Created
October 5, 2018 18:26
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Chiba City Skybox for Unity
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Shader "Skybox/ChibaCity" | |
{ | |
CGINCLUDE | |
struct appdata | |
{ | |
float4 vertex : POSITION; | |
float3 texcoord : TEXCOORD0; | |
}; | |
struct v2f | |
{ | |
float4 vertex : SV_POSITION; | |
float3 texcoord : TEXCOORD0; | |
}; | |
float random(fixed2 p) { | |
return frac(sin(dot(p, fixed2(12.9898,78.233))) * 43758.5453); | |
} | |
v2f vert(appdata v) | |
{ | |
v2f o; | |
o.vertex = UnityObjectToClipPos(v.vertex); | |
o.texcoord = fixed4(1, 1, 1, 1); | |
return o; | |
} | |
fixed4 frag(v2f i) : SV_Target | |
{ | |
float c = random(i.vertex.xy * _SinTime) * pow(i.vertex.y * 0.001, 3.0); | |
return fixed4(c * 0.9,c * 0.8, c, 1.0); | |
} | |
ENDCG | |
SubShader | |
{ | |
Tags{ "RenderType" = "Background" "Queue" = "Background" "PreviewType" = "SkyBox" } | |
LOD 200 | |
Pass | |
{ | |
ZWrite Off | |
Cull Off | |
CGPROGRAM | |
#pragma vertex vert | |
#pragma fragment frag | |
ENDCG | |
} | |
} | |
} |
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