Devember Day 28
Fourth days left of Devember! I'm kind of glad, since I do feel a little burnt out of game development at the moment. I will likely take a break from TM495, and programming entirely, for at least a few days in January. Although, it will be tempting to google all of the things which I've wondered about.
I didn't get a ton done in the past hour, but a few little things. First I made sure both trees and entities dropped by them are not generated outside the level bounds. I also made it possible for the player to always be able to walk between the edge of the level and every tree.
Then I added a bit more functionality for axes, giving them their own class. So far, each axe knows what type it is, how much damage it deals to trees (maybe I should call that sharpness instead of damage...), and how long it takes to recover from a swing. I thought about adding a durability to each axe also, but I don't think I will. I'm thinking that the game will be less of a survival/gathering game and so durabili
Devember Day 31
The last day of Devember is upon us! Somewhat bittersweet, but mostly sweet for me since I really need a break from all the programming I've been doing recently, especially with all of the school work I have to finish off very soon.
With that said, I'm really glad I took part in Devember this year, and I certainly put a lot more time into programming than I would've otherwise. I also think that my devlog writing skills have improved along with a myriad of other small things. I will create one more gist that has all of the links to the other days, and I might even go through each entry and put a 'next' and 'previous' entry link. Although that will take a while, so it probably won't happen until after my exams, sometime arond the end of January.
As for programming today, well... I didn't have a lot of time to spare, but I got some things done.
I added some new animations! I was tired of seeing the player walk up and down the level sideways. They're very very basic at the moment, but at lea