Created
November 28, 2012 01:39
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Simple retry class
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using System; | |
using System.Threading; | |
using NUnit.Framework; | |
namespace Tests | |
{ | |
class RetryManager | |
{ | |
public void AttemptToRetryUntilTrue(Func<bool> condition, int timeoutMilliseconds = 5000, int delayMiliseconds = 100) | |
{ | |
AttemptToRetryUntilTrue(condition, null, timeoutMilliseconds, delayMiliseconds); | |
} | |
public void AttemptToRetryUntilTrue(Func<bool> condition, Exception error = null, int timeoutMilliseconds = 5000, int delayMiliseconds = 100) | |
{ | |
var startTime = DateTime.Now; | |
var timeToQuit = startTime.AddMilliseconds(timeoutMilliseconds); | |
var attempts = 0; | |
while (DateTime.Now < timeToQuit) | |
{ | |
attempts++; | |
if (attempts > 1) | |
Console.WriteLine("Retrying..."); | |
try | |
{ | |
if (condition()) | |
return; | |
} | |
catch (Exception ex) | |
{ | |
Console.WriteLine("Error: {0}", ex.Message); | |
} | |
Thread.Sleep(delayMiliseconds); | |
} | |
if (null == error) | |
error = new Exception("Error: Timeout exceeded!"); | |
throw error; | |
} | |
} | |
[TestFixture] | |
public class RetryTests | |
{ | |
[Test] | |
public void VerifyRetries3Times() | |
{ | |
var retryMan = new RetryManager(); | |
var count = 0; | |
Func<bool> counter = () => | |
{ | |
count++; | |
if (count < 3) | |
return false; | |
return true; | |
}; | |
retryMan.AttemptToRetryUntilTrue(counter, 5000, 0); | |
Assert.AreEqual(3, count); | |
} | |
[Test, ExpectedException("System.StackOverflowException")] | |
public void VerifyRetriesFail() | |
{ | |
var retryMan = new RetryManager(); | |
Func<bool> counter = () => | |
{ | |
throw new Exception(); | |
}; | |
retryMan.AttemptToRetryUntilTrue(counter, new StackOverflowException(), 100, 0); | |
} | |
} | |
} |
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