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Point-in-polygon: Jordan Curve Theorem (JS)
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/** | |
* Point-in-polygon based on Jordan Curve Theorem | |
* | |
* Checks whether a point with a specific lat, long coordinates is inside | |
* a polygon defined by a given set of points. You can find more information | |
* about the Jordan Curve Theorem to: | |
* http://en.wikipedia.org/wiki/Jordan_curve_theorem | |
* | |
* The algorithm, originally implemented in c/c++ and can be found to | |
* http://sidvind.com/wiki/Point-in-polygon:_Jordan_Curve_Theorem. | |
* | |
* Implemented to Javascript by: Apostolos Kritikos <akritiko@gmail.com> | |
* Version: 1.0, July 2012 | |
* | |
* Parameters: | |
* targetX - latitude (lat) of our point of interest | |
* targetY - longtitude (long) of our point of interest | |
* | |
*/ | |
function pointInPolygon(targetX, targetY) { | |
var tempX; | |
var tempY; | |
/* How many times the ray crosses a line-segment */ | |
var crossings = 0; | |
/* Coordinates of the points */ | |
var polygonX = [ /* LATITUDE COORDINATES GO HERE (e.g. 11.111111, 12.121212, 13.131313, ...) */ ]; | |
var polygonY = [ /* LONGTITUDE COORDINATES GO HERE (e.g. 11.111111, 12.121212, 13.131313, ...) */ ]; | |
/* Iterate through each line */ | |
for ( var i = 0; i < polygonX.length; i++) { | |
//This is done to ensure that we get the same result when the line goes from left to right and right to left | |
if( polygonX[i] < polygonX[(i + 1) % polygonX.length]) { | |
tempX = polygonX[i]; | |
tempY = polygonX[(i + 1) % polygonX.length]; | |
} else { | |
tempX = polygonX[(i + 1) % polygonX.length]; | |
tempY = polygonX[i]; | |
} | |
//First check if the ray is possible to cross the line | |
if (targetX > tempX && targetX <= tempY && (targetY < polygonY[i] || targetY <= polygonY[(i + 1) % polygonX.length])) { | |
var eps = 0.000001; | |
//Calculate the equation of the line | |
var dx = polygonX[(i + 1) % polygonX.length] - polygonX[i]; | |
var dy = polygonY[(i + 1) % polygonX.length] - polygonY[i]; | |
var k; | |
if (Math.abs(dx) < eps) { | |
k = 999999999999999999999999999; | |
} else { | |
k = dy / dx; | |
} | |
var m = polygonY[i] - k * polygonX[i]; | |
//Find if the ray crosses the line | |
var y2 = k * targetX + m; | |
if (targetY <= y2) { | |
crossings++; | |
} | |
} | |
} | |
if (crossings % 2 == 1) { | |
return true; | |
} else { | |
return false; | |
} | |
} |
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