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@aidiary
Last active October 11, 2018 00:48
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キューブを回転させる
#pragma strict
// X軸、Y軸、Z軸を中心とした1秒あたりの回転速度
// Time.deltaTimeをかけること!
var speedX : float = 30.0;
var speedY : float = 40.0;
var speedZ : float = 50.0;
function Update () {
// 前回のUpdate()の呼び出しからの経過時間を返す
var d = Time.deltaTime;
Debug.Log(d);
// このスクリプトを割り当てたオブジェクトを回転
// 回転の軸はオブジェクトのローカル座標(Space.Self)に基づく
transform.Rotate(speedX * d, speedY * d, speedZ * d, Space.Self);
}
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