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Rigidbody.AddForce()のオプションの違いを調べる
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#pragma strict | |
// Rigidbody.AddForce()のオプションの違い | |
// 参考: http://d.hatena.ne.jp/nakamura001/20120320/1332224186 | |
var bigCube : GameObject; | |
var bigCubeStartPos : Vector3; | |
var bigCubeStartRot : Quaternion; | |
var smallCube : GameObject; | |
var smallCubeStartPos : Vector3; | |
var smallCubeStartRot : Quaternion; | |
function Start () { | |
// 初期配置を記憶 | |
bigCubeStartPos = bigCube.transform.position; | |
bigCubeStartRot = bigCube.transform.rotation; | |
smallCubeStartPos = smallCube.transform.position; | |
smallCubeStartRot = smallCube.transform.rotation; | |
bigCube.rigidbody.Sleep(); | |
smallCube.rigidbody.Sleep(); | |
} | |
function Update () { | |
} | |
function OnGUI() { | |
GUI.Box(new Rect(10, 10, 140, 180), "Menu"); | |
// 初期化ボタン | |
if (GUI.Button(new Rect(20, 40, 120, 20), "Reset")) { | |
bigCube.rigidbody.Sleep(); | |
smallCube.rigidbody.Sleep(); | |
bigCube.transform.position = bigCubeStartPos; | |
bigCube.transform.rotation = bigCubeStartRot; | |
smallCube.transform.position = smallCubeStartPos; | |
smallCube.transform.rotation = smallCubeStartRot; | |
} | |
// Force(質量が反映する、連続的な力を加える) | |
if (GUI.Button(new Rect(20, 70, 120, 20), "Force")) { | |
bigCube.rigidbody.AddForce(Vector3.right * 200, ForceMode.Force); | |
smallCube.rigidbody.AddForce(Vector3.right * 200, ForceMode.Force); | |
} | |
// Acceleration(質量を考慮しない、連続的な加速を加える) | |
if (GUI.Button(new Rect(20, 100, 120, 20), "Acceleration")) { | |
bigCube.rigidbody.AddForce(Vector3.right * 200, ForceMode.Acceleration); | |
smallCube.rigidbody.AddForce(Vector3.right * 200, ForceMode.Acceleration); | |
} | |
// Impulse(質量が反映する、瞬間的な力を加える) | |
if (GUI.Button(new Rect(20, 130, 120, 20), "Impulse")) { | |
bigCube.rigidbody.AddForce(Vector3.right * 10, ForceMode.Impulse); | |
smallCube.rigidbody.AddForce(Vector3.right * 10, ForceMode.Impulse); | |
} | |
// VelocityChange(質量を考慮しない、連続的な速度の変化を加える) | |
if (GUI.Button(new Rect(20, 160, 120, 20), "VelocityChange")) { | |
bigCube.rigidbody.AddForce(Vector3.right * 10, ForceMode.VelocityChange); | |
smallCube.rigidbody.AddForce(Vector3.right * 10, ForceMode.VelocityChange); | |
} | |
} |
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