Devember Day 09
Today was another easy day do get the hour of coding done on. However I'm going to have to keep this entry short, I don't have a ton of free time tonight.
I got a solid hour and three quarters of programming in today, during class. Nothing too difficult, but still kind of interesting work. This week's "theme" if you will, is classes. So in this exercise we had to make a Fraction class, a Light class, and a Cone class. We also had to implement some basic point in shape checking, for seeing when the mouse was clicked in a 'light' or when it was hovering over a triangle.
We are supposed to use the game engine's physics system to check if a point is inside each triangle, but I wanted to know how it's actually done so I implemented the Barycentric coordinate system. When I say that I implemented it, all I really mean is that I copied straight from a stack overflow answer and modified it to fit my variables. I don't quite understand how it works, b