Created
August 30, 2015 02:19
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an example start for a rogue game which uses curses in python
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#!/usr/bin/env python | |
import curses | |
window = curses.initscr() | |
def render(stdscr, x, y, msg): | |
if (x < 0 or y < 0): return | |
if (x >= curses.LINES or y >= curses.COLS): return | |
stdscr.addstr(x, y, msg) | |
class Map: | |
def __init__(self, stdscr): | |
self.stdscr = stdscr | |
self.rooms = [] | |
def addroom(self, room): | |
self.rooms.append(room) | |
def draw(self): | |
for x in range(0, curses.LINES - 1): | |
for y in range(0, curses.COLS - 1): | |
render(self.stdscr, x, y, " ") | |
self.stdscr.refresh() | |
for r in self.rooms: | |
for x in range(r.x, r.x+r.width): | |
for y in range(r.y, r.y+r.height): | |
if (x > r.x and x < r.x+r.width - 1 and y > r.y and y < r.y+r.height - 1): | |
render(self.stdscr, x, y, '.') | |
else: | |
render(self.stdscr, x, y, '#') | |
class Room: | |
def __init__(self, x, y, width, height): | |
self.x = x | |
self.y = y | |
self.width = width | |
self.height = height | |
class Agent: | |
def __init__(self, stdscr, x, y): | |
self.x = x | |
self.y = y | |
self.stdscr = stdscr | |
stdscr.addstr(self.y, self.x, '@') | |
def move(self, direction): | |
if self.x <= 0 and direction == 'left': return | |
if self.x >= curses.COLS -2 and direction == 'right': return | |
if self.y <= 0 and direction == 'up': return | |
if self.y >= curses.LINES -2 and direction == 'down': return | |
render(self.stdscr, self.y, self.x, '.') | |
if direction == 'right': | |
next_char = chr(self.stdscr.inch(self.y, self.x+1) & 0xff) | |
if (next_char != '#'): | |
self.x = self.x + 1 | |
elif direction == 'left': | |
next_char = chr(self.stdscr.inch(self.y, self.x-1) & 0xff) | |
if (next_char != '#'): | |
self.x = self.x - 1 | |
elif direction == 'up': | |
next_char = chr(self.stdscr.inch(self.y-1, self.x) & 0xff) | |
if (next_char != '#'): | |
self.y = self.y - 1 | |
else: | |
next_char = chr(self.stdscr.inch(self.y+1, self.x) & 0xff) | |
if (next_char != '#'): | |
self.y = self.y + 1 | |
render(self.stdscr, self.y, self.x, '@') | |
def main(stdscr): | |
stdscr.clear() | |
curses.curs_set(0) | |
curses.beep() | |
curses.flash() | |
mappa = Map(stdscr) | |
room1 = Room(10, 10, 10, 25) | |
mappa.addroom(room1) | |
mappa.draw() | |
agent = Agent(stdscr, 11, 11) | |
while True: | |
render(stdscr, curses.LINES - 1, 0, 'Position: {0},{1}'.format(agent.x, agent.y)) | |
stdscr.refresh() | |
c = stdscr.getch() | |
if c == ord('q'): break | |
elif c == curses.KEY_RIGHT: agent.move('right') | |
elif c == curses.KEY_LEFT: agent.move('left') | |
elif c == curses.KEY_UP: agent.move('up') | |
elif c == curses.KEY_DOWN: agent.move('down') | |
else: stdscr.refresh() | |
curses.wrapper(main) |
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