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@ajmwagar
Last active December 11, 2017 00:01
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// Setup variables
var maxSpeed = 50.0;
var accelKey = "lshift";
var slowKet = "space"
var leftKey = "left";
var rightKey = "right";
var upKey = "up";
var downKey = "down";
var accel = 1.2;
var decel = 0.8;
var upDownSpeed = 20.0;
var turnSpeed = 20.0;
var speedToFly = 20.0;
var cam : GameObject;
var groundDetector : GameObject;
var explosion : GameObject;
private var curSpeed = 0.0;
private var curFall = 0.0;
private var isFalling = false;
static var isGrounded = true;
public var smooth = 2.0F;
public var tilt = 30.0F;
function Update () {
//var tiltAroundZ = Input.GetAxis("Horizontal") * tilt;
//var tiltAroundX = Input.GetAxis("Vertical") * tilt;
//var target = Quaternion.Euler(tiltAroundX, 0, tiltAroundZ);
//transform.rotation = Quaternion.Slerp(transform.rotation, target, Time.deltaTime * smooth);
if(isFalling == false){
if(Input.GetKeyDown(accelKey)){
curSpeed ++;
}
if(Input.GetKey(accelKey)){
curSpeed += accel * Time.deltaTime;
}d
}
else if (Input.GetKey(slowkey))
{
curSpeed --;
}
if(Input.GetKey(accelKey)){
}
else{
if(isGrounded == false){
curSpeed -= decel * Time.deltaTime;
}
if(isGrounded == true){
curSpeed -= (decel * 2) * Time.deltaTime;
}
}
if(curSpeed > maxSpeed){
curSpeed = maxSpeed;
}
if(curSpeed < 0){
curSpeed = 0;
}
if(isGrounded == true){
if(curSpeed < speedToFly){
transform.rotation.x = 0;
transform.rotation.z = 0;
}
}
if(isGrounded == false){
if(curSpeed < speedToFly){
curFall += 9.8 * Time.deltaTime;
transform.Translate(Vector3.down * curFall * Time.deltaTime);
if(transform.position.y > 50){
groundDetector.SetActive(false);
isFalling = true;
}
}
}
transform.Translate(Vector3.forward * curSpeed * Time.deltaTime);
transform.Rotate(Input.GetAxis("Vertical"), 0, 0)
transform.Rotate(0, 0, Input.GetAxis("Horizontal"))
//if(Input.GetKey(upKey)){
//if(curSpeed >= speedToFly){
//transform.Rotate(Vector3.right * (-1 * upDownSpeed) * Time.deltaTime);
//}
//}
//if(Input.GetKey(leftKey)){
//transform.Rotate(Vector3.up * (-1 * turnSpeed) * Time.deltaTime);
//}
//if(Input.GetKey(rightKey)){
//transform.Rotate(Vector3.up * turnSpeed * Time.deltaTime);
//}
//if(Input.GetKey(downKey)){
//transform.Rotate(Vector3.right * turnSpeed * Time.deltaTime);
//}
//print(curSpeed);
//}
function OnTriggerEnter(col : Collider){
if(col.tag == "Terrain"){
var cam1 : GameObject = Instantiate(cam, cam.transform.position, cam.transform.rotation);
cam1.SetActive(true);
var explo : GameObject = Instantiate(explosion, transform.position, transform.rotation);
Destroy(groundDetector);
Destroy(gameObject);
}
}
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