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August 29, 2015 14:17
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my tiny canvas starter
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var cnvs = (function() { | |
var canvas, | |
ctx, | |
isCanvasEnabled, | |
drawPending, | |
canvasHeight, | |
canvasWidth, | |
time = 0, | |
counter = 0, | |
c, | |
clickX, | |
clickY, | |
moveX, | |
moveY; | |
var setCanvas = function(can) { | |
canvas = can; | |
if(canvas.getContext) { | |
ctx = canvas.getContext('2d'); | |
canvasHeight = canvas.height; | |
canvasWidth = canvas.width; | |
isCanvasEnabled = true; | |
canvas.addEventListener('click', onClick); | |
// canvas.addEventListener('mousemove', onMouseMove); | |
} else { | |
isCanvasEnabled = false; | |
} | |
}; | |
var tick = function(delta) { | |
update(); | |
redraw(); | |
}; | |
var render = function() { | |
ctx.clearRect(0, 0, canvasWidth, canvasHeight); | |
c = c || new Circle(canvasWidth/2, canvasHeight/2, 100, '#dfdfdf'); | |
c.draw(ctx); | |
}; | |
var run = function(timestamp) { | |
drawPending = false; | |
var delta = timestamp - time; | |
time = timestamp; | |
tick(delta); | |
render(); | |
}; | |
var onClick = function(evt) { | |
clickX = evt.clientX; | |
clickY = evt.clientY; | |
console.log('click', clickX, clickY); | |
}; | |
var onMouseMove = function(evt) { | |
moveX = evt.clientX; | |
moveY = evt.clientY; | |
// console.log('move', moveX, moveY); | |
}; | |
var redraw = function() { | |
if(!drawPending) { | |
drawPending = true; | |
requestAnimationFrame(run); | |
} | |
}; | |
var update = function() { | |
}; | |
var Circle = function(x, y, r, color) { | |
this.x = x; | |
this.y = y; | |
this.r = r; | |
this.color = color; | |
this.endAngle = 2*Math.PI; | |
}; | |
Circle.prototype.draw = function(ctx) { | |
ctx.beginPath(); | |
ctx.arc(this.x, this.y, this.r, 0, this.endAngle, false); | |
ctx.fillStyle = this.color; | |
ctx.fill(); | |
}; | |
return { | |
setCanvas:setCanvas, | |
redraw:redraw, | |
isCanvasEnabled: function() { return isCanvasEnabled; } | |
}; | |
})(); |
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