 ], b24 = be[ 13 ]; |
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var b31 = be[ 2 ], b32 = be[ 6 ], b33 = be[ 10 ], b34 = be[ 14 ]; |
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var b41 = be[ 3 ], b42 = be[ 7 ], b43 = be[ 11 ], b44 = be[ 15 ]; |
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te[ 0 ] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41; |
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te[ 4 ] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42; |
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te[ 8 ] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43; |
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te[ 12 ] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44; |
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te[ 1 ] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41; |
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te[ 5 ] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42; |
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te[ 9 ] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43; |
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te[ 13 ] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44; |
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te[ 2 ] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41; |
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te[ 6 ] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42; |
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te[ 10 ] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43; |
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te[ 14 ] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44; |
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te[ 3 ] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41; |
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te[ 7 ] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42; |
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te[ 11 ] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43; |
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te[ 15 ] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44; |
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return this; |
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}, |
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multiplyToArray: function ( a, b, r ) { |
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var te = this.elements; |
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this.multiplyMatrices( a, b ); |
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r[ 0 ] = te[ 0 ]; r[ 1 ] = te[ 1 ]; r[ 2 ] = te[ 2 ]; r[ 3 ] = te[ 3 ]; |
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r[ 4 ] = te[ 4 ]; r[ 5 ] = te[ 5 ]; r[ 6 ] = te[ 6 ]; r[ 7 ] = te[ 7 ]; |
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r[ 8 ] = te[ 8 ]; r[ 9 ] = te[ 9 ]; r[ 10 ] = te[ 10 ]; r[ 11 ] = te[ 11 ]; |
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r[ 12 ] = te[ 12 ]; r[ 13 ] = te[ 13 ]; r[ 14 ] = te[ 14 ]; r[ 15 ] = te[ 15 ]; |
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return this; |
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}, |
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multiplyScalar: function ( s ) { |
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var te = this.elements; |
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te[ 0 ] *= s; te[ 4 ] *= s; te[ 8 ] *= s; te[ 12 ] *= s; |
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te[ 1 ] *= s; te[ 5 ] *= s; te[ 9 ] *= s; te[ 13 ] *= s; |
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te[ 2 ] *= s; te[ 6 ] *= s; te[ 10 ] *= s; te[ 14 ] *= s; |
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te[ 3 ] *= s; te[ 7 ] *= s; te[ 11 ] *= s; te[ 15 ] *= s; |
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return this; |
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}, |
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applyToVector3Array: function () { |
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var v1; |
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return function ( array, offset, length ) { |
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if ( v1 === undefined ) v1 = new THREE.Vector3(); |
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if ( offset === undefined ) offset = 0; |
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if ( length === undefined ) length = array.length; |
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for ( var i = 0, j = offset; i < length; i += 3, j += 3 ) { |
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v1.fromArray( array, j ); |
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v1.applyMatrix4( this ); |
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v1.toArray( array, j ); |
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} |
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return array; |
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}; |
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}(), |
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applyToBuffer: function () { |
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var v1; |
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return function applyToBuffer( buffer, offset, length ) { |
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if ( v1 === undefined ) v1 = new THREE.Vector3(); |
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if ( offset === undefined ) offset = 0; |
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if ( length === undefined ) length = buffer.length / buffer.itemSize; |
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for ( var i = 0, j = offset; i < length; i ++, j ++ ) { |
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v1.x = buffer.getX( j ); |
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v1.y = buffer.getY( j ); |
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v1.z = buffer.getZ( j ); |
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v1.applyMatrix4( this ); |
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buffer.setXYZ( v1.x, v1.y, v1.z ); |
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} |
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return buffer; |
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}; |
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}(), |
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determinant: function () { |
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var te = this.elements; |
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var n11 = te[ 0 ], n12 = te[ 4 ], n13 = te[ 8 ], n14 = te[ 12 ]; |
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var n21 = te[ 1 ], n22 = te[ 5 ], n23 = te[ 9 ], n24 = te[ 13 ]; |
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var n31 = te[ 2 ], n32 = te[ 6 ], n33 = te[ 10 ], n34 = te[ 14 ]; |
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var n41 = te[ 3 ], n42 = te[ 7 ], n43 = te[ 11 ], n44 = te[ 15 ]; |
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//TODO: make this more efficient |
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//( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm ) |
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return ( |
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n41 * ( |
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+ n14 * n23 * n32 |
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- n13 * n24 * n32 |
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- n14 * n22 * n33 |
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+ n12 * n24 * n33 |
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+ n13 * n22 * n34 |
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- n12 * n23 * n34 |
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) + |
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n42 * ( |
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+ n11 * n23 * n34 |
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- n11 * n24 * n33 |
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+ n14 * n21 * n33 |
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- n13 * n21 * n34 |
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+ n13 * n24 * n31 |
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- n14 * n23 * n31 |
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) + |
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n43 * ( |
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+ n11 * n24 * n32 |
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- n11 * n22 * n34 |
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- n14 * n21 * n32 |
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+ n12 * n21 * n34 |
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+ n14 * n22 * n31 |
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- n12 * n24 * n31 |
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) + |
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n44 * ( |
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- n13 * n22 * n31 |
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- n11 * n23 * n32 |
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+ n11 * n22 * n33 |
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+ n13 * n21 * n32 |
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- n12 * n21 * n33 |
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+ n12 * n23 * n31 |
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) |
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); |
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}, |
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transpose: function () { |
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var te = this.elements; |
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var tmp; |
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tmp = te[ 1 ]; te[ 1 ] = te[ 4 ]; te[ 4 ] = tmp; |
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tmp = te[ 2 ]; te[ 2 ] = te[ 8 ]; te[ 8 ] = tmp; |
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tmp = te[ 6 ]; te[ 6 ] = te[ 9 ]; te[ 9 ] = tmp; |
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tmp = te[ 3 ]; te[ 3 ] = te[ 12 ]; te[ 12 ] = tmp; |
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tmp = te[ 7 ]; te[ 7 ] = te[ 13 ]; te[ 13 ] = tmp; |
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tmp = te[ 11 ]; te[ 11 ] = te[ 14 ]; te[ 14 ] = tmp; |
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return this; |
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}, |
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flattenToArrayOffset: function ( array, offset ) { |
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console.warn( "THREE.Matrix3: .flattenToArrayOffset is deprecated " + |
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"- just use .toArray instead." ); |
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return this.toArray( array, offset ); |
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}, |
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getPosition: function () { |
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var v1; |
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return function () { |
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if ( v1 === undefined ) v1 = new THREE.Vector3(); |
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console.warn( 'THREE.Matrix4: .getPosition() has been removed. Use Vector3.setFromMatrixPosition( matrix ) instead.' ); |
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return v1.setFromMatrixColumn( this, 3 ); |
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}; |
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}(), |
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setPosition: function ( v ) { |
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var te = this.elements; |
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te[ 12 ] = v.x; |
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te[ 13 ] = v.y; |
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te[ 14 ] = v.z; |
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return this; |
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}, |
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getInverse: function ( m, throwOnDegenerate ) { |
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// based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm |
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var te = this.elements, |
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me = m.elements, |
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n11 = me[ 0 ], n21 = me[ 1 ], n31 = me[ 2 ], n41 = me[ 3 ], |
|
n12 = me[ 4 ], n22 = me[ 5 ], n32 = me[ 6 ], n42 = me[ 7 ], |
|
n13 = me[ 8 ], n23 = me[ 9 ], n33 = me[ 10 ], n43 = me[ 11 ], |
|
n14 = me[ 12 ], n24 = me[ 13 ], n34 = me[ 14 ], n44 = me[ 15 ], |
|
|
|
t11 = n23 * n34 * n42 - n24 * n33 * n42 + n24 * n32 * n43 - n22 * n34 * n43 - n23 * n32 * n44 + n22 * n33 * n44, |
|
t12 = n14 * n33 * n42 - n13 * n34 * n42 - n14 * n32 * n43 + n12 * n34 * n43 + n13 * n32 * n44 - n12 * n33 * n44, |
|
t13 = n13 * n24 * n42 - n14 * n23 * n42 + n14 * n22 * n43 - n12 * n24 * n43 - n13 * n22 * n44 + n12 * n23 * n44, |
|
t14 = n14 * n23 * n32 - n13 * n24 * n32 - n14 * n22 * n33 + n12 * n24 * n33 + n13 * n22 * n34 - n12 * n23 * n34; |
|
|
|
var det = n11 * t11 + n21 * t12 + n31 * t13 + n41 * t14; |
|
|
|
if ( det === 0 ) { |
|
|
|
var msg = "THREE.Matrix4.getInverse(): can't invert matrix, determinant is 0"; |
|
|
|
if ( throwOnDegenerate || false ) { |
|
|
|
throw new Error( msg ); |
|
|
|
} else { |
|
|
|
console.warn( msg ); |
|
|
|
} |
|
|
|
return this.identity(); |
|
|
|
} |
|
|
|
te[ 0 ] = t11; |
|
te[ 1 ] = n24 * n33 * n41 - n23 * n34 * n41 - n24 * n31 * n43 + n21 * n34 * n43 + n23 * n31 * n44 - n21 * n33 * n44; |
|
te[ 2 ] = n22 * n34 * n41 - n24 * n32 * n41 + n24 * n31 * n42 - n21 * n34 * n42 - n22 * n31 * n44 + n21 * n32 * n44; |
|
te[ 3 ] = n23 * n32 * n41 - n22 * n33 * n41 - n23 * n31 * n42 + n21 * n33 * n42 + n22 * n31 * n43 - n21 * n32 * n43; |
|
|
|
te[ 4 ] = t12; |
|
te[ 5 ] = n13 * n34 * n41 - n14 * n33 * n41 + n14 * n31 * n43 - n11 * n34 * n43 - n13 * n31 * n44 + n11 * n33 * n44; |
|
te[ 6 ] = n14 * n32 * n41 - n12 * n34 * n41 - n14 * n31 * n42 + n11 * n34 * n42 + n12 * n31 * n44 - n11 * n32 * n44; |
|
te[ 7 ] = n12 * n33 * n41 - n13 * n32 * n41 + n13 * n31 * n42 - n11 * n33 * n42 - n12 * n31 * n43 + n11 * n32 * n43; |
|
|
|
te[ 8 ] = t13; |
|
te[ 9 ] = n14 * n23 * n41 - n13 * n24 * n41 - n14 * n21 * n43 + n11 * n24 * n43 + n13 * n21 * n44 - n11 * n23 * n44; |
|
te[ 10 ] = n12 * n24 * n41 - n14 * n22 * n41 + n14 * n21 * n42 - n11 * n24 * n42 - n12 * n21 * n44 + n11 * n22 * n44; |
|
te[ 11 ] = n13 * n22 * n41 - n12 * n23 * n41 - n13 * n21 * n42 + n11 * n23 * n42 + n12 * n21 * n43 - n11 * n22 * n43; |
|
|
|
te[ 12 ] = t14; |
|
te[ 13 ] = n13 * n24 * n31 - n14 * n23 * n31 + n14 * n21 * n33 - n11 * n24 * n33 - n13 * n21 * n34 + n11 * n23 * n34; |
|
te[ 14 ] = n14 * n22 * n31 - n12 * n24 * n31 - n14 * n21 * n32 + n11 * n24 * n32 + n12 * n21 * n34 - n11 * n22 * n34; |
|
te[ 15 ] = n12 * n23 * n31 - n13 * n22 * n31 + n13 * n21 * n32 - n11 * n23 * n32 - n12 * n21 * n33 + n11 * n22 * n33; |
|
|
|
return this.multiplyScalar( 1 / det ); |
|
|
|
}, |
|
|
|
scale: function ( v ) { |
|
|
|
var te = this.elements; |
|
var x = v.x, y = v.y, z = v.z; |
|
|
|
te[ 0 ] *= x; te[ 4 ] *= y; te[ 8 ] *= z; |
|
te[ 1 ] *= x; te[ 5 ] *= y; te[ 9 ] *= z; |
|
te[ 2 ] *= x; te[ 6 ] *= y; te[ 10 ] *= z; |
|
te[ 3 ] *= x; te[ 7 ] *= y; te[ 11 ] *= z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getMaxScaleOnAxis: function () { |
|
|
|
var te = this.elements; |
|
|
|
var scaleXSq = te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] + te[ 2 ] * te[ 2 ]; |
|
var scaleYSq = te[ 4 ] * te[ 4 ] + te[ 5 ] * te[ 5 ] + te[ 6 ] * te[ 6 ]; |
|
var scaleZSq = te[ 8 ] * te[ 8 ] + te[ 9 ] * te[ 9 ] + te[ 10 ] * te[ 10 ]; |
|
|
|
return Math.sqrt( Math.max( scaleXSq, scaleYSq, scaleZSq ) ); |
|
|
|
}, |
|
|
|
makeTranslation: function ( x, y, z ) { |
|
|
|
this.set( |
|
|
|
1, 0, 0, x, |
|
0, 1, 0, y, |
|
0, 0, 1, z, |
|
0, 0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeRotationX: function ( theta ) { |
|
|
|
var c = Math.cos( theta ), s = Math.sin( theta ); |
|
|
|
this.set( |
|
|
|
1, 0, 0, 0, |
|
0, c, - s, 0, |
|
0, s, c, 0, |
|
0, 0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeRotationY: function ( theta ) { |
|
|
|
var c = Math.cos( theta ), s = Math.sin( theta ); |
|
|
|
this.set( |
|
|
|
c, 0, s, 0, |
|
0, 1, 0, 0, |
|
- s, 0, c, 0, |
|
0, 0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeRotationZ: function ( theta ) { |
|
|
|
var c = Math.cos( theta ), s = Math.sin( theta ); |
|
|
|
this.set( |
|
|
|
c, - s, 0, 0, |
|
s, c, 0, 0, |
|
0, 0, 1, 0, |
|
0, 0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeRotationAxis: function ( axis, angle ) { |
|
|
|
// Based on http://www.gamedev.net/reference/articles/article1199.asp |
|
|
|
var c = Math.cos( angle ); |
|
var s = Math.sin( angle ); |
|
var t = 1 - c; |
|
var x = axis.x, y = axis.y, z = axis.z; |
|
var tx = t * x, ty = t * y; |
|
|
|
this.set( |
|
|
|
tx * x + c, tx * y - s * z, tx * z + s * y, 0, |
|
tx * y + s * z, ty * y + c, ty * z - s * x, 0, |
|
tx * z - s * y, ty * z + s * x, t * z * z + c, 0, |
|
0, 0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makeScale: function ( x, y, z ) { |
|
|
|
this.set( |
|
|
|
x, 0, 0, 0, |
|
0, y, 0, 0, |
|
0, 0, z, 0, |
|
0, 0, 0, 1 |
|
|
|
); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
compose: function ( position, quaternion, scale ) { |
|
|
|
this.makeRotationFromQuaternion( quaternion ); |
|
this.scale( scale ); |
|
this.setPosition( position ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
decompose: function () { |
|
|
|
var vector, matrix; |
|
|
|
return function ( position, quaternion, scale ) { |
|
|
|
if ( vector === undefined ) vector = new THREE.Vector3(); |
|
if ( matrix === undefined ) matrix = new THREE.Matrix4(); |
|
|
|
var te = this.elements; |
|
|
|
var sx = vector.set( te[ 0 ], te[ 1 ], te[ 2 ] ).length(); |
|
var sy = vector.set( te[ 4 ], te[ 5 ], te[ 6 ] ).length(); |
|
var sz = vector.set( te[ 8 ], te[ 9 ], te[ 10 ] ).length(); |
|
|
|
// if determine is negative, we need to invert one scale |
|
var det = this.determinant(); |
|
if ( det < 0 ) { |
|
|
|
sx = - sx; |
|
|
|
} |
|
|
|
position.x = te[ 12 ]; |
|
position.y = te[ 13 ]; |
|
position.z = te[ 14 ]; |
|
|
|
// scale the rotation part |
|
|
|
matrix.elements.set( this.elements ); // at this point matrix is incomplete so we can't use .copy() |
|
|
|
var invSX = 1 / sx; |
|
var invSY = 1 / sy; |
|
var invSZ = 1 / sz; |
|
|
|
matrix.elements[ 0 ] *= invSX; |
|
matrix.elements[ 1 ] *= invSX; |
|
matrix.elements[ 2 ] *= invSX; |
|
|
|
matrix.elements[ 4 ] *= invSY; |
|
matrix.elements[ 5 ] *= invSY; |
|
matrix.elements[ 6 ] *= invSY; |
|
|
|
matrix.elements[ 8 ] *= invSZ; |
|
matrix.elements[ 9 ] *= invSZ; |
|
matrix.elements[ 10 ] *= invSZ; |
|
|
|
quaternion.setFromRotationMatrix( matrix ); |
|
|
|
scale.x = sx; |
|
scale.y = sy; |
|
scale.z = sz; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
makeFrustum: function ( left, right, bottom, top, near, far ) { |
|
|
|
var te = this.elements; |
|
var x = 2 * near / ( right - left ); |
|
var y = 2 * near / ( top - bottom ); |
|
|
|
var a = ( right + left ) / ( right - left ); |
|
var b = ( top + bottom ) / ( top - bottom ); |
|
var c = - ( far + near ) / ( far - near ); |
|
var d = - 2 * far * near / ( far - near ); |
|
|
|
te[ 0 ] = x; te[ 4 ] = 0; te[ 8 ] = a; te[ 12 ] = 0; |
|
te[ 1 ] = 0; te[ 5 ] = y; te[ 9 ] = b; te[ 13 ] = 0; |
|
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = c; te[ 14 ] = d; |
|
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = - 1; te[ 15 ] = 0; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
makePerspective: function ( fov, aspect, near, far ) { |
|
|
|
var ymax = near * Math.tan( THREE.Math.DEG2RAD * fov * 0.5 ); |
|
var ymin = - ymax; |
|
var xmin = ymin * aspect; |
|
var xmax = ymax * aspect; |
|
|
|
return this.makeFrustum( xmin, xmax, ymin, ymax, near, far ); |
|
|
|
}, |
|
|
|
makeOrthographic: function ( left, right, top, bottom, near, far ) { |
|
|
|
var te = this.elements; |
|
var w = 1.0 / ( right - left ); |
|
var h = 1.0 / ( top - bottom ); |
|
var p = 1.0 / ( far - near ); |
|
|
|
var x = ( right + left ) * w; |
|
var y = ( top + bottom ) * h; |
|
var z = ( far + near ) * p; |
|
|
|
te[ 0 ] = 2 * w; te[ 4 ] = 0; te[ 8 ] = 0; te[ 12 ] = - x; |
|
te[ 1 ] = 0; te[ 5 ] = 2 * h; te[ 9 ] = 0; te[ 13 ] = - y; |
|
te[ 2 ] = 0; te[ 6 ] = 0; te[ 10 ] = - 2 * p; te[ 14 ] = - z; |
|
te[ 3 ] = 0; te[ 7 ] = 0; te[ 11 ] = 0; te[ 15 ] = 1; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( matrix ) { |
|
|
|
var te = this.elements; |
|
var me = matrix.elements; |
|
|
|
for ( var i = 0; i < 16; i ++ ) { |
|
|
|
if ( te[ i ] !== me[ i ] ) return false; |
|
|
|
} |
|
|
|
return true; |
|
|
|
}, |
|
|
|
fromArray: function ( array ) { |
|
|
|
this.elements.set( array ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toArray: function ( array, offset ) { |
|
|
|
if ( array === undefined ) array = []; |
|
if ( offset === undefined ) offset = 0; |
|
|
|
var te = this.elements; |
|
|
|
array[ offset ] = te[ 0 ]; |
|
array[ offset + 1 ] = te[ 1 ]; |
|
array[ offset + 2 ] = te[ 2 ]; |
|
array[ offset + 3 ] = te[ 3 ]; |
|
|
|
array[ offset + 4 ] = te[ 4 ]; |
|
array[ offset + 5 ] = te[ 5 ]; |
|
array[ offset + 6 ] = te[ 6 ]; |
|
array[ offset + 7 ] = te[ 7 ]; |
|
|
|
array[ offset + 8 ] = te[ 8 ]; |
|
array[ offset + 9 ] = te[ 9 ]; |
|
array[ offset + 10 ] = te[ 10 ]; |
|
array[ offset + 11 ] = te[ 11 ]; |
|
|
|
array[ offset + 12 ] = te[ 12 ]; |
|
array[ offset + 13 ] = te[ 13 ]; |
|
array[ offset + 14 ] = te[ 14 ]; |
|
array[ offset + 15 ] = te[ 15 ]; |
|
|
|
return array; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Ray.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Ray = function ( origin, direction ) { |
|
|
|
this.origin = ( origin !== undefined ) ? origin : new THREE.Vector3(); |
|
this.direction = ( direction !== undefined ) ? direction : new THREE.Vector3(); |
|
|
|
}; |
|
|
|
THREE.Ray.prototype = { |
|
|
|
constructor: THREE.Ray, |
|
|
|
set: function ( origin, direction ) { |
|
|
|
this.origin.copy( origin ); |
|
this.direction.copy( direction ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( ray ) { |
|
|
|
this.origin.copy( ray.origin ); |
|
this.direction.copy( ray.direction ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
at: function ( t, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
return result.copy( this.direction ).multiplyScalar( t ).add( this.origin ); |
|
|
|
}, |
|
|
|
lookAt: function ( v ) { |
|
|
|
this.direction.copy( v ).sub( this.origin ).normalize(); |
|
|
|
}, |
|
|
|
recast: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( t ) { |
|
|
|
this.origin.copy( this.at( t, v1 ) ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
closestPointToPoint: function ( point, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
result.subVectors( point, this.origin ); |
|
var directionDistance = result.dot( this.direction ); |
|
|
|
if ( directionDistance < 0 ) { |
|
|
|
return result.copy( this.origin ); |
|
|
|
} |
|
|
|
return result.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); |
|
|
|
}, |
|
|
|
distanceToPoint: function ( point ) { |
|
|
|
return Math.sqrt( this.distanceSqToPoint( point ) ); |
|
|
|
}, |
|
|
|
distanceSqToPoint: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( point ) { |
|
|
|
var directionDistance = v1.subVectors( point, this.origin ).dot( this.direction ); |
|
|
|
// point behind the ray |
|
|
|
if ( directionDistance < 0 ) { |
|
|
|
return this.origin.distanceToSquared( point ); |
|
|
|
} |
|
|
|
v1.copy( this.direction ).multiplyScalar( directionDistance ).add( this.origin ); |
|
|
|
return v1.distanceToSquared( point ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
distanceSqToSegment: function () { |
|
|
|
var segCenter = new THREE.Vector3(); |
|
var segDir = new THREE.Vector3(); |
|
var diff = new THREE.Vector3(); |
|
|
|
return function ( v0, v1, optionalPointOnRay, optionalPointOnSegment ) { |
|
|
|
// from http://www.geometrictools.com/LibMathematics/Distance/Wm5DistRay3Segment3.cpp |
|
// It returns the min distance between the ray and the segment |
|
// defined by v0 and v1 |
|
// It can also set two optional targets : |
|
// - The closest point on the ray |
|
// - The closest point on the segment |
|
|
|
segCenter.copy( v0 ).add( v1 ).multiplyScalar( 0.5 ); |
|
segDir.copy( v1 ).sub( v0 ).normalize(); |
|
diff.copy( this.origin ).sub( segCenter ); |
|
|
|
var segExtent = v0.distanceTo( v1 ) * 0.5; |
|
var a01 = - this.direction.dot( segDir ); |
|
var b0 = diff.dot( this.direction ); |
|
var b1 = - diff.dot( segDir ); |
|
var c = diff.lengthSq(); |
|
var det = Math.abs( 1 - a01 * a01 ); |
|
var s0, s1, sqrDist, extDet; |
|
|
|
if ( det > 0 ) { |
|
|
|
// The ray and segment are not parallel. |
|
|
|
s0 = a01 * b1 - b0; |
|
s1 = a01 * b0 - b1; |
|
extDet = segExtent * det; |
|
|
|
if ( s0 >= 0 ) { |
|
|
|
if ( s1 >= - extDet ) { |
|
|
|
if ( s1 <= extDet ) { |
|
|
|
// region 0 |
|
// Minimum at interior points of ray and segment. |
|
|
|
var invDet = 1 / det; |
|
s0 *= invDet; |
|
s1 *= invDet; |
|
sqrDist = s0 * ( s0 + a01 * s1 + 2 * b0 ) + s1 * ( a01 * s0 + s1 + 2 * b1 ) + c; |
|
|
|
} else { |
|
|
|
// region 1 |
|
|
|
s1 = segExtent; |
|
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); |
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; |
|
|
|
} |
|
|
|
} else { |
|
|
|
// region 5 |
|
|
|
s1 = - segExtent; |
|
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); |
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; |
|
|
|
} |
|
|
|
} else { |
|
|
|
if ( s1 <= - extDet ) { |
|
|
|
// region 4 |
|
|
|
s0 = Math.max( 0, - ( - a01 * segExtent + b0 ) ); |
|
s1 = ( s0 > 0 ) ? - segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); |
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; |
|
|
|
} else if ( s1 <= extDet ) { |
|
|
|
// region 3 |
|
|
|
s0 = 0; |
|
s1 = Math.min( Math.max( - segExtent, - b1 ), segExtent ); |
|
sqrDist = s1 * ( s1 + 2 * b1 ) + c; |
|
|
|
} else { |
|
|
|
// region 2 |
|
|
|
s0 = Math.max( 0, - ( a01 * segExtent + b0 ) ); |
|
s1 = ( s0 > 0 ) ? segExtent : Math.min( Math.max( - segExtent, - b1 ), segExtent ); |
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
// Ray and segment are parallel. |
|
|
|
s1 = ( a01 > 0 ) ? - segExtent : segExtent; |
|
s0 = Math.max( 0, - ( a01 * s1 + b0 ) ); |
|
sqrDist = - s0 * s0 + s1 * ( s1 + 2 * b1 ) + c; |
|
|
|
} |
|
|
|
if ( optionalPointOnRay ) { |
|
|
|
optionalPointOnRay.copy( this.direction ).multiplyScalar( s0 ).add( this.origin ); |
|
|
|
} |
|
|
|
if ( optionalPointOnSegment ) { |
|
|
|
optionalPointOnSegment.copy( segDir ).multiplyScalar( s1 ).add( segCenter ); |
|
|
|
} |
|
|
|
return sqrDist; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
intersectSphere: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( sphere, optionalTarget ) { |
|
|
|
v1.subVectors( sphere.center, this.origin ); |
|
var tca = v1.dot( this.direction ); |
|
var d2 = v1.dot( v1 ) - tca * tca; |
|
var radius2 = sphere.radius * sphere.radius; |
|
|
|
if ( d2 > radius2 ) return null; |
|
|
|
var thc = Math.sqrt( radius2 - d2 ); |
|
|
|
// t0 = first intersect point - entrance on front of sphere |
|
var t0 = tca - thc; |
|
|
|
// t1 = second intersect point - exit point on back of sphere |
|
var t1 = tca + thc; |
|
|
|
// test to see if both t0 and t1 are behind the ray - if so, return null |
|
if ( t0 < 0 && t1 < 0 ) return null; |
|
|
|
// test to see if t0 is behind the ray: |
|
// if it is, the ray is inside the sphere, so return the second exit point scaled by t1, |
|
// in order to always return an intersect point that is in front of the ray. |
|
if ( t0 < 0 ) return this.at( t1, optionalTarget ); |
|
|
|
// else t0 is in front of the ray, so return the first collision point scaled by t0 |
|
return this.at( t0, optionalTarget ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
intersectsSphere: function ( sphere ) { |
|
|
|
return this.distanceToPoint( sphere.center ) <= sphere.radius; |
|
|
|
}, |
|
|
|
distanceToPlane: function ( plane ) { |
|
|
|
var denominator = plane.normal.dot( this.direction ); |
|
|
|
if ( denominator === 0 ) { |
|
|
|
// line is coplanar, return origin |
|
if ( plane.distanceToPoint( this.origin ) === 0 ) { |
|
|
|
return 0; |
|
|
|
} |
|
|
|
// Null is preferable to undefined since undefined means.... it is undefined |
|
|
|
return null; |
|
|
|
} |
|
|
|
var t = - ( this.origin.dot( plane.normal ) + plane.constant ) / denominator; |
|
|
|
// Return if the ray never intersects the plane |
|
|
|
return t >= 0 ? t : null; |
|
|
|
}, |
|
|
|
intersectPlane: function ( plane, optionalTarget ) { |
|
|
|
var t = this.distanceToPlane( plane ); |
|
|
|
if ( t === null ) { |
|
|
|
return null; |
|
|
|
} |
|
|
|
return this.at( t, optionalTarget ); |
|
|
|
}, |
|
|
|
|
|
|
|
intersectsPlane: function ( plane ) { |
|
|
|
// check if the ray lies on the plane first |
|
|
|
var distToPoint = plane.distanceToPoint( this.origin ); |
|
|
|
if ( distToPoint === 0 ) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
var denominator = plane.normal.dot( this.direction ); |
|
|
|
if ( denominator * distToPoint < 0 ) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
// ray origin is behind the plane (and is pointing behind it) |
|
|
|
return false; |
|
|
|
}, |
|
|
|
intersectBox: function ( box, optionalTarget ) { |
|
|
|
var tmin, tmax, tymin, tymax, tzmin, tzmax; |
|
|
|
var invdirx = 1 / this.direction.x, |
|
invdiry = 1 / this.direction.y, |
|
invdirz = 1 / this.direction.z; |
|
|
|
var origin = this.origin; |
|
|
|
if ( invdirx >= 0 ) { |
|
|
|
tmin = ( box.min.x - origin.x ) * invdirx; |
|
tmax = ( box.max.x - origin.x ) * invdirx; |
|
|
|
} else { |
|
|
|
tmin = ( box.max.x - origin.x ) * invdirx; |
|
tmax = ( box.min.x - origin.x ) * invdirx; |
|
|
|
} |
|
|
|
if ( invdiry >= 0 ) { |
|
|
|
tymin = ( box.min.y - origin.y ) * invdiry; |
|
tymax = ( box.max.y - origin.y ) * invdiry; |
|
|
|
} else { |
|
|
|
tymin = ( box.max.y - origin.y ) * invdiry; |
|
tymax = ( box.min.y - origin.y ) * invdiry; |
|
|
|
} |
|
|
|
if ( ( tmin > tymax ) || ( tymin > tmax ) ) return null; |
|
|
|
// These lines also handle the case where tmin or tmax is NaN |
|
// (result of 0 * Infinity). x !== x returns true if x is NaN |
|
|
|
if ( tymin > tmin || tmin !== tmin ) tmin = tymin; |
|
|
|
if ( tymax < tmax || tmax !== tmax ) tmax = tymax; |
|
|
|
if ( invdirz >= 0 ) { |
|
|
|
tzmin = ( box.min.z - origin.z ) * invdirz; |
|
tzmax = ( box.max.z - origin.z ) * invdirz; |
|
|
|
} else { |
|
|
|
tzmin = ( box.max.z - origin.z ) * invdirz; |
|
tzmax = ( box.min.z - origin.z ) * invdirz; |
|
|
|
} |
|
|
|
if ( ( tmin > tzmax ) || ( tzmin > tmax ) ) return null; |
|
|
|
if ( tzmin > tmin || tmin !== tmin ) tmin = tzmin; |
|
|
|
if ( tzmax < tmax || tmax !== tmax ) tmax = tzmax; |
|
|
|
//return point closest to the ray (positive side) |
|
|
|
if ( tmax < 0 ) return null; |
|
|
|
return this.at( tmin >= 0 ? tmin : tmax, optionalTarget ); |
|
|
|
}, |
|
|
|
intersectsBox: ( function () { |
|
|
|
var v = new THREE.Vector3(); |
|
|
|
return function ( box ) { |
|
|
|
return this.intersectBox( box, v ) !== null; |
|
|
|
}; |
|
|
|
} )(), |
|
|
|
intersectTriangle: function () { |
|
|
|
// Compute the offset origin, edges, and normal. |
|
var diff = new THREE.Vector3(); |
|
var edge1 = new THREE.Vector3(); |
|
var edge2 = new THREE.Vector3(); |
|
var normal = new THREE.Vector3(); |
|
|
|
return function ( a, b, c, backfaceCulling, optionalTarget ) { |
|
|
|
// from http://www.geometrictools.com/LibMathematics/Intersection/Wm5IntrRay3Triangle3.cpp |
|
|
|
edge1.subVectors( b, a ); |
|
edge2.subVectors( c, a ); |
|
normal.crossVectors( edge1, edge2 ); |
|
|
|
// Solve Q + t*D = b1*E1 + b2*E2 (Q = kDiff, D = ray direction, |
|
// E1 = kEdge1, E2 = kEdge2, N = Cross(E1,E2)) by |
|
// |Dot(D,N)|*b1 = sign(Dot(D,N))*Dot(D,Cross(Q,E2)) |
|
// |Dot(D,N)|*b2 = sign(Dot(D,N))*Dot(D,Cross(E1,Q)) |
|
// |Dot(D,N)|*t = -sign(Dot(D,N))*Dot(Q,N) |
|
var DdN = this.direction.dot( normal ); |
|
var sign; |
|
|
|
if ( DdN > 0 ) { |
|
|
|
if ( backfaceCulling ) return null; |
|
sign = 1; |
|
|
|
} else if ( DdN < 0 ) { |
|
|
|
sign = - 1; |
|
DdN = - DdN; |
|
|
|
} else { |
|
|
|
return null; |
|
|
|
} |
|
|
|
diff.subVectors( this.origin, a ); |
|
var DdQxE2 = sign * this.direction.dot( edge2.crossVectors( diff, edge2 ) ); |
|
|
|
// b1 < 0, no intersection |
|
if ( DdQxE2 < 0 ) { |
|
|
|
return null; |
|
|
|
} |
|
|
|
var DdE1xQ = sign * this.direction.dot( edge1.cross( diff ) ); |
|
|
|
// b2 < 0, no intersection |
|
if ( DdE1xQ < 0 ) { |
|
|
|
return null; |
|
|
|
} |
|
|
|
// b1+b2 > 1, no intersection |
|
if ( DdQxE2 + DdE1xQ > DdN ) { |
|
|
|
return null; |
|
|
|
} |
|
|
|
// Line intersects triangle, check if ray does. |
|
var QdN = - sign * diff.dot( normal ); |
|
|
|
// t < 0, no intersection |
|
if ( QdN < 0 ) { |
|
|
|
return null; |
|
|
|
} |
|
|
|
// Ray intersects triangle. |
|
return this.at( QdN / DdN, optionalTarget ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
applyMatrix4: function ( matrix4 ) { |
|
|
|
this.direction.add( this.origin ).applyMatrix4( matrix4 ); |
|
this.origin.applyMatrix4( matrix4 ); |
|
this.direction.sub( this.origin ); |
|
this.direction.normalize(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( ray ) { |
|
|
|
return ray.origin.equals( this.origin ) && ray.direction.equals( this.direction ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Sphere.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Sphere = function ( center, radius ) { |
|
|
|
this.center = ( center !== undefined ) ? center : new THREE.Vector3(); |
|
this.radius = ( radius !== undefined ) ? radius : 0; |
|
|
|
}; |
|
|
|
THREE.Sphere.prototype = { |
|
|
|
constructor: THREE.Sphere, |
|
|
|
set: function ( center, radius ) { |
|
|
|
this.center.copy( center ); |
|
this.radius = radius; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromPoints: function () { |
|
|
|
var box = new THREE.Box3(); |
|
|
|
return function ( points, optionalCenter ) { |
|
|
|
var center = this.center; |
|
|
|
if ( optionalCenter !== undefined ) { |
|
|
|
center.copy( optionalCenter ); |
|
|
|
} else { |
|
|
|
box.setFromPoints( points ).center( center ); |
|
|
|
} |
|
|
|
var maxRadiusSq = 0; |
|
|
|
for ( var i = 0, il = points.length; i < il; i ++ ) { |
|
|
|
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( points[ i ] ) ); |
|
|
|
} |
|
|
|
this.radius = Math.sqrt( maxRadiusSq ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( sphere ) { |
|
|
|
this.center.copy( sphere.center ); |
|
this.radius = sphere.radius; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
empty: function () { |
|
|
|
return ( this.radius <= 0 ); |
|
|
|
}, |
|
|
|
containsPoint: function ( point ) { |
|
|
|
return ( point.distanceToSquared( this.center ) <= ( this.radius * this.radius ) ); |
|
|
|
}, |
|
|
|
distanceToPoint: function ( point ) { |
|
|
|
return ( point.distanceTo( this.center ) - this.radius ); |
|
|
|
}, |
|
|
|
intersectsSphere: function ( sphere ) { |
|
|
|
var radiusSum = this.radius + sphere.radius; |
|
|
|
return sphere.center.distanceToSquared( this.center ) <= ( radiusSum * radiusSum ); |
|
|
|
}, |
|
|
|
intersectsBox: function ( box ) { |
|
|
|
return box.intersectsSphere( this ); |
|
|
|
}, |
|
|
|
intersectsPlane: function ( plane ) { |
|
|
|
// We use the following equation to compute the signed distance from |
|
// the center of the sphere to the plane. |
|
// |
|
// distance = q * n - d |
|
// |
|
// If this distance is greater than the radius of the sphere, |
|
// then there is no intersection. |
|
|
|
return Math.abs( this.center.dot( plane.normal ) - plane.constant ) <= this.radius; |
|
|
|
}, |
|
|
|
clampPoint: function ( point, optionalTarget ) { |
|
|
|
var deltaLengthSq = this.center.distanceToSquared( point ); |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
result.copy( point ); |
|
|
|
if ( deltaLengthSq > ( this.radius * this.radius ) ) { |
|
|
|
result.sub( this.center ).normalize(); |
|
result.multiplyScalar( this.radius ).add( this.center ); |
|
|
|
} |
|
|
|
return result; |
|
|
|
}, |
|
|
|
getBoundingBox: function ( optionalTarget ) { |
|
|
|
var box = optionalTarget || new THREE.Box3(); |
|
|
|
box.set( this.center, this.center ); |
|
box.expandByScalar( this.radius ); |
|
|
|
return box; |
|
|
|
}, |
|
|
|
applyMatrix4: function ( matrix ) { |
|
|
|
this.center.applyMatrix4( matrix ); |
|
this.radius = this.radius * matrix.getMaxScaleOnAxis(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
translate: function ( offset ) { |
|
|
|
this.center.add( offset ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( sphere ) { |
|
|
|
return sphere.center.equals( this.center ) && ( sphere.radius === this.radius ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Frustum.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Frustum = function ( p0, p1, p2, p3, p4, p5 ) { |
|
|
|
this.planes = [ |
|
|
|
( p0 !== undefined ) ? p0 : new THREE.Plane(), |
|
( p1 !== undefined ) ? p1 : new THREE.Plane(), |
|
( p2 !== undefined ) ? p2 : new THREE.Plane(), |
|
( p3 !== undefined ) ? p3 : new THREE.Plane(), |
|
( p4 !== undefined ) ? p4 : new THREE.Plane(), |
|
( p5 !== undefined ) ? p5 : new THREE.Plane() |
|
|
|
]; |
|
|
|
}; |
|
|
|
THREE.Frustum.prototype = { |
|
|
|
constructor: THREE.Frustum, |
|
|
|
set: function ( p0, p1, p2, p3, p4, p5 ) { |
|
|
|
var planes = this.planes; |
|
|
|
planes[ 0 ].copy( p0 ); |
|
planes[ 1 ].copy( p1 ); |
|
planes[ 2 ].copy( p2 ); |
|
planes[ 3 ].copy( p3 ); |
|
planes[ 4 ].copy( p4 ); |
|
planes[ 5 ].copy( p5 ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( frustum ) { |
|
|
|
var planes = this.planes; |
|
|
|
for ( var i = 0; i < 6; i ++ ) { |
|
|
|
planes[ i ].copy( frustum.planes[ i ] ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromMatrix: function ( m ) { |
|
|
|
var planes = this.planes; |
|
var me = m.elements; |
|
var me0 = me[ 0 ], me1 = me[ 1 ], me2 = me[ 2 ], me3 = me[ 3 ]; |
|
var me4 = me[ 4 ], me5 = me[ 5 ], me6 = me[ 6 ], me7 = me[ 7 ]; |
|
var me8 = me[ 8 ], me9 = me[ 9 ], me10 = me[ 10 ], me11 = me[ 11 ]; |
|
var me12 = me[ 12 ], me13 = me[ 13 ], me14 = me[ 14 ], me15 = me[ 15 ]; |
|
|
|
planes[ 0 ].setComponents( me3 - me0, me7 - me4, me11 - me8, me15 - me12 ).normalize(); |
|
planes[ 1 ].setComponents( me3 + me0, me7 + me4, me11 + me8, me15 + me12 ).normalize(); |
|
planes[ 2 ].setComponents( me3 + me1, me7 + me5, me11 + me9, me15 + me13 ).normalize(); |
|
planes[ 3 ].setComponents( me3 - me1, me7 - me5, me11 - me9, me15 - me13 ).normalize(); |
|
planes[ 4 ].setComponents( me3 - me2, me7 - me6, me11 - me10, me15 - me14 ).normalize(); |
|
planes[ 5 ].setComponents( me3 + me2, me7 + me6, me11 + me10, me15 + me14 ).normalize(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
intersectsObject: function () { |
|
|
|
var sphere = new THREE.Sphere(); |
|
|
|
return function ( object ) { |
|
|
|
var geometry = object.geometry; |
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); |
|
|
|
sphere.copy( geometry.boundingSphere ); |
|
sphere.applyMatrix4( object.matrixWorld ); |
|
|
|
return this.intersectsSphere( sphere ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
intersectsSphere: function ( sphere ) { |
|
|
|
var planes = this.planes; |
|
var center = sphere.center; |
|
var negRadius = - sphere.radius; |
|
|
|
for ( var i = 0; i < 6; i ++ ) { |
|
|
|
var distance = planes[ i ].distanceToPoint( center ); |
|
|
|
if ( distance < negRadius ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
return true; |
|
|
|
}, |
|
|
|
intersectsBox: function () { |
|
|
|
var p1 = new THREE.Vector3(), |
|
p2 = new THREE.Vector3(); |
|
|
|
return function ( box ) { |
|
|
|
var planes = this.planes; |
|
|
|
for ( var i = 0; i < 6 ; i ++ ) { |
|
|
|
var plane = planes[ i ]; |
|
|
|
p1.x = plane.normal.x > 0 ? box.min.x : box.max.x; |
|
p2.x = plane.normal.x > 0 ? box.max.x : box.min.x; |
|
p1.y = plane.normal.y > 0 ? box.min.y : box.max.y; |
|
p2.y = plane.normal.y > 0 ? box.max.y : box.min.y; |
|
p1.z = plane.normal.z > 0 ? box.min.z : box.max.z; |
|
p2.z = plane.normal.z > 0 ? box.max.z : box.min.z; |
|
|
|
var d1 = plane.distanceToPoint( p1 ); |
|
var d2 = plane.distanceToPoint( p2 ); |
|
|
|
// if both outside plane, no intersection |
|
|
|
if ( d1 < 0 && d2 < 0 ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
return true; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
|
|
containsPoint: function ( point ) { |
|
|
|
var planes = this.planes; |
|
|
|
for ( var i = 0; i < 6; i ++ ) { |
|
|
|
if ( planes[ i ].distanceToPoint( point ) < 0 ) { |
|
|
|
return false; |
|
|
|
} |
|
|
|
} |
|
|
|
return true; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Plane.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Plane = function ( normal, constant ) { |
|
|
|
this.normal = ( normal !== undefined ) ? normal : new THREE.Vector3( 1, 0, 0 ); |
|
this.constant = ( constant !== undefined ) ? constant : 0; |
|
|
|
}; |
|
|
|
THREE.Plane.prototype = { |
|
|
|
constructor: THREE.Plane, |
|
|
|
set: function ( normal, constant ) { |
|
|
|
this.normal.copy( normal ); |
|
this.constant = constant; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setComponents: function ( x, y, z, w ) { |
|
|
|
this.normal.set( x, y, z ); |
|
this.constant = w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromNormalAndCoplanarPoint: function ( normal, point ) { |
|
|
|
this.normal.copy( normal ); |
|
this.constant = - point.dot( this.normal ); // must be this.normal, not normal, as this.normal is normalized |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromCoplanarPoints: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
var v2 = new THREE.Vector3(); |
|
|
|
return function ( a, b, c ) { |
|
|
|
var normal = v1.subVectors( c, b ).cross( v2.subVectors( a, b ) ).normalize(); |
|
|
|
// Q: should an error be thrown if normal is zero (e.g. degenerate plane)? |
|
|
|
this.setFromNormalAndCoplanarPoint( normal, a ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( plane ) { |
|
|
|
this.normal.copy( plane.normal ); |
|
this.constant = plane.constant; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
normalize: function () { |
|
|
|
// Note: will lead to a divide by zero if the plane is invalid. |
|
|
|
var inverseNormalLength = 1.0 / this.normal.length(); |
|
this.normal.multiplyScalar( inverseNormalLength ); |
|
this.constant *= inverseNormalLength; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
negate: function () { |
|
|
|
this.constant *= - 1; |
|
this.normal.negate(); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
distanceToPoint: function ( point ) { |
|
|
|
return this.normal.dot( point ) + this.constant; |
|
|
|
}, |
|
|
|
distanceToSphere: function ( sphere ) { |
|
|
|
return this.distanceToPoint( sphere.center ) - sphere.radius; |
|
|
|
}, |
|
|
|
projectPoint: function ( point, optionalTarget ) { |
|
|
|
return this.orthoPoint( point, optionalTarget ).sub( point ).negate(); |
|
|
|
}, |
|
|
|
orthoPoint: function ( point, optionalTarget ) { |
|
|
|
var perpendicularMagnitude = this.distanceToPoint( point ); |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.copy( this.normal ).multiplyScalar( perpendicularMagnitude ); |
|
|
|
}, |
|
|
|
intersectLine: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( line, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
var direction = line.delta( v1 ); |
|
|
|
var denominator = this.normal.dot( direction ); |
|
|
|
if ( denominator === 0 ) { |
|
|
|
// line is coplanar, return origin |
|
if ( this.distanceToPoint( line.start ) === 0 ) { |
|
|
|
return result.copy( line.start ); |
|
|
|
} |
|
|
|
// Unsure if this is the correct method to handle this case. |
|
return undefined; |
|
|
|
} |
|
|
|
var t = - ( line.start.dot( this.normal ) + this.constant ) / denominator; |
|
|
|
if ( t < 0 || t > 1 ) { |
|
|
|
return undefined; |
|
|
|
} |
|
|
|
return result.copy( direction ).multiplyScalar( t ).add( line.start ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
intersectsLine: function ( line ) { |
|
|
|
// Note: this tests if a line intersects the plane, not whether it (or its end-points) are coplanar with it. |
|
|
|
var startSign = this.distanceToPoint( line.start ); |
|
var endSign = this.distanceToPoint( line.end ); |
|
|
|
return ( startSign < 0 && endSign > 0 ) || ( endSign < 0 && startSign > 0 ); |
|
|
|
}, |
|
|
|
intersectsBox: function ( box ) { |
|
|
|
return box.intersectsPlane( this ); |
|
|
|
}, |
|
|
|
intersectsSphere: function ( sphere ) { |
|
|
|
return sphere.intersectsPlane( this ); |
|
|
|
}, |
|
|
|
coplanarPoint: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.copy( this.normal ).multiplyScalar( - this.constant ); |
|
|
|
}, |
|
|
|
applyMatrix4: function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
var m1 = new THREE.Matrix3(); |
|
|
|
return function ( matrix, optionalNormalMatrix ) { |
|
|
|
var referencePoint = this.coplanarPoint( v1 ).applyMatrix4( matrix ); |
|
|
|
// transform normal based on theory here: |
|
// http://www.songho.ca/opengl/gl_normaltransform.html |
|
var normalMatrix = optionalNormalMatrix || m1.getNormalMatrix( matrix ); |
|
var normal = this.normal.applyMatrix3( normalMatrix ).normalize(); |
|
|
|
// recalculate constant (like in setFromNormalAndCoplanarPoint) |
|
this.constant = - referencePoint.dot( normal ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translate: function ( offset ) { |
|
|
|
this.constant = this.constant - offset.dot( this.normal ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
equals: function ( plane ) { |
|
|
|
return plane.normal.equals( this.normal ) && ( plane.constant === this.constant ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Spherical.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
* @author WestLangley / http://github.com/WestLangley |
|
* |
|
* Ref: https://en.wikipedia.org/wiki/Spherical_coordinate_system |
|
* |
|
* The poles (phi) are at the positive and negative y axis. |
|
* The equator starts at positive z. |
|
*/ |
|
|
|
THREE.Spherical = function ( radius, phi, theta ) { |
|
|
|
this.radius = ( radius !== undefined ) ? radius : 1.0; |
|
this.phi = ( phi !== undefined ) ? phi : 0; // up / down towards top and bottom pole |
|
this.theta = ( theta !== undefined ) ? theta : 0; // around the equator of the sphere |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.Spherical.prototype = { |
|
|
|
constructor: THREE.Spherical, |
|
|
|
set: function ( radius, phi, theta ) { |
|
|
|
this.radius = radius; |
|
this.phi = phi; |
|
this.theta = theta; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( other ) { |
|
|
|
this.radius.copy( other.radius ); |
|
this.phi.copy( other.phi ); |
|
this.theta.copy( other.theta ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// restrict phi to be betwee EPS and PI-EPS |
|
makeSafe: function() { |
|
|
|
var EPS = 0.000001; |
|
this.phi = Math.max( EPS, Math.min( Math.PI - EPS, this.phi ) ); |
|
|
|
}, |
|
|
|
setFromVector3: function( vec3 ) { |
|
|
|
this.radius = vec3.length(); |
|
|
|
if ( this.radius === 0 ) { |
|
|
|
this.theta = 0; |
|
this.phi = 0; |
|
|
|
} else { |
|
|
|
this.theta = Math.atan2( vec3.x, vec3.z ); // equator angle around y-up axis |
|
this.phi = Math.acos( THREE.Math.clamp( vec3.y / this.radius, - 1, 1 ) ); // polar angle |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
}; |
|
|
|
// File:src/math/Math.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Math = { |
|
|
|
DEG2RAD: Math.PI / 180, |
|
RAD2DEG: 180 / Math.PI, |
|
|
|
generateUUID: function () { |
|
|
|
// http://www.broofa.com/Tools/Math.uuid.htm |
|
|
|
var chars = '0123456789ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz'.split( '' ); |
|
var uuid = new Array( 36 ); |
|
var rnd = 0, r; |
|
|
|
return function () { |
|
|
|
for ( var i = 0; i < 36; i ++ ) { |
|
|
|
if ( i === 8 || i === 13 || i === 18 || i === 23 ) { |
|
|
|
uuid[ i ] = '-'; |
|
|
|
} else if ( i === 14 ) { |
|
|
|
uuid[ i ] = '4'; |
|
|
|
} else { |
|
|
|
if ( rnd <= 0x02 ) rnd = 0x2000000 + ( Math.random() * 0x1000000 ) | 0; |
|
r = rnd & 0xf; |
|
rnd = rnd >> 4; |
|
uuid[ i ] = chars[ ( i === 19 ) ? ( r & 0x3 ) | 0x8 : r ]; |
|
|
|
} |
|
|
|
} |
|
|
|
return uuid.join( '' ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
clamp: function ( value, min, max ) { |
|
|
|
return Math.max( min, Math.min( max, value ) ); |
|
|
|
}, |
|
|
|
// compute euclidian modulo of m % n |
|
// https://en.wikipedia.org/wiki/Modulo_operation |
|
|
|
euclideanModulo: function ( n, m ) { |
|
|
|
return ( ( n % m ) + m ) % m; |
|
|
|
}, |
|
|
|
// Linear mapping from range <a1, a2> to range <b1, b2> |
|
|
|
mapLinear: function ( x, a1, a2, b1, b2 ) { |
|
|
|
return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 ); |
|
|
|
}, |
|
|
|
// http://en.wikipedia.org/wiki/Smoothstep |
|
|
|
smoothstep: function ( x, min, max ) { |
|
|
|
if ( x <= min ) return 0; |
|
if ( x >= max ) return 1; |
|
|
|
x = ( x - min ) / ( max - min ); |
|
|
|
return x * x * ( 3 - 2 * x ); |
|
|
|
}, |
|
|
|
smootherstep: function ( x, min, max ) { |
|
|
|
if ( x <= min ) return 0; |
|
if ( x >= max ) return 1; |
|
|
|
x = ( x - min ) / ( max - min ); |
|
|
|
return x * x * x * ( x * ( x * 6 - 15 ) + 10 ); |
|
|
|
}, |
|
|
|
random16: function () { |
|
|
|
console.warn( 'THREE.Math.random16() has been deprecated. Use Math.random() instead.' ); |
|
return Math.random(); |
|
|
|
}, |
|
|
|
// Random integer from <low, high> interval |
|
|
|
randInt: function ( low, high ) { |
|
|
|
return low + Math.floor( Math.random() * ( high - low + 1 ) ); |
|
|
|
}, |
|
|
|
// Random float from <low, high> interval |
|
|
|
randFloat: function ( low, high ) { |
|
|
|
return low + Math.random() * ( high - low ); |
|
|
|
}, |
|
|
|
// Random float from <-range/2, range/2> interval |
|
|
|
randFloatSpread: function ( range ) { |
|
|
|
return range * ( 0.5 - Math.random() ); |
|
|
|
}, |
|
|
|
degToRad: function ( degrees ) { |
|
|
|
return degrees * THREE.Math.DEG2RAD; |
|
|
|
}, |
|
|
|
radToDeg: function ( radians ) { |
|
|
|
return radians * THREE.Math.RAD2DEG; |
|
|
|
}, |
|
|
|
isPowerOfTwo: function ( value ) { |
|
|
|
return ( value & ( value - 1 ) ) === 0 && value !== 0; |
|
|
|
}, |
|
|
|
nearestPowerOfTwo: function ( value ) { |
|
|
|
return Math.pow( 2, Math.round( Math.log( value ) / Math.LN2 ) ); |
|
|
|
}, |
|
|
|
nextPowerOfTwo: function ( value ) { |
|
|
|
value --; |
|
value |= value >> 1; |
|
value |= value >> 2; |
|
value |= value >> 4; |
|
value |= value >> 8; |
|
value |= value >> 16; |
|
value ++; |
|
|
|
return value; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Spline.js |
|
|
|
/** |
|
* Spline from Tween.js, slightly optimized (and trashed) |
|
* http://sole.github.com/tween.js/examples/05_spline.html |
|
* |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Spline = function ( points ) { |
|
|
|
this.points = points; |
|
|
|
var c = [], v3 = { x: 0, y: 0, z: 0 }, |
|
point, intPoint, weight, w2, w3, |
|
pa, pb, pc, pd; |
|
|
|
this.initFromArray = function ( a ) { |
|
|
|
this.points = []; |
|
|
|
for ( var i = 0; i < a.length; i ++ ) { |
|
|
|
this.points[ i ] = { x: a[ i ][ 0 ], y: a[ i ][ 1 ], z: a[ i ][ 2 ] }; |
|
|
|
} |
|
|
|
}; |
|
|
|
this.getPoint = function ( k ) { |
|
|
|
point = ( this.points.length - 1 ) * k; |
|
intPoint = Math.floor( point ); |
|
weight = point - intPoint; |
|
|
|
c[ 0 ] = intPoint === 0 ? intPoint : intPoint - 1; |
|
c[ 1 ] = intPoint; |
|
c[ 2 ] = intPoint > this.points.length - 2 ? this.points.length - 1 : intPoint + 1; |
|
c[ 3 ] = intPoint > this.points.length - 3 ? this.points.length - 1 : intPoint + 2; |
|
|
|
pa = this.points[ c[ 0 ] ]; |
|
pb = this.points[ c[ 1 ] ]; |
|
pc = this.points[ c[ 2 ] ]; |
|
pd = this.points[ c[ 3 ] ]; |
|
|
|
w2 = weight * weight; |
|
w3 = weight * w2; |
|
|
|
v3.x = interpolate( pa.x, pb.x, pc.x, pd.x, weight, w2, w3 ); |
|
v3.y = interpolate( pa.y, pb.y, pc.y, pd.y, weight, w2, w3 ); |
|
v3.z = interpolate( pa.z, pb.z, pc.z, pd.z, weight, w2, w3 ); |
|
|
|
return v3; |
|
|
|
}; |
|
|
|
this.getControlPointsArray = function () { |
|
|
|
var i, p, l = this.points.length, |
|
coords = []; |
|
|
|
for ( i = 0; i < l; i ++ ) { |
|
|
|
p = this.points[ i ]; |
|
coords[ i ] = [ p.x, p.y, p.z ]; |
|
|
|
} |
|
|
|
return coords; |
|
|
|
}; |
|
|
|
// approximate length by summing linear segments |
|
|
|
this.getLength = function ( nSubDivisions ) { |
|
|
|
var i, index, nSamples, position, |
|
point = 0, intPoint = 0, oldIntPoint = 0, |
|
oldPosition = new THREE.Vector3(), |
|
tmpVec = new THREE.Vector3(), |
|
chunkLengths = [], |
|
totalLength = 0; |
|
|
|
// first point has 0 length |
|
|
|
chunkLengths[ 0 ] = 0; |
|
|
|
if ( ! nSubDivisions ) nSubDivisions = 100; |
|
|
|
nSamples = this.points.length * nSubDivisions; |
|
|
|
oldPosition.copy( this.points[ 0 ] ); |
|
|
|
for ( i = 1; i < nSamples; i ++ ) { |
|
|
|
index = i / nSamples; |
|
|
|
position = this.getPoint( index ); |
|
tmpVec.copy( position ); |
|
|
|
totalLength += tmpVec.distanceTo( oldPosition ); |
|
|
|
oldPosition.copy( position ); |
|
|
|
point = ( this.points.length - 1 ) * index; |
|
intPoint = Math.floor( point ); |
|
|
|
if ( intPoint !== oldIntPoint ) { |
|
|
|
chunkLengths[ intPoint ] = totalLength; |
|
oldIntPoint = intPoint; |
|
|
|
} |
|
|
|
} |
|
|
|
// last point ends with total length |
|
|
|
chunkLengths[ chunkLengths.length ] = totalLength; |
|
|
|
return { chunks: chunkLengths, total: totalLength }; |
|
|
|
}; |
|
|
|
this.reparametrizeByArcLength = function ( samplingCoef ) { |
|
|
|
var i, j, |
|
index, indexCurrent, indexNext, |
|
realDistance, |
|
sampling, position, |
|
newpoints = [], |
|
tmpVec = new THREE.Vector3(), |
|
sl = this.getLength(); |
|
|
|
newpoints.push( tmpVec.copy( this.points[ 0 ] ).clone() ); |
|
|
|
for ( i = 1; i < this.points.length; i ++ ) { |
|
|
|
//tmpVec.copy( this.points[ i - 1 ] ); |
|
//linearDistance = tmpVec.distanceTo( this.points[ i ] ); |
|
|
|
realDistance = sl.chunks[ i ] - sl.chunks[ i - 1 ]; |
|
|
|
sampling = Math.ceil( samplingCoef * realDistance / sl.total ); |
|
|
|
indexCurrent = ( i - 1 ) / ( this.points.length - 1 ); |
|
indexNext = i / ( this.points.length - 1 ); |
|
|
|
for ( j = 1; j < sampling - 1; j ++ ) { |
|
|
|
index = indexCurrent + j * ( 1 / sampling ) * ( indexNext - indexCurrent ); |
|
|
|
position = this.getPoint( index ); |
|
newpoints.push( tmpVec.copy( position ).clone() ); |
|
|
|
} |
|
|
|
newpoints.push( tmpVec.copy( this.points[ i ] ).clone() ); |
|
|
|
} |
|
|
|
this.points = newpoints; |
|
|
|
}; |
|
|
|
// Catmull-Rom |
|
|
|
function interpolate( p0, p1, p2, p3, t, t2, t3 ) { |
|
|
|
var v0 = ( p2 - p0 ) * 0.5, |
|
v1 = ( p3 - p1 ) * 0.5; |
|
|
|
return ( 2 * ( p1 - p2 ) + v0 + v1 ) * t3 + ( - 3 * ( p1 - p2 ) - 2 * v0 - v1 ) * t2 + v0 * t + p1; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Triangle.js |
|
|
|
/** |
|
* @author bhouston / http://clara.io |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Triangle = function ( a, b, c ) { |
|
|
|
this.a = ( a !== undefined ) ? a : new THREE.Vector3(); |
|
this.b = ( b !== undefined ) ? b : new THREE.Vector3(); |
|
this.c = ( c !== undefined ) ? c : new THREE.Vector3(); |
|
|
|
}; |
|
|
|
THREE.Triangle.normal = function () { |
|
|
|
var v0 = new THREE.Vector3(); |
|
|
|
return function ( a, b, c, optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
result.subVectors( c, b ); |
|
v0.subVectors( a, b ); |
|
result.cross( v0 ); |
|
|
|
var resultLengthSq = result.lengthSq(); |
|
if ( resultLengthSq > 0 ) { |
|
|
|
return result.multiplyScalar( 1 / Math.sqrt( resultLengthSq ) ); |
|
|
|
} |
|
|
|
return result.set( 0, 0, 0 ); |
|
|
|
}; |
|
|
|
}(); |
|
|
|
// static/instance method to calculate barycentric coordinates |
|
// based on: http://www.blackpawn.com/texts/pointinpoly/default.html |
|
THREE.Triangle.barycoordFromPoint = function () { |
|
|
|
var v0 = new THREE.Vector3(); |
|
var v1 = new THREE.Vector3(); |
|
var v2 = new THREE.Vector3(); |
|
|
|
return function ( point, a, b, c, optionalTarget ) { |
|
|
|
v0.subVectors( c, a ); |
|
v1.subVectors( b, a ); |
|
v2.subVectors( point, a ); |
|
|
|
var dot00 = v0.dot( v0 ); |
|
var dot01 = v0.dot( v1 ); |
|
var dot02 = v0.dot( v2 ); |
|
var dot11 = v1.dot( v1 ); |
|
var dot12 = v1.dot( v2 ); |
|
|
|
var denom = ( dot00 * dot11 - dot01 * dot01 ); |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
// collinear or singular triangle |
|
if ( denom === 0 ) { |
|
|
|
// arbitrary location outside of triangle? |
|
// not sure if this is the best idea, maybe should be returning undefined |
|
return result.set( - 2, - 1, - 1 ); |
|
|
|
} |
|
|
|
var invDenom = 1 / denom; |
|
var u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom; |
|
var v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom; |
|
|
|
// barycentric coordinates must always sum to 1 |
|
return result.set( 1 - u - v, v, u ); |
|
|
|
}; |
|
|
|
}(); |
|
|
|
THREE.Triangle.containsPoint = function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( point, a, b, c ) { |
|
|
|
var result = THREE.Triangle.barycoordFromPoint( point, a, b, c, v1 ); |
|
|
|
return ( result.x >= 0 ) && ( result.y >= 0 ) && ( ( result.x + result.y ) <= 1 ); |
|
|
|
}; |
|
|
|
}(); |
|
|
|
THREE.Triangle.prototype = { |
|
|
|
constructor: THREE.Triangle, |
|
|
|
set: function ( a, b, c ) { |
|
|
|
this.a.copy( a ); |
|
this.b.copy( b ); |
|
this.c.copy( c ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setFromPointsAndIndices: function ( points, i0, i1, i2 ) { |
|
|
|
this.a.copy( points[ i0 ] ); |
|
this.b.copy( points[ i1 ] ); |
|
this.c.copy( points[ i2 ] ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( triangle ) { |
|
|
|
this.a.copy( triangle.a ); |
|
this.b.copy( triangle.b ); |
|
this.c.copy( triangle.c ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
area: function () { |
|
|
|
var v0 = new THREE.Vector3(); |
|
var v1 = new THREE.Vector3(); |
|
|
|
return function () { |
|
|
|
v0.subVectors( this.c, this.b ); |
|
v1.subVectors( this.a, this.b ); |
|
|
|
return v0.cross( v1 ).length() * 0.5; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
midpoint: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
return result.addVectors( this.a, this.b ).add( this.c ).multiplyScalar( 1 / 3 ); |
|
|
|
}, |
|
|
|
normal: function ( optionalTarget ) { |
|
|
|
return THREE.Triangle.normal( this.a, this.b, this.c, optionalTarget ); |
|
|
|
}, |
|
|
|
plane: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Plane(); |
|
|
|
return result.setFromCoplanarPoints( this.a, this.b, this.c ); |
|
|
|
}, |
|
|
|
barycoordFromPoint: function ( point, optionalTarget ) { |
|
|
|
return THREE.Triangle.barycoordFromPoint( point, this.a, this.b, this.c, optionalTarget ); |
|
|
|
}, |
|
|
|
containsPoint: function ( point ) { |
|
|
|
return THREE.Triangle.containsPoint( point, this.a, this.b, this.c ); |
|
|
|
}, |
|
|
|
closestPointToPoint: function () { |
|
|
|
var plane, edgeList, projectedPoint, closestPoint; |
|
|
|
return function closestPointToPoint( point, optionalTarget ) { |
|
|
|
if ( plane === undefined ) { |
|
|
|
plane = new THREE.Plane(); |
|
edgeList = [ new THREE.Line3(), new THREE.Line3(), new THREE.Line3() ]; |
|
projectedPoint = new THREE.Vector3(); |
|
closestPoint = new THREE.Vector3(); |
|
|
|
} |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
var minDistance = Infinity; |
|
|
|
// project the point onto the plane of the triangle |
|
|
|
plane.setFromCoplanarPoints( this.a, this.b, this.c ); |
|
plane.projectPoint( point, projectedPoint ); |
|
|
|
// check if the projection lies within the triangle |
|
|
|
if( this.containsPoint( projectedPoint ) === true ) { |
|
|
|
// if so, this is the closest point |
|
|
|
result.copy( projectedPoint ); |
|
|
|
} else { |
|
|
|
// if not, the point falls outside the triangle. the result is the closest point to the triangle's edges or vertices |
|
|
|
edgeList[ 0 ].set( this.a, this.b ); |
|
edgeList[ 1 ].set( this.b, this.c ); |
|
edgeList[ 2 ].set( this.c, this.a ); |
|
|
|
for( var i = 0; i < edgeList.length; i ++ ) { |
|
|
|
edgeList[ i ].closestPointToPoint( projectedPoint, true, closestPoint ); |
|
|
|
var distance = projectedPoint.distanceToSquared( closestPoint ); |
|
|
|
if( distance < minDistance ) { |
|
|
|
minDistance = distance; |
|
|
|
result.copy( closestPoint ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
return result; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
equals: function ( triangle ) { |
|
|
|
return triangle.a.equals( this.a ) && triangle.b.equals( this.b ) && triangle.c.equals( this.c ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/math/Interpolant.js |
|
|
|
/** |
|
* Abstract base class of interpolants over parametric samples. |
|
* |
|
* The parameter domain is one dimensional, typically the time or a path |
|
* along a curve defined by the data. |
|
* |
|
* The sample values can have any dimensionality and derived classes may |
|
* apply special interpretations to the data. |
|
* |
|
* This class provides the interval seek in a Template Method, deferring |
|
* the actual interpolation to derived classes. |
|
* |
|
* Time complexity is O(1) for linear access crossing at most two points |
|
* and O(log N) for random access, where N is the number of positions. |
|
* |
|
* References: |
|
* |
|
* http://www.oodesign.com/template-method-pattern.html |
|
* |
|
* @author tschw |
|
*/ |
|
|
|
THREE.Interpolant = function( |
|
parameterPositions, sampleValues, sampleSize, resultBuffer ) { |
|
|
|
this.parameterPositions = parameterPositions; |
|
this._cachedIndex = 0; |
|
|
|
this.resultBuffer = resultBuffer !== undefined ? |
|
resultBuffer : new sampleValues.constructor( sampleSize ); |
|
this.sampleValues = sampleValues; |
|
this.valueSize = sampleSize; |
|
|
|
}; |
|
|
|
THREE.Interpolant.prototype = { |
|
|
|
constructor: THREE.Interpolant, |
|
|
|
evaluate: function( t ) { |
|
|
|
var pp = this.parameterPositions, |
|
i1 = this._cachedIndex, |
|
|
|
t1 = pp[ i1 ], |
|
t0 = pp[ i1 - 1 ]; |
|
|
|
validate_interval: { |
|
|
|
seek: { |
|
|
|
var right; |
|
|
|
linear_scan: { |
|
//- See http://jsperf.com/comparison-to-undefined/3 |
|
//- slower code: |
|
//- |
|
//- if ( t >= t1 || t1 === undefined ) { |
|
forward_scan: if ( ! ( t < t1 ) ) { |
|
|
|
for ( var giveUpAt = i1 + 2; ;) { |
|
|
|
if ( t1 === undefined ) { |
|
|
|
if ( t < t0 ) break forward_scan; |
|
|
|
// after end |
|
|
|
i1 = pp.length; |
|
this._cachedIndex = i1; |
|
return this.afterEnd_( i1 - 1, t, t0 ); |
|
|
|
} |
|
|
|
if ( i1 === giveUpAt ) break; // this loop |
|
|
|
t0 = t1; |
|
t1 = pp[ ++ i1 ]; |
|
|
|
if ( t < t1 ) { |
|
|
|
// we have arrived at the sought interval |
|
break seek; |
|
|
|
} |
|
|
|
} |
|
|
|
// prepare binary search on the right side of the index |
|
right = pp.length; |
|
break linear_scan; |
|
|
|
} |
|
|
|
//- slower code: |
|
//- if ( t < t0 || t0 === undefined ) { |
|
if ( ! ( t >= t0 ) ) { |
|
|
|
// looping? |
|
|
|
var t1global = pp[ 1 ]; |
|
|
|
if ( t < t1global ) { |
|
|
|
i1 = 2; // + 1, using the scan for the details |
|
t0 = t1global; |
|
|
|
} |
|
|
|
// linear reverse scan |
|
|
|
for ( var giveUpAt = i1 - 2; ;) { |
|
|
|
if ( t0 === undefined ) { |
|
|
|
// before start |
|
|
|
this._cachedIndex = 0; |
|
return this.beforeStart_( 0, t, t1 ); |
|
|
|
} |
|
|
|
if ( i1 === giveUpAt ) break; // this loop |
|
|
|
t1 = t0; |
|
t0 = pp[ -- i1 - 1 ]; |
|
|
|
if ( t >= t0 ) { |
|
|
|
// we have arrived at the sought interval |
|
break seek; |
|
|
|
} |
|
|
|
} |
|
|
|
// prepare binary search on the left side of the index |
|
right = i1; |
|
i1 = 0; |
|
break linear_scan; |
|
|
|
} |
|
|
|
// the interval is valid |
|
|
|
break validate_interval; |
|
|
|
} // linear scan |
|
|
|
// binary search |
|
|
|
while ( i1 < right ) { |
|
|
|
var mid = ( i1 + right ) >>> 1; |
|
|
|
if ( t < pp[ mid ] ) { |
|
|
|
right = mid; |
|
|
|
} else { |
|
|
|
i1 = mid + 1; |
|
|
|
} |
|
|
|
} |
|
|
|
t1 = pp[ i1 ]; |
|
t0 = pp[ i1 - 1 ]; |
|
|
|
// check boundary cases, again |
|
|
|
if ( t0 === undefined ) { |
|
|
|
this._cachedIndex = 0; |
|
return this.beforeStart_( 0, t, t1 ); |
|
|
|
} |
|
|
|
if ( t1 === undefined ) { |
|
|
|
i1 = pp.length; |
|
this._cachedIndex = i1; |
|
return this.afterEnd_( i1 - 1, t0, t ); |
|
|
|
} |
|
|
|
} // seek |
|
|
|
this._cachedIndex = i1; |
|
|
|
this.intervalChanged_( i1, t0, t1 ); |
|
|
|
} // validate_interval |
|
|
|
return this.interpolate_( i1, t0, t, t1 ); |
|
|
|
}, |
|
|
|
settings: null, // optional, subclass-specific settings structure |
|
// Note: The indirection allows central control of many interpolants. |
|
|
|
// --- Protected interface |
|
|
|
DefaultSettings_: {}, |
|
|
|
getSettings_: function() { |
|
|
|
return this.settings || this.DefaultSettings_; |
|
|
|
}, |
|
|
|
copySampleValue_: function( index ) { |
|
|
|
// copies a sample value to the result buffer |
|
|
|
var result = this.resultBuffer, |
|
values = this.sampleValues, |
|
stride = this.valueSize, |
|
offset = index * stride; |
|
|
|
for ( var i = 0; i !== stride; ++ i ) { |
|
|
|
result[ i ] = values[ offset + i ]; |
|
|
|
} |
|
|
|
return result; |
|
|
|
}, |
|
|
|
// Template methods for derived classes: |
|
|
|
interpolate_: function( i1, t0, t, t1 ) { |
|
|
|
throw new Error( "call to abstract method" ); |
|
// implementations shall return this.resultBuffer |
|
|
|
}, |
|
|
|
intervalChanged_: function( i1, t0, t1 ) { |
|
|
|
// empty |
|
|
|
} |
|
|
|
}; |
|
|
|
Object.assign( THREE.Interpolant.prototype, { |
|
|
|
beforeStart_: //( 0, t, t0 ), returns this.resultBuffer |
|
THREE.Interpolant.prototype.copySampleValue_, |
|
|
|
afterEnd_: //( N-1, tN-1, t ), returns this.resultBuffer |
|
THREE.Interpolant.prototype.copySampleValue_ |
|
|
|
} ); |
|
|
|
// File:src/math/interpolants/CubicInterpolant.js |
|
|
|
/** |
|
* Fast and simple cubic spline interpolant. |
|
* |
|
* It was derived from a Hermitian construction setting the first derivative |
|
* at each sample position to the linear slope between neighboring positions |
|
* over their parameter interval. |
|
* |
|
* @author tschw |
|
*/ |
|
|
|
THREE.CubicInterpolant = function( |
|
parameterPositions, sampleValues, sampleSize, resultBuffer ) { |
|
|
|
THREE.Interpolant.call( |
|
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); |
|
|
|
this._weightPrev = -0; |
|
this._offsetPrev = -0; |
|
this._weightNext = -0; |
|
this._offsetNext = -0; |
|
|
|
}; |
|
|
|
THREE.CubicInterpolant.prototype = |
|
Object.assign( Object.create( THREE.Interpolant.prototype ), { |
|
|
|
constructor: THREE.CubicInterpolant, |
|
|
|
DefaultSettings_: { |
|
|
|
endingStart: THREE.ZeroCurvatureEnding, |
|
endingEnd: THREE.ZeroCurvatureEnding |
|
|
|
}, |
|
|
|
intervalChanged_: function( i1, t0, t1 ) { |
|
|
|
var pp = this.parameterPositions, |
|
iPrev = i1 - 2, |
|
iNext = i1 + 1, |
|
|
|
tPrev = pp[ iPrev ], |
|
tNext = pp[ iNext ]; |
|
|
|
if ( tPrev === undefined ) { |
|
|
|
switch ( this.getSettings_().endingStart ) { |
|
|
|
case THREE.ZeroSlopeEnding: |
|
|
|
// f'(t0) = 0 |
|
iPrev = i1; |
|
tPrev = 2 * t0 - t1; |
|
|
|
break; |
|
|
|
case THREE.WrapAroundEnding: |
|
|
|
// use the other end of the curve |
|
iPrev = pp.length - 2; |
|
tPrev = t0 + pp[ iPrev ] - pp[ iPrev + 1 ]; |
|
|
|
break; |
|
|
|
default: // ZeroCurvatureEnding |
|
|
|
// f''(t0) = 0 a.k.a. Natural Spline |
|
iPrev = i1; |
|
tPrev = t1; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( tNext === undefined ) { |
|
|
|
switch ( this.getSettings_().endingEnd ) { |
|
|
|
case THREE.ZeroSlopeEnding: |
|
|
|
// f'(tN) = 0 |
|
iNext = i1; |
|
tNext = 2 * t1 - t0; |
|
|
|
break; |
|
|
|
case THREE.WrapAroundEnding: |
|
|
|
// use the other end of the curve |
|
iNext = 1; |
|
tNext = t1 + pp[ 1 ] - pp[ 0 ]; |
|
|
|
break; |
|
|
|
default: // ZeroCurvatureEnding |
|
|
|
// f''(tN) = 0, a.k.a. Natural Spline |
|
iNext = i1 - 1; |
|
tNext = t0; |
|
|
|
} |
|
|
|
} |
|
|
|
var halfDt = ( t1 - t0 ) * 0.5, |
|
stride = this.valueSize; |
|
|
|
this._weightPrev = halfDt / ( t0 - tPrev ); |
|
this._weightNext = halfDt / ( tNext - t1 ); |
|
this._offsetPrev = iPrev * stride; |
|
this._offsetNext = iNext * stride; |
|
|
|
}, |
|
|
|
interpolate_: function( i1, t0, t, t1 ) { |
|
|
|
var result = this.resultBuffer, |
|
values = this.sampleValues, |
|
stride = this.valueSize, |
|
|
|
o1 = i1 * stride, o0 = o1 - stride, |
|
oP = this._offsetPrev, oN = this._offsetNext, |
|
wP = this._weightPrev, wN = this._weightNext, |
|
|
|
p = ( t - t0 ) / ( t1 - t0 ), |
|
pp = p * p, |
|
ppp = pp * p; |
|
|
|
// evaluate polynomials |
|
|
|
var sP = - wP * ppp + 2 * wP * pp - wP * p; |
|
var s0 = ( 1 + wP ) * ppp + (-1.5 - 2 * wP ) * pp + ( -0.5 + wP ) * p + 1; |
|
var s1 = (-1 - wN ) * ppp + ( 1.5 + wN ) * pp + 0.5 * p; |
|
var sN = wN * ppp - wN * pp; |
|
|
|
// combine data linearly |
|
|
|
for ( var i = 0; i !== stride; ++ i ) { |
|
|
|
result[ i ] = |
|
sP * values[ oP + i ] + |
|
s0 * values[ o0 + i ] + |
|
s1 * values[ o1 + i ] + |
|
sN * values[ oN + i ]; |
|
|
|
} |
|
|
|
return result; |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/math/interpolants/DiscreteInterpolant.js |
|
|
|
/** |
|
* |
|
* Interpolant that evaluates to the sample value at the position preceeding |
|
* the parameter. |
|
* |
|
* @author tschw |
|
*/ |
|
|
|
THREE.DiscreteInterpolant = function( |
|
parameterPositions, sampleValues, sampleSize, resultBuffer ) { |
|
|
|
THREE.Interpolant.call( |
|
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); |
|
|
|
}; |
|
|
|
THREE.DiscreteInterpolant.prototype = |
|
Object.assign( Object.create( THREE.Interpolant.prototype ), { |
|
|
|
constructor: THREE.DiscreteInterpolant, |
|
|
|
interpolate_: function( i1, t0, t, t1 ) { |
|
|
|
return this.copySampleValue_( i1 - 1 ); |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/math/interpolants/LinearInterpolant.js |
|
|
|
/** |
|
* @author tschw |
|
*/ |
|
|
|
THREE.LinearInterpolant = function( |
|
parameterPositions, sampleValues, sampleSize, resultBuffer ) { |
|
|
|
THREE.Interpolant.call( |
|
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); |
|
|
|
}; |
|
|
|
THREE.LinearInterpolant.prototype = |
|
Object.assign( Object.create( THREE.Interpolant.prototype ), { |
|
|
|
constructor: THREE.LinearInterpolant, |
|
|
|
interpolate_: function( i1, t0, t, t1 ) { |
|
|
|
var result = this.resultBuffer, |
|
values = this.sampleValues, |
|
stride = this.valueSize, |
|
|
|
offset1 = i1 * stride, |
|
offset0 = offset1 - stride, |
|
|
|
weight1 = ( t - t0 ) / ( t1 - t0 ), |
|
weight0 = 1 - weight1; |
|
|
|
for ( var i = 0; i !== stride; ++ i ) { |
|
|
|
result[ i ] = |
|
values[ offset0 + i ] * weight0 + |
|
values[ offset1 + i ] * weight1; |
|
|
|
} |
|
|
|
return result; |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/math/interpolants/QuaternionLinearInterpolant.js |
|
|
|
/** |
|
* Spherical linear unit quaternion interpolant. |
|
* |
|
* @author tschw |
|
*/ |
|
|
|
THREE.QuaternionLinearInterpolant = function( |
|
parameterPositions, sampleValues, sampleSize, resultBuffer ) { |
|
|
|
THREE.Interpolant.call( |
|
this, parameterPositions, sampleValues, sampleSize, resultBuffer ); |
|
|
|
}; |
|
|
|
THREE.QuaternionLinearInterpolant.prototype = |
|
Object.assign( Object.create( THREE.Interpolant.prototype ), { |
|
|
|
constructor: THREE.QuaternionLinearInterpolant, |
|
|
|
interpolate_: function( i1, t0, t, t1 ) { |
|
|
|
var result = this.resultBuffer, |
|
values = this.sampleValues, |
|
stride = this.valueSize, |
|
|
|
offset = i1 * stride, |
|
|
|
alpha = ( t - t0 ) / ( t1 - t0 ); |
|
|
|
for ( var end = offset + stride; offset !== end; offset += 4 ) { |
|
|
|
THREE.Quaternion.slerpFlat( result, 0, |
|
values, offset - stride, values, offset, alpha ); |
|
|
|
} |
|
|
|
return result; |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/core/Clock.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Clock = function ( autoStart ) { |
|
|
|
this.autoStart = ( autoStart !== undefined ) ? autoStart : true; |
|
|
|
this.startTime = 0; |
|
this.oldTime = 0; |
|
this.elapsedTime = 0; |
|
|
|
this.running = false; |
|
|
|
}; |
|
|
|
THREE.Clock.prototype = { |
|
|
|
constructor: THREE.Clock, |
|
|
|
start: function () { |
|
|
|
this.startTime = ( performance || Date ).now(); |
|
|
|
this.oldTime = this.startTime; |
|
this.running = true; |
|
|
|
}, |
|
|
|
stop: function () { |
|
|
|
this.getElapsedTime(); |
|
this.running = false; |
|
|
|
}, |
|
|
|
getElapsedTime: function () { |
|
|
|
this.getDelta(); |
|
return this.elapsedTime; |
|
|
|
}, |
|
|
|
getDelta: function () { |
|
|
|
var diff = 0; |
|
|
|
if ( this.autoStart && ! this.running ) { |
|
|
|
this.start(); |
|
|
|
} |
|
|
|
if ( this.running ) { |
|
|
|
var newTime = ( performance || Date ).now(); |
|
|
|
diff = ( newTime - this.oldTime ) / 1000; |
|
this.oldTime = newTime; |
|
|
|
this.elapsedTime += diff; |
|
|
|
} |
|
|
|
return diff; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/core/EventDispatcher.js |
|
|
|
/** |
|
* https://github.com/mrdoob/eventdispatcher.js/ |
|
*/ |
|
|
|
THREE.EventDispatcher = function () {}; |
|
|
|
THREE.EventDispatcher.prototype = { |
|
|
|
constructor: THREE.EventDispatcher, |
|
|
|
apply: function ( object ) { |
|
|
|
object.addEventListener = THREE.EventDispatcher.prototype.addEventListener; |
|
object.hasEventListener = THREE.EventDispatcher.prototype.hasEventListener; |
|
object.removeEventListener = THREE.EventDispatcher.prototype.removeEventListener; |
|
object.dispatchEvent = THREE.EventDispatcher.prototype.dispatchEvent; |
|
|
|
}, |
|
|
|
addEventListener: function ( type, listener ) { |
|
|
|
if ( this._listeners === undefined ) this._listeners = {}; |
|
|
|
var listeners = this._listeners; |
|
|
|
if ( listeners[ type ] === undefined ) { |
|
|
|
listeners[ type ] = []; |
|
|
|
} |
|
|
|
if ( listeners[ type ].indexOf( listener ) === - 1 ) { |
|
|
|
listeners[ type ].push( listener ); |
|
|
|
} |
|
|
|
}, |
|
|
|
hasEventListener: function ( type, listener ) { |
|
|
|
if ( this._listeners === undefined ) return false; |
|
|
|
var listeners = this._listeners; |
|
|
|
if ( listeners[ type ] !== undefined && listeners[ type ].indexOf( listener ) !== - 1 ) { |
|
|
|
return true; |
|
|
|
} |
|
|
|
return false; |
|
|
|
}, |
|
|
|
removeEventListener: function ( type, listener ) { |
|
|
|
if ( this._listeners === undefined ) return; |
|
|
|
var listeners = this._listeners; |
|
var listenerArray = listeners[ type ]; |
|
|
|
if ( listenerArray !== undefined ) { |
|
|
|
var index = listenerArray.indexOf( listener ); |
|
|
|
if ( index !== - 1 ) { |
|
|
|
listenerArray.splice( index, 1 ); |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
dispatchEvent: function ( event ) { |
|
|
|
if ( this._listeners === undefined ) return; |
|
|
|
var listeners = this._listeners; |
|
var listenerArray = listeners[ event.type ]; |
|
|
|
if ( listenerArray !== undefined ) { |
|
|
|
event.target = this; |
|
|
|
var array = []; |
|
var length = listenerArray.length; |
|
|
|
for ( var i = 0; i < length; i ++ ) { |
|
|
|
array[ i ] = listenerArray[ i ]; |
|
|
|
} |
|
|
|
for ( var i = 0; i < length; i ++ ) { |
|
|
|
array[ i ].call( this, event ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/core/Layers.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Layers = function () { |
|
|
|
this.mask = 1; |
|
|
|
}; |
|
|
|
THREE.Layers.prototype = { |
|
|
|
constructor: THREE.Layers, |
|
|
|
set: function ( channel ) { |
|
|
|
this.mask = 1 << channel; |
|
|
|
}, |
|
|
|
enable: function ( channel ) { |
|
|
|
this.mask |= 1 << channel; |
|
|
|
}, |
|
|
|
toggle: function ( channel ) { |
|
|
|
this.mask ^= 1 << channel; |
|
|
|
}, |
|
|
|
disable: function ( channel ) { |
|
|
|
this.mask &= ~ ( 1 << channel ); |
|
|
|
}, |
|
|
|
test: function ( layers ) { |
|
|
|
return ( this.mask & layers.mask ) !== 0; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/core/Raycaster.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author bhouston / http://clara.io/ |
|
* @author stephomi / http://stephaneginier.com/ |
|
*/ |
|
|
|
( function ( THREE ) { |
|
|
|
THREE.Raycaster = function ( origin, direction, near, far ) { |
|
|
|
this.ray = new THREE.Ray( origin, direction ); |
|
// direction is assumed to be normalized (for accurate distance calculations) |
|
|
|
this.near = near || 0; |
|
this.far = far || Infinity; |
|
|
|
this.params = { |
|
Mesh: {}, |
|
Line: {}, |
|
LOD: {}, |
|
Points: { threshold: 1 }, |
|
Sprite: {} |
|
}; |
|
|
|
Object.defineProperties( this.params, { |
|
PointCloud: { |
|
get: function () { |
|
console.warn( 'THREE.Raycaster: params.PointCloud has been renamed to params.Points.' ); |
|
return this.Points; |
|
} |
|
} |
|
} ); |
|
|
|
}; |
|
|
|
function ascSort( a, b ) { |
|
|
|
return a.distance - b.distance; |
|
|
|
} |
|
|
|
function intersectObject( object, raycaster, intersects, recursive ) { |
|
|
|
if ( object.visible === false ) return; |
|
|
|
object.raycast( raycaster, intersects ); |
|
|
|
if ( recursive === true ) { |
|
|
|
var children = object.children; |
|
|
|
for ( var i = 0, l = children.length; i < l; i ++ ) { |
|
|
|
intersectObject( children[ i ], raycaster, intersects, true ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
// |
|
|
|
THREE.Raycaster.prototype = { |
|
|
|
constructor: THREE.Raycaster, |
|
|
|
linePrecision: 1, |
|
|
|
set: function ( origin, direction ) { |
|
|
|
// direction is assumed to be normalized (for accurate distance calculations) |
|
|
|
this.ray.set( origin, direction ); |
|
|
|
}, |
|
|
|
setFromCamera: function ( coords, camera ) { |
|
|
|
if ( camera instanceof THREE.PerspectiveCamera ) { |
|
|
|
this.ray.origin.setFromMatrixPosition( camera.matrixWorld ); |
|
this.ray.direction.set( coords.x, coords.y, 0.5 ).unproject( camera ).sub( this.ray.origin ).normalize(); |
|
|
|
} else if ( camera instanceof THREE.OrthographicCamera ) { |
|
|
|
this.ray.origin.set( coords.x, coords.y, - 1 ).unproject( camera ); |
|
this.ray.direction.set( 0, 0, - 1 ).transformDirection( camera.matrixWorld ); |
|
|
|
} else { |
|
|
|
console.error( 'THREE.Raycaster: Unsupported camera type.' ); |
|
|
|
} |
|
|
|
}, |
|
|
|
intersectObject: function ( object, recursive ) { |
|
|
|
var intersects = []; |
|
|
|
intersectObject( object, this, intersects, recursive ); |
|
|
|
intersects.sort( ascSort ); |
|
|
|
return intersects; |
|
|
|
}, |
|
|
|
intersectObjects: function ( objects, recursive ) { |
|
|
|
var intersects = []; |
|
|
|
if ( Array.isArray( objects ) === false ) { |
|
|
|
console.warn( 'THREE.Raycaster.intersectObjects: objects is not an Array.' ); |
|
return intersects; |
|
|
|
} |
|
|
|
for ( var i = 0, l = objects.length; i < l; i ++ ) { |
|
|
|
intersectObject( objects[ i ], this, intersects, recursive ); |
|
|
|
} |
|
|
|
intersects.sort( ascSort ); |
|
|
|
return intersects; |
|
|
|
} |
|
|
|
}; |
|
|
|
}( THREE ) ); |
|
|
|
// File:src/core/Object3D.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
* @author elephantatwork / www.elephantatwork.ch |
|
*/ |
|
|
|
THREE.Object3D = function () { |
|
|
|
Object.defineProperty( this, 'id', { value: THREE.Object3DIdCount ++ } ); |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.name = ''; |
|
this.type = 'Object3D'; |
|
|
|
this.parent = null; |
|
this.children = []; |
|
|
|
this.up = THREE.Object3D.DefaultUp.clone(); |
|
|
|
var position = new THREE.Vector3(); |
|
var rotation = new THREE.Euler(); |
|
var quaternion = new THREE.Quaternion(); |
|
var scale = new THREE.Vector3( 1, 1, 1 ); |
|
|
|
function onRotationChange() { |
|
|
|
quaternion.setFromEuler( rotation, false ); |
|
|
|
} |
|
|
|
function onQuaternionChange() { |
|
|
|
rotation.setFromQuaternion( quaternion, undefined, false ); |
|
|
|
} |
|
|
|
rotation.onChange( onRotationChange ); |
|
quaternion.onChange( onQuaternionChange ); |
|
|
|
Object.defineProperties( this, { |
|
position: { |
|
enumerable: true, |
|
value: position |
|
}, |
|
rotation: { |
|
enumerable: true, |
|
value: rotation |
|
}, |
|
quaternion: { |
|
enumerable: true, |
|
value: quaternion |
|
}, |
|
scale: { |
|
enumerable: true, |
|
value: scale |
|
}, |
|
modelViewMatrix: { |
|
value: new THREE.Matrix4() |
|
}, |
|
normalMatrix: { |
|
value: new THREE.Matrix3() |
|
} |
|
} ); |
|
|
|
this.rotationAutoUpdate = true; |
|
|
|
this.matrix = new THREE.Matrix4(); |
|
this.matrixWorld = new THREE.Matrix4(); |
|
|
|
this.matrixAutoUpdate = THREE.Object3D.DefaultMatrixAutoUpdate; |
|
this.matrixWorldNeedsUpdate = false; |
|
|
|
this.layers = new THREE.Layers(); |
|
this.visible = true; |
|
|
|
this.castShadow = false; |
|
this.receiveShadow = false; |
|
|
|
this.frustumCulled = true; |
|
this.renderOrder = 0; |
|
|
|
this.userData = {}; |
|
|
|
}; |
|
|
|
THREE.Object3D.DefaultUp = new THREE.Vector3( 0, 1, 0 ); |
|
THREE.Object3D.DefaultMatrixAutoUpdate = true; |
|
|
|
THREE.Object3D.prototype = { |
|
|
|
constructor: THREE.Object3D, |
|
|
|
applyMatrix: function ( matrix ) { |
|
|
|
this.matrix.multiplyMatrices( matrix, this.matrix ); |
|
|
|
this.matrix.decompose( this.position, this.quaternion, this.scale ); |
|
|
|
}, |
|
|
|
setRotationFromAxisAngle: function ( axis, angle ) { |
|
|
|
// assumes axis is normalized |
|
|
|
this.quaternion.setFromAxisAngle( axis, angle ); |
|
|
|
}, |
|
|
|
setRotationFromEuler: function ( euler ) { |
|
|
|
this.quaternion.setFromEuler( euler, true ); |
|
|
|
}, |
|
|
|
setRotationFromMatrix: function ( m ) { |
|
|
|
// assumes the upper 3x3 of m is a pure rotation matrix (i.e, unscaled) |
|
|
|
this.quaternion.setFromRotationMatrix( m ); |
|
|
|
}, |
|
|
|
setRotationFromQuaternion: function ( q ) { |
|
|
|
// assumes q is normalized |
|
|
|
this.quaternion.copy( q ); |
|
|
|
}, |
|
|
|
rotateOnAxis: function () { |
|
|
|
// rotate object on axis in object space |
|
// axis is assumed to be normalized |
|
|
|
var q1 = new THREE.Quaternion(); |
|
|
|
return function ( axis, angle ) { |
|
|
|
q1.setFromAxisAngle( axis, angle ); |
|
|
|
this.quaternion.multiply( q1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateX: function () { |
|
|
|
var v1 = new THREE.Vector3( 1, 0, 0 ); |
|
|
|
return function ( angle ) { |
|
|
|
return this.rotateOnAxis( v1, angle ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateY: function () { |
|
|
|
var v1 = new THREE.Vector3( 0, 1, 0 ); |
|
|
|
return function ( angle ) { |
|
|
|
return this.rotateOnAxis( v1, angle ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateZ: function () { |
|
|
|
var v1 = new THREE.Vector3( 0, 0, 1 ); |
|
|
|
return function ( angle ) { |
|
|
|
return this.rotateOnAxis( v1, angle ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translateOnAxis: function () { |
|
|
|
// translate object by distance along axis in object space |
|
// axis is assumed to be normalized |
|
|
|
var v1 = new THREE.Vector3(); |
|
|
|
return function ( axis, distance ) { |
|
|
|
v1.copy( axis ).applyQuaternion( this.quaternion ); |
|
|
|
this.position.add( v1.multiplyScalar( distance ) ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translateX: function () { |
|
|
|
var v1 = new THREE.Vector3( 1, 0, 0 ); |
|
|
|
return function ( distance ) { |
|
|
|
return this.translateOnAxis( v1, distance ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translateY: function () { |
|
|
|
var v1 = new THREE.Vector3( 0, 1, 0 ); |
|
|
|
return function ( distance ) { |
|
|
|
return this.translateOnAxis( v1, distance ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translateZ: function () { |
|
|
|
var v1 = new THREE.Vector3( 0, 0, 1 ); |
|
|
|
return function ( distance ) { |
|
|
|
return this.translateOnAxis( v1, distance ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
localToWorld: function ( vector ) { |
|
|
|
return vector.applyMatrix4( this.matrixWorld ); |
|
|
|
}, |
|
|
|
worldToLocal: function () { |
|
|
|
var m1 = new THREE.Matrix4(); |
|
|
|
return function ( vector ) { |
|
|
|
return vector.applyMatrix4( m1.getInverse( this.matrixWorld ) ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
lookAt: function () { |
|
|
|
// This routine does not support objects with rotated and/or translated parent(s) |
|
|
|
var m1 = new THREE.Matrix4(); |
|
|
|
return function ( vector ) { |
|
|
|
m1.lookAt( vector, this.position, this.up ); |
|
|
|
this.quaternion.setFromRotationMatrix( m1 ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
add: function ( object ) { |
|
|
|
if ( arguments.length > 1 ) { |
|
|
|
for ( var i = 0; i < arguments.length; i ++ ) { |
|
|
|
this.add( arguments[ i ] ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
} |
|
|
|
if ( object === this ) { |
|
|
|
console.error( "THREE.Object3D.add: object can't be added as a child of itself.", object ); |
|
return this; |
|
|
|
} |
|
|
|
if ( object instanceof THREE.Object3D ) { |
|
|
|
if ( object.parent !== null ) { |
|
|
|
object.parent.remove( object ); |
|
|
|
} |
|
|
|
object.parent = this; |
|
object.dispatchEvent( { type: 'added' } ); |
|
|
|
this.children.push( object ); |
|
|
|
} else { |
|
|
|
console.error( "THREE.Object3D.add: object not an instance of THREE.Object3D.", object ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
remove: function ( object ) { |
|
|
|
if ( arguments.length > 1 ) { |
|
|
|
for ( var i = 0; i < arguments.length; i ++ ) { |
|
|
|
this.remove( arguments[ i ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
var index = this.children.indexOf( object ); |
|
|
|
if ( index !== - 1 ) { |
|
|
|
object.parent = null; |
|
|
|
object.dispatchEvent( { type: 'removed' } ); |
|
|
|
this.children.splice( index, 1 ); |
|
|
|
} |
|
|
|
}, |
|
|
|
getObjectById: function ( id ) { |
|
|
|
return this.getObjectByProperty( 'id', id ); |
|
|
|
}, |
|
|
|
getObjectByName: function ( name ) { |
|
|
|
return this.getObjectByProperty( 'name', name ); |
|
|
|
}, |
|
|
|
getObjectByProperty: function ( name, value ) { |
|
|
|
if ( this[ name ] === value ) return this; |
|
|
|
for ( var i = 0, l = this.children.length; i < l; i ++ ) { |
|
|
|
var child = this.children[ i ]; |
|
var object = child.getObjectByProperty( name, value ); |
|
|
|
if ( object !== undefined ) { |
|
|
|
return object; |
|
|
|
} |
|
|
|
} |
|
|
|
return undefined; |
|
|
|
}, |
|
|
|
getWorldPosition: function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
this.updateMatrixWorld( true ); |
|
|
|
return result.setFromMatrixPosition( this.matrixWorld ); |
|
|
|
}, |
|
|
|
getWorldQuaternion: function () { |
|
|
|
var position = new THREE.Vector3(); |
|
var scale = new THREE.Vector3(); |
|
|
|
return function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Quaternion(); |
|
|
|
this.updateMatrixWorld( true ); |
|
|
|
this.matrixWorld.decompose( position, result, scale ); |
|
|
|
return result; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
getWorldRotation: function () { |
|
|
|
var quaternion = new THREE.Quaternion(); |
|
|
|
return function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Euler(); |
|
|
|
this.getWorldQuaternion( quaternion ); |
|
|
|
return result.setFromQuaternion( quaternion, this.rotation.order, false ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
getWorldScale: function () { |
|
|
|
var position = new THREE.Vector3(); |
|
var quaternion = new THREE.Quaternion(); |
|
|
|
return function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
this.updateMatrixWorld( true ); |
|
|
|
this.matrixWorld.decompose( position, quaternion, result ); |
|
|
|
return result; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
getWorldDirection: function () { |
|
|
|
var quaternion = new THREE.Quaternion(); |
|
|
|
return function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
this.getWorldQuaternion( quaternion ); |
|
|
|
return result.set( 0, 0, 1 ).applyQuaternion( quaternion ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
raycast: function () {}, |
|
|
|
traverse: function ( callback ) { |
|
|
|
callback( this ); |
|
|
|
var children = this.children; |
|
|
|
for ( var i = 0, l = children.length; i < l; i ++ ) { |
|
|
|
children[ i ].traverse( callback ); |
|
|
|
} |
|
|
|
}, |
|
|
|
traverseVisible: function ( callback ) { |
|
|
|
if ( this.visible === false ) return; |
|
|
|
callback( this ); |
|
|
|
var children = this.children; |
|
|
|
for ( var i = 0, l = children.length; i < l; i ++ ) { |
|
|
|
children[ i ].traverseVisible( callback ); |
|
|
|
} |
|
|
|
}, |
|
|
|
traverseAncestors: function ( callback ) { |
|
|
|
var parent = this.parent; |
|
|
|
if ( parent !== null ) { |
|
|
|
callback( parent ); |
|
|
|
parent.traverseAncestors( callback ); |
|
|
|
} |
|
|
|
}, |
|
|
|
updateMatrix: function () { |
|
|
|
this.matrix.compose( this.position, this.quaternion, this.scale ); |
|
|
|
this.matrixWorldNeedsUpdate = true; |
|
|
|
}, |
|
|
|
updateMatrixWorld: function ( force ) { |
|
|
|
if ( this.matrixAutoUpdate === true ) this.updateMatrix(); |
|
|
|
if ( this.matrixWorldNeedsUpdate === true || force === true ) { |
|
|
|
if ( this.parent === null ) { |
|
|
|
this.matrixWorld.copy( this.matrix ); |
|
|
|
} else { |
|
|
|
this.matrixWorld.multiplyMatrices( this.parent.matrixWorld, this.matrix ); |
|
|
|
} |
|
|
|
this.matrixWorldNeedsUpdate = false; |
|
|
|
force = true; |
|
|
|
} |
|
|
|
// update children |
|
|
|
for ( var i = 0, l = this.children.length; i < l; i ++ ) { |
|
|
|
this.children[ i ].updateMatrixWorld( force ); |
|
|
|
} |
|
|
|
}, |
|
|
|
toJSON: function ( meta ) { |
|
|
|
// meta is '' when called from JSON.stringify |
|
var isRootObject = ( meta === undefined || meta === '' ); |
|
|
|
var output = {}; |
|
|
|
// meta is a hash used to collect geometries, materials. |
|
// not providing it implies that this is the root object |
|
// being serialized. |
|
if ( isRootObject ) { |
|
|
|
// initialize meta obj |
|
meta = { |
|
geometries: {}, |
|
materials: {}, |
|
textures: {}, |
|
images: {} |
|
}; |
|
|
|
output.metadata = { |
|
version: 4.4, |
|
type: 'Object', |
|
generator: 'Object3D.toJSON' |
|
}; |
|
|
|
} |
|
|
|
// standard Object3D serialization |
|
|
|
var object = {}; |
|
|
|
object.uuid = this.uuid; |
|
object.type = this.type; |
|
|
|
if ( this.name !== '' ) object.name = this.name; |
|
if ( JSON.stringify( this.userData ) !== '{}' ) object.userData = this.userData; |
|
if ( this.castShadow === true ) object.castShadow = true; |
|
if ( this.receiveShadow === true ) object.receiveShadow = true; |
|
if ( this.visible === false ) object.visible = false; |
|
|
|
object.matrix = this.matrix.toArray(); |
|
|
|
// |
|
|
|
if ( this.geometry !== undefined ) { |
|
|
|
if ( meta.geometries[ this.geometry.uuid ] === undefined ) { |
|
|
|
meta.geometries[ this.geometry.uuid ] = this.geometry.toJSON( meta ); |
|
|
|
} |
|
|
|
object.geometry = this.geometry.uuid; |
|
|
|
} |
|
|
|
if ( this.material !== undefined ) { |
|
|
|
if ( meta.materials[ this.material.uuid ] === undefined ) { |
|
|
|
meta.materials[ this.material.uuid ] = this.material.toJSON( meta ); |
|
|
|
} |
|
|
|
object.material = this.material.uuid; |
|
|
|
} |
|
|
|
// |
|
|
|
if ( this.children.length > 0 ) { |
|
|
|
object.children = []; |
|
|
|
for ( var i = 0; i < this.children.length; i ++ ) { |
|
|
|
object.children.push( this.children[ i ].toJSON( meta ).object ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( isRootObject ) { |
|
|
|
var geometries = extractFromCache( meta.geometries ); |
|
var materials = extractFromCache( meta.materials ); |
|
var textures = extractFromCache( meta.textures ); |
|
var images = extractFromCache( meta.images ); |
|
|
|
if ( geometries.length > 0 ) output.geometries = geometries; |
|
if ( materials.length > 0 ) output.materials = materials; |
|
if ( textures.length > 0 ) output.textures = textures; |
|
if ( images.length > 0 ) output.images = images; |
|
|
|
} |
|
|
|
output.object = object; |
|
|
|
return output; |
|
|
|
// extract data from the cache hash |
|
// remove metadata on each item |
|
// and return as array |
|
function extractFromCache ( cache ) { |
|
|
|
var values = []; |
|
for ( var key in cache ) { |
|
|
|
var data = cache[ key ]; |
|
delete data.metadata; |
|
values.push( data ); |
|
|
|
} |
|
return values; |
|
|
|
} |
|
|
|
}, |
|
|
|
clone: function ( recursive ) { |
|
|
|
return new this.constructor().copy( this, recursive ); |
|
|
|
}, |
|
|
|
copy: function ( source, recursive ) { |
|
|
|
if ( recursive === undefined ) recursive = true; |
|
|
|
this.name = source.name; |
|
|
|
this.up.copy( source.up ); |
|
|
|
this.position.copy( source.position ); |
|
this.quaternion.copy( source.quaternion ); |
|
this.scale.copy( source.scale ); |
|
|
|
this.rotationAutoUpdate = source.rotationAutoUpdate; |
|
|
|
this.matrix.copy( source.matrix ); |
|
this.matrixWorld.copy( source.matrixWorld ); |
|
|
|
this.matrixAutoUpdate = source.matrixAutoUpdate; |
|
this.matrixWorldNeedsUpdate = source.matrixWorldNeedsUpdate; |
|
|
|
this.visible = source.visible; |
|
|
|
this.castShadow = source.castShadow; |
|
this.receiveShadow = source.receiveShadow; |
|
|
|
this.frustumCulled = source.frustumCulled; |
|
this.renderOrder = source.renderOrder; |
|
|
|
this.userData = JSON.parse( JSON.stringify( source.userData ) ); |
|
|
|
if ( recursive === true ) { |
|
|
|
for ( var i = 0; i < source.children.length; i ++ ) { |
|
|
|
var child = source.children[ i ]; |
|
this.add( child.clone() ); |
|
|
|
} |
|
|
|
} |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.Object3D.prototype ); |
|
|
|
THREE.Object3DIdCount = 0; |
|
|
|
// File:src/core/Face3.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) { |
|
|
|
this.a = a; |
|
this.b = b; |
|
this.c = c; |
|
|
|
this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3(); |
|
this.vertexNormals = Array.isArray( normal ) ? normal : []; |
|
|
|
this.color = color instanceof THREE.Color ? color : new THREE.Color(); |
|
this.vertexColors = Array.isArray( color ) ? color : []; |
|
|
|
this.materialIndex = materialIndex !== undefined ? materialIndex : 0; |
|
|
|
}; |
|
|
|
THREE.Face3.prototype = { |
|
|
|
constructor: THREE.Face3, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
this.a = source.a; |
|
this.b = source.b; |
|
this.c = source.c; |
|
|
|
this.normal.copy( source.normal ); |
|
this.color.copy( source.color ); |
|
|
|
this.materialIndex = source.materialIndex; |
|
|
|
for ( var i = 0, il = source.vertexNormals.length; i < il; i ++ ) { |
|
|
|
this.vertexNormals[ i ] = source.vertexNormals[ i ].clone(); |
|
|
|
} |
|
|
|
for ( var i = 0, il = source.vertexColors.length; i < il; i ++ ) { |
|
|
|
this.vertexColors[ i ] = source.vertexColors[ i ].clone(); |
|
|
|
} |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/core/BufferAttribute.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.BufferAttribute = function ( array, itemSize, normalized ) { |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.array = array; |
|
this.itemSize = itemSize; |
|
|
|
this.dynamic = false; |
|
this.updateRange = { offset: 0, count: - 1 }; |
|
|
|
this.version = 0; |
|
this.normalized = normalized === true; |
|
|
|
}; |
|
|
|
THREE.BufferAttribute.prototype = { |
|
|
|
constructor: THREE.BufferAttribute, |
|
|
|
get count() { |
|
|
|
return this.array.length / this.itemSize; |
|
|
|
}, |
|
|
|
set needsUpdate( value ) { |
|
|
|
if ( value === true ) this.version ++; |
|
|
|
}, |
|
|
|
setDynamic: function ( value ) { |
|
|
|
this.dynamic = value; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
this.array = new source.array.constructor( source.array ); |
|
this.itemSize = source.itemSize; |
|
|
|
this.dynamic = source.dynamic; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyAt: function ( index1, attribute, index2 ) { |
|
|
|
index1 *= this.itemSize; |
|
index2 *= attribute.itemSize; |
|
|
|
for ( var i = 0, l = this.itemSize; i < l; i ++ ) { |
|
|
|
this.array[ index1 + i ] = attribute.array[ index2 + i ]; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyArray: function ( array ) { |
|
|
|
this.array.set( array ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyColorsArray: function ( colors ) { |
|
|
|
var array = this.array, offset = 0; |
|
|
|
for ( var i = 0, l = colors.length; i < l; i ++ ) { |
|
|
|
var color = colors[ i ]; |
|
|
|
if ( color === undefined ) { |
|
|
|
console.warn( 'THREE.BufferAttribute.copyColorsArray(): color is undefined', i ); |
|
color = new THREE.Color(); |
|
|
|
} |
|
|
|
array[ offset ++ ] = color.r; |
|
array[ offset ++ ] = color.g; |
|
array[ offset ++ ] = color.b; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyIndicesArray: function ( indices ) { |
|
|
|
var array = this.array, offset = 0; |
|
|
|
for ( var i = 0, l = indices.length; i < l; i ++ ) { |
|
|
|
var index = indices[ i ]; |
|
|
|
array[ offset ++ ] = index.a; |
|
array[ offset ++ ] = index.b; |
|
array[ offset ++ ] = index.c; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyVector2sArray: function ( vectors ) { |
|
|
|
var array = this.array, offset = 0; |
|
|
|
for ( var i = 0, l = vectors.length; i < l; i ++ ) { |
|
|
|
var vector = vectors[ i ]; |
|
|
|
if ( vector === undefined ) { |
|
|
|
console.warn( 'THREE.BufferAttribute.copyVector2sArray(): vector is undefined', i ); |
|
vector = new THREE.Vector2(); |
|
|
|
} |
|
|
|
array[ offset ++ ] = vector.x; |
|
array[ offset ++ ] = vector.y; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyVector3sArray: function ( vectors ) { |
|
|
|
var array = this.array, offset = 0; |
|
|
|
for ( var i = 0, l = vectors.length; i < l; i ++ ) { |
|
|
|
var vector = vectors[ i ]; |
|
|
|
if ( vector === undefined ) { |
|
|
|
console.warn( 'THREE.BufferAttribute.copyVector3sArray(): vector is undefined', i ); |
|
vector = new THREE.Vector3(); |
|
|
|
} |
|
|
|
array[ offset ++ ] = vector.x; |
|
array[ offset ++ ] = vector.y; |
|
array[ offset ++ ] = vector.z; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyVector4sArray: function ( vectors ) { |
|
|
|
var array = this.array, offset = 0; |
|
|
|
for ( var i = 0, l = vectors.length; i < l; i ++ ) { |
|
|
|
var vector = vectors[ i ]; |
|
|
|
if ( vector === undefined ) { |
|
|
|
console.warn( 'THREE.BufferAttribute.copyVector4sArray(): vector is undefined', i ); |
|
vector = new THREE.Vector4(); |
|
|
|
} |
|
|
|
array[ offset ++ ] = vector.x; |
|
array[ offset ++ ] = vector.y; |
|
array[ offset ++ ] = vector.z; |
|
array[ offset ++ ] = vector.w; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
set: function ( value, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this.array.set( value, offset ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getX: function ( index ) { |
|
|
|
return this.array[ index * this.itemSize ]; |
|
|
|
}, |
|
|
|
setX: function ( index, x ) { |
|
|
|
this.array[ index * this.itemSize ] = x; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getY: function ( index ) { |
|
|
|
return this.array[ index * this.itemSize + 1 ]; |
|
|
|
}, |
|
|
|
setY: function ( index, y ) { |
|
|
|
this.array[ index * this.itemSize + 1 ] = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getZ: function ( index ) { |
|
|
|
return this.array[ index * this.itemSize + 2 ]; |
|
|
|
}, |
|
|
|
setZ: function ( index, z ) { |
|
|
|
this.array[ index * this.itemSize + 2 ] = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getW: function ( index ) { |
|
|
|
return this.array[ index * this.itemSize + 3 ]; |
|
|
|
}, |
|
|
|
setW: function ( index, w ) { |
|
|
|
this.array[ index * this.itemSize + 3 ] = w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setXY: function ( index, x, y ) { |
|
|
|
index *= this.itemSize; |
|
|
|
this.array[ index + 0 ] = x; |
|
this.array[ index + 1 ] = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setXYZ: function ( index, x, y, z ) { |
|
|
|
index *= this.itemSize; |
|
|
|
this.array[ index + 0 ] = x; |
|
this.array[ index + 1 ] = y; |
|
this.array[ index + 2 ] = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setXYZW: function ( index, x, y, z, w ) { |
|
|
|
index *= this.itemSize; |
|
|
|
this.array[ index + 0 ] = x; |
|
this.array[ index + 1 ] = y; |
|
this.array[ index + 2 ] = z; |
|
this.array[ index + 3 ] = w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// |
|
|
|
THREE.Int8Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Int8Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Uint8Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Uint8Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Uint8ClampedAttribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Uint8ClampedArray( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Int16Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Int16Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Uint16Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Uint16Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Int32Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Int32Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Uint32Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Uint32Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Float32Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Float32Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
THREE.Float64Attribute = function ( array, itemSize ) { |
|
|
|
return new THREE.BufferAttribute( new Float64Array( array ), itemSize ); |
|
|
|
}; |
|
|
|
|
|
// Deprecated |
|
|
|
THREE.DynamicBufferAttribute = function ( array, itemSize ) { |
|
|
|
console.warn( 'THREE.DynamicBufferAttribute has been removed. Use new THREE.BufferAttribute().setDynamic( true ) instead.' ); |
|
return new THREE.BufferAttribute( array, itemSize ).setDynamic( true ); |
|
|
|
}; |
|
|
|
// File:src/core/InstancedBufferAttribute.js |
|
|
|
/** |
|
* @author benaadams / https://twitter.com/ben_a_adams |
|
*/ |
|
|
|
THREE.InstancedBufferAttribute = function ( array, itemSize, meshPerAttribute ) { |
|
|
|
THREE.BufferAttribute.call( this, array, itemSize ); |
|
|
|
this.meshPerAttribute = meshPerAttribute || 1; |
|
|
|
}; |
|
|
|
THREE.InstancedBufferAttribute.prototype = Object.create( THREE.BufferAttribute.prototype ); |
|
THREE.InstancedBufferAttribute.prototype.constructor = THREE.InstancedBufferAttribute; |
|
|
|
THREE.InstancedBufferAttribute.prototype.copy = function ( source ) { |
|
|
|
THREE.BufferAttribute.prototype.copy.call( this, source ); |
|
|
|
this.meshPerAttribute = source.meshPerAttribute; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/core/InterleavedBuffer.js |
|
|
|
/** |
|
* @author benaadams / https://twitter.com/ben_a_adams |
|
*/ |
|
|
|
THREE.InterleavedBuffer = function ( array, stride ) { |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.array = array; |
|
this.stride = stride; |
|
|
|
this.dynamic = false; |
|
this.updateRange = { offset: 0, count: - 1 }; |
|
|
|
this.version = 0; |
|
|
|
}; |
|
|
|
THREE.InterleavedBuffer.prototype = { |
|
|
|
constructor: THREE.InterleavedBuffer, |
|
|
|
get length () { |
|
|
|
return this.array.length; |
|
|
|
}, |
|
|
|
get count () { |
|
|
|
return this.array.length / this.stride; |
|
|
|
}, |
|
|
|
set needsUpdate( value ) { |
|
|
|
if ( value === true ) this.version ++; |
|
|
|
}, |
|
|
|
setDynamic: function ( value ) { |
|
|
|
this.dynamic = value; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
this.array = new source.array.constructor( source.array ); |
|
this.stride = source.stride; |
|
this.dynamic = source.dynamic; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
copyAt: function ( index1, attribute, index2 ) { |
|
|
|
index1 *= this.stride; |
|
index2 *= attribute.stride; |
|
|
|
for ( var i = 0, l = this.stride; i < l; i ++ ) { |
|
|
|
this.array[ index1 + i ] = attribute.array[ index2 + i ]; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
set: function ( value, offset ) { |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
this.array.set( value, offset ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/core/InstancedInterleavedBuffer.js |
|
|
|
/** |
|
* @author benaadams / https://twitter.com/ben_a_adams |
|
*/ |
|
|
|
THREE.InstancedInterleavedBuffer = function ( array, stride, meshPerAttribute ) { |
|
|
|
THREE.InterleavedBuffer.call( this, array, stride ); |
|
|
|
this.meshPerAttribute = meshPerAttribute || 1; |
|
|
|
}; |
|
|
|
THREE.InstancedInterleavedBuffer.prototype = Object.create( THREE.InterleavedBuffer.prototype ); |
|
THREE.InstancedInterleavedBuffer.prototype.constructor = THREE.InstancedInterleavedBuffer; |
|
|
|
THREE.InstancedInterleavedBuffer.prototype.copy = function ( source ) { |
|
|
|
THREE.InterleavedBuffer.prototype.copy.call( this, source ); |
|
|
|
this.meshPerAttribute = source.meshPerAttribute; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/core/InterleavedBufferAttribute.js |
|
|
|
/** |
|
* @author benaadams / https://twitter.com/ben_a_adams |
|
*/ |
|
|
|
THREE.InterleavedBufferAttribute = function ( interleavedBuffer, itemSize, offset ) { |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.data = interleavedBuffer; |
|
this.itemSize = itemSize; |
|
this.offset = offset; |
|
|
|
}; |
|
|
|
|
|
THREE.InterleavedBufferAttribute.prototype = { |
|
|
|
constructor: THREE.InterleavedBufferAttribute, |
|
|
|
get length() { |
|
|
|
console.warn( 'THREE.BufferAttribute: .length has been deprecated. Please use .count.' ); |
|
return this.array.length; |
|
|
|
}, |
|
|
|
get count() { |
|
|
|
return this.data.count; |
|
|
|
}, |
|
|
|
setX: function ( index, x ) { |
|
|
|
this.data.array[ index * this.data.stride + this.offset ] = x; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setY: function ( index, y ) { |
|
|
|
this.data.array[ index * this.data.stride + this.offset + 1 ] = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setZ: function ( index, z ) { |
|
|
|
this.data.array[ index * this.data.stride + this.offset + 2 ] = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setW: function ( index, w ) { |
|
|
|
this.data.array[ index * this.data.stride + this.offset + 3 ] = w; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getX: function ( index ) { |
|
|
|
return this.data.array[ index * this.data.stride + this.offset ]; |
|
|
|
}, |
|
|
|
getY: function ( index ) { |
|
|
|
return this.data.array[ index * this.data.stride + this.offset + 1 ]; |
|
|
|
}, |
|
|
|
getZ: function ( index ) { |
|
|
|
return this.data.array[ index * this.data.stride + this.offset + 2 ]; |
|
|
|
}, |
|
|
|
getW: function ( index ) { |
|
|
|
return this.data.array[ index * this.data.stride + this.offset + 3 ]; |
|
|
|
}, |
|
|
|
setXY: function ( index, x, y ) { |
|
|
|
index = index * this.data.stride + this.offset; |
|
|
|
this.data.array[ index + 0 ] = x; |
|
this.data.array[ index + 1 ] = y; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setXYZ: function ( index, x, y, z ) { |
|
|
|
index = index * this.data.stride + this.offset; |
|
|
|
this.data.array[ index + 0 ] = x; |
|
this.data.array[ index + 1 ] = y; |
|
this.data.array[ index + 2 ] = z; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setXYZW: function ( index, x, y, z, w ) { |
|
|
|
index = index * this.data.stride + this.offset; |
|
|
|
this.data.array[ index + 0 ] = x; |
|
this.data.array[ index + 1 ] = y; |
|
this.data.array[ index + 2 ] = z; |
|
this.data.array[ index + 3 ] = w; |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/core/Geometry.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author kile / http://kile.stravaganza.org/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author zz85 / http://www.lab4games.net/zz85/blog |
|
* @author bhouston / http://clara.io |
|
*/ |
|
|
|
THREE.Geometry = function () { |
|
|
|
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.name = ''; |
|
this.type = 'Geometry'; |
|
|
|
this.vertices = []; |
|
this.colors = []; |
|
this.faces = []; |
|
this.faceVertexUvs = [ [] ]; |
|
|
|
this.morphTargets = []; |
|
this.morphNormals = []; |
|
|
|
this.skinWeights = []; |
|
this.skinIndices = []; |
|
|
|
this.lineDistances = []; |
|
|
|
this.boundingBox = null; |
|
this.boundingSphere = null; |
|
|
|
// update flags |
|
|
|
this.verticesNeedUpdate = false; |
|
this.elementsNeedUpdate = false; |
|
this.uvsNeedUpdate = false; |
|
this.normalsNeedUpdate = false; |
|
this.colorsNeedUpdate = false; |
|
this.lineDistancesNeedUpdate = false; |
|
this.groupsNeedUpdate = false; |
|
|
|
}; |
|
|
|
THREE.Geometry.prototype = { |
|
|
|
constructor: THREE.Geometry, |
|
|
|
applyMatrix: function ( matrix ) { |
|
|
|
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); |
|
|
|
for ( var i = 0, il = this.vertices.length; i < il; i ++ ) { |
|
|
|
var vertex = this.vertices[ i ]; |
|
vertex.applyMatrix4( matrix ); |
|
|
|
} |
|
|
|
for ( var i = 0, il = this.faces.length; i < il; i ++ ) { |
|
|
|
var face = this.faces[ i ]; |
|
face.normal.applyMatrix3( normalMatrix ).normalize(); |
|
|
|
for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) { |
|
|
|
face.vertexNormals[ j ].applyMatrix3( normalMatrix ).normalize(); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( this.boundingBox !== null ) { |
|
|
|
this.computeBoundingBox(); |
|
|
|
} |
|
|
|
if ( this.boundingSphere !== null ) { |
|
|
|
this.computeBoundingSphere(); |
|
|
|
} |
|
|
|
this.verticesNeedUpdate = true; |
|
this.normalsNeedUpdate = true; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
rotateX: function () { |
|
|
|
// rotate geometry around world x-axis |
|
|
|
var m1; |
|
|
|
return function rotateX( angle ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeRotationX( angle ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateY: function () { |
|
|
|
// rotate geometry around world y-axis |
|
|
|
var m1; |
|
|
|
return function rotateY( angle ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeRotationY( angle ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateZ: function () { |
|
|
|
// rotate geometry around world z-axis |
|
|
|
var m1; |
|
|
|
return function rotateZ( angle ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeRotationZ( angle ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translate: function () { |
|
|
|
// translate geometry |
|
|
|
var m1; |
|
|
|
return function translate( x, y, z ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeTranslation( x, y, z ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
scale: function () { |
|
|
|
// scale geometry |
|
|
|
var m1; |
|
|
|
return function scale( x, y, z ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeScale( x, y, z ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
lookAt: function () { |
|
|
|
var obj; |
|
|
|
return function lookAt( vector ) { |
|
|
|
if ( obj === undefined ) obj = new THREE.Object3D(); |
|
|
|
obj.lookAt( vector ); |
|
|
|
obj.updateMatrix(); |
|
|
|
this.applyMatrix( obj.matrix ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
fromBufferGeometry: function ( geometry ) { |
|
|
|
var scope = this; |
|
|
|
var indices = geometry.index !== null ? geometry.index.array : undefined; |
|
var attributes = geometry.attributes; |
|
|
|
var positions = attributes.position.array; |
|
var normals = attributes.normal !== undefined ? attributes.normal.array : undefined; |
|
var colors = attributes.color !== undefined ? attributes.color.array : undefined; |
|
var uvs = attributes.uv !== undefined ? attributes.uv.array : undefined; |
|
var uvs2 = attributes.uv2 !== undefined ? attributes.uv2.array : undefined; |
|
|
|
if ( uvs2 !== undefined ) this.faceVertexUvs[ 1 ] = []; |
|
|
|
var tempNormals = []; |
|
var tempUVs = []; |
|
var tempUVs2 = []; |
|
|
|
for ( var i = 0, j = 0; i < positions.length; i += 3, j += 2 ) { |
|
|
|
scope.vertices.push( new THREE.Vector3( positions[ i ], positions[ i + 1 ], positions[ i + 2 ] ) ); |
|
|
|
if ( normals !== undefined ) { |
|
|
|
tempNormals.push( new THREE.Vector3( normals[ i ], normals[ i + 1 ], normals[ i + 2 ] ) ); |
|
|
|
} |
|
|
|
if ( colors !== undefined ) { |
|
|
|
scope.colors.push( new THREE.Color( colors[ i ], colors[ i + 1 ], colors[ i + 2 ] ) ); |
|
|
|
} |
|
|
|
if ( uvs !== undefined ) { |
|
|
|
tempUVs.push( new THREE.Vector2( uvs[ j ], uvs[ j + 1 ] ) ); |
|
|
|
} |
|
|
|
if ( uvs2 !== undefined ) { |
|
|
|
tempUVs2.push( new THREE.Vector2( uvs2[ j ], uvs2[ j + 1 ] ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
function addFace( a, b, c, materialIndex ) { |
|
|
|
var vertexNormals = normals !== undefined ? [ tempNormals[ a ].clone(), tempNormals[ b ].clone(), tempNormals[ c ].clone() ] : []; |
|
var vertexColors = colors !== undefined ? [ scope.colors[ a ].clone(), scope.colors[ b ].clone(), scope.colors[ c ].clone() ] : []; |
|
|
|
var face = new THREE.Face3( a, b, c, vertexNormals, vertexColors, materialIndex ); |
|
|
|
scope.faces.push( face ); |
|
|
|
if ( uvs !== undefined ) { |
|
|
|
scope.faceVertexUvs[ 0 ].push( [ tempUVs[ a ].clone(), tempUVs[ b ].clone(), tempUVs[ c ].clone() ] ); |
|
|
|
} |
|
|
|
if ( uvs2 !== undefined ) { |
|
|
|
scope.faceVertexUvs[ 1 ].push( [ tempUVs2[ a ].clone(), tempUVs2[ b ].clone(), tempUVs2[ c ].clone() ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( indices !== undefined ) { |
|
|
|
var groups = geometry.groups; |
|
|
|
if ( groups.length > 0 ) { |
|
|
|
for ( var i = 0; i < groups.length; i ++ ) { |
|
|
|
var group = groups[ i ]; |
|
|
|
var start = group.start; |
|
var count = group.count; |
|
|
|
for ( var j = start, jl = start + count; j < jl; j += 3 ) { |
|
|
|
addFace( indices[ j ], indices[ j + 1 ], indices[ j + 2 ], group.materialIndex ); |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
for ( var i = 0; i < indices.length; i += 3 ) { |
|
|
|
addFace( indices[ i ], indices[ i + 1 ], indices[ i + 2 ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
for ( var i = 0; i < positions.length / 3; i += 3 ) { |
|
|
|
addFace( i, i + 1, i + 2 ); |
|
|
|
} |
|
|
|
} |
|
|
|
this.computeFaceNormals(); |
|
|
|
if ( geometry.boundingBox !== null ) { |
|
|
|
this.boundingBox = geometry.boundingBox.clone(); |
|
|
|
} |
|
|
|
if ( geometry.boundingSphere !== null ) { |
|
|
|
this.boundingSphere = geometry.boundingSphere.clone(); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
center: function () { |
|
|
|
this.computeBoundingBox(); |
|
|
|
var offset = this.boundingBox.center().negate(); |
|
|
|
this.translate( offset.x, offset.y, offset.z ); |
|
|
|
return offset; |
|
|
|
}, |
|
|
|
normalize: function () { |
|
|
|
this.computeBoundingSphere(); |
|
|
|
var center = this.boundingSphere.center; |
|
var radius = this.boundingSphere.radius; |
|
|
|
var s = radius === 0 ? 1 : 1.0 / radius; |
|
|
|
var matrix = new THREE.Matrix4(); |
|
matrix.set( |
|
s, 0, 0, - s * center.x, |
|
0, s, 0, - s * center.y, |
|
0, 0, s, - s * center.z, |
|
0, 0, 0, 1 |
|
); |
|
|
|
this.applyMatrix( matrix ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
computeFaceNormals: function () { |
|
|
|
var cb = new THREE.Vector3(), ab = new THREE.Vector3(); |
|
|
|
for ( var f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
var face = this.faces[ f ]; |
|
|
|
var vA = this.vertices[ face.a ]; |
|
var vB = this.vertices[ face.b ]; |
|
var vC = this.vertices[ face.c ]; |
|
|
|
cb.subVectors( vC, vB ); |
|
ab.subVectors( vA, vB ); |
|
cb.cross( ab ); |
|
|
|
cb.normalize(); |
|
|
|
face.normal.copy( cb ); |
|
|
|
} |
|
|
|
}, |
|
|
|
computeVertexNormals: function ( areaWeighted ) { |
|
|
|
if ( areaWeighted === undefined ) areaWeighted = true; |
|
|
|
var v, vl, f, fl, face, vertices; |
|
|
|
vertices = new Array( this.vertices.length ); |
|
|
|
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { |
|
|
|
vertices[ v ] = new THREE.Vector3(); |
|
|
|
} |
|
|
|
if ( areaWeighted ) { |
|
|
|
// vertex normals weighted by triangle areas |
|
// http://www.iquilezles.org/www/articles/normals/normals.htm |
|
|
|
var vA, vB, vC; |
|
var cb = new THREE.Vector3(), ab = new THREE.Vector3(); |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
face = this.faces[ f ]; |
|
|
|
vA = this.vertices[ face.a ]; |
|
vB = this.vertices[ face.b ]; |
|
vC = this.vertices[ face.c ]; |
|
|
|
cb.subVectors( vC, vB ); |
|
ab.subVectors( vA, vB ); |
|
cb.cross( ab ); |
|
|
|
vertices[ face.a ].add( cb ); |
|
vertices[ face.b ].add( cb ); |
|
vertices[ face.c ].add( cb ); |
|
|
|
} |
|
|
|
} else { |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
face = this.faces[ f ]; |
|
|
|
vertices[ face.a ].add( face.normal ); |
|
vertices[ face.b ].add( face.normal ); |
|
vertices[ face.c ].add( face.normal ); |
|
|
|
} |
|
|
|
} |
|
|
|
for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) { |
|
|
|
vertices[ v ].normalize(); |
|
|
|
} |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
face = this.faces[ f ]; |
|
|
|
var vertexNormals = face.vertexNormals; |
|
|
|
if ( vertexNormals.length === 3 ) { |
|
|
|
vertexNormals[ 0 ].copy( vertices[ face.a ] ); |
|
vertexNormals[ 1 ].copy( vertices[ face.b ] ); |
|
vertexNormals[ 2 ].copy( vertices[ face.c ] ); |
|
|
|
} else { |
|
|
|
vertexNormals[ 0 ] = vertices[ face.a ].clone(); |
|
vertexNormals[ 1 ] = vertices[ face.b ].clone(); |
|
vertexNormals[ 2 ] = vertices[ face.c ].clone(); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( this.faces.length > 0 ) { |
|
|
|
this.normalsNeedUpdate = true; |
|
|
|
} |
|
|
|
}, |
|
|
|
computeMorphNormals: function () { |
|
|
|
var i, il, f, fl, face; |
|
|
|
// save original normals |
|
// - create temp variables on first access |
|
// otherwise just copy (for faster repeated calls) |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
face = this.faces[ f ]; |
|
|
|
if ( ! face.__originalFaceNormal ) { |
|
|
|
face.__originalFaceNormal = face.normal.clone(); |
|
|
|
} else { |
|
|
|
face.__originalFaceNormal.copy( face.normal ); |
|
|
|
} |
|
|
|
if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = []; |
|
|
|
for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) { |
|
|
|
if ( ! face.__originalVertexNormals[ i ] ) { |
|
|
|
face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone(); |
|
|
|
} else { |
|
|
|
face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
// use temp geometry to compute face and vertex normals for each morph |
|
|
|
var tmpGeo = new THREE.Geometry(); |
|
tmpGeo.faces = this.faces; |
|
|
|
for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) { |
|
|
|
// create on first access |
|
|
|
if ( ! this.morphNormals[ i ] ) { |
|
|
|
this.morphNormals[ i ] = {}; |
|
this.morphNormals[ i ].faceNormals = []; |
|
this.morphNormals[ i ].vertexNormals = []; |
|
|
|
var dstNormalsFace = this.morphNormals[ i ].faceNormals; |
|
var dstNormalsVertex = this.morphNormals[ i ].vertexNormals; |
|
|
|
var faceNormal, vertexNormals; |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
faceNormal = new THREE.Vector3(); |
|
vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() }; |
|
|
|
dstNormalsFace.push( faceNormal ); |
|
dstNormalsVertex.push( vertexNormals ); |
|
|
|
} |
|
|
|
} |
|
|
|
var morphNormals = this.morphNormals[ i ]; |
|
|
|
// set vertices to morph target |
|
|
|
tmpGeo.vertices = this.morphTargets[ i ].vertices; |
|
|
|
// compute morph normals |
|
|
|
tmpGeo.computeFaceNormals(); |
|
tmpGeo.computeVertexNormals(); |
|
|
|
// store morph normals |
|
|
|
var faceNormal, vertexNormals; |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
face = this.faces[ f ]; |
|
|
|
faceNormal = morphNormals.faceNormals[ f ]; |
|
vertexNormals = morphNormals.vertexNormals[ f ]; |
|
|
|
faceNormal.copy( face.normal ); |
|
|
|
vertexNormals.a.copy( face.vertexNormals[ 0 ] ); |
|
vertexNormals.b.copy( face.vertexNormals[ 1 ] ); |
|
vertexNormals.c.copy( face.vertexNormals[ 2 ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
// restore original normals |
|
|
|
for ( f = 0, fl = this.faces.length; f < fl; f ++ ) { |
|
|
|
face = this.faces[ f ]; |
|
|
|
face.normal = face.__originalFaceNormal; |
|
face.vertexNormals = face.__originalVertexNormals; |
|
|
|
} |
|
|
|
}, |
|
|
|
computeTangents: function () { |
|
|
|
console.warn( 'THREE.Geometry: .computeTangents() has been removed.' ); |
|
|
|
}, |
|
|
|
computeLineDistances: function () { |
|
|
|
var d = 0; |
|
var vertices = this.vertices; |
|
|
|
for ( var i = 0, il = vertices.length; i < il; i ++ ) { |
|
|
|
if ( i > 0 ) { |
|
|
|
d += vertices[ i ].distanceTo( vertices[ i - 1 ] ); |
|
|
|
} |
|
|
|
this.lineDistances[ i ] = d; |
|
|
|
} |
|
|
|
}, |
|
|
|
computeBoundingBox: function () { |
|
|
|
if ( this.boundingBox === null ) { |
|
|
|
this.boundingBox = new THREE.Box3(); |
|
|
|
} |
|
|
|
this.boundingBox.setFromPoints( this.vertices ); |
|
|
|
}, |
|
|
|
computeBoundingSphere: function () { |
|
|
|
if ( this.boundingSphere === null ) { |
|
|
|
this.boundingSphere = new THREE.Sphere(); |
|
|
|
} |
|
|
|
this.boundingSphere.setFromPoints( this.vertices ); |
|
|
|
}, |
|
|
|
merge: function ( geometry, matrix, materialIndexOffset ) { |
|
|
|
if ( geometry instanceof THREE.Geometry === false ) { |
|
|
|
console.error( 'THREE.Geometry.merge(): geometry not an instance of THREE.Geometry.', geometry ); |
|
return; |
|
|
|
} |
|
|
|
var normalMatrix, |
|
vertexOffset = this.vertices.length, |
|
vertices1 = this.vertices, |
|
vertices2 = geometry.vertices, |
|
faces1 = this.faces, |
|
faces2 = geometry.faces, |
|
uvs1 = this.faceVertexUvs[ 0 ], |
|
uvs2 = geometry.faceVertexUvs[ 0 ]; |
|
|
|
if ( materialIndexOffset === undefined ) materialIndexOffset = 0; |
|
|
|
if ( matrix !== undefined ) { |
|
|
|
normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); |
|
|
|
} |
|
|
|
// vertices |
|
|
|
for ( var i = 0, il = vertices2.length; i < il; i ++ ) { |
|
|
|
var vertex = vertices2[ i ]; |
|
|
|
var vertexCopy = vertex.clone(); |
|
|
|
if ( matrix !== undefined ) vertexCopy.applyMatrix4( matrix ); |
|
|
|
vertices1.push( vertexCopy ); |
|
|
|
} |
|
|
|
// faces |
|
|
|
for ( i = 0, il = faces2.length; i < il; i ++ ) { |
|
|
|
var face = faces2[ i ], faceCopy, normal, color, |
|
faceVertexNormals = face.vertexNormals, |
|
faceVertexColors = face.vertexColors; |
|
|
|
faceCopy = new THREE.Face3( face.a + vertexOffset, face.b + vertexOffset, face.c + vertexOffset ); |
|
faceCopy.normal.copy( face.normal ); |
|
|
|
if ( normalMatrix !== undefined ) { |
|
|
|
faceCopy.normal.applyMatrix3( normalMatrix ).normalize(); |
|
|
|
} |
|
|
|
for ( var j = 0, jl = faceVertexNormals.length; j < jl; j ++ ) { |
|
|
|
normal = faceVertexNormals[ j ].clone(); |
|
|
|
if ( normalMatrix !== undefined ) { |
|
|
|
normal.applyMatrix3( normalMatrix ).normalize(); |
|
|
|
} |
|
|
|
faceCopy.vertexNormals.push( normal ); |
|
|
|
} |
|
|
|
faceCopy.color.copy( face.color ); |
|
|
|
for ( var j = 0, jl = faceVertexColors.length; j < jl; j ++ ) { |
|
|
|
color = faceVertexColors[ j ]; |
|
faceCopy.vertexColors.push( color.clone() ); |
|
|
|
} |
|
|
|
faceCopy.materialIndex = face.materialIndex + materialIndexOffset; |
|
|
|
faces1.push( faceCopy ); |
|
|
|
} |
|
|
|
// uvs |
|
|
|
for ( i = 0, il = uvs2.length; i < il; i ++ ) { |
|
|
|
var uv = uvs2[ i ], uvCopy = []; |
|
|
|
if ( uv === undefined ) { |
|
|
|
continue; |
|
|
|
} |
|
|
|
for ( var j = 0, jl = uv.length; j < jl; j ++ ) { |
|
|
|
uvCopy.push( uv[ j ].clone() ); |
|
|
|
} |
|
|
|
uvs1.push( uvCopy ); |
|
|
|
} |
|
|
|
}, |
|
|
|
mergeMesh: function ( mesh ) { |
|
|
|
if ( mesh instanceof THREE.Mesh === false ) { |
|
|
|
console.error( 'THREE.Geometry.mergeMesh(): mesh not an instance of THREE.Mesh.', mesh ); |
|
return; |
|
|
|
} |
|
|
|
mesh.matrixAutoUpdate && mesh.updateMatrix(); |
|
|
|
this.merge( mesh.geometry, mesh.matrix ); |
|
|
|
}, |
|
|
|
/* |
|
* Checks for duplicate vertices with hashmap. |
|
* Duplicated vertices are removed |
|
* and faces' vertices are updated. |
|
*/ |
|
|
|
mergeVertices: function () { |
|
|
|
var verticesMap = {}; // Hashmap for looking up vertices by position coordinates (and making sure they are unique) |
|
var unique = [], changes = []; |
|
|
|
var v, key; |
|
var precisionPoints = 4; // number of decimal points, e.g. 4 for epsilon of 0.0001 |
|
var precision = Math.pow( 10, precisionPoints ); |
|
var i, il, face; |
|
var indices, j, jl; |
|
|
|
for ( i = 0, il = this.vertices.length; i < il; i ++ ) { |
|
|
|
v = this.vertices[ i ]; |
|
key = Math.round( v.x * precision ) + '_' + Math.round( v.y * precision ) + '_' + Math.round( v.z * precision ); |
|
|
|
if ( verticesMap[ key ] === undefined ) { |
|
|
|
verticesMap[ key ] = i; |
|
unique.push( this.vertices[ i ] ); |
|
changes[ i ] = unique.length - 1; |
|
|
|
} else { |
|
|
|
//console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]); |
|
changes[ i ] = changes[ verticesMap[ key ] ]; |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
// if faces are completely degenerate after merging vertices, we |
|
// have to remove them from the geometry. |
|
var faceIndicesToRemove = []; |
|
|
|
for ( i = 0, il = this.faces.length; i < il; i ++ ) { |
|
|
|
face = this.faces[ i ]; |
|
|
|
face.a = changes[ face.a ]; |
|
face.b = changes[ face.b ]; |
|
face.c = changes[ face.c ]; |
|
|
|
indices = [ face.a, face.b, face.c ]; |
|
|
|
var dupIndex = - 1; |
|
|
|
// if any duplicate vertices are found in a Face3 |
|
// we have to remove the face as nothing can be saved |
|
for ( var n = 0; n < 3; n ++ ) { |
|
|
|
if ( indices[ n ] === indices[ ( n + 1 ) % 3 ] ) { |
|
|
|
dupIndex = n; |
|
faceIndicesToRemove.push( i ); |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
for ( i = faceIndicesToRemove.length - 1; i >= 0; i -- ) { |
|
|
|
var idx = faceIndicesToRemove[ i ]; |
|
|
|
this.faces.splice( idx, 1 ); |
|
|
|
for ( j = 0, jl = this.faceVertexUvs.length; j < jl; j ++ ) { |
|
|
|
this.faceVertexUvs[ j ].splice( idx, 1 ); |
|
|
|
} |
|
|
|
} |
|
|
|
// Use unique set of vertices |
|
|
|
var diff = this.vertices.length - unique.length; |
|
this.vertices = unique; |
|
return diff; |
|
|
|
}, |
|
|
|
sortFacesByMaterialIndex: function () { |
|
|
|
var faces = this.faces; |
|
var length = faces.length; |
|
|
|
// tag faces |
|
|
|
for ( var i = 0; i < length; i ++ ) { |
|
|
|
faces[ i ]._id = i; |
|
|
|
} |
|
|
|
// sort faces |
|
|
|
function materialIndexSort( a, b ) { |
|
|
|
return a.materialIndex - b.materialIndex; |
|
|
|
} |
|
|
|
faces.sort( materialIndexSort ); |
|
|
|
// sort uvs |
|
|
|
var uvs1 = this.faceVertexUvs[ 0 ]; |
|
var uvs2 = this.faceVertexUvs[ 1 ]; |
|
|
|
var newUvs1, newUvs2; |
|
|
|
if ( uvs1 && uvs1.length === length ) newUvs1 = []; |
|
if ( uvs2 && uvs2.length === length ) newUvs2 = []; |
|
|
|
for ( var i = 0; i < length; i ++ ) { |
|
|
|
var id = faces[ i ]._id; |
|
|
|
if ( newUvs1 ) newUvs1.push( uvs1[ id ] ); |
|
if ( newUvs2 ) newUvs2.push( uvs2[ id ] ); |
|
|
|
} |
|
|
|
if ( newUvs1 ) this.faceVertexUvs[ 0 ] = newUvs1; |
|
if ( newUvs2 ) this.faceVertexUvs[ 1 ] = newUvs2; |
|
|
|
}, |
|
|
|
toJSON: function () { |
|
|
|
var data = { |
|
metadata: { |
|
version: 4.4, |
|
type: 'Geometry', |
|
generator: 'Geometry.toJSON' |
|
} |
|
}; |
|
|
|
// standard Geometry serialization |
|
|
|
data.uuid = this.uuid; |
|
data.type = this.type; |
|
if ( this.name !== '' ) data.name = this.name; |
|
|
|
if ( this.parameters !== undefined ) { |
|
|
|
var parameters = this.parameters; |
|
|
|
for ( var key in parameters ) { |
|
|
|
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; |
|
|
|
} |
|
|
|
return data; |
|
|
|
} |
|
|
|
var vertices = []; |
|
|
|
for ( var i = 0; i < this.vertices.length; i ++ ) { |
|
|
|
var vertex = this.vertices[ i ]; |
|
vertices.push( vertex.x, vertex.y, vertex.z ); |
|
|
|
} |
|
|
|
var faces = []; |
|
var normals = []; |
|
var normalsHash = {}; |
|
var colors = []; |
|
var colorsHash = {}; |
|
var uvs = []; |
|
var uvsHash = {}; |
|
|
|
for ( var i = 0; i < this.faces.length; i ++ ) { |
|
|
|
var face = this.faces[ i ]; |
|
|
|
var hasMaterial = true; |
|
var hasFaceUv = false; // deprecated |
|
var hasFaceVertexUv = this.faceVertexUvs[ 0 ][ i ] !== undefined; |
|
var hasFaceNormal = face.normal.length() > 0; |
|
var hasFaceVertexNormal = face.vertexNormals.length > 0; |
|
var hasFaceColor = face.color.r !== 1 || face.color.g !== 1 || face.color.b !== 1; |
|
var hasFaceVertexColor = face.vertexColors.length > 0; |
|
|
|
var faceType = 0; |
|
|
|
faceType = setBit( faceType, 0, 0 ); // isQuad |
|
faceType = setBit( faceType, 1, hasMaterial ); |
|
faceType = setBit( faceType, 2, hasFaceUv ); |
|
faceType = setBit( faceType, 3, hasFaceVertexUv ); |
|
faceType = setBit( faceType, 4, hasFaceNormal ); |
|
faceType = setBit( faceType, 5, hasFaceVertexNormal ); |
|
faceType = setBit( faceType, 6, hasFaceColor ); |
|
faceType = setBit( faceType, 7, hasFaceVertexColor ); |
|
|
|
faces.push( faceType ); |
|
faces.push( face.a, face.b, face.c ); |
|
faces.push( face.materialIndex ); |
|
|
|
if ( hasFaceVertexUv ) { |
|
|
|
var faceVertexUvs = this.faceVertexUvs[ 0 ][ i ]; |
|
|
|
faces.push( |
|
getUvIndex( faceVertexUvs[ 0 ] ), |
|
getUvIndex( faceVertexUvs[ 1 ] ), |
|
getUvIndex( faceVertexUvs[ 2 ] ) |
|
); |
|
|
|
} |
|
|
|
if ( hasFaceNormal ) { |
|
|
|
faces.push( getNormalIndex( face.normal ) ); |
|
|
|
} |
|
|
|
if ( hasFaceVertexNormal ) { |
|
|
|
var vertexNormals = face.vertexNormals; |
|
|
|
faces.push( |
|
getNormalIndex( vertexNormals[ 0 ] ), |
|
getNormalIndex( vertexNormals[ 1 ] ), |
|
getNormalIndex( vertexNormals[ 2 ] ) |
|
); |
|
|
|
} |
|
|
|
if ( hasFaceColor ) { |
|
|
|
faces.push( getColorIndex( face.color ) ); |
|
|
|
} |
|
|
|
if ( hasFaceVertexColor ) { |
|
|
|
var vertexColors = face.vertexColors; |
|
|
|
faces.push( |
|
getColorIndex( vertexColors[ 0 ] ), |
|
getColorIndex( vertexColors[ 1 ] ), |
|
getColorIndex( vertexColors[ 2 ] ) |
|
); |
|
|
|
} |
|
|
|
} |
|
|
|
function setBit( value, position, enabled ) { |
|
|
|
return enabled ? value | ( 1 << position ) : value & ( ~ ( 1 << position ) ); |
|
|
|
} |
|
|
|
function getNormalIndex( normal ) { |
|
|
|
var hash = normal.x.toString() + normal.y.toString() + normal.z.toString(); |
|
|
|
if ( normalsHash[ hash ] !== undefined ) { |
|
|
|
return normalsHash[ hash ]; |
|
|
|
} |
|
|
|
normalsHash[ hash ] = normals.length / 3; |
|
normals.push( normal.x, normal.y, normal.z ); |
|
|
|
return normalsHash[ hash ]; |
|
|
|
} |
|
|
|
function getColorIndex( color ) { |
|
|
|
var hash = color.r.toString() + color.g.toString() + color.b.toString(); |
|
|
|
if ( colorsHash[ hash ] !== undefined ) { |
|
|
|
return colorsHash[ hash ]; |
|
|
|
} |
|
|
|
colorsHash[ hash ] = colors.length; |
|
colors.push( color.getHex() ); |
|
|
|
return colorsHash[ hash ]; |
|
|
|
} |
|
|
|
function getUvIndex( uv ) { |
|
|
|
var hash = uv.x.toString() + uv.y.toString(); |
|
|
|
if ( uvsHash[ hash ] !== undefined ) { |
|
|
|
return uvsHash[ hash ]; |
|
|
|
} |
|
|
|
uvsHash[ hash ] = uvs.length / 2; |
|
uvs.push( uv.x, uv.y ); |
|
|
|
return uvsHash[ hash ]; |
|
|
|
} |
|
|
|
data.data = {}; |
|
|
|
data.data.vertices = vertices; |
|
data.data.normals = normals; |
|
if ( colors.length > 0 ) data.data.colors = colors; |
|
if ( uvs.length > 0 ) data.data.uvs = [ uvs ]; // temporal backward compatibility |
|
data.data.faces = faces; |
|
|
|
return data; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
/* |
|
// Handle primitives |
|
|
|
var parameters = this.parameters; |
|
|
|
if ( parameters !== undefined ) { |
|
|
|
var values = []; |
|
|
|
for ( var key in parameters ) { |
|
|
|
values.push( parameters[ key ] ); |
|
|
|
} |
|
|
|
var geometry = Object.create( this.constructor.prototype ); |
|
this.constructor.apply( geometry, values ); |
|
return geometry; |
|
|
|
} |
|
|
|
return new this.constructor().copy( this ); |
|
*/ |
|
|
|
return new THREE.Geometry().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
this.vertices = []; |
|
this.faces = []; |
|
this.faceVertexUvs = [ [] ]; |
|
|
|
var vertices = source.vertices; |
|
|
|
for ( var i = 0, il = vertices.length; i < il; i ++ ) { |
|
|
|
this.vertices.push( vertices[ i ].clone() ); |
|
|
|
} |
|
|
|
var faces = source.faces; |
|
|
|
for ( var i = 0, il = faces.length; i < il; i ++ ) { |
|
|
|
this.faces.push( faces[ i ].clone() ); |
|
|
|
} |
|
|
|
for ( var i = 0, il = source.faceVertexUvs.length; i < il; i ++ ) { |
|
|
|
var faceVertexUvs = source.faceVertexUvs[ i ]; |
|
|
|
if ( this.faceVertexUvs[ i ] === undefined ) { |
|
|
|
this.faceVertexUvs[ i ] = []; |
|
|
|
} |
|
|
|
for ( var j = 0, jl = faceVertexUvs.length; j < jl; j ++ ) { |
|
|
|
var uvs = faceVertexUvs[ j ], uvsCopy = []; |
|
|
|
for ( var k = 0, kl = uvs.length; k < kl; k ++ ) { |
|
|
|
var uv = uvs[ k ]; |
|
|
|
uvsCopy.push( uv.clone() ); |
|
|
|
} |
|
|
|
this.faceVertexUvs[ i ].push( uvsCopy ); |
|
|
|
} |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dispose: function () { |
|
|
|
this.dispatchEvent( { type: 'dispose' } ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.Geometry.prototype ); |
|
|
|
THREE.GeometryIdCount = 0; |
|
|
|
// File:src/core/DirectGeometry.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.DirectGeometry = function () { |
|
|
|
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.name = ''; |
|
this.type = 'DirectGeometry'; |
|
|
|
this.indices = []; |
|
this.vertices = []; |
|
this.normals = []; |
|
this.colors = []; |
|
this.uvs = []; |
|
this.uvs2 = []; |
|
|
|
this.groups = []; |
|
|
|
this.morphTargets = {}; |
|
|
|
this.skinWeights = []; |
|
this.skinIndices = []; |
|
|
|
// this.lineDistances = []; |
|
|
|
this.boundingBox = null; |
|
this.boundingSphere = null; |
|
|
|
// update flags |
|
|
|
this.verticesNeedUpdate = false; |
|
this.normalsNeedUpdate = false; |
|
this.colorsNeedUpdate = false; |
|
this.uvsNeedUpdate = false; |
|
this.groupsNeedUpdate = false; |
|
|
|
}; |
|
|
|
THREE.DirectGeometry.prototype = { |
|
|
|
constructor: THREE.DirectGeometry, |
|
|
|
computeBoundingBox: THREE.Geometry.prototype.computeBoundingBox, |
|
computeBoundingSphere: THREE.Geometry.prototype.computeBoundingSphere, |
|
|
|
computeFaceNormals: function () { |
|
|
|
console.warn( 'THREE.DirectGeometry: computeFaceNormals() is not a method of this type of geometry.' ); |
|
|
|
}, |
|
|
|
computeVertexNormals: function () { |
|
|
|
console.warn( 'THREE.DirectGeometry: computeVertexNormals() is not a method of this type of geometry.' ); |
|
|
|
}, |
|
|
|
computeGroups: function ( geometry ) { |
|
|
|
var group; |
|
var groups = []; |
|
var materialIndex; |
|
|
|
var faces = geometry.faces; |
|
|
|
for ( var i = 0; i < faces.length; i ++ ) { |
|
|
|
var face = faces[ i ]; |
|
|
|
// materials |
|
|
|
if ( face.materialIndex !== materialIndex ) { |
|
|
|
materialIndex = face.materialIndex; |
|
|
|
if ( group !== undefined ) { |
|
|
|
group.count = ( i * 3 ) - group.start; |
|
groups.push( group ); |
|
|
|
} |
|
|
|
group = { |
|
start: i * 3, |
|
materialIndex: materialIndex |
|
}; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( group !== undefined ) { |
|
|
|
group.count = ( i * 3 ) - group.start; |
|
groups.push( group ); |
|
|
|
} |
|
|
|
this.groups = groups; |
|
|
|
}, |
|
|
|
fromGeometry: function ( geometry ) { |
|
|
|
var faces = geometry.faces; |
|
var vertices = geometry.vertices; |
|
var faceVertexUvs = geometry.faceVertexUvs; |
|
|
|
var hasFaceVertexUv = faceVertexUvs[ 0 ] && faceVertexUvs[ 0 ].length > 0; |
|
var hasFaceVertexUv2 = faceVertexUvs[ 1 ] && faceVertexUvs[ 1 ].length > 0; |
|
|
|
// morphs |
|
|
|
var morphTargets = geometry.morphTargets; |
|
var morphTargetsLength = morphTargets.length; |
|
|
|
var morphTargetsPosition; |
|
|
|
if ( morphTargetsLength > 0 ) { |
|
|
|
morphTargetsPosition = []; |
|
|
|
for ( var i = 0; i < morphTargetsLength; i ++ ) { |
|
|
|
morphTargetsPosition[ i ] = []; |
|
|
|
} |
|
|
|
this.morphTargets.position = morphTargetsPosition; |
|
|
|
} |
|
|
|
var morphNormals = geometry.morphNormals; |
|
var morphNormalsLength = morphNormals.length; |
|
|
|
var morphTargetsNormal; |
|
|
|
if ( morphNormalsLength > 0 ) { |
|
|
|
morphTargetsNormal = []; |
|
|
|
for ( var i = 0; i < morphNormalsLength; i ++ ) { |
|
|
|
morphTargetsNormal[ i ] = []; |
|
|
|
} |
|
|
|
this.morphTargets.normal = morphTargetsNormal; |
|
|
|
} |
|
|
|
// skins |
|
|
|
var skinIndices = geometry.skinIndices; |
|
var skinWeights = geometry.skinWeights; |
|
|
|
var hasSkinIndices = skinIndices.length === vertices.length; |
|
var hasSkinWeights = skinWeights.length === vertices.length; |
|
|
|
// |
|
|
|
for ( var i = 0; i < faces.length; i ++ ) { |
|
|
|
var face = faces[ i ]; |
|
|
|
this.vertices.push( vertices[ face.a ], vertices[ face.b ], vertices[ face.c ] ); |
|
|
|
var vertexNormals = face.vertexNormals; |
|
|
|
if ( vertexNormals.length === 3 ) { |
|
|
|
this.normals.push( vertexNormals[ 0 ], vertexNormals[ 1 ], vertexNormals[ 2 ] ); |
|
|
|
} else { |
|
|
|
var normal = face.normal; |
|
|
|
this.normals.push( normal, normal, normal ); |
|
|
|
} |
|
|
|
var vertexColors = face.vertexColors; |
|
|
|
if ( vertexColors.length === 3 ) { |
|
|
|
this.colors.push( vertexColors[ 0 ], vertexColors[ 1 ], vertexColors[ 2 ] ); |
|
|
|
} else { |
|
|
|
var color = face.color; |
|
|
|
this.colors.push( color, color, color ); |
|
|
|
} |
|
|
|
if ( hasFaceVertexUv === true ) { |
|
|
|
var vertexUvs = faceVertexUvs[ 0 ][ i ]; |
|
|
|
if ( vertexUvs !== undefined ) { |
|
|
|
this.uvs.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); |
|
|
|
} else { |
|
|
|
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv ', i ); |
|
|
|
this.uvs.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( hasFaceVertexUv2 === true ) { |
|
|
|
var vertexUvs = faceVertexUvs[ 1 ][ i ]; |
|
|
|
if ( vertexUvs !== undefined ) { |
|
|
|
this.uvs2.push( vertexUvs[ 0 ], vertexUvs[ 1 ], vertexUvs[ 2 ] ); |
|
|
|
} else { |
|
|
|
console.warn( 'THREE.DirectGeometry.fromGeometry(): Undefined vertexUv2 ', i ); |
|
|
|
this.uvs2.push( new THREE.Vector2(), new THREE.Vector2(), new THREE.Vector2() ); |
|
|
|
} |
|
|
|
} |
|
|
|
// morphs |
|
|
|
for ( var j = 0; j < morphTargetsLength; j ++ ) { |
|
|
|
var morphTarget = morphTargets[ j ].vertices; |
|
|
|
morphTargetsPosition[ j ].push( morphTarget[ face.a ], morphTarget[ face.b ], morphTarget[ face.c ] ); |
|
|
|
} |
|
|
|
for ( var j = 0; j < morphNormalsLength; j ++ ) { |
|
|
|
var morphNormal = morphNormals[ j ].vertexNormals[ i ]; |
|
|
|
morphTargetsNormal[ j ].push( morphNormal.a, morphNormal.b, morphNormal.c ); |
|
|
|
} |
|
|
|
// skins |
|
|
|
if ( hasSkinIndices ) { |
|
|
|
this.skinIndices.push( skinIndices[ face.a ], skinIndices[ face.b ], skinIndices[ face.c ] ); |
|
|
|
} |
|
|
|
if ( hasSkinWeights ) { |
|
|
|
this.skinWeights.push( skinWeights[ face.a ], skinWeights[ face.b ], skinWeights[ face.c ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
this.computeGroups( geometry ); |
|
|
|
this.verticesNeedUpdate = geometry.verticesNeedUpdate; |
|
this.normalsNeedUpdate = geometry.normalsNeedUpdate; |
|
this.colorsNeedUpdate = geometry.colorsNeedUpdate; |
|
this.uvsNeedUpdate = geometry.uvsNeedUpdate; |
|
this.groupsNeedUpdate = geometry.groupsNeedUpdate; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dispose: function () { |
|
|
|
this.dispatchEvent( { type: 'dispose' } ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.DirectGeometry.prototype ); |
|
|
|
// File:src/core/BufferGeometry.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.BufferGeometry = function () { |
|
|
|
Object.defineProperty( this, 'id', { value: THREE.GeometryIdCount ++ } ); |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.name = ''; |
|
this.type = 'BufferGeometry'; |
|
|
|
this.index = null; |
|
this.attributes = {}; |
|
|
|
this.morphAttributes = {}; |
|
|
|
this.groups = []; |
|
|
|
this.boundingBox = null; |
|
this.boundingSphere = null; |
|
|
|
this.drawRange = { start: 0, count: Infinity }; |
|
|
|
}; |
|
|
|
THREE.BufferGeometry.prototype = { |
|
|
|
constructor: THREE.BufferGeometry, |
|
|
|
getIndex: function () { |
|
|
|
return this.index; |
|
|
|
}, |
|
|
|
setIndex: function ( index ) { |
|
|
|
this.index = index; |
|
|
|
}, |
|
|
|
addAttribute: function ( name, attribute ) { |
|
|
|
if ( attribute instanceof THREE.BufferAttribute === false && attribute instanceof THREE.InterleavedBufferAttribute === false ) { |
|
|
|
console.warn( 'THREE.BufferGeometry: .addAttribute() now expects ( name, attribute ).' ); |
|
|
|
this.addAttribute( name, new THREE.BufferAttribute( arguments[ 1 ], arguments[ 2 ] ) ); |
|
|
|
return; |
|
|
|
} |
|
|
|
if ( name === 'index' ) { |
|
|
|
console.warn( 'THREE.BufferGeometry.addAttribute: Use .setIndex() for index attribute.' ); |
|
this.setIndex( attribute ); |
|
|
|
return; |
|
|
|
} |
|
|
|
this.attributes[ name ] = attribute; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
getAttribute: function ( name ) { |
|
|
|
return this.attributes[ name ]; |
|
|
|
}, |
|
|
|
removeAttribute: function ( name ) { |
|
|
|
delete this.attributes[ name ]; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
addGroup: function ( start, count, materialIndex ) { |
|
|
|
this.groups.push( { |
|
|
|
start: start, |
|
count: count, |
|
materialIndex: materialIndex !== undefined ? materialIndex : 0 |
|
|
|
} ); |
|
|
|
}, |
|
|
|
clearGroups: function () { |
|
|
|
this.groups = []; |
|
|
|
}, |
|
|
|
setDrawRange: function ( start, count ) { |
|
|
|
this.drawRange.start = start; |
|
this.drawRange.count = count; |
|
|
|
}, |
|
|
|
applyMatrix: function ( matrix ) { |
|
|
|
var position = this.attributes.position; |
|
|
|
if ( position !== undefined ) { |
|
|
|
matrix.applyToVector3Array( position.array ); |
|
position.needsUpdate = true; |
|
|
|
} |
|
|
|
var normal = this.attributes.normal; |
|
|
|
if ( normal !== undefined ) { |
|
|
|
var normalMatrix = new THREE.Matrix3().getNormalMatrix( matrix ); |
|
|
|
normalMatrix.applyToVector3Array( normal.array ); |
|
normal.needsUpdate = true; |
|
|
|
} |
|
|
|
if ( this.boundingBox !== null ) { |
|
|
|
this.computeBoundingBox(); |
|
|
|
} |
|
|
|
if ( this.boundingSphere !== null ) { |
|
|
|
this.computeBoundingSphere(); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
rotateX: function () { |
|
|
|
// rotate geometry around world x-axis |
|
|
|
var m1; |
|
|
|
return function rotateX( angle ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeRotationX( angle ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateY: function () { |
|
|
|
// rotate geometry around world y-axis |
|
|
|
var m1; |
|
|
|
return function rotateY( angle ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeRotationY( angle ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
rotateZ: function () { |
|
|
|
// rotate geometry around world z-axis |
|
|
|
var m1; |
|
|
|
return function rotateZ( angle ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeRotationZ( angle ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
translate: function () { |
|
|
|
// translate geometry |
|
|
|
var m1; |
|
|
|
return function translate( x, y, z ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeTranslation( x, y, z ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
scale: function () { |
|
|
|
// scale geometry |
|
|
|
var m1; |
|
|
|
return function scale( x, y, z ) { |
|
|
|
if ( m1 === undefined ) m1 = new THREE.Matrix4(); |
|
|
|
m1.makeScale( x, y, z ); |
|
|
|
this.applyMatrix( m1 ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
}(), |
|
|
|
lookAt: function () { |
|
|
|
var obj; |
|
|
|
return function lookAt( vector ) { |
|
|
|
if ( obj === undefined ) obj = new THREE.Object3D(); |
|
|
|
obj.lookAt( vector ); |
|
|
|
obj.updateMatrix(); |
|
|
|
this.applyMatrix( obj.matrix ); |
|
|
|
}; |
|
|
|
}(), |
|
|
|
center: function () { |
|
|
|
this.computeBoundingBox(); |
|
|
|
var offset = this.boundingBox.center().negate(); |
|
|
|
this.translate( offset.x, offset.y, offset.z ); |
|
|
|
return offset; |
|
|
|
}, |
|
|
|
setFromObject: function ( object ) { |
|
|
|
// console.log( 'THREE.BufferGeometry.setFromObject(). Converting', object, this ); |
|
|
|
var geometry = object.geometry; |
|
|
|
if ( object instanceof THREE.Points || object instanceof THREE.Line ) { |
|
|
|
var positions = new THREE.Float32Attribute( geometry.vertices.length * 3, 3 ); |
|
var colors = new THREE.Float32Attribute( geometry.colors.length * 3, 3 ); |
|
|
|
this.addAttribute( 'position', positions.copyVector3sArray( geometry.vertices ) ); |
|
this.addAttribute( 'color', colors.copyColorsArray( geometry.colors ) ); |
|
|
|
if ( geometry.lineDistances && geometry.lineDistances.length === geometry.vertices.length ) { |
|
|
|
var lineDistances = new THREE.Float32Attribute( geometry.lineDistances.length, 1 ); |
|
|
|
this.addAttribute( 'lineDistance', lineDistances.copyArray( geometry.lineDistances ) ); |
|
|
|
} |
|
|
|
if ( geometry.boundingSphere !== null ) { |
|
|
|
this.boundingSphere = geometry.boundingSphere.clone(); |
|
|
|
} |
|
|
|
if ( geometry.boundingBox !== null ) { |
|
|
|
this.boundingBox = geometry.boundingBox.clone(); |
|
|
|
} |
|
|
|
} else if ( object instanceof THREE.Mesh ) { |
|
|
|
if ( geometry instanceof THREE.Geometry ) { |
|
|
|
this.fromGeometry( geometry ); |
|
|
|
} |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
updateFromObject: function ( object ) { |
|
|
|
var geometry = object.geometry; |
|
|
|
if ( object instanceof THREE.Mesh ) { |
|
|
|
var direct = geometry.__directGeometry; |
|
|
|
if ( direct === undefined ) { |
|
|
|
return this.fromGeometry( geometry ); |
|
|
|
} |
|
|
|
direct.verticesNeedUpdate = geometry.verticesNeedUpdate; |
|
direct.normalsNeedUpdate = geometry.normalsNeedUpdate; |
|
direct.colorsNeedUpdate = geometry.colorsNeedUpdate; |
|
direct.uvsNeedUpdate = geometry.uvsNeedUpdate; |
|
direct.groupsNeedUpdate = geometry.groupsNeedUpdate; |
|
|
|
geometry.verticesNeedUpdate = false; |
|
geometry.normalsNeedUpdate = false; |
|
geometry.colorsNeedUpdate = false; |
|
geometry.uvsNeedUpdate = false; |
|
geometry.groupsNeedUpdate = false; |
|
|
|
geometry = direct; |
|
|
|
} |
|
|
|
if ( geometry.verticesNeedUpdate === true ) { |
|
|
|
var attribute = this.attributes.position; |
|
|
|
if ( attribute !== undefined ) { |
|
|
|
attribute.copyVector3sArray( geometry.vertices ); |
|
attribute.needsUpdate = true; |
|
|
|
} |
|
|
|
geometry.verticesNeedUpdate = false; |
|
|
|
} |
|
|
|
if ( geometry.normalsNeedUpdate === true ) { |
|
|
|
var attribute = this.attributes.normal; |
|
|
|
if ( attribute !== undefined ) { |
|
|
|
attribute.copyVector3sArray( geometry.normals ); |
|
attribute.needsUpdate = true; |
|
|
|
} |
|
|
|
geometry.normalsNeedUpdate = false; |
|
|
|
} |
|
|
|
if ( geometry.colorsNeedUpdate === true ) { |
|
|
|
var attribute = this.attributes.color; |
|
|
|
if ( attribute !== undefined ) { |
|
|
|
attribute.copyColorsArray( geometry.colors ); |
|
attribute.needsUpdate = true; |
|
|
|
} |
|
|
|
geometry.colorsNeedUpdate = false; |
|
|
|
} |
|
|
|
if ( geometry.uvsNeedUpdate ) { |
|
|
|
var attribute = this.attributes.uv; |
|
|
|
if ( attribute !== undefined ) { |
|
|
|
attribute.copyVector2sArray( geometry.uvs ); |
|
attribute.needsUpdate = true; |
|
|
|
} |
|
|
|
geometry.uvsNeedUpdate = false; |
|
|
|
} |
|
|
|
if ( geometry.lineDistancesNeedUpdate ) { |
|
|
|
var attribute = this.attributes.lineDistance; |
|
|
|
if ( attribute !== undefined ) { |
|
|
|
attribute.copyArray( geometry.lineDistances ); |
|
attribute.needsUpdate = true; |
|
|
|
} |
|
|
|
geometry.lineDistancesNeedUpdate = false; |
|
|
|
} |
|
|
|
if ( geometry.groupsNeedUpdate ) { |
|
|
|
geometry.computeGroups( object.geometry ); |
|
this.groups = geometry.groups; |
|
|
|
geometry.groupsNeedUpdate = false; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
fromGeometry: function ( geometry ) { |
|
|
|
geometry.__directGeometry = new THREE.DirectGeometry().fromGeometry( geometry ); |
|
|
|
return this.fromDirectGeometry( geometry.__directGeometry ); |
|
|
|
}, |
|
|
|
fromDirectGeometry: function ( geometry ) { |
|
|
|
var positions = new Float32Array( geometry.vertices.length * 3 ); |
|
this.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ).copyVector3sArray( geometry.vertices ) ); |
|
|
|
if ( geometry.normals.length > 0 ) { |
|
|
|
var normals = new Float32Array( geometry.normals.length * 3 ); |
|
this.addAttribute( 'normal', new THREE.BufferAttribute( normals, 3 ).copyVector3sArray( geometry.normals ) ); |
|
|
|
} |
|
|
|
if ( geometry.colors.length > 0 ) { |
|
|
|
var colors = new Float32Array( geometry.colors.length * 3 ); |
|
this.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ).copyColorsArray( geometry.colors ) ); |
|
|
|
} |
|
|
|
if ( geometry.uvs.length > 0 ) { |
|
|
|
var uvs = new Float32Array( geometry.uvs.length * 2 ); |
|
this.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ).copyVector2sArray( geometry.uvs ) ); |
|
|
|
} |
|
|
|
if ( geometry.uvs2.length > 0 ) { |
|
|
|
var uvs2 = new Float32Array( geometry.uvs2.length * 2 ); |
|
this.addAttribute( 'uv2', new THREE.BufferAttribute( uvs2, 2 ).copyVector2sArray( geometry.uvs2 ) ); |
|
|
|
} |
|
|
|
if ( geometry.indices.length > 0 ) { |
|
|
|
var TypeArray = geometry.vertices.length > 65535 ? Uint32Array : Uint16Array; |
|
var indices = new TypeArray( geometry.indices.length * 3 ); |
|
this.setIndex( new THREE.BufferAttribute( indices, 1 ).copyIndicesArray( geometry.indices ) ); |
|
|
|
} |
|
|
|
// groups |
|
|
|
this.groups = geometry.groups; |
|
|
|
// morphs |
|
|
|
for ( var name in geometry.morphTargets ) { |
|
|
|
var array = []; |
|
var morphTargets = geometry.morphTargets[ name ]; |
|
|
|
for ( var i = 0, l = morphTargets.length; i < l; i ++ ) { |
|
|
|
var morphTarget = morphTargets[ i ]; |
|
|
|
var attribute = new THREE.Float32Attribute( morphTarget.length * 3, 3 ); |
|
|
|
array.push( attribute.copyVector3sArray( morphTarget ) ); |
|
|
|
} |
|
|
|
this.morphAttributes[ name ] = array; |
|
|
|
} |
|
|
|
// skinning |
|
|
|
if ( geometry.skinIndices.length > 0 ) { |
|
|
|
var skinIndices = new THREE.Float32Attribute( geometry.skinIndices.length * 4, 4 ); |
|
this.addAttribute( 'skinIndex', skinIndices.copyVector4sArray( geometry.skinIndices ) ); |
|
|
|
} |
|
|
|
if ( geometry.skinWeights.length > 0 ) { |
|
|
|
var skinWeights = new THREE.Float32Attribute( geometry.skinWeights.length * 4, 4 ); |
|
this.addAttribute( 'skinWeight', skinWeights.copyVector4sArray( geometry.skinWeights ) ); |
|
|
|
} |
|
|
|
// |
|
|
|
if ( geometry.boundingSphere !== null ) { |
|
|
|
this.boundingSphere = geometry.boundingSphere.clone(); |
|
|
|
} |
|
|
|
if ( geometry.boundingBox !== null ) { |
|
|
|
this.boundingBox = geometry.boundingBox.clone(); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
computeBoundingBox: function () { |
|
|
|
if ( this.boundingBox === null ) { |
|
|
|
this.boundingBox = new THREE.Box3(); |
|
|
|
} |
|
|
|
var positions = this.attributes.position.array; |
|
|
|
if ( positions !== undefined ) { |
|
|
|
this.boundingBox.setFromArray( positions ); |
|
|
|
} else { |
|
|
|
this.boundingBox.makeEmpty(); |
|
|
|
} |
|
|
|
if ( isNaN( this.boundingBox.min.x ) || isNaN( this.boundingBox.min.y ) || isNaN( this.boundingBox.min.z ) ) { |
|
|
|
console.error( 'THREE.BufferGeometry.computeBoundingBox: Computed min/max have NaN values. The "position" attribute is likely to have NaN values.', this ); |
|
|
|
} |
|
|
|
}, |
|
|
|
computeBoundingSphere: function () { |
|
|
|
var box = new THREE.Box3(); |
|
var vector = new THREE.Vector3(); |
|
|
|
return function () { |
|
|
|
if ( this.boundingSphere === null ) { |
|
|
|
this.boundingSphere = new THREE.Sphere(); |
|
|
|
} |
|
|
|
var positions = this.attributes.position.array; |
|
|
|
if ( positions ) { |
|
|
|
var center = this.boundingSphere.center; |
|
|
|
box.setFromArray( positions ); |
|
box.center( center ); |
|
|
|
// hoping to find a boundingSphere with a radius smaller than the |
|
// boundingSphere of the boundingBox: sqrt(3) smaller in the best case |
|
|
|
var maxRadiusSq = 0; |
|
|
|
for ( var i = 0, il = positions.length; i < il; i += 3 ) { |
|
|
|
vector.fromArray( positions, i ); |
|
maxRadiusSq = Math.max( maxRadiusSq, center.distanceToSquared( vector ) ); |
|
|
|
} |
|
|
|
this.boundingSphere.radius = Math.sqrt( maxRadiusSq ); |
|
|
|
if ( isNaN( this.boundingSphere.radius ) ) { |
|
|
|
console.error( 'THREE.BufferGeometry.computeBoundingSphere(): Computed radius is NaN. The "position" attribute is likely to have NaN values.', this ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
}(), |
|
|
|
computeFaceNormals: function () { |
|
|
|
// backwards compatibility |
|
|
|
}, |
|
|
|
computeVertexNormals: function () { |
|
|
|
var index = this.index; |
|
var attributes = this.attributes; |
|
var groups = this.groups; |
|
|
|
if ( attributes.position ) { |
|
|
|
var positions = attributes.position.array; |
|
|
|
if ( attributes.normal === undefined ) { |
|
|
|
this.addAttribute( 'normal', new THREE.BufferAttribute( new Float32Array( positions.length ), 3 ) ); |
|
|
|
} else { |
|
|
|
// reset existing normals to zero |
|
|
|
var array = attributes.normal.array; |
|
|
|
for ( var i = 0, il = array.length; i < il; i ++ ) { |
|
|
|
array[ i ] = 0; |
|
|
|
} |
|
|
|
} |
|
|
|
var normals = attributes.normal.array; |
|
|
|
var vA, vB, vC, |
|
|
|
pA = new THREE.Vector3(), |
|
pB = new THREE.Vector3(), |
|
pC = new THREE.Vector3(), |
|
|
|
cb = new THREE.Vector3(), |
|
ab = new THREE.Vector3(); |
|
|
|
// indexed elements |
|
|
|
if ( index ) { |
|
|
|
var indices = index.array; |
|
|
|
if ( groups.length === 0 ) { |
|
|
|
this.addGroup( 0, indices.length ); |
|
|
|
} |
|
|
|
for ( var j = 0, jl = groups.length; j < jl; ++ j ) { |
|
|
|
var group = groups[ j ]; |
|
|
|
var start = group.start; |
|
var count = group.count; |
|
|
|
for ( var i = start, il = start + count; i < il; i += 3 ) { |
|
|
|
vA = indices[ i + 0 ] * 3; |
|
vB = indices[ i + 1 ] * 3; |
|
vC = indices[ i + 2 ] * 3; |
|
|
|
pA.fromArray( positions, vA ); |
|
pB.fromArray( positions, vB ); |
|
pC.fromArray( positions, vC ); |
|
|
|
cb.subVectors( pC, pB ); |
|
ab.subVectors( pA, pB ); |
|
cb.cross( ab ); |
|
|
|
normals[ vA ] += cb.x; |
|
normals[ vA + 1 ] += cb.y; |
|
normals[ vA + 2 ] += cb.z; |
|
|
|
normals[ vB ] += cb.x; |
|
normals[ vB + 1 ] += cb.y; |
|
normals[ vB + 2 ] += cb.z; |
|
|
|
normals[ vC ] += cb.x; |
|
normals[ vC + 1 ] += cb.y; |
|
normals[ vC + 2 ] += cb.z; |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
// non-indexed elements (unconnected triangle soup) |
|
|
|
for ( var i = 0, il = positions.length; i < il; i += 9 ) { |
|
|
|
pA.fromArray( positions, i ); |
|
pB.fromArray( positions, i + 3 ); |
|
pC.fromArray( positions, i + 6 ); |
|
|
|
cb.subVectors( pC, pB ); |
|
ab.subVectors( pA, pB ); |
|
cb.cross( ab ); |
|
|
|
normals[ i ] = cb.x; |
|
normals[ i + 1 ] = cb.y; |
|
normals[ i + 2 ] = cb.z; |
|
|
|
normals[ i + 3 ] = cb.x; |
|
normals[ i + 4 ] = cb.y; |
|
normals[ i + 5 ] = cb.z; |
|
|
|
normals[ i + 6 ] = cb.x; |
|
normals[ i + 7 ] = cb.y; |
|
normals[ i + 8 ] = cb.z; |
|
|
|
} |
|
|
|
} |
|
|
|
this.normalizeNormals(); |
|
|
|
attributes.normal.needsUpdate = true; |
|
|
|
} |
|
|
|
}, |
|
|
|
merge: function ( geometry, offset ) { |
|
|
|
if ( geometry instanceof THREE.BufferGeometry === false ) { |
|
|
|
console.error( 'THREE.BufferGeometry.merge(): geometry not an instance of THREE.BufferGeometry.', geometry ); |
|
return; |
|
|
|
} |
|
|
|
if ( offset === undefined ) offset = 0; |
|
|
|
var attributes = this.attributes; |
|
|
|
for ( var key in attributes ) { |
|
|
|
if ( geometry.attributes[ key ] === undefined ) continue; |
|
|
|
var attribute1 = attributes[ key ]; |
|
var attributeArray1 = attribute1.array; |
|
|
|
var attribute2 = geometry.attributes[ key ]; |
|
var attributeArray2 = attribute2.array; |
|
|
|
var attributeSize = attribute2.itemSize; |
|
|
|
for ( var i = 0, j = attributeSize * offset; i < attributeArray2.length; i ++, j ++ ) { |
|
|
|
attributeArray1[ j ] = attributeArray2[ i ]; |
|
|
|
} |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
normalizeNormals: function () { |
|
|
|
var normals = this.attributes.normal.array; |
|
|
|
var x, y, z, n; |
|
|
|
for ( var i = 0, il = normals.length; i < il; i += 3 ) { |
|
|
|
x = normals[ i ]; |
|
y = normals[ i + 1 ]; |
|
z = normals[ i + 2 ]; |
|
|
|
n = 1.0 / Math.sqrt( x * x + y * y + z * z ); |
|
|
|
normals[ i ] *= n; |
|
normals[ i + 1 ] *= n; |
|
normals[ i + 2 ] *= n; |
|
|
|
} |
|
|
|
}, |
|
|
|
toNonIndexed: function () { |
|
|
|
if ( this.index === null ) { |
|
|
|
console.warn( 'THREE.BufferGeometry.toNonIndexed(): Geometry is already non-indexed.' ); |
|
return this; |
|
|
|
} |
|
|
|
var geometry2 = new THREE.BufferGeometry(); |
|
|
|
var indices = this.index.array; |
|
var attributes = this.attributes; |
|
|
|
for ( var name in attributes ) { |
|
|
|
var attribute = attributes[ name ]; |
|
|
|
var array = attribute.array; |
|
var itemSize = attribute.itemSize; |
|
|
|
var array2 = new array.constructor( indices.length * itemSize ); |
|
|
|
var index = 0, index2 = 0; |
|
|
|
for ( var i = 0, l = indices.length; i < l; i ++ ) { |
|
|
|
index = indices[ i ] * itemSize; |
|
|
|
for ( var j = 0; j < itemSize; j ++ ) { |
|
|
|
array2[ index2 ++ ] = array[ index ++ ]; |
|
|
|
} |
|
|
|
} |
|
|
|
geometry2.addAttribute( name, new THREE.BufferAttribute( array2, itemSize ) ); |
|
|
|
} |
|
|
|
return geometry2; |
|
|
|
}, |
|
|
|
toJSON: function () { |
|
|
|
var data = { |
|
metadata: { |
|
version: 4.4, |
|
type: 'BufferGeometry', |
|
generator: 'BufferGeometry.toJSON' |
|
} |
|
}; |
|
|
|
// standard BufferGeometry serialization |
|
|
|
data.uuid = this.uuid; |
|
data.type = this.type; |
|
if ( this.name !== '' ) data.name = this.name; |
|
|
|
if ( this.parameters !== undefined ) { |
|
|
|
var parameters = this.parameters; |
|
|
|
for ( var key in parameters ) { |
|
|
|
if ( parameters[ key ] !== undefined ) data[ key ] = parameters[ key ]; |
|
|
|
} |
|
|
|
return data; |
|
|
|
} |
|
|
|
data.data = { attributes: {} }; |
|
|
|
var index = this.index; |
|
|
|
if ( index !== null ) { |
|
|
|
var array = Array.prototype.slice.call( index.array ); |
|
|
|
data.data.index = { |
|
type: index.array.constructor.name, |
|
array: array |
|
}; |
|
|
|
} |
|
|
|
var attributes = this.attributes; |
|
|
|
for ( var key in attributes ) { |
|
|
|
var attribute = attributes[ key ]; |
|
|
|
var array = Array.prototype.slice.call( attribute.array ); |
|
|
|
data.data.attributes[ key ] = { |
|
itemSize: attribute.itemSize, |
|
type: attribute.array.constructor.name, |
|
array: array, |
|
normalized: attribute.normalized |
|
}; |
|
|
|
} |
|
|
|
var groups = this.groups; |
|
|
|
if ( groups.length > 0 ) { |
|
|
|
data.data.groups = JSON.parse( JSON.stringify( groups ) ); |
|
|
|
} |
|
|
|
var boundingSphere = this.boundingSphere; |
|
|
|
if ( boundingSphere !== null ) { |
|
|
|
data.data.boundingSphere = { |
|
center: boundingSphere.center.toArray(), |
|
radius: boundingSphere.radius |
|
}; |
|
|
|
} |
|
|
|
return data; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
/* |
|
// Handle primitives |
|
|
|
var parameters = this.parameters; |
|
|
|
if ( parameters !== undefined ) { |
|
|
|
var values = []; |
|
|
|
for ( var key in parameters ) { |
|
|
|
values.push( parameters[ key ] ); |
|
|
|
} |
|
|
|
var geometry = Object.create( this.constructor.prototype ); |
|
this.constructor.apply( geometry, values ); |
|
return geometry; |
|
|
|
} |
|
|
|
return new this.constructor().copy( this ); |
|
*/ |
|
|
|
return new THREE.BufferGeometry().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
var index = source.index; |
|
|
|
if ( index !== null ) { |
|
|
|
this.setIndex( index.clone() ); |
|
|
|
} |
|
|
|
var attributes = source.attributes; |
|
|
|
for ( var name in attributes ) { |
|
|
|
var attribute = attributes[ name ]; |
|
this.addAttribute( name, attribute.clone() ); |
|
|
|
} |
|
|
|
var groups = source.groups; |
|
|
|
for ( var i = 0, l = groups.length; i < l; i ++ ) { |
|
|
|
var group = groups[ i ]; |
|
this.addGroup( group.start, group.count, group.materialIndex ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
dispose: function () { |
|
|
|
this.dispatchEvent( { type: 'dispose' } ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.BufferGeometry.prototype ); |
|
|
|
THREE.BufferGeometry.MaxIndex = 65535; |
|
|
|
// File:src/core/InstancedBufferGeometry.js |
|
|
|
/** |
|
* @author benaadams / https://twitter.com/ben_a_adams |
|
*/ |
|
|
|
THREE.InstancedBufferGeometry = function () { |
|
|
|
THREE.BufferGeometry.call( this ); |
|
|
|
this.type = 'InstancedBufferGeometry'; |
|
this.maxInstancedCount = undefined; |
|
|
|
}; |
|
|
|
THREE.InstancedBufferGeometry.prototype = Object.create( THREE.BufferGeometry.prototype ); |
|
THREE.InstancedBufferGeometry.prototype.constructor = THREE.InstancedBufferGeometry; |
|
|
|
THREE.InstancedBufferGeometry.prototype.addGroup = function ( start, count, instances ) { |
|
|
|
this.groups.push( { |
|
|
|
start: start, |
|
count: count, |
|
instances: instances |
|
|
|
} ); |
|
|
|
}; |
|
|
|
THREE.InstancedBufferGeometry.prototype.copy = function ( source ) { |
|
|
|
var index = source.index; |
|
|
|
if ( index !== null ) { |
|
|
|
this.setIndex( index.clone() ); |
|
|
|
} |
|
|
|
var attributes = source.attributes; |
|
|
|
for ( var name in attributes ) { |
|
|
|
var attribute = attributes[ name ]; |
|
this.addAttribute( name, attribute.clone() ); |
|
|
|
} |
|
|
|
var groups = source.groups; |
|
|
|
for ( var i = 0, l = groups.length; i < l; i ++ ) { |
|
|
|
var group = groups[ i ]; |
|
this.addGroup( group.start, group.count, group.instances ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.InstancedBufferGeometry.prototype ); |
|
|
|
// File:src/core/Uniform.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Uniform = function ( value ) { |
|
|
|
if ( typeof value === 'string' ) { |
|
|
|
console.warn( 'THREE.Uniform: Type parameter is no longer needed.' ); |
|
value = arguments[ 1 ]; |
|
|
|
} |
|
|
|
this.value = value; |
|
|
|
this.dynamic = false; |
|
|
|
}; |
|
|
|
THREE.Uniform.prototype = { |
|
|
|
constructor: THREE.Uniform, |
|
|
|
onUpdate: function ( callback ) { |
|
|
|
this.dynamic = true; |
|
this.onUpdateCallback = callback; |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/animation/AnimationClip.js |
|
|
|
/** |
|
* |
|
* Reusable set of Tracks that represent an animation. |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
*/ |
|
|
|
THREE.AnimationClip = function ( name, duration, tracks ) { |
|
|
|
this.name = name || THREE.Math.generateUUID(); |
|
this.tracks = tracks; |
|
this.duration = ( duration !== undefined ) ? duration : -1; |
|
|
|
// this means it should figure out its duration by scanning the tracks |
|
if ( this.duration < 0 ) { |
|
|
|
this.resetDuration(); |
|
|
|
} |
|
|
|
// maybe only do these on demand, as doing them here could potentially slow down loading |
|
// but leaving these here during development as this ensures a lot of testing of these functions |
|
this.trim(); |
|
this.optimize(); |
|
|
|
}; |
|
|
|
THREE.AnimationClip.prototype = { |
|
|
|
constructor: THREE.AnimationClip, |
|
|
|
resetDuration: function() { |
|
|
|
var tracks = this.tracks, |
|
duration = 0; |
|
|
|
for ( var i = 0, n = tracks.length; i !== n; ++ i ) { |
|
|
|
var track = this.tracks[ i ]; |
|
|
|
duration = Math.max( |
|
duration, track.times[ track.times.length - 1 ] ); |
|
|
|
} |
|
|
|
this.duration = duration; |
|
|
|
}, |
|
|
|
trim: function() { |
|
|
|
for ( var i = 0; i < this.tracks.length; i ++ ) { |
|
|
|
this.tracks[ i ].trim( 0, this.duration ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
optimize: function() { |
|
|
|
for ( var i = 0; i < this.tracks.length; i ++ ) { |
|
|
|
this.tracks[ i ].optimize(); |
|
|
|
} |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// Static methods: |
|
|
|
Object.assign( THREE.AnimationClip, { |
|
|
|
parse: function( json ) { |
|
|
|
var tracks = [], |
|
jsonTracks = json.tracks, |
|
frameTime = 1.0 / ( json.fps || 1.0 ); |
|
|
|
for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) { |
|
|
|
tracks.push( THREE.KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) ); |
|
|
|
} |
|
|
|
return new THREE.AnimationClip( json.name, json.duration, tracks ); |
|
|
|
}, |
|
|
|
|
|
toJSON: function( clip ) { |
|
|
|
var tracks = [], |
|
clipTracks = clip.tracks; |
|
|
|
var json = { |
|
|
|
'name': clip.name, |
|
'duration': clip.duration, |
|
'tracks': tracks |
|
|
|
}; |
|
|
|
for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) { |
|
|
|
tracks.push( THREE.KeyframeTrack.toJSON( clipTracks[ i ] ) ); |
|
|
|
} |
|
|
|
return json; |
|
|
|
}, |
|
|
|
|
|
CreateFromMorphTargetSequence: function( name, morphTargetSequence, fps, noLoop ) { |
|
|
|
var numMorphTargets = morphTargetSequence.length; |
|
var tracks = []; |
|
|
|
for ( var i = 0; i < numMorphTargets; i ++ ) { |
|
|
|
var times = []; |
|
var values = []; |
|
|
|
times.push( |
|
( i + numMorphTargets - 1 ) % numMorphTargets, |
|
i, |
|
( i + 1 ) % numMorphTargets ); |
|
|
|
values.push( 0, 1, 0 ); |
|
|
|
var order = THREE.AnimationUtils.getKeyframeOrder( times ); |
|
times = THREE.AnimationUtils.sortedArray( times, 1, order ); |
|
values = THREE.AnimationUtils.sortedArray( values, 1, order ); |
|
|
|
// if there is a key at the first frame, duplicate it as the |
|
// last frame as well for perfect loop. |
|
if ( ! noLoop && times[ 0 ] === 0 ) { |
|
|
|
times.push( numMorphTargets ); |
|
values.push( values[ 0 ] ); |
|
|
|
} |
|
|
|
tracks.push( |
|
new THREE.NumberKeyframeTrack( |
|
'.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']', |
|
times, values |
|
).scale( 1.0 / fps ) ); |
|
} |
|
|
|
return new THREE.AnimationClip( name, -1, tracks ); |
|
|
|
}, |
|
|
|
findByName: function( clipArray, name ) { |
|
|
|
for ( var i = 0; i < clipArray.length; i ++ ) { |
|
|
|
if ( clipArray[ i ].name === name ) { |
|
|
|
return clipArray[ i ]; |
|
|
|
} |
|
} |
|
|
|
return null; |
|
|
|
}, |
|
|
|
CreateClipsFromMorphTargetSequences: function( morphTargets, fps, noLoop ) { |
|
|
|
var animationToMorphTargets = {}; |
|
|
|
// tested with https://regex101.com/ on trick sequences |
|
// such flamingo_flyA_003, flamingo_run1_003, crdeath0059 |
|
var pattern = /^([\w-]*?)([\d]+)$/; |
|
|
|
// sort morph target names into animation groups based |
|
// patterns like Walk_001, Walk_002, Run_001, Run_002 |
|
for ( var i = 0, il = morphTargets.length; i < il; i ++ ) { |
|
|
|
var morphTarget = morphTargets[ i ]; |
|
var parts = morphTarget.name.match( pattern ); |
|
|
|
if ( parts && parts.length > 1 ) { |
|
|
|
var name = parts[ 1 ]; |
|
|
|
var animationMorphTargets = animationToMorphTargets[ name ]; |
|
if ( ! animationMorphTargets ) { |
|
|
|
animationToMorphTargets[ name ] = animationMorphTargets = []; |
|
|
|
} |
|
|
|
animationMorphTargets.push( morphTarget ); |
|
|
|
} |
|
|
|
} |
|
|
|
var clips = []; |
|
|
|
for ( var name in animationToMorphTargets ) { |
|
|
|
clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps, noLoop ) ); |
|
|
|
} |
|
|
|
return clips; |
|
|
|
}, |
|
|
|
// parse the animation.hierarchy format |
|
parseAnimation: function( animation, bones, nodeName ) { |
|
|
|
if ( ! animation ) { |
|
|
|
console.error( " no animation in JSONLoader data" ); |
|
return null; |
|
|
|
} |
|
|
|
var addNonemptyTrack = function( |
|
trackType, trackName, animationKeys, propertyName, destTracks ) { |
|
|
|
// only return track if there are actually keys. |
|
if ( animationKeys.length !== 0 ) { |
|
|
|
var times = []; |
|
var values = []; |
|
|
|
THREE.AnimationUtils.flattenJSON( |
|
animationKeys, times, values, propertyName ); |
|
|
|
// empty keys are filtered out, so check again |
|
if ( times.length !== 0 ) { |
|
|
|
destTracks.push( new trackType( trackName, times, values ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
var tracks = []; |
|
|
|
var clipName = animation.name || 'default'; |
|
// automatic length determination in AnimationClip. |
|
var duration = animation.length || -1; |
|
var fps = animation.fps || 30; |
|
|
|
var hierarchyTracks = animation.hierarchy || []; |
|
|
|
for ( var h = 0; h < hierarchyTracks.length; h ++ ) { |
|
|
|
var animationKeys = hierarchyTracks[ h ].keys; |
|
|
|
// skip empty tracks |
|
if ( ! animationKeys || animationKeys.length == 0 ) continue; |
|
|
|
// process morph targets in a way exactly compatible |
|
// with AnimationHandler.init( animation ) |
|
if ( animationKeys[0].morphTargets ) { |
|
|
|
// figure out all morph targets used in this track |
|
var morphTargetNames = {}; |
|
for ( var k = 0; k < animationKeys.length; k ++ ) { |
|
|
|
if ( animationKeys[k].morphTargets ) { |
|
|
|
for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) { |
|
|
|
morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1; |
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
// create a track for each morph target with all zero |
|
// morphTargetInfluences except for the keys in which |
|
// the morphTarget is named. |
|
for ( var morphTargetName in morphTargetNames ) { |
|
|
|
var times = []; |
|
var values = []; |
|
|
|
for ( var m = 0; |
|
m !== animationKeys[k].morphTargets.length; ++ m ) { |
|
|
|
var animationKey = animationKeys[k]; |
|
|
|
times.push( animationKey.time ); |
|
values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 ) |
|
|
|
} |
|
|
|
tracks.push( new THREE.NumberKeyframeTrack( |
|
'.morphTargetInfluence[' + morphTargetName + ']', times, values ) ); |
|
|
|
} |
|
|
|
duration = morphTargetNames.length * ( fps || 1.0 ); |
|
|
|
} else { |
|
// ...assume skeletal animation |
|
|
|
var boneName = '.bones[' + bones[ h ].name + ']'; |
|
|
|
addNonemptyTrack( |
|
THREE.VectorKeyframeTrack, boneName + '.position', |
|
animationKeys, 'pos', tracks ); |
|
|
|
addNonemptyTrack( |
|
THREE.QuaternionKeyframeTrack, boneName + '.quaternion', |
|
animationKeys, 'rot', tracks ); |
|
|
|
addNonemptyTrack( |
|
THREE.VectorKeyframeTrack, boneName + '.scale', |
|
animationKeys, 'scl', tracks ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( tracks.length === 0 ) { |
|
|
|
return null; |
|
|
|
} |
|
|
|
var clip = new THREE.AnimationClip( clipName, duration, tracks ); |
|
|
|
return clip; |
|
|
|
} |
|
|
|
} ); |
|
|
|
|
|
// File:src/animation/AnimationMixer.js |
|
|
|
/** |
|
* |
|
* Player for AnimationClips. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.AnimationMixer = function( root ) { |
|
|
|
this._root = root; |
|
this._initMemoryManager(); |
|
this._accuIndex = 0; |
|
|
|
this.time = 0; |
|
|
|
this.timeScale = 1.0; |
|
|
|
}; |
|
|
|
THREE.AnimationMixer.prototype = { |
|
|
|
constructor: THREE.AnimationMixer, |
|
|
|
// return an action for a clip optionally using a custom root target |
|
// object (this method allocates a lot of dynamic memory in case a |
|
// previously unknown clip/root combination is specified) |
|
clipAction: function( clip, optionalRoot ) { |
|
|
|
var root = optionalRoot || this._root, |
|
rootUuid = root.uuid, |
|
clipName = ( typeof clip === 'string' ) ? clip : clip.name, |
|
clipObject = ( clip !== clipName ) ? clip : null, |
|
|
|
actionsForClip = this._actionsByClip[ clipName ], |
|
prototypeAction; |
|
|
|
if ( actionsForClip !== undefined ) { |
|
|
|
var existingAction = |
|
actionsForClip.actionByRoot[ rootUuid ]; |
|
|
|
if ( existingAction !== undefined ) { |
|
|
|
return existingAction; |
|
|
|
} |
|
|
|
// we know the clip, so we don't have to parse all |
|
// the bindings again but can just copy |
|
prototypeAction = actionsForClip.knownActions[ 0 ]; |
|
|
|
// also, take the clip from the prototype action |
|
clipObject = prototypeAction._clip; |
|
|
|
if ( clip !== clipName && clip !== clipObject ) { |
|
|
|
throw new Error( |
|
"Different clips with the same name detected!" ); |
|
|
|
} |
|
|
|
} |
|
|
|
// clip must be known when specified via string |
|
if ( clipObject === null ) return null; |
|
|
|
// allocate all resources required to run it |
|
var newAction = new THREE. |
|
AnimationMixer._Action( this, clipObject, optionalRoot ); |
|
|
|
this._bindAction( newAction, prototypeAction ); |
|
|
|
// and make the action known to the memory manager |
|
this._addInactiveAction( newAction, clipName, rootUuid ); |
|
|
|
return newAction; |
|
|
|
}, |
|
|
|
// get an existing action |
|
existingAction: function( clip, optionalRoot ) { |
|
|
|
var root = optionalRoot || this._root, |
|
rootUuid = root.uuid, |
|
clipName = ( typeof clip === 'string' ) ? clip : clip.name, |
|
actionsForClip = this._actionsByClip[ clipName ]; |
|
|
|
if ( actionsForClip !== undefined ) { |
|
|
|
return actionsForClip.actionByRoot[ rootUuid ] || null; |
|
|
|
} |
|
|
|
return null; |
|
|
|
}, |
|
|
|
// deactivates all previously scheduled actions |
|
stopAllAction: function() { |
|
|
|
var actions = this._actions, |
|
nActions = this._nActiveActions, |
|
bindings = this._bindings, |
|
nBindings = this._nActiveBindings; |
|
|
|
this._nActiveActions = 0; |
|
this._nActiveBindings = 0; |
|
|
|
for ( var i = 0; i !== nActions; ++ i ) { |
|
|
|
actions[ i ].reset(); |
|
|
|
} |
|
|
|
for ( var i = 0; i !== nBindings; ++ i ) { |
|
|
|
bindings[ i ].useCount = 0; |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// advance the time and update apply the animation |
|
update: function( deltaTime ) { |
|
|
|
deltaTime *= this.timeScale; |
|
|
|
var actions = this._actions, |
|
nActions = this._nActiveActions, |
|
|
|
time = this.time += deltaTime, |
|
timeDirection = Math.sign( deltaTime ), |
|
|
|
accuIndex = this._accuIndex ^= 1; |
|
|
|
// run active actions |
|
|
|
for ( var i = 0; i !== nActions; ++ i ) { |
|
|
|
var action = actions[ i ]; |
|
|
|
if ( action.enabled ) { |
|
|
|
action._update( time, deltaTime, timeDirection, accuIndex ); |
|
|
|
} |
|
|
|
} |
|
|
|
// update scene graph |
|
|
|
var bindings = this._bindings, |
|
nBindings = this._nActiveBindings; |
|
|
|
for ( var i = 0; i !== nBindings; ++ i ) { |
|
|
|
bindings[ i ].apply( accuIndex ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// return this mixer's root target object |
|
getRoot: function() { |
|
|
|
return this._root; |
|
|
|
}, |
|
|
|
// free all resources specific to a particular clip |
|
uncacheClip: function( clip ) { |
|
|
|
var actions = this._actions, |
|
clipName = clip.name, |
|
actionsByClip = this._actionsByClip, |
|
actionsForClip = actionsByClip[ clipName ]; |
|
|
|
if ( actionsForClip !== undefined ) { |
|
|
|
// note: just calling _removeInactiveAction would mess up the |
|
// iteration state and also require updating the state we can |
|
// just throw away |
|
|
|
var actionsToRemove = actionsForClip.knownActions; |
|
|
|
for ( var i = 0, n = actionsToRemove.length; i !== n; ++ i ) { |
|
|
|
var action = actionsToRemove[ i ]; |
|
|
|
this._deactivateAction( action ); |
|
|
|
var cacheIndex = action._cacheIndex, |
|
lastInactiveAction = actions[ actions.length - 1 ]; |
|
|
|
action._cacheIndex = null; |
|
action._byClipCacheIndex = null; |
|
|
|
lastInactiveAction._cacheIndex = cacheIndex; |
|
actions[ cacheIndex ] = lastInactiveAction; |
|
actions.pop(); |
|
|
|
this._removeInactiveBindingsForAction( action ); |
|
|
|
} |
|
|
|
delete actionsByClip[ clipName ]; |
|
|
|
} |
|
|
|
}, |
|
|
|
// free all resources specific to a particular root target object |
|
uncacheRoot: function( root ) { |
|
|
|
var rootUuid = root.uuid, |
|
actionsByClip = this._actionsByClip; |
|
|
|
for ( var clipName in actionsByClip ) { |
|
|
|
var actionByRoot = actionsByClip[ clipName ].actionByRoot, |
|
action = actionByRoot[ rootUuid ]; |
|
|
|
if ( action !== undefined ) { |
|
|
|
this._deactivateAction( action ); |
|
this._removeInactiveAction( action ); |
|
|
|
} |
|
|
|
} |
|
|
|
var bindingsByRoot = this._bindingsByRootAndName, |
|
bindingByName = bindingsByRoot[ rootUuid ]; |
|
|
|
if ( bindingByName !== undefined ) { |
|
|
|
for ( var trackName in bindingByName ) { |
|
|
|
var binding = bindingByName[ trackName ]; |
|
binding.restoreOriginalState(); |
|
this._removeInactiveBinding( binding ); |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
// remove a targeted clip from the cache |
|
uncacheAction: function( clip, optionalRoot ) { |
|
|
|
var action = this.existingAction( clip, optionalRoot ); |
|
|
|
if ( action !== null ) { |
|
|
|
this._deactivateAction( action ); |
|
this._removeInactiveAction( action ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.AnimationMixer.prototype ); |
|
|
|
THREE.AnimationMixer._Action = |
|
function( mixer, clip, localRoot ) { |
|
|
|
this._mixer = mixer; |
|
this._clip = clip; |
|
this._localRoot = localRoot || null; |
|
|
|
var tracks = clip.tracks, |
|
nTracks = tracks.length, |
|
interpolants = new Array( nTracks ); |
|
|
|
var interpolantSettings = { |
|
endingStart: THREE.ZeroCurvatureEnding, |
|
endingEnd: THREE.ZeroCurvatureEnding |
|
}; |
|
|
|
for ( var i = 0; i !== nTracks; ++ i ) { |
|
|
|
var interpolant = tracks[ i ].createInterpolant( null ); |
|
interpolants[ i ] = interpolant; |
|
interpolant.settings = interpolantSettings |
|
|
|
} |
|
|
|
this._interpolantSettings = interpolantSettings; |
|
|
|
this._interpolants = interpolants; // bound by the mixer |
|
|
|
// inside: PropertyMixer (managed by the mixer) |
|
this._propertyBindings = new Array( nTracks ); |
|
|
|
this._cacheIndex = null; // for the memory manager |
|
this._byClipCacheIndex = null; // for the memory manager |
|
|
|
this._timeScaleInterpolant = null; |
|
this._weightInterpolant = null; |
|
|
|
this.loop = THREE.LoopRepeat; |
|
this._loopCount = -1; |
|
|
|
// global mixer time when the action is to be started |
|
// it's set back to 'null' upon start of the action |
|
this._startTime = null; |
|
|
|
// scaled local time of the action |
|
// gets clamped or wrapped to 0..clip.duration according to loop |
|
this.time = 0; |
|
|
|
this.timeScale = 1; |
|
this._effectiveTimeScale = 1; |
|
|
|
this.weight = 1; |
|
this._effectiveWeight = 1; |
|
|
|
this.repetitions = Infinity; // no. of repetitions when looping |
|
|
|
this.paused = false; // false -> zero effective time scale |
|
this.enabled = true; // true -> zero effective weight |
|
|
|
this.clampWhenFinished = false; // keep feeding the last frame? |
|
|
|
this.zeroSlopeAtStart = true; // for smooth interpolation w/o separate |
|
this.zeroSlopeAtEnd = true; // clips for start, loop and end |
|
|
|
}; |
|
|
|
THREE.AnimationMixer._Action.prototype = { |
|
|
|
constructor: THREE.AnimationMixer._Action, |
|
|
|
// State & Scheduling |
|
|
|
play: function() { |
|
|
|
this._mixer._activateAction( this ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
stop: function() { |
|
|
|
this._mixer._deactivateAction( this ); |
|
|
|
return this.reset(); |
|
|
|
}, |
|
|
|
reset: function() { |
|
|
|
this.paused = false; |
|
this.enabled = true; |
|
|
|
this.time = 0; // restart clip |
|
this._loopCount = -1; // forget previous loops |
|
this._startTime = null; // forget scheduling |
|
|
|
return this.stopFading().stopWarping(); |
|
|
|
}, |
|
|
|
isRunning: function() { |
|
|
|
var start = this._startTime; |
|
|
|
return this.enabled && ! this.paused && this.timeScale !== 0 && |
|
this._startTime === null && this._mixer._isActiveAction( this ) |
|
|
|
}, |
|
|
|
// return true when play has been called |
|
isScheduled: function() { |
|
|
|
return this._mixer._isActiveAction( this ); |
|
|
|
}, |
|
|
|
startAt: function( time ) { |
|
|
|
this._startTime = time; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
setLoop: function( mode, repetitions ) { |
|
|
|
this.loop = mode; |
|
this.repetitions = repetitions; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// Weight |
|
|
|
// set the weight stopping any scheduled fading |
|
// although .enabled = false yields an effective weight of zero, this |
|
// method does *not* change .enabled, because it would be confusing |
|
setEffectiveWeight: function( weight ) { |
|
|
|
this.weight = weight; |
|
|
|
// note: same logic as when updated at runtime |
|
this._effectiveWeight = this.enabled ? weight : 0; |
|
|
|
return this.stopFading(); |
|
|
|
}, |
|
|
|
// return the weight considering fading and .enabled |
|
getEffectiveWeight: function() { |
|
|
|
return this._effectiveWeight; |
|
|
|
}, |
|
|
|
fadeIn: function( duration ) { |
|
|
|
return this._scheduleFading( duration, 0, 1 ); |
|
|
|
}, |
|
|
|
fadeOut: function( duration ) { |
|
|
|
return this._scheduleFading( duration, 1, 0 ); |
|
|
|
}, |
|
|
|
crossFadeFrom: function( fadeOutAction, duration, warp ) { |
|
|
|
var mixer = this._mixer; |
|
|
|
fadeOutAction.fadeOut( duration ); |
|
this.fadeIn( duration ); |
|
|
|
if( warp ) { |
|
|
|
var fadeInDuration = this._clip.duration, |
|
fadeOutDuration = fadeOutAction._clip.duration, |
|
|
|
startEndRatio = fadeOutDuration / fadeInDuration, |
|
endStartRatio = fadeInDuration / fadeOutDuration; |
|
|
|
fadeOutAction.warp( 1.0, startEndRatio, duration ); |
|
this.warp( endStartRatio, 1.0, duration ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
crossFadeTo: function( fadeInAction, duration, warp ) { |
|
|
|
return fadeInAction.crossFadeFrom( this, duration, warp ); |
|
|
|
}, |
|
|
|
stopFading: function() { |
|
|
|
var weightInterpolant = this._weightInterpolant; |
|
|
|
if ( weightInterpolant !== null ) { |
|
|
|
this._weightInterpolant = null; |
|
this._mixer._takeBackControlInterpolant( weightInterpolant ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// Time Scale Control |
|
|
|
// set the weight stopping any scheduled warping |
|
// although .paused = true yields an effective time scale of zero, this |
|
// method does *not* change .paused, because it would be confusing |
|
setEffectiveTimeScale: function( timeScale ) { |
|
|
|
this.timeScale = timeScale; |
|
this._effectiveTimeScale = this.paused ? 0 :timeScale; |
|
|
|
return this.stopWarping(); |
|
|
|
}, |
|
|
|
// return the time scale considering warping and .paused |
|
getEffectiveTimeScale: function() { |
|
|
|
return this._effectiveTimeScale; |
|
|
|
}, |
|
|
|
setDuration: function( duration ) { |
|
|
|
this.timeScale = this._clip.duration / duration; |
|
|
|
return this.stopWarping(); |
|
|
|
}, |
|
|
|
syncWith: function( action ) { |
|
|
|
this.time = action.time; |
|
this.timeScale = action.timeScale; |
|
|
|
return this.stopWarping(); |
|
|
|
}, |
|
|
|
halt: function( duration ) { |
|
|
|
return this.warp( this._currentTimeScale, 0, duration ); |
|
|
|
}, |
|
|
|
warp: function( startTimeScale, endTimeScale, duration ) { |
|
|
|
var mixer = this._mixer, now = mixer.time, |
|
interpolant = this._timeScaleInterpolant, |
|
|
|
timeScale = this.timeScale; |
|
|
|
if ( interpolant === null ) { |
|
|
|
interpolant = mixer._lendControlInterpolant(), |
|
this._timeScaleInterpolant = interpolant; |
|
|
|
} |
|
|
|
var times = interpolant.parameterPositions, |
|
values = interpolant.sampleValues; |
|
|
|
times[ 0 ] = now; |
|
times[ 1 ] = now + duration; |
|
|
|
values[ 0 ] = startTimeScale / timeScale; |
|
values[ 1 ] = endTimeScale / timeScale; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
stopWarping: function() { |
|
|
|
var timeScaleInterpolant = this._timeScaleInterpolant; |
|
|
|
if ( timeScaleInterpolant !== null ) { |
|
|
|
this._timeScaleInterpolant = null; |
|
this._mixer._takeBackControlInterpolant( timeScaleInterpolant ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// Object Accessors |
|
|
|
getMixer: function() { |
|
|
|
return this._mixer; |
|
|
|
}, |
|
|
|
getClip: function() { |
|
|
|
return this._clip; |
|
|
|
}, |
|
|
|
getRoot: function() { |
|
|
|
return this._localRoot || this._mixer._root; |
|
|
|
}, |
|
|
|
// Interna |
|
|
|
_update: function( time, deltaTime, timeDirection, accuIndex ) { |
|
// called by the mixer |
|
|
|
var startTime = this._startTime; |
|
|
|
if ( startTime !== null ) { |
|
|
|
// check for scheduled start of action |
|
|
|
var timeRunning = ( time - startTime ) * timeDirection; |
|
if ( timeRunning < 0 || timeDirection === 0 ) { |
|
|
|
return; // yet to come / don't decide when delta = 0 |
|
|
|
} |
|
|
|
// start |
|
|
|
this._startTime = null; // unschedule |
|
deltaTime = timeDirection * timeRunning; |
|
|
|
} |
|
|
|
// apply time scale and advance time |
|
|
|
deltaTime *= this._updateTimeScale( time ); |
|
var clipTime = this._updateTime( deltaTime ); |
|
|
|
// note: _updateTime may disable the action resulting in |
|
// an effective weight of 0 |
|
|
|
var weight = this._updateWeight( time ); |
|
|
|
if ( weight > 0 ) { |
|
|
|
var interpolants = this._interpolants; |
|
var propertyMixers = this._propertyBindings; |
|
|
|
for ( var j = 0, m = interpolants.length; j !== m; ++ j ) { |
|
|
|
interpolants[ j ].evaluate( clipTime ); |
|
propertyMixers[ j ].accumulate( accuIndex, weight ); |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
_updateWeight: function( time ) { |
|
|
|
var weight = 0; |
|
|
|
if ( this.enabled ) { |
|
|
|
weight = this.weight; |
|
var interpolant = this._weightInterpolant; |
|
|
|
if ( interpolant !== null ) { |
|
|
|
var interpolantValue = interpolant.evaluate( time )[ 0 ]; |
|
|
|
weight *= interpolantValue; |
|
|
|
if ( time > interpolant.parameterPositions[ 1 ] ) { |
|
|
|
this.stopFading(); |
|
|
|
if ( interpolantValue === 0 ) { |
|
|
|
// faded out, disable |
|
this.enabled = false; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
this._effectiveWeight = weight; |
|
return weight; |
|
|
|
}, |
|
|
|
_updateTimeScale: function( time ) { |
|
|
|
var timeScale = 0; |
|
|
|
if ( ! this.paused ) { |
|
|
|
timeScale = this.timeScale; |
|
|
|
var interpolant = this._timeScaleInterpolant; |
|
|
|
if ( interpolant !== null ) { |
|
|
|
var interpolantValue = interpolant.evaluate( time )[ 0 ]; |
|
|
|
timeScale *= interpolantValue; |
|
|
|
if ( time > interpolant.parameterPositions[ 1 ] ) { |
|
|
|
this.stopWarping(); |
|
|
|
if ( timeScale === 0 ) { |
|
|
|
// motion has halted, pause |
|
this.pause = true; |
|
|
|
} else { |
|
|
|
// warp done - apply final time scale |
|
this.timeScale = timeScale; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
this._effectiveTimeScale = timeScale; |
|
return timeScale; |
|
|
|
}, |
|
|
|
_updateTime: function( deltaTime ) { |
|
|
|
var time = this.time + deltaTime; |
|
|
|
if ( deltaTime === 0 ) return time; |
|
|
|
var duration = this._clip.duration, |
|
|
|
loop = this.loop, |
|
loopCount = this._loopCount, |
|
|
|
pingPong = false; |
|
|
|
switch ( loop ) { |
|
|
|
case THREE.LoopOnce: |
|
|
|
if ( loopCount === -1 ) { |
|
|
|
// just started |
|
|
|
this.loopCount = 0; |
|
this._setEndings( true, true, false ); |
|
|
|
} |
|
|
|
if ( time >= duration ) { |
|
|
|
time = duration; |
|
|
|
} else if ( time < 0 ) { |
|
|
|
time = 0; |
|
|
|
} else break; |
|
|
|
// reached the end |
|
|
|
if ( this.clampWhenFinished ) this.pause = true; |
|
else this.enabled = false; |
|
|
|
this._mixer.dispatchEvent( { |
|
type: 'finished', action: this, |
|
direction: deltaTime < 0 ? -1 : 1 |
|
} ); |
|
|
|
break; |
|
|
|
case THREE.LoopPingPong: |
|
|
|
pingPong = true; |
|
|
|
case THREE.LoopRepeat: |
|
|
|
if ( loopCount === -1 ) { |
|
|
|
// just started |
|
|
|
if ( deltaTime > 0 ) { |
|
|
|
loopCount = 0; |
|
|
|
this._setEndings( |
|
true, this.repetitions === 0, pingPong ); |
|
|
|
} else { |
|
|
|
// when looping in reverse direction, the initial |
|
// transition through zero counts as a repetition, |
|
// so leave loopCount at -1 |
|
|
|
this._setEndings( |
|
this.repetitions === 0, true, pingPong ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( time >= duration || time < 0 ) { |
|
|
|
// wrap around |
|
|
|
var loopDelta = Math.floor( time / duration ); // signed |
|
time -= duration * loopDelta; |
|
|
|
loopCount += Math.abs( loopDelta ); |
|
|
|
var pending = this.repetitions - loopCount; |
|
|
|
if ( pending < 0 ) { |
|
|
|
// stop (switch state, clamp time, fire event) |
|
|
|
if ( this.clampWhenFinished ) this.paused = true; |
|
else this.enabled = false; |
|
|
|
time = deltaTime > 0 ? duration : 0; |
|
|
|
this._mixer.dispatchEvent( { |
|
type: 'finished', action: this, |
|
direction: deltaTime > 0 ? 1 : -1 |
|
} ); |
|
|
|
break; |
|
|
|
} else if ( pending === 0 ) { |
|
|
|
// transition to last round |
|
|
|
var atStart = deltaTime < 0; |
|
this._setEndings( atStart, ! atStart, pingPong ); |
|
|
|
} else { |
|
|
|
this._setEndings( false, false, pingPong ); |
|
|
|
} |
|
|
|
this._loopCount = loopCount; |
|
|
|
this._mixer.dispatchEvent( { |
|
type: 'loop', action: this, loopDelta: loopDelta |
|
} ); |
|
|
|
} |
|
|
|
if ( loop === THREE.LoopPingPong && ( loopCount & 1 ) === 1 ) { |
|
|
|
// invert time for the "pong round" |
|
|
|
this.time = time; |
|
|
|
return duration - time; |
|
|
|
} |
|
|
|
break; |
|
|
|
} |
|
|
|
this.time = time; |
|
|
|
return time; |
|
|
|
}, |
|
|
|
_setEndings: function( atStart, atEnd, pingPong ) { |
|
|
|
var settings = this._interpolantSettings; |
|
|
|
if ( pingPong ) { |
|
|
|
settings.endingStart = THREE.ZeroSlopeEnding; |
|
settings.endingEnd = THREE.ZeroSlopeEnding; |
|
|
|
} else { |
|
|
|
// assuming for LoopOnce atStart == atEnd == true |
|
|
|
if ( atStart ) { |
|
|
|
settings.endingStart = this.zeroSlopeAtStart ? |
|
THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; |
|
|
|
} else { |
|
|
|
settings.endingStart = THREE.WrapAroundEnding; |
|
|
|
} |
|
|
|
if ( atEnd ) { |
|
|
|
settings.endingEnd = this.zeroSlopeAtEnd ? |
|
THREE.ZeroSlopeEnding : THREE.ZeroCurvatureEnding; |
|
|
|
} else { |
|
|
|
settings.endingEnd = THREE.WrapAroundEnding; |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
_scheduleFading: function( duration, weightNow, weightThen ) { |
|
|
|
var mixer = this._mixer, now = mixer.time, |
|
interpolant = this._weightInterpolant; |
|
|
|
if ( interpolant === null ) { |
|
|
|
interpolant = mixer._lendControlInterpolant(), |
|
this._weightInterpolant = interpolant; |
|
|
|
} |
|
|
|
var times = interpolant.parameterPositions, |
|
values = interpolant.sampleValues; |
|
|
|
times[ 0 ] = now; values[ 0 ] = weightNow; |
|
times[ 1 ] = now + duration; values[ 1 ] = weightThen; |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// Implementation details: |
|
|
|
Object.assign( THREE.AnimationMixer.prototype, { |
|
|
|
_bindAction: function( action, prototypeAction ) { |
|
|
|
var root = action._localRoot || this._root, |
|
tracks = action._clip.tracks, |
|
nTracks = tracks.length, |
|
bindings = action._propertyBindings, |
|
interpolants = action._interpolants, |
|
rootUuid = root.uuid, |
|
bindingsByRoot = this._bindingsByRootAndName, |
|
bindingsByName = bindingsByRoot[ rootUuid ]; |
|
|
|
if ( bindingsByName === undefined ) { |
|
|
|
bindingsByName = {}; |
|
bindingsByRoot[ rootUuid ] = bindingsByName; |
|
|
|
} |
|
|
|
for ( var i = 0; i !== nTracks; ++ i ) { |
|
|
|
var track = tracks[ i ], |
|
trackName = track.name, |
|
binding = bindingsByName[ trackName ]; |
|
|
|
if ( binding !== undefined ) { |
|
|
|
bindings[ i ] = binding; |
|
|
|
} else { |
|
|
|
binding = bindings[ i ]; |
|
|
|
if ( binding !== undefined ) { |
|
|
|
// existing binding, make sure the cache knows |
|
|
|
if ( binding._cacheIndex === null ) { |
|
|
|
++ binding.referenceCount; |
|
this._addInactiveBinding( binding, rootUuid, trackName ); |
|
|
|
} |
|
|
|
continue; |
|
|
|
} |
|
|
|
var path = prototypeAction && prototypeAction. |
|
_propertyBindings[ i ].binding.parsedPath; |
|
|
|
binding = new THREE.PropertyMixer( |
|
THREE.PropertyBinding.create( root, trackName, path ), |
|
track.ValueTypeName, track.getValueSize() ); |
|
|
|
++ binding.referenceCount; |
|
this._addInactiveBinding( binding, rootUuid, trackName ); |
|
|
|
bindings[ i ] = binding; |
|
|
|
} |
|
|
|
interpolants[ i ].resultBuffer = binding.buffer; |
|
|
|
} |
|
|
|
}, |
|
|
|
_activateAction: function( action ) { |
|
|
|
if ( ! this._isActiveAction( action ) ) { |
|
|
|
if ( action._cacheIndex === null ) { |
|
|
|
// this action has been forgotten by the cache, but the user |
|
// appears to be still using it -> rebind |
|
|
|
var rootUuid = ( action._localRoot || this._root ).uuid, |
|
clipName = action._clip.name, |
|
actionsForClip = this._actionsByClip[ clipName ]; |
|
|
|
this._bindAction( action, |
|
actionsForClip && actionsForClip.knownActions[ 0 ] ); |
|
|
|
this._addInactiveAction( action, clipName, rootUuid ); |
|
|
|
} |
|
|
|
var bindings = action._propertyBindings; |
|
|
|
// increment reference counts / sort out state |
|
for ( var i = 0, n = bindings.length; i !== n; ++ i ) { |
|
|
|
var binding = bindings[ i ]; |
|
|
|
if ( binding.useCount ++ === 0 ) { |
|
|
|
this._lendBinding( binding ); |
|
binding.saveOriginalState(); |
|
|
|
} |
|
|
|
} |
|
|
|
this._lendAction( action ); |
|
|
|
} |
|
|
|
}, |
|
|
|
_deactivateAction: function( action ) { |
|
|
|
if ( this._isActiveAction( action ) ) { |
|
|
|
var bindings = action._propertyBindings; |
|
|
|
// decrement reference counts / sort out state |
|
for ( var i = 0, n = bindings.length; i !== n; ++ i ) { |
|
|
|
var binding = bindings[ i ]; |
|
|
|
if ( -- binding.useCount === 0 ) { |
|
|
|
binding.restoreOriginalState(); |
|
this._takeBackBinding( binding ); |
|
|
|
} |
|
|
|
} |
|
|
|
this._takeBackAction( action ); |
|
|
|
} |
|
|
|
}, |
|
|
|
// Memory manager |
|
|
|
_initMemoryManager: function() { |
|
|
|
this._actions = []; // 'nActiveActions' followed by inactive ones |
|
this._nActiveActions = 0; |
|
|
|
this._actionsByClip = {}; |
|
// inside: |
|
// { |
|
// knownActions: Array< _Action > - used as prototypes |
|
// actionByRoot: _Action - lookup |
|
// } |
|
|
|
|
|
this._bindings = []; // 'nActiveBindings' followed by inactive ones |
|
this._nActiveBindings = 0; |
|
|
|
this._bindingsByRootAndName = {}; // inside: Map< name, PropertyMixer > |
|
|
|
|
|
this._controlInterpolants = []; // same game as above |
|
this._nActiveControlInterpolants = 0; |
|
|
|
var scope = this; |
|
|
|
this.stats = { |
|
|
|
actions: { |
|
get total() { return scope._actions.length; }, |
|
get inUse() { return scope._nActiveActions; } |
|
}, |
|
bindings: { |
|
get total() { return scope._bindings.length; }, |
|
get inUse() { return scope._nActiveBindings; } |
|
}, |
|
controlInterpolants: { |
|
get total() { return scope._controlInterpolants.length; }, |
|
get inUse() { return scope._nActiveControlInterpolants; } |
|
} |
|
|
|
}; |
|
|
|
}, |
|
|
|
// Memory management for _Action objects |
|
|
|
_isActiveAction: function( action ) { |
|
|
|
var index = action._cacheIndex; |
|
return index !== null && index < this._nActiveActions; |
|
|
|
}, |
|
|
|
_addInactiveAction: function( action, clipName, rootUuid ) { |
|
|
|
var actions = this._actions, |
|
actionsByClip = this._actionsByClip, |
|
actionsForClip = actionsByClip[ clipName ]; |
|
|
|
if ( actionsForClip === undefined ) { |
|
|
|
actionsForClip = { |
|
|
|
knownActions: [ action ], |
|
actionByRoot: {} |
|
|
|
}; |
|
|
|
action._byClipCacheIndex = 0; |
|
|
|
actionsByClip[ clipName ] = actionsForClip; |
|
|
|
} else { |
|
|
|
var knownActions = actionsForClip.knownActions; |
|
|
|
action._byClipCacheIndex = knownActions.length; |
|
knownActions.push( action ); |
|
|
|
} |
|
|
|
action._cacheIndex = actions.length; |
|
actions.push( action ); |
|
|
|
actionsForClip.actionByRoot[ rootUuid ] = action; |
|
|
|
}, |
|
|
|
_removeInactiveAction: function( action ) { |
|
|
|
var actions = this._actions, |
|
lastInactiveAction = actions[ actions.length - 1 ], |
|
cacheIndex = action._cacheIndex; |
|
|
|
lastInactiveAction._cacheIndex = cacheIndex; |
|
actions[ cacheIndex ] = lastInactiveAction; |
|
actions.pop(); |
|
|
|
action._cacheIndex = null; |
|
|
|
|
|
var clipName = action._clip.name, |
|
actionsByClip = this._actionsByClip, |
|
actionsForClip = actionsByClip[ clipName ], |
|
knownActionsForClip = actionsForClip.knownActions, |
|
|
|
lastKnownAction = |
|
knownActionsForClip[ knownActionsForClip.length - 1 ], |
|
|
|
byClipCacheIndex = action._byClipCacheIndex; |
|
|
|
lastKnownAction._byClipCacheIndex = byClipCacheIndex; |
|
knownActionsForClip[ byClipCacheIndex ] = lastKnownAction; |
|
knownActionsForClip.pop(); |
|
|
|
action._byClipCacheIndex = null; |
|
|
|
|
|
var actionByRoot = actionsForClip.actionByRoot, |
|
rootUuid = ( actions._localRoot || this._root ).uuid; |
|
|
|
delete actionByRoot[ rootUuid ]; |
|
|
|
if ( knownActionsForClip.length === 0 ) { |
|
|
|
delete actionsByClip[ clipName ]; |
|
|
|
} |
|
|
|
this._removeInactiveBindingsForAction( action ); |
|
|
|
}, |
|
|
|
_removeInactiveBindingsForAction: function( action ) { |
|
|
|
var bindings = action._propertyBindings; |
|
for ( var i = 0, n = bindings.length; i !== n; ++ i ) { |
|
|
|
var binding = bindings[ i ]; |
|
|
|
if ( -- binding.referenceCount === 0 ) { |
|
|
|
this._removeInactiveBinding( binding ); |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
_lendAction: function( action ) { |
|
|
|
// [ active actions | inactive actions ] |
|
// [ active actions >| inactive actions ] |
|
// s a |
|
// <-swap-> |
|
// a s |
|
|
|
var actions = this._actions, |
|
prevIndex = action._cacheIndex, |
|
|
|
lastActiveIndex = this._nActiveActions ++, |
|
|
|
firstInactiveAction = actions[ lastActiveIndex ]; |
|
|
|
action._cacheIndex = lastActiveIndex; |
|
actions[ lastActiveIndex ] = action; |
|
|
|
firstInactiveAction._cacheIndex = prevIndex; |
|
actions[ prevIndex ] = firstInactiveAction; |
|
|
|
}, |
|
|
|
_takeBackAction: function( action ) { |
|
|
|
// [ active actions | inactive actions ] |
|
// [ active actions |< inactive actions ] |
|
// a s |
|
// <-swap-> |
|
// s a |
|
|
|
var actions = this._actions, |
|
prevIndex = action._cacheIndex, |
|
|
|
firstInactiveIndex = -- this._nActiveActions, |
|
|
|
lastActiveAction = actions[ firstInactiveIndex ]; |
|
|
|
action._cacheIndex = firstInactiveIndex; |
|
actions[ firstInactiveIndex ] = action; |
|
|
|
lastActiveAction._cacheIndex = prevIndex; |
|
actions[ prevIndex ] = lastActiveAction; |
|
|
|
}, |
|
|
|
// Memory management for PropertyMixer objects |
|
|
|
_addInactiveBinding: function( binding, rootUuid, trackName ) { |
|
|
|
var bindingsByRoot = this._bindingsByRootAndName, |
|
bindingByName = bindingsByRoot[ rootUuid ], |
|
|
|
bindings = this._bindings; |
|
|
|
if ( bindingByName === undefined ) { |
|
|
|
bindingByName = {}; |
|
bindingsByRoot[ rootUuid ] = bindingByName; |
|
|
|
} |
|
|
|
bindingByName[ trackName ] = binding; |
|
|
|
binding._cacheIndex = bindings.length; |
|
bindings.push( binding ); |
|
|
|
}, |
|
|
|
_removeInactiveBinding: function( binding ) { |
|
|
|
var bindings = this._bindings, |
|
propBinding = binding.binding, |
|
rootUuid = propBinding.rootNode.uuid, |
|
trackName = propBinding.path, |
|
bindingsByRoot = this._bindingsByRootAndName, |
|
bindingByName = bindingsByRoot[ rootUuid ], |
|
|
|
lastInactiveBinding = bindings[ bindings.length - 1 ], |
|
cacheIndex = binding._cacheIndex; |
|
|
|
lastInactiveBinding._cacheIndex = cacheIndex; |
|
bindings[ cacheIndex ] = lastInactiveBinding; |
|
bindings.pop(); |
|
|
|
delete bindingByName[ trackName ]; |
|
|
|
remove_empty_map: { |
|
|
|
for ( var _ in bindingByName ) break remove_empty_map; |
|
|
|
delete bindingsByRoot[ rootUuid ]; |
|
|
|
} |
|
|
|
}, |
|
|
|
_lendBinding: function( binding ) { |
|
|
|
var bindings = this._bindings, |
|
prevIndex = binding._cacheIndex, |
|
|
|
lastActiveIndex = this._nActiveBindings ++, |
|
|
|
firstInactiveBinding = bindings[ lastActiveIndex ]; |
|
|
|
binding._cacheIndex = lastActiveIndex; |
|
bindings[ lastActiveIndex ] = binding; |
|
|
|
firstInactiveBinding._cacheIndex = prevIndex; |
|
bindings[ prevIndex ] = firstInactiveBinding; |
|
|
|
}, |
|
|
|
_takeBackBinding: function( binding ) { |
|
|
|
var bindings = this._bindings, |
|
prevIndex = binding._cacheIndex, |
|
|
|
firstInactiveIndex = -- this._nActiveBindings, |
|
|
|
lastActiveBinding = bindings[ firstInactiveIndex ]; |
|
|
|
binding._cacheIndex = firstInactiveIndex; |
|
bindings[ firstInactiveIndex ] = binding; |
|
|
|
lastActiveBinding._cacheIndex = prevIndex; |
|
bindings[ prevIndex ] = lastActiveBinding; |
|
|
|
}, |
|
|
|
|
|
// Memory management of Interpolants for weight and time scale |
|
|
|
_lendControlInterpolant: function() { |
|
|
|
var interpolants = this._controlInterpolants, |
|
lastActiveIndex = this._nActiveControlInterpolants ++, |
|
interpolant = interpolants[ lastActiveIndex ]; |
|
|
|
if ( interpolant === undefined ) { |
|
|
|
interpolant = new THREE.LinearInterpolant( |
|
new Float32Array( 2 ), new Float32Array( 2 ), |
|
1, this._controlInterpolantsResultBuffer ); |
|
|
|
interpolant.__cacheIndex = lastActiveIndex; |
|
interpolants[ lastActiveIndex ] = interpolant; |
|
|
|
} |
|
|
|
return interpolant; |
|
|
|
}, |
|
|
|
_takeBackControlInterpolant: function( interpolant ) { |
|
|
|
var interpolants = this._controlInterpolants, |
|
prevIndex = interpolant.__cacheIndex, |
|
|
|
firstInactiveIndex = -- this._nActiveControlInterpolants, |
|
|
|
lastActiveInterpolant = interpolants[ firstInactiveIndex ]; |
|
|
|
interpolant.__cacheIndex = firstInactiveIndex; |
|
interpolants[ firstInactiveIndex ] = interpolant; |
|
|
|
lastActiveInterpolant.__cacheIndex = prevIndex; |
|
interpolants[ prevIndex ] = lastActiveInterpolant; |
|
|
|
}, |
|
|
|
_controlInterpolantsResultBuffer: new Float32Array( 1 ) |
|
|
|
} ); |
|
|
|
|
|
// File:src/animation/AnimationObjectGroup.js |
|
|
|
/** |
|
* |
|
* A group of objects that receives a shared animation state. |
|
* |
|
* Usage: |
|
* |
|
* - Add objects you would otherwise pass as 'root' to the |
|
* constructor or the .clipAction method of AnimationMixer. |
|
* |
|
* - Instead pass this object as 'root'. |
|
* |
|
* - You can also add and remove objects later when the mixer |
|
* is running. |
|
* |
|
* Note: |
|
* |
|
* Objects of this class appear as one object to the mixer, |
|
* so cache control of the individual objects must be done |
|
* on the group. |
|
* |
|
* Limitation: |
|
* |
|
* - The animated properties must be compatible among the |
|
* all objects in the group. |
|
* |
|
* - A single property can either be controlled through a |
|
* target group or directly, but not both. |
|
* |
|
* @author tschw |
|
*/ |
|
|
|
THREE.AnimationObjectGroup = function( var_args ) { |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
// cached objects followed by the active ones |
|
this._objects = Array.prototype.slice.call( arguments ); |
|
|
|
this.nCachedObjects_ = 0; // threshold |
|
// note: read by PropertyBinding.Composite |
|
|
|
var indices = {}; |
|
this._indicesByUUID = indices; // for bookkeeping |
|
|
|
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { |
|
|
|
indices[ arguments[ i ].uuid ] = i; |
|
|
|
} |
|
|
|
this._paths = []; // inside: string |
|
this._parsedPaths = []; // inside: { we don't care, here } |
|
this._bindings = []; // inside: Array< PropertyBinding > |
|
this._bindingsIndicesByPath = {}; // inside: indices in these arrays |
|
|
|
var scope = this; |
|
|
|
this.stats = { |
|
|
|
objects: { |
|
get total() { return scope._objects.length; }, |
|
get inUse() { return this.total - scope.nCachedObjects_; } |
|
}, |
|
|
|
get bindingsPerObject() { return scope._bindings.length; } |
|
|
|
}; |
|
|
|
}; |
|
|
|
THREE.AnimationObjectGroup.prototype = { |
|
|
|
constructor: THREE.AnimationObjectGroup, |
|
|
|
add: function( var_args ) { |
|
|
|
var objects = this._objects, |
|
nObjects = objects.length, |
|
nCachedObjects = this.nCachedObjects_, |
|
indicesByUUID = this._indicesByUUID, |
|
paths = this._paths, |
|
parsedPaths = this._parsedPaths, |
|
bindings = this._bindings, |
|
nBindings = bindings.length; |
|
|
|
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { |
|
|
|
var object = arguments[ i ], |
|
uuid = object.uuid, |
|
index = indicesByUUID[ uuid ]; |
|
|
|
if ( index === undefined ) { |
|
|
|
// unknown object -> add it to the ACTIVE region |
|
|
|
index = nObjects ++; |
|
indicesByUUID[ uuid ] = index; |
|
objects.push( object ); |
|
|
|
// accounting is done, now do the same for all bindings |
|
|
|
for ( var j = 0, m = nBindings; j !== m; ++ j ) { |
|
|
|
bindings[ j ].push( |
|
new THREE.PropertyBinding( |
|
object, paths[ j ], parsedPaths[ j ] ) ); |
|
|
|
} |
|
|
|
} else if ( index < nCachedObjects ) { |
|
|
|
var knownObject = objects[ index ]; |
|
|
|
// move existing object to the ACTIVE region |
|
|
|
var firstActiveIndex = -- nCachedObjects, |
|
lastCachedObject = objects[ firstActiveIndex ]; |
|
|
|
indicesByUUID[ lastCachedObject.uuid ] = index; |
|
objects[ index ] = lastCachedObject; |
|
|
|
indicesByUUID[ uuid ] = firstActiveIndex; |
|
objects[ firstActiveIndex ] = object; |
|
|
|
// accounting is done, now do the same for all bindings |
|
|
|
for ( var j = 0, m = nBindings; j !== m; ++ j ) { |
|
|
|
var bindingsForPath = bindings[ j ], |
|
lastCached = bindingsForPath[ firstActiveIndex ], |
|
binding = bindingsForPath[ index ]; |
|
|
|
bindingsForPath[ index ] = lastCached; |
|
|
|
if ( binding === undefined ) { |
|
|
|
// since we do not bother to create new bindings |
|
// for objects that are cached, the binding may |
|
// or may not exist |
|
|
|
binding = new THREE.PropertyBinding( |
|
object, paths[ j ], parsedPaths[ j ] ); |
|
|
|
} |
|
|
|
bindingsForPath[ firstActiveIndex ] = binding; |
|
|
|
} |
|
|
|
} else if ( objects[ index ] !== knownObject) { |
|
|
|
console.error( "Different objects with the same UUID " + |
|
"detected. Clean the caches or recreate your " + |
|
"infrastructure when reloading scenes..." ); |
|
|
|
} // else the object is already where we want it to be |
|
|
|
} // for arguments |
|
|
|
this.nCachedObjects_ = nCachedObjects; |
|
|
|
}, |
|
|
|
remove: function( var_args ) { |
|
|
|
var objects = this._objects, |
|
nObjects = objects.length, |
|
nCachedObjects = this.nCachedObjects_, |
|
indicesByUUID = this._indicesByUUID, |
|
bindings = this._bindings, |
|
nBindings = bindings.length; |
|
|
|
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { |
|
|
|
var object = arguments[ i ], |
|
uuid = object.uuid, |
|
index = indicesByUUID[ uuid ]; |
|
|
|
if ( index !== undefined && index >= nCachedObjects ) { |
|
|
|
// move existing object into the CACHED region |
|
|
|
var lastCachedIndex = nCachedObjects ++, |
|
firstActiveObject = objects[ lastCachedIndex ]; |
|
|
|
indicesByUUID[ firstActiveObject.uuid ] = index; |
|
objects[ index ] = firstActiveObject; |
|
|
|
indicesByUUID[ uuid ] = lastCachedIndex; |
|
objects[ lastCachedIndex ] = object; |
|
|
|
// accounting is done, now do the same for all bindings |
|
|
|
for ( var j = 0, m = nBindings; j !== m; ++ j ) { |
|
|
|
var bindingsForPath = bindings[ j ], |
|
firstActive = bindingsForPath[ lastCachedIndex ], |
|
binding = bindingsForPath[ index ]; |
|
|
|
bindingsForPath[ index ] = firstActive; |
|
bindingsForPath[ lastCachedIndex ] = binding; |
|
|
|
} |
|
|
|
} |
|
|
|
} // for arguments |
|
|
|
this.nCachedObjects_ = nCachedObjects; |
|
|
|
}, |
|
|
|
// remove & forget |
|
uncache: function( var_args ) { |
|
|
|
var objects = this._objects, |
|
nObjects = objects.length, |
|
nCachedObjects = this.nCachedObjects_, |
|
indicesByUUID = this._indicesByUUID, |
|
bindings = this._bindings, |
|
nBindings = bindings.length; |
|
|
|
for ( var i = 0, n = arguments.length; i !== n; ++ i ) { |
|
|
|
var object = arguments[ i ], |
|
uuid = object.uuid, |
|
index = indicesByUUID[ uuid ]; |
|
|
|
if ( index !== undefined ) { |
|
|
|
delete indicesByUUID[ uuid ]; |
|
|
|
if ( index < nCachedObjects ) { |
|
|
|
// object is cached, shrink the CACHED region |
|
|
|
var firstActiveIndex = -- nCachedObjects, |
|
lastCachedObject = objects[ firstActiveIndex ], |
|
lastIndex = -- nObjects, |
|
lastObject = objects[ lastIndex ]; |
|
|
|
// last cached object takes this object's place |
|
indicesByUUID[ lastCachedObject.uuid ] = index; |
|
objects[ index ] = lastCachedObject; |
|
|
|
// last object goes to the activated slot and pop |
|
indicesByUUID[ lastObject.uuid ] = firstActiveIndex; |
|
objects[ firstActiveIndex ] = lastObject; |
|
objects.pop(); |
|
|
|
// accounting is done, now do the same for all bindings |
|
|
|
for ( var j = 0, m = nBindings; j !== m; ++ j ) { |
|
|
|
var bindingsForPath = bindings[ j ], |
|
lastCached = bindingsForPath[ firstActiveIndex ], |
|
last = bindingsForPath[ lastIndex ]; |
|
|
|
bindingsForPath[ index ] = lastCached; |
|
bindingsForPath[ firstActiveIndex ] = last; |
|
bindingsForPath.pop(); |
|
|
|
} |
|
|
|
} else { |
|
|
|
// object is active, just swap with the last and pop |
|
|
|
var lastIndex = -- nObjects, |
|
lastObject = objects[ lastIndex ]; |
|
|
|
indicesByUUID[ lastObject.uuid ] = index; |
|
objects[ index ] = lastObject; |
|
objects.pop(); |
|
|
|
// accounting is done, now do the same for all bindings |
|
|
|
for ( var j = 0, m = nBindings; j !== m; ++ j ) { |
|
|
|
var bindingsForPath = bindings[ j ]; |
|
|
|
bindingsForPath[ index ] = bindingsForPath[ lastIndex ]; |
|
bindingsForPath.pop(); |
|
|
|
} |
|
|
|
} // cached or active |
|
|
|
} // if object is known |
|
|
|
} // for arguments |
|
|
|
this.nCachedObjects_ = nCachedObjects; |
|
|
|
}, |
|
|
|
// Internal interface used by befriended PropertyBinding.Composite: |
|
|
|
subscribe_: function( path, parsedPath ) { |
|
// returns an array of bindings for the given path that is changed |
|
// according to the contained objects in the group |
|
|
|
var indicesByPath = this._bindingsIndicesByPath, |
|
index = indicesByPath[ path ], |
|
bindings = this._bindings; |
|
|
|
if ( index !== undefined ) return bindings[ index ]; |
|
|
|
var paths = this._paths, |
|
parsedPaths = this._parsedPaths, |
|
objects = this._objects, |
|
nObjects = objects.length, |
|
nCachedObjects = this.nCachedObjects_, |
|
bindingsForPath = new Array( nObjects ); |
|
|
|
index = bindings.length; |
|
|
|
indicesByPath[ path ] = index; |
|
|
|
paths.push( path ); |
|
parsedPaths.push( parsedPath ); |
|
bindings.push( bindingsForPath ); |
|
|
|
for ( var i = nCachedObjects, |
|
n = objects.length; i !== n; ++ i ) { |
|
|
|
var object = objects[ i ]; |
|
|
|
bindingsForPath[ i ] = |
|
new THREE.PropertyBinding( object, path, parsedPath ); |
|
|
|
} |
|
|
|
return bindingsForPath; |
|
|
|
}, |
|
|
|
unsubscribe_: function( path ) { |
|
// tells the group to forget about a property path and no longer |
|
// update the array previously obtained with 'subscribe_' |
|
|
|
var indicesByPath = this._bindingsIndicesByPath, |
|
index = indicesByPath[ path ]; |
|
|
|
if ( index !== undefined ) { |
|
|
|
var paths = this._paths, |
|
parsedPaths = this._parsedPaths, |
|
bindings = this._bindings, |
|
lastBindingsIndex = bindings.length - 1, |
|
lastBindings = bindings[ lastBindingsIndex ], |
|
lastBindingsPath = path[ lastBindingsIndex ]; |
|
|
|
indicesByPath[ lastBindingsPath ] = index; |
|
|
|
bindings[ index ] = lastBindings; |
|
bindings.pop(); |
|
|
|
parsedPaths[ index ] = parsedPaths[ lastBindingsIndex ]; |
|
parsedPaths.pop(); |
|
|
|
paths[ index ] = paths[ lastBindingsIndex ]; |
|
paths.pop(); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
|
|
// File:src/animation/AnimationUtils.js |
|
|
|
/** |
|
* @author tschw |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
*/ |
|
|
|
THREE.AnimationUtils = { |
|
|
|
// same as Array.prototype.slice, but also works on typed arrays |
|
arraySlice: function( array, from, to ) { |
|
|
|
if ( THREE.AnimationUtils.isTypedArray( array ) ) { |
|
|
|
return new array.constructor( array.subarray( from, to ) ); |
|
|
|
} |
|
|
|
return array.slice( from, to ); |
|
|
|
}, |
|
|
|
// converts an array to a specific type |
|
convertArray: function( array, type, forceClone ) { |
|
|
|
if ( ! array || // let 'undefined' and 'null' pass |
|
! forceClone && array.constructor === type ) return array; |
|
|
|
if ( typeof type.BYTES_PER_ELEMENT === 'number' ) { |
|
|
|
return new type( array ); // create typed array |
|
|
|
} |
|
|
|
return Array.prototype.slice.call( array ); // create Array |
|
|
|
}, |
|
|
|
isTypedArray: function( object ) { |
|
|
|
return ArrayBuffer.isView( object ) && |
|
! ( object instanceof DataView ); |
|
|
|
}, |
|
|
|
// returns an array by which times and values can be sorted |
|
getKeyframeOrder: function( times ) { |
|
|
|
function compareTime( i, j ) { |
|
|
|
return times[ i ] - times[ j ]; |
|
|
|
} |
|
|
|
var n = times.length; |
|
var result = new Array( n ); |
|
for ( var i = 0; i !== n; ++ i ) result[ i ] = i; |
|
|
|
result.sort( compareTime ); |
|
|
|
return result; |
|
|
|
}, |
|
|
|
// uses the array previously returned by 'getKeyframeOrder' to sort data |
|
sortedArray: function( values, stride, order ) { |
|
|
|
var nValues = values.length; |
|
var result = new values.constructor( nValues ); |
|
|
|
for ( var i = 0, dstOffset = 0; dstOffset !== nValues; ++ i ) { |
|
|
|
var srcOffset = order[ i ] * stride; |
|
|
|
for ( var j = 0; j !== stride; ++ j ) { |
|
|
|
result[ dstOffset ++ ] = values[ srcOffset + j ]; |
|
|
|
} |
|
|
|
} |
|
|
|
return result; |
|
|
|
}, |
|
|
|
// function for parsing AOS keyframe formats |
|
flattenJSON: function( jsonKeys, times, values, valuePropertyName ) { |
|
|
|
var i = 1, key = jsonKeys[ 0 ]; |
|
|
|
while ( key !== undefined && key[ valuePropertyName ] === undefined ) { |
|
|
|
key = jsonKeys[ i ++ ]; |
|
|
|
} |
|
|
|
if ( key === undefined ) return; // no data |
|
|
|
var value = key[ valuePropertyName ]; |
|
if ( value === undefined ) return; // no data |
|
|
|
if ( Array.isArray( value ) ) { |
|
|
|
do { |
|
|
|
value = key[ valuePropertyName ]; |
|
|
|
if ( value !== undefined ) { |
|
|
|
times.push( key.time ); |
|
values.push.apply( values, value ); // push all elements |
|
|
|
} |
|
|
|
key = jsonKeys[ i ++ ]; |
|
|
|
} while ( key !== undefined ); |
|
|
|
} else if ( value.toArray !== undefined ) { |
|
// ...assume THREE.Math-ish |
|
|
|
do { |
|
|
|
value = key[ valuePropertyName ]; |
|
|
|
if ( value !== undefined ) { |
|
|
|
times.push( key.time ); |
|
value.toArray( values, values.length ); |
|
|
|
} |
|
|
|
key = jsonKeys[ i ++ ]; |
|
|
|
} while ( key !== undefined ); |
|
|
|
} else { |
|
// otherwise push as-is |
|
|
|
do { |
|
|
|
value = key[ valuePropertyName ]; |
|
|
|
if ( value !== undefined ) { |
|
|
|
times.push( key.time ); |
|
values.push( value ); |
|
|
|
} |
|
|
|
key = jsonKeys[ i ++ ]; |
|
|
|
} while ( key !== undefined ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/animation/KeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A timed sequence of keyframes for a specific property. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.KeyframeTrack = function ( name, times, values, interpolation ) { |
|
|
|
if( name === undefined ) throw new Error( "track name is undefined" ); |
|
|
|
if( times === undefined || times.length === 0 ) { |
|
|
|
throw new Error( "no keyframes in track named " + name ); |
|
|
|
} |
|
|
|
this.name = name; |
|
|
|
this.times = THREE.AnimationUtils.convertArray( times, this.TimeBufferType ); |
|
this.values = THREE.AnimationUtils.convertArray( values, this.ValueBufferType ); |
|
|
|
this.setInterpolation( interpolation || this.DefaultInterpolation ); |
|
|
|
this.validate(); |
|
this.optimize(); |
|
|
|
}; |
|
|
|
THREE.KeyframeTrack.prototype = { |
|
|
|
constructor: THREE.KeyframeTrack, |
|
|
|
TimeBufferType: Float32Array, |
|
ValueBufferType: Float32Array, |
|
|
|
DefaultInterpolation: THREE.InterpolateLinear, |
|
|
|
InterpolantFactoryMethodDiscrete: function( result ) { |
|
|
|
return new THREE.DiscreteInterpolant( |
|
this.times, this.values, this.getValueSize(), result ); |
|
|
|
}, |
|
|
|
InterpolantFactoryMethodLinear: function( result ) { |
|
|
|
return new THREE.LinearInterpolant( |
|
this.times, this.values, this.getValueSize(), result ); |
|
|
|
}, |
|
|
|
InterpolantFactoryMethodSmooth: function( result ) { |
|
|
|
return new THREE.CubicInterpolant( |
|
this.times, this.values, this.getValueSize(), result ); |
|
|
|
}, |
|
|
|
setInterpolation: function( interpolation ) { |
|
|
|
var factoryMethod = undefined; |
|
|
|
switch ( interpolation ) { |
|
|
|
case THREE.InterpolateDiscrete: |
|
|
|
factoryMethod = this.InterpolantFactoryMethodDiscrete; |
|
|
|
break; |
|
|
|
case THREE.InterpolateLinear: |
|
|
|
factoryMethod = this.InterpolantFactoryMethodLinear; |
|
|
|
break; |
|
|
|
case THREE.InterpolateSmooth: |
|
|
|
factoryMethod = this.InterpolantFactoryMethodSmooth; |
|
|
|
break; |
|
|
|
} |
|
|
|
if ( factoryMethod === undefined ) { |
|
|
|
var message = "unsupported interpolation for " + |
|
this.ValueTypeName + " keyframe track named " + this.name; |
|
|
|
if ( this.createInterpolant === undefined ) { |
|
|
|
// fall back to default, unless the default itself is messed up |
|
if ( interpolation !== this.DefaultInterpolation ) { |
|
|
|
this.setInterpolation( this.DefaultInterpolation ); |
|
|
|
} else { |
|
|
|
throw new Error( message ); // fatal, in this case |
|
|
|
} |
|
|
|
} |
|
|
|
console.warn( message ); |
|
return; |
|
|
|
} |
|
|
|
this.createInterpolant = factoryMethod; |
|
|
|
}, |
|
|
|
getInterpolation: function() { |
|
|
|
switch ( this.createInterpolant ) { |
|
|
|
case this.InterpolantFactoryMethodDiscrete: |
|
|
|
return THREE.InterpolateDiscrete; |
|
|
|
case this.InterpolantFactoryMethodLinear: |
|
|
|
return THREE.InterpolateLinear; |
|
|
|
case this.InterpolantFactoryMethodSmooth: |
|
|
|
return THREE.InterpolateSmooth; |
|
|
|
} |
|
|
|
}, |
|
|
|
getValueSize: function() { |
|
|
|
return this.values.length / this.times.length; |
|
|
|
}, |
|
|
|
// move all keyframes either forwards or backwards in time |
|
shift: function( timeOffset ) { |
|
|
|
if( timeOffset !== 0.0 ) { |
|
|
|
var times = this.times; |
|
|
|
for( var i = 0, n = times.length; i !== n; ++ i ) { |
|
|
|
times[ i ] += timeOffset; |
|
|
|
} |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// scale all keyframe times by a factor (useful for frame <-> seconds conversions) |
|
scale: function( timeScale ) { |
|
|
|
if( timeScale !== 1.0 ) { |
|
|
|
var times = this.times; |
|
|
|
for( var i = 0, n = times.length; i !== n; ++ i ) { |
|
|
|
times[ i ] *= timeScale; |
|
|
|
} |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// removes keyframes before and after animation without changing any values within the range [startTime, endTime]. |
|
// IMPORTANT: We do not shift around keys to the start of the track time, because for interpolated keys this will change their values |
|
trim: function( startTime, endTime ) { |
|
|
|
var times = this.times, |
|
nKeys = times.length, |
|
from = 0, |
|
to = nKeys - 1; |
|
|
|
while ( from !== nKeys && times[ from ] < startTime ) ++ from; |
|
while ( to !== -1 && times[ to ] > endTime ) -- to; |
|
|
|
++ to; // inclusive -> exclusive bound |
|
|
|
if( from !== 0 || to !== nKeys ) { |
|
|
|
// empty tracks are forbidden, so keep at least one keyframe |
|
if ( from >= to ) to = Math.max( to , 1 ), from = to - 1; |
|
|
|
var stride = this.getValueSize(); |
|
this.times = THREE.AnimationUtils.arraySlice( times, from, to ); |
|
this.values = THREE.AnimationUtils. |
|
arraySlice( this.values, from * stride, to * stride ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}, |
|
|
|
// ensure we do not get a GarbageInGarbageOut situation, make sure tracks are at least minimally viable |
|
validate: function() { |
|
|
|
var valid = true; |
|
|
|
var valueSize = this.getValueSize(); |
|
if ( valueSize - Math.floor( valueSize ) !== 0 ) { |
|
|
|
console.error( "invalid value size in track", this ); |
|
valid = false; |
|
|
|
} |
|
|
|
var times = this.times, |
|
values = this.values, |
|
|
|
nKeys = times.length; |
|
|
|
if( nKeys === 0 ) { |
|
|
|
console.error( "track is empty", this ); |
|
valid = false; |
|
|
|
} |
|
|
|
var prevTime = null; |
|
|
|
for( var i = 0; i !== nKeys; i ++ ) { |
|
|
|
var currTime = times[ i ]; |
|
|
|
if ( typeof currTime === 'number' && isNaN( currTime ) ) { |
|
|
|
console.error( "time is not a valid number", this, i, currTime ); |
|
valid = false; |
|
break; |
|
|
|
} |
|
|
|
if( prevTime !== null && prevTime > currTime ) { |
|
|
|
console.error( "out of order keys", this, i, currTime, prevTime ); |
|
valid = false; |
|
break; |
|
|
|
} |
|
|
|
prevTime = currTime; |
|
|
|
} |
|
|
|
if ( values !== undefined ) { |
|
|
|
if ( THREE.AnimationUtils.isTypedArray( values ) ) { |
|
|
|
for ( var i = 0, n = values.length; i !== n; ++ i ) { |
|
|
|
var value = values[ i ]; |
|
|
|
if ( isNaN( value ) ) { |
|
|
|
console.error( "value is not a valid number", this, i, value ); |
|
valid = false; |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
return valid; |
|
|
|
}, |
|
|
|
// removes equivalent sequential keys as common in morph target sequences |
|
// (0,0,0,0,1,1,1,0,0,0,0,0,0,0) --> (0,0,1,1,0,0) |
|
optimize: function() { |
|
|
|
var times = this.times, |
|
values = this.values, |
|
stride = this.getValueSize(), |
|
|
|
writeIndex = 1; |
|
|
|
for( var i = 1, n = times.length - 1; i <= n; ++ i ) { |
|
|
|
var keep = false; |
|
|
|
var time = times[ i ]; |
|
var timeNext = times[ i + 1 ]; |
|
|
|
// remove adjacent keyframes scheduled at the same time |
|
|
|
if ( time !== timeNext && ( i !== 1 || time !== time[ 0 ] ) ) { |
|
|
|
// remove unnecessary keyframes same as their neighbors |
|
var offset = i * stride, |
|
offsetP = offset - stride, |
|
offsetN = offset + stride; |
|
|
|
for ( var j = 0; j !== stride; ++ j ) { |
|
|
|
var value = values[ offset + j ]; |
|
|
|
if ( value !== values[ offsetP + j ] || |
|
value !== values[ offsetN + j ] ) { |
|
|
|
keep = true; |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
// in-place compaction |
|
|
|
if ( keep ) { |
|
|
|
if ( i !== writeIndex ) { |
|
|
|
times[ writeIndex ] = times[ i ]; |
|
|
|
var readOffset = i * stride, |
|
writeOffset = writeIndex * stride; |
|
|
|
for ( var j = 0; j !== stride; ++ j ) { |
|
|
|
values[ writeOffset + j ] = values[ readOffset + j ]; |
|
|
|
} |
|
|
|
|
|
} |
|
|
|
++ writeIndex; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( writeIndex !== times.length ) { |
|
|
|
this.times = THREE.AnimationUtils.arraySlice( times, 0, writeIndex ); |
|
this.values = THREE.AnimationUtils.arraySlice( values, 0, writeIndex * stride ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
} |
|
|
|
}; |
|
|
|
// Static methods: |
|
|
|
Object.assign( THREE.KeyframeTrack, { |
|
|
|
// Serialization (in static context, because of constructor invocation |
|
// and automatic invocation of .toJSON): |
|
|
|
parse: function( json ) { |
|
|
|
if( json.type === undefined ) { |
|
|
|
throw new Error( "track type undefined, can not parse" ); |
|
|
|
} |
|
|
|
var trackType = THREE.KeyframeTrack._getTrackTypeForValueTypeName( json.type ); |
|
|
|
if ( json.times === undefined ) { |
|
|
|
console.warn( "legacy JSON format detected, converting" ); |
|
|
|
var times = [], values = []; |
|
|
|
THREE.AnimationUtils.flattenJSON( json.keys, times, values, 'value' ); |
|
|
|
json.times = times; |
|
json.values = values; |
|
|
|
} |
|
|
|
// derived classes can define a static parse method |
|
if ( trackType.parse !== undefined ) { |
|
|
|
return trackType.parse( json ); |
|
|
|
} else { |
|
|
|
// by default, we asssume a constructor compatible with the base |
|
return new trackType( |
|
json.name, json.times, json.values, json.interpolation ); |
|
|
|
} |
|
|
|
}, |
|
|
|
toJSON: function( track ) { |
|
|
|
var trackType = track.constructor; |
|
|
|
var json; |
|
|
|
// derived classes can define a static toJSON method |
|
if ( trackType.toJSON !== undefined ) { |
|
|
|
json = trackType.toJSON( track ); |
|
|
|
} else { |
|
|
|
// by default, we assume the data can be serialized as-is |
|
json = { |
|
|
|
'name': track.name, |
|
'times': THREE.AnimationUtils.convertArray( track.times, Array ), |
|
'values': THREE.AnimationUtils.convertArray( track.values, Array ) |
|
|
|
}; |
|
|
|
var interpolation = track.getInterpolation(); |
|
|
|
if ( interpolation !== track.DefaultInterpolation ) { |
|
|
|
json.interpolation = interpolation; |
|
|
|
} |
|
|
|
} |
|
|
|
json.type = track.ValueTypeName; // mandatory |
|
|
|
return json; |
|
|
|
}, |
|
|
|
_getTrackTypeForValueTypeName: function( typeName ) { |
|
|
|
switch( typeName.toLowerCase() ) { |
|
|
|
case "scalar": |
|
case "double": |
|
case "float": |
|
case "number": |
|
case "integer": |
|
|
|
return THREE.NumberKeyframeTrack; |
|
|
|
case "vector": |
|
case "vector2": |
|
case "vector3": |
|
case "vector4": |
|
|
|
return THREE.VectorKeyframeTrack; |
|
|
|
case "color": |
|
|
|
return THREE.ColorKeyframeTrack; |
|
|
|
case "quaternion": |
|
|
|
return THREE.QuaternionKeyframeTrack; |
|
|
|
case "bool": |
|
case "boolean": |
|
|
|
return THREE.BooleanKeyframeTrack; |
|
|
|
case "string": |
|
|
|
return THREE.StringKeyframeTrack; |
|
|
|
}; |
|
|
|
throw new Error( "Unsupported typeName: " + typeName ); |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/animation/PropertyBinding.js |
|
|
|
/** |
|
* |
|
* A reference to a real property in the scene graph. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.PropertyBinding = function ( rootNode, path, parsedPath ) { |
|
|
|
this.path = path; |
|
this.parsedPath = parsedPath || |
|
THREE.PropertyBinding.parseTrackName( path ); |
|
|
|
this.node = THREE.PropertyBinding.findNode( |
|
rootNode, this.parsedPath.nodeName ) || rootNode; |
|
|
|
this.rootNode = rootNode; |
|
|
|
}; |
|
|
|
THREE.PropertyBinding.prototype = { |
|
|
|
constructor: THREE.PropertyBinding, |
|
|
|
getValue: function getValue_unbound( targetArray, offset ) { |
|
|
|
this.bind(); |
|
this.getValue( targetArray, offset ); |
|
|
|
// Note: This class uses a State pattern on a per-method basis: |
|
// 'bind' sets 'this.getValue' / 'setValue' and shadows the |
|
// prototype version of these methods with one that represents |
|
// the bound state. When the property is not found, the methods |
|
// become no-ops. |
|
|
|
}, |
|
|
|
setValue: function getValue_unbound( sourceArray, offset ) { |
|
|
|
this.bind(); |
|
this.setValue( sourceArray, offset ); |
|
|
|
}, |
|
|
|
// create getter / setter pair for a property in the scene graph |
|
bind: function() { |
|
|
|
var targetObject = this.node, |
|
parsedPath = this.parsedPath, |
|
|
|
objectName = parsedPath.objectName, |
|
propertyName = parsedPath.propertyName, |
|
propertyIndex = parsedPath.propertyIndex; |
|
|
|
if ( ! targetObject ) { |
|
|
|
targetObject = THREE.PropertyBinding.findNode( |
|
this.rootNode, parsedPath.nodeName ) || this.rootNode; |
|
|
|
this.node = targetObject; |
|
|
|
} |
|
|
|
// set fail state so we can just 'return' on error |
|
this.getValue = this._getValue_unavailable; |
|
this.setValue = this._setValue_unavailable; |
|
|
|
// ensure there is a value node |
|
if ( ! targetObject ) { |
|
|
|
console.error( " trying to update node for track: " + this.path + " but it wasn't found." ); |
|
return; |
|
|
|
} |
|
|
|
if( objectName ) { |
|
|
|
var objectIndex = parsedPath.objectIndex; |
|
|
|
// special cases were we need to reach deeper into the hierarchy to get the face materials.... |
|
switch ( objectName ) { |
|
|
|
case 'materials': |
|
|
|
if( ! targetObject.material ) { |
|
|
|
console.error( ' can not bind to material as node does not have a material', this ); |
|
return; |
|
|
|
} |
|
|
|
if( ! targetObject.material.materials ) { |
|
|
|
console.error( ' can not bind to material.materials as node.material does not have a materials array', this ); |
|
return; |
|
|
|
} |
|
|
|
targetObject = targetObject.material.materials; |
|
|
|
break; |
|
|
|
case 'bones': |
|
|
|
if( ! targetObject.skeleton ) { |
|
|
|
console.error( ' can not bind to bones as node does not have a skeleton', this ); |
|
return; |
|
|
|
} |
|
|
|
// potential future optimization: skip this if propertyIndex is already an integer |
|
// and convert the integer string to a true integer. |
|
|
|
targetObject = targetObject.skeleton.bones; |
|
|
|
// support resolving morphTarget names into indices. |
|
for ( var i = 0; i < targetObject.length; i ++ ) { |
|
|
|
if ( targetObject[i].name === objectIndex ) { |
|
|
|
objectIndex = i; |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
break; |
|
|
|
default: |
|
|
|
if ( targetObject[ objectName ] === undefined ) { |
|
|
|
console.error( ' can not bind to objectName of node, undefined', this ); |
|
return; |
|
|
|
} |
|
|
|
targetObject = targetObject[ objectName ]; |
|
|
|
} |
|
|
|
|
|
if ( objectIndex !== undefined ) { |
|
|
|
if( targetObject[ objectIndex ] === undefined ) { |
|
|
|
console.error( " trying to bind to objectIndex of objectName, but is undefined:", this, targetObject ); |
|
return; |
|
|
|
} |
|
|
|
targetObject = targetObject[ objectIndex ]; |
|
|
|
} |
|
|
|
} |
|
|
|
// resolve property |
|
var nodeProperty = targetObject[ propertyName ]; |
|
|
|
if ( ! nodeProperty ) { |
|
|
|
var nodeName = parsedPath.nodeName; |
|
|
|
console.error( " trying to update property for track: " + nodeName + |
|
'.' + propertyName + " but it wasn't found.", targetObject ); |
|
return; |
|
|
|
} |
|
|
|
// determine versioning scheme |
|
var versioning = this.Versioning.None; |
|
|
|
if ( targetObject.needsUpdate !== undefined ) { // material |
|
|
|
versioning = this.Versioning.NeedsUpdate; |
|
this.targetObject = targetObject; |
|
|
|
} else if ( targetObject.matrixWorldNeedsUpdate !== undefined ) { // node transform |
|
|
|
versioning = this.Versioning.MatrixWorldNeedsUpdate; |
|
this.targetObject = targetObject; |
|
|
|
} |
|
|
|
// determine how the property gets bound |
|
var bindingType = this.BindingType.Direct; |
|
|
|
if ( propertyIndex !== undefined ) { |
|
// access a sub element of the property array (only primitives are supported right now) |
|
|
|
if ( propertyName === "morphTargetInfluences" ) { |
|
// potential optimization, skip this if propertyIndex is already an integer, and convert the integer string to a true integer. |
|
|
|
// support resolving morphTarget names into indices. |
|
if ( ! targetObject.geometry ) { |
|
|
|
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry', this ); |
|
return; |
|
|
|
} |
|
|
|
if ( ! targetObject.geometry.morphTargets ) { |
|
|
|
console.error( ' can not bind to morphTargetInfluences becasuse node does not have a geometry.morphTargets', this ); |
|
return; |
|
|
|
} |
|
|
|
for ( var i = 0; i < this.node.geometry.morphTargets.length; i ++ ) { |
|
|
|
if ( targetObject.geometry.morphTargets[i].name === propertyIndex ) { |
|
|
|
propertyIndex = i; |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
bindingType = this.BindingType.ArrayElement; |
|
|
|
this.resolvedProperty = nodeProperty; |
|
this.propertyIndex = propertyIndex; |
|
|
|
} else if ( nodeProperty.fromArray !== undefined && nodeProperty.toArray !== undefined ) { |
|
// must use copy for Object3D.Euler/Quaternion |
|
|
|
bindingType = this.BindingType.HasFromToArray; |
|
|
|
this.resolvedProperty = nodeProperty; |
|
|
|
} else if ( nodeProperty.length !== undefined ) { |
|
|
|
bindingType = this.BindingType.EntireArray; |
|
|
|
this.resolvedProperty = nodeProperty; |
|
|
|
} else { |
|
|
|
this.propertyName = propertyName; |
|
|
|
} |
|
|
|
// select getter / setter |
|
this.getValue = this.GetterByBindingType[ bindingType ]; |
|
this.setValue = this.SetterByBindingTypeAndVersioning[ bindingType ][ versioning ]; |
|
|
|
}, |
|
|
|
unbind: function() { |
|
|
|
this.node = null; |
|
|
|
// back to the prototype version of getValue / setValue |
|
// note: avoiding to mutate the shape of 'this' via 'delete' |
|
this.getValue = this._getValue_unbound; |
|
this.setValue = this._setValue_unbound; |
|
|
|
} |
|
|
|
}; |
|
|
|
Object.assign( THREE.PropertyBinding.prototype, { // prototype, continued |
|
|
|
// these are used to "bind" a nonexistent property |
|
_getValue_unavailable: function() {}, |
|
_setValue_unavailable: function() {}, |
|
|
|
// initial state of these methods that calls 'bind' |
|
_getValue_unbound: THREE.PropertyBinding.prototype.getValue, |
|
_setValue_unbound: THREE.PropertyBinding.prototype.setValue, |
|
|
|
BindingType: { |
|
Direct: 0, |
|
EntireArray: 1, |
|
ArrayElement: 2, |
|
HasFromToArray: 3 |
|
}, |
|
|
|
Versioning: { |
|
None: 0, |
|
NeedsUpdate: 1, |
|
MatrixWorldNeedsUpdate: 2 |
|
}, |
|
|
|
GetterByBindingType: [ |
|
|
|
function getValue_direct( buffer, offset ) { |
|
|
|
buffer[ offset ] = this.node[ this.propertyName ]; |
|
|
|
}, |
|
|
|
function getValue_array( buffer, offset ) { |
|
|
|
var source = this.resolvedProperty; |
|
|
|
for ( var i = 0, n = source.length; i !== n; ++ i ) { |
|
|
|
buffer[ offset ++ ] = source[ i ]; |
|
|
|
} |
|
|
|
}, |
|
|
|
function getValue_arrayElement( buffer, offset ) { |
|
|
|
buffer[ offset ] = this.resolvedProperty[ this.propertyIndex ]; |
|
|
|
}, |
|
|
|
function getValue_toArray( buffer, offset ) { |
|
|
|
this.resolvedProperty.toArray( buffer, offset ); |
|
|
|
} |
|
|
|
], |
|
|
|
SetterByBindingTypeAndVersioning: [ |
|
|
|
[ |
|
// Direct |
|
|
|
function setValue_direct( buffer, offset ) { |
|
|
|
this.node[ this.propertyName ] = buffer[ offset ]; |
|
|
|
}, |
|
|
|
function setValue_direct_setNeedsUpdate( buffer, offset ) { |
|
|
|
this.node[ this.propertyName ] = buffer[ offset ]; |
|
this.targetObject.needsUpdate = true; |
|
|
|
}, |
|
|
|
function setValue_direct_setMatrixWorldNeedsUpdate( buffer, offset ) { |
|
|
|
this.node[ this.propertyName ] = buffer[ offset ]; |
|
this.targetObject.matrixWorldNeedsUpdate = true; |
|
|
|
} |
|
|
|
], [ |
|
|
|
// EntireArray |
|
|
|
function setValue_array( buffer, offset ) { |
|
|
|
var dest = this.resolvedProperty; |
|
|
|
for ( var i = 0, n = dest.length; i !== n; ++ i ) { |
|
|
|
dest[ i ] = buffer[ offset ++ ]; |
|
|
|
} |
|
|
|
}, |
|
|
|
function setValue_array_setNeedsUpdate( buffer, offset ) { |
|
|
|
var dest = this.resolvedProperty; |
|
|
|
for ( var i = 0, n = dest.length; i !== n; ++ i ) { |
|
|
|
dest[ i ] = buffer[ offset ++ ]; |
|
|
|
} |
|
|
|
this.targetObject.needsUpdate = true; |
|
|
|
}, |
|
|
|
function setValue_array_setMatrixWorldNeedsUpdate( buffer, offset ) { |
|
|
|
var dest = this.resolvedProperty; |
|
|
|
for ( var i = 0, n = dest.length; i !== n; ++ i ) { |
|
|
|
dest[ i ] = buffer[ offset ++ ]; |
|
|
|
} |
|
|
|
this.targetObject.matrixWorldNeedsUpdate = true; |
|
|
|
} |
|
|
|
], [ |
|
|
|
// ArrayElement |
|
|
|
function setValue_arrayElement( buffer, offset ) { |
|
|
|
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; |
|
|
|
}, |
|
|
|
function setValue_arrayElement_setNeedsUpdate( buffer, offset ) { |
|
|
|
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; |
|
this.targetObject.needsUpdate = true; |
|
|
|
}, |
|
|
|
function setValue_arrayElement_setMatrixWorldNeedsUpdate( buffer, offset ) { |
|
|
|
this.resolvedProperty[ this.propertyIndex ] = buffer[ offset ]; |
|
this.targetObject.matrixWorldNeedsUpdate = true; |
|
|
|
} |
|
|
|
], [ |
|
|
|
// HasToFromArray |
|
|
|
function setValue_fromArray( buffer, offset ) { |
|
|
|
this.resolvedProperty.fromArray( buffer, offset ); |
|
|
|
}, |
|
|
|
function setValue_fromArray_setNeedsUpdate( buffer, offset ) { |
|
|
|
this.resolvedProperty.fromArray( buffer, offset ); |
|
this.targetObject.needsUpdate = true; |
|
|
|
}, |
|
|
|
function setValue_fromArray_setMatrixWorldNeedsUpdate( buffer, offset ) { |
|
|
|
this.resolvedProperty.fromArray( buffer, offset ); |
|
this.targetObject.matrixWorldNeedsUpdate = true; |
|
|
|
} |
|
|
|
] |
|
|
|
] |
|
|
|
} ); |
|
|
|
THREE.PropertyBinding.Composite = |
|
function( targetGroup, path, optionalParsedPath ) { |
|
|
|
var parsedPath = optionalParsedPath || |
|
THREE.PropertyBinding.parseTrackName( path ); |
|
|
|
this._targetGroup = targetGroup; |
|
this._bindings = targetGroup.subscribe_( path, parsedPath ); |
|
|
|
}; |
|
|
|
THREE.PropertyBinding.Composite.prototype = { |
|
|
|
constructor: THREE.PropertyBinding.Composite, |
|
|
|
getValue: function( array, offset ) { |
|
|
|
this.bind(); // bind all binding |
|
|
|
var firstValidIndex = this._targetGroup.nCachedObjects_, |
|
binding = this._bindings[ firstValidIndex ]; |
|
|
|
// and only call .getValue on the first |
|
if ( binding !== undefined ) binding.getValue( array, offset ); |
|
|
|
}, |
|
|
|
setValue: function( array, offset ) { |
|
|
|
var bindings = this._bindings; |
|
|
|
for ( var i = this._targetGroup.nCachedObjects_, |
|
n = bindings.length; i !== n; ++ i ) { |
|
|
|
bindings[ i ].setValue( array, offset ); |
|
|
|
} |
|
|
|
}, |
|
|
|
bind: function() { |
|
|
|
var bindings = this._bindings; |
|
|
|
for ( var i = this._targetGroup.nCachedObjects_, |
|
n = bindings.length; i !== n; ++ i ) { |
|
|
|
bindings[ i ].bind(); |
|
|
|
} |
|
|
|
}, |
|
|
|
unbind: function() { |
|
|
|
var bindings = this._bindings; |
|
|
|
for ( var i = this._targetGroup.nCachedObjects_, |
|
n = bindings.length; i !== n; ++ i ) { |
|
|
|
bindings[ i ].unbind(); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.PropertyBinding.create = function( root, path, parsedPath ) { |
|
|
|
if ( ! ( root instanceof THREE.AnimationObjectGroup ) ) { |
|
|
|
return new THREE.PropertyBinding( root, path, parsedPath ); |
|
|
|
} else { |
|
|
|
return new THREE.PropertyBinding.Composite( root, path, parsedPath ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.PropertyBinding.parseTrackName = function( trackName ) { |
|
|
|
// matches strings in the form of: |
|
// nodeName.property |
|
// nodeName.property[accessor] |
|
// nodeName.material.property[accessor] |
|
// uuid.property[accessor] |
|
// uuid.objectName[objectIndex].propertyName[propertyIndex] |
|
// parentName/nodeName.property |
|
// parentName/parentName/nodeName.property[index] |
|
// .bone[Armature.DEF_cog].position |
|
// created and tested via https://regex101.com/#javascript |
|
|
|
var re = /^(([\w]+\/)*)([\w-\d]+)?(\.([\w]+)(\[([\w\d\[\]\_.:\- ]+)\])?)?(\.([\w.]+)(\[([\w\d\[\]\_. ]+)\])?)$/; |
|
var matches = re.exec(trackName); |
|
|
|
if( ! matches ) { |
|
throw new Error( "cannot parse trackName at all: " + trackName ); |
|
} |
|
|
|
if (matches.index === re.lastIndex) { |
|
re.lastIndex++; |
|
} |
|
|
|
var results = { |
|
// directoryName: matches[1], // (tschw) currently unused |
|
nodeName: matches[3], // allowed to be null, specified root node. |
|
objectName: matches[5], |
|
objectIndex: matches[7], |
|
propertyName: matches[9], |
|
propertyIndex: matches[11] // allowed to be null, specifies that the whole property is set. |
|
}; |
|
|
|
if( results.propertyName === null || results.propertyName.length === 0 ) { |
|
throw new Error( "can not parse propertyName from trackName: " + trackName ); |
|
} |
|
|
|
return results; |
|
|
|
}; |
|
|
|
THREE.PropertyBinding.findNode = function( root, nodeName ) { |
|
|
|
if( ! nodeName || nodeName === "" || nodeName === "root" || nodeName === "." || nodeName === -1 || nodeName === root.name || nodeName === root.uuid ) { |
|
|
|
return root; |
|
|
|
} |
|
|
|
// search into skeleton bones. |
|
if( root.skeleton ) { |
|
|
|
var searchSkeleton = function( skeleton ) { |
|
|
|
for( var i = 0; i < skeleton.bones.length; i ++ ) { |
|
|
|
var bone = skeleton.bones[i]; |
|
|
|
if( bone.name === nodeName ) { |
|
|
|
return bone; |
|
|
|
} |
|
} |
|
|
|
return null; |
|
|
|
}; |
|
|
|
var bone = searchSkeleton( root.skeleton ); |
|
|
|
if( bone ) { |
|
|
|
return bone; |
|
|
|
} |
|
} |
|
|
|
// search into node subtree. |
|
if( root.children ) { |
|
|
|
var searchNodeSubtree = function( children ) { |
|
|
|
for( var i = 0; i < children.length; i ++ ) { |
|
|
|
var childNode = children[i]; |
|
|
|
if( childNode.name === nodeName || childNode.uuid === nodeName ) { |
|
|
|
return childNode; |
|
|
|
} |
|
|
|
var result = searchNodeSubtree( childNode.children ); |
|
|
|
if( result ) return result; |
|
|
|
} |
|
|
|
return null; |
|
|
|
}; |
|
|
|
var subTreeNode = searchNodeSubtree( root.children ); |
|
|
|
if( subTreeNode ) { |
|
|
|
return subTreeNode; |
|
|
|
} |
|
|
|
} |
|
|
|
return null; |
|
|
|
} |
|
|
|
// File:src/animation/PropertyMixer.js |
|
|
|
/** |
|
* |
|
* Buffered scene graph property that allows weighted accumulation. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.PropertyMixer = function ( binding, typeName, valueSize ) { |
|
|
|
this.binding = binding; |
|
this.valueSize = valueSize; |
|
|
|
var bufferType = Float64Array, |
|
mixFunction; |
|
|
|
switch ( typeName ) { |
|
|
|
case 'quaternion': mixFunction = this._slerp; break; |
|
|
|
case 'string': |
|
case 'bool': |
|
|
|
bufferType = Array, mixFunction = this._select; break; |
|
|
|
default: mixFunction = this._lerp; |
|
|
|
} |
|
|
|
this.buffer = new bufferType( valueSize * 4 ); |
|
// layout: [ incoming | accu0 | accu1 | orig ] |
|
// |
|
// interpolators can use .buffer as their .result |
|
// the data then goes to 'incoming' |
|
// |
|
// 'accu0' and 'accu1' are used frame-interleaved for |
|
// the cumulative result and are compared to detect |
|
// changes |
|
// |
|
// 'orig' stores the original state of the property |
|
|
|
this._mixBufferRegion = mixFunction; |
|
|
|
this.cumulativeWeight = 0; |
|
|
|
this.useCount = 0; |
|
this.referenceCount = 0; |
|
|
|
}; |
|
|
|
THREE.PropertyMixer.prototype = { |
|
|
|
constructor: THREE.PropertyMixer, |
|
|
|
// accumulate data in the 'incoming' region into 'accu<i>' |
|
accumulate: function( accuIndex, weight ) { |
|
|
|
// note: happily accumulating nothing when weight = 0, the caller knows |
|
// the weight and shouldn't have made the call in the first place |
|
|
|
var buffer = this.buffer, |
|
stride = this.valueSize, |
|
offset = accuIndex * stride + stride, |
|
|
|
currentWeight = this.cumulativeWeight; |
|
|
|
if ( currentWeight === 0 ) { |
|
|
|
// accuN := incoming * weight |
|
|
|
for ( var i = 0; i !== stride; ++ i ) { |
|
|
|
buffer[ offset + i ] = buffer[ i ]; |
|
|
|
} |
|
|
|
currentWeight = weight; |
|
|
|
} else { |
|
|
|
// accuN := accuN + incoming * weight |
|
|
|
currentWeight += weight; |
|
var mix = weight / currentWeight; |
|
this._mixBufferRegion( buffer, offset, 0, mix, stride ); |
|
|
|
} |
|
|
|
this.cumulativeWeight = currentWeight; |
|
|
|
}, |
|
|
|
// apply the state of 'accu<i>' to the binding when accus differ |
|
apply: function( accuIndex ) { |
|
|
|
var stride = this.valueSize, |
|
buffer = this.buffer, |
|
offset = accuIndex * stride + stride, |
|
|
|
weight = this.cumulativeWeight, |
|
|
|
binding = this.binding; |
|
|
|
this.cumulativeWeight = 0; |
|
|
|
if ( weight < 1 ) { |
|
|
|
// accuN := accuN + original * ( 1 - cumulativeWeight ) |
|
|
|
var originalValueOffset = stride * 3; |
|
|
|
this._mixBufferRegion( |
|
buffer, offset, originalValueOffset, 1 - weight, stride ); |
|
|
|
} |
|
|
|
for ( var i = stride, e = stride + stride; i !== e; ++ i ) { |
|
|
|
if ( buffer[ i ] !== buffer[ i + stride ] ) { |
|
|
|
// value has changed -> update scene graph |
|
|
|
binding.setValue( buffer, offset ); |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
// remember the state of the bound property and copy it to both accus |
|
saveOriginalState: function() { |
|
|
|
var binding = this.binding; |
|
|
|
var buffer = this.buffer, |
|
stride = this.valueSize, |
|
|
|
originalValueOffset = stride * 3; |
|
|
|
binding.getValue( buffer, originalValueOffset ); |
|
|
|
// accu[0..1] := orig -- initially detect changes against the original |
|
for ( var i = stride, e = originalValueOffset; i !== e; ++ i ) { |
|
|
|
buffer[ i ] = buffer[ originalValueOffset + ( i % stride ) ]; |
|
|
|
} |
|
|
|
this.cumulativeWeight = 0; |
|
|
|
}, |
|
|
|
// apply the state previously taken via 'saveOriginalState' to the binding |
|
restoreOriginalState: function() { |
|
|
|
var originalValueOffset = this.valueSize * 3; |
|
this.binding.setValue( this.buffer, originalValueOffset ); |
|
|
|
}, |
|
|
|
|
|
// mix functions |
|
|
|
_select: function( buffer, dstOffset, srcOffset, t, stride ) { |
|
|
|
if ( t >= 0.5 ) { |
|
|
|
for ( var i = 0; i !== stride; ++ i ) { |
|
|
|
buffer[ dstOffset + i ] = buffer[ srcOffset + i ]; |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
_slerp: function( buffer, dstOffset, srcOffset, t, stride ) { |
|
|
|
THREE.Quaternion.slerpFlat( buffer, dstOffset, |
|
buffer, dstOffset, buffer, srcOffset, t ); |
|
|
|
}, |
|
|
|
_lerp: function( buffer, dstOffset, srcOffset, t, stride ) { |
|
|
|
var s = 1 - t; |
|
|
|
for ( var i = 0; i !== stride; ++ i ) { |
|
|
|
var j = dstOffset + i; |
|
|
|
buffer[ j ] = buffer[ j ] * s + buffer[ srcOffset + i ] * t; |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/animation/tracks/BooleanKeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A Track of Boolean keyframe values. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.BooleanKeyframeTrack = function ( name, times, values ) { |
|
|
|
THREE.KeyframeTrack.call( this, name, times, values ); |
|
|
|
}; |
|
|
|
THREE.BooleanKeyframeTrack.prototype = |
|
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { |
|
|
|
constructor: THREE.BooleanKeyframeTrack, |
|
|
|
ValueTypeName: 'bool', |
|
ValueBufferType: Array, |
|
|
|
DefaultInterpolation: THREE.InterpolateDiscrete, |
|
|
|
InterpolantFactoryMethodLinear: undefined, |
|
InterpolantFactoryMethodSmooth: undefined |
|
|
|
// Note: Actually this track could have a optimized / compressed |
|
// representation of a single value and a custom interpolant that |
|
// computes "firstValue ^ isOdd( index )". |
|
|
|
} ); |
|
|
|
// File:src/animation/tracks/ColorKeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A Track of keyframe values that represent color. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.ColorKeyframeTrack = function ( name, times, values, interpolation ) { |
|
|
|
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); |
|
|
|
}; |
|
|
|
THREE.ColorKeyframeTrack.prototype = |
|
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { |
|
|
|
constructor: THREE.ColorKeyframeTrack, |
|
|
|
ValueTypeName: 'color' |
|
|
|
// ValueBufferType is inherited |
|
|
|
// DefaultInterpolation is inherited |
|
|
|
|
|
// Note: Very basic implementation and nothing special yet. |
|
// However, this is the place for color space parameterization. |
|
|
|
} ); |
|
|
|
// File:src/animation/tracks/NumberKeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A Track of numeric keyframe values. |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.NumberKeyframeTrack = function ( name, times, values, interpolation ) { |
|
|
|
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); |
|
|
|
}; |
|
|
|
THREE.NumberKeyframeTrack.prototype = |
|
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { |
|
|
|
constructor: THREE.NumberKeyframeTrack, |
|
|
|
ValueTypeName: 'number', |
|
|
|
// ValueBufferType is inherited |
|
|
|
// DefaultInterpolation is inherited |
|
|
|
} ); |
|
|
|
// File:src/animation/tracks/QuaternionKeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A Track of quaternion keyframe values. |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.QuaternionKeyframeTrack = function ( name, times, values, interpolation ) { |
|
|
|
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); |
|
|
|
}; |
|
|
|
THREE.QuaternionKeyframeTrack.prototype = |
|
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { |
|
|
|
constructor: THREE.QuaternionKeyframeTrack, |
|
|
|
ValueTypeName: 'quaternion', |
|
|
|
// ValueBufferType is inherited |
|
|
|
DefaultInterpolation: THREE.InterpolateLinear, |
|
|
|
InterpolantFactoryMethodLinear: function( result ) { |
|
|
|
return new THREE.QuaternionLinearInterpolant( |
|
this.times, this.values, this.getValueSize(), result ); |
|
|
|
}, |
|
|
|
InterpolantFactoryMethodSmooth: undefined // not yet implemented |
|
|
|
} ); |
|
|
|
// File:src/animation/tracks/StringKeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A Track that interpolates Strings |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.StringKeyframeTrack = function ( name, times, values, interpolation ) { |
|
|
|
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); |
|
|
|
}; |
|
|
|
THREE.StringKeyframeTrack.prototype = |
|
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { |
|
|
|
constructor: THREE.StringKeyframeTrack, |
|
|
|
ValueTypeName: 'string', |
|
ValueBufferType: Array, |
|
|
|
DefaultInterpolation: THREE.InterpolateDiscrete, |
|
|
|
InterpolantFactoryMethodLinear: undefined, |
|
|
|
InterpolantFactoryMethodSmooth: undefined |
|
|
|
} ); |
|
|
|
// File:src/animation/tracks/VectorKeyframeTrack.js |
|
|
|
/** |
|
* |
|
* A Track of vectored keyframe values. |
|
* |
|
* |
|
* @author Ben Houston / http://clara.io/ |
|
* @author David Sarno / http://lighthaus.us/ |
|
* @author tschw |
|
*/ |
|
|
|
THREE.VectorKeyframeTrack = function ( name, times, values, interpolation ) { |
|
|
|
THREE.KeyframeTrack.call( this, name, times, values, interpolation ); |
|
|
|
}; |
|
|
|
THREE.VectorKeyframeTrack.prototype = |
|
Object.assign( Object.create( THREE.KeyframeTrack.prototype ), { |
|
|
|
constructor: THREE.VectorKeyframeTrack, |
|
|
|
ValueTypeName: 'vector' |
|
|
|
// ValueBufferType is inherited |
|
|
|
// DefaultInterpolation is inherited |
|
|
|
} ); |
|
|
|
// File:src/audio/Audio.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author Reece Aaron Lecrivain / http://reecenotes.com/ |
|
*/ |
|
|
|
THREE.Audio = function ( listener ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Audio'; |
|
|
|
this.context = listener.context; |
|
this.source = this.context.createBufferSource(); |
|
this.source.onended = this.onEnded.bind( this ); |
|
|
|
this.gain = this.context.createGain(); |
|
this.gain.connect( listener.getInput() ); |
|
|
|
this.autoplay = false; |
|
|
|
this.startTime = 0; |
|
this.playbackRate = 1; |
|
this.isPlaying = false; |
|
this.hasPlaybackControl = true; |
|
this.sourceType = 'empty'; |
|
|
|
this.filter = null; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Audio.prototype.constructor = THREE.Audio; |
|
|
|
THREE.Audio.prototype.getOutput = function () { |
|
|
|
return this.gain; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.setNodeSource = function ( audioNode ) { |
|
|
|
this.hasPlaybackControl = false; |
|
this.sourceType = 'audioNode'; |
|
this.source = audioNode; |
|
this.connect(); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.setBuffer = function ( audioBuffer ) { |
|
|
|
var scope = this; |
|
|
|
scope.source.buffer = audioBuffer; |
|
scope.sourceType = 'buffer'; |
|
if ( scope.autoplay ) scope.play(); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.play = function () { |
|
|
|
if ( this.isPlaying === true ) { |
|
|
|
console.warn( 'THREE.Audio: Audio is already playing.' ); |
|
return; |
|
|
|
} |
|
|
|
if ( this.hasPlaybackControl === false ) { |
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' ); |
|
return; |
|
|
|
} |
|
|
|
var source = this.context.createBufferSource(); |
|
|
|
source.buffer = this.source.buffer; |
|
source.loop = this.source.loop; |
|
source.onended = this.source.onended; |
|
source.start( 0, this.startTime ); |
|
source.playbackRate.value = this.playbackRate; |
|
|
|
this.isPlaying = true; |
|
|
|
this.source = source; |
|
|
|
this.connect(); |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.pause = function () { |
|
|
|
if ( this.hasPlaybackControl === false ) { |
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' ); |
|
return; |
|
|
|
} |
|
|
|
this.source.stop(); |
|
this.startTime = this.context.currentTime; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.stop = function () { |
|
|
|
if ( this.hasPlaybackControl === false ) { |
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' ); |
|
return; |
|
|
|
} |
|
|
|
this.source.stop(); |
|
this.startTime = 0; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.connect = function () { |
|
|
|
if ( this.filter !== null ) { |
|
|
|
this.source.connect( this.filter ); |
|
this.filter.connect( this.getOutput() ); |
|
|
|
} else { |
|
|
|
this.source.connect( this.getOutput() ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.disconnect = function () { |
|
|
|
if ( this.filter !== null ) { |
|
|
|
this.source.disconnect( this.filter ); |
|
this.filter.disconnect( this.getOutput() ); |
|
|
|
} else { |
|
|
|
this.source.disconnect( this.getOutput() ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.getFilter = function () { |
|
|
|
return this.filter; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.setFilter = function ( value ) { |
|
|
|
if ( value === undefined ) value = null; |
|
|
|
if ( this.isPlaying === true ) { |
|
|
|
this.disconnect(); |
|
this.filter = value; |
|
this.connect(); |
|
|
|
} else { |
|
|
|
this.filter = value; |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.setPlaybackRate = function ( value ) { |
|
|
|
if ( this.hasPlaybackControl === false ) { |
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' ); |
|
return; |
|
|
|
} |
|
|
|
this.playbackRate = value; |
|
|
|
if ( this.isPlaying === true ) { |
|
|
|
this.source.playbackRate.value = this.playbackRate; |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.getPlaybackRate = function () { |
|
|
|
return this.playbackRate; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.onEnded = function () { |
|
|
|
this.isPlaying = false; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.setLoop = function ( value ) { |
|
|
|
if ( this.hasPlaybackControl === false ) { |
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' ); |
|
return; |
|
|
|
} |
|
|
|
this.source.loop = value; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.getLoop = function () { |
|
|
|
if ( this.hasPlaybackControl === false ) { |
|
|
|
console.warn( 'THREE.Audio: this Audio has no playback control.' ); |
|
return false; |
|
|
|
} |
|
|
|
return this.source.loop; |
|
|
|
}; |
|
|
|
|
|
THREE.Audio.prototype.setVolume = function ( value ) { |
|
|
|
this.gain.gain.value = value; |
|
|
|
}; |
|
|
|
THREE.Audio.prototype.getVolume = function () { |
|
|
|
return this.gain.gain.value; |
|
|
|
}; |
|
|
|
// File:src/audio/AudioAnalyser.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.AudioAnalyser = function ( audio, fftSize ) { |
|
|
|
this.analyser = audio.context.createAnalyser(); |
|
this.analyser.fftSize = fftSize !== undefined ? fftSize : 2048; |
|
|
|
this.data = new Uint8Array( this.analyser.frequencyBinCount ); |
|
|
|
audio.getOutput().connect( this.analyser ); |
|
|
|
}; |
|
|
|
THREE.AudioAnalyser.prototype = { |
|
|
|
constructor: THREE.AudioAnalyser, |
|
|
|
getData: function () { |
|
|
|
this.analyser.getByteFrequencyData( this.data ); |
|
return this.data; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/audio/AudioContext.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
Object.defineProperty( THREE, 'AudioContext', { |
|
|
|
get: ( function () { |
|
|
|
var context; |
|
|
|
return function () { |
|
|
|
if ( context === undefined ) { |
|
|
|
context = new ( window.AudioContext || window.webkitAudioContext )(); |
|
|
|
} |
|
|
|
return context; |
|
|
|
}; |
|
|
|
} )() |
|
|
|
} ); |
|
|
|
// File:src/audio/PositionalAudio.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.PositionalAudio = function ( listener ) { |
|
|
|
THREE.Audio.call( this, listener ); |
|
|
|
this.panner = this.context.createPanner(); |
|
this.panner.connect( this.gain ); |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype = Object.create( THREE.Audio.prototype ); |
|
THREE.PositionalAudio.prototype.constructor = THREE.PositionalAudio; |
|
|
|
THREE.PositionalAudio.prototype.getOutput = function () { |
|
|
|
return this.panner; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.setRefDistance = function ( value ) { |
|
|
|
this.panner.refDistance = value; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.getRefDistance = function () { |
|
|
|
return this.panner.refDistance; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.setRolloffFactor = function ( value ) { |
|
|
|
this.panner.rolloffFactor = value; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.getRolloffFactor = function () { |
|
|
|
return this.panner.rolloffFactor; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.setDistanceModel = function ( value ) { |
|
|
|
this.panner.distanceModel = value; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.getDistanceModel = function () { |
|
|
|
return this.panner.distanceModel; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.setMaxDistance = function ( value ) { |
|
|
|
this.panner.maxDistance = value; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.getMaxDistance = function () { |
|
|
|
return this.panner.maxDistance; |
|
|
|
}; |
|
|
|
THREE.PositionalAudio.prototype.updateMatrixWorld = ( function () { |
|
|
|
var position = new THREE.Vector3(); |
|
|
|
return function updateMatrixWorld( force ) { |
|
|
|
THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); |
|
|
|
position.setFromMatrixPosition( this.matrixWorld ); |
|
|
|
this.panner.setPosition( position.x, position.y, position.z ); |
|
|
|
}; |
|
|
|
} )(); |
|
|
|
// File:src/audio/AudioListener.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.AudioListener = function () { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'AudioListener'; |
|
|
|
this.context = THREE.AudioContext; |
|
|
|
this.gain = this.context.createGain(); |
|
this.gain.connect( this.context.destination ); |
|
|
|
this.filter = null; |
|
|
|
}; |
|
|
|
THREE.AudioListener.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.AudioListener.prototype.constructor = THREE.AudioListener; |
|
|
|
THREE.AudioListener.prototype.getInput = function () { |
|
|
|
return this.gain; |
|
|
|
}; |
|
|
|
THREE.AudioListener.prototype.removeFilter = function ( ) { |
|
|
|
if ( this.filter !== null ) { |
|
|
|
this.gain.disconnect( this.filter ); |
|
this.filter.disconnect( this.context.destination ); |
|
this.gain.connect( this.context.destination ); |
|
this.filter = null; |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.AudioListener.prototype.setFilter = function ( value ) { |
|
|
|
if ( this.filter !== null ) { |
|
|
|
this.gain.disconnect( this.filter ); |
|
this.filter.disconnect( this.context.destination ); |
|
|
|
} else { |
|
|
|
this.gain.disconnect( this.context.destination ); |
|
|
|
} |
|
|
|
this.filter = value; |
|
this.gain.connect( this.filter ); |
|
this.filter.connect( this.context.destination ); |
|
|
|
}; |
|
|
|
THREE.AudioListener.prototype.getFilter = function () { |
|
|
|
return this.filter; |
|
|
|
}; |
|
|
|
THREE.AudioListener.prototype.setMasterVolume = function ( value ) { |
|
|
|
this.gain.gain.value = value; |
|
|
|
}; |
|
|
|
THREE.AudioListener.prototype.getMasterVolume = function () { |
|
|
|
return this.gain.gain.value; |
|
|
|
}; |
|
|
|
|
|
THREE.AudioListener.prototype.updateMatrixWorld = ( function () { |
|
|
|
var position = new THREE.Vector3(); |
|
var quaternion = new THREE.Quaternion(); |
|
var scale = new THREE.Vector3(); |
|
|
|
var orientation = new THREE.Vector3(); |
|
|
|
return function updateMatrixWorld( force ) { |
|
|
|
THREE.Object3D.prototype.updateMatrixWorld.call( this, force ); |
|
|
|
var listener = this.context.listener; |
|
var up = this.up; |
|
|
|
this.matrixWorld.decompose( position, quaternion, scale ); |
|
|
|
orientation.set( 0, 0, - 1 ).applyQuaternion( quaternion ); |
|
|
|
listener.setPosition( position.x, position.y, position.z ); |
|
listener.setOrientation( orientation.x, orientation.y, orientation.z, up.x, up.y, up.z ); |
|
|
|
}; |
|
|
|
} )(); |
|
|
|
// File:src/cameras/Camera.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author WestLangley / http://github.com/WestLangley |
|
*/ |
|
|
|
THREE.Camera = function () { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Camera'; |
|
|
|
this.matrixWorldInverse = new THREE.Matrix4(); |
|
this.projectionMatrix = new THREE.Matrix4(); |
|
|
|
}; |
|
|
|
THREE.Camera.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Camera.prototype.constructor = THREE.Camera; |
|
|
|
THREE.Camera.prototype.getWorldDirection = function () { |
|
|
|
var quaternion = new THREE.Quaternion(); |
|
|
|
return function ( optionalTarget ) { |
|
|
|
var result = optionalTarget || new THREE.Vector3(); |
|
|
|
this.getWorldQuaternion( quaternion ); |
|
|
|
return result.set( 0, 0, - 1 ).applyQuaternion( quaternion ); |
|
|
|
}; |
|
|
|
}(); |
|
|
|
THREE.Camera.prototype.lookAt = function () { |
|
|
|
// This routine does not support cameras with rotated and/or translated parent(s) |
|
|
|
var m1 = new THREE.Matrix4(); |
|
|
|
return function ( vector ) { |
|
|
|
m1.lookAt( this.position, vector, this.up ); |
|
|
|
this.quaternion.setFromRotationMatrix( m1 ); |
|
|
|
}; |
|
|
|
}(); |
|
|
|
THREE.Camera.prototype.clone = function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}; |
|
|
|
THREE.Camera.prototype.copy = function ( source ) { |
|
|
|
THREE.Object3D.prototype.copy.call( this, source ); |
|
|
|
this.matrixWorldInverse.copy( source.matrixWorldInverse ); |
|
this.projectionMatrix.copy( source.projectionMatrix ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/cameras/CubeCamera.js |
|
|
|
/** |
|
* Camera for rendering cube maps |
|
* - renders scene into axis-aligned cube |
|
* |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.CubeCamera = function ( near, far, cubeResolution ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'CubeCamera'; |
|
|
|
var fov = 90, aspect = 1; |
|
|
|
var cameraPX = new THREE.PerspectiveCamera( fov, aspect, near, far ); |
|
cameraPX.up.set( 0, - 1, 0 ); |
|
cameraPX.lookAt( new THREE.Vector3( 1, 0, 0 ) ); |
|
this.add( cameraPX ); |
|
|
|
var cameraNX = new THREE.PerspectiveCamera( fov, aspect, near, far ); |
|
cameraNX.up.set( 0, - 1, 0 ); |
|
cameraNX.lookAt( new THREE.Vector3( - 1, 0, 0 ) ); |
|
this.add( cameraNX ); |
|
|
|
var cameraPY = new THREE.PerspectiveCamera( fov, aspect, near, far ); |
|
cameraPY.up.set( 0, 0, 1 ); |
|
cameraPY.lookAt( new THREE.Vector3( 0, 1, 0 ) ); |
|
this.add( cameraPY ); |
|
|
|
var cameraNY = new THREE.PerspectiveCamera( fov, aspect, near, far ); |
|
cameraNY.up.set( 0, 0, - 1 ); |
|
cameraNY.lookAt( new THREE.Vector3( 0, - 1, 0 ) ); |
|
this.add( cameraNY ); |
|
|
|
var cameraPZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); |
|
cameraPZ.up.set( 0, - 1, 0 ); |
|
cameraPZ.lookAt( new THREE.Vector3( 0, 0, 1 ) ); |
|
this.add( cameraPZ ); |
|
|
|
var cameraNZ = new THREE.PerspectiveCamera( fov, aspect, near, far ); |
|
cameraNZ.up.set( 0, - 1, 0 ); |
|
cameraNZ.lookAt( new THREE.Vector3( 0, 0, - 1 ) ); |
|
this.add( cameraNZ ); |
|
|
|
var options = { format: THREE.RGBFormat, magFilter: THREE.LinearFilter, minFilter: THREE.LinearFilter }; |
|
|
|
this.renderTarget = new THREE.WebGLRenderTargetCube( cubeResolution, cubeResolution, options ); |
|
|
|
this.updateCubeMap = function ( renderer, scene ) { |
|
|
|
if ( this.parent === null ) this.updateMatrixWorld(); |
|
|
|
var renderTarget = this.renderTarget; |
|
var generateMipmaps = renderTarget.texture.generateMipmaps; |
|
|
|
renderTarget.texture.generateMipmaps = false; |
|
|
|
renderTarget.activeCubeFace = 0; |
|
renderer.render( scene, cameraPX, renderTarget ); |
|
|
|
renderTarget.activeCubeFace = 1; |
|
renderer.render( scene, cameraNX, renderTarget ); |
|
|
|
renderTarget.activeCubeFace = 2; |
|
renderer.render( scene, cameraPY, renderTarget ); |
|
|
|
renderTarget.activeCubeFace = 3; |
|
renderer.render( scene, cameraNY, renderTarget ); |
|
|
|
renderTarget.activeCubeFace = 4; |
|
renderer.render( scene, cameraPZ, renderTarget ); |
|
|
|
renderTarget.texture.generateMipmaps = generateMipmaps; |
|
|
|
renderTarget.activeCubeFace = 5; |
|
renderer.render( scene, cameraNZ, renderTarget ); |
|
|
|
renderer.setRenderTarget( null ); |
|
|
|
}; |
|
|
|
}; |
|
|
|
THREE.CubeCamera.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.CubeCamera.prototype.constructor = THREE.CubeCamera; |
|
|
|
// File:src/cameras/OrthographicCamera.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) { |
|
|
|
THREE.Camera.call( this ); |
|
|
|
this.type = 'OrthographicCamera'; |
|
|
|
this.zoom = 1; |
|
|
|
this.left = left; |
|
this.right = right; |
|
this.top = top; |
|
this.bottom = bottom; |
|
|
|
this.near = ( near !== undefined ) ? near : 0.1; |
|
this.far = ( far !== undefined ) ? far : 2000; |
|
|
|
this.updateProjectionMatrix(); |
|
|
|
}; |
|
|
|
THREE.OrthographicCamera.prototype = Object.create( THREE.Camera.prototype ); |
|
THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera; |
|
|
|
THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () { |
|
|
|
var dx = ( this.right - this.left ) / ( 2 * this.zoom ); |
|
var dy = ( this.top - this.bottom ) / ( 2 * this.zoom ); |
|
var cx = ( this.right + this.left ) / 2; |
|
var cy = ( this.top + this.bottom ) / 2; |
|
|
|
this.projectionMatrix.makeOrthographic( cx - dx, cx + dx, cy + dy, cy - dy, this.near, this.far ); |
|
|
|
}; |
|
|
|
THREE.OrthographicCamera.prototype.copy = function ( source ) { |
|
|
|
THREE.Camera.prototype.copy.call( this, source ); |
|
|
|
this.left = source.left; |
|
this.right = source.right; |
|
this.top = source.top; |
|
this.bottom = source.bottom; |
|
this.near = source.near; |
|
this.far = source.far; |
|
|
|
this.zoom = source.zoom; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.OrthographicCamera.prototype.toJSON = function ( meta ) { |
|
|
|
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); |
|
|
|
data.object.zoom = this.zoom; |
|
data.object.left = this.left; |
|
data.object.right = this.right; |
|
data.object.top = this.top; |
|
data.object.bottom = this.bottom; |
|
data.object.near = this.near; |
|
data.object.far = this.far; |
|
|
|
return data; |
|
|
|
}; |
|
|
|
// File:src/cameras/PerspectiveCamera.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author greggman / http://games.greggman.com/ |
|
* @author zz85 / http://www.lab4games.net/zz85/blog |
|
* @author tschw |
|
*/ |
|
|
|
THREE.PerspectiveCamera = function( fov, aspect, near, far ) { |
|
|
|
THREE.Camera.call( this ); |
|
|
|
this.type = 'PerspectiveCamera'; |
|
|
|
this.fov = fov !== undefined ? fov : 50; |
|
this.zoom = 1; |
|
|
|
this.near = near !== undefined ? near : 0.1; |
|
this.far = far !== undefined ? far : 2000; |
|
this.focus = 10; |
|
|
|
this.aspect = aspect !== undefined ? aspect : 1; |
|
this.view = null; |
|
|
|
this.filmGauge = 35; // width of the film (default in millimeters) |
|
this.filmOffset = 0; // horizontal film offset (same unit as gauge) |
|
|
|
this.updateProjectionMatrix(); |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype = Object.create( THREE.Camera.prototype ); |
|
THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera; |
|
|
|
|
|
/** |
|
* Sets the FOV by focal length (DEPRECATED). |
|
* |
|
* Optionally also sets .filmGauge, otherwise uses it. See .setFocalLength. |
|
*/ |
|
THREE.PerspectiveCamera.prototype.setLens = function( focalLength, filmGauge ) { |
|
|
|
console.warn( "THREE.PerspectiveCamera.setLens is deprecated. " + |
|
"Use .setFocalLength and .filmGauge for a photographic setup." ); |
|
|
|
if ( filmGauge !== undefined ) this.filmGauge = filmGauge; |
|
this.setFocalLength( focalLength ); |
|
|
|
}; |
|
|
|
/** |
|
* Sets the FOV by focal length in respect to the current .filmGauge. |
|
* |
|
* The default film gauge is 35, so that the focal length can be specified for |
|
* a 35mm (full frame) camera. |
|
* |
|
* Values for focal length and film gauge must have the same unit. |
|
*/ |
|
THREE.PerspectiveCamera.prototype.setFocalLength = function( focalLength ) { |
|
|
|
// see http://www.bobatkins.com/photography/technical/field_of_view.html |
|
var vExtentSlope = 0.5 * this.getFilmHeight() / focalLength; |
|
|
|
this.fov = THREE.Math.RAD2DEG * 2 * Math.atan( vExtentSlope ); |
|
this.updateProjectionMatrix(); |
|
|
|
}; |
|
|
|
|
|
/** |
|
* Calculates the focal length from the current .fov and .filmGauge. |
|
*/ |
|
THREE.PerspectiveCamera.prototype.getFocalLength = function() { |
|
|
|
var vExtentSlope = Math.tan( THREE.Math.DEG2RAD * 0.5 * this.fov ); |
|
|
|
return 0.5 * this.getFilmHeight() / vExtentSlope; |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype.getEffectiveFOV = function() { |
|
|
|
return THREE.Math.RAD2DEG * 2 * Math.atan( |
|
Math.tan( THREE.Math.DEG2RAD * 0.5 * this.fov ) / this.zoom ); |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype.getFilmWidth = function() { |
|
|
|
// film not completely covered in portrait format (aspect < 1) |
|
return this.filmGauge * Math.min( this.aspect, 1 ); |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype.getFilmHeight = function() { |
|
|
|
// film not completely covered in landscape format (aspect > 1) |
|
return this.filmGauge / Math.max( this.aspect, 1 ); |
|
|
|
}; |
|
|
|
|
|
|
|
/** |
|
* Sets an offset in a larger frustum. This is useful for multi-window or |
|
* multi-monitor/multi-machine setups. |
|
* |
|
* For example, if you have 3x2 monitors and each monitor is 1920x1080 and |
|
* the monitors are in grid like this |
|
* |
|
* +---+---+---+ |
|
* | A | B | C | |
|
* +---+---+---+ |
|
* | D | E | F | |
|
* +---+---+---+ |
|
* |
|
* then for each monitor you would call it like this |
|
* |
|
* var w = 1920; |
|
* var h = 1080; |
|
* var fullWidth = w * 3; |
|
* var fullHeight = h * 2; |
|
* |
|
* --A-- |
|
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h ); |
|
* --B-- |
|
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h ); |
|
* --C-- |
|
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h ); |
|
* --D-- |
|
* camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h ); |
|
* --E-- |
|
* camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h ); |
|
* --F-- |
|
* camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h ); |
|
* |
|
* Note there is no reason monitors have to be the same size or in a grid. |
|
*/ |
|
THREE.PerspectiveCamera.prototype.setViewOffset = function( fullWidth, fullHeight, x, y, width, height ) { |
|
|
|
this.aspect = fullWidth / fullHeight; |
|
|
|
this.view = { |
|
fullWidth: fullWidth, |
|
fullHeight: fullHeight, |
|
offsetX: x, |
|
offsetY: y, |
|
width: width, |
|
height: height |
|
}; |
|
|
|
this.updateProjectionMatrix(); |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function() { |
|
|
|
var near = this.near, |
|
top = near * Math.tan( |
|
THREE.Math.DEG2RAD * 0.5 * this.fov ) / this.zoom, |
|
height = 2 * top, |
|
width = this.aspect * height, |
|
left = - 0.5 * width, |
|
view = this.view; |
|
|
|
if ( view !== null ) { |
|
|
|
var fullWidth = view.fullWidth, |
|
fullHeight = view.fullHeight; |
|
|
|
left += view.offsetX * width / fullWidth; |
|
top -= view.offsetY * height / fullHeight; |
|
width *= view.width / fullWidth; |
|
height *= view.height / fullHeight; |
|
|
|
} |
|
|
|
var skew = this.filmOffset; |
|
if ( skew !== 0 ) left += near * skew / this.getFilmWidth(); |
|
|
|
this.projectionMatrix.makeFrustum( |
|
left, left + width, top - height, top, near, this.far ); |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype.copy = function( source ) { |
|
|
|
THREE.Camera.prototype.copy.call( this, source ); |
|
|
|
this.fov = source.fov; |
|
this.zoom = source.zoom; |
|
|
|
this.near = source.near; |
|
this.far = source.far; |
|
this.focus = source.focus; |
|
|
|
this.aspect = source.aspect; |
|
this.view = source.view === null ? null : Object.assign( {}, source.view ); |
|
|
|
this.filmGauge = source.filmGauge; |
|
this.filmOffset = source.filmOffset; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.PerspectiveCamera.prototype.toJSON = function( meta ) { |
|
|
|
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); |
|
|
|
data.object.fov = this.fov; |
|
data.object.zoom = this.zoom; |
|
|
|
data.object.near = this.near; |
|
data.object.far = this.far; |
|
data.object.focus = this.focus; |
|
|
|
data.object.aspect = this.aspect; |
|
|
|
if ( this.view !== null ) data.object.view = Object.assign( {}, this.view ); |
|
|
|
data.object.filmGauge = this.filmGauge; |
|
data.object.filmOffset = this.filmOffset; |
|
|
|
return data; |
|
|
|
}; |
|
|
|
// File:src/cameras/StereoCamera.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.StereoCamera = function () { |
|
|
|
this.type = 'StereoCamera'; |
|
|
|
this.aspect = 1; |
|
|
|
this.cameraL = new THREE.PerspectiveCamera(); |
|
this.cameraL.layers.enable( 1 ); |
|
this.cameraL.matrixAutoUpdate = false; |
|
|
|
this.cameraR = new THREE.PerspectiveCamera(); |
|
this.cameraR.layers.enable( 2 ); |
|
this.cameraR.matrixAutoUpdate = false; |
|
|
|
}; |
|
|
|
THREE.StereoCamera.prototype = { |
|
|
|
constructor: THREE.StereoCamera, |
|
|
|
update: ( function () { |
|
|
|
var focus, fov, aspect, near, far; |
|
|
|
var eyeRight = new THREE.Matrix4(); |
|
var eyeLeft = new THREE.Matrix4(); |
|
|
|
return function update ( camera ) { |
|
|
|
var needsUpdate = focus !== camera.focus || fov !== camera.fov || |
|
aspect !== camera.aspect * this.aspect || near !== camera.near || |
|
far !== camera.far; |
|
|
|
if ( needsUpdate ) { |
|
|
|
focus = camera.focus; |
|
fov = camera.fov; |
|
aspect = camera.aspect * this.aspect; |
|
near = camera.near; |
|
far = camera.far; |
|
|
|
// Off-axis stereoscopic effect based on |
|
// http://paulbourke.net/stereographics/stereorender/ |
|
|
|
var projectionMatrix = camera.projectionMatrix.clone(); |
|
var eyeSep = 0.064 / 2; |
|
var eyeSepOnProjection = eyeSep * near / focus; |
|
var ymax = near * Math.tan( THREE.Math.DEG2RAD * fov * 0.5 ); |
|
var xmin, xmax; |
|
|
|
// translate xOffset |
|
|
|
eyeLeft.elements[ 12 ] = - eyeSep; |
|
eyeRight.elements[ 12 ] = eyeSep; |
|
|
|
// for left eye |
|
|
|
xmin = - ymax * aspect + eyeSepOnProjection; |
|
xmax = ymax * aspect + eyeSepOnProjection; |
|
|
|
projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); |
|
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); |
|
|
|
this.cameraL.projectionMatrix.copy( projectionMatrix ); |
|
|
|
// for right eye |
|
|
|
xmin = - ymax * aspect - eyeSepOnProjection; |
|
xmax = ymax * aspect - eyeSepOnProjection; |
|
|
|
projectionMatrix.elements[ 0 ] = 2 * near / ( xmax - xmin ); |
|
projectionMatrix.elements[ 8 ] = ( xmax + xmin ) / ( xmax - xmin ); |
|
|
|
this.cameraR.projectionMatrix.copy( projectionMatrix ); |
|
|
|
} |
|
|
|
this.cameraL.matrixWorld.copy( camera.matrixWorld ).multiply( eyeLeft ); |
|
this.cameraR.matrixWorld.copy( camera.matrixWorld ).multiply( eyeRight ); |
|
|
|
}; |
|
|
|
} )() |
|
|
|
}; |
|
|
|
// File:src/lights/Light.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Light = function ( color, intensity ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Light'; |
|
|
|
this.color = new THREE.Color( color ); |
|
this.intensity = intensity !== undefined ? intensity : 1; |
|
|
|
this.receiveShadow = undefined; |
|
|
|
}; |
|
|
|
THREE.Light.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Light.prototype.constructor = THREE.Light; |
|
|
|
THREE.Light.prototype.copy = function ( source ) { |
|
|
|
THREE.Object3D.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
this.intensity = source.intensity; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.Light.prototype.toJSON = function ( meta ) { |
|
|
|
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); |
|
|
|
data.object.color = this.color.getHex(); |
|
data.object.intensity = this.intensity; |
|
|
|
if ( this.groundColor !== undefined ) data.object.groundColor = this.groundColor.getHex(); |
|
|
|
if ( this.distance !== undefined ) data.object.distance = this.distance; |
|
if ( this.angle !== undefined ) data.object.angle = this.angle; |
|
if ( this.decay !== undefined ) data.object.decay = this.decay; |
|
if ( this.penumbra !== undefined ) data.object.penumbra = this.penumbra; |
|
|
|
return data; |
|
|
|
}; |
|
|
|
// File:src/lights/LightShadow.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.LightShadow = function ( camera ) { |
|
|
|
this.camera = camera; |
|
|
|
this.bias = 0; |
|
this.radius = 1; |
|
|
|
this.mapSize = new THREE.Vector2( 512, 512 ); |
|
|
|
this.map = null; |
|
this.matrix = new THREE.Matrix4(); |
|
|
|
}; |
|
|
|
THREE.LightShadow.prototype = { |
|
|
|
constructor: THREE.LightShadow, |
|
|
|
copy: function ( source ) { |
|
|
|
this.camera = source.camera.clone(); |
|
|
|
this.bias = source.bias; |
|
this.radius = source.radius; |
|
|
|
this.mapSize.copy( source.mapSize ); |
|
|
|
return this; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/lights/AmbientLight.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.AmbientLight = function ( color, intensity ) { |
|
|
|
THREE.Light.call( this, color, intensity ); |
|
|
|
this.type = 'AmbientLight'; |
|
|
|
this.castShadow = undefined; |
|
|
|
}; |
|
|
|
THREE.AmbientLight.prototype = Object.create( THREE.Light.prototype ); |
|
THREE.AmbientLight.prototype.constructor = THREE.AmbientLight; |
|
|
|
// File:src/lights/DirectionalLight.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.DirectionalLight = function ( color, intensity ) { |
|
|
|
THREE.Light.call( this, color, intensity ); |
|
|
|
this.type = 'DirectionalLight'; |
|
|
|
this.position.set( 0, 1, 0 ); |
|
this.updateMatrix(); |
|
|
|
this.target = new THREE.Object3D(); |
|
|
|
this.shadow = new THREE.DirectionalLightShadow(); |
|
|
|
}; |
|
|
|
THREE.DirectionalLight.prototype = Object.create( THREE.Light.prototype ); |
|
THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight; |
|
|
|
THREE.DirectionalLight.prototype.copy = function ( source ) { |
|
|
|
THREE.Light.prototype.copy.call( this, source ); |
|
|
|
this.target = source.target.clone(); |
|
|
|
this.shadow = source.shadow.clone(); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/lights/DirectionalLightShadow.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.DirectionalLightShadow = function ( light ) { |
|
|
|
THREE.LightShadow.call( this, new THREE.OrthographicCamera( - 5, 5, 5, - 5, 0.5, 500 ) ); |
|
|
|
}; |
|
|
|
THREE.DirectionalLightShadow.prototype = Object.create( THREE.LightShadow.prototype ); |
|
THREE.DirectionalLightShadow.prototype.constructor = THREE.DirectionalLightShadow; |
|
|
|
// File:src/lights/HemisphereLight.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.HemisphereLight = function ( skyColor, groundColor, intensity ) { |
|
|
|
THREE.Light.call( this, skyColor, intensity ); |
|
|
|
this.type = 'HemisphereLight'; |
|
|
|
this.castShadow = undefined; |
|
|
|
this.position.set( 0, 1, 0 ); |
|
this.updateMatrix(); |
|
|
|
this.groundColor = new THREE.Color( groundColor ); |
|
|
|
}; |
|
|
|
THREE.HemisphereLight.prototype = Object.create( THREE.Light.prototype ); |
|
THREE.HemisphereLight.prototype.constructor = THREE.HemisphereLight; |
|
|
|
THREE.HemisphereLight.prototype.copy = function ( source ) { |
|
|
|
THREE.Light.prototype.copy.call( this, source ); |
|
|
|
this.groundColor.copy( source.groundColor ); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/lights/PointLight.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
|
|
THREE.PointLight = function ( color, intensity, distance, decay ) { |
|
|
|
THREE.Light.call( this, color, intensity ); |
|
|
|
this.type = 'PointLight'; |
|
|
|
this.distance = ( distance !== undefined ) ? distance : 0; |
|
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. |
|
|
|
this.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 90, 1, 0.5, 500 ) ); |
|
|
|
}; |
|
|
|
THREE.PointLight.prototype = Object.create( THREE.Light.prototype ); |
|
THREE.PointLight.prototype.constructor = THREE.PointLight; |
|
|
|
Object.defineProperty( THREE.PointLight.prototype, "power", { |
|
|
|
get: function () { |
|
|
|
// intensity = power per solid angle. |
|
// ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf |
|
return this.intensity * 4 * Math.PI; |
|
|
|
}, |
|
|
|
set: function ( power ) { |
|
|
|
// intensity = power per solid angle. |
|
// ref: equation (15) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf |
|
this.intensity = power / ( 4 * Math.PI ); |
|
|
|
} |
|
|
|
} ); |
|
|
|
THREE.PointLight.prototype.copy = function ( source ) { |
|
|
|
THREE.Light.prototype.copy.call( this, source ); |
|
|
|
this.distance = source.distance; |
|
this.decay = source.decay; |
|
|
|
this.shadow = source.shadow.clone(); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/lights/SpotLight.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.SpotLight = function ( color, intensity, distance, angle, penumbra, decay ) { |
|
|
|
THREE.Light.call( this, color, intensity ); |
|
|
|
this.type = 'SpotLight'; |
|
|
|
this.position.set( 0, 1, 0 ); |
|
this.updateMatrix(); |
|
|
|
this.target = new THREE.Object3D(); |
|
|
|
this.distance = ( distance !== undefined ) ? distance : 0; |
|
this.angle = ( angle !== undefined ) ? angle : Math.PI / 3; |
|
this.penumbra = ( penumbra !== undefined ) ? penumbra : 0; |
|
this.decay = ( decay !== undefined ) ? decay : 1; // for physically correct lights, should be 2. |
|
|
|
this.shadow = new THREE.SpotLightShadow(); |
|
|
|
}; |
|
|
|
THREE.SpotLight.prototype = Object.create( THREE.Light.prototype ); |
|
THREE.SpotLight.prototype.constructor = THREE.SpotLight; |
|
|
|
Object.defineProperty( THREE.SpotLight.prototype, "power", { |
|
|
|
get: function () { |
|
|
|
// intensity = power per solid angle. |
|
// ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf |
|
return this.intensity * Math.PI; |
|
|
|
}, |
|
|
|
set: function ( power ) { |
|
|
|
// intensity = power per solid angle. |
|
// ref: equation (17) from http://www.frostbite.com/wp-content/uploads/2014/11/course_notes_moving_frostbite_to_pbr.pdf |
|
this.intensity = power / Math.PI; |
|
|
|
} |
|
|
|
} ); |
|
|
|
THREE.SpotLight.prototype.copy = function ( source ) { |
|
|
|
THREE.Light.prototype.copy.call( this, source ); |
|
|
|
this.distance = source.distance; |
|
this.angle = source.angle; |
|
this.penumbra = source.penumbra; |
|
this.decay = source.decay; |
|
|
|
this.target = source.target.clone(); |
|
|
|
this.shadow = source.shadow.clone(); |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/lights/SpotLightShadow.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.SpotLightShadow = function () { |
|
|
|
THREE.LightShadow.call( this, new THREE.PerspectiveCamera( 50, 1, 0.5, 500 ) ); |
|
|
|
}; |
|
|
|
THREE.SpotLightShadow.prototype = Object.create( THREE.LightShadow.prototype ); |
|
THREE.SpotLightShadow.prototype.constructor = THREE.SpotLightShadow; |
|
|
|
THREE.SpotLightShadow.prototype.update = function ( light ) { |
|
|
|
var fov = THREE.Math.RAD2DEG * 2 * light.angle; |
|
var aspect = this.mapSize.width / this.mapSize.height; |
|
var far = light.distance || 500; |
|
|
|
var camera = this.camera; |
|
|
|
if ( fov !== camera.fov || aspect !== camera.aspect || far !== camera.far ) { |
|
|
|
camera.fov = fov; |
|
camera.aspect = aspect; |
|
camera.far = far; |
|
camera.updateProjectionMatrix(); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/AudioLoader.js |
|
|
|
/** |
|
* @author Reece Aaron Lecrivain / http://reecenotes.com/ |
|
*/ |
|
|
|
THREE.AudioLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.AudioLoader.prototype = { |
|
|
|
constructor: THREE.AudioLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var loader = new THREE.XHRLoader( this.manager ); |
|
loader.setResponseType( 'arraybuffer' ); |
|
loader.load( url, function ( buffer ) { |
|
|
|
var context = THREE.AudioContext; |
|
|
|
context.decodeAudioData( buffer, function ( audioBuffer ) { |
|
|
|
onLoad( audioBuffer ); |
|
|
|
} ); |
|
|
|
}, onProgress, onError ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/Cache.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Cache = { |
|
|
|
enabled: false, |
|
|
|
files: {}, |
|
|
|
add: function ( key, file ) { |
|
|
|
if ( this.enabled === false ) return; |
|
|
|
// console.log( 'THREE.Cache', 'Adding key:', key ); |
|
|
|
this.files[ key ] = file; |
|
|
|
}, |
|
|
|
get: function ( key ) { |
|
|
|
if ( this.enabled === false ) return; |
|
|
|
// console.log( 'THREE.Cache', 'Checking key:', key ); |
|
|
|
return this.files[ key ]; |
|
|
|
}, |
|
|
|
remove: function ( key ) { |
|
|
|
delete this.files[ key ]; |
|
|
|
}, |
|
|
|
clear: function () { |
|
|
|
this.files = {}; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/Loader.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Loader = function () { |
|
|
|
this.onLoadStart = function () {}; |
|
this.onLoadProgress = function () {}; |
|
this.onLoadComplete = function () {}; |
|
|
|
}; |
|
|
|
THREE.Loader.prototype = { |
|
|
|
constructor: THREE.Loader, |
|
|
|
crossOrigin: undefined, |
|
|
|
extractUrlBase: function ( url ) { |
|
|
|
var parts = url.split( '/' ); |
|
|
|
if ( parts.length === 1 ) return './'; |
|
|
|
parts.pop(); |
|
|
|
return parts.join( '/' ) + '/'; |
|
|
|
}, |
|
|
|
initMaterials: function ( materials, texturePath, crossOrigin ) { |
|
|
|
var array = []; |
|
|
|
for ( var i = 0; i < materials.length; ++ i ) { |
|
|
|
array[ i ] = this.createMaterial( materials[ i ], texturePath, crossOrigin ); |
|
|
|
} |
|
|
|
return array; |
|
|
|
}, |
|
|
|
createMaterial: ( function () { |
|
|
|
var color, textureLoader, materialLoader; |
|
|
|
return function ( m, texturePath, crossOrigin ) { |
|
|
|
if ( color === undefined ) color = new THREE.Color(); |
|
if ( textureLoader === undefined ) textureLoader = new THREE.TextureLoader(); |
|
if ( materialLoader === undefined ) materialLoader = new THREE.MaterialLoader(); |
|
|
|
// convert from old material format |
|
|
|
var textures = {}; |
|
|
|
function loadTexture( path, repeat, offset, wrap, anisotropy ) { |
|
|
|
var fullPath = texturePath + path; |
|
var loader = THREE.Loader.Handlers.get( fullPath ); |
|
|
|
var texture; |
|
|
|
if ( loader !== null ) { |
|
|
|
texture = loader.load( fullPath ); |
|
|
|
} else { |
|
|
|
textureLoader.setCrossOrigin( crossOrigin ); |
|
texture = textureLoader.load( fullPath ); |
|
|
|
} |
|
|
|
if ( repeat !== undefined ) { |
|
|
|
texture.repeat.fromArray( repeat ); |
|
|
|
if ( repeat[ 0 ] !== 1 ) texture.wrapS = THREE.RepeatWrapping; |
|
if ( repeat[ 1 ] !== 1 ) texture.wrapT = THREE.RepeatWrapping; |
|
|
|
} |
|
|
|
if ( offset !== undefined ) { |
|
|
|
texture.offset.fromArray( offset ); |
|
|
|
} |
|
|
|
if ( wrap !== undefined ) { |
|
|
|
if ( wrap[ 0 ] === 'repeat' ) texture.wrapS = THREE.RepeatWrapping; |
|
if ( wrap[ 0 ] === 'mirror' ) texture.wrapS = THREE.MirroredRepeatWrapping; |
|
|
|
if ( wrap[ 1 ] === 'repeat' ) texture.wrapT = THREE.RepeatWrapping; |
|
if ( wrap[ 1 ] === 'mirror' ) texture.wrapT = THREE.MirroredRepeatWrapping; |
|
|
|
} |
|
|
|
if ( anisotropy !== undefined ) { |
|
|
|
texture.anisotropy = anisotropy; |
|
|
|
} |
|
|
|
var uuid = THREE.Math.generateUUID(); |
|
|
|
textures[ uuid ] = texture; |
|
|
|
return uuid; |
|
|
|
} |
|
|
|
// |
|
|
|
var json = { |
|
uuid: THREE.Math.generateUUID(), |
|
type: 'MeshLambertMaterial' |
|
}; |
|
|
|
for ( var name in m ) { |
|
|
|
var value = m[ name ]; |
|
|
|
switch ( name ) { |
|
case 'DbgColor': |
|
case 'DbgIndex': |
|
case 'opticalDensity': |
|
case 'illumination': |
|
break; |
|
case 'DbgName': |
|
json.name = value; |
|
break; |
|
case 'blending': |
|
json.blending = THREE[ value ]; |
|
break; |
|
case 'colorAmbient': |
|
case 'mapAmbient': |
|
console.warn( 'THREE.Loader.createMaterial:', name, 'is no longer supported.' ); |
|
break; |
|
case 'colorDiffuse': |
|
json.color = color.fromArray( value ).getHex(); |
|
break; |
|
case 'colorSpecular': |
|
json.specular = color.fromArray( value ).getHex(); |
|
break; |
|
case 'colorEmissive': |
|
json.emissive = color.fromArray( value ).getHex(); |
|
break; |
|
case 'specularCoef': |
|
json.shininess = value; |
|
break; |
|
case 'shading': |
|
if ( value.toLowerCase() === 'basic' ) json.type = 'MeshBasicMaterial'; |
|
if ( value.toLowerCase() === 'phong' ) json.type = 'MeshPhongMaterial'; |
|
break; |
|
case 'mapDiffuse': |
|
json.map = loadTexture( value, m.mapDiffuseRepeat, m.mapDiffuseOffset, m.mapDiffuseWrap, m.mapDiffuseAnisotropy ); |
|
break; |
|
case 'mapDiffuseRepeat': |
|
case 'mapDiffuseOffset': |
|
case 'mapDiffuseWrap': |
|
case 'mapDiffuseAnisotropy': |
|
break; |
|
case 'mapLight': |
|
json.lightMap = loadTexture( value, m.mapLightRepeat, m.mapLightOffset, m.mapLightWrap, m.mapLightAnisotropy ); |
|
break; |
|
case 'mapLightRepeat': |
|
case 'mapLightOffset': |
|
case 'mapLightWrap': |
|
case 'mapLightAnisotropy': |
|
break; |
|
case 'mapAO': |
|
json.aoMap = loadTexture( value, m.mapAORepeat, m.mapAOOffset, m.mapAOWrap, m.mapAOAnisotropy ); |
|
break; |
|
case 'mapAORepeat': |
|
case 'mapAOOffset': |
|
case 'mapAOWrap': |
|
case 'mapAOAnisotropy': |
|
break; |
|
case 'mapBump': |
|
json.bumpMap = loadTexture( value, m.mapBumpRepeat, m.mapBumpOffset, m.mapBumpWrap, m.mapBumpAnisotropy ); |
|
break; |
|
case 'mapBumpScale': |
|
json.bumpScale = value; |
|
break; |
|
case 'mapBumpRepeat': |
|
case 'mapBumpOffset': |
|
case 'mapBumpWrap': |
|
case 'mapBumpAnisotropy': |
|
break; |
|
case 'mapNormal': |
|
json.normalMap = loadTexture( value, m.mapNormalRepeat, m.mapNormalOffset, m.mapNormalWrap, m.mapNormalAnisotropy ); |
|
break; |
|
case 'mapNormalFactor': |
|
json.normalScale = [ value, value ]; |
|
break; |
|
case 'mapNormalRepeat': |
|
case 'mapNormalOffset': |
|
case 'mapNormalWrap': |
|
case 'mapNormalAnisotropy': |
|
break; |
|
case 'mapSpecular': |
|
json.specularMap = loadTexture( value, m.mapSpecularRepeat, m.mapSpecularOffset, m.mapSpecularWrap, m.mapSpecularAnisotropy ); |
|
break; |
|
case 'mapSpecularRepeat': |
|
case 'mapSpecularOffset': |
|
case 'mapSpecularWrap': |
|
case 'mapSpecularAnisotropy': |
|
break; |
|
case 'mapAlpha': |
|
json.alphaMap = loadTexture( value, m.mapAlphaRepeat, m.mapAlphaOffset, m.mapAlphaWrap, m.mapAlphaAnisotropy ); |
|
break; |
|
case 'mapAlphaRepeat': |
|
case 'mapAlphaOffset': |
|
case 'mapAlphaWrap': |
|
case 'mapAlphaAnisotropy': |
|
break; |
|
case 'flipSided': |
|
json.side = THREE.BackSide; |
|
break; |
|
case 'doubleSided': |
|
json.side = THREE.DoubleSide; |
|
break; |
|
case 'transparency': |
|
console.warn( 'THREE.Loader.createMaterial: transparency has been renamed to opacity' ); |
|
json.opacity = value; |
|
break; |
|
case 'depthTest': |
|
case 'depthWrite': |
|
case 'colorWrite': |
|
case 'opacity': |
|
case 'reflectivity': |
|
case 'transparent': |
|
case 'visible': |
|
case 'wireframe': |
|
json[ name ] = value; |
|
break; |
|
case 'vertexColors': |
|
if ( value === true ) json.vertexColors = THREE.VertexColors; |
|
if ( value === 'face' ) json.vertexColors = THREE.FaceColors; |
|
break; |
|
default: |
|
console.error( 'THREE.Loader.createMaterial: Unsupported', name, value ); |
|
break; |
|
} |
|
|
|
} |
|
|
|
if ( json.type === 'MeshBasicMaterial' ) delete json.emissive; |
|
if ( json.type !== 'MeshPhongMaterial' ) delete json.specular; |
|
|
|
if ( json.opacity < 1 ) json.transparent = true; |
|
|
|
materialLoader.setTextures( textures ); |
|
|
|
return materialLoader.parse( json ); |
|
|
|
}; |
|
|
|
} )() |
|
|
|
}; |
|
|
|
THREE.Loader.Handlers = { |
|
|
|
handlers: [], |
|
|
|
add: function ( regex, loader ) { |
|
|
|
this.handlers.push( regex, loader ); |
|
|
|
}, |
|
|
|
get: function ( file ) { |
|
|
|
var handlers = this.handlers; |
|
|
|
for ( var i = 0, l = handlers.length; i < l; i += 2 ) { |
|
|
|
var regex = handlers[ i ]; |
|
var loader = handlers[ i + 1 ]; |
|
|
|
if ( regex.test( file ) ) { |
|
|
|
return loader; |
|
|
|
} |
|
|
|
} |
|
|
|
return null; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/XHRLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.XHRLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.XHRLoader.prototype = { |
|
|
|
constructor: THREE.XHRLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
if ( this.path !== undefined ) url = this.path + url; |
|
|
|
var scope = this; |
|
|
|
var cached = THREE.Cache.get( url ); |
|
|
|
if ( cached !== undefined ) { |
|
|
|
if ( onLoad ) { |
|
|
|
setTimeout( function () { |
|
|
|
onLoad( cached ); |
|
|
|
}, 0 ); |
|
|
|
} |
|
|
|
return cached; |
|
|
|
} |
|
|
|
var request = new XMLHttpRequest(); |
|
request.overrideMimeType( 'text/plain' ); |
|
request.open( 'GET', url, true ); |
|
|
|
request.addEventListener( 'load', function ( event ) { |
|
|
|
var response = event.target.response; |
|
|
|
THREE.Cache.add( url, response ); |
|
|
|
if ( this.status === 200 ) { |
|
|
|
if ( onLoad ) onLoad( response ); |
|
|
|
scope.manager.itemEnd( url ); |
|
|
|
} else if ( this.status === 0 ) { |
|
|
|
// Some browsers return HTTP Status 0 when using non-http protocol |
|
// e.g. 'file://' or 'data://'. Handle as success. |
|
|
|
console.warn( 'THREE.XHRLoader: HTTP Status 0 received.' ); |
|
|
|
if ( onLoad ) onLoad( response ); |
|
|
|
scope.manager.itemEnd( url ); |
|
|
|
} else { |
|
|
|
if ( onError ) onError( event ); |
|
|
|
scope.manager.itemError( url ); |
|
|
|
} |
|
|
|
}, false ); |
|
|
|
if ( onProgress !== undefined ) { |
|
|
|
request.addEventListener( 'progress', function ( event ) { |
|
|
|
onProgress( event ); |
|
|
|
}, false ); |
|
|
|
} |
|
|
|
request.addEventListener( 'error', function ( event ) { |
|
|
|
if ( onError ) onError( event ); |
|
|
|
scope.manager.itemError( url ); |
|
|
|
}, false ); |
|
|
|
if ( this.responseType !== undefined ) request.responseType = this.responseType; |
|
if ( this.withCredentials !== undefined ) request.withCredentials = this.withCredentials; |
|
|
|
request.send( null ); |
|
|
|
scope.manager.itemStart( url ); |
|
|
|
return request; |
|
|
|
}, |
|
|
|
setPath: function ( value ) { |
|
|
|
this.path = value; |
|
|
|
}, |
|
|
|
setResponseType: function ( value ) { |
|
|
|
this.responseType = value; |
|
|
|
}, |
|
|
|
setWithCredentials: function ( value ) { |
|
|
|
this.withCredentials = value; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/FontLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.FontLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.FontLoader.prototype = { |
|
|
|
constructor: THREE.FontLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var loader = new THREE.XHRLoader( this.manager ); |
|
loader.load( url, function ( text ) { |
|
|
|
onLoad( new THREE.Font( JSON.parse( text.substring( 65, text.length - 2 ) ) ) ); |
|
|
|
}, onProgress, onError ); |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/ImageLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.ImageLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.ImageLoader.prototype = { |
|
|
|
constructor: THREE.ImageLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
if ( this.path !== undefined ) url = this.path + url; |
|
|
|
var scope = this; |
|
|
|
var cached = THREE.Cache.get( url ); |
|
|
|
if ( cached !== undefined ) { |
|
|
|
scope.manager.itemStart( url ); |
|
|
|
if ( onLoad ) { |
|
|
|
setTimeout( function () { |
|
|
|
onLoad( cached ); |
|
|
|
scope.manager.itemEnd( url ); |
|
|
|
}, 0 ); |
|
|
|
} else { |
|
|
|
scope.manager.itemEnd( url ); |
|
|
|
} |
|
|
|
return cached; |
|
|
|
} |
|
|
|
var image = document.createElement( 'img' ); |
|
|
|
image.addEventListener( 'load', function ( event ) { |
|
|
|
THREE.Cache.add( url, this ); |
|
|
|
if ( onLoad ) onLoad( this ); |
|
|
|
scope.manager.itemEnd( url ); |
|
|
|
}, false ); |
|
|
|
if ( onProgress !== undefined ) { |
|
|
|
image.addEventListener( 'progress', function ( event ) { |
|
|
|
onProgress( event ); |
|
|
|
}, false ); |
|
|
|
} |
|
|
|
image.addEventListener( 'error', function ( event ) { |
|
|
|
if ( onError ) onError( event ); |
|
|
|
scope.manager.itemError( url ); |
|
|
|
}, false ); |
|
|
|
if ( this.crossOrigin !== undefined ) image.crossOrigin = this.crossOrigin; |
|
|
|
scope.manager.itemStart( url ); |
|
|
|
image.src = url; |
|
|
|
return image; |
|
|
|
}, |
|
|
|
setCrossOrigin: function ( value ) { |
|
|
|
this.crossOrigin = value; |
|
|
|
}, |
|
|
|
setPath: function ( value ) { |
|
|
|
this.path = value; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/JSONLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.JSONLoader = function ( manager ) { |
|
|
|
if ( typeof manager === 'boolean' ) { |
|
|
|
console.warn( 'THREE.JSONLoader: showStatus parameter has been removed from constructor.' ); |
|
manager = undefined; |
|
|
|
} |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
this.withCredentials = false; |
|
|
|
}; |
|
|
|
THREE.JSONLoader.prototype = { |
|
|
|
constructor: THREE.JSONLoader, |
|
|
|
// Deprecated |
|
|
|
get statusDomElement () { |
|
|
|
if ( this._statusDomElement === undefined ) { |
|
|
|
this._statusDomElement = document.createElement( 'div' ); |
|
|
|
} |
|
|
|
console.warn( 'THREE.JSONLoader: .statusDomElement has been removed.' ); |
|
return this._statusDomElement; |
|
|
|
}, |
|
|
|
load: function( url, onLoad, onProgress, onError ) { |
|
|
|
var scope = this; |
|
|
|
var texturePath = this.texturePath && ( typeof this.texturePath === "string" ) ? this.texturePath : THREE.Loader.prototype.extractUrlBase( url ); |
|
|
|
var loader = new THREE.XHRLoader( this.manager ); |
|
loader.setWithCredentials( this.withCredentials ); |
|
loader.load( url, function ( text ) { |
|
|
|
var json = JSON.parse( text ); |
|
var metadata = json.metadata; |
|
|
|
if ( metadata !== undefined ) { |
|
|
|
var type = metadata.type; |
|
|
|
if ( type !== undefined ) { |
|
|
|
if ( type.toLowerCase() === 'object' ) { |
|
|
|
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.ObjectLoader instead.' ); |
|
return; |
|
|
|
} |
|
|
|
if ( type.toLowerCase() === 'scene' ) { |
|
|
|
console.error( 'THREE.JSONLoader: ' + url + ' should be loaded with THREE.SceneLoader instead.' ); |
|
return; |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
var object = scope.parse( json, texturePath ); |
|
onLoad( object.geometry, object.materials ); |
|
|
|
}, onProgress, onError ); |
|
|
|
}, |
|
|
|
setTexturePath: function ( value ) { |
|
|
|
this.texturePath = value; |
|
|
|
}, |
|
|
|
parse: function ( json, texturePath ) { |
|
|
|
var geometry = new THREE.Geometry(), |
|
scale = ( json.scale !== undefined ) ? 1.0 / json.scale : 1.0; |
|
|
|
parseModel( scale ); |
|
|
|
parseSkin(); |
|
parseMorphing( scale ); |
|
parseAnimations(); |
|
|
|
geometry.computeFaceNormals(); |
|
geometry.computeBoundingSphere(); |
|
|
|
function parseModel( scale ) { |
|
|
|
function isBitSet( value, position ) { |
|
|
|
return value & ( 1 << position ); |
|
|
|
} |
|
|
|
var i, j, fi, |
|
|
|
offset, zLength, |
|
|
|
colorIndex, normalIndex, uvIndex, materialIndex, |
|
|
|
type, |
|
isQuad, |
|
hasMaterial, |
|
hasFaceVertexUv, |
|
hasFaceNormal, hasFaceVertexNormal, |
|
hasFaceColor, hasFaceVertexColor, |
|
|
|
vertex, face, faceA, faceB, hex, normal, |
|
|
|
uvLayer, uv, u, v, |
|
|
|
faces = json.faces, |
|
vertices = json.vertices, |
|
normals = json.normals, |
|
colors = json.colors, |
|
|
|
nUvLayers = 0; |
|
|
|
if ( json.uvs !== undefined ) { |
|
|
|
// disregard empty arrays |
|
|
|
for ( i = 0; i < json.uvs.length; i ++ ) { |
|
|
|
if ( json.uvs[ i ].length ) nUvLayers ++; |
|
|
|
} |
|
|
|
for ( i = 0; i < nUvLayers; i ++ ) { |
|
|
|
geometry.faceVertexUvs[ i ] = []; |
|
|
|
} |
|
|
|
} |
|
|
|
offset = 0; |
|
zLength = vertices.length; |
|
|
|
while ( offset < zLength ) { |
|
|
|
vertex = new THREE.Vector3(); |
|
|
|
vertex.x = vertices[ offset ++ ] * scale; |
|
vertex.y = vertices[ offset ++ ] * scale; |
|
vertex.z = vertices[ offset ++ ] * scale; |
|
|
|
geometry.vertices.push( vertex ); |
|
|
|
} |
|
|
|
offset = 0; |
|
zLength = faces.length; |
|
|
|
while ( offset < zLength ) { |
|
|
|
type = faces[ offset ++ ]; |
|
|
|
|
|
isQuad = isBitSet( type, 0 ); |
|
hasMaterial = isBitSet( type, 1 ); |
|
hasFaceVertexUv = isBitSet( type, 3 ); |
|
hasFaceNormal = isBitSet( type, 4 ); |
|
hasFaceVertexNormal = isBitSet( type, 5 ); |
|
hasFaceColor = isBitSet( type, 6 ); |
|
hasFaceVertexColor = isBitSet( type, 7 ); |
|
|
|
// console.log("type", type, "bits", isQuad, hasMaterial, hasFaceVertexUv, hasFaceNormal, hasFaceVertexNormal, hasFaceColor, hasFaceVertexColor); |
|
|
|
if ( isQuad ) { |
|
|
|
faceA = new THREE.Face3(); |
|
faceA.a = faces[ offset ]; |
|
faceA.b = faces[ offset + 1 ]; |
|
faceA.c = faces[ offset + 3 ]; |
|
|
|
faceB = new THREE.Face3(); |
|
faceB.a = faces[ offset + 1 ]; |
|
faceB.b = faces[ offset + 2 ]; |
|
faceB.c = faces[ offset + 3 ]; |
|
|
|
offset += 4; |
|
|
|
if ( hasMaterial ) { |
|
|
|
materialIndex = faces[ offset ++ ]; |
|
faceA.materialIndex = materialIndex; |
|
faceB.materialIndex = materialIndex; |
|
|
|
} |
|
|
|
// to get face <=> uv index correspondence |
|
|
|
fi = geometry.faces.length; |
|
|
|
if ( hasFaceVertexUv ) { |
|
|
|
for ( i = 0; i < nUvLayers; i ++ ) { |
|
|
|
uvLayer = json.uvs[ i ]; |
|
|
|
geometry.faceVertexUvs[ i ][ fi ] = []; |
|
geometry.faceVertexUvs[ i ][ fi + 1 ] = []; |
|
|
|
for ( j = 0; j < 4; j ++ ) { |
|
|
|
uvIndex = faces[ offset ++ ]; |
|
|
|
u = uvLayer[ uvIndex * 2 ]; |
|
v = uvLayer[ uvIndex * 2 + 1 ]; |
|
|
|
uv = new THREE.Vector2( u, v ); |
|
|
|
if ( j !== 2 ) geometry.faceVertexUvs[ i ][ fi ].push( uv ); |
|
if ( j !== 0 ) geometry.faceVertexUvs[ i ][ fi + 1 ].push( uv ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
if ( hasFaceNormal ) { |
|
|
|
normalIndex = faces[ offset ++ ] * 3; |
|
|
|
faceA.normal.set( |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ] |
|
); |
|
|
|
faceB.normal.copy( faceA.normal ); |
|
|
|
} |
|
|
|
if ( hasFaceVertexNormal ) { |
|
|
|
for ( i = 0; i < 4; i ++ ) { |
|
|
|
normalIndex = faces[ offset ++ ] * 3; |
|
|
|
normal = new THREE.Vector3( |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ] |
|
); |
|
|
|
|
|
if ( i !== 2 ) faceA.vertexNormals.push( normal ); |
|
if ( i !== 0 ) faceB.vertexNormals.push( normal ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
if ( hasFaceColor ) { |
|
|
|
colorIndex = faces[ offset ++ ]; |
|
hex = colors[ colorIndex ]; |
|
|
|
faceA.color.setHex( hex ); |
|
faceB.color.setHex( hex ); |
|
|
|
} |
|
|
|
|
|
if ( hasFaceVertexColor ) { |
|
|
|
for ( i = 0; i < 4; i ++ ) { |
|
|
|
colorIndex = faces[ offset ++ ]; |
|
hex = colors[ colorIndex ]; |
|
|
|
if ( i !== 2 ) faceA.vertexColors.push( new THREE.Color( hex ) ); |
|
if ( i !== 0 ) faceB.vertexColors.push( new THREE.Color( hex ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
geometry.faces.push( faceA ); |
|
geometry.faces.push( faceB ); |
|
|
|
} else { |
|
|
|
face = new THREE.Face3(); |
|
face.a = faces[ offset ++ ]; |
|
face.b = faces[ offset ++ ]; |
|
face.c = faces[ offset ++ ]; |
|
|
|
if ( hasMaterial ) { |
|
|
|
materialIndex = faces[ offset ++ ]; |
|
face.materialIndex = materialIndex; |
|
|
|
} |
|
|
|
// to get face <=> uv index correspondence |
|
|
|
fi = geometry.faces.length; |
|
|
|
if ( hasFaceVertexUv ) { |
|
|
|
for ( i = 0; i < nUvLayers; i ++ ) { |
|
|
|
uvLayer = json.uvs[ i ]; |
|
|
|
geometry.faceVertexUvs[ i ][ fi ] = []; |
|
|
|
for ( j = 0; j < 3; j ++ ) { |
|
|
|
uvIndex = faces[ offset ++ ]; |
|
|
|
u = uvLayer[ uvIndex * 2 ]; |
|
v = uvLayer[ uvIndex * 2 + 1 ]; |
|
|
|
uv = new THREE.Vector2( u, v ); |
|
|
|
geometry.faceVertexUvs[ i ][ fi ].push( uv ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
if ( hasFaceNormal ) { |
|
|
|
normalIndex = faces[ offset ++ ] * 3; |
|
|
|
face.normal.set( |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ] |
|
); |
|
|
|
} |
|
|
|
if ( hasFaceVertexNormal ) { |
|
|
|
for ( i = 0; i < 3; i ++ ) { |
|
|
|
normalIndex = faces[ offset ++ ] * 3; |
|
|
|
normal = new THREE.Vector3( |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ++ ], |
|
normals[ normalIndex ] |
|
); |
|
|
|
face.vertexNormals.push( normal ); |
|
|
|
} |
|
|
|
} |
|
|
|
|
|
if ( hasFaceColor ) { |
|
|
|
colorIndex = faces[ offset ++ ]; |
|
face.color.setHex( colors[ colorIndex ] ); |
|
|
|
} |
|
|
|
|
|
if ( hasFaceVertexColor ) { |
|
|
|
for ( i = 0; i < 3; i ++ ) { |
|
|
|
colorIndex = faces[ offset ++ ]; |
|
face.vertexColors.push( new THREE.Color( colors[ colorIndex ] ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
geometry.faces.push( face ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
function parseSkin() { |
|
|
|
var influencesPerVertex = ( json.influencesPerVertex !== undefined ) ? json.influencesPerVertex : 2; |
|
|
|
if ( json.skinWeights ) { |
|
|
|
for ( var i = 0, l = json.skinWeights.length; i < l; i += influencesPerVertex ) { |
|
|
|
var x = json.skinWeights[ i ]; |
|
var y = ( influencesPerVertex > 1 ) ? json.skinWeights[ i + 1 ] : 0; |
|
var z = ( influencesPerVertex > 2 ) ? json.skinWeights[ i + 2 ] : 0; |
|
var w = ( influencesPerVertex > 3 ) ? json.skinWeights[ i + 3 ] : 0; |
|
|
|
geometry.skinWeights.push( new THREE.Vector4( x, y, z, w ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( json.skinIndices ) { |
|
|
|
for ( var i = 0, l = json.skinIndices.length; i < l; i += influencesPerVertex ) { |
|
|
|
var a = json.skinIndices[ i ]; |
|
var b = ( influencesPerVertex > 1 ) ? json.skinIndices[ i + 1 ] : 0; |
|
var c = ( influencesPerVertex > 2 ) ? json.skinIndices[ i + 2 ] : 0; |
|
var d = ( influencesPerVertex > 3 ) ? json.skinIndices[ i + 3 ] : 0; |
|
|
|
geometry.skinIndices.push( new THREE.Vector4( a, b, c, d ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
geometry.bones = json.bones; |
|
|
|
if ( geometry.bones && geometry.bones.length > 0 && ( geometry.skinWeights.length !== geometry.skinIndices.length || geometry.skinIndices.length !== geometry.vertices.length ) ) { |
|
|
|
console.warn( 'When skinning, number of vertices (' + geometry.vertices.length + '), skinIndices (' + |
|
geometry.skinIndices.length + '), and skinWeights (' + geometry.skinWeights.length + ') should match.' ); |
|
|
|
} |
|
|
|
}; |
|
|
|
function parseMorphing( scale ) { |
|
|
|
if ( json.morphTargets !== undefined ) { |
|
|
|
for ( var i = 0, l = json.morphTargets.length; i < l; i ++ ) { |
|
|
|
geometry.morphTargets[ i ] = {}; |
|
geometry.morphTargets[ i ].name = json.morphTargets[ i ].name; |
|
geometry.morphTargets[ i ].vertices = []; |
|
|
|
var dstVertices = geometry.morphTargets[ i ].vertices; |
|
var srcVertices = json.morphTargets[ i ].vertices; |
|
|
|
for ( var v = 0, vl = srcVertices.length; v < vl; v += 3 ) { |
|
|
|
var vertex = new THREE.Vector3(); |
|
vertex.x = srcVertices[ v ] * scale; |
|
vertex.y = srcVertices[ v + 1 ] * scale; |
|
vertex.z = srcVertices[ v + 2 ] * scale; |
|
|
|
dstVertices.push( vertex ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
if ( json.morphColors !== undefined && json.morphColors.length > 0 ) { |
|
|
|
console.warn( 'THREE.JSONLoader: "morphColors" no longer supported. Using them as face colors.' ); |
|
|
|
var faces = geometry.faces; |
|
var morphColors = json.morphColors[ 0 ].colors; |
|
|
|
for ( var i = 0, l = faces.length; i < l; i ++ ) { |
|
|
|
faces[ i ].color.fromArray( morphColors, i * 3 ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
function parseAnimations() { |
|
|
|
var outputAnimations = []; |
|
|
|
// parse old style Bone/Hierarchy animations |
|
var animations = []; |
|
|
|
if ( json.animation !== undefined ) { |
|
|
|
animations.push( json.animation ); |
|
|
|
} |
|
|
|
if ( json.animations !== undefined ) { |
|
|
|
if ( json.animations.length ) { |
|
|
|
animations = animations.concat( json.animations ); |
|
|
|
} else { |
|
|
|
animations.push( json.animations ); |
|
|
|
} |
|
|
|
} |
|
|
|
for ( var i = 0; i < animations.length; i ++ ) { |
|
|
|
var clip = THREE.AnimationClip.parseAnimation( animations[ i ], geometry.bones ); |
|
if ( clip ) outputAnimations.push( clip ); |
|
|
|
} |
|
|
|
// parse implicit morph animations |
|
if ( geometry.morphTargets ) { |
|
|
|
// TODO: Figure out what an appropraite FPS is for morph target animations -- defaulting to 10, but really it is completely arbitrary. |
|
var morphAnimationClips = THREE.AnimationClip.CreateClipsFromMorphTargetSequences( geometry.morphTargets, 10 ); |
|
outputAnimations = outputAnimations.concat( morphAnimationClips ); |
|
|
|
} |
|
|
|
if ( outputAnimations.length > 0 ) geometry.animations = outputAnimations; |
|
|
|
}; |
|
|
|
if ( json.materials === undefined || json.materials.length === 0 ) { |
|
|
|
return { geometry: geometry }; |
|
|
|
} else { |
|
|
|
var materials = THREE.Loader.prototype.initMaterials( json.materials, texturePath, this.crossOrigin ); |
|
|
|
return { geometry: geometry, materials: materials }; |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/LoadingManager.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.LoadingManager = function ( onLoad, onProgress, onError ) { |
|
|
|
var scope = this; |
|
|
|
var isLoading = false, itemsLoaded = 0, itemsTotal = 0; |
|
|
|
this.onStart = undefined; |
|
this.onLoad = onLoad; |
|
this.onProgress = onProgress; |
|
this.onError = onError; |
|
|
|
this.itemStart = function ( url ) { |
|
|
|
itemsTotal ++; |
|
|
|
if ( isLoading === false ) { |
|
|
|
if ( scope.onStart !== undefined ) { |
|
|
|
scope.onStart( url, itemsLoaded, itemsTotal ); |
|
|
|
} |
|
|
|
} |
|
|
|
isLoading = true; |
|
|
|
}; |
|
|
|
this.itemEnd = function ( url ) { |
|
|
|
itemsLoaded ++; |
|
|
|
if ( scope.onProgress !== undefined ) { |
|
|
|
scope.onProgress( url, itemsLoaded, itemsTotal ); |
|
|
|
} |
|
|
|
if ( itemsLoaded === itemsTotal ) { |
|
|
|
isLoading = false; |
|
|
|
if ( scope.onLoad !== undefined ) { |
|
|
|
scope.onLoad(); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
this.itemError = function ( url ) { |
|
|
|
if ( scope.onError !== undefined ) { |
|
|
|
scope.onError( url ); |
|
|
|
} |
|
|
|
}; |
|
|
|
}; |
|
|
|
THREE.DefaultLoadingManager = new THREE.LoadingManager(); |
|
|
|
// File:src/loaders/BufferGeometryLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.BufferGeometryLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.BufferGeometryLoader.prototype = { |
|
|
|
constructor: THREE.BufferGeometryLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var scope = this; |
|
|
|
var loader = new THREE.XHRLoader( scope.manager ); |
|
loader.load( url, function ( text ) { |
|
|
|
onLoad( scope.parse( JSON.parse( text ) ) ); |
|
|
|
}, onProgress, onError ); |
|
|
|
}, |
|
|
|
parse: function ( json ) { |
|
|
|
var geometry = new THREE.BufferGeometry(); |
|
|
|
var index = json.data.index; |
|
|
|
var TYPED_ARRAYS = { |
|
'Int8Array': Int8Array, |
|
'Uint8Array': Uint8Array, |
|
'Uint8ClampedArray': Uint8ClampedArray, |
|
'Int16Array': Int16Array, |
|
'Uint16Array': Uint16Array, |
|
'Int32Array': Int32Array, |
|
'Uint32Array': Uint32Array, |
|
'Float32Array': Float32Array, |
|
'Float64Array': Float64Array |
|
}; |
|
|
|
if ( index !== undefined ) { |
|
|
|
var typedArray = new TYPED_ARRAYS[ index.type ]( index.array ); |
|
geometry.setIndex( new THREE.BufferAttribute( typedArray, 1 ) ); |
|
|
|
} |
|
|
|
var attributes = json.data.attributes; |
|
|
|
for ( var key in attributes ) { |
|
|
|
var attribute = attributes[ key ]; |
|
var typedArray = new TYPED_ARRAYS[ attribute.type ]( attribute.array ); |
|
|
|
geometry.addAttribute( key, new THREE.BufferAttribute( typedArray, attribute.itemSize, attribute.normalized ) ); |
|
|
|
} |
|
|
|
var groups = json.data.groups || json.data.drawcalls || json.data.offsets; |
|
|
|
if ( groups !== undefined ) { |
|
|
|
for ( var i = 0, n = groups.length; i !== n; ++ i ) { |
|
|
|
var group = groups[ i ]; |
|
|
|
geometry.addGroup( group.start, group.count, group.materialIndex ); |
|
|
|
} |
|
|
|
} |
|
|
|
var boundingSphere = json.data.boundingSphere; |
|
|
|
if ( boundingSphere !== undefined ) { |
|
|
|
var center = new THREE.Vector3(); |
|
|
|
if ( boundingSphere.center !== undefined ) { |
|
|
|
center.fromArray( boundingSphere.center ); |
|
|
|
} |
|
|
|
geometry.boundingSphere = new THREE.Sphere( center, boundingSphere.radius ); |
|
|
|
} |
|
|
|
return geometry; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/MaterialLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.MaterialLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
this.textures = {}; |
|
|
|
}; |
|
|
|
THREE.MaterialLoader.prototype = { |
|
|
|
constructor: THREE.MaterialLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var scope = this; |
|
|
|
var loader = new THREE.XHRLoader( scope.manager ); |
|
loader.load( url, function ( text ) { |
|
|
|
onLoad( scope.parse( JSON.parse( text ) ) ); |
|
|
|
}, onProgress, onError ); |
|
|
|
}, |
|
|
|
setTextures: function ( value ) { |
|
|
|
this.textures = value; |
|
|
|
}, |
|
|
|
getTexture: function ( name ) { |
|
|
|
var textures = this.textures; |
|
|
|
if ( textures[ name ] === undefined ) { |
|
|
|
console.warn( 'THREE.MaterialLoader: Undefined texture', name ); |
|
|
|
} |
|
|
|
return textures[ name ]; |
|
|
|
}, |
|
|
|
parse: function ( json ) { |
|
|
|
var material = new THREE[ json.type ]; |
|
|
|
if ( json.uuid !== undefined ) material.uuid = json.uuid; |
|
if ( json.name !== undefined ) material.name = json.name; |
|
if ( json.color !== undefined ) material.color.setHex( json.color ); |
|
if ( json.roughness !== undefined ) material.roughness = json.roughness; |
|
if ( json.metalness !== undefined ) material.metalness = json.metalness; |
|
if ( json.emissive !== undefined ) material.emissive.setHex( json.emissive ); |
|
if ( json.specular !== undefined ) material.specular.setHex( json.specular ); |
|
if ( json.shininess !== undefined ) material.shininess = json.shininess; |
|
if ( json.uniforms !== undefined ) material.uniforms = json.uniforms; |
|
if ( json.vertexShader !== undefined ) material.vertexShader = json.vertexShader; |
|
if ( json.fragmentShader !== undefined ) material.fragmentShader = json.fragmentShader; |
|
if ( json.vertexColors !== undefined ) material.vertexColors = json.vertexColors; |
|
if ( json.shading !== undefined ) material.shading = json.shading; |
|
if ( json.blending !== undefined ) material.blending = json.blending; |
|
if ( json.side !== undefined ) material.side = json.side; |
|
if ( json.opacity !== undefined ) material.opacity = json.opacity; |
|
if ( json.transparent !== undefined ) material.transparent = json.transparent; |
|
if ( json.alphaTest !== undefined ) material.alphaTest = json.alphaTest; |
|
if ( json.depthTest !== undefined ) material.depthTest = json.depthTest; |
|
if ( json.depthWrite !== undefined ) material.depthWrite = json.depthWrite; |
|
if ( json.colorWrite !== undefined ) material.colorWrite = json.colorWrite; |
|
if ( json.wireframe !== undefined ) material.wireframe = json.wireframe; |
|
if ( json.wireframeLinewidth !== undefined ) material.wireframeLinewidth = json.wireframeLinewidth; |
|
|
|
// for PointsMaterial |
|
if ( json.size !== undefined ) material.size = json.size; |
|
if ( json.sizeAttenuation !== undefined ) material.sizeAttenuation = json.sizeAttenuation; |
|
|
|
// maps |
|
|
|
if ( json.map !== undefined ) material.map = this.getTexture( json.map ); |
|
|
|
if ( json.alphaMap !== undefined ) { |
|
|
|
material.alphaMap = this.getTexture( json.alphaMap ); |
|
material.transparent = true; |
|
|
|
} |
|
|
|
if ( json.bumpMap !== undefined ) material.bumpMap = this.getTexture( json.bumpMap ); |
|
if ( json.bumpScale !== undefined ) material.bumpScale = json.bumpScale; |
|
|
|
if ( json.normalMap !== undefined ) material.normalMap = this.getTexture( json.normalMap ); |
|
if ( json.normalScale !== undefined ) { |
|
|
|
var normalScale = json.normalScale; |
|
|
|
if ( Array.isArray( normalScale ) === false ) { |
|
|
|
// Blender exporter used to export a scalar. See #7459 |
|
|
|
normalScale = [ normalScale, normalScale ]; |
|
|
|
} |
|
|
|
material.normalScale = new THREE.Vector2().fromArray( normalScale ); |
|
|
|
} |
|
|
|
if ( json.displacementMap !== undefined ) material.displacementMap = this.getTexture( json.displacementMap ); |
|
if ( json.displacementScale !== undefined ) material.displacementScale = json.displacementScale; |
|
if ( json.displacementBias !== undefined ) material.displacementBias = json.displacementBias; |
|
|
|
if ( json.roughnessMap !== undefined ) material.roughnessMap = this.getTexture( json.roughnessMap ); |
|
if ( json.metalnessMap !== undefined ) material.metalnessMap = this.getTexture( json.metalnessMap ); |
|
|
|
if ( json.emissiveMap !== undefined ) material.emissiveMap = this.getTexture( json.emissiveMap ); |
|
if ( json.emissiveIntensity !== undefined ) material.emissiveIntensity = json.emissiveIntensity; |
|
|
|
if ( json.specularMap !== undefined ) material.specularMap = this.getTexture( json.specularMap ); |
|
|
|
if ( json.envMap !== undefined ) { |
|
|
|
material.envMap = this.getTexture( json.envMap ); |
|
material.combine = THREE.MultiplyOperation; |
|
|
|
} |
|
|
|
if ( json.reflectivity ) material.reflectivity = json.reflectivity; |
|
|
|
if ( json.lightMap !== undefined ) material.lightMap = this.getTexture( json.lightMap ); |
|
if ( json.lightMapIntensity !== undefined ) material.lightMapIntensity = json.lightMapIntensity; |
|
|
|
if ( json.aoMap !== undefined ) material.aoMap = this.getTexture( json.aoMap ); |
|
if ( json.aoMapIntensity !== undefined ) material.aoMapIntensity = json.aoMapIntensity; |
|
|
|
// MultiMaterial |
|
|
|
if ( json.materials !== undefined ) { |
|
|
|
for ( var i = 0, l = json.materials.length; i < l; i ++ ) { |
|
|
|
material.materials.push( this.parse( json.materials[ i ] ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
return material; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/ObjectLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.ObjectLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
this.texturePath = ''; |
|
|
|
}; |
|
|
|
THREE.ObjectLoader.prototype = { |
|
|
|
constructor: THREE.ObjectLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
if ( this.texturePath === '' ) { |
|
|
|
this.texturePath = url.substring( 0, url.lastIndexOf( '/' ) + 1 ); |
|
|
|
} |
|
|
|
var scope = this; |
|
|
|
var loader = new THREE.XHRLoader( scope.manager ); |
|
loader.load( url, function ( text ) { |
|
|
|
scope.parse( JSON.parse( text ), onLoad ); |
|
|
|
}, onProgress, onError ); |
|
|
|
}, |
|
|
|
setTexturePath: function ( value ) { |
|
|
|
this.texturePath = value; |
|
|
|
}, |
|
|
|
setCrossOrigin: function ( value ) { |
|
|
|
this.crossOrigin = value; |
|
|
|
}, |
|
|
|
parse: function ( json, onLoad ) { |
|
|
|
var geometries = this.parseGeometries( json.geometries ); |
|
|
|
var images = this.parseImages( json.images, function () { |
|
|
|
if ( onLoad !== undefined ) onLoad( object ); |
|
|
|
} ); |
|
|
|
var textures = this.parseTextures( json.textures, images ); |
|
var materials = this.parseMaterials( json.materials, textures ); |
|
|
|
var object = this.parseObject( json.object, geometries, materials ); |
|
|
|
if ( json.animations ) { |
|
|
|
object.animations = this.parseAnimations( json.animations ); |
|
|
|
} |
|
|
|
if ( json.images === undefined || json.images.length === 0 ) { |
|
|
|
if ( onLoad !== undefined ) onLoad( object ); |
|
|
|
} |
|
|
|
return object; |
|
|
|
}, |
|
|
|
parseGeometries: function ( json ) { |
|
|
|
var geometries = {}; |
|
|
|
if ( json !== undefined ) { |
|
|
|
var geometryLoader = new THREE.JSONLoader(); |
|
var bufferGeometryLoader = new THREE.BufferGeometryLoader(); |
|
|
|
for ( var i = 0, l = json.length; i < l; i ++ ) { |
|
|
|
var geometry; |
|
var data = json[ i ]; |
|
|
|
switch ( data.type ) { |
|
|
|
case 'PlaneGeometry': |
|
case 'PlaneBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.width, |
|
data.height, |
|
data.widthSegments, |
|
data.heightSegments |
|
); |
|
|
|
break; |
|
|
|
case 'BoxGeometry': |
|
case 'BoxBufferGeometry': |
|
case 'CubeGeometry': // backwards compatible |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.width, |
|
data.height, |
|
data.depth, |
|
data.widthSegments, |
|
data.heightSegments, |
|
data.depthSegments |
|
); |
|
|
|
break; |
|
|
|
case 'CircleGeometry': |
|
case 'CircleBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.radius, |
|
data.segments, |
|
data.thetaStart, |
|
data.thetaLength |
|
); |
|
|
|
break; |
|
|
|
case 'CylinderGeometry': |
|
case 'CylinderBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.radiusTop, |
|
data.radiusBottom, |
|
data.height, |
|
data.radialSegments, |
|
data.heightSegments, |
|
data.openEnded, |
|
data.thetaStart, |
|
data.thetaLength |
|
); |
|
|
|
break; |
|
|
|
case 'SphereGeometry': |
|
case 'SphereBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.radius, |
|
data.widthSegments, |
|
data.heightSegments, |
|
data.phiStart, |
|
data.phiLength, |
|
data.thetaStart, |
|
data.thetaLength |
|
); |
|
|
|
break; |
|
|
|
case 'DodecahedronGeometry': |
|
|
|
geometry = new THREE.DodecahedronGeometry( |
|
data.radius, |
|
data.detail |
|
); |
|
|
|
break; |
|
|
|
case 'IcosahedronGeometry': |
|
|
|
geometry = new THREE.IcosahedronGeometry( |
|
data.radius, |
|
data.detail |
|
); |
|
|
|
break; |
|
|
|
case 'OctahedronGeometry': |
|
|
|
geometry = new THREE.OctahedronGeometry( |
|
data.radius, |
|
data.detail |
|
); |
|
|
|
break; |
|
|
|
case 'TetrahedronGeometry': |
|
|
|
geometry = new THREE.TetrahedronGeometry( |
|
data.radius, |
|
data.detail |
|
); |
|
|
|
break; |
|
|
|
case 'RingGeometry': |
|
case 'RingBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.innerRadius, |
|
data.outerRadius, |
|
data.thetaSegments, |
|
data.phiSegments, |
|
data.thetaStart, |
|
data.thetaLength |
|
); |
|
|
|
break; |
|
|
|
case 'TorusGeometry': |
|
case 'TorusBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.radius, |
|
data.tube, |
|
data.radialSegments, |
|
data.tubularSegments, |
|
data.arc |
|
); |
|
|
|
break; |
|
|
|
case 'TorusKnotGeometry': |
|
case 'TorusKnotBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.radius, |
|
data.tube, |
|
data.tubularSegments, |
|
data.radialSegments, |
|
data.p, |
|
data.q |
|
); |
|
|
|
break; |
|
|
|
case 'LatheGeometry': |
|
case 'LatheBufferGeometry': |
|
|
|
geometry = new THREE[ data.type ]( |
|
data.points, |
|
data.segments, |
|
data.phiStart, |
|
data.phiLength |
|
); |
|
|
|
break; |
|
|
|
case 'BufferGeometry': |
|
|
|
geometry = bufferGeometryLoader.parse( data ); |
|
|
|
break; |
|
|
|
case 'Geometry': |
|
|
|
geometry = geometryLoader.parse( data.data, this.texturePath ).geometry; |
|
|
|
break; |
|
|
|
default: |
|
|
|
console.warn( 'THREE.ObjectLoader: Unsupported geometry type "' + data.type + '"' ); |
|
|
|
continue; |
|
|
|
} |
|
|
|
geometry.uuid = data.uuid; |
|
|
|
if ( data.name !== undefined ) geometry.name = data.name; |
|
|
|
geometries[ data.uuid ] = geometry; |
|
|
|
} |
|
|
|
} |
|
|
|
return geometries; |
|
|
|
}, |
|
|
|
parseMaterials: function ( json, textures ) { |
|
|
|
var materials = {}; |
|
|
|
if ( json !== undefined ) { |
|
|
|
var loader = new THREE.MaterialLoader(); |
|
loader.setTextures( textures ); |
|
|
|
for ( var i = 0, l = json.length; i < l; i ++ ) { |
|
|
|
var material = loader.parse( json[ i ] ); |
|
materials[ material.uuid ] = material; |
|
|
|
} |
|
|
|
} |
|
|
|
return materials; |
|
|
|
}, |
|
|
|
parseAnimations: function ( json ) { |
|
|
|
var animations = []; |
|
|
|
for ( var i = 0; i < json.length; i ++ ) { |
|
|
|
var clip = THREE.AnimationClip.parse( json[ i ] ); |
|
|
|
animations.push( clip ); |
|
|
|
} |
|
|
|
return animations; |
|
|
|
}, |
|
|
|
parseImages: function ( json, onLoad ) { |
|
|
|
var scope = this; |
|
var images = {}; |
|
|
|
function loadImage( url ) { |
|
|
|
scope.manager.itemStart( url ); |
|
|
|
return loader.load( url, function () { |
|
|
|
scope.manager.itemEnd( url ); |
|
|
|
} ); |
|
|
|
} |
|
|
|
if ( json !== undefined && json.length > 0 ) { |
|
|
|
var manager = new THREE.LoadingManager( onLoad ); |
|
|
|
var loader = new THREE.ImageLoader( manager ); |
|
loader.setCrossOrigin( this.crossOrigin ); |
|
|
|
for ( var i = 0, l = json.length; i < l; i ++ ) { |
|
|
|
var image = json[ i ]; |
|
var path = /^(\/\/)|([a-z]+:(\/\/)?)/i.test( image.url ) ? image.url : scope.texturePath + image.url; |
|
|
|
images[ image.uuid ] = loadImage( path ); |
|
|
|
} |
|
|
|
} |
|
|
|
return images; |
|
|
|
}, |
|
|
|
parseTextures: function ( json, images ) { |
|
|
|
function parseConstant( value ) { |
|
|
|
if ( typeof( value ) === 'number' ) return value; |
|
|
|
console.warn( 'THREE.ObjectLoader.parseTexture: Constant should be in numeric form.', value ); |
|
|
|
return THREE[ value ]; |
|
|
|
} |
|
|
|
var textures = {}; |
|
|
|
if ( json !== undefined ) { |
|
|
|
for ( var i = 0, l = json.length; i < l; i ++ ) { |
|
|
|
var data = json[ i ]; |
|
|
|
if ( data.image === undefined ) { |
|
|
|
console.warn( 'THREE.ObjectLoader: No "image" specified for', data.uuid ); |
|
|
|
} |
|
|
|
if ( images[ data.image ] === undefined ) { |
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined image', data.image ); |
|
|
|
} |
|
|
|
var texture = new THREE.Texture( images[ data.image ] ); |
|
texture.needsUpdate = true; |
|
|
|
texture.uuid = data.uuid; |
|
|
|
if ( data.name !== undefined ) texture.name = data.name; |
|
if ( data.mapping !== undefined ) texture.mapping = parseConstant( data.mapping ); |
|
if ( data.offset !== undefined ) texture.offset = new THREE.Vector2( data.offset[ 0 ], data.offset[ 1 ] ); |
|
if ( data.repeat !== undefined ) texture.repeat = new THREE.Vector2( data.repeat[ 0 ], data.repeat[ 1 ] ); |
|
if ( data.minFilter !== undefined ) texture.minFilter = parseConstant( data.minFilter ); |
|
if ( data.magFilter !== undefined ) texture.magFilter = parseConstant( data.magFilter ); |
|
if ( data.anisotropy !== undefined ) texture.anisotropy = data.anisotropy; |
|
if ( Array.isArray( data.wrap ) ) { |
|
|
|
texture.wrapS = parseConstant( data.wrap[ 0 ] ); |
|
texture.wrapT = parseConstant( data.wrap[ 1 ] ); |
|
|
|
} |
|
|
|
textures[ data.uuid ] = texture; |
|
|
|
} |
|
|
|
} |
|
|
|
return textures; |
|
|
|
}, |
|
|
|
parseObject: function () { |
|
|
|
var matrix = new THREE.Matrix4(); |
|
|
|
return function ( data, geometries, materials ) { |
|
|
|
var object; |
|
|
|
function getGeometry( name ) { |
|
|
|
if ( geometries[ name ] === undefined ) { |
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined geometry', name ); |
|
|
|
} |
|
|
|
return geometries[ name ]; |
|
|
|
} |
|
|
|
function getMaterial( name ) { |
|
|
|
if ( name === undefined ) return undefined; |
|
|
|
if ( materials[ name ] === undefined ) { |
|
|
|
console.warn( 'THREE.ObjectLoader: Undefined material', name ); |
|
|
|
} |
|
|
|
return materials[ name ]; |
|
|
|
} |
|
|
|
switch ( data.type ) { |
|
|
|
case 'Scene': |
|
|
|
object = new THREE.Scene(); |
|
|
|
break; |
|
|
|
case 'PerspectiveCamera': |
|
|
|
object = new THREE.PerspectiveCamera( |
|
data.fov, data.aspect, data.near, data.far ); |
|
|
|
if ( data.focus !== undefined ) object.focus = data.focus; |
|
if ( data.zoom !== undefined ) object.zoom = data.zoom; |
|
if ( data.filmGauge !== undefined ) object.filmGauge = data.filmGauge; |
|
if ( data.filmOffset !== undefined ) object.filmOffset = data.filmOffset; |
|
if ( data.view !== undefined ) object.view = Object.assign( {}, data.view ); |
|
|
|
break; |
|
|
|
case 'OrthographicCamera': |
|
|
|
object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far ); |
|
|
|
break; |
|
|
|
case 'AmbientLight': |
|
|
|
object = new THREE.AmbientLight( data.color, data.intensity ); |
|
|
|
break; |
|
|
|
case 'DirectionalLight': |
|
|
|
object = new THREE.DirectionalLight( data.color, data.intensity ); |
|
|
|
break; |
|
|
|
case 'PointLight': |
|
|
|
object = new THREE.PointLight( data.color, data.intensity, data.distance, data.decay ); |
|
|
|
break; |
|
|
|
case 'SpotLight': |
|
|
|
object = new THREE.SpotLight( data.color, data.intensity, data.distance, data.angle, data.penumbra, data.decay ); |
|
|
|
break; |
|
|
|
case 'HemisphereLight': |
|
|
|
object = new THREE.HemisphereLight( data.color, data.groundColor, data.intensity ); |
|
|
|
break; |
|
|
|
case 'Mesh': |
|
|
|
var geometry = getGeometry( data.geometry ); |
|
var material = getMaterial( data.material ); |
|
|
|
if ( geometry.bones && geometry.bones.length > 0 ) { |
|
|
|
object = new THREE.SkinnedMesh( geometry, material ); |
|
|
|
} else { |
|
|
|
object = new THREE.Mesh( geometry, material ); |
|
|
|
} |
|
|
|
break; |
|
|
|
case 'LOD': |
|
|
|
object = new THREE.LOD(); |
|
|
|
break; |
|
|
|
case 'Line': |
|
|
|
object = new THREE.Line( getGeometry( data.geometry ), getMaterial( data.material ), data.mode ); |
|
|
|
break; |
|
|
|
case 'PointCloud': |
|
case 'Points': |
|
|
|
object = new THREE.Points( getGeometry( data.geometry ), getMaterial( data.material ) ); |
|
|
|
break; |
|
|
|
case 'Sprite': |
|
|
|
object = new THREE.Sprite( getMaterial( data.material ) ); |
|
|
|
break; |
|
|
|
case 'Group': |
|
|
|
object = new THREE.Group(); |
|
|
|
break; |
|
|
|
default: |
|
|
|
object = new THREE.Object3D(); |
|
|
|
} |
|
|
|
object.uuid = data.uuid; |
|
|
|
if ( data.name !== undefined ) object.name = data.name; |
|
if ( data.matrix !== undefined ) { |
|
|
|
matrix.fromArray( data.matrix ); |
|
matrix.decompose( object.position, object.quaternion, object.scale ); |
|
|
|
} else { |
|
|
|
if ( data.position !== undefined ) object.position.fromArray( data.position ); |
|
if ( data.rotation !== undefined ) object.rotation.fromArray( data.rotation ); |
|
if ( data.scale !== undefined ) object.scale.fromArray( data.scale ); |
|
|
|
} |
|
|
|
if ( data.castShadow !== undefined ) object.castShadow = data.castShadow; |
|
if ( data.receiveShadow !== undefined ) object.receiveShadow = data.receiveShadow; |
|
|
|
if ( data.visible !== undefined ) object.visible = data.visible; |
|
if ( data.userData !== undefined ) object.userData = data.userData; |
|
|
|
if ( data.children !== undefined ) { |
|
|
|
for ( var child in data.children ) { |
|
|
|
object.add( this.parseObject( data.children[ child ], geometries, materials ) ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( data.type === 'LOD' ) { |
|
|
|
var levels = data.levels; |
|
|
|
for ( var l = 0; l < levels.length; l ++ ) { |
|
|
|
var level = levels[ l ]; |
|
var child = object.getObjectByProperty( 'uuid', level.object ); |
|
|
|
if ( child !== undefined ) { |
|
|
|
object.addLevel( child, level.distance ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
return object; |
|
|
|
}; |
|
|
|
}() |
|
|
|
}; |
|
|
|
// File:src/loaders/TextureLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.TextureLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.TextureLoader.prototype = { |
|
|
|
constructor: THREE.TextureLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var texture = new THREE.Texture(); |
|
|
|
var loader = new THREE.ImageLoader( this.manager ); |
|
loader.setCrossOrigin( this.crossOrigin ); |
|
loader.setPath( this.path ); |
|
loader.load( url, function ( image ) { |
|
|
|
texture.image = image; |
|
texture.needsUpdate = true; |
|
|
|
if ( onLoad !== undefined ) { |
|
|
|
onLoad( texture ); |
|
|
|
} |
|
|
|
}, onProgress, onError ); |
|
|
|
return texture; |
|
|
|
}, |
|
|
|
setCrossOrigin: function ( value ) { |
|
|
|
this.crossOrigin = value; |
|
|
|
}, |
|
|
|
setPath: function ( value ) { |
|
|
|
this.path = value; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/CubeTextureLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.CubeTextureLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
}; |
|
|
|
THREE.CubeTextureLoader.prototype = { |
|
|
|
constructor: THREE.CubeTextureLoader, |
|
|
|
load: function ( urls, onLoad, onProgress, onError ) { |
|
|
|
var texture = new THREE.CubeTexture(); |
|
|
|
var loader = new THREE.ImageLoader( this.manager ); |
|
loader.setCrossOrigin( this.crossOrigin ); |
|
loader.setPath( this.path ); |
|
|
|
var loaded = 0; |
|
|
|
function loadTexture( i ) { |
|
|
|
loader.load( urls[ i ], function ( image ) { |
|
|
|
texture.images[ i ] = image; |
|
|
|
loaded ++; |
|
|
|
if ( loaded === 6 ) { |
|
|
|
texture.needsUpdate = true; |
|
|
|
if ( onLoad ) onLoad( texture ); |
|
|
|
} |
|
|
|
}, undefined, onError ); |
|
|
|
} |
|
|
|
for ( var i = 0; i < urls.length; ++ i ) { |
|
|
|
loadTexture( i ); |
|
|
|
} |
|
|
|
return texture; |
|
|
|
}, |
|
|
|
setCrossOrigin: function ( value ) { |
|
|
|
this.crossOrigin = value; |
|
|
|
}, |
|
|
|
setPath: function ( value ) { |
|
|
|
this.path = value; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/BinaryTextureLoader.js |
|
|
|
/** |
|
* @author Nikos M. / https://github.com/foo123/ |
|
* |
|
* Abstract Base class to load generic binary textures formats (rgbe, hdr, ...) |
|
*/ |
|
|
|
THREE.DataTextureLoader = THREE.BinaryTextureLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
// override in sub classes |
|
this._parser = null; |
|
|
|
}; |
|
|
|
THREE.BinaryTextureLoader.prototype = { |
|
|
|
constructor: THREE.BinaryTextureLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var scope = this; |
|
|
|
var texture = new THREE.DataTexture(); |
|
|
|
var loader = new THREE.XHRLoader( this.manager ); |
|
loader.setResponseType( 'arraybuffer' ); |
|
|
|
loader.load( url, function ( buffer ) { |
|
|
|
var texData = scope._parser( buffer ); |
|
|
|
if ( ! texData ) return; |
|
|
|
if ( undefined !== texData.image ) { |
|
|
|
texture.image = texData.image; |
|
|
|
} else if ( undefined !== texData.data ) { |
|
|
|
texture.image.width = texData.width; |
|
texture.image.height = texData.height; |
|
texture.image.data = texData.data; |
|
|
|
} |
|
|
|
texture.wrapS = undefined !== texData.wrapS ? texData.wrapS : THREE.ClampToEdgeWrapping; |
|
texture.wrapT = undefined !== texData.wrapT ? texData.wrapT : THREE.ClampToEdgeWrapping; |
|
|
|
texture.magFilter = undefined !== texData.magFilter ? texData.magFilter : THREE.LinearFilter; |
|
texture.minFilter = undefined !== texData.minFilter ? texData.minFilter : THREE.LinearMipMapLinearFilter; |
|
|
|
texture.anisotropy = undefined !== texData.anisotropy ? texData.anisotropy : 1; |
|
|
|
if ( undefined !== texData.format ) { |
|
|
|
texture.format = texData.format; |
|
|
|
} |
|
if ( undefined !== texData.type ) { |
|
|
|
texture.type = texData.type; |
|
|
|
} |
|
|
|
if ( undefined !== texData.mipmaps ) { |
|
|
|
texture.mipmaps = texData.mipmaps; |
|
|
|
} |
|
|
|
if ( 1 === texData.mipmapCount ) { |
|
|
|
texture.minFilter = THREE.LinearFilter; |
|
|
|
} |
|
|
|
texture.needsUpdate = true; |
|
|
|
if ( onLoad ) onLoad( texture, texData ); |
|
|
|
}, onProgress, onError ); |
|
|
|
|
|
return texture; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/loaders/CompressedTextureLoader.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* |
|
* Abstract Base class to block based textures loader (dds, pvr, ...) |
|
*/ |
|
|
|
THREE.CompressedTextureLoader = function ( manager ) { |
|
|
|
this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager; |
|
|
|
// override in sub classes |
|
this._parser = null; |
|
|
|
}; |
|
|
|
|
|
THREE.CompressedTextureLoader.prototype = { |
|
|
|
constructor: THREE.CompressedTextureLoader, |
|
|
|
load: function ( url, onLoad, onProgress, onError ) { |
|
|
|
var scope = this; |
|
|
|
var images = []; |
|
|
|
var texture = new THREE.CompressedTexture(); |
|
texture.image = images; |
|
|
|
var loader = new THREE.XHRLoader( this.manager ); |
|
loader.setPath( this.path ); |
|
loader.setResponseType( 'arraybuffer' ); |
|
|
|
function loadTexture( i ) { |
|
|
|
loader.load( url[ i ], function ( buffer ) { |
|
|
|
var texDatas = scope._parser( buffer, true ); |
|
|
|
images[ i ] = { |
|
width: texDatas.width, |
|
height: texDatas.height, |
|
format: texDatas.format, |
|
mipmaps: texDatas.mipmaps |
|
}; |
|
|
|
loaded += 1; |
|
|
|
if ( loaded === 6 ) { |
|
|
|
if ( texDatas.mipmapCount === 1 ) |
|
texture.minFilter = THREE.LinearFilter; |
|
|
|
texture.format = texDatas.format; |
|
texture.needsUpdate = true; |
|
|
|
if ( onLoad ) onLoad( texture ); |
|
|
|
} |
|
|
|
}, onProgress, onError ); |
|
|
|
} |
|
|
|
if ( Array.isArray( url ) ) { |
|
|
|
var loaded = 0; |
|
|
|
for ( var i = 0, il = url.length; i < il; ++ i ) { |
|
|
|
loadTexture( i ); |
|
|
|
} |
|
|
|
} else { |
|
|
|
// compressed cubemap texture stored in a single DDS file |
|
|
|
loader.load( url, function ( buffer ) { |
|
|
|
var texDatas = scope._parser( buffer, true ); |
|
|
|
if ( texDatas.isCubemap ) { |
|
|
|
var faces = texDatas.mipmaps.length / texDatas.mipmapCount; |
|
|
|
for ( var f = 0; f < faces; f ++ ) { |
|
|
|
images[ f ] = { mipmaps : [] }; |
|
|
|
for ( var i = 0; i < texDatas.mipmapCount; i ++ ) { |
|
|
|
images[ f ].mipmaps.push( texDatas.mipmaps[ f * texDatas.mipmapCount + i ] ); |
|
images[ f ].format = texDatas.format; |
|
images[ f ].width = texDatas.width; |
|
images[ f ].height = texDatas.height; |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
texture.image.width = texDatas.width; |
|
texture.image.height = texDatas.height; |
|
texture.mipmaps = texDatas.mipmaps; |
|
|
|
} |
|
|
|
if ( texDatas.mipmapCount === 1 ) { |
|
|
|
texture.minFilter = THREE.LinearFilter; |
|
|
|
} |
|
|
|
texture.format = texDatas.format; |
|
texture.needsUpdate = true; |
|
|
|
if ( onLoad ) onLoad( texture ); |
|
|
|
}, onProgress, onError ); |
|
|
|
} |
|
|
|
return texture; |
|
|
|
}, |
|
|
|
setPath: function ( value ) { |
|
|
|
this.path = value; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/materials/Material.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Material = function () { |
|
|
|
Object.defineProperty( this, 'id', { value: THREE.MaterialIdCount ++ } ); |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.name = ''; |
|
this.type = 'Material'; |
|
|
|
this.side = THREE.FrontSide; |
|
|
|
this.opacity = 1; |
|
this.transparent = false; |
|
|
|
this.blending = THREE.NormalBlending; |
|
|
|
this.blendSrc = THREE.SrcAlphaFactor; |
|
this.blendDst = THREE.OneMinusSrcAlphaFactor; |
|
this.blendEquation = THREE.AddEquation; |
|
this.blendSrcAlpha = null; |
|
this.blendDstAlpha = null; |
|
this.blendEquationAlpha = null; |
|
|
|
this.depthFunc = THREE.LessEqualDepth; |
|
this.depthTest = true; |
|
this.depthWrite = true; |
|
|
|
this.clippingPlanes = null; |
|
this.clipShadows = false; |
|
|
|
this.colorWrite = true; |
|
|
|
this.precision = null; // override the renderer's default precision for this material |
|
|
|
this.polygonOffset = false; |
|
this.polygonOffsetFactor = 0; |
|
this.polygonOffsetUnits = 0; |
|
|
|
this.alphaTest = 0; |
|
this.premultipliedAlpha = false; |
|
|
|
this.overdraw = 0; // Overdrawn pixels (typically between 0 and 1) for fixing antialiasing gaps in CanvasRenderer |
|
|
|
this.visible = true; |
|
|
|
this._needsUpdate = true; |
|
|
|
}; |
|
|
|
THREE.Material.prototype = { |
|
|
|
constructor: THREE.Material, |
|
|
|
get needsUpdate () { |
|
|
|
return this._needsUpdate; |
|
|
|
}, |
|
|
|
set needsUpdate ( value ) { |
|
|
|
if ( value === true ) this.update(); |
|
|
|
this._needsUpdate = value; |
|
|
|
}, |
|
|
|
setValues: function ( values ) { |
|
|
|
if ( values === undefined ) return; |
|
|
|
for ( var key in values ) { |
|
|
|
var newValue = values[ key ]; |
|
|
|
if ( newValue === undefined ) { |
|
|
|
console.warn( "THREE.Material: '" + key + "' parameter is undefined." ); |
|
continue; |
|
|
|
} |
|
|
|
var currentValue = this[ key ]; |
|
|
|
if ( currentValue === undefined ) { |
|
|
|
console.warn( "THREE." + this.type + ": '" + key + "' is not a property of this material." ); |
|
continue; |
|
|
|
} |
|
|
|
if ( currentValue instanceof THREE.Color ) { |
|
|
|
currentValue.set( newValue ); |
|
|
|
} else if ( currentValue instanceof THREE.Vector3 && newValue instanceof THREE.Vector3 ) { |
|
|
|
currentValue.copy( newValue ); |
|
|
|
} else if ( key === 'overdraw' ) { |
|
|
|
// ensure overdraw is backwards-compatible with legacy boolean type |
|
this[ key ] = Number( newValue ); |
|
|
|
} else { |
|
|
|
this[ key ] = newValue; |
|
|
|
} |
|
|
|
} |
|
|
|
}, |
|
|
|
toJSON: function ( meta ) { |
|
|
|
var isRoot = meta === undefined; |
|
|
|
if ( isRoot ) { |
|
|
|
meta = { |
|
textures: {}, |
|
images: {} |
|
}; |
|
|
|
} |
|
|
|
var data = { |
|
metadata: { |
|
version: 4.4, |
|
type: 'Material', |
|
generator: 'Material.toJSON' |
|
} |
|
}; |
|
|
|
// standard Material serialization |
|
data.uuid = this.uuid; |
|
data.type = this.type; |
|
if ( this.name !== '' ) data.name = this.name; |
|
|
|
if ( this.color instanceof THREE.Color ) data.color = this.color.getHex(); |
|
|
|
if ( this.roughness !== 0.5 ) data.roughness = this.roughness; |
|
if ( this.metalness !== 0.5 ) data.metalness = this.metalness; |
|
|
|
if ( this.emissive instanceof THREE.Color ) data.emissive = this.emissive.getHex(); |
|
if ( this.specular instanceof THREE.Color ) data.specular = this.specular.getHex(); |
|
if ( this.shininess !== undefined ) data.shininess = this.shininess; |
|
|
|
if ( this.map instanceof THREE.Texture ) data.map = this.map.toJSON( meta ).uuid; |
|
if ( this.alphaMap instanceof THREE.Texture ) data.alphaMap = this.alphaMap.toJSON( meta ).uuid; |
|
if ( this.lightMap instanceof THREE.Texture ) data.lightMap = this.lightMap.toJSON( meta ).uuid; |
|
if ( this.bumpMap instanceof THREE.Texture ) { |
|
|
|
data.bumpMap = this.bumpMap.toJSON( meta ).uuid; |
|
data.bumpScale = this.bumpScale; |
|
|
|
} |
|
if ( this.normalMap instanceof THREE.Texture ) { |
|
|
|
data.normalMap = this.normalMap.toJSON( meta ).uuid; |
|
data.normalScale = this.normalScale.toArray(); |
|
|
|
} |
|
if ( this.displacementMap instanceof THREE.Texture ) { |
|
|
|
data.displacementMap = this.displacementMap.toJSON( meta ).uuid; |
|
data.displacementScale = this.displacementScale; |
|
data.displacementBias = this.displacementBias; |
|
|
|
} |
|
if ( this.roughnessMap instanceof THREE.Texture ) data.roughnessMap = this.roughnessMap.toJSON( meta ).uuid; |
|
if ( this.metalnessMap instanceof THREE.Texture ) data.metalnessMap = this.metalnessMap.toJSON( meta ).uuid; |
|
|
|
if ( this.emissiveMap instanceof THREE.Texture ) data.emissiveMap = this.emissiveMap.toJSON( meta ).uuid; |
|
if ( this.specularMap instanceof THREE.Texture ) data.specularMap = this.specularMap.toJSON( meta ).uuid; |
|
|
|
if ( this.envMap instanceof THREE.Texture ) { |
|
|
|
data.envMap = this.envMap.toJSON( meta ).uuid; |
|
data.reflectivity = this.reflectivity; // Scale behind envMap |
|
|
|
} |
|
|
|
if ( this.size !== undefined ) data.size = this.size; |
|
if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation; |
|
|
|
if ( this.vertexColors !== undefined && this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors; |
|
if ( this.shading !== undefined && this.shading !== THREE.SmoothShading ) data.shading = this.shading; |
|
if ( this.blending !== undefined && this.blending !== THREE.NormalBlending ) data.blending = this.blending; |
|
if ( this.side !== undefined && this.side !== THREE.FrontSide ) data.side = this.side; |
|
|
|
if ( this.opacity < 1 ) data.opacity = this.opacity; |
|
if ( this.transparent === true ) data.transparent = this.transparent; |
|
if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest; |
|
if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha; |
|
if ( this.wireframe === true ) data.wireframe = this.wireframe; |
|
if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth; |
|
|
|
// TODO: Copied from Object3D.toJSON |
|
|
|
function extractFromCache ( cache ) { |
|
|
|
var values = []; |
|
|
|
for ( var key in cache ) { |
|
|
|
var data = cache[ key ]; |
|
delete data.metadata; |
|
values.push( data ); |
|
|
|
} |
|
|
|
return values; |
|
|
|
} |
|
|
|
if ( isRoot ) { |
|
|
|
var textures = extractFromCache( meta.textures ); |
|
var images = extractFromCache( meta.images ); |
|
|
|
if ( textures.length > 0 ) data.textures = textures; |
|
if ( images.length > 0 ) data.images = images; |
|
|
|
} |
|
|
|
return data; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
this.name = source.name; |
|
|
|
this.side = source.side; |
|
|
|
this.opacity = source.opacity; |
|
this.transparent = source.transparent; |
|
|
|
this.blending = source.blending; |
|
|
|
this.blendSrc = source.blendSrc; |
|
this.blendDst = source.blendDst; |
|
this.blendEquation = source.blendEquation; |
|
this.blendSrcAlpha = source.blendSrcAlpha; |
|
this.blendDstAlpha = source.blendDstAlpha; |
|
this.blendEquationAlpha = source.blendEquationAlpha; |
|
|
|
this.depthFunc = source.depthFunc; |
|
this.depthTest = source.depthTest; |
|
this.depthWrite = source.depthWrite; |
|
|
|
this.colorWrite = source.colorWrite; |
|
|
|
this.precision = source.precision; |
|
|
|
this.polygonOffset = source.polygonOffset; |
|
this.polygonOffsetFactor = source.polygonOffsetFactor; |
|
this.polygonOffsetUnits = source.polygonOffsetUnits; |
|
|
|
this.alphaTest = source.alphaTest; |
|
|
|
this.premultipliedAlpha = source.premultipliedAlpha; |
|
|
|
this.overdraw = source.overdraw; |
|
|
|
this.visible = source.visible; |
|
this.clipShadows = source.clipShadows; |
|
|
|
var srcPlanes = source.clippingPlanes, |
|
dstPlanes = null; |
|
|
|
if ( srcPlanes !== null ) { |
|
|
|
var n = srcPlanes.length; |
|
dstPlanes = new Array( n ); |
|
|
|
for ( var i = 0; i !== n; ++ i ) |
|
dstPlanes[ i ] = srcPlanes[ i ].clone(); |
|
|
|
} |
|
|
|
this.clippingPlanes = dstPlanes; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
update: function () { |
|
|
|
this.dispatchEvent( { type: 'update' } ); |
|
|
|
}, |
|
|
|
dispose: function () { |
|
|
|
this.dispatchEvent( { type: 'dispose' } ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.Material.prototype ); |
|
|
|
THREE.MaterialIdCount = 0; |
|
|
|
// File:src/materials/LineBasicMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* opacity: <float>, |
|
* |
|
* linewidth: <float>, |
|
* linecap: "round", |
|
* linejoin: "round", |
|
* |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* vertexColors: <bool> |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.LineBasicMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'LineBasicMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); |
|
|
|
this.linewidth = 1; |
|
this.linecap = 'round'; |
|
this.linejoin = 'round'; |
|
|
|
this.blending = THREE.NormalBlending; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.fog = true; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.LineBasicMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial; |
|
|
|
THREE.LineBasicMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
|
|
this.linewidth = source.linewidth; |
|
this.linecap = source.linecap; |
|
this.linejoin = source.linejoin; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.fog = source.fog; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/LineDashedMaterial.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* opacity: <float>, |
|
* |
|
* linewidth: <float>, |
|
* |
|
* scale: <float>, |
|
* dashSize: <float>, |
|
* gapSize: <float>, |
|
* |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* vertexColors: THREE.NoColors / THREE.FaceColors / THREE.VertexColors |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.LineDashedMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'LineDashedMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); |
|
|
|
this.linewidth = 1; |
|
|
|
this.scale = 1; |
|
this.dashSize = 3; |
|
this.gapSize = 1; |
|
|
|
this.blending = THREE.NormalBlending; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.fog = true; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.LineDashedMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.LineDashedMaterial.prototype.constructor = THREE.LineDashedMaterial; |
|
|
|
THREE.LineDashedMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
|
|
this.linewidth = source.linewidth; |
|
|
|
this.scale = source.scale; |
|
this.dashSize = source.dashSize; |
|
this.gapSize = source.gapSize; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.fog = source.fog; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshBasicMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* opacity: <float>, |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* aoMap: new THREE.Texture( <Image> ), |
|
* aoMapIntensity: <float> |
|
* |
|
* specularMap: new THREE.Texture( <Image> ), |
|
* |
|
* alphaMap: new THREE.Texture( <Image> ), |
|
* |
|
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), |
|
* combine: THREE.Multiply, |
|
* reflectivity: <float>, |
|
* refractionRatio: <float>, |
|
* |
|
* shading: THREE.SmoothShading, |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float>, |
|
* |
|
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, |
|
* |
|
* skinning: <bool>, |
|
* morphTargets: <bool>, |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.MeshBasicMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'MeshBasicMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); // emissive |
|
|
|
this.map = null; |
|
|
|
this.aoMap = null; |
|
this.aoMapIntensity = 1.0; |
|
|
|
this.specularMap = null; |
|
|
|
this.alphaMap = null; |
|
|
|
this.envMap = null; |
|
this.combine = THREE.MultiplyOperation; |
|
this.reflectivity = 1; |
|
this.refractionRatio = 0.98; |
|
|
|
this.fog = true; |
|
|
|
this.shading = THREE.SmoothShading; |
|
this.blending = THREE.NormalBlending; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
this.wireframeLinecap = 'round'; |
|
this.wireframeLinejoin = 'round'; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.skinning = false; |
|
this.morphTargets = false; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshBasicMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial; |
|
|
|
THREE.MeshBasicMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
|
|
this.map = source.map; |
|
|
|
this.aoMap = source.aoMap; |
|
this.aoMapIntensity = source.aoMapIntensity; |
|
|
|
this.specularMap = source.specularMap; |
|
|
|
this.alphaMap = source.alphaMap; |
|
|
|
this.envMap = source.envMap; |
|
this.combine = source.combine; |
|
this.reflectivity = source.reflectivity; |
|
this.refractionRatio = source.refractionRatio; |
|
|
|
this.fog = source.fog; |
|
|
|
this.shading = source.shading; |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
this.wireframeLinecap = source.wireframeLinecap; |
|
this.wireframeLinejoin = source.wireframeLinejoin; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.skinning = source.skinning; |
|
this.morphTargets = source.morphTargets; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshDepthMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author bhouston / https://clara.io |
|
* @author WestLangley / http://github.com/WestLangley |
|
* |
|
* parameters = { |
|
* |
|
* opacity: <float>, |
|
* |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* alphaMap: new THREE.Texture( <Image> ), |
|
* |
|
* displacementMap: new THREE.Texture( <Image> ), |
|
* displacementScale: <float>, |
|
* displacementBias: <float>, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float> |
|
* } |
|
*/ |
|
|
|
THREE.MeshDepthMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'MeshDepthMaterial'; |
|
|
|
this.depthPacking = THREE.BasicDepthPacking; |
|
|
|
this.skinning = false; |
|
this.morphTargets = false; |
|
|
|
this.map = null; |
|
|
|
this.alphaMap = null; |
|
|
|
this.displacementMap = null; |
|
this.displacementScale = 1; |
|
this.displacementBias = 0; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshDepthMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial; |
|
|
|
THREE.MeshDepthMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.depthPacking = source.depthPacking; |
|
|
|
this.skinning = source.skinning; |
|
this.morphTargets = source.morphTargets; |
|
|
|
this.map = source.map; |
|
|
|
this.alphaMap = source.alphaMap; |
|
|
|
this.displacementMap = source.displacementMap; |
|
this.displacementScale = source.displacementScale; |
|
this.displacementBias = source.displacementBias; |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshLambertMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* opacity: <float>, |
|
* |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* lightMap: new THREE.Texture( <Image> ), |
|
* lightMapIntensity: <float> |
|
* |
|
* aoMap: new THREE.Texture( <Image> ), |
|
* aoMapIntensity: <float> |
|
* |
|
* emissive: <hex>, |
|
* emissiveIntensity: <float> |
|
* emissiveMap: new THREE.Texture( <Image> ), |
|
* |
|
* specularMap: new THREE.Texture( <Image> ), |
|
* |
|
* alphaMap: new THREE.Texture( <Image> ), |
|
* |
|
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), |
|
* combine: THREE.Multiply, |
|
* reflectivity: <float>, |
|
* refractionRatio: <float>, |
|
* |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float>, |
|
* |
|
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, |
|
* |
|
* skinning: <bool>, |
|
* morphTargets: <bool>, |
|
* morphNormals: <bool>, |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.MeshLambertMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'MeshLambertMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); // diffuse |
|
|
|
this.map = null; |
|
|
|
this.lightMap = null; |
|
this.lightMapIntensity = 1.0; |
|
|
|
this.aoMap = null; |
|
this.aoMapIntensity = 1.0; |
|
|
|
this.emissive = new THREE.Color( 0x000000 ); |
|
this.emissiveIntensity = 1.0; |
|
this.emissiveMap = null; |
|
|
|
this.specularMap = null; |
|
|
|
this.alphaMap = null; |
|
|
|
this.envMap = null; |
|
this.combine = THREE.MultiplyOperation; |
|
this.reflectivity = 1; |
|
this.refractionRatio = 0.98; |
|
|
|
this.fog = true; |
|
|
|
this.blending = THREE.NormalBlending; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
this.wireframeLinecap = 'round'; |
|
this.wireframeLinejoin = 'round'; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.skinning = false; |
|
this.morphTargets = false; |
|
this.morphNormals = false; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshLambertMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial; |
|
|
|
THREE.MeshLambertMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
|
|
this.map = source.map; |
|
|
|
this.lightMap = source.lightMap; |
|
this.lightMapIntensity = source.lightMapIntensity; |
|
|
|
this.aoMap = source.aoMap; |
|
this.aoMapIntensity = source.aoMapIntensity; |
|
|
|
this.emissive.copy( source.emissive ); |
|
this.emissiveMap = source.emissiveMap; |
|
this.emissiveIntensity = source.emissiveIntensity; |
|
|
|
this.specularMap = source.specularMap; |
|
|
|
this.alphaMap = source.alphaMap; |
|
|
|
this.envMap = source.envMap; |
|
this.combine = source.combine; |
|
this.reflectivity = source.reflectivity; |
|
this.refractionRatio = source.refractionRatio; |
|
|
|
this.fog = source.fog; |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
this.wireframeLinecap = source.wireframeLinecap; |
|
this.wireframeLinejoin = source.wireframeLinejoin; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.skinning = source.skinning; |
|
this.morphTargets = source.morphTargets; |
|
this.morphNormals = source.morphNormals; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshNormalMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* |
|
* parameters = { |
|
* opacity: <float>, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float> |
|
* } |
|
*/ |
|
|
|
THREE.MeshNormalMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this, parameters ); |
|
|
|
this.type = 'MeshNormalMaterial'; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
|
|
this.morphTargets = false; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshNormalMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial; |
|
|
|
THREE.MeshNormalMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshPhongMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* specular: <hex>, |
|
* shininess: <float>, |
|
* opacity: <float>, |
|
* |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* lightMap: new THREE.Texture( <Image> ), |
|
* lightMapIntensity: <float> |
|
* |
|
* aoMap: new THREE.Texture( <Image> ), |
|
* aoMapIntensity: <float> |
|
* |
|
* emissive: <hex>, |
|
* emissiveIntensity: <float> |
|
* emissiveMap: new THREE.Texture( <Image> ), |
|
* |
|
* bumpMap: new THREE.Texture( <Image> ), |
|
* bumpScale: <float>, |
|
* |
|
* normalMap: new THREE.Texture( <Image> ), |
|
* normalScale: <Vector2>, |
|
* |
|
* displacementMap: new THREE.Texture( <Image> ), |
|
* displacementScale: <float>, |
|
* displacementBias: <float>, |
|
* |
|
* specularMap: new THREE.Texture( <Image> ), |
|
* |
|
* alphaMap: new THREE.Texture( <Image> ), |
|
* |
|
* envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ), |
|
* combine: THREE.Multiply, |
|
* reflectivity: <float>, |
|
* refractionRatio: <float>, |
|
* |
|
* shading: THREE.SmoothShading, |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float>, |
|
* |
|
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, |
|
* |
|
* skinning: <bool>, |
|
* morphTargets: <bool>, |
|
* morphNormals: <bool>, |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.MeshPhongMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'MeshPhongMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); // diffuse |
|
this.specular = new THREE.Color( 0x111111 ); |
|
this.shininess = 30; |
|
|
|
this.map = null; |
|
|
|
this.lightMap = null; |
|
this.lightMapIntensity = 1.0; |
|
|
|
this.aoMap = null; |
|
this.aoMapIntensity = 1.0; |
|
|
|
this.emissive = new THREE.Color( 0x000000 ); |
|
this.emissiveIntensity = 1.0; |
|
this.emissiveMap = null; |
|
|
|
this.bumpMap = null; |
|
this.bumpScale = 1; |
|
|
|
this.normalMap = null; |
|
this.normalScale = new THREE.Vector2( 1, 1 ); |
|
|
|
this.displacementMap = null; |
|
this.displacementScale = 1; |
|
this.displacementBias = 0; |
|
|
|
this.specularMap = null; |
|
|
|
this.alphaMap = null; |
|
|
|
this.envMap = null; |
|
this.combine = THREE.MultiplyOperation; |
|
this.reflectivity = 1; |
|
this.refractionRatio = 0.98; |
|
|
|
this.fog = true; |
|
|
|
this.shading = THREE.SmoothShading; |
|
this.blending = THREE.NormalBlending; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
this.wireframeLinecap = 'round'; |
|
this.wireframeLinejoin = 'round'; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.skinning = false; |
|
this.morphTargets = false; |
|
this.morphNormals = false; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshPhongMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial; |
|
|
|
THREE.MeshPhongMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
this.specular.copy( source.specular ); |
|
this.shininess = source.shininess; |
|
|
|
this.map = source.map; |
|
|
|
this.lightMap = source.lightMap; |
|
this.lightMapIntensity = source.lightMapIntensity; |
|
|
|
this.aoMap = source.aoMap; |
|
this.aoMapIntensity = source.aoMapIntensity; |
|
|
|
this.emissive.copy( source.emissive ); |
|
this.emissiveMap = source.emissiveMap; |
|
this.emissiveIntensity = source.emissiveIntensity; |
|
|
|
this.bumpMap = source.bumpMap; |
|
this.bumpScale = source.bumpScale; |
|
|
|
this.normalMap = source.normalMap; |
|
this.normalScale.copy( source.normalScale ); |
|
|
|
this.displacementMap = source.displacementMap; |
|
this.displacementScale = source.displacementScale; |
|
this.displacementBias = source.displacementBias; |
|
|
|
this.specularMap = source.specularMap; |
|
|
|
this.alphaMap = source.alphaMap; |
|
|
|
this.envMap = source.envMap; |
|
this.combine = source.combine; |
|
this.reflectivity = source.reflectivity; |
|
this.refractionRatio = source.refractionRatio; |
|
|
|
this.fog = source.fog; |
|
|
|
this.shading = source.shading; |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
this.wireframeLinecap = source.wireframeLinecap; |
|
this.wireframeLinejoin = source.wireframeLinejoin; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.skinning = source.skinning; |
|
this.morphTargets = source.morphTargets; |
|
this.morphNormals = source.morphNormals; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshStandardMaterial.js |
|
|
|
/** |
|
* @author WestLangley / http://github.com/WestLangley |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* roughness: <float>, |
|
* metalness: <float>, |
|
* opacity: <float>, |
|
* |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* lightMap: new THREE.Texture( <Image> ), |
|
* lightMapIntensity: <float> |
|
* |
|
* aoMap: new THREE.Texture( <Image> ), |
|
* aoMapIntensity: <float> |
|
* |
|
* emissive: <hex>, |
|
* emissiveIntensity: <float> |
|
* emissiveMap: new THREE.Texture( <Image> ), |
|
* |
|
* bumpMap: new THREE.Texture( <Image> ), |
|
* bumpScale: <float>, |
|
* |
|
* normalMap: new THREE.Texture( <Image> ), |
|
* normalScale: <Vector2>, |
|
* |
|
* displacementMap: new THREE.Texture( <Image> ), |
|
* displacementScale: <float>, |
|
* displacementBias: <float>, |
|
* |
|
* roughnessMap: new THREE.Texture( <Image> ), |
|
* |
|
* metalnessMap: new THREE.Texture( <Image> ), |
|
* |
|
* alphaMap: new THREE.Texture( <Image> ), |
|
* |
|
* envMap: new THREE.CubeTexture( [posx, negx, posy, negy, posz, negz] ), |
|
* envMapIntensity: <float> |
|
* |
|
* refractionRatio: <float>, |
|
* |
|
* shading: THREE.SmoothShading, |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float>, |
|
* |
|
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, |
|
* |
|
* skinning: <bool>, |
|
* morphTargets: <bool>, |
|
* morphNormals: <bool>, |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.MeshStandardMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.defines = { 'STANDARD': '' }; |
|
|
|
this.type = 'MeshStandardMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); // diffuse |
|
this.roughness = 0.5; |
|
this.metalness = 0.5; |
|
|
|
this.map = null; |
|
|
|
this.lightMap = null; |
|
this.lightMapIntensity = 1.0; |
|
|
|
this.aoMap = null; |
|
this.aoMapIntensity = 1.0; |
|
|
|
this.emissive = new THREE.Color( 0x000000 ); |
|
this.emissiveIntensity = 1.0; |
|
this.emissiveMap = null; |
|
|
|
this.bumpMap = null; |
|
this.bumpScale = 1; |
|
|
|
this.normalMap = null; |
|
this.normalScale = new THREE.Vector2( 1, 1 ); |
|
|
|
this.displacementMap = null; |
|
this.displacementScale = 1; |
|
this.displacementBias = 0; |
|
|
|
this.roughnessMap = null; |
|
|
|
this.metalnessMap = null; |
|
|
|
this.alphaMap = null; |
|
|
|
this.envMap = null; |
|
this.envMapIntensity = 1.0; |
|
|
|
this.refractionRatio = 0.98; |
|
|
|
this.fog = true; |
|
|
|
this.shading = THREE.SmoothShading; |
|
this.blending = THREE.NormalBlending; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
this.wireframeLinecap = 'round'; |
|
this.wireframeLinejoin = 'round'; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.skinning = false; |
|
this.morphTargets = false; |
|
this.morphNormals = false; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshStandardMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.MeshStandardMaterial.prototype.constructor = THREE.MeshStandardMaterial; |
|
|
|
THREE.MeshStandardMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.defines = { 'STANDARD': '' }; |
|
|
|
this.color.copy( source.color ); |
|
this.roughness = source.roughness; |
|
this.metalness = source.metalness; |
|
|
|
this.map = source.map; |
|
|
|
this.lightMap = source.lightMap; |
|
this.lightMapIntensity = source.lightMapIntensity; |
|
|
|
this.aoMap = source.aoMap; |
|
this.aoMapIntensity = source.aoMapIntensity; |
|
|
|
this.emissive.copy( source.emissive ); |
|
this.emissiveMap = source.emissiveMap; |
|
this.emissiveIntensity = source.emissiveIntensity; |
|
|
|
this.bumpMap = source.bumpMap; |
|
this.bumpScale = source.bumpScale; |
|
|
|
this.normalMap = source.normalMap; |
|
this.normalScale.copy( source.normalScale ); |
|
|
|
this.displacementMap = source.displacementMap; |
|
this.displacementScale = source.displacementScale; |
|
this.displacementBias = source.displacementBias; |
|
|
|
this.roughnessMap = source.roughnessMap; |
|
|
|
this.metalnessMap = source.metalnessMap; |
|
|
|
this.alphaMap = source.alphaMap; |
|
|
|
this.envMap = source.envMap; |
|
this.envMapIntensity = source.envMapIntensity; |
|
|
|
this.refractionRatio = source.refractionRatio; |
|
|
|
this.fog = source.fog; |
|
|
|
this.shading = source.shading; |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
this.wireframeLinecap = source.wireframeLinecap; |
|
this.wireframeLinejoin = source.wireframeLinejoin; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.skinning = source.skinning; |
|
this.morphTargets = source.morphTargets; |
|
this.morphNormals = source.morphNormals; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MeshPhysicalMaterial.js |
|
|
|
/** |
|
* @author WestLangley / http://github.com/WestLangley |
|
* |
|
* parameters = { |
|
* reflectivity: <float> |
|
* } |
|
*/ |
|
|
|
THREE.MeshPhysicalMaterial = function ( parameters ) { |
|
|
|
THREE.MeshStandardMaterial.call( this ); |
|
|
|
this.defines = { 'PHYSICAL': '' }; |
|
|
|
this.type = 'MeshPhysicalMaterial'; |
|
|
|
this.reflectivity = 0.5; // maps to F0 = 0.04 |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.MeshPhysicalMaterial.prototype = Object.create( THREE.MeshStandardMaterial.prototype ); |
|
THREE.MeshPhysicalMaterial.prototype.constructor = THREE.MeshPhysicalMaterial; |
|
|
|
THREE.MeshPhysicalMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.MeshStandardMaterial.prototype.copy.call( this, source ); |
|
|
|
this.defines = { 'PHYSICAL': '' }; |
|
|
|
this.reflectivity = source.reflectivity; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/MultiMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.MultiMaterial = function ( materials ) { |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.type = 'MultiMaterial'; |
|
|
|
this.materials = materials instanceof Array ? materials : []; |
|
|
|
this.visible = true; |
|
|
|
}; |
|
|
|
THREE.MultiMaterial.prototype = { |
|
|
|
constructor: THREE.MultiMaterial, |
|
|
|
toJSON: function ( meta ) { |
|
|
|
var output = { |
|
metadata: { |
|
version: 4.2, |
|
type: 'material', |
|
generator: 'MaterialExporter' |
|
}, |
|
uuid: this.uuid, |
|
type: this.type, |
|
materials: [] |
|
}; |
|
|
|
var materials = this.materials; |
|
|
|
for ( var i = 0, l = materials.length; i < l; i ++ ) { |
|
|
|
var material = materials[ i ].toJSON( meta ); |
|
delete material.metadata; |
|
|
|
output.materials.push( material ); |
|
|
|
} |
|
|
|
output.visible = this.visible; |
|
|
|
return output; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
var material = new this.constructor(); |
|
|
|
for ( var i = 0; i < this.materials.length; i ++ ) { |
|
|
|
material.materials.push( this.materials[ i ].clone() ); |
|
|
|
} |
|
|
|
material.visible = this.visible; |
|
|
|
return material; |
|
|
|
} |
|
|
|
}; |
|
|
|
// File:src/materials/PointsMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* opacity: <float>, |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* size: <float>, |
|
* sizeAttenuation: <bool>, |
|
* |
|
* blending: THREE.NormalBlending, |
|
* depthTest: <bool>, |
|
* depthWrite: <bool>, |
|
* |
|
* vertexColors: <bool>, |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.PointsMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'PointsMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); |
|
|
|
this.map = null; |
|
|
|
this.size = 1; |
|
this.sizeAttenuation = true; |
|
|
|
this.blending = THREE.NormalBlending; |
|
|
|
this.vertexColors = THREE.NoColors; |
|
|
|
this.fog = true; |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.PointsMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.PointsMaterial.prototype.constructor = THREE.PointsMaterial; |
|
|
|
THREE.PointsMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
|
|
this.map = source.map; |
|
|
|
this.size = source.size; |
|
this.sizeAttenuation = source.sizeAttenuation; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.fog = source.fog; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/materials/ShaderMaterial.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* defines: { "label" : "value" }, |
|
* uniforms: { "parameter1": { type: "1f", value: 1.0 }, "parameter2": { type: "1i" value2: 2 } }, |
|
* |
|
* fragmentShader: <string>, |
|
* vertexShader: <string>, |
|
* |
|
* shading: THREE.SmoothShading, |
|
* |
|
* wireframe: <boolean>, |
|
* wireframeLinewidth: <float>, |
|
* |
|
* lights: <bool>, |
|
* |
|
* vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors, |
|
* |
|
* skinning: <bool>, |
|
* morphTargets: <bool>, |
|
* morphNormals: <bool>, |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.ShaderMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'ShaderMaterial'; |
|
|
|
this.defines = {}; |
|
this.uniforms = {}; |
|
|
|
this.vertexShader = 'void main() {\n\tgl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}'; |
|
this.fragmentShader = 'void main() {\n\tgl_FragColor = vec4( 1.0, 0.0, 0.0, 1.0 );\n}'; |
|
|
|
this.shading = THREE.SmoothShading; |
|
|
|
this.linewidth = 1; |
|
|
|
this.wireframe = false; |
|
this.wireframeLinewidth = 1; |
|
|
|
this.fog = false; // set to use scene fog |
|
|
|
this.lights = false; // set to use scene lights |
|
this.clipping = false; // set to use user-defined clipping planes |
|
|
|
this.vertexColors = THREE.NoColors; // set to use "color" attribute stream |
|
|
|
this.skinning = false; // set to use skinning attribute streams |
|
|
|
this.morphTargets = false; // set to use morph targets |
|
this.morphNormals = false; // set to use morph normals |
|
|
|
this.extensions = { |
|
derivatives: false, // set to use derivatives |
|
fragDepth: false, // set to use fragment depth values |
|
drawBuffers: false, // set to use draw buffers |
|
shaderTextureLOD: false // set to use shader texture LOD |
|
}; |
|
|
|
// When rendered geometry doesn't include these attributes but the material does, |
|
// use these default values in WebGL. This avoids errors when buffer data is missing. |
|
this.defaultAttributeValues = { |
|
'color': [ 1, 1, 1 ], |
|
'uv': [ 0, 0 ], |
|
'uv2': [ 0, 0 ] |
|
}; |
|
|
|
this.index0AttributeName = undefined; |
|
|
|
if ( parameters !== undefined ) { |
|
|
|
if ( parameters.attributes !== undefined ) { |
|
|
|
console.error( 'THREE.ShaderMaterial: attributes should now be defined in THREE.BufferGeometry instead.' ); |
|
|
|
} |
|
|
|
this.setValues( parameters ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.ShaderMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.ShaderMaterial.prototype.constructor = THREE.ShaderMaterial; |
|
|
|
THREE.ShaderMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.fragmentShader = source.fragmentShader; |
|
this.vertexShader = source.vertexShader; |
|
|
|
this.uniforms = THREE.UniformsUtils.clone( source.uniforms ); |
|
|
|
this.defines = source.defines; |
|
|
|
this.shading = source.shading; |
|
|
|
this.wireframe = source.wireframe; |
|
this.wireframeLinewidth = source.wireframeLinewidth; |
|
|
|
this.fog = source.fog; |
|
|
|
this.lights = source.lights; |
|
this.clipping = source.clipping; |
|
|
|
this.vertexColors = source.vertexColors; |
|
|
|
this.skinning = source.skinning; |
|
|
|
this.morphTargets = source.morphTargets; |
|
this.morphNormals = source.morphNormals; |
|
|
|
this.extensions = source.extensions; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.ShaderMaterial.prototype.toJSON = function ( meta ) { |
|
|
|
var data = THREE.Material.prototype.toJSON.call( this, meta ); |
|
|
|
data.uniforms = this.uniforms; |
|
data.vertexShader = this.vertexShader; |
|
data.fragmentShader = this.fragmentShader; |
|
|
|
return data; |
|
|
|
}; |
|
|
|
// File:src/materials/RawShaderMaterial.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.RawShaderMaterial = function ( parameters ) { |
|
|
|
THREE.ShaderMaterial.call( this, parameters ); |
|
|
|
this.type = 'RawShaderMaterial'; |
|
|
|
}; |
|
|
|
THREE.RawShaderMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype ); |
|
THREE.RawShaderMaterial.prototype.constructor = THREE.RawShaderMaterial; |
|
|
|
// File:src/materials/SpriteMaterial.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
* |
|
* parameters = { |
|
* color: <hex>, |
|
* opacity: <float>, |
|
* map: new THREE.Texture( <Image> ), |
|
* |
|
* uvOffset: new THREE.Vector2(), |
|
* uvScale: new THREE.Vector2(), |
|
* |
|
* fog: <bool> |
|
* } |
|
*/ |
|
|
|
THREE.SpriteMaterial = function ( parameters ) { |
|
|
|
THREE.Material.call( this ); |
|
|
|
this.type = 'SpriteMaterial'; |
|
|
|
this.color = new THREE.Color( 0xffffff ); |
|
this.map = null; |
|
|
|
this.rotation = 0; |
|
|
|
this.fog = false; |
|
|
|
// set parameters |
|
|
|
this.setValues( parameters ); |
|
|
|
}; |
|
|
|
THREE.SpriteMaterial.prototype = Object.create( THREE.Material.prototype ); |
|
THREE.SpriteMaterial.prototype.constructor = THREE.SpriteMaterial; |
|
|
|
THREE.SpriteMaterial.prototype.copy = function ( source ) { |
|
|
|
THREE.Material.prototype.copy.call( this, source ); |
|
|
|
this.color.copy( source.color ); |
|
this.map = source.map; |
|
|
|
this.rotation = source.rotation; |
|
|
|
this.fog = source.fog; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/textures/Texture.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author szimek / https://github.com/szimek/ |
|
*/ |
|
|
|
THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { |
|
|
|
Object.defineProperty( this, 'id', { value: THREE.TextureIdCount ++ } ); |
|
|
|
this.uuid = THREE.Math.generateUUID(); |
|
|
|
this.name = ''; |
|
this.sourceFile = ''; |
|
|
|
this.image = image !== undefined ? image : THREE.Texture.DEFAULT_IMAGE; |
|
this.mipmaps = []; |
|
|
|
this.mapping = mapping !== undefined ? mapping : THREE.Texture.DEFAULT_MAPPING; |
|
|
|
this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping; |
|
this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping; |
|
|
|
this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter; |
|
this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter; |
|
|
|
this.anisotropy = anisotropy !== undefined ? anisotropy : 1; |
|
|
|
this.format = format !== undefined ? format : THREE.RGBAFormat; |
|
this.type = type !== undefined ? type : THREE.UnsignedByteType; |
|
|
|
this.offset = new THREE.Vector2( 0, 0 ); |
|
this.repeat = new THREE.Vector2( 1, 1 ); |
|
|
|
this.generateMipmaps = true; |
|
this.premultiplyAlpha = false; |
|
this.flipY = true; |
|
this.unpackAlignment = 4; // valid values: 1, 2, 4, 8 (see http://www.khronos.org/opengles/sdk/docs/man/xhtml/glPixelStorei.xml) |
|
|
|
|
|
// Values of encoding !== THREE.LinearEncoding only supported on map, envMap and emissiveMap. |
|
// |
|
// Also changing the encoding after already used by a Material will not automatically make the Material |
|
// update. You need to explicitly call Material.needsUpdate to trigger it to recompile. |
|
this.encoding = encoding !== undefined ? encoding : THREE.LinearEncoding; |
|
|
|
this.version = 0; |
|
this.onUpdate = null; |
|
|
|
}; |
|
|
|
THREE.Texture.DEFAULT_IMAGE = undefined; |
|
THREE.Texture.DEFAULT_MAPPING = THREE.UVMapping; |
|
|
|
THREE.Texture.prototype = { |
|
|
|
constructor: THREE.Texture, |
|
|
|
set needsUpdate ( value ) { |
|
|
|
if ( value === true ) this.version ++; |
|
|
|
}, |
|
|
|
clone: function () { |
|
|
|
return new this.constructor().copy( this ); |
|
|
|
}, |
|
|
|
copy: function ( source ) { |
|
|
|
this.image = source.image; |
|
this.mipmaps = source.mipmaps.slice( 0 ); |
|
|
|
this.mapping = source.mapping; |
|
|
|
this.wrapS = source.wrapS; |
|
this.wrapT = source.wrapT; |
|
|
|
this.magFilter = source.magFilter; |
|
this.minFilter = source.minFilter; |
|
|
|
this.anisotropy = source.anisotropy; |
|
|
|
this.format = source.format; |
|
this.type = source.type; |
|
|
|
this.offset.copy( source.offset ); |
|
this.repeat.copy( source.repeat ); |
|
|
|
this.generateMipmaps = source.generateMipmaps; |
|
this.premultiplyAlpha = source.premultiplyAlpha; |
|
this.flipY = source.flipY; |
|
this.unpackAlignment = source.unpackAlignment; |
|
this.encoding = source.encoding; |
|
|
|
return this; |
|
|
|
}, |
|
|
|
toJSON: function ( meta ) { |
|
|
|
if ( meta.textures[ this.uuid ] !== undefined ) { |
|
|
|
return meta.textures[ this.uuid ]; |
|
|
|
} |
|
|
|
function getDataURL( image ) { |
|
|
|
var canvas; |
|
|
|
if ( image.toDataURL !== undefined ) { |
|
|
|
canvas = image; |
|
|
|
} else { |
|
|
|
canvas = document.createElement( 'canvas' ); |
|
canvas.width = image.width; |
|
canvas.height = image.height; |
|
|
|
canvas.getContext( '2d' ).drawImage( image, 0, 0, image.width, image.height ); |
|
|
|
} |
|
|
|
if ( canvas.width > 2048 || canvas.height > 2048 ) { |
|
|
|
return canvas.toDataURL( 'image/jpeg', 0.6 ); |
|
|
|
} else { |
|
|
|
return canvas.toDataURL( 'image/png' ); |
|
|
|
} |
|
|
|
} |
|
|
|
var output = { |
|
metadata: { |
|
version: 4.4, |
|
type: 'Texture', |
|
generator: 'Texture.toJSON' |
|
}, |
|
|
|
uuid: this.uuid, |
|
name: this.name, |
|
|
|
mapping: this.mapping, |
|
|
|
repeat: [ this.repeat.x, this.repeat.y ], |
|
offset: [ this.offset.x, this.offset.y ], |
|
wrap: [ this.wrapS, this.wrapT ], |
|
|
|
minFilter: this.minFilter, |
|
magFilter: this.magFilter, |
|
anisotropy: this.anisotropy |
|
}; |
|
|
|
if ( this.image !== undefined ) { |
|
|
|
// TODO: Move to THREE.Image |
|
|
|
var image = this.image; |
|
|
|
if ( image.uuid === undefined ) { |
|
|
|
image.uuid = THREE.Math.generateUUID(); // UGH |
|
|
|
} |
|
|
|
if ( meta.images[ image.uuid ] === undefined ) { |
|
|
|
meta.images[ image.uuid ] = { |
|
uuid: image.uuid, |
|
url: getDataURL( image ) |
|
}; |
|
|
|
} |
|
|
|
output.image = image.uuid; |
|
|
|
} |
|
|
|
meta.textures[ this.uuid ] = output; |
|
|
|
return output; |
|
|
|
}, |
|
|
|
dispose: function () { |
|
|
|
this.dispatchEvent( { type: 'dispose' } ); |
|
|
|
}, |
|
|
|
transformUv: function ( uv ) { |
|
|
|
if ( this.mapping !== THREE.UVMapping ) return; |
|
|
|
uv.multiply( this.repeat ); |
|
uv.add( this.offset ); |
|
|
|
if ( uv.x < 0 || uv.x > 1 ) { |
|
|
|
switch ( this.wrapS ) { |
|
|
|
case THREE.RepeatWrapping: |
|
|
|
uv.x = uv.x - Math.floor( uv.x ); |
|
break; |
|
|
|
case THREE.ClampToEdgeWrapping: |
|
|
|
uv.x = uv.x < 0 ? 0 : 1; |
|
break; |
|
|
|
case THREE.MirroredRepeatWrapping: |
|
|
|
if ( Math.abs( Math.floor( uv.x ) % 2 ) === 1 ) { |
|
|
|
uv.x = Math.ceil( uv.x ) - uv.x; |
|
|
|
} else { |
|
|
|
uv.x = uv.x - Math.floor( uv.x ); |
|
|
|
} |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( uv.y < 0 || uv.y > 1 ) { |
|
|
|
switch ( this.wrapT ) { |
|
|
|
case THREE.RepeatWrapping: |
|
|
|
uv.y = uv.y - Math.floor( uv.y ); |
|
break; |
|
|
|
case THREE.ClampToEdgeWrapping: |
|
|
|
uv.y = uv.y < 0 ? 0 : 1; |
|
break; |
|
|
|
case THREE.MirroredRepeatWrapping: |
|
|
|
if ( Math.abs( Math.floor( uv.y ) % 2 ) === 1 ) { |
|
|
|
uv.y = Math.ceil( uv.y ) - uv.y; |
|
|
|
} else { |
|
|
|
uv.y = uv.y - Math.floor( uv.y ); |
|
|
|
} |
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
if ( this.flipY ) { |
|
|
|
uv.y = 1 - uv.y; |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.EventDispatcher.prototype.apply( THREE.Texture.prototype ); |
|
|
|
THREE.TextureIdCount = 0; |
|
|
|
// File:src/textures/DepthTexture.js |
|
|
|
/** |
|
* @author Matt DesLauriers / @mattdesl |
|
*/ |
|
|
|
THREE.DepthTexture = function ( width, height, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy ) { |
|
|
|
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, THREE.DepthFormat, type, anisotropy ); |
|
|
|
this.image = { width: width, height: height }; |
|
|
|
this.type = type !== undefined ? type : THREE.UnsignedShortType; |
|
|
|
this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; |
|
this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; |
|
|
|
this.flipY = false; |
|
this.generateMipmaps = false; |
|
|
|
}; |
|
|
|
THREE.DepthTexture.prototype = Object.create( THREE.Texture.prototype ); |
|
THREE.DepthTexture.prototype.constructor = THREE.DepthTexture; |
|
|
|
// File:src/textures/CanvasTexture.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.CanvasTexture = function ( canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { |
|
|
|
THREE.Texture.call( this, canvas, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); |
|
|
|
this.needsUpdate = true; |
|
|
|
}; |
|
|
|
THREE.CanvasTexture.prototype = Object.create( THREE.Texture.prototype ); |
|
THREE.CanvasTexture.prototype.constructor = THREE.CanvasTexture; |
|
|
|
// File:src/textures/CubeTexture.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.CubeTexture = function ( images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ) { |
|
|
|
images = images !== undefined ? images : []; |
|
mapping = mapping !== undefined ? mapping : THREE.CubeReflectionMapping; |
|
|
|
THREE.Texture.call( this, images, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); |
|
|
|
this.flipY = false; |
|
|
|
}; |
|
|
|
THREE.CubeTexture.prototype = Object.create( THREE.Texture.prototype ); |
|
THREE.CubeTexture.prototype.constructor = THREE.CubeTexture; |
|
|
|
Object.defineProperty( THREE.CubeTexture.prototype, 'images', { |
|
|
|
get: function () { |
|
|
|
return this.image; |
|
|
|
}, |
|
|
|
set: function ( value ) { |
|
|
|
this.image = value; |
|
|
|
} |
|
|
|
} ); |
|
|
|
// File:src/textures/CompressedTexture.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.CompressedTexture = function ( mipmaps, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { |
|
|
|
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); |
|
|
|
this.image = { width: width, height: height }; |
|
this.mipmaps = mipmaps; |
|
|
|
// no flipping for cube textures |
|
// (also flipping doesn't work for compressed textures ) |
|
|
|
this.flipY = false; |
|
|
|
// can't generate mipmaps for compressed textures |
|
// mips must be embedded in DDS files |
|
|
|
this.generateMipmaps = false; |
|
|
|
}; |
|
|
|
THREE.CompressedTexture.prototype = Object.create( THREE.Texture.prototype ); |
|
THREE.CompressedTexture.prototype.constructor = THREE.CompressedTexture; |
|
|
|
// File:src/textures/DataTexture.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter, anisotropy, encoding ) { |
|
|
|
THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy, encoding ); |
|
|
|
this.image = { data: data, width: width, height: height }; |
|
|
|
this.magFilter = magFilter !== undefined ? magFilter : THREE.NearestFilter; |
|
this.minFilter = minFilter !== undefined ? minFilter : THREE.NearestFilter; |
|
|
|
this.flipY = false; |
|
this.generateMipmaps = false; |
|
|
|
}; |
|
|
|
THREE.DataTexture.prototype = Object.create( THREE.Texture.prototype ); |
|
THREE.DataTexture.prototype.constructor = THREE.DataTexture; |
|
|
|
// File:src/textures/VideoTexture.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.VideoTexture = function ( video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ) { |
|
|
|
THREE.Texture.call( this, video, mapping, wrapS, wrapT, magFilter, minFilter, format, type, anisotropy ); |
|
|
|
this.generateMipmaps = false; |
|
|
|
var scope = this; |
|
|
|
function update() { |
|
|
|
requestAnimationFrame( update ); |
|
|
|
if ( video.readyState >= video.HAVE_CURRENT_DATA ) { |
|
|
|
scope.needsUpdate = true; |
|
|
|
} |
|
|
|
} |
|
|
|
update(); |
|
|
|
}; |
|
|
|
THREE.VideoTexture.prototype = Object.create( THREE.Texture.prototype ); |
|
THREE.VideoTexture.prototype.constructor = THREE.VideoTexture; |
|
|
|
// File:src/objects/Group.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Group = function () { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Group'; |
|
|
|
}; |
|
|
|
THREE.Group.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Group.prototype.constructor = THREE.Group; |
|
|
|
// File:src/objects/Points.js |
|
|
|
/** |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Points = function ( geometry, material ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Points'; |
|
|
|
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); |
|
this.material = material !== undefined ? material : new THREE.PointsMaterial( { color: Math.random() * 0xffffff } ); |
|
|
|
}; |
|
|
|
THREE.Points.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Points.prototype.constructor = THREE.Points; |
|
|
|
THREE.Points.prototype.raycast = ( function () { |
|
|
|
var inverseMatrix = new THREE.Matrix4(); |
|
var ray = new THREE.Ray(); |
|
var sphere = new THREE.Sphere(); |
|
|
|
return function raycast( raycaster, intersects ) { |
|
|
|
var object = this; |
|
var geometry = this.geometry; |
|
var matrixWorld = this.matrixWorld; |
|
var threshold = raycaster.params.Points.threshold; |
|
|
|
// Checking boundingSphere distance to ray |
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); |
|
|
|
sphere.copy( geometry.boundingSphere ); |
|
sphere.applyMatrix4( matrixWorld ); |
|
|
|
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; |
|
|
|
// |
|
|
|
inverseMatrix.getInverse( matrixWorld ); |
|
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); |
|
|
|
var localThreshold = threshold / ( ( this.scale.x + this.scale.y + this.scale.z ) / 3 ); |
|
var localThresholdSq = localThreshold * localThreshold; |
|
var position = new THREE.Vector3(); |
|
|
|
function testPoint( point, index ) { |
|
|
|
var rayPointDistanceSq = ray.distanceSqToPoint( point ); |
|
|
|
if ( rayPointDistanceSq < localThresholdSq ) { |
|
|
|
var intersectPoint = ray.closestPointToPoint( point ); |
|
intersectPoint.applyMatrix4( matrixWorld ); |
|
|
|
var distance = raycaster.ray.origin.distanceTo( intersectPoint ); |
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) return; |
|
|
|
intersects.push( { |
|
|
|
distance: distance, |
|
distanceToRay: Math.sqrt( rayPointDistanceSq ), |
|
point: intersectPoint.clone(), |
|
index: index, |
|
face: null, |
|
object: object |
|
|
|
} ); |
|
|
|
} |
|
|
|
} |
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) { |
|
|
|
var index = geometry.index; |
|
var attributes = geometry.attributes; |
|
var positions = attributes.position.array; |
|
|
|
if ( index !== null ) { |
|
|
|
var indices = index.array; |
|
|
|
for ( var i = 0, il = indices.length; i < il; i ++ ) { |
|
|
|
var a = indices[ i ]; |
|
|
|
position.fromArray( positions, a * 3 ); |
|
|
|
testPoint( position, a ); |
|
|
|
} |
|
|
|
} else { |
|
|
|
for ( var i = 0, l = positions.length / 3; i < l; i ++ ) { |
|
|
|
position.fromArray( positions, i * 3 ); |
|
|
|
testPoint( position, i ); |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
var vertices = geometry.vertices; |
|
|
|
for ( var i = 0, l = vertices.length; i < l; i ++ ) { |
|
|
|
testPoint( vertices[ i ], i ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
}() ); |
|
|
|
THREE.Points.prototype.clone = function () { |
|
|
|
return new this.constructor( this.geometry, this.material ).copy( this ); |
|
|
|
}; |
|
|
|
// File:src/objects/Line.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Line = function ( geometry, material, mode ) { |
|
|
|
if ( mode === 1 ) { |
|
|
|
console.warn( 'THREE.Line: parameter THREE.LinePieces no longer supported. Created THREE.LineSegments instead.' ); |
|
return new THREE.LineSegments( geometry, material ); |
|
|
|
} |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Line'; |
|
|
|
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); |
|
this.material = material !== undefined ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } ); |
|
|
|
}; |
|
|
|
THREE.Line.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Line.prototype.constructor = THREE.Line; |
|
|
|
THREE.Line.prototype.raycast = ( function () { |
|
|
|
var inverseMatrix = new THREE.Matrix4(); |
|
var ray = new THREE.Ray(); |
|
var sphere = new THREE.Sphere(); |
|
|
|
return function raycast( raycaster, intersects ) { |
|
|
|
var precision = raycaster.linePrecision; |
|
var precisionSq = precision * precision; |
|
|
|
var geometry = this.geometry; |
|
var matrixWorld = this.matrixWorld; |
|
|
|
// Checking boundingSphere distance to ray |
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); |
|
|
|
sphere.copy( geometry.boundingSphere ); |
|
sphere.applyMatrix4( matrixWorld ); |
|
|
|
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; |
|
|
|
// |
|
|
|
inverseMatrix.getInverse( matrixWorld ); |
|
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); |
|
|
|
var vStart = new THREE.Vector3(); |
|
var vEnd = new THREE.Vector3(); |
|
var interSegment = new THREE.Vector3(); |
|
var interRay = new THREE.Vector3(); |
|
var step = this instanceof THREE.LineSegments ? 2 : 1; |
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) { |
|
|
|
var index = geometry.index; |
|
var attributes = geometry.attributes; |
|
var positions = attributes.position.array; |
|
|
|
if ( index !== null ) { |
|
|
|
var indices = index.array; |
|
|
|
for ( var i = 0, l = indices.length - 1; i < l; i += step ) { |
|
|
|
var a = indices[ i ]; |
|
var b = indices[ i + 1 ]; |
|
|
|
vStart.fromArray( positions, a * 3 ); |
|
vEnd.fromArray( positions, b * 3 ); |
|
|
|
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); |
|
|
|
if ( distSq > precisionSq ) continue; |
|
|
|
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation |
|
|
|
var distance = raycaster.ray.origin.distanceTo( interRay ); |
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) continue; |
|
|
|
intersects.push( { |
|
|
|
distance: distance, |
|
// What do we want? intersection point on the ray or on the segment?? |
|
// point: raycaster.ray.at( distance ), |
|
point: interSegment.clone().applyMatrix4( this.matrixWorld ), |
|
index: i, |
|
face: null, |
|
faceIndex: null, |
|
object: this |
|
|
|
} ); |
|
|
|
} |
|
|
|
} else { |
|
|
|
for ( var i = 0, l = positions.length / 3 - 1; i < l; i += step ) { |
|
|
|
vStart.fromArray( positions, 3 * i ); |
|
vEnd.fromArray( positions, 3 * i + 3 ); |
|
|
|
var distSq = ray.distanceSqToSegment( vStart, vEnd, interRay, interSegment ); |
|
|
|
if ( distSq > precisionSq ) continue; |
|
|
|
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation |
|
|
|
var distance = raycaster.ray.origin.distanceTo( interRay ); |
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) continue; |
|
|
|
intersects.push( { |
|
|
|
distance: distance, |
|
// What do we want? intersection point on the ray or on the segment?? |
|
// point: raycaster.ray.at( distance ), |
|
point: interSegment.clone().applyMatrix4( this.matrixWorld ), |
|
index: i, |
|
face: null, |
|
faceIndex: null, |
|
object: this |
|
|
|
} ); |
|
|
|
} |
|
|
|
} |
|
|
|
} else if ( geometry instanceof THREE.Geometry ) { |
|
|
|
var vertices = geometry.vertices; |
|
var nbVertices = vertices.length; |
|
|
|
for ( var i = 0; i < nbVertices - 1; i += step ) { |
|
|
|
var distSq = ray.distanceSqToSegment( vertices[ i ], vertices[ i + 1 ], interRay, interSegment ); |
|
|
|
if ( distSq > precisionSq ) continue; |
|
|
|
interRay.applyMatrix4( this.matrixWorld ); //Move back to world space for distance calculation |
|
|
|
var distance = raycaster.ray.origin.distanceTo( interRay ); |
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) continue; |
|
|
|
intersects.push( { |
|
|
|
distance: distance, |
|
// What do we want? intersection point on the ray or on the segment?? |
|
// point: raycaster.ray.at( distance ), |
|
point: interSegment.clone().applyMatrix4( this.matrixWorld ), |
|
index: i, |
|
face: null, |
|
faceIndex: null, |
|
object: this |
|
|
|
} ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
}() ); |
|
|
|
THREE.Line.prototype.clone = function () { |
|
|
|
return new this.constructor( this.geometry, this.material ).copy( this ); |
|
|
|
}; |
|
|
|
// DEPRECATED |
|
|
|
THREE.LineStrip = 0; |
|
THREE.LinePieces = 1; |
|
|
|
// File:src/objects/LineSegments.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.LineSegments = function ( geometry, material ) { |
|
|
|
THREE.Line.call( this, geometry, material ); |
|
|
|
this.type = 'LineSegments'; |
|
|
|
}; |
|
|
|
THREE.LineSegments.prototype = Object.create( THREE.Line.prototype ); |
|
THREE.LineSegments.prototype.constructor = THREE.LineSegments; |
|
|
|
// File:src/objects/Mesh.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author jonobr1 / http://jonobr1.com/ |
|
*/ |
|
|
|
THREE.Mesh = function ( geometry, material ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Mesh'; |
|
|
|
this.geometry = geometry !== undefined ? geometry : new THREE.Geometry(); |
|
this.material = material !== undefined ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff } ); |
|
|
|
this.drawMode = THREE.TrianglesDrawMode; |
|
|
|
this.updateMorphTargets(); |
|
|
|
}; |
|
|
|
THREE.Mesh.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Mesh.prototype.constructor = THREE.Mesh; |
|
|
|
THREE.Mesh.prototype.setDrawMode = function ( value ) { |
|
|
|
this.drawMode = value; |
|
|
|
}; |
|
|
|
THREE.Mesh.prototype.updateMorphTargets = function () { |
|
|
|
if ( this.geometry.morphTargets !== undefined && this.geometry.morphTargets.length > 0 ) { |
|
|
|
this.morphTargetBase = - 1; |
|
this.morphTargetInfluences = []; |
|
this.morphTargetDictionary = {}; |
|
|
|
for ( var m = 0, ml = this.geometry.morphTargets.length; m < ml; m ++ ) { |
|
|
|
this.morphTargetInfluences.push( 0 ); |
|
this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m; |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Mesh.prototype.getMorphTargetIndexByName = function ( name ) { |
|
|
|
if ( this.morphTargetDictionary[ name ] !== undefined ) { |
|
|
|
return this.morphTargetDictionary[ name ]; |
|
|
|
} |
|
|
|
console.warn( 'THREE.Mesh.getMorphTargetIndexByName: morph target ' + name + ' does not exist. Returning 0.' ); |
|
|
|
return 0; |
|
|
|
}; |
|
|
|
|
|
THREE.Mesh.prototype.raycast = ( function () { |
|
|
|
var inverseMatrix = new THREE.Matrix4(); |
|
var ray = new THREE.Ray(); |
|
var sphere = new THREE.Sphere(); |
|
|
|
var vA = new THREE.Vector3(); |
|
var vB = new THREE.Vector3(); |
|
var vC = new THREE.Vector3(); |
|
|
|
var tempA = new THREE.Vector3(); |
|
var tempB = new THREE.Vector3(); |
|
var tempC = new THREE.Vector3(); |
|
|
|
var uvA = new THREE.Vector2(); |
|
var uvB = new THREE.Vector2(); |
|
var uvC = new THREE.Vector2(); |
|
|
|
var barycoord = new THREE.Vector3(); |
|
|
|
var intersectionPoint = new THREE.Vector3(); |
|
var intersectionPointWorld = new THREE.Vector3(); |
|
|
|
function uvIntersection( point, p1, p2, p3, uv1, uv2, uv3 ) { |
|
|
|
THREE.Triangle.barycoordFromPoint( point, p1, p2, p3, barycoord ); |
|
|
|
uv1.multiplyScalar( barycoord.x ); |
|
uv2.multiplyScalar( barycoord.y ); |
|
uv3.multiplyScalar( barycoord.z ); |
|
|
|
uv1.add( uv2 ).add( uv3 ); |
|
|
|
return uv1.clone(); |
|
|
|
} |
|
|
|
function checkIntersection( object, raycaster, ray, pA, pB, pC, point ) { |
|
|
|
var intersect; |
|
var material = object.material; |
|
|
|
if ( material.side === THREE.BackSide ) { |
|
|
|
intersect = ray.intersectTriangle( pC, pB, pA, true, point ); |
|
|
|
} else { |
|
|
|
intersect = ray.intersectTriangle( pA, pB, pC, material.side !== THREE.DoubleSide, point ); |
|
|
|
} |
|
|
|
if ( intersect === null ) return null; |
|
|
|
intersectionPointWorld.copy( point ); |
|
intersectionPointWorld.applyMatrix4( object.matrixWorld ); |
|
|
|
var distance = raycaster.ray.origin.distanceTo( intersectionPointWorld ); |
|
|
|
if ( distance < raycaster.near || distance > raycaster.far ) return null; |
|
|
|
return { |
|
distance: distance, |
|
point: intersectionPointWorld.clone(), |
|
object: object |
|
}; |
|
|
|
} |
|
|
|
function checkBufferGeometryIntersection( object, raycaster, ray, positions, uvs, a, b, c ) { |
|
|
|
vA.fromArray( positions, a * 3 ); |
|
vB.fromArray( positions, b * 3 ); |
|
vC.fromArray( positions, c * 3 ); |
|
|
|
var intersection = checkIntersection( object, raycaster, ray, vA, vB, vC, intersectionPoint ); |
|
|
|
if ( intersection ) { |
|
|
|
if ( uvs ) { |
|
|
|
uvA.fromArray( uvs, a * 2 ); |
|
uvB.fromArray( uvs, b * 2 ); |
|
uvC.fromArray( uvs, c * 2 ); |
|
|
|
intersection.uv = uvIntersection( intersectionPoint, vA, vB, vC, uvA, uvB, uvC ); |
|
|
|
} |
|
|
|
intersection.face = new THREE.Face3( a, b, c, THREE.Triangle.normal( vA, vB, vC ) ); |
|
intersection.faceIndex = a; |
|
|
|
} |
|
|
|
return intersection; |
|
|
|
} |
|
|
|
return function raycast( raycaster, intersects ) { |
|
|
|
var geometry = this.geometry; |
|
var material = this.material; |
|
var matrixWorld = this.matrixWorld; |
|
|
|
if ( material === undefined ) return; |
|
|
|
// Checking boundingSphere distance to ray |
|
|
|
if ( geometry.boundingSphere === null ) geometry.computeBoundingSphere(); |
|
|
|
sphere.copy( geometry.boundingSphere ); |
|
sphere.applyMatrix4( matrixWorld ); |
|
|
|
if ( raycaster.ray.intersectsSphere( sphere ) === false ) return; |
|
|
|
// |
|
|
|
inverseMatrix.getInverse( matrixWorld ); |
|
ray.copy( raycaster.ray ).applyMatrix4( inverseMatrix ); |
|
|
|
// Check boundingBox before continuing |
|
|
|
if ( geometry.boundingBox !== null ) { |
|
|
|
if ( ray.intersectsBox( geometry.boundingBox ) === false ) return; |
|
|
|
} |
|
|
|
var uvs, intersection; |
|
|
|
if ( geometry instanceof THREE.BufferGeometry ) { |
|
|
|
var a, b, c; |
|
var index = geometry.index; |
|
var attributes = geometry.attributes; |
|
var positions = attributes.position.array; |
|
|
|
if ( attributes.uv !== undefined ) { |
|
|
|
uvs = attributes.uv.array; |
|
|
|
} |
|
|
|
if ( index !== null ) { |
|
|
|
var indices = index.array; |
|
|
|
for ( var i = 0, l = indices.length; i < l; i += 3 ) { |
|
|
|
a = indices[ i ]; |
|
b = indices[ i + 1 ]; |
|
c = indices[ i + 2 ]; |
|
|
|
intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); |
|
|
|
if ( intersection ) { |
|
|
|
intersection.faceIndex = Math.floor( i / 3 ); // triangle number in indices buffer semantics |
|
intersects.push( intersection ); |
|
|
|
} |
|
|
|
} |
|
|
|
} else { |
|
|
|
|
|
for ( var i = 0, l = positions.length; i < l; i += 9 ) { |
|
|
|
a = i / 3; |
|
b = a + 1; |
|
c = a + 2; |
|
|
|
intersection = checkBufferGeometryIntersection( this, raycaster, ray, positions, uvs, a, b, c ); |
|
|
|
if ( intersection ) { |
|
|
|
intersection.index = a; // triangle number in positions buffer semantics |
|
intersects.push( intersection ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
} else if ( geometry instanceof THREE.Geometry ) { |
|
|
|
var fvA, fvB, fvC; |
|
var isFaceMaterial = material instanceof THREE.MultiMaterial; |
|
var materials = isFaceMaterial === true ? material.materials : null; |
|
|
|
var vertices = geometry.vertices; |
|
var faces = geometry.faces; |
|
var faceVertexUvs = geometry.faceVertexUvs[ 0 ]; |
|
if ( faceVertexUvs.length > 0 ) uvs = faceVertexUvs; |
|
|
|
for ( var f = 0, fl = faces.length; f < fl; f ++ ) { |
|
|
|
var face = faces[ f ]; |
|
var faceMaterial = isFaceMaterial === true ? materials[ face.materialIndex ] : material; |
|
|
|
if ( faceMaterial === undefined ) continue; |
|
|
|
fvA = vertices[ face.a ]; |
|
fvB = vertices[ face.b ]; |
|
fvC = vertices[ face.c ]; |
|
|
|
if ( faceMaterial.morphTargets === true ) { |
|
|
|
var morphTargets = geometry.morphTargets; |
|
var morphInfluences = this.morphTargetInfluences; |
|
|
|
vA.set( 0, 0, 0 ); |
|
vB.set( 0, 0, 0 ); |
|
vC.set( 0, 0, 0 ); |
|
|
|
for ( var t = 0, tl = morphTargets.length; t < tl; t ++ ) { |
|
|
|
var influence = morphInfluences[ t ]; |
|
|
|
if ( influence === 0 ) continue; |
|
|
|
var targets = morphTargets[ t ].vertices; |
|
|
|
vA.addScaledVector( tempA.subVectors( targets[ face.a ], fvA ), influence ); |
|
vB.addScaledVector( tempB.subVectors( targets[ face.b ], fvB ), influence ); |
|
vC.addScaledVector( tempC.subVectors( targets[ face.c ], fvC ), influence ); |
|
|
|
} |
|
|
|
vA.add( fvA ); |
|
vB.add( fvB ); |
|
vC.add( fvC ); |
|
|
|
fvA = vA; |
|
fvB = vB; |
|
fvC = vC; |
|
|
|
} |
|
|
|
intersection = checkIntersection( this, raycaster, ray, fvA, fvB, fvC, intersectionPoint ); |
|
|
|
if ( intersection ) { |
|
|
|
if ( uvs ) { |
|
|
|
var uvs_f = uvs[ f ]; |
|
uvA.copy( uvs_f[ 0 ] ); |
|
uvB.copy( uvs_f[ 1 ] ); |
|
uvC.copy( uvs_f[ 2 ] ); |
|
|
|
intersection.uv = uvIntersection( intersectionPoint, fvA, fvB, fvC, uvA, uvB, uvC ); |
|
|
|
} |
|
|
|
intersection.face = face; |
|
intersection.faceIndex = f; |
|
intersects.push( intersection ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
}() ); |
|
|
|
THREE.Mesh.prototype.clone = function () { |
|
|
|
return new this.constructor( this.geometry, this.material ).copy( this ); |
|
|
|
}; |
|
|
|
// File:src/objects/Bone.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author ikerr / http://verold.com |
|
*/ |
|
|
|
THREE.Bone = function ( skin ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Bone'; |
|
|
|
this.skin = skin; |
|
|
|
}; |
|
|
|
THREE.Bone.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Bone.prototype.constructor = THREE.Bone; |
|
|
|
THREE.Bone.prototype.copy = function ( source ) { |
|
|
|
THREE.Object3D.prototype.copy.call( this, source ); |
|
|
|
this.skin = source.skin; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/objects/Skeleton.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author michael guerrero / http://realitymeltdown.com |
|
* @author ikerr / http://verold.com |
|
*/ |
|
|
|
THREE.Skeleton = function ( bones, boneInverses, useVertexTexture ) { |
|
|
|
this.useVertexTexture = useVertexTexture !== undefined ? useVertexTexture : true; |
|
|
|
this.identityMatrix = new THREE.Matrix4(); |
|
|
|
// copy the bone array |
|
|
|
bones = bones || []; |
|
|
|
this.bones = bones.slice( 0 ); |
|
|
|
// create a bone texture or an array of floats |
|
|
|
if ( this.useVertexTexture ) { |
|
|
|
// layout (1 matrix = 4 pixels) |
|
// RGBA RGBA RGBA RGBA (=> column1, column2, column3, column4) |
|
// with 8x8 pixel texture max 16 bones * 4 pixels = (8 * 8) |
|
// 16x16 pixel texture max 64 bones * 4 pixels = (16 * 16) |
|
// 32x32 pixel texture max 256 bones * 4 pixels = (32 * 32) |
|
// 64x64 pixel texture max 1024 bones * 4 pixels = (64 * 64) |
|
|
|
|
|
var size = Math.sqrt( this.bones.length * 4 ); // 4 pixels needed for 1 matrix |
|
size = THREE.Math.nextPowerOfTwo( Math.ceil( size ) ); |
|
size = Math.max( size, 4 ); |
|
|
|
this.boneTextureWidth = size; |
|
this.boneTextureHeight = size; |
|
|
|
this.boneMatrices = new Float32Array( this.boneTextureWidth * this.boneTextureHeight * 4 ); // 4 floats per RGBA pixel |
|
this.boneTexture = new THREE.DataTexture( this.boneMatrices, this.boneTextureWidth, this.boneTextureHeight, THREE.RGBAFormat, THREE.FloatType ); |
|
|
|
} else { |
|
|
|
this.boneMatrices = new Float32Array( 16 * this.bones.length ); |
|
|
|
} |
|
|
|
// use the supplied bone inverses or calculate the inverses |
|
|
|
if ( boneInverses === undefined ) { |
|
|
|
this.calculateInverses(); |
|
|
|
} else { |
|
|
|
if ( this.bones.length === boneInverses.length ) { |
|
|
|
this.boneInverses = boneInverses.slice( 0 ); |
|
|
|
} else { |
|
|
|
console.warn( 'THREE.Skeleton bonInverses is the wrong length.' ); |
|
|
|
this.boneInverses = []; |
|
|
|
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { |
|
|
|
this.boneInverses.push( new THREE.Matrix4() ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Skeleton.prototype.calculateInverses = function () { |
|
|
|
this.boneInverses = []; |
|
|
|
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { |
|
|
|
var inverse = new THREE.Matrix4(); |
|
|
|
if ( this.bones[ b ] ) { |
|
|
|
inverse.getInverse( this.bones[ b ].matrixWorld ); |
|
|
|
} |
|
|
|
this.boneInverses.push( inverse ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Skeleton.prototype.pose = function () { |
|
|
|
var bone; |
|
|
|
// recover the bind-time world matrices |
|
|
|
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { |
|
|
|
bone = this.bones[ b ]; |
|
|
|
if ( bone ) { |
|
|
|
bone.matrixWorld.getInverse( this.boneInverses[ b ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
// compute the local matrices, positions, rotations and scales |
|
|
|
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { |
|
|
|
bone = this.bones[ b ]; |
|
|
|
if ( bone ) { |
|
|
|
if ( bone.parent ) { |
|
|
|
bone.matrix.getInverse( bone.parent.matrixWorld ); |
|
bone.matrix.multiply( bone.matrixWorld ); |
|
|
|
} else { |
|
|
|
bone.matrix.copy( bone.matrixWorld ); |
|
|
|
} |
|
|
|
bone.matrix.decompose( bone.position, bone.quaternion, bone.scale ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.Skeleton.prototype.update = ( function () { |
|
|
|
var offsetMatrix = new THREE.Matrix4(); |
|
|
|
return function update() { |
|
|
|
// flatten bone matrices to array |
|
|
|
for ( var b = 0, bl = this.bones.length; b < bl; b ++ ) { |
|
|
|
// compute the offset between the current and the original transform |
|
|
|
var matrix = this.bones[ b ] ? this.bones[ b ].matrixWorld : this.identityMatrix; |
|
|
|
offsetMatrix.multiplyMatrices( matrix, this.boneInverses[ b ] ); |
|
offsetMatrix.toArray( this.boneMatrices, b * 16 ); |
|
|
|
} |
|
|
|
if ( this.useVertexTexture ) { |
|
|
|
this.boneTexture.needsUpdate = true; |
|
|
|
} |
|
|
|
}; |
|
|
|
} )(); |
|
|
|
THREE.Skeleton.prototype.clone = function () { |
|
|
|
return new THREE.Skeleton( this.bones, this.boneInverses, this.useVertexTexture ); |
|
|
|
}; |
|
|
|
// File:src/objects/SkinnedMesh.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author ikerr / http://verold.com |
|
*/ |
|
|
|
THREE.SkinnedMesh = function ( geometry, material, useVertexTexture ) { |
|
|
|
THREE.Mesh.call( this, geometry, material ); |
|
|
|
this.type = 'SkinnedMesh'; |
|
|
|
this.bindMode = "attached"; |
|
this.bindMatrix = new THREE.Matrix4(); |
|
this.bindMatrixInverse = new THREE.Matrix4(); |
|
|
|
// init bones |
|
|
|
// TODO: remove bone creation as there is no reason (other than |
|
// convenience) for THREE.SkinnedMesh to do this. |
|
|
|
var bones = []; |
|
|
|
if ( this.geometry && this.geometry.bones !== undefined ) { |
|
|
|
var bone, gbone; |
|
|
|
for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { |
|
|
|
gbone = this.geometry.bones[ b ]; |
|
|
|
bone = new THREE.Bone( this ); |
|
bones.push( bone ); |
|
|
|
bone.name = gbone.name; |
|
bone.position.fromArray( gbone.pos ); |
|
bone.quaternion.fromArray( gbone.rotq ); |
|
if ( gbone.scl !== undefined ) bone.scale.fromArray( gbone.scl ); |
|
|
|
} |
|
|
|
for ( var b = 0, bl = this.geometry.bones.length; b < bl; ++ b ) { |
|
|
|
gbone = this.geometry.bones[ b ]; |
|
|
|
if ( gbone.parent !== - 1 && gbone.parent !== null && |
|
bones[ gbone.parent ] !== undefined ) { |
|
|
|
bones[ gbone.parent ].add( bones[ b ] ); |
|
|
|
} else { |
|
|
|
this.add( bones[ b ] ); |
|
|
|
} |
|
|
|
} |
|
|
|
} |
|
|
|
this.normalizeSkinWeights(); |
|
|
|
this.updateMatrixWorld( true ); |
|
this.bind( new THREE.Skeleton( bones, undefined, useVertexTexture ), this.matrixWorld ); |
|
|
|
}; |
|
|
|
|
|
THREE.SkinnedMesh.prototype = Object.create( THREE.Mesh.prototype ); |
|
THREE.SkinnedMesh.prototype.constructor = THREE.SkinnedMesh; |
|
|
|
THREE.SkinnedMesh.prototype.bind = function( skeleton, bindMatrix ) { |
|
|
|
this.skeleton = skeleton; |
|
|
|
if ( bindMatrix === undefined ) { |
|
|
|
this.updateMatrixWorld( true ); |
|
|
|
this.skeleton.calculateInverses(); |
|
|
|
bindMatrix = this.matrixWorld; |
|
|
|
} |
|
|
|
this.bindMatrix.copy( bindMatrix ); |
|
this.bindMatrixInverse.getInverse( bindMatrix ); |
|
|
|
}; |
|
|
|
THREE.SkinnedMesh.prototype.pose = function () { |
|
|
|
this.skeleton.pose(); |
|
|
|
}; |
|
|
|
THREE.SkinnedMesh.prototype.normalizeSkinWeights = function () { |
|
|
|
if ( this.geometry instanceof THREE.Geometry ) { |
|
|
|
for ( var i = 0; i < this.geometry.skinWeights.length; i ++ ) { |
|
|
|
var sw = this.geometry.skinWeights[ i ]; |
|
|
|
var scale = 1.0 / sw.lengthManhattan(); |
|
|
|
if ( scale !== Infinity ) { |
|
|
|
sw.multiplyScalar( scale ); |
|
|
|
} else { |
|
|
|
sw.set( 1, 0, 0, 0 ); // do something reasonable |
|
|
|
} |
|
|
|
} |
|
|
|
} else if ( this.geometry instanceof THREE.BufferGeometry ) { |
|
|
|
var vec = new THREE.Vector4(); |
|
|
|
var skinWeight = this.geometry.attributes.skinWeight; |
|
|
|
for ( var i = 0; i < skinWeight.count; i ++ ) { |
|
|
|
vec.x = skinWeight.getX( i ); |
|
vec.y = skinWeight.getY( i ); |
|
vec.z = skinWeight.getZ( i ); |
|
vec.w = skinWeight.getW( i ); |
|
|
|
var scale = 1.0 / vec.lengthManhattan(); |
|
|
|
if ( scale !== Infinity ) { |
|
|
|
vec.multiplyScalar( scale ); |
|
|
|
} else { |
|
|
|
vec.set( 1, 0, 0, 0 ); // do something reasonable |
|
|
|
} |
|
|
|
skinWeight.setXYZW( i, vec.x, vec.y, vec.z, vec.w ); |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.SkinnedMesh.prototype.updateMatrixWorld = function( force ) { |
|
|
|
THREE.Mesh.prototype.updateMatrixWorld.call( this, true ); |
|
|
|
if ( this.bindMode === "attached" ) { |
|
|
|
this.bindMatrixInverse.getInverse( this.matrixWorld ); |
|
|
|
} else if ( this.bindMode === "detached" ) { |
|
|
|
this.bindMatrixInverse.getInverse( this.bindMatrix ); |
|
|
|
} else { |
|
|
|
console.warn( 'THREE.SkinnedMesh unrecognized bindMode: ' + this.bindMode ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.SkinnedMesh.prototype.clone = function() { |
|
|
|
return new this.constructor( this.geometry, this.material, this.useVertexTexture ).copy( this ); |
|
|
|
}; |
|
|
|
// File:src/objects/LOD.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.LOD = function () { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'LOD'; |
|
|
|
Object.defineProperties( this, { |
|
levels: { |
|
enumerable: true, |
|
value: [] |
|
} |
|
} ); |
|
|
|
}; |
|
|
|
|
|
THREE.LOD.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.LOD.prototype.constructor = THREE.LOD; |
|
|
|
THREE.LOD.prototype.addLevel = function ( object, distance ) { |
|
|
|
if ( distance === undefined ) distance = 0; |
|
|
|
distance = Math.abs( distance ); |
|
|
|
var levels = this.levels; |
|
|
|
for ( var l = 0; l < levels.length; l ++ ) { |
|
|
|
if ( distance < levels[ l ].distance ) { |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
levels.splice( l, 0, { distance: distance, object: object } ); |
|
|
|
this.add( object ); |
|
|
|
}; |
|
|
|
THREE.LOD.prototype.getObjectForDistance = function ( distance ) { |
|
|
|
var levels = this.levels; |
|
|
|
for ( var i = 1, l = levels.length; i < l; i ++ ) { |
|
|
|
if ( distance < levels[ i ].distance ) { |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
return levels[ i - 1 ].object; |
|
|
|
}; |
|
|
|
THREE.LOD.prototype.raycast = ( function () { |
|
|
|
var matrixPosition = new THREE.Vector3(); |
|
|
|
return function raycast( raycaster, intersects ) { |
|
|
|
matrixPosition.setFromMatrixPosition( this.matrixWorld ); |
|
|
|
var distance = raycaster.ray.origin.distanceTo( matrixPosition ); |
|
|
|
this.getObjectForDistance( distance ).raycast( raycaster, intersects ); |
|
|
|
}; |
|
|
|
}() ); |
|
|
|
THREE.LOD.prototype.update = function () { |
|
|
|
var v1 = new THREE.Vector3(); |
|
var v2 = new THREE.Vector3(); |
|
|
|
return function update( camera ) { |
|
|
|
var levels = this.levels; |
|
|
|
if ( levels.length > 1 ) { |
|
|
|
v1.setFromMatrixPosition( camera.matrixWorld ); |
|
v2.setFromMatrixPosition( this.matrixWorld ); |
|
|
|
var distance = v1.distanceTo( v2 ); |
|
|
|
levels[ 0 ].object.visible = true; |
|
|
|
for ( var i = 1, l = levels.length; i < l; i ++ ) { |
|
|
|
if ( distance >= levels[ i ].distance ) { |
|
|
|
levels[ i - 1 ].object.visible = false; |
|
levels[ i ].object.visible = true; |
|
|
|
} else { |
|
|
|
break; |
|
|
|
} |
|
|
|
} |
|
|
|
for ( ; i < l; i ++ ) { |
|
|
|
levels[ i ].object.visible = false; |
|
|
|
} |
|
|
|
} |
|
|
|
}; |
|
|
|
}(); |
|
|
|
THREE.LOD.prototype.copy = function ( source ) { |
|
|
|
THREE.Object3D.prototype.copy.call( this, source, false ); |
|
|
|
var levels = source.levels; |
|
|
|
for ( var i = 0, l = levels.length; i < l; i ++ ) { |
|
|
|
var level = levels[ i ]; |
|
|
|
this.addLevel( level.object.clone(), level.distance ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}; |
|
|
|
THREE.LOD.prototype.toJSON = function ( meta ) { |
|
|
|
var data = THREE.Object3D.prototype.toJSON.call( this, meta ); |
|
|
|
data.object.levels = []; |
|
|
|
var levels = this.levels; |
|
|
|
for ( var i = 0, l = levels.length; i < l; i ++ ) { |
|
|
|
var level = levels[ i ]; |
|
|
|
data.object.levels.push( { |
|
object: level.object.uuid, |
|
distance: level.distance |
|
} ); |
|
|
|
} |
|
|
|
return data; |
|
|
|
}; |
|
|
|
// File:src/objects/Sprite.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Sprite = ( function () { |
|
|
|
var indices = new Uint16Array( [ 0, 1, 2, 0, 2, 3 ] ); |
|
var vertices = new Float32Array( [ - 0.5, - 0.5, 0, 0.5, - 0.5, 0, 0.5, 0.5, 0, - 0.5, 0.5, 0 ] ); |
|
var uvs = new Float32Array( [ 0, 0, 1, 0, 1, 1, 0, 1 ] ); |
|
|
|
var geometry = new THREE.BufferGeometry(); |
|
geometry.setIndex( new THREE.BufferAttribute( indices, 1 ) ); |
|
geometry.addAttribute( 'position', new THREE.BufferAttribute( vertices, 3 ) ); |
|
geometry.addAttribute( 'uv', new THREE.BufferAttribute( uvs, 2 ) ); |
|
|
|
return function Sprite( material ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Sprite'; |
|
|
|
this.geometry = geometry; |
|
this.material = ( material !== undefined ) ? material : new THREE.SpriteMaterial(); |
|
|
|
}; |
|
|
|
} )(); |
|
|
|
THREE.Sprite.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Sprite.prototype.constructor = THREE.Sprite; |
|
|
|
THREE.Sprite.prototype.raycast = ( function () { |
|
|
|
var matrixPosition = new THREE.Vector3(); |
|
|
|
return function raycast( raycaster, intersects ) { |
|
|
|
matrixPosition.setFromMatrixPosition( this.matrixWorld ); |
|
|
|
var distanceSq = raycaster.ray.distanceSqToPoint( matrixPosition ); |
|
var guessSizeSq = this.scale.x * this.scale.y / 4; |
|
|
|
if ( distanceSq > guessSizeSq ) { |
|
|
|
return; |
|
|
|
} |
|
|
|
intersects.push( { |
|
|
|
distance: Math.sqrt( distanceSq ), |
|
point: this.position, |
|
face: null, |
|
object: this |
|
|
|
} ); |
|
|
|
}; |
|
|
|
}() ); |
|
|
|
THREE.Sprite.prototype.clone = function () { |
|
|
|
return new this.constructor( this.material ).copy( this ); |
|
|
|
}; |
|
|
|
// Backwards compatibility |
|
|
|
THREE.Particle = THREE.Sprite; |
|
|
|
// File:src/objects/LensFlare.js |
|
|
|
/** |
|
* @author mikael emtinger / http://gomo.se/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.LensFlare = function ( texture, size, distance, blending, color ) { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.lensFlares = []; |
|
|
|
this.positionScreen = new THREE.Vector3(); |
|
this.customUpdateCallback = undefined; |
|
|
|
if ( texture !== undefined ) { |
|
|
|
this.add( texture, size, distance, blending, color ); |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.LensFlare.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.LensFlare.prototype.constructor = THREE.LensFlare; |
|
|
|
|
|
/* |
|
* Add: adds another flare |
|
*/ |
|
|
|
THREE.LensFlare.prototype.add = function ( texture, size, distance, blending, color, opacity ) { |
|
|
|
if ( size === undefined ) size = - 1; |
|
if ( distance === undefined ) distance = 0; |
|
if ( opacity === undefined ) opacity = 1; |
|
if ( color === undefined ) color = new THREE.Color( 0xffffff ); |
|
if ( blending === undefined ) blending = THREE.NormalBlending; |
|
|
|
distance = Math.min( distance, Math.max( 0, distance ) ); |
|
|
|
this.lensFlares.push( { |
|
texture: texture, // THREE.Texture |
|
size: size, // size in pixels (-1 = use texture.width) |
|
distance: distance, // distance (0-1) from light source (0=at light source) |
|
x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back |
|
scale: 1, // scale |
|
rotation: 0, // rotation |
|
opacity: opacity, // opacity |
|
color: color, // color |
|
blending: blending // blending |
|
} ); |
|
|
|
}; |
|
|
|
/* |
|
* Update lens flares update positions on all flares based on the screen position |
|
* Set myLensFlare.customUpdateCallback to alter the flares in your project specific way. |
|
*/ |
|
|
|
THREE.LensFlare.prototype.updateLensFlares = function () { |
|
|
|
var f, fl = this.lensFlares.length; |
|
var flare; |
|
var vecX = - this.positionScreen.x * 2; |
|
var vecY = - this.positionScreen.y * 2; |
|
|
|
for ( f = 0; f < fl; f ++ ) { |
|
|
|
flare = this.lensFlares[ f ]; |
|
|
|
flare.x = this.positionScreen.x + vecX * flare.distance; |
|
flare.y = this.positionScreen.y + vecY * flare.distance; |
|
|
|
flare.wantedRotation = flare.x * Math.PI * 0.25; |
|
flare.rotation += ( flare.wantedRotation - flare.rotation ) * 0.25; |
|
|
|
} |
|
|
|
}; |
|
|
|
THREE.LensFlare.prototype.copy = function ( source ) { |
|
|
|
THREE.Object3D.prototype.copy.call( this, source ); |
|
|
|
this.positionScreen.copy( source.positionScreen ); |
|
this.customUpdateCallback = source.customUpdateCallback; |
|
|
|
for ( var i = 0, l = source.lensFlares.length; i < l; i ++ ) { |
|
|
|
this.lensFlares.push( source.lensFlares[ i ] ); |
|
|
|
} |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/scenes/Scene.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
*/ |
|
|
|
THREE.Scene = function () { |
|
|
|
THREE.Object3D.call( this ); |
|
|
|
this.type = 'Scene'; |
|
|
|
this.fog = null; |
|
this.overrideMaterial = null; |
|
|
|
this.autoUpdate = true; // checked by the renderer |
|
|
|
}; |
|
|
|
THREE.Scene.prototype = Object.create( THREE.Object3D.prototype ); |
|
THREE.Scene.prototype.constructor = THREE.Scene; |
|
|
|
THREE.Scene.prototype.copy = function ( source, recursive ) { |
|
|
|
THREE.Object3D.prototype.copy.call( this, source, recursive ); |
|
|
|
if ( source.fog !== null ) this.fog = source.fog.clone(); |
|
if ( source.overrideMaterial !== null ) this.overrideMaterial = source.overrideMaterial.clone(); |
|
|
|
this.autoUpdate = source.autoUpdate; |
|
this.matrixAutoUpdate = source.matrixAutoUpdate; |
|
|
|
return this; |
|
|
|
}; |
|
|
|
// File:src/scenes/Fog.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.Fog = function ( color, near, far ) { |
|
|
|
this.name = ''; |
|
|
|
this.color = new THREE.Color( color ); |
|
|
|
this.near = ( near !== undefined ) ? near : 1; |
|
this.far = ( far !== undefined ) ? far : 1000; |
|
|
|
}; |
|
|
|
THREE.Fog.prototype.clone = function () { |
|
|
|
return new THREE.Fog( this.color.getHex(), this.near, this.far ); |
|
|
|
}; |
|
|
|
// File:src/scenes/FogExp2.js |
|
|
|
/** |
|
* @author mrdoob / http://mrdoob.com/ |
|
* @author alteredq / http://alteredqualia.com/ |
|
*/ |
|
|
|
THREE.FogExp2 = function ( color, density ) { |
|
|
|
this.name = ''; |
|
|
|
this.color = new THREE.Color( color ); |
|
this.density = ( density !== undefined ) ? density : 0.00025; |
|
|
|
}; |
|
|
|
THREE.FogExp2.prototype.clone = function () { |
|
|
|
return new THREE.FogExp2( this.color.getHex(), this.density ); |
|
|
|
}; |
|
|
|
// File:src/renderers/shaders/ShaderChunk.js |
|
|
|
THREE.ShaderChunk = {}; |
|
|
|
// File:src/renderers/shaders/ShaderChunk/alphamap_fragment.glsl |
|
|
|
THREE.ShaderChunk[ 'alphamap_fragment' ] = "#ifdef USE_ALPHAMAP\n diffuseColor.a *= texture2D( alphaMap, vUv ).g;\n#endif\n"; |
|
|
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// File:src/renderers/shaders/ShaderChunk/alphamap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'alphamap_pars_fragment' ] = "#ifdef USE_ALPHAMAP\n uniform sampler2D alphaMap;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/alphatest_fragment.glsl |
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THREE.ShaderChunk[ 'alphatest_fragment' ] = "#ifdef ALPHATEST\n if ( diffuseColor.a < ALPHATEST ) discard;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/aomap_fragment.glsl |
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THREE.ShaderChunk[ 'aomap_fragment' ] = "#ifdef USE_AOMAP\n float ambientOcclusion = ( texture2D( aoMap, vUv2 ).r - 1.0 ) * aoMapIntensity + 1.0;\n reflectedLight.indirectDiffuse *= ambientOcclusion;\n #if defined( USE_ENVMAP ) && defined( PHYSICAL )\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n reflectedLight.indirectSpecular *= computeSpecularOcclusion( dotNV, ambientOcclusion, material.specularRoughness );\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/aomap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'aomap_pars_fragment' ] = "#ifdef USE_AOMAP\n uniform sampler2D aoMap;\n uniform float aoMapIntensity;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/begin_vertex.glsl |
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THREE.ShaderChunk[ 'begin_vertex' ] = "\nvec3 transformed = vec3( position );\n"; |
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// File:src/renderers/shaders/ShaderChunk/beginnormal_vertex.glsl |
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THREE.ShaderChunk[ 'beginnormal_vertex' ] = "\nvec3 objectNormal = vec3( normal );\n"; |
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// File:src/renderers/shaders/ShaderChunk/bsdfs.glsl |
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THREE.ShaderChunk[ 'bsdfs' ] = "bool testLightInRange( const in float lightDistance, const in float cutoffDistance ) {\n return any( bvec2( cutoffDistance == 0.0, lightDistance < cutoffDistance ) );\n}\nfloat punctualLightIntensityToIrradianceFactor( const in float lightDistance, const in float cutoffDistance, const in float decayExponent ) {\n if( decayExponent > 0.0 ) {\n#if defined ( PHYSICALLY_CORRECT_LIGHTS )\n float distanceFalloff = 1.0 / max( pow( lightDistance, decayExponent ), 0.01 );\n float maxDistanceCutoffFactor = pow2( saturate( 1.0 - pow4( lightDistance / cutoffDistance ) ) );\n return distanceFalloff * maxDistanceCutoffFactor;\n#else\n return pow( saturate( -lightDistance / cutoffDistance + 1.0 ), decayExponent );\n#endif\n }\n return 1.0;\n}\nvec3 BRDF_Diffuse_Lambert( const in vec3 diffuseColor ) {\n return RECIPROCAL_PI * diffuseColor;\n}\nvec3 F_Schlick( const in vec3 specularColor, const in float dotLH ) {\n float fresnel = exp2( ( -5.55473 * dotLH - 6.98316 ) * dotLH );\n return ( 1.0 - specularColor ) * fresnel + specularColor;\n}\nfloat G_GGX_Smith( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gl = dotNL + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n float gv = dotNV + sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n return 1.0 / ( gl * gv );\n}\nfloat G_GGX_SmithCorrelated( const in float alpha, const in float dotNL, const in float dotNV ) {\n float a2 = pow2( alpha );\n float gv = dotNL * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNV ) );\n float gl = dotNV * sqrt( a2 + ( 1.0 - a2 ) * pow2( dotNL ) );\n return 0.5 / max( gv + gl, EPSILON );\n}\nfloat D_GGX( const in float alpha, const in float dotNH ) {\n float a2 = pow2( alpha );\n float denom = pow2( dotNH ) * ( a2 - 1.0 ) + 1.0;\n return RECIPROCAL_PI * a2 / pow2( denom );\n}\nvec3 BRDF_Specular_GGX( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float alpha = pow2( roughness );\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNL = saturate( dot( geometry.normal, incidentLight.direction ) );\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_GGX_SmithCorrelated( alpha, dotNL, dotNV );\n float D = D_GGX( alpha, dotNH );\n return F * ( G * D );\n}\nvec3 BRDF_Specular_GGX_Environment( const in GeometricContext geometry, const in vec3 specularColor, const in float roughness ) {\n float dotNV = saturate( dot( geometry.normal, geometry.viewDir ) );\n const vec4 c0 = vec4( - 1, - 0.0275, - 0.572, 0.022 );\n const vec4 c1 = vec4( 1, 0.0425, 1.04, - 0.04 );\n vec4 r = roughness * c0 + c1;\n float a004 = min( r.x * r.x, exp2( - 9.28 * dotNV ) ) * r.x + r.y;\n vec2 AB = vec2( -1.04, 1.04 ) * a004 + r.zw;\n return specularColor * AB.x + AB.y;\n}\nfloat G_BlinnPhong_Implicit( ) {\n return 0.25;\n}\nfloat D_BlinnPhong( const in float shininess, const in float dotNH ) {\n return RECIPROCAL_PI * ( shininess * 0.5 + 1.0 ) * pow( dotNH, shininess );\n}\nvec3 BRDF_Specular_BlinnPhong( const in IncidentLight incidentLight, const in GeometricContext geometry, const in vec3 specularColor, const in float shininess ) {\n vec3 halfDir = normalize( incidentLight.direction + geometry.viewDir );\n float dotNH = saturate( dot( geometry.normal, halfDir ) );\n float dotLH = saturate( dot( incidentLight.direction, halfDir ) );\n vec3 F = F_Schlick( specularColor, dotLH );\n float G = G_BlinnPhong_Implicit( );\n float D = D_BlinnPhong( shininess, dotNH );\n return F * ( G * D );\n}\nfloat GGXRoughnessToBlinnExponent( const in float ggxRoughness ) {\n return ( 2.0 / pow2( ggxRoughness + 0.0001 ) - 2.0 );\n}\nfloat BlinnExponentToGGXRoughness( const in float blinnExponent ) {\n return sqrt( 2.0 / ( blinnExponent + 2.0 ) );\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/bumpmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'bumpmap_pars_fragment' ] = "#ifdef USE_BUMPMAP\n uniform sampler2D bumpMap;\n uniform float bumpScale;\n vec2 dHdxy_fwd() {\n vec2 dSTdx = dFdx( vUv );\n vec2 dSTdy = dFdy( vUv );\n float Hll = bumpScale * texture2D( bumpMap, vUv ).x;\n float dBx = bumpScale * texture2D( bumpMap, vUv + dSTdx ).x - Hll;\n float dBy = bumpScale * texture2D( bumpMap, vUv + dSTdy ).x - Hll;\n return vec2( dBx, dBy );\n }\n vec3 perturbNormalArb( vec3 surf_pos, vec3 surf_norm, vec2 dHdxy ) {\n vec3 vSigmaX = dFdx( surf_pos );\n vec3 vSigmaY = dFdy( surf_pos );\n vec3 vN = surf_norm;\n vec3 R1 = cross( vSigmaY, vN );\n vec3 R2 = cross( vN, vSigmaX );\n float fDet = dot( vSigmaX, R1 );\n vec3 vGrad = sign( fDet ) * ( dHdxy.x * R1 + dHdxy.y * R2 );\n return normalize( abs( fDet ) * surf_norm - vGrad );\n }\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/clipping_planes_fragment.glsl |
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THREE.ShaderChunk[ 'clipping_planes_fragment' ] = "#if NUM_CLIPPING_PLANES > 0\n for ( int i = 0; i < NUM_CLIPPING_PLANES; ++ i ) {\n vec4 plane = clippingPlanes[ i ];\n if ( dot( vViewPosition, plane.xyz ) > plane.w ) discard;\n }\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/clipping_planes_pars_fragment.glsl |
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THREE.ShaderChunk[ 'clipping_planes_pars_fragment' ] = "#if NUM_CLIPPING_PLANES > 0\n #if ! defined( PHYSICAL ) && ! defined( PHONG )\n varying vec3 vViewPosition;\n #endif\n uniform vec4 clippingPlanes[ NUM_CLIPPING_PLANES ];\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/clipping_planes_pars_vertex.glsl |
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THREE.ShaderChunk[ 'clipping_planes_pars_vertex' ] = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n varying vec3 vViewPosition;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/clipping_planes_vertex.glsl |
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THREE.ShaderChunk[ 'clipping_planes_vertex' ] = "#if NUM_CLIPPING_PLANES > 0 && ! defined( PHYSICAL ) && ! defined( PHONG )\n vViewPosition = - mvPosition.xyz;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/color_fragment.glsl |
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THREE.ShaderChunk[ 'color_fragment' ] = "#ifdef USE_COLOR\n diffuseColor.rgb *= vColor;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/color_pars_fragment.glsl |
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THREE.ShaderChunk[ 'color_pars_fragment' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/color_pars_vertex.glsl |
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THREE.ShaderChunk[ 'color_pars_vertex' ] = "#ifdef USE_COLOR\n varying vec3 vColor;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/color_vertex.glsl |
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THREE.ShaderChunk[ 'color_vertex' ] = "#ifdef USE_COLOR\n vColor.xyz = color.xyz;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/common.glsl |
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THREE.ShaderChunk[ 'common' ] = "#define PI 3.14159265359\n#define PI2 6.28318530718\n#define RECIPROCAL_PI 0.31830988618\n#define RECIPROCAL_PI2 0.15915494\n#define LOG2 1.442695\n#define EPSILON 1e-6\n#define saturate(a) clamp( a, 0.0, 1.0 )\n#define whiteCompliment(a) ( 1.0 - saturate( a ) )\nfloat pow2( const in float x ) { return x*x; }\nfloat pow3( const in float x ) { return x*x*x; }\nfloat pow4( const in float x ) { float x2 = x*x; return x2*x2; }\nfloat average( const in vec3 color ) { return dot( color, vec3( 0.3333 ) ); }\nhighp float rand( const in vec2 uv ) {\n const highp float a = 12.9898, b = 78.233, c = 43758.5453;\n highp float dt = dot( uv.xy, vec2( a,b ) ), sn = mod( dt, PI );\n return fract(sin(sn) * c);\n}\nstruct IncidentLight {\n vec3 color;\n vec3 direction;\n bool visible;\n};\nstruct ReflectedLight {\n vec3 directDiffuse;\n vec3 directSpecular;\n vec3 indirectDiffuse;\n vec3 indirectSpecular;\n};\nstruct GeometricContext {\n vec3 position;\n vec3 normal;\n vec3 viewDir;\n};\nvec3 transformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( matrix * vec4( dir, 0.0 ) ).xyz );\n}\nvec3 inverseTransformDirection( in vec3 dir, in mat4 matrix ) {\n return normalize( ( vec4( dir, 0.0 ) * matrix ).xyz );\n}\nvec3 projectOnPlane(in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n float distance = dot( planeNormal, point - pointOnPlane );\n return - distance * planeNormal + point;\n}\nfloat sideOfPlane( in vec3 point, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return sign( dot( point - pointOnPlane, planeNormal ) );\n}\nvec3 linePlaneIntersect( in vec3 pointOnLine, in vec3 lineDirection, in vec3 pointOnPlane, in vec3 planeNormal ) {\n return lineDirection * ( dot( planeNormal, pointOnPlane - pointOnLine ) / dot( planeNormal, lineDirection ) ) + pointOnLine;\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/cube_uv_reflection_fragment.glsl |
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THREE.ShaderChunk[ 'cube_uv_reflection_fragment' ] = "#ifdef ENVMAP_TYPE_CUBE_UV\nconst float cubeUV_textureSize = 1024.0;\nint getFaceFromDirection(vec3 direction) {\n vec3 absDirection = abs(direction);\n int face = -1;\n if( absDirection.x > absDirection.z ) {\n if(absDirection.x > absDirection.y )\n face = direction.x > 0.0 ? 0 : 3;\n else\n face = direction.y > 0.0 ? 1 : 4;\n }\n else {\n if(absDirection.z > absDirection.y )\n face = direction.z > 0.0 ? 2 : 5;\n else\n face = direction.y > 0.0 ? 1 : 4;\n }\n return face;\n}\nfloat cubeUV_maxLods1 = log2(cubeUV_textureSize*0.25) - 1.0;\nfloat cubeUV_rangeClamp = exp2((6.0 - 1.0) * 2.0);\nvec2 MipLevelInfo( vec3 vec, float roughnessLevel, float roughness ) {\n float scale = exp2(cubeUV_maxLods1 - roughnessLevel);\n float dxRoughness = dFdx(roughness);\n float dyRoughness = dFdy(roughness);\n vec3 dx = dFdx( vec * scale * dxRoughness );\n vec3 dy = dFdy( vec * scale * dyRoughness );\n float d = max( dot( dx, dx ), dot( dy, dy ) );\n d = clamp(d, 1.0, cubeUV_rangeClamp);\n float mipLevel = 0.5 * log2(d);\n return vec2(floor(mipLevel), fract(mipLevel));\n}\nfloat cubeUV_maxLods2 = log2(cubeUV_textureSize*0.25) - 2.0;\nconst float cubeUV_rcpTextureSize = 1.0 / cubeUV_textureSize;\nvec2 getCubeUV(vec3 direction, float roughnessLevel, float mipLevel) {\n mipLevel = roughnessLevel > cubeUV_maxLods2 - 3.0 ? 0.0 : mipLevel;\n float a = 16.0 * cubeUV_rcpTextureSize;\n vec2 exp2_packed = exp2( vec2( roughnessLevel, mipLevel ) );\n vec2 rcp_exp2_packed = vec2( 1.0 ) / exp2_packed;\n float powScale = exp2_packed.x * exp2_packed.y;\n float scale = rcp_exp2_packed.x * rcp_exp2_packed.y * 0.25;\n float mipOffset = 0.75*(1.0 - rcp_exp2_packed.y) * rcp_exp2_packed.x;\n bool bRes = mipLevel == 0.0;\n scale = bRes && (scale < a) ? a : scale;\n vec3 r;\n vec2 offset;\n int face = getFaceFromDirection(direction);\n float rcpPowScale = 1.0 / powScale;\n if( face == 0) {\n r = vec3(direction.x, -direction.z, direction.y);\n offset = vec2(0.0+mipOffset,0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 1) {\n r = vec3(direction.y, direction.x, direction.z);\n offset = vec2(scale+mipOffset, 0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 2) {\n r = vec3(direction.z, direction.x, direction.y);\n offset = vec2(2.0*scale+mipOffset, 0.75 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? a : offset.y;\n }\n else if( face == 3) {\n r = vec3(direction.x, direction.z, direction.y);\n offset = vec2(0.0+mipOffset,0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n else if( face == 4) {\n r = vec3(direction.y, direction.x, -direction.z);\n offset = vec2(scale+mipOffset, 0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n else {\n r = vec3(direction.z, -direction.x, direction.y);\n offset = vec2(2.0*scale+mipOffset, 0.5 * rcpPowScale);\n offset.y = bRes && (offset.y < 2.0*a) ? 0.0 : offset.y;\n }\n r = normalize(r);\n float texelOffset = 0.5 * cubeUV_rcpTextureSize;\n vec2 s = ( r.yz / abs( r.x ) + vec2( 1.0 ) ) * 0.5;\n vec2 base = offset + vec2( texelOffset );\n return base + s * ( scale - 2.0 * texelOffset );\n}\nfloat cubeUV_maxLods3 = log2(cubeUV_textureSize*0.25) - 3.0;\nvec4 textureCubeUV(vec3 reflectedDirection, float roughness ) {\n float roughnessVal = roughness* cubeUV_maxLods3;\n float r1 = floor(roughnessVal);\n float r2 = r1 + 1.0;\n float t = fract(roughnessVal);\n vec2 mipInfo = MipLevelInfo(reflectedDirection, r1, roughness);\n float s = mipInfo.y;\n float level0 = mipInfo.x;\n float level1 = level0 + 1.0;\n level1 = level1 > 5.0 ? 5.0 : level1;\n level0 += min( floor( s + 0.5 ), 5.0 );\n vec2 uv_10 = getCubeUV(reflectedDirection, r1, level0);\n vec4 color10 = envMapTexelToLinear(texture2D(envMap, uv_10));\n vec2 uv_20 = getCubeUV(reflectedDirection, r2, level0);\n vec4 color20 = envMapTexelToLinear(texture2D(envMap, uv_20));\n vec4 result = mix(color10, color20, t);\n return vec4(result.rgb, 1.0);\n}\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/defaultnormal_vertex.glsl |
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THREE.ShaderChunk[ 'defaultnormal_vertex' ] = "#ifdef FLIP_SIDED\n objectNormal = -objectNormal;\n#endif\nvec3 transformedNormal = normalMatrix * objectNormal;\n"; |
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// File:src/renderers/shaders/ShaderChunk/displacementmap_vertex.glsl |
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THREE.ShaderChunk[ 'displacementmap_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n transformed += normal * ( texture2D( displacementMap, uv ).x * displacementScale + displacementBias );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/displacementmap_pars_vertex.glsl |
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THREE.ShaderChunk[ 'displacementmap_pars_vertex' ] = "#ifdef USE_DISPLACEMENTMAP\n uniform sampler2D displacementMap;\n uniform float displacementScale;\n uniform float displacementBias;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/emissivemap_fragment.glsl |
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THREE.ShaderChunk[ 'emissivemap_fragment' ] = "#ifdef USE_EMISSIVEMAP\n vec4 emissiveColor = texture2D( emissiveMap, vUv );\n emissiveColor.rgb = emissiveMapTexelToLinear( emissiveColor ).rgb;\n totalEmissiveRadiance *= emissiveColor.rgb;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/emissivemap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'emissivemap_pars_fragment' ] = "#ifdef USE_EMISSIVEMAP\n uniform sampler2D emissiveMap;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/encodings_pars_fragment.glsl |
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THREE.ShaderChunk[ 'encodings_pars_fragment' ] = "\nvec4 LinearToLinear( in vec4 value ) {\n return value;\n}\nvec4 GammaToLinear( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( gammaFactor ) ), value.w );\n}\nvec4 LinearToGamma( in vec4 value, in float gammaFactor ) {\n return vec4( pow( value.xyz, vec3( 1.0 / gammaFactor ) ), value.w );\n}\nvec4 sRGBToLinear( in vec4 value ) {\n return vec4( mix( pow( value.rgb * 0.9478672986 + vec3( 0.0521327014 ), vec3( 2.4 ) ), value.rgb * 0.0773993808, vec3( lessThanEqual( value.rgb, vec3( 0.04045 ) ) ) ), value.w );\n}\nvec4 LinearTosRGB( in vec4 value ) {\n return vec4( mix( pow( value.rgb, vec3( 0.41666 ) ) * 1.055 - vec3( 0.055 ), value.rgb * 12.92, vec3( lessThanEqual( value.rgb, vec3( 0.0031308 ) ) ) ), value.w );\n}\nvec4 RGBEToLinear( in vec4 value ) {\n return vec4( value.rgb * exp2( value.a * 255.0 - 128.0 ), 1.0 );\n}\nvec4 LinearToRGBE( in vec4 value ) {\n float maxComponent = max( max( value.r, value.g ), value.b );\n float fExp = clamp( ceil( log2( maxComponent ) ), -128.0, 127.0 );\n return vec4( value.rgb / exp2( fExp ), ( fExp + 128.0 ) / 255.0 );\n}\nvec4 RGBMToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.xyz * value.w * maxRange, 1.0 );\n}\nvec4 LinearToRGBM( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float M = clamp( maxRGB / maxRange, 0.0, 1.0 );\n M = ceil( M * 255.0 ) / 255.0;\n return vec4( value.rgb / ( M * maxRange ), M );\n}\nvec4 RGBDToLinear( in vec4 value, in float maxRange ) {\n return vec4( value.rgb * ( ( maxRange / 255.0 ) / value.a ), 1.0 );\n}\nvec4 LinearToRGBD( in vec4 value, in float maxRange ) {\n float maxRGB = max( value.x, max( value.g, value.b ) );\n float D = max( maxRange / maxRGB, 1.0 );\n D = min( floor( D ) / 255.0, 1.0 );\n return vec4( value.rgb * ( D * ( 255.0 / maxRange ) ), D );\n}\nconst mat3 cLogLuvM = mat3( 0.2209, 0.3390, 0.4184, 0.1138, 0.6780, 0.7319, 0.0102, 0.1130, 0.2969 );\nvec4 LinearToLogLuv( in vec4 value ) {\n vec3 Xp_Y_XYZp = value.rgb * cLogLuvM;\n Xp_Y_XYZp = max(Xp_Y_XYZp, vec3(1e-6, 1e-6, 1e-6));\n vec4 vResult;\n vResult.xy = Xp_Y_XYZp.xy / Xp_Y_XYZp.z;\n float Le = 2.0 * log2(Xp_Y_XYZp.y) + 127.0;\n vResult.w = fract(Le);\n vResult.z = (Le - (floor(vResult.w*255.0))/255.0)/255.0;\n return vResult;\n}\nconst mat3 cLogLuvInverseM = mat3( 6.0014, -2.7008, -1.7996, -1.3320, 3.1029, -5.7721, 0.3008, -1.0882, 5.6268 );\nvec4 LogLuvToLinear( in vec4 value ) {\n float Le = value.z * 255.0 + value.w;\n vec3 Xp_Y_XYZp;\n Xp_Y_XYZp.y = exp2((Le - 127.0) / 2.0);\n Xp_Y_XYZp.z = Xp_Y_XYZp.y / value.y;\n Xp_Y_XYZp.x = value.x * Xp_Y_XYZp.z;\n vec3 vRGB = Xp_Y_XYZp.rgb * cLogLuvInverseM;\n return vec4( max(vRGB, 0.0), 1.0 );\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/encodings_fragment.glsl |
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THREE.ShaderChunk[ 'encodings_fragment' ] = " gl_FragColor = linearToOutputTexel( gl_FragColor );\n"; |
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// File:src/renderers/shaders/ShaderChunk/envmap_fragment.glsl |
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THREE.ShaderChunk[ 'envmap_fragment' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vec3 cameraToVertex = normalize( vWorldPosition - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( normal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( cameraToVertex, worldNormal );\n #else\n vec3 reflectVec = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #else\n vec3 reflectVec = vReflect;\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n vec4 envColor = textureCube( envMap, flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz ) );\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n vec4 envColor = texture2D( envMap, sampleUV );\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n vec4 envColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5 );\n #endif\n envColor = envMapTexelToLinear( envColor );\n #ifdef ENVMAP_BLENDING_MULTIPLY\n outgoingLight = mix( outgoingLight, outgoingLight * envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_MIX )\n outgoingLight = mix( outgoingLight, envColor.xyz, specularStrength * reflectivity );\n #elif defined( ENVMAP_BLENDING_ADD )\n outgoingLight += envColor.xyz * specularStrength * reflectivity;\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/envmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'envmap_pars_fragment' ] = "#if defined( USE_ENVMAP ) || defined( PHYSICAL )\n uniform float reflectivity;\n uniform float envMapIntenstiy;\n#endif\n#ifdef USE_ENVMAP\n #if ! defined( PHYSICAL ) && ( defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) )\n varying vec3 vWorldPosition;\n #endif\n #ifdef ENVMAP_TYPE_CUBE\n uniform samplerCube envMap;\n #else\n uniform sampler2D envMap;\n #endif\n uniform float flipEnvMap;\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG ) || defined( PHYSICAL )\n uniform float refractionRatio;\n #else\n varying vec3 vReflect;\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/envmap_pars_vertex.glsl |
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THREE.ShaderChunk[ 'envmap_pars_vertex' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n varying vec3 vWorldPosition;\n #else\n varying vec3 vReflect;\n uniform float refractionRatio;\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/envmap_vertex.glsl |
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THREE.ShaderChunk[ 'envmap_vertex' ] = "#ifdef USE_ENVMAP\n #if defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( PHONG )\n vWorldPosition = worldPosition.xyz;\n #else\n vec3 cameraToVertex = normalize( worldPosition.xyz - cameraPosition );\n vec3 worldNormal = inverseTransformDirection( transformedNormal, viewMatrix );\n #ifdef ENVMAP_MODE_REFLECTION\n vReflect = reflect( cameraToVertex, worldNormal );\n #else\n vReflect = refract( cameraToVertex, worldNormal, refractionRatio );\n #endif\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/fog_fragment.glsl |
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THREE.ShaderChunk[ 'fog_fragment' ] = "#ifdef USE_FOG\n #ifdef USE_LOGDEPTHBUF_EXT\n float depth = gl_FragDepthEXT / gl_FragCoord.w;\n #else\n float depth = gl_FragCoord.z / gl_FragCoord.w;\n #endif\n #ifdef FOG_EXP2\n float fogFactor = whiteCompliment( exp2( - fogDensity * fogDensity * depth * depth * LOG2 ) );\n #else\n float fogFactor = smoothstep( fogNear, fogFar, depth );\n #endif\n gl_FragColor.rgb = mix( gl_FragColor.rgb, fogColor, fogFactor );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/fog_pars_fragment.glsl |
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THREE.ShaderChunk[ 'fog_pars_fragment' ] = "#ifdef USE_FOG\n uniform vec3 fogColor;\n #ifdef FOG_EXP2\n uniform float fogDensity;\n #else\n uniform float fogNear;\n uniform float fogFar;\n #endif\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/lightmap_fragment.glsl |
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THREE.ShaderChunk[ 'lightmap_fragment' ] = "#ifdef USE_LIGHTMAP\n reflectedLight.indirectDiffuse += PI * texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/lightmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'lightmap_pars_fragment' ] = "#ifdef USE_LIGHTMAP\n uniform sampler2D lightMap;\n uniform float lightMapIntensity;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/lights_lambert_vertex.glsl |
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THREE.ShaderChunk[ 'lights_lambert_vertex' ] = "vec3 diffuse = vec3( 1.0 );\nGeometricContext geometry;\ngeometry.position = mvPosition.xyz;\ngeometry.normal = normalize( transformedNormal );\ngeometry.viewDir = normalize( -mvPosition.xyz );\nGeometricContext backGeometry;\nbackGeometry.position = geometry.position;\nbackGeometry.normal = -geometry.normal;\nbackGeometry.viewDir = geometry.viewDir;\nvLightFront = vec3( 0.0 );\n#ifdef DOUBLE_SIDED\n vLightBack = vec3( 0.0 );\n#endif\nIncidentLight directLight;\nfloat dotNL;\nvec3 directLightColor_Diffuse;\n#if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n getPointDirectLightIrradiance( pointLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n getSpotDirectLightIrradiance( spotLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n getDirectionalDirectLightIrradiance( directionalLights[ i ], geometry, directLight );\n dotNL = dot( geometry.normal, directLight.direction );\n directLightColor_Diffuse = PI * directLight.color;\n vLightFront += saturate( dotNL ) * directLightColor_Diffuse;\n #ifdef DOUBLE_SIDED\n vLightBack += saturate( -dotNL ) * directLightColor_Diffuse;\n #endif\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n vLightFront += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n #ifdef DOUBLE_SIDED\n vLightBack += getHemisphereLightIrradiance( hemisphereLights[ i ], backGeometry );\n #endif\n }\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/lights_pars.glsl |
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THREE.ShaderChunk[ 'lights_pars' ] = "uniform vec3 ambientLightColor;\nvec3 getAmbientLightIrradiance( const in vec3 ambientLightColor ) {\n vec3 irradiance = ambientLightColor;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n}\n#if NUM_DIR_LIGHTS > 0\n struct DirectionalLight {\n vec3 direction;\n vec3 color;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform DirectionalLight directionalLights[ NUM_DIR_LIGHTS ];\n void getDirectionalDirectLightIrradiance( const in DirectionalLight directionalLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n directLight.color = directionalLight.color;\n directLight.direction = directionalLight.direction;\n directLight.visible = true;\n }\n#endif\n#if NUM_POINT_LIGHTS > 0\n struct PointLight {\n vec3 position;\n vec3 color;\n float distance;\n float decay;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform PointLight pointLights[ NUM_POINT_LIGHTS ];\n void getPointDirectLightIrradiance( const in PointLight pointLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = pointLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n if ( testLightInRange( lightDistance, pointLight.distance ) ) {\n directLight.color = pointLight.color;\n directLight.color *= punctualLightIntensityToIrradianceFactor( lightDistance, pointLight.distance, pointLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_SPOT_LIGHTS > 0\n struct SpotLight {\n vec3 position;\n vec3 direction;\n vec3 color;\n float distance;\n float decay;\n float coneCos;\n float penumbraCos;\n int shadow;\n float shadowBias;\n float shadowRadius;\n vec2 shadowMapSize;\n };\n uniform SpotLight spotLights[ NUM_SPOT_LIGHTS ];\n void getSpotDirectLightIrradiance( const in SpotLight spotLight, const in GeometricContext geometry, out IncidentLight directLight ) {\n vec3 lVector = spotLight.position - geometry.position;\n directLight.direction = normalize( lVector );\n float lightDistance = length( lVector );\n float angleCos = dot( directLight.direction, spotLight.direction );\n if ( all( bvec2( angleCos > spotLight.coneCos, testLightInRange( lightDistance, spotLight.distance ) ) ) ) {\n float spotEffect = smoothstep( spotLight.coneCos, spotLight.penumbraCos, angleCos );\n directLight.color = spotLight.color;\n directLight.color *= spotEffect * punctualLightIntensityToIrradianceFactor( lightDistance, spotLight.distance, spotLight.decay );\n directLight.visible = true;\n } else {\n directLight.color = vec3( 0.0 );\n directLight.visible = false;\n }\n }\n#endif\n#if NUM_HEMI_LIGHTS > 0\n struct HemisphereLight {\n vec3 direction;\n vec3 skyColor;\n vec3 groundColor;\n };\n uniform HemisphereLight hemisphereLights[ NUM_HEMI_LIGHTS ];\n vec3 getHemisphereLightIrradiance( const in HemisphereLight hemiLight, const in GeometricContext geometry ) {\n float dotNL = dot( geometry.normal, hemiLight.direction );\n float hemiDiffuseWeight = 0.5 * dotNL + 0.5;\n vec3 irradiance = mix( hemiLight.groundColor, hemiLight.skyColor, hemiDiffuseWeight );\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n return irradiance;\n }\n#endif\n#if defined( USE_ENVMAP ) && defined( PHYSICAL )\n vec3 getLightProbeIndirectIrradiance( const in GeometricContext geometry, const in int maxMIPLevel ) {\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n vec3 worldNormal = inverseTransformDirection( geometry.normal, viewMatrix );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryVec, float( maxMIPLevel ) );\n #else\n vec4 envMapColor = textureCube( envMap, queryVec, float( maxMIPLevel ) );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec3 queryVec = flipNormal * vec3( flipEnvMap * worldNormal.x, worldNormal.yz );\n vec4 envMapColor = textureCubeUV( queryVec, 1.0 );\n #else\n vec4 envMapColor = vec4( 0.0 );\n #endif\n return PI * envMapColor.rgb * envMapIntensity;\n }\n float getSpecularMIPLevel( const in float blinnShininessExponent, const in int maxMIPLevel ) {\n float maxMIPLevelScalar = float( maxMIPLevel );\n float desiredMIPLevel = maxMIPLevelScalar - 0.79248 - 0.5 * log2( pow2( blinnShininessExponent ) + 1.0 );\n return clamp( desiredMIPLevel, 0.0, maxMIPLevelScalar );\n }\n vec3 getLightProbeIndirectRadiance( const in GeometricContext geometry, const in float blinnShininessExponent, const in int maxMIPLevel ) {\n #ifdef ENVMAP_MODE_REFLECTION\n vec3 reflectVec = reflect( -geometry.viewDir, geometry.normal );\n #else\n vec3 reflectVec = refract( -geometry.viewDir, geometry.normal, refractionRatio );\n #endif\n #ifdef DOUBLE_SIDED\n float flipNormal = ( float( gl_FrontFacing ) * 2.0 - 1.0 );\n #else\n float flipNormal = 1.0;\n #endif\n reflectVec = inverseTransformDirection( reflectVec, viewMatrix );\n float specularMIPLevel = getSpecularMIPLevel( blinnShininessExponent, maxMIPLevel );\n #ifdef ENVMAP_TYPE_CUBE\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = textureCubeLodEXT( envMap, queryReflectVec, specularMIPLevel );\n #else\n vec4 envMapColor = textureCube( envMap, queryReflectVec, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_CUBE_UV )\n vec3 queryReflectVec = flipNormal * vec3( flipEnvMap * reflectVec.x, reflectVec.yz );\n vec4 envMapColor = textureCubeUV(queryReflectVec, BlinnExponentToGGXRoughness(blinnShininessExponent));\n #elif defined( ENVMAP_TYPE_EQUIREC )\n vec2 sampleUV;\n sampleUV.y = saturate( flipNormal * reflectVec.y * 0.5 + 0.5 );\n sampleUV.x = atan( flipNormal * reflectVec.z, flipNormal * reflectVec.x ) * RECIPROCAL_PI2 + 0.5;\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, sampleUV, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, sampleUV, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #elif defined( ENVMAP_TYPE_SPHERE )\n vec3 reflectView = flipNormal * normalize((viewMatrix * vec4( reflectVec, 0.0 )).xyz + vec3(0.0,0.0,1.0));\n #ifdef TEXTURE_LOD_EXT\n vec4 envMapColor = texture2DLodEXT( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #else\n vec4 envMapColor = texture2D( envMap, reflectView.xy * 0.5 + 0.5, specularMIPLevel );\n #endif\n envMapColor.rgb = envMapTexelToLinear( envMapColor ).rgb;\n #endif\n return envMapColor.rgb * envMapIntensity;\n }\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/lights_phong_fragment.glsl |
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THREE.ShaderChunk[ 'lights_phong_fragment' ] = "BlinnPhongMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb;\nmaterial.specularColor = specular;\nmaterial.specularShininess = shininess;\nmaterial.specularStrength = specularStrength;\n"; |
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// File:src/renderers/shaders/ShaderChunk/lights_phong_pars_fragment.glsl |
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THREE.ShaderChunk[ 'lights_phong_pars_fragment' ] = "varying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\nstruct BlinnPhongMaterial {\n vec3 diffuseColor;\n vec3 specularColor;\n float specularShininess;\n float specularStrength;\n};\nvoid RE_Direct_BlinnPhong( const in IncidentLight directLight, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_BlinnPhong( directLight, geometry, material.specularColor, material.specularShininess ) * material.specularStrength;\n}\nvoid RE_IndirectDiffuse_BlinnPhong( const in vec3 irradiance, const in GeometricContext geometry, const in BlinnPhongMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\n#define RE_Direct RE_Direct_BlinnPhong\n#define RE_IndirectDiffuse RE_IndirectDiffuse_BlinnPhong\n#define Material_LightProbeLOD( material ) (0)\n"; |
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// File:src/renderers/shaders/ShaderChunk/lights_physical_fragment.glsl |
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THREE.ShaderChunk[ 'lights_physical_fragment' ] = "PhysicalMaterial material;\nmaterial.diffuseColor = diffuseColor.rgb * ( 1.0 - metalnessFactor );\nmaterial.specularRoughness = clamp( roughnessFactor, 0.04, 1.0 );\n#ifdef STANDARD\n material.specularColor = mix( vec3( 0.04 ), diffuseColor.rgb, metalnessFactor );\n#else\n material.specularColor = mix( vec3( 0.16 * pow2( reflectivity ) ), diffuseColor.rgb, metalnessFactor );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/lights_physical_pars_fragment.glsl |
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THREE.ShaderChunk[ 'lights_physical_pars_fragment' ] = "struct PhysicalMaterial {\n vec3 diffuseColor;\n float specularRoughness;\n vec3 specularColor;\n #ifndef STANDARD\n #endif\n};\nvoid RE_Direct_Physical( const in IncidentLight directLight, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n float dotNL = saturate( dot( geometry.normal, directLight.direction ) );\n vec3 irradiance = dotNL * directLight.color;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n irradiance *= PI;\n #endif\n reflectedLight.directDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n reflectedLight.directSpecular += irradiance * BRDF_Specular_GGX( directLight, geometry, material.specularColor, material.specularRoughness );\n}\nvoid RE_IndirectDiffuse_Physical( const in vec3 irradiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectDiffuse += irradiance * BRDF_Diffuse_Lambert( material.diffuseColor );\n}\nvoid RE_IndirectSpecular_Physical( const in vec3 radiance, const in GeometricContext geometry, const in PhysicalMaterial material, inout ReflectedLight reflectedLight ) {\n reflectedLight.indirectSpecular += radiance * BRDF_Specular_GGX_Environment( geometry, material.specularColor, material.specularRoughness );\n}\n#define RE_Direct RE_Direct_Physical\n#define RE_IndirectDiffuse RE_IndirectDiffuse_Physical\n#define RE_IndirectSpecular RE_IndirectSpecular_Physical\n#define Material_BlinnShininessExponent( material ) GGXRoughnessToBlinnExponent( material.specularRoughness )\nfloat computeSpecularOcclusion( const in float dotNV, const in float ambientOcclusion, const in float roughness ) {\n return saturate( pow( dotNV + ambientOcclusion, exp2( - 16.0 * roughness - 1.0 ) ) - 1.0 + ambientOcclusion );\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/lights_template.glsl |
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THREE.ShaderChunk[ 'lights_template' ] = "\nGeometricContext geometry;\ngeometry.position = - vViewPosition;\ngeometry.normal = normal;\ngeometry.viewDir = normalize( vViewPosition );\nIncidentLight directLight;\n#if ( NUM_POINT_LIGHTS > 0 ) && defined( RE_Direct )\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n getPointDirectLightIrradiance( pointLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( pointLight.shadow, directLight.visible ) ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_SPOT_LIGHTS > 0 ) && defined( RE_Direct )\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n getSpotDirectLightIrradiance( spotLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( spotLight.shadow, directLight.visible ) ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if ( NUM_DIR_LIGHTS > 0 ) && defined( RE_Direct )\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n getDirectionalDirectLightIrradiance( directionalLight, geometry, directLight );\n #ifdef USE_SHADOWMAP\n directLight.color *= all( bvec2( directionalLight.shadow, directLight.visible ) ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n #endif\n RE_Direct( directLight, geometry, material, reflectedLight );\n }\n#endif\n#if defined( RE_IndirectDiffuse )\n vec3 irradiance = getAmbientLightIrradiance( ambientLightColor );\n #ifdef USE_LIGHTMAP\n vec3 lightMapIrradiance = texture2D( lightMap, vUv2 ).xyz * lightMapIntensity;\n #ifndef PHYSICALLY_CORRECT_LIGHTS\n lightMapIrradiance *= PI;\n #endif\n irradiance += lightMapIrradiance;\n #endif\n #if ( NUM_HEMI_LIGHTS > 0 )\n for ( int i = 0; i < NUM_HEMI_LIGHTS; i ++ ) {\n irradiance += getHemisphereLightIrradiance( hemisphereLights[ i ], geometry );\n }\n #endif\n #if defined( USE_ENVMAP ) && defined( PHYSICAL ) && defined( ENVMAP_TYPE_CUBE_UV )\n irradiance += getLightProbeIndirectIrradiance( geometry, 8 );\n #endif\n RE_IndirectDiffuse( irradiance, geometry, material, reflectedLight );\n#endif\n#if defined( USE_ENVMAP ) && defined( RE_IndirectSpecular )\n vec3 radiance = getLightProbeIndirectRadiance( geometry, Material_BlinnShininessExponent( material ), 8 );\n RE_IndirectSpecular( radiance, geometry, material, reflectedLight );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/logdepthbuf_fragment.glsl |
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THREE.ShaderChunk[ 'logdepthbuf_fragment' ] = "#if defined(USE_LOGDEPTHBUF) && defined(USE_LOGDEPTHBUF_EXT)\n gl_FragDepthEXT = log2(vFragDepth) * logDepthBufFC * 0.5;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_fragment.glsl |
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THREE.ShaderChunk[ 'logdepthbuf_pars_fragment' ] = "#ifdef USE_LOGDEPTHBUF\n uniform float logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/logdepthbuf_pars_vertex.glsl |
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THREE.ShaderChunk[ 'logdepthbuf_pars_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n #ifdef USE_LOGDEPTHBUF_EXT\n varying float vFragDepth;\n #endif\n uniform float logDepthBufFC;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/logdepthbuf_vertex.glsl |
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THREE.ShaderChunk[ 'logdepthbuf_vertex' ] = "#ifdef USE_LOGDEPTHBUF\n gl_Position.z = log2(max( EPSILON, gl_Position.w + 1.0 )) * logDepthBufFC;\n #ifdef USE_LOGDEPTHBUF_EXT\n vFragDepth = 1.0 + gl_Position.w;\n #else\n gl_Position.z = (gl_Position.z - 1.0) * gl_Position.w;\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/map_fragment.glsl |
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THREE.ShaderChunk[ 'map_fragment' ] = "#ifdef USE_MAP\n vec4 texelColor = texture2D( map, vUv );\n texelColor = mapTexelToLinear( texelColor );\n diffuseColor *= texelColor;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/map_pars_fragment.glsl |
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THREE.ShaderChunk[ 'map_pars_fragment' ] = "#ifdef USE_MAP\n uniform sampler2D map;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/map_particle_fragment.glsl |
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THREE.ShaderChunk[ 'map_particle_fragment' ] = "#ifdef USE_MAP\n vec4 mapTexel = texture2D( map, vec2( gl_PointCoord.x, 1.0 - gl_PointCoord.y ) * offsetRepeat.zw + offsetRepeat.xy );\n diffuseColor *= mapTexelToLinear( mapTexel );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/map_particle_pars_fragment.glsl |
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THREE.ShaderChunk[ 'map_particle_pars_fragment' ] = "#ifdef USE_MAP\n uniform vec4 offsetRepeat;\n uniform sampler2D map;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/metalnessmap_fragment.glsl |
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THREE.ShaderChunk[ 'metalnessmap_fragment' ] = "float metalnessFactor = metalness;\n#ifdef USE_METALNESSMAP\n vec4 texelMetalness = texture2D( metalnessMap, vUv );\n metalnessFactor *= texelMetalness.r;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/metalnessmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'metalnessmap_pars_fragment' ] = "#ifdef USE_METALNESSMAP\n uniform sampler2D metalnessMap;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/morphnormal_vertex.glsl |
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THREE.ShaderChunk[ 'morphnormal_vertex' ] = "#ifdef USE_MORPHNORMALS\n objectNormal += ( morphNormal0 - normal ) * morphTargetInfluences[ 0 ];\n objectNormal += ( morphNormal1 - normal ) * morphTargetInfluences[ 1 ];\n objectNormal += ( morphNormal2 - normal ) * morphTargetInfluences[ 2 ];\n objectNormal += ( morphNormal3 - normal ) * morphTargetInfluences[ 3 ];\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/morphtarget_pars_vertex.glsl |
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THREE.ShaderChunk[ 'morphtarget_pars_vertex' ] = "#ifdef USE_MORPHTARGETS\n #ifndef USE_MORPHNORMALS\n uniform float morphTargetInfluences[ 8 ];\n #else\n uniform float morphTargetInfluences[ 4 ];\n #endif\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/morphtarget_vertex.glsl |
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THREE.ShaderChunk[ 'morphtarget_vertex' ] = "#ifdef USE_MORPHTARGETS\n transformed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\n transformed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\n transformed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\n transformed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\n #ifndef USE_MORPHNORMALS\n transformed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\n transformed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\n transformed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\n transformed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/normal_fragment.glsl |
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THREE.ShaderChunk[ 'normal_fragment' ] = "#ifdef FLAT_SHADED\n vec3 fdx = vec3( dFdx( vViewPosition.x ), dFdx( vViewPosition.y ), dFdx( vViewPosition.z ) );\n vec3 fdy = vec3( dFdy( vViewPosition.x ), dFdy( vViewPosition.y ), dFdy( vViewPosition.z ) );\n vec3 normal = normalize( cross( fdx, fdy ) );\n#else\n vec3 normal = normalize( vNormal );\n #ifdef DOUBLE_SIDED\n normal = normal * ( -1.0 + 2.0 * float( gl_FrontFacing ) );\n #endif\n#endif\n#ifdef USE_NORMALMAP\n normal = perturbNormal2Arb( -vViewPosition, normal );\n#elif defined( USE_BUMPMAP )\n normal = perturbNormalArb( -vViewPosition, normal, dHdxy_fwd() );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/normalmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'normalmap_pars_fragment' ] = "#ifdef USE_NORMALMAP\n uniform sampler2D normalMap;\n uniform vec2 normalScale;\n vec3 perturbNormal2Arb( vec3 eye_pos, vec3 surf_norm ) {\n vec3 q0 = dFdx( eye_pos.xyz );\n vec3 q1 = dFdy( eye_pos.xyz );\n vec2 st0 = dFdx( vUv.st );\n vec2 st1 = dFdy( vUv.st );\n vec3 S = normalize( q0 * st1.t - q1 * st0.t );\n vec3 T = normalize( -q0 * st1.s + q1 * st0.s );\n vec3 N = normalize( surf_norm );\n vec3 mapN = texture2D( normalMap, vUv ).xyz * 2.0 - 1.0;\n mapN.xy = normalScale * mapN.xy;\n mat3 tsn = mat3( S, T, N );\n return normalize( tsn * mapN );\n }\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/packing.glsl |
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THREE.ShaderChunk[ 'packing' ] = "vec3 packNormalToRGB( const in vec3 normal ) {\n return normalize( normal ) * 0.5 + 0.5;\n}\nvec3 unpackRGBToNormal( const in vec3 rgb ) {\n return 1.0 - 2.0 * rgb.xyz;\n}\nvec4 packDepthToRGBA( const in float value ) {\n const vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\n const vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\n vec4 res = mod( value * bit_shift * vec4( 255 ), vec4( 256 ) ) / vec4( 255 );\n res -= res.xxyz * bit_mask;\n return res;\n}\nfloat unpackRGBAToDepth( const in vec4 rgba ) {\n const vec4 bitSh = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\n return dot( rgba, bitSh );\n}\nfloat viewZToOrthoDepth( const in float viewZ, const in float near, const in float far ) {\n return ( viewZ + near ) / ( near - far );\n}\nfloat OrthoDepthToViewZ( const in float linearClipZ, const in float near, const in float far ) {\n return linearClipZ * ( near - far ) - near;\n}\nfloat viewZToPerspectiveDepth( const in float viewZ, const in float near, const in float far ) {\n return (( near + viewZ ) * far ) / (( far - near ) * viewZ );\n}\nfloat perspectiveDepthToViewZ( const in float invClipZ, const in float near, const in float far ) {\n return ( near * far ) / ( ( far - near ) * invClipZ - far );\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/premultiplied_alpha_fragment.glsl |
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THREE.ShaderChunk[ 'premultiplied_alpha_fragment' ] = "#ifdef PREMULTIPLIED_ALPHA\n gl_FragColor.rgb *= gl_FragColor.a;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/project_vertex.glsl |
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THREE.ShaderChunk[ 'project_vertex' ] = "#ifdef USE_SKINNING\n vec4 mvPosition = modelViewMatrix * skinned;\n#else\n vec4 mvPosition = modelViewMatrix * vec4( transformed, 1.0 );\n#endif\ngl_Position = projectionMatrix * mvPosition;\n"; |
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// File:src/renderers/shaders/ShaderChunk/roughnessmap_fragment.glsl |
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THREE.ShaderChunk[ 'roughnessmap_fragment' ] = "float roughnessFactor = roughness;\n#ifdef USE_ROUGHNESSMAP\n vec4 texelRoughness = texture2D( roughnessMap, vUv );\n roughnessFactor *= texelRoughness.r;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/roughnessmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'roughnessmap_pars_fragment' ] = "#ifdef USE_ROUGHNESSMAP\n uniform sampler2D roughnessMap;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'shadowmap_pars_fragment' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform sampler2D directionalShadowMap[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform sampler2D spotShadowMap[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform sampler2D pointShadowMap[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n float texture2DCompare( sampler2D depths, vec2 uv, float compare ) {\n return step( compare, unpackRGBAToDepth( texture2D( depths, uv ) ) );\n }\n float texture2DShadowLerp( sampler2D depths, vec2 size, vec2 uv, float compare ) {\n const vec2 offset = vec2( 0.0, 1.0 );\n vec2 texelSize = vec2( 1.0 ) / size;\n vec2 centroidUV = floor( uv * size + 0.5 ) / size;\n float lb = texture2DCompare( depths, centroidUV + texelSize * offset.xx, compare );\n float lt = texture2DCompare( depths, centroidUV + texelSize * offset.xy, compare );\n float rb = texture2DCompare( depths, centroidUV + texelSize * offset.yx, compare );\n float rt = texture2DCompare( depths, centroidUV + texelSize * offset.yy, compare );\n vec2 f = fract( uv * size + 0.5 );\n float a = mix( lb, lt, f.y );\n float b = mix( rb, rt, f.y );\n float c = mix( a, b, f.x );\n return c;\n }\n float getShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n shadowCoord.xyz /= shadowCoord.w;\n shadowCoord.z += shadowBias;\n bvec4 inFrustumVec = bvec4 ( shadowCoord.x >= 0.0, shadowCoord.x <= 1.0, shadowCoord.y >= 0.0, shadowCoord.y <= 1.0 );\n bool inFrustum = all( inFrustumVec );\n bvec2 frustumTestVec = bvec2( inFrustum, shadowCoord.z <= 1.0 );\n bool frustumTest = all( frustumTestVec );\n if ( frustumTest ) {\n #if defined( SHADOWMAP_TYPE_PCF )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DCompare( shadowMap, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #elif defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 texelSize = vec2( 1.0 ) / shadowMapSize;\n float dx0 = - texelSize.x * shadowRadius;\n float dy0 = - texelSize.y * shadowRadius;\n float dx1 = + texelSize.x * shadowRadius;\n float dy1 = + texelSize.y * shadowRadius;\n return (\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy, shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, 0.0 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( 0.0, dy1 ), shadowCoord.z ) +\n texture2DShadowLerp( shadowMap, shadowMapSize, shadowCoord.xy + vec2( dx1, dy1 ), shadowCoord.z )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, shadowCoord.xy, shadowCoord.z );\n #endif\n }\n return 1.0;\n }\n vec2 cubeToUV( vec3 v, float texelSizeY ) {\n vec3 absV = abs( v );\n float scaleToCube = 1.0 / max( absV.x, max( absV.y, absV.z ) );\n absV *= scaleToCube;\n v *= scaleToCube * ( 1.0 - 2.0 * texelSizeY );\n vec2 planar = v.xy;\n float almostATexel = 1.5 * texelSizeY;\n float almostOne = 1.0 - almostATexel;\n if ( absV.z >= almostOne ) {\n if ( v.z > 0.0 )\n planar.x = 4.0 - v.x;\n } else if ( absV.x >= almostOne ) {\n float signX = sign( v.x );\n planar.x = v.z * signX + 2.0 * signX;\n } else if ( absV.y >= almostOne ) {\n float signY = sign( v.y );\n planar.x = v.x + 2.0 * signY + 2.0;\n planar.y = v.z * signY - 2.0;\n }\n return vec2( 0.125, 0.25 ) * planar + vec2( 0.375, 0.75 );\n }\n float getPointShadow( sampler2D shadowMap, vec2 shadowMapSize, float shadowBias, float shadowRadius, vec4 shadowCoord ) {\n vec2 texelSize = vec2( 1.0 ) / ( shadowMapSize * vec2( 4.0, 2.0 ) );\n vec3 lightToPosition = shadowCoord.xyz;\n vec3 bd3D = normalize( lightToPosition );\n float dp = ( length( lightToPosition ) - shadowBias ) / 1000.0;\n #if defined( SHADOWMAP_TYPE_PCF ) || defined( SHADOWMAP_TYPE_PCF_SOFT )\n vec2 offset = vec2( - 1, 1 ) * shadowRadius * texelSize.y;\n return (\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yyx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxy, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.xxx, texelSize.y ), dp ) +\n texture2DCompare( shadowMap, cubeToUV( bd3D + offset.yxx, texelSize.y ), dp )\n ) * ( 1.0 / 9.0 );\n #else\n return texture2DCompare( shadowMap, cubeToUV( bd3D, texelSize.y ), dp );\n #endif\n }\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/shadowmap_pars_vertex.glsl |
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THREE.ShaderChunk[ 'shadowmap_pars_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n uniform mat4 directionalShadowMatrix[ NUM_DIR_LIGHTS ];\n varying vec4 vDirectionalShadowCoord[ NUM_DIR_LIGHTS ];\n #endif\n #if NUM_SPOT_LIGHTS > 0\n uniform mat4 spotShadowMatrix[ NUM_SPOT_LIGHTS ];\n varying vec4 vSpotShadowCoord[ NUM_SPOT_LIGHTS ];\n #endif\n #if NUM_POINT_LIGHTS > 0\n uniform mat4 pointShadowMatrix[ NUM_POINT_LIGHTS ];\n varying vec4 vPointShadowCoord[ NUM_POINT_LIGHTS ];\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/shadowmap_vertex.glsl |
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THREE.ShaderChunk[ 'shadowmap_vertex' ] = "#ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n vDirectionalShadowCoord[ i ] = directionalShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n vSpotShadowCoord[ i ] = spotShadowMatrix[ i ] * worldPosition;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n vPointShadowCoord[ i ] = pointShadowMatrix[ i ] * worldPosition;\n }\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/shadowmask_pars_fragment.glsl |
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THREE.ShaderChunk[ 'shadowmask_pars_fragment' ] = "float getShadowMask() {\n float shadow = 1.0;\n #ifdef USE_SHADOWMAP\n #if NUM_DIR_LIGHTS > 0\n DirectionalLight directionalLight;\n for ( int i = 0; i < NUM_DIR_LIGHTS; i ++ ) {\n directionalLight = directionalLights[ i ];\n shadow *= bool( directionalLight.shadow ) ? getShadow( directionalShadowMap[ i ], directionalLight.shadowMapSize, directionalLight.shadowBias, directionalLight.shadowRadius, vDirectionalShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_SPOT_LIGHTS > 0\n SpotLight spotLight;\n for ( int i = 0; i < NUM_SPOT_LIGHTS; i ++ ) {\n spotLight = spotLights[ i ];\n shadow *= bool( spotLight.shadow ) ? getShadow( spotShadowMap[ i ], spotLight.shadowMapSize, spotLight.shadowBias, spotLight.shadowRadius, vSpotShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #if NUM_POINT_LIGHTS > 0\n PointLight pointLight;\n for ( int i = 0; i < NUM_POINT_LIGHTS; i ++ ) {\n pointLight = pointLights[ i ];\n shadow *= bool( pointLight.shadow ) ? getPointShadow( pointShadowMap[ i ], pointLight.shadowMapSize, pointLight.shadowBias, pointLight.shadowRadius, vPointShadowCoord[ i ] ) : 1.0;\n }\n #endif\n #endif\n return shadow;\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/skinbase_vertex.glsl |
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THREE.ShaderChunk[ 'skinbase_vertex' ] = "#ifdef USE_SKINNING\n mat4 boneMatX = getBoneMatrix( skinIndex.x );\n mat4 boneMatY = getBoneMatrix( skinIndex.y );\n mat4 boneMatZ = getBoneMatrix( skinIndex.z );\n mat4 boneMatW = getBoneMatrix( skinIndex.w );\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/skinning_pars_vertex.glsl |
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THREE.ShaderChunk[ 'skinning_pars_vertex' ] = "#ifdef USE_SKINNING\n uniform mat4 bindMatrix;\n uniform mat4 bindMatrixInverse;\n #ifdef BONE_TEXTURE\n uniform sampler2D boneTexture;\n uniform int boneTextureWidth;\n uniform int boneTextureHeight;\n mat4 getBoneMatrix( const in float i ) {\n float j = i * 4.0;\n float x = mod( j, float( boneTextureWidth ) );\n float y = floor( j / float( boneTextureWidth ) );\n float dx = 1.0 / float( boneTextureWidth );\n float dy = 1.0 / float( boneTextureHeight );\n y = dy * ( y + 0.5 );\n vec4 v1 = texture2D( boneTexture, vec2( dx * ( x + 0.5 ), y ) );\n vec4 v2 = texture2D( boneTexture, vec2( dx * ( x + 1.5 ), y ) );\n vec4 v3 = texture2D( boneTexture, vec2( dx * ( x + 2.5 ), y ) );\n vec4 v4 = texture2D( boneTexture, vec2( dx * ( x + 3.5 ), y ) );\n mat4 bone = mat4( v1, v2, v3, v4 );\n return bone;\n }\n #else\n uniform mat4 boneMatrices[ MAX_BONES ];\n mat4 getBoneMatrix( const in float i ) {\n mat4 bone = boneMatrices[ int(i) ];\n return bone;\n }\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/skinning_vertex.glsl |
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THREE.ShaderChunk[ 'skinning_vertex' ] = "#ifdef USE_SKINNING\n vec4 skinVertex = bindMatrix * vec4( transformed, 1.0 );\n vec4 skinned = vec4( 0.0 );\n skinned += boneMatX * skinVertex * skinWeight.x;\n skinned += boneMatY * skinVertex * skinWeight.y;\n skinned += boneMatZ * skinVertex * skinWeight.z;\n skinned += boneMatW * skinVertex * skinWeight.w;\n skinned = bindMatrixInverse * skinned;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/skinnormal_vertex.glsl |
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THREE.ShaderChunk[ 'skinnormal_vertex' ] = "#ifdef USE_SKINNING\n mat4 skinMatrix = mat4( 0.0 );\n skinMatrix += skinWeight.x * boneMatX;\n skinMatrix += skinWeight.y * boneMatY;\n skinMatrix += skinWeight.z * boneMatZ;\n skinMatrix += skinWeight.w * boneMatW;\n skinMatrix = bindMatrixInverse * skinMatrix * bindMatrix;\n objectNormal = vec4( skinMatrix * vec4( objectNormal, 0.0 ) ).xyz;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/specularmap_fragment.glsl |
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THREE.ShaderChunk[ 'specularmap_fragment' ] = "float specularStrength;\n#ifdef USE_SPECULARMAP\n vec4 texelSpecular = texture2D( specularMap, vUv );\n specularStrength = texelSpecular.r;\n#else\n specularStrength = 1.0;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/specularmap_pars_fragment.glsl |
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THREE.ShaderChunk[ 'specularmap_pars_fragment' ] = "#ifdef USE_SPECULARMAP\n uniform sampler2D specularMap;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/tonemapping_fragment.glsl |
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THREE.ShaderChunk[ 'tonemapping_fragment' ] = "#if defined( TONE_MAPPING )\n gl_FragColor.rgb = toneMapping( gl_FragColor.rgb );\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/tonemapping_pars_fragment.glsl |
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THREE.ShaderChunk[ 'tonemapping_pars_fragment' ] = "#define saturate(a) clamp( a, 0.0, 1.0 )\nuniform float toneMappingExposure;\nuniform float toneMappingWhitePoint;\nvec3 LinearToneMapping( vec3 color ) {\n return toneMappingExposure * color;\n}\nvec3 ReinhardToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( color / ( vec3( 1.0 ) + color ) );\n}\n#define Uncharted2Helper( x ) max( ( ( x * ( 0.15 * x + 0.10 * 0.50 ) + 0.20 * 0.02 ) / ( x * ( 0.15 * x + 0.50 ) + 0.20 * 0.30 ) ) - 0.02 / 0.30, vec3( 0.0 ) )\nvec3 Uncharted2ToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n return saturate( Uncharted2Helper( color ) / Uncharted2Helper( vec3( toneMappingWhitePoint ) ) );\n}\nvec3 OptimizedCineonToneMapping( vec3 color ) {\n color *= toneMappingExposure;\n color = max( vec3( 0.0 ), color - 0.004 );\n return pow( ( color * ( 6.2 * color + 0.5 ) ) / ( color * ( 6.2 * color + 1.7 ) + 0.06 ), vec3( 2.2 ) );\n}\n"; |
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// File:src/renderers/shaders/ShaderChunk/uv2_pars_fragment.glsl |
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THREE.ShaderChunk[ 'uv2_pars_fragment' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n varying vec2 vUv2;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/uv2_pars_vertex.glsl |
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THREE.ShaderChunk[ 'uv2_pars_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n attribute vec2 uv2;\n varying vec2 vUv2;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/uv2_vertex.glsl |
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THREE.ShaderChunk[ 'uv2_vertex' ] = "#if defined( USE_LIGHTMAP ) || defined( USE_AOMAP )\n vUv2 = uv2;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/uv_pars_fragment.glsl |
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THREE.ShaderChunk[ 'uv_pars_fragment' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/uv_pars_vertex.glsl |
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THREE.ShaderChunk[ 'uv_pars_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n varying vec2 vUv;\n uniform vec4 offsetRepeat;\n#endif\n"; |
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// File:src/renderers/shaders/ShaderChunk/uv_vertex.glsl |
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THREE.ShaderChunk[ 'uv_vertex' ] = "#if defined( USE_MAP ) || defined( USE_BUMPMAP ) || defined( USE_NORMALMAP ) || defined( USE_SPECULARMAP ) || defined( USE_ALPHAMAP ) || defined( USE_EMISSIVEMAP ) || defined( USE_ROUGHNESSMAP ) || defined( USE_METALNESSMAP )\n vUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif"; |
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// File:src/renderers/shaders/ShaderChunk/worldpos_vertex.glsl |
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THREE.ShaderChunk[ 'worldpos_vertex' ] = "#if defined( USE_ENVMAP ) || defined( PHONG ) || defined( PHYSICAL ) || defined( LAMBERT ) || defined ( USE_SHADOWMAP )\n #ifdef USE_SKINNING\n vec4 worldPosition = modelMatrix * skinned;\n #else\n vec4 worldPosition = modelMatrix * vec4( transformed, 1.0 );\n #endif\n#endif\n"; |
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// File:src/renderers/shaders/UniformsUtils.js |
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/** |
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* Uniform Utilities |
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*/ |
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THREE.UniformsUtils = { |
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merge: function ( uniforms ) { |
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var merged = {}; |
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for ( var u = 0; u < uniforms.length; u ++ ) { |
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var tmp = this.clone( uniforms[ u ] ); |
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for ( var p in tmp ) { |
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merged[ p ] = tmp[ p ]; |
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} |
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} |
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return merged; |
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}, |
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clone: function ( uniforms_src ) { |
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var uniforms_dst = {}; |
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for ( var u in uniforms_src ) { |
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uniforms_dst[ u ] = {}; |
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for ( var p in uniforms_src[ u ] ) { |
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var parameter_src = uniforms_src[ u ][ p ]; |
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if ( parameter_src instanceof THREE.Color || |
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parameter_src instanceof THREE.Vector2 || |
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parameter_src instanceof THREE.Vector3 || |
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parameter_src instanceof THREE.Vector4 || |
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parameter_src instanceof THREE.Matrix3 || |
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parameter_src instanceof THREE.Matrix4 || |
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parameter_src instanceof THREE.Texture ) { |
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uniforms_dst[ u ][ p ] = parameter_src.clone(); |
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} else if ( Array.isArray( parameter_src ) ) { |
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uniforms_dst[ u ][ p ] = parameter_src.slice(); |
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} else { |
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uniforms_dst[ u ][ p ] = parameter_src; |
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} |
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} |
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} |
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return uniforms_dst; |
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} |
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}; |
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// File:src/renderers/shaders/UniformsLib.js |
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/** |
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* Uniforms library for shared webgl shaders |
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*/ |
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THREE.UniformsLib = { |
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common: { |
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"diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, |
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"opacity": { type: "1f", value: 1.0 }, |
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"map": { type: "t", value: null }, |
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"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) }, |
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"specularMap": { type: "t", value: null }, |
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"alphaMap": { type: "t", value: null }, |
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"envMap": { type: "t", value: null }, |
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"flipEnvMap": { type: "1f", value: - 1 }, |
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"reflectivity": { type: "1f", value: 1.0 }, |
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"refractionRatio": { type: "1f", value: 0.98 } |
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}, |
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aomap: { |
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"aoMap": { type: "t", value: null }, |
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"aoMapIntensity": { type: "1f", value: 1 } |
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}, |
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lightmap: { |
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"lightMap": { type: "t", value: null }, |
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"lightMapIntensity": { type: "1f", value: 1 } |
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}, |
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emissivemap: { |
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"emissiveMap": { type: "t", value: null } |
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}, |
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bumpmap: { |
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"bumpMap": { type: "t", value: null }, |
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"bumpScale": { type: "1f", value: 1 } |
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}, |
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normalmap: { |
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"normalMap": { type: "t", value: null }, |
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"normalScale": { type: "v2", value: new THREE.Vector2( 1, 1 ) } |
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}, |
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displacementmap: { |
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"displacementMap": { type: "t", value: null }, |
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"displacementScale": { type: "1f", value: 1 }, |
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"displacementBias": { type: "1f", value: 0 } |
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}, |
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roughnessmap: { |
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"roughnessMap": { type: "t", value: null } |
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}, |
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metalnessmap: { |
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"metalnessMap": { type: "t", value: null } |
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}, |
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fog: { |
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"fogDensity": { type: "1f", value: 0.00025 }, |
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"fogNear": { type: "1f", value: 1 }, |
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"fogFar": { type: "1f", value: 2000 }, |
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"fogColor": { type: "c", value: new THREE.Color( 0xffffff ) } |
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}, |
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lights: { |
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"ambientLightColor": { type: "3fv", value: [] }, |
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"directionalLights": { type: "sa", value: [], properties: { |
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"direction": { type: "v3" }, |
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"color": { type: "c" }, |
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"shadow": { type: "1i" }, |
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"shadowBias": { type: "1f" }, |
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"shadowRadius": { type: "1f" }, |
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"shadowMapSize": { type: "v2" } |
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} }, |
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"directionalShadowMap": { type: "tv", value: [] }, |
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"directionalShadowMatrix": { type: "m4v", value: [] }, |
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"spotLights": { type: "sa", value: [], properties: { |
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"color": { type: "c" }, |
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"position": { type: "v3" }, |
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"direction": { type: "v3" }, |
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"distance": { type: "1f" }, |
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"coneCos": { type: "1f" }, |
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"penumbraCos": { type: "1f" }, |
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"decay": { type: "1f" }, |
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"shadow": { type: "1i" }, |
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"shadowBias": { type: "1f" }, |
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"shadowRadius": { type: "1f" }, |
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"shadowMapSize": { type: "v2" } |
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} }, |
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"spotShadowMap": { type: "tv", value: [] }, |
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"spotShadowMatrix": { type: "m4v", value: [] }, |
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"pointLights": { type: "sa", value: [], properties: { |
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"color": { type: "c" }, |
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"position": { type: "v3" }, |
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"decay": { type: "1f" }, |
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"distance": { type: "1f" }, |
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"shadow": { type: "1i" }, |
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"shadowBias": { type: "1f" }, |
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"shadowRadius": { type: "1f" }, |
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"shadowMapSize": { type: "v2" } |
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} }, |
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"pointShadowMap": { type: "tv", value: [] }, |
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"pointShadowMatrix": { type: "m4v", value: [] }, |
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"hemisphereLights": { type: "sa", value: [], properties: { |
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"direction": { type: "v3" }, |
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"skyColor": { type: "c" }, |
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"groundColor": { type: "c" } |
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} } |
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}, |
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points: { |
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"diffuse": { type: "c", value: new THREE.Color( 0xeeeeee ) }, |
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"opacity": { type: "1f", value: 1.0 }, |
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"size": { type: "1f", value: 1.0 }, |
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"scale": { type: "1f", value: 1.0 }, |
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"map": { type: "t", value: null }, |
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"offsetRepeat": { type: "v4", value: new THREE.Vector4( 0, 0, 1, 1 ) } |
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} |
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}; |
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// File:src/renderers/shaders/ShaderLib/cube_frag.glsl |
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THREE.ShaderChunk[ 'cube_frag' ] = "uniform samplerCube tCube;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = textureCube( tCube, vec3( tFlip * vWorldPosition.x, vWorldPosition.yz ) );\n #include <logdepthbuf_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/cube_vert.glsl |
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THREE.ShaderChunk[ 'cube_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/depth_frag.glsl |
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THREE.ShaderChunk[ 'depth_frag' ] = "#if DEPTH_PACKING == 3200\n uniform float opacity;\n#endif\n#include <common>\n#include <packing>\n#include <uv_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( 1.0 );\n #if DEPTH_PACKING == 3200\n diffuseColor.a = opacity;\n #endif\n #include <map_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <logdepthbuf_fragment>\n #if DEPTH_PACKING == 3200\n gl_FragColor = vec4( vec3( gl_FragCoord.z ), opacity );\n #elif DEPTH_PACKING == 3201\n gl_FragColor = packDepthToRGBA( gl_FragCoord.z );\n #endif\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/depth_vert.glsl |
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THREE.ShaderChunk[ 'depth_vert' ] = "#include <common>\n#include <uv_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <skinbase_vertex>\n #include <begin_vertex>\n #include <displacementmap_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/distanceRGBA_frag.glsl |
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THREE.ShaderChunk[ 'distanceRGBA_frag' ] = "uniform vec3 lightPos;\nvarying vec4 vWorldPosition;\n#include <common>\n#include <packing>\n#include <clipping_planes_pars_fragment>\nvoid main () {\n #include <clipping_planes_fragment>\n gl_FragColor = packDepthToRGBA( length( vWorldPosition.xyz - lightPos.xyz ) / 1000.0 );\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/distanceRGBA_vert.glsl |
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THREE.ShaderChunk[ 'distanceRGBA_vert' ] = "varying vec4 vWorldPosition;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <skinbase_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n vWorldPosition = worldPosition;\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/equirect_frag.glsl |
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THREE.ShaderChunk[ 'equirect_frag' ] = "uniform sampler2D tEquirect;\nuniform float tFlip;\nvarying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 direction = normalize( vWorldPosition );\n vec2 sampleUV;\n sampleUV.y = saturate( tFlip * direction.y * -0.5 + 0.5 );\n sampleUV.x = atan( direction.z, direction.x ) * RECIPROCAL_PI2 + 0.5;\n gl_FragColor = texture2D( tEquirect, sampleUV );\n #include <logdepthbuf_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/equirect_vert.glsl |
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THREE.ShaderChunk[ 'equirect_vert' ] = "varying vec3 vWorldPosition;\n#include <common>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vWorldPosition = transformDirection( position, modelMatrix );\n #include <begin_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/linedashed_frag.glsl |
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THREE.ShaderChunk[ 'linedashed_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\nuniform float dashSize;\nuniform float totalSize;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_fragment>\n#include <fog_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n if ( mod( vLineDistance, totalSize ) > dashSize ) {\n discard;\n }\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <color_fragment>\n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/linedashed_vert.glsl |
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THREE.ShaderChunk[ 'linedashed_vert' ] = "uniform float scale;\nattribute float lineDistance;\nvarying float vLineDistance;\n#include <common>\n#include <color_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <color_vertex>\n vLineDistance = scale * lineDistance;\n vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n gl_Position = projectionMatrix * mvPosition;\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshbasic_frag.glsl |
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THREE.ShaderChunk[ 'meshbasic_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n ReflectedLight reflectedLight;\n reflectedLight.directDiffuse = vec3( 0.0 );\n reflectedLight.directSpecular = vec3( 0.0 );\n reflectedLight.indirectDiffuse = diffuseColor.rgb;\n reflectedLight.indirectSpecular = vec3( 0.0 );\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.indirectDiffuse;\n #include <envmap_fragment>\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshbasic_vert.glsl |
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THREE.ShaderChunk[ 'meshbasic_vert' ] = "#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <skinbase_vertex>\n #ifdef USE_ENVMAP\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #endif\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <worldpos_vertex>\n #include <clipping_planes_vertex>\n #include <envmap_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshlambert_frag.glsl |
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THREE.ShaderChunk[ 'meshlambert_frag' ] = "uniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float opacity;\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <shadowmask_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <emissivemap_fragment>\n reflectedLight.indirectDiffuse = getAmbientLightIrradiance( ambientLightColor );\n #include <lightmap_fragment>\n reflectedLight.indirectDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb );\n #ifdef DOUBLE_SIDED\n reflectedLight.directDiffuse = ( gl_FrontFacing ) ? vLightFront : vLightBack;\n #else\n reflectedLight.directDiffuse = vLightFront;\n #endif\n reflectedLight.directDiffuse *= BRDF_Diffuse_Lambert( diffuseColor.rgb ) * getShadowMask();\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + totalEmissiveRadiance;\n #include <envmap_fragment>\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshlambert_vert.glsl |
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THREE.ShaderChunk[ 'meshlambert_vert' ] = "#define LAMBERT\nvarying vec3 vLightFront;\n#ifdef DOUBLE_SIDED\n varying vec3 vLightBack;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <envmap_pars_vertex>\n#include <bsdfs>\n#include <lights_pars>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <lights_lambert_vertex>\n #include <shadowmap_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshphong_frag.glsl |
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THREE.ShaderChunk[ 'meshphong_frag' ] = "#define PHONG\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform vec3 specular;\nuniform float shininess;\nuniform float opacity;\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <lights_pars>\n#include <lights_phong_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <normal_fragment>\n #include <emissivemap_fragment>\n #include <lights_phong_fragment>\n #include <lights_template>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n #include <envmap_fragment>\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshphong_vert.glsl |
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THREE.ShaderChunk[ 'meshphong_vert' ] = "#define PHONG\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <envmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include <begin_vertex>\n #include <displacementmap_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <envmap_vertex>\n #include <shadowmap_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshphysical_frag.glsl |
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THREE.ShaderChunk[ 'meshphysical_frag' ] = "#define PHYSICAL\nuniform vec3 diffuse;\nuniform vec3 emissive;\nuniform float roughness;\nuniform float metalness;\nuniform float opacity;\nuniform float envMapIntensity;\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <packing>\n#include <color_pars_fragment>\n#include <uv_pars_fragment>\n#include <uv2_pars_fragment>\n#include <map_pars_fragment>\n#include <alphamap_pars_fragment>\n#include <aomap_pars_fragment>\n#include <lightmap_pars_fragment>\n#include <emissivemap_pars_fragment>\n#include <envmap_pars_fragment>\n#include <fog_pars_fragment>\n#include <bsdfs>\n#include <cube_uv_reflection_fragment>\n#include <lights_pars>\n#include <lights_physical_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <bumpmap_pars_fragment>\n#include <normalmap_pars_fragment>\n#include <roughnessmap_pars_fragment>\n#include <metalnessmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec4 diffuseColor = vec4( diffuse, opacity );\n ReflectedLight reflectedLight = ReflectedLight( vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ), vec3( 0.0 ) );\n vec3 totalEmissiveRadiance = emissive;\n #include <logdepthbuf_fragment>\n #include <map_fragment>\n #include <color_fragment>\n #include <alphamap_fragment>\n #include <alphatest_fragment>\n #include <specularmap_fragment>\n #include <roughnessmap_fragment>\n #include <metalnessmap_fragment>\n #include <normal_fragment>\n #include <emissivemap_fragment>\n #include <lights_physical_fragment>\n #include <lights_template>\n #include <aomap_fragment>\n vec3 outgoingLight = reflectedLight.directDiffuse + reflectedLight.indirectDiffuse + reflectedLight.directSpecular + reflectedLight.indirectSpecular + totalEmissiveRadiance;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/meshphysical_vert.glsl |
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THREE.ShaderChunk[ 'meshphysical_vert' ] = "#define PHYSICAL\nvarying vec3 vViewPosition;\n#ifndef FLAT_SHADED\n varying vec3 vNormal;\n#endif\n#include <common>\n#include <uv_pars_vertex>\n#include <uv2_pars_vertex>\n#include <displacementmap_pars_vertex>\n#include <color_pars_vertex>\n#include <morphtarget_pars_vertex>\n#include <skinning_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <specularmap_pars_fragment>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <uv_vertex>\n #include <uv2_vertex>\n #include <color_vertex>\n #include <beginnormal_vertex>\n #include <morphnormal_vertex>\n #include <skinbase_vertex>\n #include <skinnormal_vertex>\n #include <defaultnormal_vertex>\n#ifndef FLAT_SHADED\n vNormal = normalize( transformedNormal );\n#endif\n #include <begin_vertex>\n #include <displacementmap_vertex>\n #include <morphtarget_vertex>\n #include <skinning_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n vViewPosition = - mvPosition.xyz;\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/normal_frag.glsl |
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THREE.ShaderChunk[ 'normal_frag' ] = "uniform float opacity;\nvarying vec3 vNormal;\n#include <common>\n#include <packing>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n gl_FragColor = vec4( packNormalToRGB( vNormal ), opacity );\n #include <logdepthbuf_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/normal_vert.glsl |
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THREE.ShaderChunk[ 'normal_vert' ] = "varying vec3 vNormal;\n#include <common>\n#include <morphtarget_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n vNormal = normalize( normalMatrix * normal );\n #include <begin_vertex>\n #include <morphtarget_vertex>\n #include <project_vertex>\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/points_frag.glsl |
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THREE.ShaderChunk[ 'points_frag' ] = "uniform vec3 diffuse;\nuniform float opacity;\n#include <common>\n#include <color_pars_fragment>\n#include <map_particle_pars_fragment>\n#include <fog_pars_fragment>\n#include <shadowmap_pars_fragment>\n#include <logdepthbuf_pars_fragment>\n#include <clipping_planes_pars_fragment>\nvoid main() {\n #include <clipping_planes_fragment>\n vec3 outgoingLight = vec3( 0.0 );\n vec4 diffuseColor = vec4( diffuse, opacity );\n #include <logdepthbuf_fragment>\n #include <map_particle_fragment>\n #include <color_fragment>\n #include <alphatest_fragment>\n outgoingLight = diffuseColor.rgb;\n gl_FragColor = vec4( outgoingLight, diffuseColor.a );\n #include <premultiplied_alpha_fragment>\n #include <tonemapping_fragment>\n #include <encodings_fragment>\n #include <fog_fragment>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib/points_vert.glsl |
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THREE.ShaderChunk[ 'points_vert' ] = "uniform float size;\nuniform float scale;\n#include <common>\n#include <color_pars_vertex>\n#include <shadowmap_pars_vertex>\n#include <logdepthbuf_pars_vertex>\n#include <clipping_planes_pars_vertex>\nvoid main() {\n #include <color_vertex>\n #include <begin_vertex>\n #include <project_vertex>\n #ifdef USE_SIZEATTENUATION\n gl_PointSize = size * ( scale / - mvPosition.z );\n #else\n gl_PointSize = size;\n #endif\n #include <logdepthbuf_vertex>\n #include <clipping_planes_vertex>\n #include <worldpos_vertex>\n #include <shadowmap_vertex>\n}\n"; |
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// File:src/renderers/shaders/ShaderLib.js |
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/** |
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* Webgl Shader Library for three.js |
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* |
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* @author alteredq / http://alteredqualia.com/ |
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* @author mrdoob / http://mrdoob.com/ |
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* @author mikael emtinger / http://gomo.se/ |
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*/ |
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THREE.ShaderLib = { |
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'basic': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'common' ], |
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THREE.UniformsLib[ 'aomap' ], |
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THREE.UniformsLib[ 'fog' ] |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'meshbasic_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'meshbasic_frag' ] |
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}, |
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'lambert': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'common' ], |
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THREE.UniformsLib[ 'aomap' ], |
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THREE.UniformsLib[ 'lightmap' ], |
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THREE.UniformsLib[ 'emissivemap' ], |
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THREE.UniformsLib[ 'fog' ], |
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THREE.UniformsLib[ 'lights' ], |
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{ |
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"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) } |
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} |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'meshlambert_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'meshlambert_frag' ] |
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}, |
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'phong': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'common' ], |
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THREE.UniformsLib[ 'aomap' ], |
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THREE.UniformsLib[ 'lightmap' ], |
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THREE.UniformsLib[ 'emissivemap' ], |
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THREE.UniformsLib[ 'bumpmap' ], |
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THREE.UniformsLib[ 'normalmap' ], |
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THREE.UniformsLib[ 'displacementmap' ], |
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THREE.UniformsLib[ 'fog' ], |
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THREE.UniformsLib[ 'lights' ], |
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{ |
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"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, |
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"specular" : { type: "c", value: new THREE.Color( 0x111111 ) }, |
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"shininess": { type: "1f", value: 30 } |
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} |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'meshphong_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'meshphong_frag' ] |
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}, |
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'standard': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'common' ], |
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THREE.UniformsLib[ 'aomap' ], |
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THREE.UniformsLib[ 'lightmap' ], |
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THREE.UniformsLib[ 'emissivemap' ], |
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THREE.UniformsLib[ 'bumpmap' ], |
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THREE.UniformsLib[ 'normalmap' ], |
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THREE.UniformsLib[ 'displacementmap' ], |
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THREE.UniformsLib[ 'roughnessmap' ], |
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THREE.UniformsLib[ 'metalnessmap' ], |
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THREE.UniformsLib[ 'fog' ], |
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THREE.UniformsLib[ 'lights' ], |
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{ |
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"emissive" : { type: "c", value: new THREE.Color( 0x000000 ) }, |
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"roughness": { type: "1f", value: 0.5 }, |
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"metalness": { type: "1f", value: 0 }, |
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"envMapIntensity" : { type: "1f", value: 1 } // temporary |
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} |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'meshphysical_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'meshphysical_frag' ] |
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}, |
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'points': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'points' ], |
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THREE.UniformsLib[ 'fog' ] |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'points_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'points_frag' ] |
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}, |
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'dashed': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'common' ], |
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THREE.UniformsLib[ 'fog' ], |
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{ |
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"scale" : { type: "1f", value: 1 }, |
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"dashSize" : { type: "1f", value: 1 }, |
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"totalSize": { type: "1f", value: 2 } |
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} |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'linedashed_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'linedashed_frag' ] |
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}, |
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'depth': { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.UniformsLib[ 'common' ], |
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THREE.UniformsLib[ 'displacementmap' ] |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'depth_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'depth_frag' ] |
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}, |
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'normal': { |
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uniforms: { |
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"opacity" : { type: "1f", value: 1.0 } |
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}, |
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vertexShader: THREE.ShaderChunk[ 'normal_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'normal_frag' ] |
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}, |
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/* ------------------------------------------------------------------------- |
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// Cube map shader |
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------------------------------------------------------------------------- */ |
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'cube': { |
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uniforms: { |
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"tCube": { type: "t", value: null }, |
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"tFlip": { type: "1f", value: - 1 } |
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}, |
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vertexShader: THREE.ShaderChunk[ 'cube_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'cube_frag' ] |
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}, |
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/* ------------------------------------------------------------------------- |
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// Cube map shader |
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------------------------------------------------------------------------- */ |
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'equirect': { |
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uniforms: { |
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"tEquirect": { type: "t", value: null }, |
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"tFlip": { type: "1f", value: - 1 } |
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}, |
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vertexShader: THREE.ShaderChunk[ 'equirect_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'equirect_frag' ] |
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}, |
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'distanceRGBA': { |
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uniforms: { |
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"lightPos": { type: "v3", value: new THREE.Vector3() } |
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}, |
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vertexShader: THREE.ShaderChunk[ 'distanceRGBA_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'distanceRGBA_frag' ] |
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} |
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}; |
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THREE.ShaderLib[ 'physical' ] = { |
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uniforms: THREE.UniformsUtils.merge( [ |
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THREE.ShaderLib[ 'standard' ].uniforms, |
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{ |
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// future |
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} |
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] ), |
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vertexShader: THREE.ShaderChunk[ 'meshphysical_vert' ], |
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fragmentShader: THREE.ShaderChunk[ 'meshphysical_frag' ] |
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}; |
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// File:src/renderers/WebGLRenderer.js |
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/** |
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* @author supereggbert / http://www.paulbrunt.co.uk/ |
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* @author mrdoob / http://mrdoob.com/ |
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* @author alteredq / http://alteredqualia.com/ |
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* @author szimek / https://github.com/szimek/ |
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* @author tschw |
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*/ |
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THREE.WebGLRenderer = function ( parameters ) { |
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console.log( 'THREE.WebGLRenderer', THREE.REVISION ); |
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parameters = parameters || {}; |
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var _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ), |
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_context = parameters.context !== undefined ? parameters.context : null, |
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_alpha = parameters.alpha !== undefined ? parameters.alpha : false, |
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_depth = parameters.depth !== undefined ? parameters.depth : true, |
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_stencil = parameters.stencil !== undefined ? parameters.stencil : true, |
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_antialias = parameters.antialias !== undefined ? parameters.antialias : false, |
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_premultipliedAlpha = parameters.premultipliedAlpha !== undefined ? parameters.premultipliedAlpha : true, |
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_preserveDrawingBuffer = parameters.preserveDrawingBuffer !== undefined ? parameters.preserveDrawingBuffer : false; |
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var lights = []; |
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var opaqueObjects = []; |
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var opaqueObjectsLastIndex = - 1; |
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var transparentObjects = []; |
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var transparentObjectsLastIndex = - 1; |
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var morphInfluences = new Float32Array( 8 ); |
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var sprites = []; |
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var lensFlares = []; |
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// public properties |
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this.domElement = _canvas; |
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this.context = null; |
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// clearing |
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this.autoClear = true; |
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this.autoClearColor = true; |
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this.autoClearDepth = true; |
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this.autoClearStencil = true; |
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// scene graph |
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this.sortObjects = true; |
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// user-defined clipping |
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this.clippingPlanes = []; |
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this.localClippingEnabled = false; |
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|
// physically based shading |
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|
this.gammaFactor = 2.0; // for backwards compatibility |
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this.gammaInput = false; |
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this.gammaOutput = false; |
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// physical lights |
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this.physicallyCorrectLights = false; |
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// tone mapping |
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|
this.toneMapping = THREE.LinearToneMapping; |
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this.toneMappingExposure = 1.0; |
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this.toneMappingWhitePoint = 1.0; |
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// morphs |
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this.maxMorphTargets = 8; |
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this.maxMorphNormals = 4; |
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// flags |
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this.autoScaleCubemaps = true; |
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// internal properties |
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|
var _this = this, |
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// internal state cache |
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|
_currentProgram = null, |
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_currentRenderTarget = null, |
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_currentFramebuffer = null, |
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_currentMaterialId = - 1, |
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_currentGeometryProgram = '', |
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_currentCamera = null, |
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|
_currentScissor = new THREE.Vector4(), |
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_currentScissorTest = null, |
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_currentViewport = new THREE.Vector4(), |
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// |
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|
_usedTextureUnits = 0, |
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|
// |
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|
_clearColor = new THREE.Color( 0x000000 ), |
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_clearAlpha = 0, |
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|
_width = _canvas.width, |
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_height = _canvas.height, |
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|
_pixelRatio = 1, |
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|
_scissor = new THREE.Vector4( 0, 0, _width, _height ), |
|
_scissorTest = false, |
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|
_viewport = new THREE.Vector4( 0, 0, _width, _height ), |
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|
// frustum |
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|
_frustum = new THREE.Frustum(), |
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|
// clipping |
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|
_clippingEnabled = false, |
|
_localClippingEnabled = false, |
|
_clipRenderingShadows = false, |
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|
_numClippingPlanes = 0, |
|
_clippingPlanesUniform = { |
|
type: '4fv', value: null, needsUpdate: false }, |
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|
_globalClippingState = null, |
|
_numGlobalClippingPlanes = 0, |
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|
_matrix3 = new THREE.Matrix3(), |
|
_sphere = new THREE.Sphere(), |
|
_plane = new THREE.Plane(), |
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|
// camera matrices cache |
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|
_projScreenMatrix = new THREE.Matrix4(), |
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|
_vector3 = new THREE.Vector3(), |
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|
// light arrays cache |
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|
|
_lights = { |
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|
|
hash: '', |
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|
ambient: [ 0, 0, 0 ], |
|
directional: [], |
|
directionalShadowMap: [], |
|
directionalShadowMatrix: [], |
|
spot: [], |
|
spotShadowMap: [], |
|
spotShadowMatrix: [], |
|
point: [], |
|
pointShadowMap: [], |
|
pointShadowMatrix: [], |
|
hemi: [], |
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|
|
shadows: [] |
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|
|
}, |
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|
|
// info |
|
|
|
_infoMemory = { |
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|
|
geometries: 0, |
|
textures: 0 |
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|
|
}, |
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|
|
_infoRender = { |
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|
calls: 0, |
|
vertices: 0, |
|
faces: 0, |
|
points: 0 |
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|
}; |
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|
this.info = { |
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|
render: _infoRender, |
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memory: _infoMemory, |
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programs: null |
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|
}; |
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|
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|
|
// initialize |
|
|
|
var _gl; |
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|
|
try { |
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|
|
var attributes = { |
|
alpha: _alpha, |
|
depth: _depth, |
|
stencil: _stencil, |
|
antialias: _antialias, |
|
premultipliedAlpha: _premultipliedAlpha, |
|
preserveDrawingBuffer: _preserveDrawingBuffer |
|
}; |
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|
_gl = _context || _canvas.getContext( 'webgl', attributes ) || _canvas.getContext( 'experimental-webgl', attributes ); |
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|
|
if ( _gl === null ) { |
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|
|
if ( _canvas.getContext( 'webgl' ) !== null ) { |
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|
|
throw 'Error creating WebGL context with your selected attributes.'; |
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|
} else { |
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|
|
throw 'Error creating WebGL context.'; |
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|
} |
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|
} |
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|
|
// Some experimental-webgl implementations do not have getShaderPrecisionFormat |
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|
|
if ( _gl.getShaderPrecisionFormat === undefined ) { |
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|
|
_gl.getShaderPrecisionFormat = function () { |
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|
|
return { 'rangeMin': 1, 'rangeMax': 1, 'precision': 1 }; |
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|
}; |
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|
} |
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|
|
_canvas.addEventListener( 'webglcontextlost', onContextLost, false ); |
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|
|
} catch ( error ) { |
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|
|
console.error( 'THREE.WebGLRenderer: ' + error ); |
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|
|
} |
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|
|
var _isWebGL2 = (typeof WebGL2RenderingContext !== 'undefined' && _gl instanceof WebGL2RenderingContext); |
|
var exten |