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Priority Queue
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var q = new PriorityQueue; | |
var nums = [ 1, 4, 6, 3, 9 ]; | |
nums.forEach(q.add, q); | |
nums.forEach(q.add, q); | |
var outs = []; | |
while (q.length) outs.push(q.hpop()); | |
console.log(outs); | |
// [ 9, 9, 6, 6, 4, 4, 3, 3, 1, 1 ] | |
var jobs = new PriorityQueue(function (job) { | |
if (job.critical) return 0; | |
return 1; | |
}); | |
jobs.add({ task: 'email', user_id: 4, critical: false }); | |
jobs.add({ task: 'cache', critical: true }); | |
console.log(jobs.lpop()); | |
// { task: 'cache', critical: true } |
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function PriorityQueue(score) { | |
this.score = score || function(x) { return x; }; | |
this.length = 0; | |
this.elements = {}; | |
this.scores = []; | |
} | |
!function (Q) { | |
Q.add = function (element) { | |
var score = this.score(element); | |
if (this.elements[score] == undefined) { | |
this.elements[score] = []; | |
this.insert(score); | |
} | |
this.elements[score].push(element); | |
this.length ++; | |
return this; | |
}; | |
Q.lpop = function () { | |
var lowest = this.scores[0]; | |
var element = this.elements[lowest].shift(); | |
if (this.elements[lowest].length == 0) { | |
delete this.elements[lowest]; | |
this.scores.shift(); | |
} | |
this.length --; | |
return element; | |
}; | |
Q.lpeek = function () { | |
var lowest = this.scores[0]; | |
return this.elements[lowest][0]; | |
}; | |
Q.hpop = function () { | |
var highest = this.scores[this.scores.length - 1]; | |
var element = this.elements[highest].shift(); | |
if (this.elements[highest].length == 0) { | |
delete this.elements[highest]; | |
this.scores.pop(); | |
} | |
this.length --; | |
return element; | |
}; | |
Q.hpeek = function () { | |
var highest = this.scores[this.scores.length - 1]; | |
return this.elements[highest][0]; | |
}; | |
// private | |
Q.insert = function (score) { | |
this.scores.splice(this.index(score), 0, score); | |
}; | |
Q.index = function (score) { | |
return this.binary(score, Math.floor(this.scores.length / 2)) | |
}; | |
Q.binary = function (score, index) { | |
if (score < this.scores[index]) { | |
if (index == 0 || score > this.scores[index - 1]) { | |
return index; | |
} else { | |
return this.binary(score, index - Math.ceil(index / 2)); | |
} | |
} else if (score > this.scores[index]) { | |
var length = this.scores.length; | |
if (index == length - 1) { | |
return length; | |
} else { | |
return this.binary(score, index + Math.ceil((length - index) / 2)); | |
} | |
} | |
}; | |
}(PriorityQueue.prototype); |
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