-
-
Save aikar/3b6f30f4e7ac0e6746ee to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
this.V *= 0.4F; | |
double d3 = this.locX; | |
double d4 = this.locY; | |
double d5 = this.locZ; | |
if (this.I) { | |
this.I = false; | |
d0 *= 0.25D; | |
d1 *= 0.05000000074505806D; | |
d2 *= 0.25D; | |
this.motX = 0.0D; | |
this.motY = 0.0D; | |
this.motZ = 0.0D; | |
} | |
double d6 = d0; | |
double d7 = d1; | |
double d8 = d2; | |
AxisAlignedBB axisalignedbb = this.boundingBox.clone(); | |
boolean flag = this.onGround && this.isSneaking() && this instanceof EntityHuman; | |
if (flag) { | |
double d9; | |
for (d9 = 0.05D; d0 != 0.0D && this.world.getCubes(this, this.boundingBox.c(d0, -1.0D, 0.0D)).isEmpty(); d6 = d0) { | |
if (d0 < d9 && d0 >= -d9) { | |
d0 = 0.0D; | |
} else if (d0 > 0.0D) { | |
d0 -= d9; | |
} else { | |
d0 += d9; | |
} | |
} | |
for (; d2 != 0.0D && this.world.getCubes(this, this.boundingBox.c(0.0D, -1.0D, d2)).isEmpty(); d8 = d2) { | |
if (d2 < d9 && d2 >= -d9) { | |
d2 = 0.0D; | |
} else if (d2 > 0.0D) { | |
d2 -= d9; | |
} else { | |
d2 += d9; | |
} | |
} | |
while (d0 != 0.0D && d2 != 0.0D && this.world.getCubes(this, this.boundingBox.c(d0, -1.0D, d2)).isEmpty()) { | |
if (d0 < d9 && d0 >= -d9) { | |
d0 = 0.0D; | |
} else if (d0 > 0.0D) { | |
d0 -= d9; | |
} else { | |
d0 += d9; | |
} | |
if (d2 < d9 && d2 >= -d9) { | |
d2 = 0.0D; | |
} else if (d2 > 0.0D) { | |
d2 -= d9; | |
} else { | |
d2 += d9; | |
} | |
d6 = d0; | |
d8 = d2; | |
} | |
} | |
List list = this.world.getCubes(this, this.boundingBox.a(d0, d1, d2)); | |
for (int i = 0; i < list.size(); ++i) { | |
d1 = ((AxisAlignedBB) list.get(i)).b(this.boundingBox, d1); | |
} | |
this.boundingBox.d(0.0D, d1, 0.0D); | |
if (!this.J && d7 != d1) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} | |
boolean flag1 = this.onGround || d7 != d1 && d7 < 0.0D; | |
int j; | |
for (j = 0; j < list.size(); ++j) { | |
d0 = ((AxisAlignedBB) list.get(j)).a(this.boundingBox, d0); | |
} | |
this.boundingBox.d(d0, 0.0D, 0.0D); | |
if (!this.J && d6 != d0) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} | |
for (j = 0; j < list.size(); ++j) { | |
d2 = ((AxisAlignedBB) list.get(j)).c(this.boundingBox, d2); | |
} | |
this.boundingBox.d(0.0D, 0.0D, d2); | |
if (!this.J && d8 != d2) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} | |
double d10; | |
double d11; | |
double d12; | |
int k; | |
if (this.W > 0.0F && flag1 && (flag || this.V < 0.05F) && (d6 != d0 || d8 != d2)) { | |
d10 = d0; | |
d11 = d1; | |
d12 = d2; | |
d0 = d6; | |
d1 = (double) this.W; | |
d2 = d8; | |
AxisAlignedBB axisalignedbb1 = this.boundingBox.clone(); | |
this.boundingBox.d(axisalignedbb); | |
list = this.world.getCubes(this, this.boundingBox.a(d6, d1, d8)); | |
for (k = 0; k < list.size(); ++k) { | |
d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1); | |
} | |
this.boundingBox.d(0.0D, d1, 0.0D); | |
if (!this.J && d7 != d1) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} | |
for (k = 0; k < list.size(); ++k) { | |
d0 = ((AxisAlignedBB) list.get(k)).a(this.boundingBox, d0); | |
} | |
this.boundingBox.d(d0, 0.0D, 0.0D); | |
if (!this.J && d6 != d0) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} | |
for (k = 0; k < list.size(); ++k) { | |
d2 = ((AxisAlignedBB) list.get(k)).c(this.boundingBox, d2); | |
} | |
this.boundingBox.d(0.0D, 0.0D, d2); | |
if (!this.J && d8 != d2) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} | |
if (!this.J && d7 != d1) { | |
d2 = 0.0D; | |
d1 = 0.0D; | |
d0 = 0.0D; | |
} else { | |
d1 = (double) (-this.W); | |
for (k = 0; k < list.size(); ++k) { | |
d1 = ((AxisAlignedBB) list.get(k)).b(this.boundingBox, d1); | |
} | |
this.boundingBox.d(0.0D, d1, 0.0D); | |
} | |
if (d10 * d10 + d12 * d12 >= d0 * d0 + d2 * d2) { | |
d0 = d10; | |
d1 = d11; | |
d2 = d12; | |
this.boundingBox.d(axisalignedbb1); | |
} | |
} | |
this.world.methodProfiler.b(); | |
this.world.methodProfiler.a("rest"); | |
this.locX = (this.boundingBox.a + this.boundingBox.d) / 2.0D; | |
this.locY = this.boundingBox.b + (double) this.height - (double) this.V; | |
this.locZ = (this.boundingBox.c + this.boundingBox.f) / 2.0D; | |
this.positionChanged = d6 != d0 || d8 != d2; | |
this.F = d7 != d1; | |
this.onGround = d7 != d1 && d7 < 0.0D; | |
this.G = this.positionChanged || this.F; | |
this.a(d1, this.onGround); | |
if (d6 != d0) { | |
this.motX = 0.0D; | |
} | |
if (d7 != d1) { | |
this.motY = 0.0D; | |
} | |
if (d8 != d2) { | |
this.motZ = 0.0D; | |
} | |
d10 = this.locX - d3; | |
d11 = this.locY - d4; | |
d12 = this.locZ - d5; | |
// CraftBukkit start | |
if ((this.positionChanged) && (this.getBukkitEntity() instanceof Vehicle)) { | |
Vehicle vehicle = (Vehicle) this.getBukkitEntity(); | |
org.bukkit.block.Block block = this.world.getWorld().getBlockAt(MathHelper.floor(this.locX), MathHelper.floor(this.locY - (double) this.height), MathHelper.floor(this.locZ)); | |
if (d6 > d0) { | |
block = block.getRelative(BlockFace.EAST); | |
} else if (d6 < d0) { | |
block = block.getRelative(BlockFace.WEST); | |
} else if (d8 > d2) { | |
block = block.getRelative(BlockFace.SOUTH); | |
} else if (d8 < d2) { | |
block = block.getRelative(BlockFace.NORTH); | |
} | |
VehicleBlockCollisionEvent event = new VehicleBlockCollisionEvent(vehicle, block); | |
this.world.getServer().getPluginManager().callEvent(event); | |
} | |
// CraftBukkit end | |
if (this.g_() && !flag && this.vehicle == null) { | |
int l = MathHelper.floor(this.locX); | |
k = MathHelper.floor(this.locY - 0.20000000298023224D - (double) this.height); | |
int i1 = MathHelper.floor(this.locZ); | |
Block block = this.world.getType(l, k, i1); | |
int j1 = this.world.getType(l, k - 1, i1).b(); | |
if (j1 == 11 || j1 == 32 || j1 == 21) { | |
block = this.world.getType(l, k - 1, i1); | |
} | |
if (block != Blocks.LADDER) { | |
d11 = 0.0D; | |
} | |
this.P = (float) ((double) this.P + (double) MathHelper.sqrt(d10 * d10 + d12 * d12) * 0.6D); | |
this.Q = (float) ((double) this.Q + (double) MathHelper.sqrt(d10 * d10 + d11 * d11 + d12 * d12) * 0.6D); | |
if (this.Q > (float) this.d && block.getMaterial() != Material.AIR) { | |
this.d = (int) this.Q + 1; | |
if (this.M()) { | |
float f = MathHelper.sqrt(this.motX * this.motX * 0.20000000298023224D + this.motY * this.motY + this.motZ * this.motZ * 0.20000000298023224D) * 0.35F; | |
if (f > 1.0F) { | |
f = 1.0F; | |
} | |
this.makeSound(this.H(), f, 1.0F + (this.random.nextFloat() - this.random.nextFloat()) * 0.4F); | |
} | |
this.a(l, k, i1, block); | |
block.b(this.world, l, k, i1, this); | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment