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Skyrim Object LOD Generator 1.1.0.0 | |
Created by Ehamloptiran and Zilav | |
Updated by Sheson | |
Log started at 6:23:45 AM | |
Game Mode: TES5 | |
Fix Tangents: False | |
Generate Tangents: True | |
Generate Vertex Colors: True | |
Merge Meshes: True | |
Grouping: False | |
Remove Faces under Terrain: True | |
Remove Faces under Water: True | |
Use HD Flag: True | |
Ignore Materials: False | |
Alpha DoubleSided: False | |
Use Alpha Threshold: False | |
Use Backlight Power: False | |
Use Decal Flag: False | |
Global scale: 1.00 | |
Specific level: No | |
Specific quad: No | |
Output: C:\Games\STEP\Out\DynDOLOD Standalone 2.25\DynDOLOD_Output\Meshes\Terrain\dlc01falmervalley\Objects | |
Using UV Atlas: C:\Games\STEP\Out\DynDOLOD Standalone 2.25\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_atlas_map_dlc01falmervalley.txt | |
Using Flat Textures: C:\Games\STEP\Out\DynDOLOD Standalone 2.25\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_flat_textures.txt | |
Using Alt Textures: C:\Games\STEP\Out\DynDOLOD Standalone 2.25\Edit Scripts\DynDOLOD\cache\DynDOLOD_TES5_alt_textures_dlc01falmervalley.txt | |
Generating LOD for worldspace DLC01FalmerValley | |
Finished LOD level 4 coord [4, -5] [3029/1905] | |
Finished LOD level 8 coord [8, 3] [861/846] | |
Finished LOD level 8 coord [-8, 11] [485/485] | |
Finished LOD level 8 coord [0, 11] [308/300] | |
Finished LOD level 8 coord [8, -5] [658/327] | |
Finished LOD level 8 coord [-16, -13] [831/431] | |
Finished LOD level 8 coord [-16, 3] [1429/1087] | |
Unhandled Exception: System.Runtime.Serialization.SerializationException: Type 'LODGenerator.NifMain.BSSegment' in Assembly 'LODGen, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable. | |
at System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) | |
at System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) | |
at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() | |
at System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Type objectType, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, SerializationBinder binder) | |
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.WriteArray(WriteObjectInfo objectInfo, NameInfo memberNameInfo, WriteObjectInfo memberObjectInfo) | |
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo) | |
at System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) | |
at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) | |
at LODGenerator.Common.Utils.ObjectToByteArray(Object obj) | |
at LODGenerator.Geometry.GetHash(Adler32 crc) | |
at LODGenerator.Geometry.ReUV(ShapeDesc shapedesc, String texture, LogFile logFile, Boolean verbose) | |
at LODGenerator.ShapeDesc.ReUV(LogFile logFile, Boolean verbose) | |
at LODGenerator.LODApp.TransformShape(QuadDesc quad, StaticDesc stat, NiFile file, NiTriBasedGeom geom, Matrix44 parentTransform, Single parentScale, Int32 numGeom) | |
at LODGenerator.LODApp.IterateNodes(QuadDesc quad, StaticDesc stat, Int32 level, NiFile file, NiNode parentNode, Matrix44 parentTransform, Single parentScale) | |
at LODGenerator.LODApp.ParseNif(QuadDesc quad, StaticDesc curStat, Int32 level) | |
at LODGenerator.LODApp.<>c__DisplayClass71_1.<GenerateLOD>b__2(Object state) | |
at System.Threading.ThreadHelper.ThreadStart_Context(Object state) | |
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx) | |
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state) | |
at System.Threading.ThreadHelper.ThreadStart(Object obj) | |
Finished LOD level 8 coord [0, -13] [2855/2061] |
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