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@hramos
hramos / manifest.plist
Created January 11, 2011 14:29
Sample manifest file for Over The Air iOS deployment
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>items</key>
<array>
<dict>
<key>assets</key>
<array>
<dict>
@jacobbubu
jacobbubu / ioslocaleidentifiers.csv
Created February 15, 2012 14:41
iOS Locale Identifiers
We can make this file beautiful and searchable if this error is corrected: No commas found in this CSV file in line 0.
mr Marathi
bs Bosnian
ee_TG Ewe (Togo)
ms Malay
kam_KE Kamba (Kenya)
mt Maltese
ha Hausa
es_HN Spanish (Honduras)
ml_IN Malayalam (India)
ro_MD Romanian (Moldova)
private boolean isServiceRunning() {
ActivityManager manager = (ActivityManager) getSystemService(ACTIVITY_SERVICE);
for (RunningServiceInfo service : manager.getRunningServices(Integer.MAX_VALUE)){
if("com.example.MyNeatoIntentService".equals(service.service.getClassName())) {
return true;
}
}
return false;
}
@adamawolf
adamawolf / Apple_mobile_device_types.txt
Last active July 16, 2024 01:33
List of Apple's mobile device codes types a.k.a. machine ids (e.g. `iPhone1,1`, `Watch1,1`, etc.) and their matching product names
i386 : iPhone Simulator
x86_64 : iPhone Simulator
arm64 : iPhone Simulator
iPhone1,1 : iPhone
iPhone1,2 : iPhone 3G
iPhone2,1 : iPhone 3GS
iPhone3,1 : iPhone 4
iPhone3,2 : iPhone 4 GSM Rev A
iPhone3,3 : iPhone 4 CDMA
iPhone4,1 : iPhone 4S
@sekati
sekati / xcode-build-bump.sh
Created July 24, 2012 20:44
Xcode Auto-increment Build & Version Numbers
# xcode-build-bump.sh
# @desc Auto-increment the build number every time the project is run.
# @usage
# 1. Select: your Target in Xcode
# 2. Select: Build Phases Tab
# 3. Select: Add Build Phase -> Add Run Script
# 4. Paste code below in to new "Run Script" section
# 5. Drag the "Run Script" below "Link Binaries With Libraries"
# 6. Insure that your starting build number is set to a whole integer and not a float (e.g. 1, not 1.0)
@dergachev
dergachev / GIF-Screencast-OSX.md
Last active July 14, 2024 12:40
OS X Screencast to animated GIF

OS X Screencast to animated GIF

This gist shows how to create a GIF screencast using only free OS X tools: QuickTime, ffmpeg, and gifsicle.

Screencapture GIF

Instructions

To capture the video (filesize: 19MB), using the free "QuickTime Player" application:

@jfoshee
jfoshee / ListPickerViewModel.cs
Created March 22, 2013 19:20
Implementation of MonoTouch (Xamarin.iOS) UIPickerViewModel for an IList<T>.
namespace Unplugged
{
public abstract class ListPickerViewModel<TItem> : UIPickerViewModel
{
public TItem SelectedItem { get; private set; }
IList<TItem> _items;
public IList<TItem> Items
{
get { return _items; }
@jadeatucker
jadeatucker / HOWTODMG.md
Last active July 10, 2024 23:35
How to create a "DMG Installer" for Mac OS X

Creating a "DMG installer" for OS X

A DMG Installer is convenient way to provide end-users a simple way to install an application bundle. They are basically a folder with a shortcut to the Applications directory but they can be customized with icons, backgrounds, and layout properties. A DMG file (.dmg) is a Mac OS X Disk Image file and it is used to package files or folders providing compression, encryption, and read-only to the package.

##Creating the DMG file #Disk Utility

class Player
def initialize()
@health = 21
@forward = :forward
@backward = :backward
@direction = @forward
end
def play_turn(warrior)
spaces = warrior.look(:forward)
using System;
using System.Collections.Generic;
using System.Collections.ObjectModel;
using System.Threading;
namespace WpfApplication1
{
public class AsyncObservableCollection<T> : ObservableCollection<T>
{
private readonly SynchronizationContext _synchronizationContext = SynchronizationContext.Current;