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Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-8.24.9 310.40.25f01]
Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 2048 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Begin MonoManager ReloadAssembly
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll into Unity Child Domain
- Completed reload, in 0.113 seconds
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
UnloadTime: 0.298021 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7211.
Total: 4.456388 ms (FindLiveObjects: 0.268193 ms CreateObjectMapping: 0.061319 ms MarkObjects: 4.056813 ms DeleteObjects: 0.010203 ms)
CubemapLoc: BackgroundGen/Cubemaps/nebula_gas_dense_3
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
CubemapLoc: BackgroundGen/Cubemaps/mask_12
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 26 unused Assets to reduce memory usage. Loaded Objects now: 7611.
Total: 4.799090 ms (FindLiveObjects: 0.300022 ms CreateObjectMapping: 0.058250 ms MarkObjects: 4.281604 ms DeleteObjects: 0.105955 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7858.
Total: 4.937153 ms (FindLiveObjects: 0.331225 ms CreateObjectMapping: 0.060569 ms MarkObjects: 4.500008 ms DeleteObjects: 0.029112 ms)
Setting breakpad minidump AppID = 227160
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961184221 [API loaded no]
NewGame: OnStartClick()
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid galaxy name: Enter Galaxy Name Here
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewGame: OnStartClick()
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Overwrite dialogue now open for: Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
OverwriteConfirmation is deleting SaveFiles/Galaxies/Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewGame: OnStartClick()
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
EnsureConnectedGraph
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
FindDisconnectedNodes found 8 disconnected nodes.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
FindDisconnectedNodes found 0 disconnected nodes.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
EnsureConnectedGraph terminated with 1 iterations
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initialize faction: Player id: 0
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initialize faction: Taland Trade Consortium id: 1
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding faction: Taland Trade Consortium
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initialize faction: Black Sky Mercenary Corp id: 2
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding faction: Black Sky Mercenary Corp
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Generating Starting Sectors. (10)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Annexing empty neighbors.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initial territory set.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Player has 0 star systems.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Taland Trade Consortium has 3 star systems.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Black Sky Mercenary Corp has 2 star systems.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Saving galaxy to: SaveFiles/Galaxies/Godfucker/GalaxyHeader.gal
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Starter ship is now: Oberon Freighter
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewGame: Launch(): Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UnloadTime: 22.437420 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 348 unused Assets to reduce memory usage. Loaded Objects now: 33423.
Total: 45.538246 ms (FindLiveObjects: 1.437260 ms CreateObjectMapping: 0.187859 ms MarkObjects: 42.946098 ms DeleteObjects: 0.906303 ms)
Player damage taken: 0
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Saving galaxy to: SaveFiles/Galaxies/Godfucker/GalaxyHeader.gal
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Creative?? True
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityScript.Lang.dll (this message is harmless)
*****CreateTestInventory*****
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Receiving unhandled NULL exception
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-8.24.9 310.40.25f01]
Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 2048 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Begin MonoManager ReloadAssembly
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll into Unity Child Domain
- Completed reload, in 0.059 seconds
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
UnloadTime: 0.279411 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7211.
Total: 4.437977 ms (FindLiveObjects: 0.266569 ms CreateObjectMapping: 0.059729 ms MarkObjects: 4.042854 ms DeleteObjects: 0.009230 ms)
CubemapLoc: BackgroundGen/Cubemaps/nebula_galaxy_medium_3
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
CubemapLoc: BackgroundGen/Cubemaps/mask_20
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 7607.
Total: 4.706527 ms (FindLiveObjects: 0.244705 ms CreateObjectMapping: 0.058246 ms MarkObjects: 4.239192 ms DeleteObjects: 0.107916 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7854.
Total: 5.339349 ms (FindLiveObjects: 0.304600 ms CreateObjectMapping: 0.050599 ms MarkObjects: 4.936988 ms DeleteObjects: 0.029746 ms)
Setting breakpad minidump AppID = 227160
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961184221 [API loaded no]
NewGame: OnStartClick()
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Invalid galaxy name: Enter Galaxy Name Here
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewGame: OnStartClick()
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Overwrite dialogue now open for: Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
OverwriteConfirmation is deleting SaveFiles/Galaxies/Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewGame: OnStartClick()
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
EnsureConnectedGraph
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
FindDisconnectedNodes found 8 disconnected nodes.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
FindDisconnectedNodes found 7 disconnected nodes.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
FindDisconnectedNodes found 0 disconnected nodes.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
EnsureConnectedGraph terminated with 2 iterations
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initialize faction: Player id: 0
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initialize faction: Peganium Syndicate id: 1
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding faction: Peganium Syndicate
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initialize faction: Redawn Empire id: 2
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Adding faction: Redawn Empire
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Generating Starting Sectors. (10)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Annexing empty neighbors.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Initial territory set.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Player has 0 star systems.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Peganium Syndicate has 5 star systems.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Redawn Empire has 4 star systems.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Saving galaxy to: SaveFiles/Galaxies/Godfucker/GalaxyHeader.gal
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Starter ship is now: Oberon Freighter
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
NewGame: Launch(): Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UnloadTime: 21.795731 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 345 unused Assets to reduce memory usage. Loaded Objects now: 33423.
Total: 45.416454 ms (FindLiveObjects: 1.406064 ms CreateObjectMapping: 0.186117 ms MarkObjects: 42.894630 ms DeleteObjects: 0.871019 ms)
Player damage taken: 0
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Saving galaxy to: SaveFiles/Galaxies/Godfucker/GalaxyHeader.gal
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Creative?? True
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityScript.Lang.dll (this message is harmless)
*****CreateTestInventory*****
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Receiving unhandled NULL exception
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-8.24.9 310.40.25f01]
Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 2048 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Begin MonoManager ReloadAssembly
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll into Unity Child Domain
- Completed reload, in 0.069 seconds
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
UnloadTime: 0.282941 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7211.
Total: 4.299784 ms (FindLiveObjects: 0.256063 ms CreateObjectMapping: 0.060660 ms MarkObjects: 3.890495 ms DeleteObjects: 0.009250 ms)
CubemapLoc: BackgroundGen/Cubemaps/nebula_galaxy_low_3
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
CubemapLoc: BackgroundGen/Cubemaps/mask_21
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 28 unused Assets to reduce memory usage. Loaded Objects now: 7606.
Total: 4.686213 ms (FindLiveObjects: 0.296078 ms CreateObjectMapping: 0.057991 ms MarkObjects: 4.140378 ms DeleteObjects: 0.108579 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7853.
Total: 4.994118 ms (FindLiveObjects: 0.308395 ms CreateObjectMapping: 0.051335 ms MarkObjects: 4.590037 ms DeleteObjects: 0.025715 ms)
NewGame: Launch(): D12
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Found station: FactionStation
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UnloadTime: 24.058365 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
Setting breakpad minidump AppID = 227160
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961184221 [API loaded no]
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 344 unused Assets to reduce memory usage. Loaded Objects now: 33424.
Total: 46.445942 ms (FindLiveObjects: 1.421144 ms CreateObjectMapping: 0.186554 ms MarkObjects: 43.916576 ms DeleteObjects: 0.862190 ms)
Player damage taken: 0
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Creative?? True
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityScript.Lang.dll (this message is harmless)
*****CreateTestInventory*****
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
------ Loading ship from playerData tree.
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Oberon Freighter
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 531 unused Assets to reduce memory usage. Loaded Objects now: 52304.
Total: 83.347458 ms (FindLiveObjects: 3.003288 ms CreateObjectMapping: 0.296190 ms MarkObjects: 79.383499 ms DeleteObjects: 0.440421 ms)
Initialize engine version: 4.3.3f1 (c8ca9b6b9936)
GfxDevice: creating device client; threaded=1
OpenGL:
Version: OpenGL 2.1 [2.1 NVIDIA-8.24.9 310.40.25f01]
Renderer: NVIDIA GeForce GTX 680MX OpenGL Engine
Vendor: NVIDIA Corporation
VRAM: 2048 MB
Extensions: GL_ARB_color_buffer_float GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_seamless_cube_map GL_ARB_shader_objects GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_sync GL_ARB_texture_border_clamp GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_mirrored_repeat GL_ARB_texture_non_power_of_two GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_transpose_matrix GL_ARB_vertex_array_bgra GL_ARB_vertex_blend GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_window_pos GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_debug_label GL_EXT_debug_marker GL_EXT_depth_bounds_test GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture_array GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_s3tc GL_EXT_texture_env_add GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_rectangle GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_timer_query GL_EXT_transform_feedback GL_EXT_vertex_array_bgra GL_APPLE_aux_depth_stencil GL_APPLE_client_storage GL_APPLE_element_array GL_APPLE_fence GL_APPLE_float_pixels GL_APPLE_flush_buffer_range GL_APPLE_flush_render GL_APPLE_object_purgeable GL_APPLE_packed_pixels GL_APPLE_pixel_buffer GL_APPLE_rgb_422 GL_APPLE_row_bytes GL_APPLE_specular_vector GL_APPLE_texture_range GL_APPLE_transform_hint GL_APPLE_vertex_array_object GL_APPLE_vertex_array_range GL_APPLE_vertex_point_size GL_APPLE_vertex_program_evaluators GL_APPLE_ycbcr_422 GL_ATI_separate_stencil GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_IBM_rasterpos_clip GL_NV_blend_square GL_NV_conditional_render GL_NV_depth_clamp GL_NV_fog_distance GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_light_max_exponent GL_NV_multisample_filter_hint GL_NV_point_sprite GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
Begin MonoManager ReloadAssembly
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityEngine.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-CSharp.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ICSharpCode.SharpZipLib.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/JsonFx.Json.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/protobuf-net.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/ShipData.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Serialization.dll into Unity Child Domain
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll (this message is harmless)
Loading /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/BadlandStudio.Steamworks.dll into Unity Child Domain
- Completed reload, in 0.059 seconds
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Core.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/System.Xml.dll (this message is harmless)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/Boo.Lang.dll (this message is harmless)
UnloadTime: 0.272480 ms
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 2 unused Assets to reduce memory usage. Loaded Objects now: 7211.
Total: 4.476757 ms (FindLiveObjects: 0.246835 ms CreateObjectMapping: 0.058077 ms MarkObjects: 4.084909 ms DeleteObjects: 0.012923 ms)
CubemapLoc: BackgroundGen/Cubemaps/nebula_gas_dense_4
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
CubemapLoc: BackgroundGen/Cubemaps/mask_22
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Missing shader in Main Camera (Vignetting)
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 4 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 27 unused Assets to reduce memory usage. Loaded Objects now: 7610.
Total: 4.714807 ms (FindLiveObjects: 0.313797 ms CreateObjectMapping: 0.058606 ms MarkObjects: 4.181598 ms DeleteObjects: 0.103556 ms)
Unloading 0 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 7857.
Total: 5.312651 ms (FindLiveObjects: 0.327851 ms CreateObjectMapping: 0.054813 ms MarkObjects: 4.875257 ms DeleteObjects: 0.026644 ms)
NewGame: Launch(): Godfucker
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
UnloadTime: 24.459141 ms
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
HDR and MultisampleAntiAliasing (in Forward Rendering Path) is not supported. This camera will render without HDR buffers. Disable Antialiasing in the Quality settings if you want to use HDR.
(Filename: Line: 2237)
Setting breakpad minidump AppID = 227160
Steam_SetMinidumpSteamID: Caching Steam ID: 76561197961184221 [API loaded no]
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Unloading 3 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)
Unloading 346 unused Assets to reduce memory usage. Loaded Objects now: 33425.
Total: 43.191334 ms (FindLiveObjects: 1.484378 ms CreateObjectMapping: 0.189258 ms MarkObjects: 40.587864 ms DeleteObjects: 0.842995 ms)
Player damage taken: 0
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Creative?? True
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Active by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Set Other UI Inactive by Drones
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Platform assembly: /Users/akisute/Library/Application Support/Steam/SteamApps/common/Kinetic Void/Kinetic Void.app/Contents/Data/Managed/UnityScript.Lang.dll (this message is harmless)
*****CreateTestInventory*****
(Filename: /Applications/buildAgent/work/d3d49558e4d408f4/artifacts/MacStandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)
Receiving unhandled NULL exception
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