Created
December 18, 2016 16:17
-
-
Save ajweeks/e8080c974bedeeafc45b047515e761ca to your computer and use it in GitHub Desktop.
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
#include "stdafx.h" | |
#include "TriggersAssignmentScene.h" | |
#include "CubePosColorNorm.h" | |
#include "MeshObject.h" | |
#include "Debug.h" | |
#include "ContentManager.h" | |
#include "MeshObject.h" | |
#include "FreeCamera.h" | |
#include "PxShape.h" | |
#include "PxScene.h" | |
#include "CubePosColorNorm.h" | |
TriggersAssignmentScene::TriggersAssignmentScene() : | |
GameScene(L"TriggersAssignmentScene"), | |
m_pSphere(nullptr), | |
m_pSphereLeft(nullptr), | |
m_pSphereRight(nullptr), | |
m_pGateLeft(nullptr), | |
m_pGateRight(nullptr), | |
m_pGateLeftJoint(nullptr), | |
m_pGateRightJoint(nullptr), | |
m_pBoxLeft(nullptr), | |
m_pBoxRight(nullptr), | |
m_pBoxTriggerLeft(nullptr), | |
m_pBoxTriggerRight(nullptr), | |
m_pLevelMesh(nullptr), | |
m_pBoxTriggerLeftMesh(nullptr), | |
m_pBoxTriggerRightMesh(nullptr) | |
{ | |
} | |
TriggersAssignmentScene::~TriggersAssignmentScene() | |
{ | |
} | |
void TriggersAssignmentScene::Initialize(GameContext* pContext) | |
{ | |
auto physX = &m_pPhysxScene->getPhysics(); | |
InputManager* input = pContext->GetInput(); | |
input->AddInputAction(InputAction(int(InputID::MOVE_LEFT), InputTriggerState::Down, VK_LEFT, -1, XINPUT_GAMEPAD_DPAD_LEFT)); | |
input->AddInputAction(InputAction(int(InputID::MOVE_RIGHT), InputTriggerState::Down, VK_RIGHT, -1, XINPUT_GAMEPAD_DPAD_RIGHT)); | |
input->AddInputAction(InputAction(int(InputID::MOVE_FORWARD), InputTriggerState::Down, VK_UP, -1, XINPUT_GAMEPAD_DPAD_UP)); | |
input->AddInputAction(InputAction(int(InputID::MOVE_BACKWARD), InputTriggerState::Down, VK_DOWN, -1, XINPUT_GAMEPAD_DPAD_DOWN)); | |
input->AddInputAction(InputAction(int(InputID::JUMP), InputTriggerState::Pressed, VK_SPACE, -1, XINPUT_GAMEPAD_A)); | |
input->AddInputAction(InputAction(int(InputID::RESET), InputTriggerState::Down, 'R', -1, XINPUT_GAMEPAD_B)); | |
EnablePhysxDebugRendering(true); | |
auto defaultMaterial = physX->createMaterial(0.5f, 0.5f, 0.1f); | |
const XMFLOAT4 BLUE = { 0.0f, 0.0f, 1.0f, 1.0f }; | |
const XMFLOAT4 RED = { 1.0f, 0.0f, 0.0f, 1.0f }; | |
auto groundPlaneActor = physX->createRigidStatic(PxTransform::createIdentity()); | |
auto groundShape = groundPlaneActor->createShape(PxPlaneGeometry(), *defaultMaterial, PxTransform(PxQuat(XM_PIDIV2, PxVec3(0, 0, 1)))); | |
m_pPhysxScene->addActor(*groundPlaneActor); | |
// Sphere | |
auto sphereMaterial = physX->createMaterial(0.99f, 0.99f, 0.2f); | |
m_pSphere = new MeshObject(L"Meshes/Sphere.ovm"); | |
auto sphereActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
sphereActor->createShape(PxSphereGeometry(1.f), *sphereMaterial); | |
m_pSphere->AttachRigidActor(sphereActor); | |
AddGameObject(m_pSphere); | |
PxD6Joint* sphereZAxisConstraintJoint = PxD6JointCreate(*physX, | |
nullptr, PxTransform(PxVec3(0, 0, 0)), | |
m_pSphere->GetRigidActor(), PxTransform::createIdentity()); | |
sphereZAxisConstraintJoint->setMotion(PxD6Axis::eX, PxD6Motion::eFREE); | |
sphereZAxisConstraintJoint->setMotion(PxD6Axis::eY, PxD6Motion::eFREE); | |
sphereZAxisConstraintJoint->setMotion(PxD6Axis::eZ, PxD6Motion::eLOCKED); | |
sphereZAxisConstraintJoint->setMotion(PxD6Axis::eTWIST, PxD6Motion::eFREE); | |
sphereZAxisConstraintJoint->setMotion(PxD6Axis::eSWING1, PxD6Motion::eFREE); | |
sphereZAxisConstraintJoint->setMotion(PxD6Axis::eSWING2, PxD6Motion::eFREE); | |
// Triggers | |
PxVec3 halfTriggerBoxSize = { 0.6f, 0.2f, 3.0f }; | |
m_pBoxTriggerLeftMesh = new CubePosColorNorm(halfTriggerBoxSize.x * 2.0f, halfTriggerBoxSize.y * 2.0f, halfTriggerBoxSize.z * 2.0f, BLUE); | |
AddGameObject(m_pBoxTriggerLeftMesh); | |
m_pBoxTriggerLeftMesh->Translate(-7.2f, 2.25f, 0.0f); | |
m_pBoxTriggerLeft = physX->createRigidStatic(PxTransform(PxVec3(-7.2f, 2.25f, 0.0f))); | |
auto leftShape = m_pBoxTriggerLeft->createShape(PxBoxGeometry(halfTriggerBoxSize), *defaultMaterial); | |
leftShape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false); | |
leftShape->setFlag(PxShapeFlag::eTRIGGER_SHAPE, true); | |
m_pPhysxScene->addActor(*m_pBoxTriggerLeft); | |
m_pBoxTriggerRightMesh = new CubePosColorNorm(halfTriggerBoxSize.x * 2.0f, halfTriggerBoxSize.y * 2.0f, halfTriggerBoxSize.z * 2.0f, RED); | |
AddGameObject(m_pBoxTriggerRightMesh); | |
m_pBoxTriggerRightMesh->Translate(6.8f, 2.25f, 0.0f); | |
m_pBoxTriggerRight = physX->createRigidStatic(PxTransform(PxVec3(6.8f, 2.25f, 0.0f))); | |
auto rightShape = m_pBoxTriggerRight->createShape(PxBoxGeometry(halfTriggerBoxSize ), *defaultMaterial); | |
rightShape->setFlag(PxShapeFlag::eSIMULATION_SHAPE, false); | |
rightShape->setFlag(PxShapeFlag::eTRIGGER_SHAPE, true); | |
m_pPhysxScene->addActor(*m_pBoxTriggerRight); | |
// Pushable boxes | |
float boxSize = 1.5f; | |
m_pBoxLeft = new CubePosColorNorm(boxSize, boxSize, boxSize, BLUE); | |
auto boxLeftActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
auto boxLeftShape = boxLeftActor->createShape(PxBoxGeometry(boxSize/2.0f, boxSize / 2.0f, boxSize / 2.0f), *defaultMaterial); | |
m_pBoxLeft->AttachRigidActor(boxLeftActor); | |
AddGameObject(m_pBoxLeft); | |
m_pBoxRight = new CubePosColorNorm(boxSize, boxSize, boxSize, RED); | |
auto boxRightActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
auto boxRightShape = boxRightActor->createShape(PxBoxGeometry(boxSize / 2.0f, boxSize / 2.0f, boxSize / 2.0f), *defaultMaterial); | |
m_pBoxRight->AttachRigidActor(boxRightActor); | |
AddGameObject(m_pBoxRight); | |
// Level | |
m_pLevelMesh = new MeshObject(L"Meshes/Level.ovm"); | |
PxTriangleMesh* levelMesh = ContentManager::Load<PxTriangleMesh>(L"Meshes/Level.ovpt"); | |
auto levelActor = physX->createRigidStatic(PxTransform::createIdentity()); | |
levelActor->createShape(PxTriangleMeshGeometry(levelMesh), *defaultMaterial); | |
m_pLevelMesh->AttachRigidActor(levelActor); | |
AddGameObject(m_pLevelMesh); | |
// Top spheres | |
float sphereSize = 0.8f; | |
m_pSphereLeft = new MeshObject(L"Meshes/Sphere.ovm"); | |
auto sphereLeftActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
sphereLeftActor->createShape(PxSphereGeometry(1.0f), *sphereMaterial); | |
m_pSphereLeft->AttachRigidActor(sphereLeftActor); | |
AddGameObject(m_pSphereLeft); | |
m_pSphereLeft->Scale(sphereSize, sphereSize, sphereSize); | |
m_pSphereRight = new MeshObject(L"Meshes/Sphere.ovm"); | |
auto sphereRightActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
sphereRightActor->createShape(PxSphereGeometry(1.0f), *sphereMaterial); | |
m_pSphereRight->AttachRigidActor(sphereRightActor); | |
AddGameObject(m_pSphereRight); | |
m_pSphereRight->Scale(sphereSize, sphereSize, sphereSize); | |
// Gates | |
XMFLOAT3 gateSize = { 6.0f, 0.4f, 2.5f }; | |
m_pGateLeft = new CubePosColorNorm(gateSize.x, gateSize.y, gateSize.z, BLUE); | |
auto getLeftActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
auto gateLeftShape = getLeftActor->createShape(PxBoxGeometry(gateSize.x / 2.0f, gateSize.y / 2.0f, gateSize.z / 2.0f), *defaultMaterial); | |
m_pGateLeft->AttachRigidActor(getLeftActor); | |
AddGameObject(m_pGateLeft); | |
m_pGateRight = new CubePosColorNorm(gateSize.x, gateSize.y, gateSize.z, RED); | |
auto gateRightActor = physX->createRigidDynamic(PxTransform::createIdentity()); | |
auto gateRightShape = gateRightActor->createShape(PxBoxGeometry(gateSize.x / 2.0f, gateSize.y / 2.0f, gateSize.z / 2.0f), *defaultMaterial); | |
m_pGateRight->AttachRigidActor(gateRightActor); | |
AddGameObject(m_pGateRight); | |
PxQuat gateLeftRot = PxQuat(-PxPiDivTwo, PxVec3(0, 1, 0)); | |
gateLeftRot *= PxQuat(PxPi, PxVec3(1, 0, 0)); | |
m_pGateLeftJoint = PxRevoluteJointCreate(*physX, | |
m_pGateLeft->GetRigidActor(), PxTransform((PxVec3(0, 0, gateSize.z / 2.0f))), | |
m_pLevelMesh->GetRigidActor(), PxTransform(PxVec3(-7.8f, 16.6f, 0), gateLeftRot)); | |
m_pGateLeftJoint->setRevoluteJointFlag(PxRevoluteJointFlag::eLIMIT_ENABLED, true); | |
m_pGateLeftJoint->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_ENABLED, true); | |
m_pGateLeftJoint->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_FREESPIN, true); | |
m_pGateLeftJoint->setConstraintFlag(PxConstraintFlag::eVISUALIZATION, true); | |
PxQuat gateRightRot = PxQuat(PxPiDivTwo, PxVec3(0, 1, 0)); | |
gateRightRot *= PxQuat(PxPi, PxVec3(1, 0, 0)); | |
m_pGateRightJoint = PxRevoluteJointCreate(*physX, | |
m_pGateRight->GetRigidActor(), PxTransform((PxVec3(0, 0, gateSize.z / 2.0f))), | |
m_pLevelMesh->GetRigidActor(), PxTransform(PxVec3(7.8f, 16.6f, 0), gateRightRot)); | |
m_pGateRightJoint->setRevoluteJointFlag(PxRevoluteJointFlag::eLIMIT_ENABLED, true); | |
m_pGateRightJoint->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_ENABLED, true); | |
m_pGateRightJoint->setRevoluteJointFlag(PxRevoluteJointFlag::eDRIVE_FREESPIN, true); | |
m_pGateRightJoint->setConstraintFlag(PxConstraintFlag::eVISUALIZATION, true); | |
Reset(); | |
} | |
void TriggersAssignmentScene::Update(GameContext* pContext) | |
{ | |
InputManager* input = pContext->GetInput(); | |
float hVel = 0.05f; | |
if (input->IsActionTriggered(int(InputID::RESET))) | |
{ | |
Reset(); | |
} | |
float moveForce = 30.0f; | |
float jumpForce = 1400.0f; | |
PxForceMode::Enum moveForceMode = PxForceMode::eACCELERATION; | |
PxForceMode::Enum jumpForceMode = PxForceMode::eFORCE; | |
PxRigidDynamic* actor = static_cast<PxRigidDynamic*>(m_pSphere->GetRigidActor()); | |
if (input->IsActionTriggered(int(InputID::MOVE_LEFT))) | |
{ | |
actor->addForce({ -moveForce, 0, 0 }, moveForceMode); | |
} | |
if (input->IsActionTriggered(int(InputID::MOVE_RIGHT))) | |
{ | |
actor->addForce({ moveForce, 0, 0 }, moveForceMode); | |
} | |
if (input->IsActionTriggered(int(InputID::MOVE_FORWARD))) | |
{ | |
actor->addForce({ 0, 0, moveForce }, moveForceMode); | |
} | |
if (input->IsActionTriggered(int(InputID::MOVE_BACKWARD))) | |
{ | |
actor->addForce({ 0, 0, -moveForce }, moveForceMode); | |
} | |
if (input->IsActionTriggered(int(InputID::JUMP))) | |
{ | |
if (abs(actor->getLinearVelocity().y) < 0.001f) | |
{ | |
actor->addForce({ 0, jumpForce, 0 }, jumpForceMode); | |
} | |
} | |
} | |
void TriggersAssignmentScene::SceneActivated() | |
{ | |
Debug::LogInfo(L".::PhysXTriggersAssignmentScene::"); | |
Debug::LogInfo(L"Press \'R\' to reset."); | |
//Reset Camera | |
auto cam = GetContext()->GetCamera(); | |
auto pos = XMFLOAT3(-8.13f, 19.83f, -53.12f); | |
auto tar = XMFLOAT3(-6.58f, 18.50f, -43.33f); | |
static_cast<FreeCamera*>(cam)->SetPositionAndTarget(pos, tar); | |
} | |
void TriggersAssignmentScene::SceneDeactivated() | |
{ | |
} | |
void TriggersAssignmentScene::Reset() | |
{ | |
m_pSphere->SetPosition(0, 5.0f, 0); | |
m_pSphere->Rotate(0, 0, 0); | |
m_pSphere->GetRigidActor()->isRigidDynamic()->setLinearVelocity({ 0, 0, 0 }); | |
m_pSphereLeft->SetPosition(-6.0f, 23.0f, 0.0f); | |
m_pSphereRight->SetPosition(6.0f, 23.0f, 0.0f); | |
m_pBoxLeft->SetPosition(-4.2f, 6.0f, 0.0f); | |
m_pBoxLeft->Rotate(0, 0, 0); | |
m_pBoxRight->SetPosition(3.8f, 6.0f, 0.0f); | |
m_pBoxRight->Rotate(0, 0, 0); | |
m_pGateLeft->SetPosition(-9.0f, 16.6f, 0.0f); | |
m_pGateLeftJoint->setLimit(PxJointAngularLimitPair(0, 0.05f)); | |
m_pGateRightJoint->setLimit(PxJointAngularLimitPair(0, 0.05f)); | |
static_cast<PxRigidDynamic*>(m_pGateLeft->GetRigidActor())->setGlobalPose(PxTransform::createIdentity()); | |
static_cast<PxRigidDynamic*>(m_pGateRight->GetRigidActor())->setGlobalPose(PxTransform::createIdentity()); | |
} | |
void TriggersAssignmentScene::onTrigger(PxTriggerPair* pairs, PxU32 count) | |
{ | |
for (size_t i = 0; i < count; i++) | |
{ | |
if (pairs[i].flags & (PxTriggerPairFlag::eDELETED_SHAPE_TRIGGER | PxTriggerPairFlag::eDELETED_SHAPE_OTHER)) | |
{ | |
continue; | |
} | |
float gateSpeed = -0.9f; | |
if (pairs[i].status & PxPairFlag::eNOTIFY_TOUCH_FOUND) | |
{ | |
if (pairs[i].triggerActor == m_pBoxTriggerLeft && | |
pairs[i].otherActor == m_pBoxLeft->GetRigidActor()) | |
{ | |
cout << "Blue box entered blue trigger!" << endl; | |
m_pGateLeftJoint->setLimit(PxJointAngularLimitPair(-PxPiDivTwo, 0)); | |
m_pGateLeftJoint->setDriveVelocity(gateSpeed); | |
} | |
else if (pairs[i].triggerActor == m_pBoxTriggerRight && | |
pairs[i].otherActor == m_pBoxRight->GetRigidActor()) | |
{ | |
cout << "Red box entered red trigger!" << endl; | |
m_pGateRightJoint->setLimit(PxJointAngularLimitPair(-PxPiDivTwo, 0)); | |
m_pGateRightJoint->setDriveVelocity(gateSpeed); | |
} | |
} | |
else if (pairs[i].status & PxPairFlag::eNOTIFY_TOUCH_LOST) | |
{ | |
if (pairs[i].triggerActor == m_pBoxTriggerLeft) | |
{ | |
cout << "Left left trigger" << endl; | |
} | |
else if (pairs[i].triggerActor == m_pBoxTriggerRight) | |
{ | |
cout << "Left right trigger" << endl; | |
} | |
} | |
} | |
} |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment