Created
May 8, 2014 08:17
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- (void)addMole | |
{ | |
NSLog(@"%s", __func__); | |
// 今動いていないもぐらのインデックスの配列を作る | |
NSMutableArray *targetMolesIndex = [NSMutableArray array]; | |
for(int i = 0; i < moles_.count; i++){ | |
NSObject *object = moles_[i]; | |
if(object == [NSNull null]){ | |
[targetMolesIndex addObject:@(i)]; | |
} | |
} | |
NSLog(@"targetMolesIndex.count = %d", targetMolesIndex.count); | |
// すべてのもぐらが動いていたら、何もしない | |
if(targetMolesIndex.count == 0){ | |
return; | |
} | |
// もぐらを出す穴のインデックスを決定 | |
NSNumber *index = targetMolesIndex[arc4random() % targetMolesIndex.count]; | |
// もぐらのスプライトを作る | |
SKSpriteNode *mole = [SKSpriteNode spriteNodeWithImageNamed:@"Mole"]; | |
mole.physicsBody = [SKPhysicsBody bodyWithCircleOfRadius:mole.size.width / 2]; | |
mole.physicsBody.affectedByGravity = NO; | |
mole.name = kMoleName; | |
// 配列に保存しておく | |
moles_[index.integerValue] = mole; | |
int x = index.integerValue % 3; | |
int y = index.integerValue / 3; | |
// SKSpriteNode *ground1 = [self childNodeWithName:kGround1Name]; | |
SKSpriteNode *ground2 = (SKSpriteNode*)[self childNodeWithName:kGround2Name]; | |
SKSpriteNode *ground3 = (SKSpriteNode*)[self childNodeWithName:kGround3Name]; | |
SKSpriteNode *ground4 = (SKSpriteNode*)[self childNodeWithName:kGround4Name]; | |
CGFloat positionX = ground2.position.x + ground2.size.width/4*(-1+x); | |
CGFloat positionY = 0; | |
NSLog(@"%f %f", positionX, positionY); | |
switch (y) { | |
case 0: | |
positionY = ground2.position.y; | |
break; | |
case 1: | |
positionY = ground3.position.y; | |
break; | |
case 2: | |
positionY = ground4.position.y; | |
break; | |
default: | |
break; | |
} | |
mole.position = CGPointMake(positionX, | |
positionY); | |
if(index.integerValue < 3){ | |
mole.zPosition = 0.15; | |
} | |
else if(index.integerValue < 6){ | |
mole.zPosition = 0.25; | |
} | |
else if(index.integerValue < 9){ | |
mole.zPosition = 0.35; | |
} | |
[self addChild:mole]; | |
// もぐらを動かす | |
SKAction *moveUp = [SKAction moveBy:CGVectorMake(0, mole.size.height*0.9) | |
duration:0.5]; | |
SKAction *wait = [SKAction waitForDuration:skRand(0.5, 2.0)]; | |
SKAction *moveDown = [SKAction moveBy:CGVectorMake(0, -mole.size.height*0.9) | |
duration:0.5]; | |
SKAction *block = [SKAction runBlock:^{ | |
[mole removeFromParent]; | |
moles_[index.integerValue] = [NSNull null]; | |
}]; | |
SKAction *seq = [SKAction sequence:@[moveUp, wait, moveDown, block]]; | |
[mole runAction:seq]; | |
} |
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