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Watson Unity SDK Getting Started - Text to Speech
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using System.Collections; | |
using System.Collections.Generic; | |
using UnityEngine; | |
using IBM.Watson.DeveloperCloud.Services.TextToSpeech.v1; | |
using IBM.Watson.DeveloperCloud.DataTypes; | |
using IBM.Watson.DeveloperCloud.Utilities; | |
using IBM.Watson.DeveloperCloud.Logging; | |
using IBM.Watson.DeveloperCloud.Connection; | |
using System.IO; | |
using FullSerializer; | |
public class PlayerController : MonoBehaviour { | |
//You need to provide some string of text to say. | |
private string outputText = "Hi there, it's me!"; | |
private TextToSpeech _textToSpeech; | |
[SerializeField] | |
private fsSerializer _serializer = new fsSerializer(); | |
void Start() | |
{ | |
Credentials credentials2 = new Credentials(<username>, <password>, "https://stream.watsonplatform.net/text-to-speech/api"); | |
_textToSpeech = new TextToSpeech(credentials2); | |
//Make sure you give Watson a voice type | |
_textToSpeech.Voice = VoiceType.en_US_Allison; | |
//send the outputText, and in the simpliest example set streaming to false as this will be a short sentence | |
if(!_textToSpeech.ToSpeech(OnSynthesize, OnFail, outputText, false)) | |
Log.Debug("ExampleTextToSpeech.ToSpeech()", "Failed to synthesize!"); | |
} | |
//build the audio player with successful response | |
private void OnSynthesize(AudioClip clip, Dictionary<string, object> customData) | |
{ | |
PlayClip(clip); | |
} | |
//you need to create an AudioObject so Unity can play the audio file sent back by Watson | |
private void PlayClip(AudioClip clip) | |
{ | |
if (Application.isPlaying && clip != null) | |
{ | |
GameObject audioObject = new GameObject("AudioObject"); | |
AudioSource source = audioObject.AddComponent<AudioSource>(); | |
source.spatialBlend = 0.0f; | |
source.loop = false; //that sounds annoying | |
source.clip = clip; //the actual audio bits | |
source.Play(); | |
Destroy(audioObject, clip.length); | |
} | |
} | |
private void OnFail(RESTConnector.Error error, Dictionary<string, object> customData) | |
{ | |
Log.Error("ExampleTextToSpeech.OnFail()", "Error received: {0}", error.ToString()); | |
} | |
} |
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BREAKING CHANGES MADE TO SDK This is on my todo list to fix, but it is currently not working with the most recent version in the asset store.