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@ajnarayan
Created August 7, 2015 16:55
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A Simple tic-tac-toe C++ game
#include <iostream>
using namespace std;
char square[9] = {'0','1','2','3','4','5','6','7','8'};
int checkwin()
{
if (square[0] == square [1] && square[1] == square[2] )
{ if ( square [0] == 'X' )
return 1;
else
return 2;
}
else
if (square[3] == square [4] && square[4] == square[5] )
{ if ( square [3] == 'X' )
return 1;
else
return 2;
}
else
if (square[6] == square [7] && square[7] == square[8] )
{ if ( square [6] == 'X' )
return 1;
else
return 2;
}
else
if (square[0] == square [3] && square[3] == square[6] )
{ if ( square [0] == 'X' )
return 1;
else
return 2;
}
else
if (square[1] == square [4] && square[4] == square[7] )
{ if ( square [1] == 'X' )
return 1;
else
return 2;
}
else
if (square[2] == square [5] && square[5] == square[8] )
{ if ( square [2] == 'X' )
return 1;
else
return 2;
}
else
if (square[0] == square [4] && square[4] == square[8] )
{ if ( square [0] == 'X' )
return 1;
else
return 2;
}
else
if (square[2] == square [4] && square[4] == square[6] )
{ if ( square [2] == 'X' )
return 1;
else
return 2;
}
else
if (square[0] == square [3] && square[3] == square[6] )
{ if ( square [0] == 'X' )
return 1;
else
return 2;
}
else
return 0;
}
void mark(int player, int box)
{
if (player == 1 )
{
square[box] = 'X';
}
else
square[box] = 'Y';
}
void display()
{
for(int i=0;i<9;i++)
{
cout<< square[i] << "\t" ;
if (i == 2 || i== 5 || i==8)
cout<<"\n";
}
}
int main()
{
int player1 = 1, player2 =2 ;
int box, result = 0, flag = 0;
for(int i=1;i<5;i++)
{
cout<< "\n Player " << player1 << "Enter the Box";
cin>> box;
mark( player1, box);
display();
result =checkwin();
if (result == 1 )
{ cout<<"\n Congratualtions! player " << player1 << " has Won ";
flag = 1;
break;
}
else
if (result == 2 )
{ cout<<"\n Congratualtions! player " << player2 << " has Won ";
flag = 1;
break;
}
cout<< "\n Player " << player2 << "Enter the Box";
cin>> box;
mark ( player2, box);
display();
result =checkwin();
if (result == 1 )
{ cout<<"\n Congratualtions! player " << player1 << " has Won ";
flag = 1;
break;
}
else
if (result == 2 )
{ cout<<"\n Congratualtions! player " << player2 << " has Won ";
flag = 1;
break;
}
}
if (flag == 0 )
cout<<" \n Sorry, The game is a draw ";
return 0;
}
@wilganm1
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wilganm1 commented Sep 3, 2022

Late to the party but here's my version. It's the best one in this thread.

The game is you (X) vs the computer (O) and is randomly decided who goes first. 50/50 chance.
It displays the game board with each position whether it's filled or not, and even tells you which positions are available.

There's unlimited retries and the board resets after every turn so there's no clutter.

You'll need to link a header file called random.hpp.

#include <iostream>
#include <vector>  //to create vectors
#include <algorithm> // for .begin() and .end() for vectors
#include <cstdlib> //rand() and srand().
#include "random.hpp"   //better at guessing random numbers

using Random = effolkronium::random_static; //from "random.hpp" file

bool checksSpaces(std::vector<int>ops, int choice){ //checks if the player enters a space that is not available.
    if (std::find(ops.begin(), ops.end(), choice) != ops.end()) {
        return true;}
    else {
        return false;}
}

void print(std::vector<int> const &ops){  //prints out available positions. found online.
    for (auto const &i: ops) {
        std::cout << i << " ";}
}

void board(std::vector<char>& vec){ //displays the game.
    system("CLS");
    std::cout << "\t\t   Tic Tac Toe\n\n";
    std::cout << "\t\t   7    8    9" <<std::endl;
    std::cout << "\t\t      |   |     " << std::endl;
    std::cout << "\t\t   " << vec[6]<<"  | " << vec[7] <<" |  " << vec[8] << std::endl;
    std::cout << "\t\t _____|___|_____" << std::endl;
    std::cout << "\t\t      |   |     " << std::endl;
    std::cout << "\t\t4  " << vec[3]<<"  | " << vec[4] <<" |  " << vec[5] << "  6 " << std::endl;
    std::cout << "\t\t _____|___|_____" << std::endl;
    std::cout << "\t\t      |   |     " << std::endl;
    std::cout << "\t\t   " << vec[0]<<"  | " << vec[1] <<" |  " << vec[2] << std::endl;
    std::cout << "\t\t      |   |     " << std::endl;
    std::cout << "\t\t   1    2    3";
}

void playerSelection(std::vector<int>& op, std::vector<char>& vec){ //The player choosing a spot
    p_select:
        std::cout << "\nPlease select an open space: ";
        print(op);
        std::cout << std::endl;
        int player_selection{};
        std::cin >> player_selection;
        if (checksSpaces(op, player_selection)) {
            vec[player_selection - 1] = 'X'; // -1 so the indices work out between 2 vectors
            std::vector<int>::iterator itr = std::find(op.begin(), op.end(), player_selection);
            int index = std::distance(op.begin(), itr);
            op.erase(op.begin() + index);}
        else if (!checksSpaces(op, player_selection)){
            std::cout << "Invalid. Try again." << std::endl;
            std::cin.clear();  //will erase the cin input
            std::cin.ignore(10000, '\n');
            goto p_select;}
}

void computerSelection(std::vector<int>& op, std::vector<char>& vec){ //computer randomly selecting a spot
    srand(time(0));  // NEED THIS for random every time
    int comp_select = std::rand() % (op.size());
    int sel_elem = op[comp_select];
    vec[sel_elem - 1] = 'O'; // -1 so the indices work out between 2 vectors
    std::vector<int>::iterator itr = std::find(op.begin(), op.end(), sel_elem);
    int index = std::distance(op.begin(), itr);
    op.erase(op.begin() + index);
}

bool whoGoesFirst(){  // coin flip for who goes first
    return (Random::get<bool>()); // true with 50% probability by default
}

bool aWinner(std::vector<char>vec) { //determines a winner
    if (vec[0] == 'X' && vec[1] == 'X' && vec[2] == 'X' || vec[3] == 'X' && vec[4] == 'X' && vec[5] == 'X' || vec[6] == 'X' && vec[7] == 'X' && vec[8] == 'X') {
        std::cout << "\nYou win! Horizontal." << std::endl;
        return false;}
    else if (vec[0] == 'X' && vec[3] == 'X' && vec[6] == 'X' || vec[1] == 'X' && vec[4] == 'X' && vec[7] == 'X' || vec[2] == 'X' && vec[5] == 'X' && vec[8] == 'X') {
        std::cout << "\nYou win! Vertical." << std::endl;
        return false;}
    else if (vec[0] == 'X' && vec[4] == 'X' && vec[8] == 'X' || vec[2] == 'X' && vec[4] == 'X' && vec[6] == 'X') {
        std::cout << "\nYou win! Diagonal." << std::endl;
        return false;}
    else if (vec[0] == 'O' && vec[1] == 'O' && vec[2] == 'O' || vec[3] == 'O' && vec[4] == 'O' && vec[5] == 'O' || vec[6] == 'O' && vec[7] == 'O' && vec[8] == 'O') {
        std::cout << "\nComputer wins! Horizontal." << std::endl;
        return false;}
    else if (vec[0] == 'O' && vec[3] == 'O' && vec[6] == 'O' || vec[1] == 'O' && vec[4] == 'O' && vec[7] == 'O' || vec[2] == 'O' && vec[5] == 'O' && vec[8] == 'O') {
        std::cout << "\nComputer wins! Vertical." << std::endl;
        return false;}
    else if (vec[0] == 'O' && vec[4] == 'O' && vec[8] == 'O' || vec[2] == 'O' && vec[4] == 'O' && vec[6] == 'O') {
        std::cout << "\nComputer wins! Diagonal." << std::endl;
        return false;}
    else {
        return true;}
}

int main(){
    while(true){
        std::vector<int> open_positions = {1,2,3,4,5,6,7,8,9};   //these two variables are passed by reference in functions to change them dynamically.
        std::vector<char> pst = {' ',' ',' ',' ',' ',' ',' ',' ',' '};
        board(pst);
        switch (whoGoesFirst()){
            case 0: //false. Player goes first
                while (aWinner(pst) && open_positions.size() != 0){ //keeps the game going unless someone wins or no more spaces.
                    board(pst);
                    std::cout << "\nYou go first." << std::endl;
                    playerSelection(open_positions, pst);
                    if (aWinner(pst) && open_positions.size() != 0){ //Need this so the game stops at the moment someone wins
                        computerSelection(open_positions, pst);}
                    else {
                        break;}}
                break;
            case 1: //true. Computer goes first
                while (aWinner(pst) && open_positions.size() != 0){
                    computerSelection(open_positions, pst);
                    board(pst);
                    std::cout << "\nComputer goes first." << std::endl;
                    if (aWinner(pst) && open_positions.size() != 0){
                        playerSelection(open_positions, pst);}
                    else {
                        break;}}
                break;}
        board(pst);
        aWinner(pst);
        if (open_positions.size() == 0){
            std::cout << "\nNo one wins.";
        }
        std::cout << "\nPlay again? (y/n): ";
        char retry{};
        std::cin >> retry;
        if (retry == 'y'){}
        else {
            break;}}
    std::cout << "Thanks for playing!" << std::endl;
    return 0;
}

@konan625
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#include <bits/stdc++.h>
using namespace std;

void Print(vector<vector<char>> &board)
{
    for (int i = 0; i < 3; i++)
    {
        cout << "-------" << endl;
        cout << "|" << board[i][0] << "|" << board[i][1] << "|" << board[i][2] << "|" << endl;
    }
    cout << "-------" << endl;
    return;
}
bool win(vector<vector<char>> &board, int row, int col)
{
    char chk = board[row - 1][col - 1];
    // Check the diagonals
    if (board[0][0] == chk && board[1][1] == chk && board[2][2] == chk)
        return true;
    if (board[0][2] == chk && board[1][1] == chk && board[2][0] == chk)
        return true;

    // Checking Rows and columns
    for (int i = 0; i < 3; i++)
    {
        if (board[i][0] == chk && board[i][1] == chk && board[i][2] == chk)
            return true;
        if (board[0][i] == chk && board[1][i] == chk && board[2][i] == chk)
            return true;
    }
    return false;
}
int main()
{
    int count = 0;
    vector<vector<char>> board(3, vector<char>(3, ' '));
    bool gameon = true;
    bool first = true, second = false;
    while (gameon)
    {
        if (count == 9)
        {
            cout << "That's a Draw! Game Over!" << endl;
            break;
        }
        if (first)
        {
            cout << "First Player Choose the Row and Column numbers" << endl;
        }
        else
        {
            cout << "Second Player Choose the Row and Column numbers" << endl;
        }
        int row, col;
        cout << "Row Number (1,2,3) - ";
        cin >> row;
        cout << endl
             << "Column Number (1,2,3) - ";
        cin >> col;
        if (board[row - 1][col - 1] != ' ')
        {
            cout << "\n This cell is occupied, choose another" << endl;
            continue;
        }
        if (first)
            board[row - 1][col - 1] = 'X';
        else
            board[row - 1][col - 1] = 'O';
        count++;
        Print(board);
        bool won = win(board, row, col);
        if (won)
        {
            if (first)
                cout << "First Player Won! Congratulations!";
            else
                cout << "Second Player Won! Congratulations!";
            return 0;
            gameon = false;
        }
        first = !first;
        second = !second;
    }
    cout << "\n Game Over";
    return 0;
}

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