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@akibmayadav
Last active December 18, 2016 02:49
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Vornoi Distance Shader
<html>
<script type="text/javascript" src="https://rawgit.com/patriciogonzalezvivo/glslCanvas/master/build/GlslCanvas.js"></script>
<body>
<canvas class="glslCanvas" data-fragment=
"
// HW2: Shader using Random Number Generator
// Ambika Yadav
// Vornoi Distance Shader
// Inspired by https://thebookofshaders.com/edit.php#12/vorono-01.frag
#ifdef GL_ES
precision mediump float;
#endif
uniform vec2 u_resolution;
uniform vec2 u_mouse;
uniform float u_time;
vec2 random2( vec2 p ) {
return fract(sin(vec2(dot(p,vec2(127.1,311.7)),dot(p,vec2(269.5,183.3))))*43758.5453);
}
void main() {
vec2 st = gl_FragCoord.xy/u_resolution.xy;
st.x *= u_resolution.x/u_resolution.y;
vec3 color = vec3(.0);
st *= 30.;
vec2 i_st = floor(st);
vec2 f_st = fract(st);
float m_dist = 1.;
vec2 m_point;
for (int j=-1; j<=1; j++ ) {
for (int i=-1; i<=1; i++ ) {
vec2 neighbor = vec2(float(i),float(j));
vec2 point = random2(i_st + neighbor);
point = 0.5 + 0.5*sin(u_time*3.0 + 20.2831*point);
vec2 diff = neighbor + point - f_st;
float dist = length(diff);
if( dist < m_dist ) {
m_dist = dist;
m_point = point;
}
}
}
color = vec3(abs(sin(m_dist*10.0)),0.3,abs(sin(m_dist)));
gl_FragColor = vec4(color,1.0);
}"
width="800" height="600"> </canvas>
</body>
</html>
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